release 0.1.0

This commit is contained in:
InoriRus
2022-05-21 22:04:50 +10:00
parent bc02c0560e
commit a37a9ca253
1056 changed files with 222884 additions and 41332 deletions
File diff suppressed because it is too large Load Diff
+393 -70
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -26,7 +26,7 @@
The easiest way to generate a new mapping is to start Steam in Big Picture
mode, configure your joystick and then look in config/config.vdf in your
Steam installation directory for the "SDL_GamepadBind" entry.
Alternatively, you can use the app located in test/controllermap
*/
static const char *s_ControllerMappings [] =
@@ -34,15 +34,62 @@ static const char *s_ControllerMappings [] =
#if SDL_JOYSTICK_XINPUT
"xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
#endif
#if SDL_JOYSTICK_WGI
"03000000491900001904000000007700,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,",
"03000000d11800000094000000007700,Google Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
"030000007e0500000920000000007701,Nintendo Switch Pro Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"030000007e0500000920000000007701,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"030000004c050000c405000000007701,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000004c050000e60c000000007700,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"0300000032150000000a000000007703,Razer Atrox Arcade Stick,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b11,dpup:b10,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,x:b2,y:b3,",
"03000000de280000ff11000000007701,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:b12,dpleft:b13,dpright:b11,dpup:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a4,leftx:a1,lefty:a0~,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a2~,start:b7,x:b2,y:b3,",
#endif
#if SDL_JOYSTICK_DINPUT
"03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,",
"03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,",
"03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,",
"03000000c82d00000060000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,",
"03000000c82d00000061000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,",
"03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,",
"03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,",
"03000000c82d00002038000000000000,8bitdo,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,",
"03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00001038000000000000,8BitDo FC30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00001038000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000650000000000000,8BitDo M30 Gamepad,a:b0,b:b1,back:b10,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000650000000000000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00005106000000000000,8BitDo M30 Gamepad,a:b0,b:b1,back:b10,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00005106000000000000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"030000003512000012ab000000000000,8BitDo NES30 Gamepad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"030000003512000012ab000000000000,8BitDo NES30 Gamepad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000022000000090000000000000,8BitDo NES30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000022000000090000000000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000203800000900000000000000,8BitDo NES30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000203800000900000000000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00002038000000000000,8BitDo NES30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00002038000000000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000060000000000000,8BitDo SF30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000060000000000000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000061000000000000,8BitDo SF30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000061000000000000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000102800000900000000000000,8BitDo SFC30 Gamepad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000102800000900000000000000,8BitDo SFC30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00001290000000000000,8BitDo SN30 Gamepad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00001290000000000000,8BitDo SN30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00006228000000000000,8BitDo SN30 Gamepad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00006228000000000000,8BitDo SN30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000260000000000000,8BitDo SN30 Pro+,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000260000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000261000000000000,8BitDo SN30 Pro+,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000261000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"030000003512000020ab000000000000,8BitDo SNES30 Gamepad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"030000003512000020ab000000000000,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00001890000000000000,8BitDo Zero 2,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00001890000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00003032000000000000,8BitDo Zero 2,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00003032000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000a00500003232000000000000,8BitDo Zero Gamepad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000a00500003232000000000000,8BitDo Zero Gamepad,a:b1,b:b0,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"030000008f0e00001200000000000000,Acme GA-02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
"03000000fa190000f0ff000000000000,Acteck AGJ-3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
@@ -53,6 +100,8 @@ static const char *s_ControllerMappings [] =
"030000006f0e00001901000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000006f0e00001a01000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000d62000001d57000000000000,Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000491900001904000000000000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,",
"03000000d62000002a79000000000000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,",
"03000000d6200000e557000000000000,Batarang,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,",
@@ -81,21 +130,22 @@ static const char *s_ControllerMappings [] =
"03000000b80500000610000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,",
"03000000852100000201000000000000,FF-GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
"030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
"030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,",
"78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,",
"03000000790000000600000000000000,G-Shark GS-GP702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,",
"03000000151900004000000000000000,Flydigi Vader 2,a:b11,b:b10,back:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,leftstick:b1,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b0,righttrigger:b4,rightx:a3,righty:a4,start:b2,x:b9,y:b8,",
"03000000b40400001124000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b4,paddle2:b5,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b2,y:b3,",
"03000000790000000600000000000000,G-Shark GS-GP702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000300f00000b01000000000000,GGE909 Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
"03000000790000002201000000000000,Game Controller for PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,",
"03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
"03000000ac0500003d03000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
"03000000ac0500004d04000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
"03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"03000000c01100000140000000000000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
"03000000280400000140000000000000,Gamepad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
"030000005c1a00003330000000000000,Genius MaxFire Grandias 12V,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
"030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
@@ -104,7 +154,10 @@ static const char *s_ControllerMappings [] =
"03000000f0250000c383000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"03000000f0250000c483000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"03000000f0250000c283000000000000,Gioteck,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"03000000d11800000094000000000000,Google Stadia Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b11,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
"03000000632500002605000000000000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
"030000000d0f00008400000000000000,HORI Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000000d0f00008500000000000000,HORI Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000000d0f00006e00000000000000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000000d0f00006600000000000000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000000d0f0000ee00000000000000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
@@ -134,8 +187,13 @@ static const char *s_ControllerMappings [] =
"030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
"030000006d0400001ac2000000000000,Logitech Precision Gamepad,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
"03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000380700006382000000000000,MLG GamePad PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000380700006382000000000000,MLG Gamepad PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000c62400002a89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
"03000000c62400002b89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
"03000000c62400001a89000000000000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
"03000000c62400001b89000000000000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
"03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
"03000000380700006652000000000000,Mad Catz C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,",
"03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
@@ -152,23 +210,28 @@ static const char *s_ControllerMappings [] =
"03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
"03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,",
"03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,",
"03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,",
"030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,",
"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,",
"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,",
"030000006b140000010c000000000000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,",
"03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,",
"030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,rightshoulder:b5,rightstick:a2,righttrigger:b7,start:b9,x:b2,y:b3,",
"030000005509000000b4000000000000,NVIDIA Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000004b120000014d000000000000,NYKO AIRFLO EX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
"03000000790000004318000000000000,Nintendo GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000790000004318000000000000,Nintendo GameCube Controller,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,",
"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"030000000d0500000308000000000000,Nostromo N45,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,",
"03000000d62000006d57000000000000,OPP PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,",
"03000000782300000a10000000000000,Onlive Wireless Controller,a:b15,b:b14,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b11,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b13,y:b12,",
"030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,",
"03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,",
"030000006f0e00000901000000000000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
"03000000632500002306000000000000,PS Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
"03000000100800000100000000000000,PS1 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
@@ -186,8 +249,9 @@ static const char *s_ControllerMappings [] =
"030000003807000056a8000000000000,PS3 RF pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
"030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,",
"030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000004c050000e60c000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
"03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000d62000009557000000000000,Pro Elite PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
@@ -203,9 +267,19 @@ static const char *s_ControllerMappings [] =
"030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,",
"030000000d0f00007000000000000000,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,",
"030000000d0f00002200000000000000,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000050b00005819000000000000,ROG Chakram Core,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,",
"03000000050b0000181a000000000000,ROG Chakram X,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,",
"03000000050b00001a1a000000000000,ROG Chakram X,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,",
"03000000050b00001c1a000000000000,ROG Chakram X,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,",
"03000000050b0000e318000000000000,ROG Chakram,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,",
"03000000050b0000e518000000000000,ROG Chakram,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,",
"03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"03000000321500000204000000000000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000321500000104000000000000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000321500000507000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
"03000000321500000707000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
"03000000321500000011000000000000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000321500000009000000000000,Razer Serval,+lefty:+a2,-lefty:-a1,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,leftx:a0,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000000d0f00008a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
@@ -215,6 +289,7 @@ static const char *s_ControllerMappings [] =
"0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,",
"0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,",
"03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,",
"030000006b140000130d000000000000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
@@ -223,6 +298,7 @@ static const char *s_ControllerMappings [] =
