Refactor damage source checking and restructure player management

The source of damage detection for PvP interactions has been updated to improve accuracy and flexibility. A 'Target' sub-class has been implemented in the PlayerManager class, removing the need for a separate DamageCheck class. The PlayerManager class was also moved to the 'data' package. Distribution of feedback messages has been simplified using the new DamageCheckResult class.
This commit is contained in:
2024-02-24 19:23:54 +01:00
parent b9e2aefc40
commit 1aeb245666
16 changed files with 266 additions and 167 deletions
@@ -1,7 +1,7 @@
package me.youhavetrouble.preventstabby.api.event;
import me.youhavetrouble.preventstabby.PreventStabby;
import me.youhavetrouble.preventstabby.players.PlayerData;
import me.youhavetrouble.preventstabby.data.PlayerData;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.Event;