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support more texture sizes
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@@ -3995,7 +3995,7 @@ static void PrepareTextures(uint64_t submit_id, CommandBuffer* buffer, const Sha
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bool check_depth_texture = (tile == 2);
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TileGetTextureSize(dfmt, nfmt, width, height, pitch, levels, tile, neo, &size, nullptr, nullptr, nullptr);
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TileGetTextureSize(dfmt, nfmt, width, height, pitch, levels, tile, neo, &size, nullptr, nullptr);
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EXIT_NOT_IMPLEMENTED(size.size == 0);
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EXIT_NOT_IMPLEMENTED((addr & (static_cast<uint64_t>(size.align) - 1u)) != 0);
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