"03000000341a00000908000000000000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"03000000790000001c18000000000000,STK-7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
"03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,",
"03000000457500002211000000000000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
"03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,",
"03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
@@ -238,12 +314,15 @@ static const char *s_ControllerMappings [] =
"030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,",
"030000008f0e00000800000000000000,SpeedLink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"03000000c01100000591000000000000,Speedlink Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"03000000de280000ff11000000000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"03000000110100003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
"03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,",
"03000000110100001914000000000000,SteelSeries,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
"03000000d620000011a7000000000000,Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000004f04000007d0000000000000,T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
"030000004f0400000ed0000000000000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
"030000004f04000023b3000000000000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
@@ -254,39 +333,85 @@ static const char *s_ControllerMappings [] =
"03000000b80500000210000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
"03000000300f00000701000000000000,USB 4-Axis 12-Button Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
"03000000341a00002308000000000000,USB Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"030000006b1400000203000000000000,USB Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"03000000790000000a00000000000000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,",
"03000000f0250000c183000000000000,USB Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000ff1100004133000000000000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,",
"03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"03000000341a00002308000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"030000005509000000b4000000000000,USB gamepad,a:b10,b:b11,back:b5,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,guide:b14,leftshoulder:b8,leftstick:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b4,x:b12,y:b13,",
"030000006b1400000203000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"03000000790000000a00000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,",
"03000000f0250000c183000000000000,USB gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000ff1100004133000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,",
"03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
"030000006f0e00000302000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
"030000006f0e00000702000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
"03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,",
"03000000790000004f18000000000000,ZD-T Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
"03000000120c0000101e000000000000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,",
"03000000830500006020000000000000,iBuffalo SNES Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
#endif
#if defined(__MACOSX__)
"03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,",
"03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,",
"03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,",
"03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,",
"03000000a00500003232000009010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,",
"03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000650000001000000,8BitDo M30 Gamepad,a:b0,b:b1,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a5,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000650000001000000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a5,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00005106000000010000,8BitDo M30 Gamepad,a:b0,b:b1,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00005106000000010000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00001590000001000000,8BitDo N30 Pro 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00001590000001000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"030000003512000012ab000001000000,8BitDo NES30 Gamepad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"030000003512000012ab000001000000,8BitDo NES30 Gamepad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000022000000090000001000000,8BitDo NES30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000022000000090000001000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000203800000900000000010000,8BitDo NES30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000203800000900000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000102800000900000000000000,8BitDo SFC30 Gamepad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000102800000900000000000000,8BitDo SFC30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00001290000001000000,8BitDo SN30 Gamepad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00001290000001000000,8BitDo SN30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000260000001000000,8BitDo SN30 Pro+,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000260000001000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000160000001000000,8BitDo SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000160000001000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00001890000001000000,8BitDo Zero 2,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00001890000001000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00003032000000010000,8BitDo Zero 2,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000a00500003232000008010000,8BitDo Zero Gamepad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000a00500003232000008010000,8BitDo Zero Gamepad,a:b1,b:b2,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000a00500003232000009010000,8BitDo Zero Gamepad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000a00500003232000009010000,8BitDo Zero Gamepad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000491900001904000001010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,",
"03000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,",
"03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,",
"03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
"03000000790000000600000000000000,G-Shark GP-702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,",
"030000000d0f00008400000000010000,Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000000d0f00008500000000010000,Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"03000000b40400001124000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b4,paddle2:b5,paddle3:b17,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b2,y:b3,",
"03000000790000000600000000000000,G-Shark GS-GP702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
"03000000d11800000094000000010000,Google Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
"030000000d0f00005f00000000000000,HORI Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000000d0f00005e00000000000000,HORI Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000000d0f00004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000000d0f0000aa00000072050000,HORI Real Arcade Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"030000000d0f00006e00000000010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000000d0f00006600000000010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
@@ -301,6 +426,8 @@ static const char *s_ControllerMappings [] =
"030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
"030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* This includes F710 in DInput mode and the "Logitech Cordless RumblePad 2", at the very least. */
"03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
"03000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"03000000c62400002b89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"03000000380700005032000000010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000380700005082000000010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000380700008433000000010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
@@ -309,91 +436,173 @@ static const char *s_ControllerMappings [] =
"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,",
"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,",
"030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,",
"03000000550900001472000025050000,NVIDIA Controller v01.04,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,",
"030000004b120000014d000000010000,NYKO AIRFLO EX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"030000006f0e00000901000002010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
"030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
"030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
"030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
"030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
"03000000321500000204000000010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000321500000104000000010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000321500000507000001010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"03000000321500000011000000010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000321500000009000000020000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
"0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
"03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,",
"03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,",
"030000006b140000130d000000010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,",
"03000000457500002211000000010000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,",
"03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,",
"030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
"050000004e696d6275732b0000000000,SteelSeries Nimbus+,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,",
"03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,",
"03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,",
"03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,",
"03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,",
"03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,",
"030000004f0400000ed0000000020000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,",
"03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,",
"03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,",
"03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,",
"030000006f0e00000302000025040000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
"030000006f0e00000702000003060000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
"050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,",
"050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,",
"030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
"03000000c6240000045d000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
"030000005e040000050b000003090000,Xbox Elite Wireless Controller,a:b0,b:b1,back:b38,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"030000005e040000d102000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
"030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
"030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
"030000005e040000200b000011050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
"030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,",
"03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,",
"03000000120c0000101e000000010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000830500006020000000010000,iBuffalo SNES Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,",
#endif
#if defined(__LINUX__)
"03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,",
"03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,",
"05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,",
"05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,",
"05000000c82d00000061000000010000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,",
"05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,",
"05000000c82d00003028000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,",
"05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,",
"05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,",
#ifdef SDL_JOYSTICK_LINUX
"xinput,*,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d00001038000000010000,8BitDo FC30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000650000011010000,8BitDo M30 Gamepad,a:b0,b:b1,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a5,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d00005106000000010000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"030000003512000012ab000010010000,8BitDo NES30 Gamepad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"030000003512000012ab000010010000,8BitDo NES30 Gamepad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000022000000090000011010000,8BitDo NES30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000022000000090000011010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000190000011010000,8BitDo NES30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000190000011010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000203800000900000000010000,8BitDo NES30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000203800000900000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d00002038000000010000,8BitDo NES30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d00002038000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d00000061000000010000,8BitDo SF30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d00000061000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000102800000900000000010000,8BitDo SFC30 Gamepad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000102800000900000000010000,8BitDo SFC30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d00003028000000010000,8BitDo SFC30 Gamepad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d00003028000000010000,8BitDo SFC30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000260000011010000,8BitDo SN30 Pro+,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000260000011010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000160000011010000,8BitDo SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000160000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"030000003512000020ab000010010000,8BitDo SNES30 Gamepad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"030000003512000020ab000010010000,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000202800000900000000010000,8BitDo SNES30 Gamepad,a:b0,b:b1,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000202800000900000000010000,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00001890000011010000,8BitDo Zero 2,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d00003032000000010000,8BitDo Zero 2,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000a00500003232000001000000,8BitDo Zero Gamepad,a:b0,b:b1,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000a00500003232000001000000,8BitDo Zero Gamepad,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000a00500003232000008010000,8BitDo Zero Gamepad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000a00500003232000008010000,8BitDo Zero Gamepad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000031000011010000,8Bitdo Receiver,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,",
