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https://github.com/YouHaveTrouble/PreventStabby.git
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Refactor damage source checking and restructure player management
The source of damage detection for PvP interactions has been updated to improve accuracy and flexibility. A 'Target' sub-class has been implemented in the PlayerManager class, removing the need for a separate DamageCheck class. The PlayerManager class was also moved to the 'data' package. Distribution of feedback messages has been simplified using the new DamageCheckResult class.
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@@ -3,7 +3,7 @@ package me.youhavetrouble.preventstabby.commands;
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import me.youhavetrouble.preventstabby.PreventStabby;
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import me.youhavetrouble.preventstabby.api.event.PlayerTogglePvpEvent;
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import me.youhavetrouble.preventstabby.config.PreventStabbyPermission;
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import me.youhavetrouble.preventstabby.players.PlayerManager;
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import me.youhavetrouble.preventstabby.data.PlayerManager;
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import me.youhavetrouble.preventstabby.util.PluginMessages;
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import org.bukkit.Bukkit;
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import org.bukkit.command.CommandSender;
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