render depth as texture

This commit is contained in:
InoriRus
2022-04-01 15:42:43 +10:00
parent 838a09c810
commit d4c640462f
22 changed files with 1570 additions and 811 deletions
@@ -7,7 +7,29 @@
#ifdef KYTY_EMU_ENABLED
namespace Kyty::Libs::Graphics {
namespace Kyty::Libs::Graphics::HW {
struct ColorBase
{
uint64_t addr = 0;
};
struct ColorPitch
{
uint32_t pitch_div8_minus1 = 0;
uint32_t fmask_pitch_div8_minus1 = 0;
};
struct ColorSlice
{
uint32_t slice_div64_minus1 = 0;
};
struct ColorView
{
uint32_t base_array_slice_index = 0;
uint32_t last_array_slice_index = 0;
};
struct ColorInfo
{
@@ -23,37 +45,83 @@ struct ColorInfo
uint32_t channel_order = 0;
};
struct ColorAttrib
{
bool force_dest_alpha_to_one = false;
uint32_t tile_mode = 0;
uint32_t fmask_tile_mode = 0;
uint32_t num_samples = 0;
uint32_t num_fragments = 0;
};
struct ColorDcc
{
uint32_t max_uncompressed_block_size = 0;
uint32_t max_compressed_block_size = 0;
uint32_t min_compressed_block_size = 0;
uint32_t color_transform = 0;
bool enable_overwrite_combiner = false;
bool force_independent_blocks = false;
};
struct ColorCmask
{
uint64_t addr = 0;
};
struct ColorCmaskSlice
{
uint32_t slice_minus1 = 0;
};
struct ColorFmask
{
uint64_t addr = 0;
};
struct ColorFmaskSlice
{
uint32_t slice_minus1 = 0;
};
struct ColorClearWord0
{
uint32_t word0 = 0;
};
struct ColorClearWord1
{
uint32_t word1 = 0;
};
struct ColorDccAddr
{
uint64_t addr = 0;
};
struct ColorSize
{
uint32_t width = 0;
uint32_t height = 0;
};
struct RenderTarget
{
uint64_t base_addr = 0;
uint32_t pitch_div8_minus1 = 0;
uint32_t fmask_pitch_div8_minus1 = 0;
uint32_t slice_div64_minus1 = 0;
uint32_t base_array_slice_index = 0;
uint32_t last_array_slice_index = 0;
ColorInfo color_info;
bool force_dest_alpha_to_one = false;
uint32_t tile_mode = 0;
uint32_t fmask_tile_mode = 0;
uint32_t num_samples = 0;
uint32_t num_fragments = 0;
uint32_t dcc_max_uncompressed_block_size = 0;
uint32_t dcc_max_compressed_block_size = 0;
uint32_t dcc_min_compressed_block_size = 0;
uint32_t dcc_color_transform = 0;
bool dcc_enable_overwrite_combiner = false;
bool dcc_force_independent_blocks = false;
uint64_t cmask_addr = 0;
uint32_t cmask_slice_minus1 = 0;
uint64_t fmask_addr = 0;
uint32_t fmask_slice_minus1 = 0;
uint32_t clear_color_word0 = 0;
uint32_t clear_color_word1 = 0;
uint64_t dcc_addr = 0;
uint32_t width = 0;
uint32_t height = 0;
ColorBase base;
ColorPitch pitch;
ColorSlice slice;
ColorView view;
ColorInfo info;
ColorAttrib attrib;
ColorDcc dcc;
ColorCmask cmask;
ColorCmaskSlice cmask_slice;
ColorFmask fmask;
ColorFmaskSlice fmask_slice;
ColorClearWord0 clear_word0;
ColorClearWord1 clear_word1;
ColorDccAddr dcc_addr;
ColorSize size;
};
struct DepthRenderTargetZInfo
@@ -231,6 +299,12 @@ struct EqaaControl
bool static_anchor_associations = false;
};
struct ColorControl
{
uint8_t mode = 1;
uint8_t op = 0xCC;
};
struct Viewport
{
float zmin = 0.0f;
@@ -246,17 +320,22 @@ struct Viewport
struct ScreenViewport
{
Viewport viewports[15];
uint32_t transform_control = 0;
int scissor_left = 0;
int scissor_top = 0;
int scissor_right = 0;
int scissor_bottom = 0;
uint32_t hw_offset_x = 0;
uint32_t hw_offset_y = 0;
float guard_band_horz_clip = 0.0f;
float guard_band_vert_clip = 0.0f;
float guard_band_horz_discard = 0.0f;
float guard_band_vert_discard = 0.0f;
uint32_t transform_control = 0;
int screen_scissor_left = 0;
int screen_scissor_top = 0;
int screen_scissor_right = 0;
int screen_scissor_bottom = 0;
int generic_scissor_left = 0;
int generic_scissor_top = 0;
int generic_scissor_right = 0;
int generic_scissor_bottom = 0;
bool generic_scissor_window_offset_enable = false;
uint32_t hw_offset_x = 0;
uint32_t hw_offset_y = 0;
float guard_band_horz_clip = 0.0f;
float guard_band_vert_clip = 0.0f;
float guard_band_horz_discard = 0.0f;
float guard_band_vert_discard = 0.0f;
};
struct VsStageRegisters
@@ -372,9 +451,22 @@ public:
void Reset() { *this = HardwareContext(); }
void SetRenderTarget(uint32_t slot, const RenderTarget& target) { m_render_targets[slot] = target; }
void SetColorInfo(uint32_t slot, const ColorInfo& color_info) { m_render_targets[slot].color_info = color_info; }
[[nodiscard]] const RenderTarget& GetRenderTargets(uint32_t slot) const { return m_render_targets[slot]; }
