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one step closer to run games
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@@ -346,6 +346,20 @@ constexpr int AUDIO_OUT_ERROR_INVALID_MIXLEVEL = -2144993260; /* 0x80260014 *
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constexpr int AUDIO_OUT_ERROR_INVALID_ARG = -2144993259; /* 0x80260015 */
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constexpr int AUDIO_OUT_ERROR_INVALID_PARAM = -2144993258; /* 0x80260016 */
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constexpr int AUDIO_IN_ERROR_FATAL = -2144993024; /* 0x80260100 */
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constexpr int AUDIO_IN_ERROR_INVALID_HANDLE = -2144993023; /* 0x80260101 */
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constexpr int AUDIO_IN_ERROR_INVALID_SIZE = -2144993022; /* 0x80260102 */
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constexpr int AUDIO_IN_ERROR_INVALID_FREQ = -2144993021; /* 0x80260103 */
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constexpr int AUDIO_IN_ERROR_INVALID_TYPE = -2144993020; /* 0x80260104 */
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constexpr int AUDIO_IN_ERROR_INVALID_POINTER = -2144993019; /* 0x80260105 */
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constexpr int AUDIO_IN_ERROR_INVALID_PARAM = -2144993018; /* 0x80260106 */
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constexpr int AUDIO_IN_ERROR_PORT_FULL = -2144993017; /* 0x80260107 */
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constexpr int AUDIO_IN_ERROR_OUT_OF_MEMORY = -2144993016; /* 0x80260108 */
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constexpr int AUDIO_IN_ERROR_NOT_OPENED = -2144993015; /* 0x80260109 */
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constexpr int AUDIO_IN_ERROR_BUSY = -2144993014; /* 0x8026010A */
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constexpr int AUDIO_IN_ERROR_SYSTEM_MEMORY = -2144993013; /* 0x8026010B */
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constexpr int AUDIO_IN_ERROR_SYSTEM_IPC = -2144993012; /* 0x8026010C */
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} // namespace Audio
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namespace SystemService {
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