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https://github.com/InoriRus/Kyty.git
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render depth as texture
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@@ -11,14 +11,16 @@
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namespace Kyty::Libs::Graphics {
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namespace HW {
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struct VsStageRegisters;
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} // namespace HW
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KYTY_SUBSYSTEM_DEFINE(Graphics);
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void GraphicsDbgDumpDcb(const char* type, uint32_t num_dw, uint32_t* cmd_buffer);
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int KYTY_SYSV_ABI GraphicsSetVsShader(uint32_t* cmd, uint64_t size, const VsStageRegisters* vs_regs, uint32_t shader_modifier);
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int KYTY_SYSV_ABI GraphicsUpdateVsShader(uint32_t* cmd, uint64_t size, const VsStageRegisters* vs_regs, uint32_t shader_modifier);
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int KYTY_SYSV_ABI GraphicsSetVsShader(uint32_t* cmd, uint64_t size, const HW::VsStageRegisters* vs_regs, uint32_t shader_modifier);
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int KYTY_SYSV_ABI GraphicsUpdateVsShader(uint32_t* cmd, uint64_t size, const HW::VsStageRegisters* vs_regs, uint32_t shader_modifier);
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int KYTY_SYSV_ABI GraphicsSetPsShader(uint32_t* cmd, uint64_t size, const uint32_t* ps_regs);
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int KYTY_SYSV_ABI GraphicsSetPsShader350(uint32_t* cmd, uint64_t size, const uint32_t* ps_regs);
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int KYTY_SYSV_ABI GraphicsUpdatePsShader(uint32_t* cmd, uint64_t size, const uint32_t* ps_regs);
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