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Refactor damage source checking and restructure player management
The source of damage detection for PvP interactions has been updated to improve accuracy and flexibility. A 'Target' sub-class has been implemented in the PlayerManager class, removing the need for a separate DamageCheck class. The PlayerManager class was also moved to the 'data' package. Distribution of feedback messages has been simplified using the new DamageCheckResult class.
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package me.youhavetrouble.preventstabby.api.event;
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import me.youhavetrouble.preventstabby.PreventStabby;
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import me.youhavetrouble.preventstabby.players.PlayerData;
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import me.youhavetrouble.preventstabby.data.PlayerData;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.Event;
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