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one step closer to run games
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@@ -69,24 +69,29 @@ private:
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void GraphicsRenderInit();
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void GraphicsRenderCreateContext();
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void GraphicsRenderDrawIndex(CommandBuffer* buffer, HW::HardwareContext* ctx, HW::UserConfig* ucfg, uint32_t index_type_and_size,
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uint32_t index_count, const void* index_addr, uint32_t flags, uint32_t type);
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void GraphicsRenderDrawIndexAuto(CommandBuffer* buffer, HW::HardwareContext* ctx, HW::UserConfig* ucfg, uint32_t index_count,
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uint32_t flags);
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void GraphicsRenderWriteAtEndOfPipe(CommandBuffer* buffer, uint64_t* dst_gpu_addr, uint64_t value);
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void GraphicsRenderWriteAtEndOfPipeClockCounter(CommandBuffer* buffer, uint64_t* dst_gpu_addr);
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void GraphicsRenderWriteAtEndOfPipe(CommandBuffer* buffer, uint32_t* dst_gpu_addr, uint32_t value);
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void GraphicsRenderWriteAtEndOfPipeGds(CommandBuffer* buffer, uint32_t* dst_gpu_addr, uint32_t dw_offset, uint32_t dw_num);
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void GraphicsRenderWriteAtEndOfPipeWithInterruptWriteBackFlip(CommandBuffer* buffer, uint32_t* dst_gpu_addr, uint32_t value, int handle,
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int index, int flip_mode, int64_t flip_arg);
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void GraphicsRenderWriteAtEndOfPipeWithFlip(CommandBuffer* buffer, uint32_t* dst_gpu_addr, uint32_t value, int handle, int index,
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int flip_mode, int64_t flip_arg);
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void GraphicsRenderWriteAtEndOfPipeWithWriteBack(CommandBuffer* buffer, uint64_t* dst_gpu_addr, uint64_t value);
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void GraphicsRenderWriteAtEndOfPipeWithInterruptWriteBack(CommandBuffer* buffer, uint64_t* dst_gpu_addr, uint64_t value);
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void GraphicsRenderWriteAtEndOfPipeWithInterrupt(CommandBuffer* buffer, uint64_t* dst_gpu_addr, uint64_t value);
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void GraphicsRenderDrawIndex(uint64_t submit_id, CommandBuffer* buffer, HW::HardwareContext* ctx, HW::UserConfig* ucfg,
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uint32_t index_type_and_size, uint32_t index_count, const void* index_addr, uint32_t flags, uint32_t type);
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void GraphicsRenderDrawIndexAuto(uint64_t submit_id, CommandBuffer* buffer, HW::HardwareContext* ctx, HW::UserConfig* ucfg,
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uint32_t index_count, uint32_t flags);
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void GraphicsRenderWriteAtEndOfPipe64(uint64_t submit_id, CommandBuffer* buffer, uint64_t* dst_gpu_addr, uint64_t value);
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void GraphicsRenderWriteAtEndOfPipeClockCounter(uint64_t submit_id, CommandBuffer* buffer, uint64_t* dst_gpu_addr);
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void GraphicsRenderWriteAtEndOfPipe32(uint64_t submit_id, CommandBuffer* buffer, uint32_t* dst_gpu_addr, uint32_t value);
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void GraphicsRenderWriteAtEndOfPipeGds32(uint64_t submit_id, CommandBuffer* buffer, uint32_t* dst_gpu_addr, uint32_t dw_offset,
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uint32_t dw_num);
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void GraphicsRenderWriteAtEndOfPipeWithInterruptWriteBackFlip32(uint64_t submit_id, CommandBuffer* buffer, uint32_t* dst_gpu_addr,
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uint32_t value, int handle, int index, int flip_mode, int64_t flip_arg);
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void GraphicsRenderWriteAtEndOfPipeWithFlip32(uint64_t submit_id, CommandBuffer* buffer, uint32_t* dst_gpu_addr, uint32_t value, int handle,
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int index, int flip_mode, int64_t flip_arg);
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void GraphicsRenderWriteAtEndOfPipeOnlyFlip(uint64_t submit_id, CommandBuffer* buffer, int handle, int index, int flip_mode,
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int64_t flip_arg);
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void GraphicsRenderWriteAtEndOfPipeWithWriteBack64(uint64_t submit_id, CommandBuffer* buffer, uint64_t* dst_gpu_addr, uint64_t value);
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void GraphicsRenderWriteAtEndOfPipeWithInterruptWriteBack64(uint64_t submit_id, CommandBuffer* buffer, uint64_t* dst_gpu_addr,
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uint64_t value);
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void GraphicsRenderWriteAtEndOfPipeWithInterrupt64(uint64_t submit_id, CommandBuffer* buffer, uint64_t* dst_gpu_addr, uint64_t value);
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void GraphicsRenderWriteAtEndOfPipeWithInterrupt32(uint64_t submit_id, CommandBuffer* buffer, uint32_t* dst_gpu_addr, uint32_t value);
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void GraphicsRenderWriteBack();
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void GraphicsRenderDispatchDirect(CommandBuffer* buffer, HW::HardwareContext* ctx, uint32_t thread_group_x, uint32_t thread_group_y,
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uint32_t thread_group_z, uint32_t mode);
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void GraphicsRenderDispatchDirect(uint64_t submit_id, CommandBuffer* buffer, HW::HardwareContext* ctx, uint32_t thread_group_x,
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uint32_t thread_group_y, uint32_t thread_group_z, uint32_t mode);
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void GraphicsRenderMemoryBarrier(CommandBuffer* buffer);
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void GraphicsRenderRenderTextureBarrier(CommandBuffer* buffer, uint64_t vaddr, uint64_t size);
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void GraphicsRenderDepthStencilBarrier(CommandBuffer* buffer, uint64_t vaddr, uint64_t size);
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