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one step closer to run games
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@@ -23,12 +23,25 @@ int KYTY_SYSV_ABI AudioOutOutputs(AudioOutOutputParam* param, uint32_t num);
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} // namespace AudioOut
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namespace AudioIn {
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int KYTY_SYSV_ABI AudioInOpen(int user_id, uint32_t type, uint32_t index, uint32_t len, uint32_t freq, uint32_t param);
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int KYTY_SYSV_ABI AudioInInput(int handle, void* dest);
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} // namespace AudioIn
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namespace VoiceQoS {
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int KYTY_SYSV_ABI VoiceQoSInit(void* mem_block, uint32_t mem_size, int32_t app_type);
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} // namespace VoiceQoS
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namespace Ajm {
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int KYTY_SYSV_ABI AjmInitialize(int64_t reserved, uint32_t* context);
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} // namespace Ajm
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} // namespace Kyty::Libs::Audio
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#endif // KYTY_EMU_ENABLED
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