"03000000c82d00001290000011010000,8Bitdo SN30 Gamepad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00001290000011010000,8Bitdo SN30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d00006228000000010000,8Bitdo SN30 Gamepad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d00006228000000010000,8Bitdo SN30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,",
"05000000050b00000045000040000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,",
"030000006f0e00003901000020060000,Afterglow Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000006f0e00001302000000010000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
"05000000491900000204000021000000,Amazon Fire Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b17,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"03000000491900001904000011010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,",
"05000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"03000000790000003018000011010000,Arcade Fightstick F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
"03000000503200000110000000000000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,",
"05000000503200000110000000000000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,",
"03000000503200000210000000000000,Atari Game Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,",
"05000000503200000210000000000000,Atari Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,",
"030000005e0400008e02000047010000,Atari Xbox 360 Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"03000000c62400001b89000011010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"03000000d62000002a79000011010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000120c0000f70e000011010000,Brook Universal Fighting Board,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:,lefty:,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:,righty:,start:b9,x:b0,y:b3,",
"03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,",
"03000000ffff0000ffff000000010000,Chinese-made Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,",
"03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,",
"03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
"03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,",
"030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000b40400001124000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"05000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"0500000047532067616d657061640000,GS Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,",
"03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"03000000c01100000140000011010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:a0,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:a3,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000008f0e00000800000010010000,Gasia Co. Ltd PS(R) Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
"030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys GamePad ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,",
"03000000d11800000094000011010000,Google Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
"03000000280400000140000000010000,Gravis Gamepad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
"030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,",
"030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
"03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
"030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
"030000000d0f00006a00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000000d0f00006b00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000000d0f00005001000009040000,HORI Fighting Commander OCTA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000000d0f00008400000011010000,HORI Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000000d0f00008500000010010000,HORI Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000000d0f0000d800000072056800,HORI Real Arcade Pro S,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"030000000d0f0000aa00000011010000,HORI Real Arcade Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
@@ -401,9 +610,13 @@ static const char *s_ControllerMappings [] =
"03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,",
"030000000d0f00005f00000011010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000000d0f00008600000002010000,Hori Fighting Commander,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,",
"03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"03000000d80400008200000003000000,IMS PCU#0 Gamepad Interface,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b5,x:b3,y:b2,",
"03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,",
"05000000491900000204000000000000,Ipega PG-9087S,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,",
"03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
"03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
@@ -415,9 +628,11 @@ static const char *s_ControllerMappings [] =
"030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
"030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000006d04000015c2000010010000,Logitech Logitech Extreme 3D,a:b0,b:b4,back:b6,guide:b8,leftshoulder:b9,leftstick:h0.8,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:h0.2,start:b7,x:b2,y:b5,",
"030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,",
"03000000c62400002b89000011010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"05000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b22,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"05000000c62400001a89000000010000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
"05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
@@ -441,11 +656,19 @@ static const char *s_ControllerMappings [] =
"030000005e040000d102000001010000,Microsoft X-Box One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,",
"030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,",
"030000005e0400008902000020010000,Microsoft Xbox Controller S,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,",
"05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"030000006b140000010c000010010000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,",
"03000000550900001472000011010000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b17,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,",
"03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
"030000004b120000014d000000010000,NYKO AIRFLO EX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
"03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"03000000790000004318000010010000,Nintendo GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000790000004318000010010000,Nintendo GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,",
"050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,",
"05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,",
@@ -454,16 +677,17 @@ static const char *s_ControllerMappings [] =
"030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,",
"03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000006f0e00000901000011010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
"03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,",
"03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
"030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
"030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
"030000006f0e00001402000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000008f0e00000300000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
"050000004c0500006802000000800000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
"050000004c0500006802000000800000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
"050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
"05000000504c415953544154494f4e00,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
"060000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
@@ -479,6 +703,13 @@ static const char *s_ControllerMappings [] =
"050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
"050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
"030000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000004c050000e60c000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000004c050000e60c000011810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
"050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"050000004c050000e60c000000810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,",
"030000004c050000da0c000011010000,Playstation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,",
"03000000c62400003a54000001010000,PowerA XBox One Controller,a:b0,b:b1,back:b6,dpdown:h0.7,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,",
"030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
@@ -486,6 +717,8 @@ static const char *s_ControllerMappings [] =
"03000000321500000204000011010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000321500000104000011010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000321500000507000000010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"03000000321500000011000011010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
@@ -494,12 +727,14 @@ static const char *s_ControllerMappings [] =
"0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"0300000000f000000300000000010000,RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,",
"03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,",
"030000006b140000130d000011010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"03000000632500007505000010010000,SHANWAN PS3/PC Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"03000000341a00000908000010010000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"03000000457500002211000010010000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
"03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,",
"03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,",
@@ -512,18 +747,22 @@ static const char *s_ControllerMappings [] =
"03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
"030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"0500000011010000311400001b010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b32,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"05000000110100001914000009010000,SteelSeries Stratus XL,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b18,leftshoulder:b6,leftstick:b13,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:+a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"03000000ad1b000038f0000090040000,Street Fighter IV FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
"0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,",
"030000004f0400000ed0000011010000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
"030000004f04000015b3000001010000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
"030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
"030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,",
@@ -533,9 +772,11 @@ static const char *s_ControllerMappings [] =
"03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,",
"03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
"03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
"03000000790000000600000007010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,",
"03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,",
"03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,",
"05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
"030000006f0e00000302000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
"030000006f0e00000702000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
@@ -543,47 +784,129 @@ static const char *s_ControllerMappings [] =
"030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000005e040000a102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,",
"030000005e040000a102000014010000,Xbox 360 Wireless Receiver (XBOX),a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
"050000005e040000050b000002090000,Xbox One Elite Series 2,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"050000005e040000050b000003090000,Xbox One Elite Series 2,a:b0,b:b1,back:b121,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"050000005e040000e302000002090000,Xbox One Elite,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"030000005e040000ea02000000000000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000005e040000ea02000001030000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"050000005e040000130b000011050000,Xbox Series X Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,",
"03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,",
"03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000120c0000101e000011010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,",
"030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,",
"03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,",
"03000000830500006020000010010000,iBuffalo SNES Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
"030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,",
#endif
#if defined(__ANDROID__)