void SetColorBase(uint32_t slot, const ColorBase& base) { m_render_targets[slot].base = base; }
void SetColorPitch(uint32_t slot, const ColorPitch& pitch) { m_render_targets[slot].pitch = pitch; }
void SetColorSlice(uint32_t slot, const ColorSlice& slice) { m_render_targets[slot].slice = slice; }
void SetColorView(uint32_t slot, const ColorView& view) { m_render_targets[slot].view = view; }
void SetColorInfo(uint32_t slot, const ColorInfo& info) { m_render_targets[slot].info = info; }
void SetColorAttrib(uint32_t slot, const ColorAttrib& attrib) { m_render_targets[slot].attrib = attrib; }
void SetColorDcc(uint32_t slot, const ColorDcc& dcc) { m_render_targets[slot].dcc = dcc; }
void SetColorCmask(uint32_t slot, const ColorCmask& cmask) { m_render_targets[slot].cmask = cmask; }
void SetColorCmaskSlice(uint32_t slot, const ColorCmaskSlice& cmask_slice) { m_render_targets[slot].cmask_slice = cmask_slice; }
void SetColorFmask(uint32_t slot, const ColorFmask& fmask) { m_render_targets[slot].fmask = fmask; }
void SetColorFmaskSlice(uint32_t slot, const ColorFmaskSlice& fmask_slice) { m_render_targets[slot].fmask_slice = fmask_slice; }
void SetColorClearWord0(uint32_t slot, const ColorClearWord0& clear_word0) { m_render_targets[slot].clear_word0 = clear_word0; }
void SetColorClearWord1(uint32_t slot, const ColorClearWord1& clear_word1) { m_render_targets[slot].clear_word1 = clear_word1; }
void SetColorDccAddr(uint32_t slot, const ColorDccAddr& dcc_addr) { m_render_targets[slot].dcc_addr = dcc_addr; }
void SetColorSize(uint32_t slot, const ColorSize& size) { m_render_targets[slot].size = size; }
[[nodiscard]] const RenderTarget& GetRenderTarget(uint32_t slot) const { return m_render_targets[slot]; }
void SetBlendControl(uint32_t slot, const BlendControl& control) { m_blend_control[slot] = control; }
[[nodiscard]] const BlendControl& GetBlendControl(uint32_t slot) const { return m_blend_control[slot]; }
@@ -409,10 +501,18 @@ public:
void SetViewportTransformControl(uint32_t control) { m_screen_viewport.transform_control = control; }
void SetScreenScissor(int left, int top, int right, int bottom)
{
m_screen_viewport.scissor_left = left;
m_screen_viewport.scissor_top = top;
m_screen_viewport.scissor_right = right;
m_screen_viewport.scissor_bottom = bottom;
m_screen_viewport.screen_scissor_left = left;
m_screen_viewport.screen_scissor_top = top;
m_screen_viewport.screen_scissor_right = right;
m_screen_viewport.screen_scissor_bottom = bottom;
}
void SetGenericScissor(int left, int top, int right, int bottom, bool window_offset_enable)
{
m_screen_viewport.generic_scissor_left = left;
m_screen_viewport.generic_scissor_top = top;
m_screen_viewport.generic_scissor_right = right;
m_screen_viewport.generic_scissor_bottom = bottom;
m_screen_viewport.generic_scissor_window_offset_enable = window_offset_enable;
}
void SetHardwareScreenOffset(uint32_t offset_x, uint32_t offset_y)
{
@@ -474,6 +574,8 @@ public:
void SetStencilControl(const StencilControl& control) { m_stencil_control = control; }
[[nodiscard]] const StencilMask& GetStencilMask() const { return m_stencil_mask; }
void SetStencilMask(const StencilMask& mask) { m_stencil_mask = mask; }
[[nodiscard]] const ColorControl& GetColorControl() const { return m_color_control; }
void SetColorControl(const ColorControl& control) { m_color_control = control; }
void SetVsUserSgpr(uint32_t id, uint32_t value, UserSgprType type)
{
@@ -508,13 +610,19 @@ public:
[[nodiscard]] uint8_t GetStencilClearValue() const { return m_stencil_clear_value; }
void SetStencilClearValue(uint8_t clear_value) { m_stencil_clear_value = clear_value; }
[[nodiscard]] float GetLineWidth() const { return m_line_width; }
void SetLineWidth(float width) { m_line_width = width; }
private:
float m_line_width = 1.0f;
BlendControl m_blend_control[8];
BlendColor m_blend_color;
RenderTarget m_render_targets[8];
uint32_t m_render_target_mask = 0;
ScreenViewport m_screen_viewport;
ClipControl m_clip_control;
ColorControl m_color_control;
VertexShaderInfo m_vs;
PixelShaderInfo m_ps;
@@ -580,7 +688,7 @@ inline uint32_t VsStageRegisters::GetUnknown2() const
return m_spiShaderPgmRsrc2Vs & 0xFFFFEFFFu;
}
} // namespace Kyty::Libs::Graphics
} // namespace Kyty::Libs::Graphics::HW
#endif // KYTY_EMU_ENABLED