mirror of
https://github.com/YouHaveTrouble/PreventStabby.git
synced 2026-05-12 13:26:56 +00:00
Refactor damage source checking and restructure player management
The source of damage detection for PvP interactions has been updated to improve accuracy and flexibility. A 'Target' sub-class has been implemented in the PlayerManager class, removing the need for a separate DamageCheck class. The PlayerManager class was also moved to the 'data' package. Distribution of feedback messages has been simplified using the new DamageCheckResult class.
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@@ -1,7 +1,9 @@
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package me.youhavetrouble.preventstabby.api;
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import me.youhavetrouble.preventstabby.PreventStabby;
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import me.youhavetrouble.preventstabby.data.DamageCheckResult;
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import me.youhavetrouble.preventstabby.util.PvpState;
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import org.bukkit.entity.Entity;
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public class PreventStabbyAPI {
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@@ -19,5 +21,9 @@ public class PreventStabbyAPI {
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PreventStabby.getPlugin().getPlayerManager().setForcedPvpState(newForcedPvpState);
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}
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public static DamageCheckResult canDamage(Entity attacker, Entity victim) {
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return PreventStabby.getPlugin().getPlayerManager().canDamage(attacker, victim);
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}
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}
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@@ -1,7 +1,7 @@
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package me.youhavetrouble.preventstabby.api.event;
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import me.youhavetrouble.preventstabby.PreventStabby;
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import me.youhavetrouble.preventstabby.players.PlayerData;
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import me.youhavetrouble.preventstabby.data.PlayerData;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.Event;
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@@ -1,7 +1,7 @@
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package me.youhavetrouble.preventstabby.api.event;
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import me.youhavetrouble.preventstabby.PreventStabby;
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import me.youhavetrouble.preventstabby.players.PlayerData;
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import me.youhavetrouble.preventstabby.data.PlayerData;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.Event;
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@@ -1,7 +1,7 @@
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package me.youhavetrouble.preventstabby.api.event;
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import me.youhavetrouble.preventstabby.PreventStabby;
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import me.youhavetrouble.preventstabby.players.PlayerData;
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import me.youhavetrouble.preventstabby.data.PlayerData;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.event.Event;
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import org.bukkit.event.HandlerList;
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