"05000000c82d000006500000ffff3f00,8BitDo M30 Gamepad,a:b0,b:b1,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a4,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000006500000ffff3f00,8BitDo M30 Gamepad,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a4,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000051060000ffff3f00,8BitDo M30 Gamepad,a:b0,b:b1,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000051060000ffff3f00,8BitDo M30 Gamepad,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000015900000ffff3f00,8BitDo N30 Pro 2,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000015900000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000065280000ffff3f00,8BitDo N30 Pro 2,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000065280000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"050000000220000000900000ffff3f00,8BitDo NES30 Pro,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"050000000220000000900000ffff3f00,8BitDo NES30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"050000002038000009000000ffff3f00,8BitDo NES30 Pro,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"050000002038000009000000ffff3f00,8BitDo NES30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000000600000ffff3f00,8BitDo SF30 Pro,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000000600000ffff3f00,8BitDo SF30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000000610000ffff3f00,8BitDo SF30 Pro,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000000610000ffff3f00,8BitDo SF30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000012900000ffff3f00,8BitDo SN30 Gamepad,a:b0,b:b1,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000012900000ffff3f00,8BitDo SN30 Gamepad,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000062280000ffff3f00,8BitDo SN30 Gamepad,a:b0,b:b1,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000062280000ffff3f00,8BitDo SN30 Gamepad,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000002600000ffff0f00,8BitDo SN30 Pro+,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000002600000ffff0f00,8BitDo SN30 Pro+,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000001600000ffff3f00,8BitDo SN30 Pro,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000001600000ffff3f00,8BitDo SN30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"050000002028000009000000ffff3f00,8BitDo SNES30 Gamepad,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"050000002028000009000000ffff3f00,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"050000003512000020ab000000780f00,8BitDo SNES30 Gamepad,a:b20,b:b21,back:b30,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b26,rightshoulder:b27,start:b31,x:b23,y:b24,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"050000003512000020ab000000780f00,8BitDo SNES30 Gamepad,a:b21,b:b20,back:b30,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b26,rightshoulder:b27,start:b31,x:b24,y:b23,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000018900000ffff0f00,8BitDo Zero 2,a:b0,b:b1,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000018900000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000030320000ffff0f00,8BitDo Zero 2,a:b0,b:b1,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000030320000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000b404000011240000dfff3f00,Flydigi Vader 2,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,paddle1:b17,paddle2:b18,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,",
"0500000031366332860c44aadfff0f00,GS Gamepad,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000005509000003720000cf7f3f00,NVIDIA Controller v01.01,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000005509000010720000ffff3f00,NVIDIA Controller v01.03,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b17,y:b2,", /* Extremely slow in Bluetooth mode on Android */
"050000005509000014720000df7f3f00,NVIDIA Controller v01.04,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,",
"050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,sdk>=:29,",
"050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b17,y:b2,sdk<=:28,", /* Extremely slow in Bluetooth mode on Android */
"050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"030000004c050000cc09000000006800,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000004c050000c405000000783f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000004c050000c4050000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,",
"050000004c050000c4050000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000004c050000cc090000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,",
"050000004c050000cc090000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000004c050000e60c0000fffe3f00,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,",
"05000000f8270000bf0b0000ffff3f00,Razer Kishi,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000003215000005070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000003215000007070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000003215000000090000bf7f3f00,Razer Serval,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,",
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"050000004f0400000ed00000fffe3f00,ThrustMaster eSwap PRO Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000005e0400008e02000000783f00,Xbox 360 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000005e040000000b000000783f00,Xbox One Elite 2 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,",
"050000005e040000e002000000783f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000005e040000ea02000000783f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000005e040000fd020000ff7f3f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000005e040000e00200000ffe3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,",
"050000005e040000fd020000ffff3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000005e040000fd020000ffff3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000005e040000120b000000783f00,Xbox Series X Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,",
"050000005e040000130b0000ffff3f00,Xbox Series X Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000005e04000091020000ff073f00,Xbox Wireless Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,", /* The DPAD doesn't seem to work on this controller on Android TV? */
"050000001727000044310000ffff3f00,XiaoMi Game Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a6,rightx:a2,righty:a5,start:b6,x:b2,y:b3,",
"0500000083050000602000000ffe0000,iBuffalo SNES Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b15,rightshoulder:b16,start:b10,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"0500000083050000602000000ffe0000,iBuffalo SNES Controller,a:b1,b:b0,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b15,rightshoulder:b16,start:b10,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
#endif
#if defined(SDL_JOYSTICK_MFI)
"05000000ac0500000100000000006d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,",
"05000000ac0500000200000000006d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,",
"05000000ac0500000300000000006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,",
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"05000000ac050000010000004f066d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,",
"05000000ac05000001000000cf076d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,",
"05000000ac05000001000000df076d01,*,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
"05000000ac05000001000000ff076d01,*,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
"05000000ac050000020000004f066d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,",
"050000004c050000cc090000df070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
"050000004c050000cc090000df870001,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
"050000004c050000cc090000ff070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
"050000004c050000cc090000ff870001,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,touchpad:b11,x:b2,y:b3,",
"050000004c050000e60c0000df870000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,touchpad:b10,x:b2,y:b3,",
"050000004c050000e60c0000ff870000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,touchpad:b11,x:b2,y:b3,",
"05000000ac0500000300000043006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,",
"050000005e040000050b0000df070001,Xbox Elite Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b10,paddle2:b12,paddle3:b11,paddle4:b13,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
"050000005e040000050b0000ff070001,Xbox Elite Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
"050000005e040000130b0000df870001,Xbox Series X Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b10,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
"050000005e040000130b0000ff870001,Xbox Series X Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
"050000005e040000e0020000df070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
"050000005e040000e0020000ff070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
#endif
#if defined(SDL_JOYSTICK_VIRTUAL)
"00000000000000000000000000007601,Virtual Joystick,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
#endif
#if defined(SDL_JOYSTICK_EMSCRIPTEN)
"default,Standard Gamepad,a:b0,b:b1,back:b8,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b16,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
#endif
#if defined(SDL_JOYSTICK_VITA)
"50535669746120436f6e74726f6c6c65,PSVita Controller,a:b2,b:b1,back:b10,dpdown:b6,dpleft:b7,dpright:b9,dpup:b8,leftshoulder:b4,leftstick:b14,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,",
#endif
#if defined(SDL_JOYSTICK_PSP)
"505350206275696c74696e206a6f7970,PSP builtin joypad,a:b2,b:b1,back:b10,dpdown:b6,dpleft:b7,dpright:b9,dpup:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,",
#endif
"hidapi,*,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
NULL
File diff suppressed because it is too large Load Diff
+92 -13
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -25,6 +25,7 @@
#include "../SDL_internal.h"
/* Useful functions and variables from SDL_joystick.c */
#include "SDL_gamecontroller.h"
#include "SDL_joystick.h"
struct _SDL_JoystickDriver;
@@ -51,27 +52,56 @@ extern int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id);
/* Function to extract information from an SDL joystick GUID */
extern void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version);
/* Function to standardize the name for a controller
This should be freed with SDL_free() when no longer needed
*/
extern char *SDL_CreateJoystickName(Uint16 vendor, Uint16 product, const char *vendor_name, const char *product_name);
/* Function to return the type of a controller */
extern SDL_GameControllerType SDL_GetJoystickGameControllerTypeFromVIDPID(Uint16 vendor, Uint16 product);
extern SDL_GameControllerType SDL_GetJoystickGameControllerTypeFromGUID(SDL_JoystickGUID guid, const char *name);
extern SDL_GameControllerType SDL_GetJoystickGameControllerType(const char *name, Uint16 vendor, Uint16 product, int interface_number, int interface_class, int interface_subclass, int interface_protocol);
/* Function to return whether a joystick is an Xbox One Elite controller */
extern SDL_bool SDL_IsJoystickXboxOneElite(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick is an Xbox Series X controller */
extern SDL_bool SDL_IsJoystickXboxSeriesX(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick is an Xbox One controller connected via Bluetooth */
extern SDL_bool SDL_IsJoystickBluetoothXboxOne(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick is a PS4 controller */
extern SDL_bool SDL_IsJoystickPS4(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick is a PS5 controller */
extern SDL_bool SDL_IsJoystickPS5(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick is a Nintendo Switch Pro controller */
extern SDL_bool SDL_IsJoystickNintendoSwitchPro(Uint16 vendor_id, Uint16 product_id);
extern SDL_bool SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor_id, Uint16 product_id);
extern SDL_bool SDL_IsJoystickNintendoSwitchJoyCon(Uint16 vendor_id, Uint16 product_id);
extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConLeft(Uint16 vendor_id, Uint16 product_id);
extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConRight(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick is a Steam Controller */
extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick is an Xbox 360 controller */
extern SDL_bool SDL_IsJoystickXbox360(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick is an Xbox One controller */
extern SDL_bool SDL_IsJoystickXboxOne(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick guid comes from the XInput driver */
extern SDL_bool SDL_IsJoystickXInput(SDL_JoystickGUID guid);
/* Function to return whether a joystick guid comes from the WGI driver */
extern SDL_bool SDL_IsJoystickWGI(SDL_JoystickGUID guid);
/* Function to return whether a joystick guid comes from the HIDAPI driver */
extern SDL_bool SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid);
/* Function to return whether a joystick guid comes from the RAWINPUT driver */
extern SDL_bool SDL_IsJoystickRAWINPUT(SDL_JoystickGUID guid);
/* Function to return whether a joystick guid comes from the Virtual driver */
extern SDL_bool SDL_IsJoystickVirtual(SDL_JoystickGUID guid);
/* Function to return whether a joystick should be ignored */
extern SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid);
@@ -85,21 +115,70 @@ extern SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUI
extern void SDL_GameControllerHandleDelayedGuideButton(SDL_Joystick *joystick);
/* Internal event queueing functions */
extern void SDL_PrivateJoystickAddTouchpad(SDL_Joystick *joystick, int nfingers);
extern void SDL_PrivateJoystickAddSensor(SDL_Joystick *joystick, SDL_SensorType type, float rate);
extern void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance);
extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance);
extern int SDL_PrivateJoystickAxis(SDL_Joystick * joystick,
extern int SDL_PrivateJoystickAxis(SDL_Joystick *joystick,
Uint8 axis, Sint16 value);
extern int SDL_PrivateJoystickBall(SDL_Joystick * joystick,
extern int SDL_PrivateJoystickBall(SDL_Joystick *joystick,
Uint8 ball, Sint16 xrel, Sint16 yrel);
extern int SDL_PrivateJoystickHat(SDL_Joystick * joystick,
extern int SDL_PrivateJoystickHat(SDL_Joystick *joystick,
Uint8 hat, Uint8 value);
extern int SDL_PrivateJoystickButton(SDL_Joystick * joystick,
extern int SDL_PrivateJoystickButton(SDL_Joystick *joystick,
Uint8 button, Uint8 state);
extern void SDL_PrivateJoystickBatteryLevel(SDL_Joystick * joystick,
extern int SDL_PrivateJoystickTouchpad(SDL_Joystick *joystick,
int touchpad, int finger, Uint8 state, float x, float y, float pressure);
extern int SDL_PrivateJoystickSensor(SDL_Joystick *joystick,
SDL_SensorType type, const float *data, int num_values);
extern void SDL_PrivateJoystickBatteryLevel(SDL_Joystick *joystick,
SDL_JoystickPowerLevel ePowerLevel);
/* Internal sanity checking functions */
extern int SDL_PrivateJoystickValid(SDL_Joystick * joystick);
extern SDL_bool SDL_PrivateJoystickValid(SDL_Joystick *joystick);
typedef enum
{
EMappingKind_None = 0,
EMappingKind_Button = 1,
EMappingKind_Axis = 2,
EMappingKind_Hat = 3
} EMappingKind;
typedef struct _SDL_InputMapping
{
EMappingKind kind;
Uint8 target;
} SDL_InputMapping;
typedef struct _SDL_GamepadMapping
