From ea4afd746f6c717ef706e444b9cf29bf7b7bee95 Mon Sep 17 00:00:00 2001 From: YouHaveTrouble Date: Sat, 22 Jul 2023 22:03:31 +0200 Subject: [PATCH] Created Configuration (markdown) --- Configuration.md | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Configuration.md diff --git a/Configuration.md b/Configuration.md new file mode 100644 index 0000000..dc4502a --- /dev/null +++ b/Configuration.md @@ -0,0 +1,30 @@ +# nameplates +This section lists all the displays that can be used later on. There is no limit to how many you can have. Each display can be activated for the specific player or permission group by granting `notjustnameplates.display.` permission. In case of player having permissions for multiple displays, the first one matched will be applied (top to bottom). + +`default` display is special and does not require permission, will be skipped if put before any other display and will only apply to the player when no other display does. + +## display +This is documentation for all entries inside "nameplates" section. Name of this section will decide what permission will be assigned to the display. + +### refresh-rate +How often to switch between frames (in ticks. If set to 0, transitions will be disabled. + +### billboard +Display entity billboard type. Some of them might work funny, `vertical` is strongly suggested. Billboard options are as follows: +- `center` - pivots around center point +- `vertical` - pivots around vertical axis +- `horizontal` - pivots around horizontal axis +- `fixed` - no rotation + +### interpolation-delay +Interpolation delay property for text display entity. This values is in ticks. + +### interpolation-duration +Interpolation duration property for text display entity. This values is in ticks. + +### see-through +Decides if display should always be visible through walls. Possible values are `true` and `false`. + +### frames +Section responsible for animating the displays. At least one frame is required for display to appear, even if there is no animation. +