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Fix compilation issues (#2)
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@@ -492,7 +492,7 @@ KYTY_SHADER_PARSER(shader_parse_sopp)
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if (inst.type == ShaderInstructionType::SCbranchScc0 || inst.type == ShaderInstructionType::SCbranchExecz)
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{
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dst->GetLabels().Add({inst.pc + 4 + inst.src[0].constant.i, inst.pc});
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dst->GetLabels().Add(ShaderLabel({inst.pc + 4 + inst.src[0].constant.i, inst.pc}));
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}
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return 1;
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