{
SDL_InputMapping a;
SDL_InputMapping b;
SDL_InputMapping x;
SDL_InputMapping y;
SDL_InputMapping back;
SDL_InputMapping guide;
SDL_InputMapping start;
SDL_InputMapping leftstick;
SDL_InputMapping rightstick;
SDL_InputMapping leftshoulder;
SDL_InputMapping rightshoulder;
SDL_InputMapping dpup;
SDL_InputMapping dpdown;
SDL_InputMapping dpleft;
SDL_InputMapping dpright;
SDL_InputMapping leftx;
SDL_InputMapping lefty;
SDL_InputMapping rightx;
SDL_InputMapping righty;
SDL_InputMapping lefttrigger;
SDL_InputMapping righttrigger;
} SDL_GamepadMapping;
/* Function to get autodetected gamepad controller mapping from the driver */
extern SDL_bool SDL_PrivateJoystickGetAutoGamepadMapping(int device_index,
SDL_GamepadMapping *out);
#endif /* SDL_joystick_c_h_ */
+87 -16
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -24,7 +24,6 @@
#define SDL_sysjoystick_h_
/* This is the system specific header for the SDL joystick API */
#include "SDL_joystick.h"
#include "SDL_joystick_c.h"
@@ -35,14 +34,38 @@ typedef struct _SDL_JoystickAxisInfo
Sint16 value; /* Current axis state */
Sint16 zero; /* Zero point on the axis (-32768 for triggers) */
SDL_bool has_initial_value; /* Whether we've seen a value on the axis yet */
SDL_bool has_second_value; /* Whether we've seen a second value on the axis yet */
SDL_bool sent_initial_value; /* Whether we've sent the initial axis value */
SDL_bool sending_initial_value; /* Whether we are sending the initial axis value */
} SDL_JoystickAxisInfo;
typedef struct _SDL_JoystickTouchpadFingerInfo
{
Uint8 state;
float x;
float y;
float pressure;
} SDL_JoystickTouchpadFingerInfo;
typedef struct _SDL_JoystickTouchpadInfo
{
int nfingers;
SDL_JoystickTouchpadFingerInfo *fingers;
} SDL_JoystickTouchpadInfo;
typedef struct _SDL_JoystickSensorInfo
{
SDL_SensorType type;
SDL_bool enabled;
float rate;
float data[3]; /* If this needs to expand, update SDL_ControllerSensorEvent */
} SDL_JoystickSensorInfo;
struct _SDL_Joystick
{
SDL_JoystickID instance_id; /* Device instance, monotonically increasing from 0 */
char *name; /* Joystick name - system dependent */
int player_index; /* Joystick player index, or -1 if unavailable */
char *serial; /* Joystick serial */
SDL_JoystickGUID guid; /* Joystick guid */
int naxes; /* Number of axis controls on the joystick */
@@ -60,11 +83,31 @@ struct _SDL_Joystick
int nbuttons; /* Number of buttons on the joystick */
Uint8 *buttons; /* Current button states */
int ntouchpads; /* Number of touchpads on the joystick */
SDL_JoystickTouchpadInfo *touchpads; /* Current touchpad states */
int nsensors; /* Number of sensors on the joystick */
int nsensors_enabled;
SDL_JoystickSensorInfo *sensors;
Uint16 low_frequency_rumble;
Uint16 high_frequency_rumble;
Uint32 rumble_expiration;
Uint16 left_trigger_rumble;
Uint16 right_trigger_rumble;
Uint32 trigger_rumble_expiration;
Uint8 led_red;
Uint8 led_green;
Uint8 led_blue;
Uint32 led_expiration;
SDL_bool attached;
SDL_bool is_game_controller;
SDL_bool delayed_guide_button; /* SDL_TRUE if this device has the guide button event delayed */
SDL_bool force_recentering; /* SDL_TRUE if this device needs to have its state reset to 0 */
SDL_JoystickPowerLevel epowerlevel; /* power level of this joystick, SDL_JOYSTICK_POWER_UNKNOWN if not supported */
struct _SDL_JoystickDriver *driver;
struct joystick_hwdata *hwdata; /* Driver dependent information */
@@ -74,18 +117,15 @@ struct _SDL_Joystick
struct _SDL_Joystick *next; /* pointer to next joystick we have allocated */
};
#if defined(__IPHONEOS__) || defined(__ANDROID__)
#define HAVE_STEAMCONTROLLERS
#define USE_STEAMCONTROLLER_HIDAPI
#elif defined(__LINUX__)
#define HAVE_STEAMCONTROLLERS
#define USE_STEAMCONTROLLER_LINUX
#endif
/* Device bus definitions */
#define SDL_HARDWARE_BUS_USB 0x03
#define SDL_HARDWARE_BUS_BLUETOOTH 0x05
/* Joystick capability flags for GetCapabilities() */
#define SDL_JOYCAP_LED 0x01
#define SDL_JOYCAP_RUMBLE 0x02
#define SDL_JOYCAP_RUMBLE_TRIGGERS 0x04
/* Macro to combine a USB vendor ID and product ID into a single Uint32 value */
#define MAKE_VIDPID(VID, PID) (((Uint32)(VID))<<16|(PID))
@@ -109,6 +149,9 @@ typedef struct _SDL_JoystickDriver
/* Function to get the player index of a joystick */
int (*GetDevicePlayerIndex)(int device_index);
/* Function to get the player index of a joystick */
void (*SetDevicePlayerIndex)(int device_index, int player_index);
/* Function to return the stable GUID for a plugged in device */
SDL_JoystickGUID (*GetDeviceGUID)(int device_index);
@@ -120,26 +163,47 @@ typedef struct _SDL_JoystickDriver
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
int (*Open)(SDL_Joystick * joystick, int device_index);
int (*Open)(SDL_Joystick *joystick, int device_index);
/* Rumble functionality */
int (*Rumble)(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
int (*Rumble)(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
int (*RumbleTriggers)(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble);
/* Capability detection */
Uint32 (*GetCapabilities)(SDL_Joystick *joystick);
/* LED functionality */
int (*SetLED)(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
/* General effects */
int (*SendEffect)(SDL_Joystick *joystick, const void *data, int size);
/* Sensor functionality */
int (*SetSensorsEnabled)(SDL_Joystick *joystick, SDL_bool enabled);
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
void (*Update)(SDL_Joystick * joystick);
void (*Update)(SDL_Joystick *joystick);
/* Function to close a joystick after use */
void (*Close)(SDL_Joystick * joystick);
void (*Close)(SDL_Joystick *joystick);
/* Function to perform any system-specific joystick related cleanup */
void (*Quit)(void);
/* Function to get the autodetected controller mapping; returns false if there isn't any. */
SDL_bool (*GetGamepadMapping)(int device_index, SDL_GamepadMapping * out);
} SDL_JoystickDriver;
/* Windows and Mac OSX has a limit of MAX_DWORD / 1000, Linux kernel has a limit of 0xFFFF */
#define SDL_MAX_RUMBLE_DURATION_MS 0xFFFF
#define SDL_LED_MIN_REPEAT_MS 5000
/* The available joystick drivers */
extern SDL_JoystickDriver SDL_ANDROID_JoystickDriver;
extern SDL_JoystickDriver SDL_BSD_JoystickDriver;
@@ -148,9 +212,16 @@ extern SDL_JoystickDriver SDL_DUMMY_JoystickDriver;
extern SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver;
extern SDL_JoystickDriver SDL_HAIKU_JoystickDriver;
extern SDL_JoystickDriver SDL_HIDAPI_JoystickDriver;
extern SDL_JoystickDriver SDL_RAWINPUT_JoystickDriver;
extern SDL_JoystickDriver SDL_IOS_JoystickDriver;
extern SDL_JoystickDriver SDL_LINUX_JoystickDriver;
extern SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver;
extern SDL_JoystickDriver SDL_WGI_JoystickDriver;
extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver;
extern SDL_JoystickDriver SDL_WINMM_JoystickDriver;
extern SDL_JoystickDriver SDL_OS2_JoystickDriver;
extern SDL_JoystickDriver SDL_PSP_JoystickDriver;
extern SDL_JoystickDriver SDL_VITA_JoystickDriver;
#endif /* SDL_sysjoystick_h_ */
+66 -41
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -18,7 +18,6 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_ANDROID
@@ -29,9 +28,7 @@
#include "SDL_joystick.h"
#include "SDL_hints.h"
#include "SDL_assert.h"
#include "SDL_timer.h"
#include "SDL_log.h"
#include "SDL_sysjoystick_c.h"
#include "../SDL_joystick_c.h"
#include "../../events/SDL_keyboard_c.h"
@@ -71,28 +68,6 @@ static SDL_joylist_item *SDL_joylist_tail = NULL;
static int numjoysticks = 0;
/* Public domain CRC implementation adapted from:
http://home.thep.lu.se/~bjorn/crc/crc32_simple.c
*/
static Uint32 crc32_for_byte(Uint32 r)
{
int i;
for(i = 0; i < 8; ++i) {
r = (r & 1? 0: (Uint32)0xEDB88320L) ^ r >> 1;
}
return r ^ (Uint32)0xFF000000L;
}
static Uint32 crc32(const void *data, int count)
{
Uint32 crc = 0;
int i;
for(i = 0; i < count; ++i) {
crc = crc32_for_byte((Uint8)crc ^ ((const Uint8*)data)[i]) ^ crc >> 8;
}
return crc;
}
/* Function to convert Android keyCodes into SDL ones.
* This code manipulation is done to get a sequential list of codes.
* FIXME: This is only suited for the case where we use a fixed number of buttons determined by ANDROID_MAX_NBUTTONS
@@ -128,6 +103,7 @@ keycode_to_SDL(int keycode)
case AKEYCODE_BUTTON_THUMBR:
button = SDL_CONTROLLER_BUTTON_RIGHTSTICK;
break;
case AKEYCODE_MENU:
case AKEYCODE_BUTTON_START:
button = SDL_CONTROLLER_BUTTON_START;
break;
@@ -139,16 +115,16 @@ keycode_to_SDL(int keycode)
button = SDL_CONTROLLER_BUTTON_GUIDE;
break;
case AKEYCODE_BUTTON_L2:
button = SDL_CONTROLLER_BUTTON_MAX; /* Not supported by GameController */
button = 15;
break;
case AKEYCODE_BUTTON_R2:
button = SDL_CONTROLLER_BUTTON_MAX+1; /* Not supported by GameController */
button = 16;
break;
case AKEYCODE_BUTTON_C:
button = SDL_CONTROLLER_BUTTON_MAX+2; /* Not supported by GameController */
button = 17;
break;
case AKEYCODE_BUTTON_Z:
button = SDL_CONTROLLER_BUTTON_MAX+3; /* Not supported by GameController */
button = 18;
break;
/* D-Pad key codes (API 1) */
@@ -166,7 +142,7 @@ keycode_to_SDL(int keycode)
break;
case AKEYCODE_DPAD_CENTER:
/* This is handled better by applications as the A button */
/*button = SDL_CONTROLLER_BUTTON_MAX+4;*/ /* Not supported by GameController */
/*button = 19;*/
button = SDL_CONTROLLER_BUTTON_A;
break;
@@ -187,7 +163,7 @@ keycode_to_SDL(int keycode)
case AKEYCODE_BUTTON_14:
case AKEYCODE_BUTTON_15:
case AKEYCODE_BUTTON_16:
button = keycode - AKEYCODE_BUTTON_1 + SDL_CONTROLLER_BUTTON_MAX + 5;
button = 20 + (keycode - AKEYCODE_BUTTON_1);
break;
default:
@@ -344,7 +320,7 @@ Android_AddJoystick(int device_id, const char *name, const char *desc, int vendo
}
#ifdef SDL_JOYSTICK_HIDAPI
if (HIDAPI_IsDevicePresent(vendor_id, product_id, 0)) {
if (HIDAPI_IsDevicePresent(vendor_id, product_id, 0, name)) {
/* The HIDAPI driver is taking care of this device */
return -1;
}
@@ -392,7 +368,8 @@ Android_AddJoystick(int device_id, const char *name, const char *desc, int vendo
*guid16++ = SDL_SwapLE16(product_id);
*guid16++ = 0;
} else {
Uint32 crc = crc32(desc, SDL_strlen(desc));
Uint32 crc = 0;
SDL_crc32(crc, desc, SDL_strlen(desc));
SDL_memcpy(guid16, desc, SDL_min(2*sizeof(*guid16), SDL_strlen(desc)));
guid16 += 2;
*(Uint32 *)guid16 = SDL_SwapLE32(crc);
@@ -410,7 +387,7 @@ Android_AddJoystick(int device_id, const char *name, const char *desc, int vendo
SDL_zerop(item);
item->guid = guid;
item->device_id = device_id;
item->name = SDL_strdup(name);
item->name = SDL_CreateJoystickName(vendor_id, product_id, NULL, name);
if (item->name == NULL) {
SDL_free(item);
return -1;
@@ -443,7 +420,7 @@ Android_AddJoystick(int device_id, const char *name, const char *desc, int vendo
SDL_PrivateJoystickAdded(item->device_instance);
#ifdef DEBUG_JOYSTICK
SDL_Log("Added joystick %s with device_id %d", name, device_id);
SDL_Log("Added joystick %s with device_id %d", item->name, device_id);
#endif
return numjoysticks;
@@ -497,7 +474,7 @@ Android_RemoveJoystick(int device_id)
}
static void ANDROID_JoystickDetect();
static void ANDROID_JoystickDetect(void);
static int
ANDROID_JoystickInit(void)
@@ -587,6 +564,11 @@ ANDROID_JoystickGetDevicePlayerIndex(int device_index)
return -1;
}
static void
ANDROID_JoystickSetDevicePlayerIndex(int device_index, int player_index)
{
}
static SDL_JoystickGUID
ANDROID_JoystickGetDeviceGUID(int device_index)
{
@@ -600,7 +582,7 @@ ANDROID_JoystickGetDeviceInstanceID(int device_index)
}
static int
ANDROID_JoystickOpen(SDL_Joystick * joystick, int device_index)
ANDROID_JoystickOpen(SDL_Joystick *joystick, int device_index)
{
SDL_joylist_item *item = JoystickByDevIndex(device_index);
@@ -624,13 +606,43 @@ ANDROID_JoystickOpen(SDL_Joystick * joystick, int device_index)
}
static int
ANDROID_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
ANDROID_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
return SDL_Unsupported();
}
static int
ANDROID_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
return SDL_Unsupported();
}
static Uint32
ANDROID_JoystickGetCapabilities(SDL_Joystick *joystick)
{
return 0;
}
static int
ANDROID_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static int
ANDROID_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static int
ANDROID_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
{
return SDL_Unsupported();
}
static void
ANDROID_JoystickUpdate(SDL_Joystick * joystick)
ANDROID_JoystickUpdate(SDL_Joystick *joystick)
{
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
@@ -659,7 +671,7 @@ ANDROID_JoystickUpdate(SDL_Joystick * joystick)
}
static void
ANDROID_JoystickClose(SDL_Joystick * joystick)
ANDROID_JoystickClose(SDL_Joystick *joystick)
{
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
if (item) {
@@ -689,6 +701,12 @@ ANDROID_JoystickQuit(void)
#endif /* 0 */
}
static SDL_bool
ANDROID_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
{
return SDL_FALSE;
}
SDL_JoystickDriver SDL_ANDROID_JoystickDriver =
{
ANDROID_JoystickInit,
@@ -696,13 +714,20 @@ SDL_JoystickDriver SDL_ANDROID_JoystickDriver =
ANDROID_JoystickDetect,
ANDROID_JoystickGetDeviceName,
ANDROID_JoystickGetDevicePlayerIndex,
ANDROID_JoystickSetDevicePlayerIndex,
ANDROID_JoystickGetDeviceGUID,
ANDROID_JoystickGetDeviceInstanceID,
ANDROID_JoystickOpen,
ANDROID_JoystickRumble,
ANDROID_JoystickRumbleTriggers,
ANDROID_JoystickGetCapabilities,
ANDROID_JoystickSetLED,
ANDROID_JoystickSendEffect,
ANDROID_JoystickSetSensorsEnabled,
ANDROID_JoystickUpdate,
ANDROID_JoystickClose,
ANDROID_JoystickQuit,
ANDROID_JoystickGetGamepadMapping
};
#endif /* SDL_JOYSTICK_ANDROID */
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -43,8 +43,8 @@
#include <usb.h>
#endif
#ifdef __DragonFly__
#include <bus/usb/usb.h>
#include <bus/usb/usbhid.h>
#include <bus/u4b/usb.h>
#include <bus/u4b/usbhid.h>
#else
#include <dev/usb/usb.h>
#include <dev/usb/usbhid.h>
@@ -59,16 +59,17 @@
#endif
#if defined(__FREEBSD__) || defined(__FreeBSD_kernel__)
#ifndef __DragonFly__
#include <osreldate.h>
#endif
#if __FreeBSD_kernel_version > 800063
#include <dev/usb/usb_ioctl.h>
#endif
#include <sys/joystick.h>
#elif defined(__DragonFly__)
#include <bus/u4b/usb_ioctl.h>
#include <sys/joystick.h>
#endif
#if SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H
#if SDL_HAVE_MACHINE_JOYSTICK_H
#include <machine/joystick.h>
#endif
@@ -80,10 +81,54 @@
#define MAX_JOY_JOYS 2
#define MAX_JOYS (MAX_UHID_JOYS + MAX_JOY_JOYS)
#ifdef __OpenBSD__
#define HUG_DPAD_UP 0x90
#define HUG_DPAD_DOWN 0x91
#define HUG_DPAD_RIGHT 0x92
#define HUG_DPAD_LEFT 0x93
#define HAT_CENTERED 0x00
#define HAT_UP 0x01
#define HAT_RIGHT 0x02
#define HAT_DOWN 0x04
#define HAT_LEFT 0x08
#define HAT_RIGHTUP (HAT_RIGHT|HAT_UP)
#define HAT_RIGHTDOWN (HAT_RIGHT|HAT_DOWN)
#define HAT_LEFTUP (HAT_LEFT|HAT_UP)
