possibly fix false negative check when worldguard is involved

This commit is contained in:
2026-05-03 19:01:25 +02:00
parent fccd413cf8
commit 263190daa9
3 changed files with 17 additions and 6 deletions
@@ -176,7 +176,14 @@ public class PlayerManager {
}
}
if (!attackerPlayerData.isPvpEnabled() || (PreventStabby.worldGuardHookEnabled() && !WorldGuardHook.isPlayerForcedToPvp(Bukkit.getPlayer(attackerId)))) {
Boolean attackerForcedPvpState = null;
Boolean victimForcedPvpState = null;
if (PreventStabby.worldGuardHookEnabled()) {
attackerForcedPvpState = WorldGuardHook.isPlayerForcedToPvp(Bukkit.getPlayer(attackerId));
victimForcedPvpState = WorldGuardHook.isPlayerForcedToPvp(Bukkit.getPlayer(victimId));
}
if (!attackerPlayerData.isPvpEnabled() || Boolean.FALSE.equals(attackerForcedPvpState)) {
String message = switch (victimClassifier) {
case PLAYER -> plugin.getConfigCache().cannot_attack_attacker;
case PET -> plugin.getConfigCache().cannot_attack_pets_victim;
@@ -186,7 +193,7 @@ public class PlayerManager {
return new DamageCheckResult(false, attackerId, victimId, message, victimClassifier.equals(Target.EntityClassifier.PLAYER));
}
if (!victimPlayerData.isPvpEnabled() || (PreventStabby.worldGuardHookEnabled() && !WorldGuardHook.isPlayerForcedToPvp(Bukkit.getPlayer(victimId)))) {
if (!victimPlayerData.isPvpEnabled() || Boolean.FALSE.equals(victimForcedPvpState)) {
String message = switch (victimClassifier) {
case PLAYER -> plugin.getConfigCache().cannot_attack_victim;
case PET -> plugin.getConfigCache().cannot_attack_pets_attacker;
@@ -51,7 +51,7 @@ public class WorldGuardHook {
}
}
public static boolean isPlayerForcedToPvp(Player player) {
public static Boolean isPlayerForcedToPvp(Player player) {
if (player == null) return false;
if (!PreventStabby.worldGuardHookEnabled()) return false;
RegionContainer container = WorldGuard.getInstance().getPlatform().getRegionContainer();
@@ -60,7 +60,11 @@ public class WorldGuardHook {
if (loc.getWorld() == null) return false;
LocalPlayer localPlayer = WorldGuardPlugin.inst().wrapPlayer(player);
ApplicableRegionSet set = query.getApplicableRegions(new Location(BukkitAdapter.adapt(loc.getWorld()), loc.getX(), loc.getY(), loc.getZ()));
return set.testState(localPlayer, FORCE_PVP_FLAG);
return switch (set.queryState(localPlayer, FORCE_PVP_FLAG)) {
case ALLOW -> true;
case DENY -> false;
case null-> null;
};
}
}