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https://github.com/YouHaveTrouble/PreventStabby.git
synced 2026-05-12 13:26:56 +00:00
implement PlayerTogglePvpEvent
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@@ -1,42 +1,49 @@
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package me.youhavetrouble.preventstabby.api.event;
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import org.bukkit.entity.Player;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.event.Event;
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import org.bukkit.event.HandlerList;
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import org.jetbrains.annotations.NotNull;
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/**
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* NOT IMPLEMENTED YET
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* Fired when player gets their personal pvp state toggled.
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*/
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@Deprecated
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public class PlayerTogglePvpEvent extends Event {
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private static final HandlerList HANDLERS = new HandlerList();
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private final Player player;
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private boolean newState, sendMessage;
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private final OfflinePlayer player;
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private final boolean newState;
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private boolean sendMessage;
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public PlayerTogglePvpEvent(Player player, boolean newState, boolean sendMessage) {
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public PlayerTogglePvpEvent(OfflinePlayer player, boolean newState, boolean sendMessage) {
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this.player = player;
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this.newState = newState;
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this.sendMessage = sendMessage;
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}
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public Player getPlayer() {
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public OfflinePlayer getPlayer() {
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return player;
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}
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/**
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* Returns the state player's pvp state was toggled to.
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* @return The state player's pvp state was toggled to.
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*/
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public boolean newState() {
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return newState;
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}
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public void setNewState(boolean newState) {
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this.newState = newState;
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}
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/**
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* Returns true if the state message will be sent to the player, false otherwise
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* @return True if the state message will be sent to the player, false otherwise
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*/
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public boolean isSendMessage() {
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return sendMessage;
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}
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/**
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* If this is true at the end of event pipeline, message with the current state will be sent to player.
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*/
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public void setSendMessage(boolean sendMessage) {
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this.sendMessage = sendMessage;
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}
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