#define HAT_LEFTDOWN (HAT_LEFT|HAT_DOWN)
/* calculate the value from the state of the dpad */
int
dpad_to_sdl(Sint32 *dpad)
{
if (dpad[2]) {
if (dpad[0])
return HAT_RIGHTUP;
else if (dpad[1])
return HAT_RIGHTDOWN;
else
return HAT_RIGHT;
} else if (dpad[3]) {
if (dpad[0])
return HAT_LEFTUP;
else if (dpad[1])
return HAT_LEFTDOWN;
else
return HAT_LEFT;
} else if (dpad[0]) {
return HAT_UP;
} else if (dpad[1]) {
return HAT_DOWN;
}
return HAT_CENTERED;
}
#endif
struct report
{
#if defined(__FREEBSD__) && (__FreeBSD_kernel_version > 900000)
#if defined(__FREEBSD__) && (__FreeBSD_kernel_version > 900000) || \
defined(__DragonFly__)
void *buf; /* Buffer */
#elif defined(__FREEBSD__) && (__FreeBSD_kernel_version > 800063)
struct usb_gen_descriptor *buf; /* Buffer */
@@ -153,7 +198,8 @@ static void report_free(struct report *);
#if defined(USBHID_UCR_DATA) || (defined(__FreeBSD_kernel__) && __FreeBSD_kernel_version <= 800063)
#define REP_BUF_DATA(rep) ((rep)->buf->ucr_data)
#elif (defined(__FREEBSD__) && (__FreeBSD_kernel_version > 900000))
#elif (defined(__FREEBSD__) && (__FreeBSD_kernel_version > 900000)) || \
defined(__DragonFly__)
#define REP_BUF_DATA(rep) ((rep)->buf)
#elif (defined(__FREEBSD__) && (__FreeBSD_kernel_version > 800063))
#define REP_BUF_DATA(rep) ((rep)->buf->ugd_data)
@@ -163,8 +209,8 @@ static void report_free(struct report *);
static int numjoysticks = 0;
static int BSD_JoystickOpen(SDL_Joystick * joy, int device_index);
static void BSD_JoystickClose(SDL_Joystick * joy);
static int BSD_JoystickOpen(SDL_Joystick *joy, int device_index);
static void BSD_JoystickClose(SDL_Joystick *joy);
static int
BSD_JoystickInit(void)
@@ -194,7 +240,7 @@ BSD_JoystickInit(void)
}
for (i = 0; i < MAX_JOY_JOYS; i++) {
SDL_snprintf(s, SDL_arraysize(s), "/dev/joy%d", i);
fd = open(s, O_RDONLY);
fd = open(s, O_RDONLY | O_CLOEXEC);
if (fd != -1) {
joynames[numjoysticks++] = SDL_strdup(s);
close(fd);
@@ -233,6 +279,11 @@ BSD_JoystickGetDevicePlayerIndex(int device_index)
return -1;
}
static void
BSD_JoystickSetDevicePlayerIndex(int device_index, int player_index)
{
}
/* Function to perform the mapping from device index to the instance id for this index */
static SDL_JoystickID
BSD_JoystickGetDeviceInstanceID(int device_index)
@@ -292,17 +343,21 @@ hatval_to_sdl(Sint32 hatval)
static int
BSD_JoystickOpen(SDL_Joystick * joy, int device_index)
BSD_JoystickOpen(SDL_Joystick *joy, int device_index)
{
char *path = joynames[device_index];
struct joystick_hwdata *hw;
struct hid_item hitem;
struct hid_data *hdata;
struct report *rep = NULL;
#if defined(__NetBSD__)
usb_device_descriptor_t udd;
struct usb_string_desc usd;
#endif
int fd;
int i;
fd = open(path, O_RDONLY);
fd = open(path, O_RDONLY | O_CLOEXEC);
if (fd == -1) {
return SDL_SetError("%s: %s", path, strerror(errno));
}
@@ -341,7 +396,7 @@ BSD_JoystickOpen(SDL_Joystick * joy, int device_index)
goto usberr;
}
rep = &hw->inreport;
#if defined(__FREEBSD__) && (__FreeBSD_kernel_version > 800063) || defined(__FreeBSD_kernel__)
#if defined(__FREEBSD__) && (__FreeBSD_kernel_version > 800063) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
rep->rid = hid_get_report_id(fd);
if (rep->rid < 0) {
#else
@@ -350,8 +405,6 @@ BSD_JoystickOpen(SDL_Joystick * joy, int device_index)
rep->rid = -1; /* XXX */
}
#if defined(__NetBSD__)
usb_device_descriptor_t udd;
struct usb_string_desc usd;
if (ioctl(fd, USB_GET_DEVICE_DESC, &udd) == -1)
goto desc_failed;
@@ -373,7 +426,7 @@ BSD_JoystickOpen(SDL_Joystick * joy, int device_index)
str[i] = UGETW(usd.usd_desc.bString[i]);
}
str[i] = '\0';
asprintf(&new_name, "%s @ %s", str, path);
SDL_asprintf(&new_name, "%s @ %s", str, path);
if (new_name != NULL) {
SDL_free(joydevnames[numjoysticks]);
joydevnames[numjoysticks] = new_name;
@@ -389,7 +442,7 @@ desc_failed:
hw->path);
goto usberr;
}
#if defined(USBHID_NEW) || (defined(__FREEBSD__) && __FreeBSD_kernel_version >= 500111) || defined(__FreeBSD_kernel__)
#if defined(USBHID_NEW) || (defined(__FREEBSD__) && __FreeBSD_kernel_version >= 500111) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
hdata = hid_start_parse(hw->repdesc, 1 << hid_input, rep->rid);
#else
hdata = hid_start_parse(hw->repdesc, 1 << hid_input);
@@ -432,7 +485,11 @@ desc_failed:
int joyaxe = usage_to_joyaxe(usage);
if (joyaxe >= 0) {
hw->axis_map[joyaxe] = 1;
} else if (usage == HUG_HAT_SWITCH) {
} else if (usage == HUG_HAT_SWITCH
#ifdef __OpenBSD__
|| usage == HUG_DPAD_UP
#endif
) {
joy->nhats++;
}
break;
@@ -478,21 +535,24 @@ desc_failed:
}
static void
BSD_JoystickUpdate(SDL_Joystick * joy)
BSD_JoystickUpdate(SDL_Joystick *joy)
{
struct hid_item hitem;
struct hid_data *hdata;
struct report *rep;
int nbutton, naxe = -1;
Sint32 v;
#ifdef __OpenBSD__
Sint32 dpad[4] = {0, 0, 0, 0};
#endif
#if defined(__FREEBSD__) || SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H || defined(__FreeBSD_kernel__)
#if defined(__FREEBSD__) || SDL_HAVE_MACHINE_JOYSTICK_H || defined(__FreeBSD_kernel__) || defined(__DragonFly_)
struct joystick gameport;
static int x, y, xmin = 0xffff, ymin = 0xffff, xmax = 0, ymax = 0;
if (joy->hwdata->type == BSDJOY_JOY) {
while (read(joy->hwdata->fd, &gameport, sizeof gameport) == sizeof gameport) {
if (abs(x - gameport.x) > 8) {
if (SDL_abs(x - gameport.x) > 8) {
x = gameport.x;
if (x < xmin) {
xmin = x;
@@ -509,7 +569,7 @@ BSD_JoystickUpdate(SDL_Joystick * joy)
v *= 32768 / ((xmax - xmin + 1) / 2);
SDL_PrivateJoystickAxis(joy, 0, v);
}
if (abs(y - gameport.y) > 8) {
if (SDL_abs(y - gameport.y) > 8) {
y = gameport.y;
if (y < ymin) {
ymin = y;
@@ -531,12 +591,12 @@ BSD_JoystickUpdate(SDL_Joystick * joy)
}
return;
}
#endif /* defined(__FREEBSD__) || SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H */
#endif /* defined(__FREEBSD__) || SDL_HAVE_MACHINE_JOYSTICK_H */
rep = &joy->hwdata->inreport;
while (read(joy->hwdata->fd, REP_BUF_DATA(rep), rep->size) == rep->size) {
#if defined(USBHID_NEW) || (defined(__FREEBSD__) && __FreeBSD_kernel_version >= 500111) || defined(__FreeBSD_kernel__)
#if defined(USBHID_NEW) || (defined(__FREEBSD__) && __FreeBSD_kernel_version >= 500111) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
hdata = hid_start_parse(joy->hwdata->repdesc, 1 << hid_input, rep->rid);
#else
hdata = hid_start_parse(joy->hwdata->repdesc, 1 << hid_input);
@@ -570,6 +630,24 @@ BSD_JoystickUpdate(SDL_Joystick * joy)
hatval_to_sdl(v) -
hitem.logical_minimum);
}
#ifdef __OpenBSD__
else if (usage == HUG_DPAD_UP) {
dpad[0] = (Sint32) hid_get_data(REP_BUF_DATA(rep), &hitem);
SDL_PrivateJoystickHat(joy, 0, dpad_to_sdl(dpad));
}
else if (usage == HUG_DPAD_DOWN) {
dpad[1] = (Sint32) hid_get_data(REP_BUF_DATA(rep), &hitem);
SDL_PrivateJoystickHat(joy, 0, dpad_to_sdl(dpad));
}
else if (usage == HUG_DPAD_RIGHT) {
dpad[2] = (Sint32) hid_get_data(REP_BUF_DATA(rep), &hitem);
SDL_PrivateJoystickHat(joy, 0, dpad_to_sdl(dpad));
}
else if (usage == HUG_DPAD_LEFT) {
dpad[3] = (Sint32) hid_get_data(REP_BUF_DATA(rep), &hitem);
SDL_PrivateJoystickHat(joy, 0, dpad_to_sdl(dpad));
}
#endif
break;
}
case HUP_BUTTON:
@@ -591,7 +669,7 @@ BSD_JoystickUpdate(SDL_Joystick * joy)
/* Function to close a joystick after use */
static void
BSD_JoystickClose(SDL_Joystick * joy)
BSD_JoystickClose(SDL_Joystick *joy)
{
if (SDL_strncmp(joy->hwdata->path, "/dev/joy", 8)) {
report_free(&joy->hwdata->inreport);
@@ -632,7 +710,7 @@ report_alloc(struct report *r, struct report_desc *rd, int repind)
int len;
#ifdef __DragonFly__
len = hid_report_size(rd, r->rid, repinfo[repind].kind);
len = hid_report_size(rd, repinfo[repind].kind, r->rid);
#elif __FREEBSD__
# if (__FreeBSD_kernel_version >= 460000) || defined(__FreeBSD_kernel__)
# if (__FreeBSD_kernel_version <= 500111)
@@ -657,7 +735,7 @@ report_alloc(struct report *r, struct report_desc *rd, int repind)
r->size = len;
if (r->size > 0) {
#if defined(__FREEBSD__) && (__FreeBSD_kernel_version > 900000)
#if defined(__FREEBSD__) && (__FreeBSD_kernel_version > 900000) || defined(__DragonFly__)
r->buf = SDL_malloc(r->size);
#else
r->buf = SDL_malloc(sizeof(*r->buf) - sizeof(REP_BUF_DATA(r)) +
@@ -682,7 +760,43 @@ report_free(struct report *r)
}
static int
BSD_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
BSD_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
return SDL_Unsupported();
}
static int
BSD_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
return SDL_Unsupported();
}
static SDL_bool
BSD_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
{
return SDL_FALSE;
}
static Uint32
BSD_JoystickGetCapabilities(SDL_Joystick *joystick)
{
return 0;
}
static int
BSD_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static int
BSD_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static int
BSD_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
{
return SDL_Unsupported();
}
@@ -694,13 +808,20 @@ SDL_JoystickDriver SDL_BSD_JoystickDriver =
BSD_JoystickDetect,
BSD_JoystickGetDeviceName,
BSD_JoystickGetDevicePlayerIndex,
BSD_JoystickSetDevicePlayerIndex,
BSD_JoystickGetDeviceGUID,
BSD_JoystickGetDeviceInstanceID,
BSD_JoystickOpen,
BSD_JoystickRumble,
BSD_JoystickRumbleTriggers,
BSD_JoystickGetCapabilities,
BSD_JoystickSetLED,
BSD_JoystickSendEffect,
BSD_JoystickSetSensorsEnabled,
BSD_JoystickUpdate,
BSD_JoystickClose,
BSD_JoystickQuit,
BSD_JoystickGetGamepadMapping
};
#endif /* SDL_JOYSTICK_USBHID */
+15
View File
@@ -0,0 +1,15 @@
#!/bin/sh
#
# Check to make sure 8BitDo controller configurations are correct
echo "Expected output:"
cat <<__EOF__
"050000003512000020ab000000780f00,8BitDo SNES30 Gamepad,a:b20,b:b21,back:b30,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b26,rightshoulder:b27,start:b31,x:b23,y:b24,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"050000003512000020ab000000780f00,8BitDo SNES30 Gamepad,a:b21,b:b20,back:b30,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b26,rightshoulder:b27,start:b31,x:b24,y:b23,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
__EOF__
echo "Actual output:"
fgrep 8BitDo SDL_gamecontrollerdb.h | fgrep -v hint
egrep "hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1" SDL_gamecontrollerdb.h | fgrep -i 8bit | fgrep -v x:b2,y:b3 | fgrep -v x:b3,y:b4
egrep "hint:.SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1" SDL_gamecontrollerdb.h | fgrep -i 8bit | fgrep -v x:b3,y:b2 | fgrep -v x:b4,y:b3
File diff suppressed because it is too large Load Diff
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -26,7 +26,7 @@
#include "SDL_joystick.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
#include "SDL_sysjoystick_c.h"
#include "SDL_iokitjoystick_c.h"
#include "../hidapi/SDL_hidapijoystick_c.h"
#include "../../haptic/darwin/SDL_syshaptic_c.h" /* For haptic hot plugging */
@@ -52,7 +52,7 @@ void FreeRumbleEffectData(FFEFFECT *effect)
SDL_free(effect);
}
FFEFFECT *CreateRumbleEffectData(Sint16 magnitude, Uint32 duration_ms)
FFEFFECT *CreateRumbleEffectData(Sint16 magnitude)
{
FFEFFECT *effect;
FFPERIODIC *periodic;
@@ -65,7 +65,7 @@ FFEFFECT *CreateRumbleEffectData(Sint16 magnitude, Uint32 duration_ms)
effect->dwSize = sizeof(*effect);
effect->dwGain = 10000;
effect->dwFlags = FFEFF_OBJECTOFFSETS;
effect->dwDuration = duration_ms * 1000; /* In microseconds. */
effect->dwDuration = SDL_MAX_RUMBLE_DURATION_MS * 1000; /* In microseconds. */
effect->dwTriggerButton = FFEB_NOTRIGGER;
effect->cAxes = 2;
@@ -127,21 +127,42 @@ FreeDevice(recDevice *removeDevice)
recDevice *pDeviceNext = NULL;
if (removeDevice) {
if (removeDevice->deviceRef) {
IOHIDDeviceUnscheduleFromRunLoop(removeDevice->deviceRef, CFRunLoopGetCurrent(), SDL_JOYSTICK_RUNLOOP_MODE);
if (removeDevice->runLoopAttached) {
/* Calling IOHIDDeviceUnscheduleFromRunLoop without a prior,
* paired call to IOHIDDeviceScheduleWithRunLoop can lead
* to crashes in MacOS 10.14.x and earlier. This doesn't
* appear to be a problem in MacOS 10.15.x, but we'll
* do it anyways. (Part-of fix for Bug 5034)
*/
IOHIDDeviceUnscheduleFromRunLoop(removeDevice->deviceRef, CFRunLoopGetCurrent(), SDL_JOYSTICK_RUNLOOP_MODE);
}
CFRelease(removeDevice->deviceRef);
removeDevice->deviceRef = NULL;
}
/* clear out any reference to removeDevice from an associated,
* live instance of SDL_Joystick (Part-of fix for Bug 5034)
*/
SDL_LockJoysticks();
if (removeDevice->joystick) {
removeDevice->joystick->hwdata = NULL;
}
SDL_UnlockJoysticks();
/* save next device prior to disposing of this device */
pDeviceNext = removeDevice->pNext;
if ( gpDeviceList == removeDevice ) {
if (gpDeviceList == removeDevice) {
gpDeviceList = pDeviceNext;
} else {
recDevice *device = gpDeviceList;
while (device->pNext != removeDevice) {
device = device->pNext;
} else if (gpDeviceList) {
recDevice *device;
for (device = gpDeviceList; device; device = device->pNext) {
if (device->pNext == removeDevice) {
device->pNext = pDeviceNext;
break;
}
}
device->pNext = pDeviceNext;
}
removeDevice->pNext = NULL;
@@ -161,7 +182,7 @@ GetHIDElementState(recDevice *pDevice, recElement *pElement, SInt32 *pValue)
SInt32 value = 0;
int returnValue = SDL_FALSE;
if (pDevice && pElement) {
if (pDevice && pDevice->deviceRef && pElement) {
IOHIDValueRef valueRef;
if (IOHIDDeviceGetValue(pDevice->deviceRef, pElement->elementRef, &valueRef) == kIOReturnSuccess) {
value = (SInt32) IOHIDValueGetIntegerValue(valueRef);
@@ -206,7 +227,11 @@ JoystickDeviceWasRemovedCallback(void *ctx, IOReturn result, void *sender)
{
recDevice *device = (recDevice *) ctx;
device->removed = SDL_TRUE;
device->deviceRef = NULL; // deviceRef was invalidated due to the remove
if (device->deviceRef) {
// deviceRef was invalidated due to the remove
CFRelease(device->deviceRef);
device->deviceRef = NULL;
}
if (device->ffeffect_ref) {
FFDeviceReleaseEffect(device->ffdevice, device->ffeffect_ref);
device->ffeffect_ref = NULL;
@@ -393,12 +418,16 @@ AddHIDElement(const void *value, void *parameter)
}
}
static SDL_bool
GetDeviceInfo(IOHIDDeviceRef hidDevice, recDevice *pDevice)
{
Sint32 vendor = 0;
Sint32 product = 0;
Sint32 version = 0;
char *name;
char manufacturer_string[256];
char product_string[256];
CFTypeRef refCF = NULL;
CFArrayRef array = NULL;
Uint16 *guid16 = (Uint16 *)pDevice->guid.data;
@@ -423,17 +452,16 @@ GetDeviceInfo(IOHIDDeviceRef hidDevice, recDevice *pDevice)
return SDL_FALSE; /* Filter device list to non-keyboard/mouse stuff */
}
pDevice->deviceRef = hidDevice;
/* Make sure we retain the use of the IOKit-provided device-object,
lest the device get disconnected and we try to use it. (Fixes
SDL-Bugzilla #4961, aka. https://bugzilla.libsdl.org/show_bug.cgi?id=4961 )
*/
CFRetain(hidDevice);
/* get device name */
refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDProductKey));
if (!refCF) {
/* Maybe we can't get "AwesomeJoystick2000", but we can get "Logitech"? */
refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDManufacturerKey));
}
if ((!refCF) || (!CFStringGetCString(refCF, pDevice->product, sizeof (pDevice->product), kCFStringEncodingUTF8))) {
SDL_strlcpy(pDevice->product, "Unidentified joystick", sizeof (pDevice->product));
}
/* Now that we've CFRetain'ed the device-object (for our use), we'll
save the reference to it.
*/
pDevice->deviceRef = hidDevice;
refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDVendorIDKey));
if (refCF) {
@@ -450,8 +478,23 @@ GetDeviceInfo(IOHIDDeviceRef hidDevice, recDevice *pDevice)
CFNumberGetValue(refCF, kCFNumberSInt32Type, &version);
}
/* get device name */
refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDManufacturerKey));
if ((!refCF) || (!CFStringGetCString(refCF, manufacturer_string, sizeof(manufacturer_string), kCFStringEncodingUTF8))) {
manufacturer_string[0] = '\0';
}
refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDProductKey));
if ((!refCF) || (!CFStringGetCString(refCF, product_string, sizeof(product_string), kCFStringEncodingUTF8))) {
product_string[0] = '\0';
}
name = SDL_CreateJoystickName(vendor, product, manufacturer_string, product_string);
if (name) {
SDL_strlcpy(pDevice->product, name, sizeof(pDevice->product));
SDL_free(name);
}
#ifdef SDL_JOYSTICK_HIDAPI
if (HIDAPI_IsDevicePresent(vendor, product, version)) {
if (HIDAPI_IsDevicePresent(vendor, product, version, pDevice->product)) {
/* The HIDAPI driver is taking care of this device */
return 0;
}
@@ -487,6 +530,14 @@ static SDL_bool
JoystickAlreadyKnown(IOHIDDeviceRef ioHIDDeviceObject)
{
recDevice *i;
#if defined(SDL_JOYSTICK_MFI)
extern SDL_bool IOS_SupportedHIDDevice(IOHIDDeviceRef device);
if (IOS_SupportedHIDDevice(ioHIDDeviceObject)) {
return SDL_TRUE;
}
#endif
for (i = gpDeviceList; i != NULL; i = i->pNext) {
if (i->deviceRef == ioHIDDeviceObject) {
return SDL_TRUE;
@@ -518,18 +569,19 @@ JoystickDeviceWasAddedCallback(void *ctx, IOReturn res, void *sender, IOHIDDevic
}
if (!GetDeviceInfo(ioHIDDeviceObject, device)) {
SDL_free(device);
FreeDevice(device);
return; /* not a device we care about, probably. */
}
if (SDL_ShouldIgnoreJoystick(device->product, device->guid)) {
SDL_free(device);
FreeDevice(device);
return;
}
/* Get notified when this device is disconnected. */
IOHIDDeviceRegisterRemovalCallback(ioHIDDeviceObject, JoystickDeviceWasRemovedCallback, device);
IOHIDDeviceScheduleWithRunLoop(ioHIDDeviceObject, CFRunLoopGetCurrent(), SDL_JOYSTICK_RUNLOOP_MODE);
device->runLoopAttached = SDL_TRUE;
/* Allocate an instance ID for this device */
device->instance_id = SDL_GetNextJoystickInstanceID();
@@ -706,6 +758,11 @@ DARWIN_JoystickGetDevicePlayerIndex(int device_index)
return -1;
}
static void
DARWIN_JoystickSetDevicePlayerIndex(int device_index, int player_index)
{
}
static SDL_JoystickGUID
DARWIN_JoystickGetDeviceGUID( int device_index )
{
@@ -727,12 +784,13 @@ DARWIN_JoystickGetDeviceInstanceID(int device_index)
}
static int
DARWIN_JoystickOpen(SDL_Joystick * joystick, int device_index)
DARWIN_JoystickOpen(SDL_Joystick *joystick, int device_index)
{
recDevice *device = GetDeviceForIndex(device_index);
joystick->instance_id = device->instance_id;
joystick->hwdata = device;
device->joystick = joystick;
joystick->name = device->product;
joystick->naxes = device->axes;
@@ -799,7 +857,7 @@ FFStrError(unsigned int err)
}
static int
DARWIN_JoystickInitRumble(recDevice *device, Sint16 magnitude, Uint32 duration_ms)
DARWIN_JoystickInitRumble(recDevice *device, Sint16 magnitude)
{
HRESULT result;
@@ -822,7 +880,7 @@ DARWIN_JoystickInitRumble(recDevice *device, Sint16 magnitude, Uint32 duration_m
}
/* Create the effect */
device->ffeffect = CreateRumbleEffectData(magnitude, duration_ms);
device->ffeffect = CreateRumbleEffectData(magnitude);
if (!device->ffeffect) {
return SDL_OutOfMemory();
}
@@ -836,13 +894,17 @@ DARWIN_JoystickInitRumble(recDevice *device, Sint16 magnitude, Uint32 duration_m
}
static int
DARWIN_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
DARWIN_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
HRESULT result;
recDevice *device = joystick->hwdata;
/* Scale and average the two rumble strengths */
Sint16 magnitude = (Sint16)(((low_frequency_rumble / 2) + (high_frequency_rumble / 2)) / 2);
if (!device) {
return SDL_SetError("Rumble failed, device disconnected");
}
if (!device->ffservice) {
return SDL_Unsupported();
@@ -850,7 +912,6 @@ DARWIN_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint
if (device->ff_initialized) {
FFPERIODIC *periodic = ((FFPERIODIC *)device->ffeffect->lpvTypeSpecificParams);
device->ffeffect->dwDuration = duration_ms * 1000; /* In microseconds. */
periodic->dwMagnitude = CONVERT_MAGNITUDE(magnitude);
result = FFEffectSetParameters(device->ffeffect_ref, device->ffeffect,
@@ -859,7 +920,7 @@ DARWIN_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint
return SDL_SetError("Unable to update rumble effect: %s", FFStrError(result));
}
} else {
if (DARWIN_JoystickInitRumble(device, magnitude, duration_ms) < 0) {
if (DARWIN_JoystickInitRumble(device, magnitude) < 0) {
return -1;
}
device->ff_initialized = SDL_TRUE;
@@ -872,8 +933,49 @@ DARWIN_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint
return 0;
}
static int
DARWIN_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
return SDL_Unsupported();
}
static Uint32
DARWIN_JoystickGetCapabilities(SDL_Joystick *joystick)
{
recDevice *device = joystick->hwdata;
Uint32 result = 0;
if (!device) {
return 0;
}
if (device->ffservice) {
result |= SDL_JOYCAP_RUMBLE;
}
return result;
}
static int
DARWIN_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static int
DARWIN_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static int
DARWIN_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
{
return SDL_Unsupported();
}
static void
DARWIN_JoystickUpdate(SDL_Joystick * joystick)
DARWIN_JoystickUpdate(SDL_Joystick *joystick)
{
recDevice *device = joystick->hwdata;
recElement *element;
@@ -886,7 +988,6 @@ DARWIN_JoystickUpdate(SDL_Joystick * joystick)
if (device->removed) { /* device was unplugged; ignore it. */
if (joystick->hwdata) {
joystick->force_recentering = SDL_TRUE;
joystick->hwdata = NULL;
}
return;
@@ -979,8 +1080,12 @@ DARWIN_JoystickUpdate(SDL_Joystick * joystick)
}
static void
DARWIN_JoystickClose(SDL_Joystick * joystick)
DARWIN_JoystickClose(SDL_Joystick *joystick)
{
recDevice *device = joystick->hwdata;
if (device) {
device->joystick = NULL;
}
}
static void
@@ -998,6 +1103,12 @@ DARWIN_JoystickQuit(void)
}
}
static SDL_bool
DARWIN_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
{
return SDL_FALSE;
}
SDL_JoystickDriver SDL_DARWIN_JoystickDriver =
{
DARWIN_JoystickInit,
@@ -1005,13 +1116,20 @@ SDL_JoystickDriver SDL_DARWIN_JoystickDriver =
DARWIN_JoystickDetect,
DARWIN_JoystickGetDeviceName,
DARWIN_JoystickGetDevicePlayerIndex,
DARWIN_JoystickSetDevicePlayerIndex,
DARWIN_JoystickGetDeviceGUID,
DARWIN_JoystickGetDeviceInstanceID,
DARWIN_JoystickOpen,
DARWIN_JoystickRumble,
DARWIN_JoystickRumbleTriggers,
DARWIN_JoystickGetCapabilities,
DARWIN_JoystickSetLED,
DARWIN_JoystickSendEffect,
DARWIN_JoystickSetSensorsEnabled,
DARWIN_JoystickUpdate,
DARWIN_JoystickClose,
DARWIN_JoystickQuit,
DARWIN_JoystickGetGamepadMapping
};
#endif /* SDL_JOYSTICK_IOKIT */
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -66,6 +66,8 @@ struct joystick_hwdata
recElement *firstHat;
SDL_bool removed;
SDL_Joystick *joystick;
SDL_bool runLoopAttached; /* is 'deviceRef' attached to a CFRunLoop? */
int instance_id;
SDL_JoystickGUID guid;
+53 -5
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -58,6 +58,11 @@ DUMMY_JoystickGetDevicePlayerIndex(int device_index)
return -1;
}
static void
DUMMY_JoystickSetDevicePlayerIndex(int device_index, int player_index)
{
}
static SDL_JoystickGUID
DUMMY_JoystickGetDeviceGUID(int device_index)
{
@@ -73,24 +78,54 @@ DUMMY_JoystickGetDeviceInstanceID(int device_index)
}
static int
DUMMY_JoystickOpen(SDL_Joystick * joystick, int device_index)
DUMMY_JoystickOpen(SDL_Joystick *joystick, int device_index)
{
return SDL_SetError("Logic error: No joysticks available");
}
static int
DUMMY_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
DUMMY_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
return SDL_Unsupported();
}
static int
DUMMY_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
return SDL_Unsupported();
}
static Uint32
DUMMY_JoystickGetCapabilities(SDL_Joystick *joystick)
{
return 0;
}
static int
DUMMY_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static int
DUMMY_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static int
DUMMY_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
{
return SDL_Unsupported();
}
static void
DUMMY_JoystickUpdate(SDL_Joystick * joystick)
DUMMY_JoystickUpdate(SDL_Joystick *joystick)
{
}
static void
DUMMY_JoystickClose(SDL_Joystick * joystick)
DUMMY_JoystickClose(SDL_Joystick *joystick)
{
}
@@ -99,6 +134,12 @@ DUMMY_JoystickQuit(void)
{
}
static SDL_bool
DUMMY_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
{
return SDL_FALSE;
}
SDL_JoystickDriver SDL_DUMMY_JoystickDriver =
{
DUMMY_JoystickInit,
@@ -106,13 +147,20 @@ SDL_JoystickDriver SDL_DUMMY_JoystickDriver =
DUMMY_JoystickDetect,
DUMMY_JoystickGetDeviceName,
DUMMY_JoystickGetDevicePlayerIndex,
DUMMY_JoystickSetDevicePlayerIndex,
DUMMY_JoystickGetDeviceGUID,
DUMMY_JoystickGetDeviceInstanceID,
DUMMY_JoystickOpen,
DUMMY_JoystickRumble,
DUMMY_JoystickRumbleTriggers,
DUMMY_JoystickGetCapabilities,
DUMMY_JoystickSetLED,
DUMMY_JoystickSendEffect,
DUMMY_JoystickSetSensorsEnabled,
DUMMY_JoystickUpdate,
DUMMY_JoystickClose,
DUMMY_JoystickQuit,
DUMMY_JoystickGetGamepadMapping
};
#endif /* SDL_JOYSTICK_DUMMY || SDL_JOYSTICK_DISABLED */
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -28,9 +28,7 @@
#include "SDL_events.h"
#include "SDL_joystick.h"
#include "SDL_assert.h"
#include "SDL_timer.h"
#include "SDL_log.h"
#include "SDL_sysjoystick_c.h"
#include "../SDL_joystick_c.h"
@@ -60,7 +58,7 @@ Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepa
SDL_zerop(item);
item->index = gamepadEvent->index;
item->name = SDL_strdup(gamepadEvent->id);
item->name = SDL_CreateJoystickName(0, 0, NULL, gamepadEvent->id);
if ( item->name == NULL ) {
SDL_free(item);
return 1;
@@ -97,7 +95,7 @@ Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepa
++numjoysticks;
SDL_PrivateJoystickAdded(numjoysticks - 1);
SDL_PrivateJoystickAdded(item->device_instance);
#ifdef DEBUG_JOYSTICK
SDL_Log("Number of joysticks is %d", numjoysticks);
@@ -189,13 +187,16 @@ EMSCRIPTEN_JoystickInit(void)
EmscriptenGamepadEvent gamepadState;
numjoysticks = 0;
numjs = emscripten_get_num_gamepads();
retval = emscripten_sample_gamepad_data();
/* Check if gamepad is supported by browser */
if (numjs == EMSCRIPTEN_RESULT_NOT_SUPPORTED) {
if (retval == EMSCRIPTEN_RESULT_NOT_SUPPORTED) {
return SDL_SetError("Gamepads not supported");
}
numjs = emscripten_get_num_gamepads();
/* handle already connected gamepads */
if (numjs > 0) {
for(i = 0; i < numjs; i++) {
@@ -285,6 +286,11 @@ EMSCRIPTEN_JoystickGetDevicePlayerIndex(int device_index)
return -1;
}
static void
EMSCRIPTEN_JoystickSetDevicePlayerIndex(int device_index, int player_index)
{
}
static SDL_JoystickID
EMSCRIPTEN_JoystickGetDeviceInstanceID(int device_index)
{
@@ -297,7 +303,7 @@ EMSCRIPTEN_JoystickGetDeviceInstanceID(int device_index)
It returns 0, or -1 if there is an error.
*/
static int
EMSCRIPTEN_JoystickOpen(SDL_Joystick * joystick, int device_index)
EMSCRIPTEN_JoystickOpen(SDL_Joystick *joystick, int device_index)
{
SDL_joylist_item *item = JoystickByDeviceIndex(device_index);
@@ -329,12 +335,14 @@ EMSCRIPTEN_JoystickOpen(SDL_Joystick * joystick, int device_index)
* and update joystick device state.
*/
static void
EMSCRIPTEN_JoystickUpdate(SDL_Joystick * joystick)
EMSCRIPTEN_JoystickUpdate(SDL_Joystick *joystick)
{
EmscriptenGamepadEvent gamepadState;
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
int i, result, buttonState;
emscripten_sample_gamepad_data();
if (item) {
result = emscripten_get_gamepad_status(item->index, &gamepadState);
if( result == EMSCRIPTEN_RESULT_SUCCESS) {
@@ -369,7 +377,7 @@ EMSCRIPTEN_JoystickUpdate(SDL_Joystick * joystick)
/* Function to close a joystick after use */
static void
EMSCRIPTEN_JoystickClose(SDL_Joystick * joystick)
EMSCRIPTEN_JoystickClose(SDL_Joystick *joystick)
{
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
if (item) {
@@ -389,7 +397,43 @@ EMSCRIPTEN_JoystickGetDeviceGUID(int device_index)
}
static int
EMSCRIPTEN_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
EMSCRIPTEN_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
return SDL_Unsupported();
}
static int
EMSCRIPTEN_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
return SDL_Unsupported();
}
static SDL_bool
EMSCRIPTEN_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
{
return SDL_FALSE;
}
static Uint32
EMSCRIPTEN_JoystickGetCapabilities(SDL_Joystick *joystick)
{
return 0;
}
static int
EMSCRIPTEN_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static int
EMSCRIPTEN_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static int
EMSCRIPTEN_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
{
return SDL_Unsupported();
}
@@ -401,13 +445,20 @@ SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver =
EMSCRIPTEN_JoystickDetect,
EMSCRIPTEN_JoystickGetDeviceName,
EMSCRIPTEN_JoystickGetDevicePlayerIndex,
EMSCRIPTEN_JoystickSetDevicePlayerIndex,
EMSCRIPTEN_JoystickGetDeviceGUID,
EMSCRIPTEN_JoystickGetDeviceInstanceID,
EMSCRIPTEN_JoystickOpen,
EMSCRIPTEN_JoystickRumble,
EMSCRIPTEN_JoystickRumbleTriggers,
EMSCRIPTEN_JoystickGetCapabilities,
EMSCRIPTEN_JoystickSetLED,
EMSCRIPTEN_JoystickSendEffect,
EMSCRIPTEN_JoystickSetSensorsEnabled,
EMSCRIPTEN_JoystickUpdate,
EMSCRIPTEN_JoystickClose,
EMSCRIPTEN_JoystickQuit,
EMSCRIPTEN_JoystickGetGamepadMapping
};
#endif /* SDL_JOYSTICK_EMSCRIPTEN */
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -75,7 +75,7 @@ extern "C"
BString stick_name;
joystick.GetControllerName(&stick_name);
SDL_joyport[numjoysticks] = SDL_strdup(name);
SDL_joyname[numjoysticks] = SDL_strdup(stick_name.String());
SDL_joyname[numjoysticks] = SDL_CreateJoystickName(0, 0, NULL, stick_name.String());
numjoysticks++;
joystick.Close();
}
@@ -104,20 +104,24 @@ extern "C"
return -1;
}
static void HAIKU_JoystickSetDevicePlayerIndex(int device_index, int player_index)
{
}
/* Function to perform the mapping from device index to the instance id for this index */
static SDL_JoystickID HAIKU_JoystickGetDeviceInstanceID(int device_index)
{
return device_index;
}
static void HAIKU_JoystickClose(SDL_Joystick * joystick);
static void HAIKU_JoystickClose(SDL_Joystick *joystick);
/* Function to open a joystick for use.
The joystick to open is specified by the device index.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
static int HAIKU_JoystickOpen(SDL_Joystick * joystick, int device_index)
static int HAIKU_JoystickOpen(SDL_Joystick *joystick, int device_index)
{
BJoystick *stick;
@@ -164,7 +168,7 @@ extern "C"
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
static void HAIKU_JoystickUpdate(SDL_Joystick * joystick)
static void HAIKU_JoystickUpdate(SDL_Joystick *joystick)
{
static const Uint8 hat_map[9] = {
SDL_HAT_CENTERED,
@@ -213,7 +217,7 @@ extern "C"
}
/* Function to close a joystick after use */
static void HAIKU_JoystickClose(SDL_Joystick * joystick)
static void HAIKU_JoystickClose(SDL_Joystick *joystick)
{
if (joystick->hwdata) {
joystick->hwdata->stick->Close();
@@ -250,7 +254,40 @@ extern "C"
return guid;
}
static int HAIKU_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
static int HAIKU_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
return SDL_Unsupported();
}
static int HAIKU_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
return SDL_Unsupported();
}
static SDL_bool
HAIKU_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
{
return SDL_FALSE;
}
static Uint32 HAIKU_JoystickGetCapabilities(SDL_Joystick *joystick)
{
return 0;
}
static int HAIKU_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static int HAIKU_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static int HAIKU_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
{
return SDL_Unsupported();
}
@@ -262,13 +299,20 @@ extern "C"
HAIKU_JoystickDetect,
HAIKU_JoystickGetDeviceName,
HAIKU_JoystickGetDevicePlayerIndex,
HAIKU_JoystickSetDevicePlayerIndex,
HAIKU_JoystickGetDeviceGUID,
HAIKU_JoystickGetDeviceInstanceID,
HAIKU_JoystickOpen,
HAIKU_JoystickRumble,
HAIKU_JoystickRumbleTriggers,
HAIKU_JoystickGetCapabilities,
HAIKU_JoystickSetLED,
HAIKU_JoystickSendEffect,
HAIKU_JoystickSetSensorsEnabled,
HAIKU_JoystickUpdate,
HAIKU_JoystickClose,
HAIKU_JoystickQuit,
HAIKU_JoystickGetGamepadMapping
};
} // extern "C"
@@ -0,0 +1,587 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_HIDAPI
#include "SDL_hints.h"
#include "SDL_events.h"
#include "SDL_timer.h"
#include "SDL_haptic.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "../../SDL_hints_c.h"
#include "../SDL_sysjoystick.h"
#include "SDL_hidapijoystick_c.h"
#include "SDL_hidapi_rumble.h"
#include "../../hidapi/SDL_hidapi_c.h"
#ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE
/* Define this if you want to log all packets from the controller */
/*#define DEBUG_GAMECUBE_PROTOCOL*/
#define MAX_CONTROLLERS 4
typedef struct {
SDL_bool pc_mode;
SDL_JoystickID joysticks[MAX_CONTROLLERS];
Uint8 wireless[MAX_CONTROLLERS];
Uint8 min_axis[MAX_CONTROLLERS*SDL_CONTROLLER_AXIS_MAX];
Uint8 max_axis[MAX_CONTROLLERS*SDL_CONTROLLER_AXIS_MAX];
Uint8 rumbleAllowed[MAX_CONTROLLERS];
Uint8 rumble[1+MAX_CONTROLLERS];
/* Without this variable, hid_write starts to lag a TON */
SDL_bool rumbleUpdate;
SDL_bool m_bUseButtonLabels;
SDL_bool useRumbleBrake;
} SDL_DriverGameCube_Context;
static SDL_bool
HIDAPI_DriverGameCube_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
{
if (vendor_id == USB_VENDOR_NINTENDO && product_id == USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER) {
/* Nintendo Co., Ltd. Wii U GameCube Controller Adapter */
return SDL_TRUE;
}
if (vendor_id == USB_VENDOR_SHENZHEN && product_id == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER) {
/* EVORETRO GameCube Controller Adapter */
return SDL_TRUE;
}
return SDL_FALSE;
}
static const char *
HIDAPI_DriverGameCube_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
{
return "Nintendo GameCube Controller";
}
static void
ResetAxisRange(SDL_DriverGameCube_Context *ctx, int joystick_index)
{
SDL_memset(&ctx->min_axis[joystick_index*SDL_CONTROLLER_AXIS_MAX], 128-88, SDL_CONTROLLER_AXIS_MAX);
SDL_memset(&ctx->max_axis[joystick_index*SDL_CONTROLLER_AXIS_MAX], 128+88, SDL_CONTROLLER_AXIS_MAX);
/* Trigger axes may have a higher resting value */
ctx->min_axis[joystick_index*SDL_CONTROLLER_AXIS_MAX+SDL_CONTROLLER_AXIS_TRIGGERLEFT] = 40;
ctx->min_axis[joystick_index*SDL_CONTROLLER_AXIS_MAX+SDL_CONTROLLER_AXIS_TRIGGERRIGHT] = 40;
}
static void SDLCALL SDL_GameControllerButtonReportingHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)userdata;
ctx->m_bUseButtonLabels = SDL_GetStringBoolean(hint, SDL_TRUE);
}
static void SDLCALL SDL_JoystickGameCubeRumbleBrakeHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
if (hint) {
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)userdata;
ctx->useRumbleBrake = SDL_GetStringBoolean(hint, SDL_FALSE);
}
}
static Uint8 RemapButton(SDL_DriverGameCube_Context *ctx, Uint8 button)
{
if (!ctx->m_bUseButtonLabels) {
/* Use button positions */
switch (button) {
case SDL_CONTROLLER_BUTTON_B:
return SDL_CONTROLLER_BUTTON_X;
case SDL_CONTROLLER_BUTTON_X:
return SDL_CONTROLLER_BUTTON_B;
default:
break;
}
}
return button;
}
static SDL_bool
HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
{
SDL_DriverGameCube_Context *ctx;
Uint8 packet[37];
Uint8 *curSlot;
Uint8 i;
int size;
Uint8 initMagic = 0x13;
Uint8 rumbleMagic = 0x11;
#ifdef HAVE_ENABLE_GAMECUBE_ADAPTORS
SDL_EnableGameCubeAdaptors();
#endif
ctx = (SDL_DriverGameCube_Context *)SDL_calloc(1, sizeof(*ctx));
if (!ctx) {
SDL_OutOfMemory();
return SDL_FALSE;
}
device->dev = SDL_hid_open_path(device->path, 0);
if (!device->dev) {
SDL_free(ctx);
SDL_SetError("Couldn't open %s", device->path);
return SDL_FALSE;
}
device->context = ctx;
ctx->joysticks[0] = -1;
ctx->joysticks[1] = -1;
ctx->joysticks[2] = -1;
ctx->joysticks[3] = -1;
ctx->rumble[0] = rumbleMagic;
ctx->useRumbleBrake = SDL_FALSE;
if (device->vendor_id != USB_VENDOR_NINTENDO) {
ctx->pc_mode = SDL_TRUE;
}
if (ctx->pc_mode) {
for (i = 0; i < MAX_CONTROLLERS; ++i) {
ResetAxisRange(ctx, i);
HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
}
} else {
/* This is all that's needed to initialize the device. Really! */
if (SDL_hid_write(device->dev, &initMagic, sizeof(initMagic)) != sizeof(initMagic)) {
SDL_SetError("Couldn't initialize WUP-028");
goto error;
}
/* Wait for the adapter to initialize */
SDL_Delay(10);
/* Add all the applicable joysticks */
while ((size = SDL_hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
#ifdef DEBUG_GAMECUBE_PROTOCOL
HIDAPI_DumpPacket("Nintendo GameCube packet: size = %d", packet, size);
#endif
if (size < 37 || packet[0] != 0x21) {
continue; /* Nothing to do yet...? */
}
/* Go through all 4 slots */
curSlot = packet + 1;
for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
/* Only allow rumble if the adapter's second USB cable is connected */
ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
if (ctx->joysticks[i] == -1) {
ResetAxisRange(ctx, i);
HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
}
} else {
if (ctx->joysticks[i] != -1) {
HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
ctx->joysticks[i] = -1;
}
continue;
}
}
}
}
SDL_AddHintCallback(SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE,
SDL_JoystickGameCubeRumbleBrakeHintChanged, ctx);
SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS,
SDL_GameControllerButtonReportingHintChanged, ctx);
return SDL_TRUE;
error:
SDL_LockMutex(device->dev_lock);
{
if (device->dev) {
SDL_hid_close(device->dev);
device->dev = NULL;
}
if (device->context) {
SDL_free(device->context);
device->context = NULL;
}
}
SDL_UnlockMutex(device->dev_lock);
return SDL_FALSE;
}
static int
HIDAPI_DriverGameCube_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
{
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
Uint8 i;
for (i = 0; i < 4; ++i) {
if (instance_id == ctx->joysticks[i]) {
return i;
}
}
return -1;
}
static void
HIDAPI_DriverGameCube_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
{
}
static void
HIDAPI_DriverGameCube_HandleJoystickPacket(SDL_HIDAPI_Device *device, SDL_DriverGameCube_Context *ctx, Uint8 *packet, int size)
{
SDL_Joystick *joystick;
Uint8 i, v;
Sint16 axis_value;
if (size != 10) {
return; /* How do we handle this packet? */
}
i = packet[0] - 1;
if (i >= MAX_CONTROLLERS) {
return; /* How do we handle this packet? */
}
joystick = SDL_JoystickFromInstanceID(ctx->joysticks[i]);
if (!joystick) {
/* Hasn't been opened yet, skip */
return;
}
#define READ_BUTTON(off, flag, button) \
SDL_PrivateJoystickButton( \
joystick, \
RemapButton(ctx, button), \
(packet[off] & flag) ? SDL_PRESSED : SDL_RELEASED \
);
READ_BUTTON(1, 0x02, 0) /* A */
READ_BUTTON(1, 0x04, 1) /* B */
READ_BUTTON(1, 0x01, 2) /* X */
READ_BUTTON(1, 0x08, 3) /* Y */
READ_BUTTON(2, 0x80, 4) /* DPAD_LEFT */
READ_BUTTON(2, 0x20, 5) /* DPAD_RIGHT */
READ_BUTTON(2, 0x40, 6) /* DPAD_DOWN */
READ_BUTTON(2, 0x10, 7) /* DPAD_UP */
READ_BUTTON(2, 0x02, 8) /* START */
READ_BUTTON(1, 0x80, 9) /* RIGHTSHOULDER */
/* These two buttons are for the bottoms of the analog triggers.
* More than likely, you're going to want to read the axes instead!
* -flibit
*/
READ_BUTTON(1, 0x20, 10) /* TRIGGERRIGHT */
READ_BUTTON(1, 0x10, 11) /* TRIGGERLEFT */
#undef READ_BUTTON
#define READ_AXIS(off, axis, invert) \
v = invert ? (0xff - packet[off]) : packet[off]; \
if (v < ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = v; \
if (v > ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = v; \
axis_value = (Sint16)HIDAPI_RemapVal(v, ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], SDL_MIN_SINT16, SDL_MAX_SINT16); \
SDL_PrivateJoystickAxis( \
joystick, \
axis, axis_value \
);
READ_AXIS(3, SDL_CONTROLLER_AXIS_LEFTX, 0)
READ_AXIS(4, SDL_CONTROLLER_AXIS_LEFTY, 0)
READ_AXIS(6, SDL_CONTROLLER_AXIS_RIGHTX, 1)
READ_AXIS(5, SDL_CONTROLLER_AXIS_RIGHTY, 1)
READ_AXIS(7, SDL_CONTROLLER_AXIS_TRIGGERLEFT, 0)
READ_AXIS(8, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, 0)
#undef READ_AXIS
}
static void
HIDAPI_DriverGameCube_HandleNintendoPacket(SDL_HIDAPI_Device *device, SDL_DriverGameCube_Context *ctx, Uint8 *packet, int size)
{
SDL_Joystick *joystick;
Uint8 *curSlot;
Uint8 i;
Sint16 axis_value;
if (size < 37 || packet[0] != 0x21) {
return; /* Nothing to do right now...? */
}
/* Go through all 4 slots */
curSlot = packet + 1;
for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
/* Only allow rumble if the adapter's second USB cable is connected */
ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
if (ctx->joysticks[i] == -1) {
ResetAxisRange(ctx, i);
HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
}
joystick = SDL_JoystickFromInstanceID(ctx->joysticks[i]);
/* Hasn't been opened yet, skip */
if (joystick == NULL) {
continue;
}
} else {
if (ctx->joysticks[i] != -1) {
HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
ctx->joysticks[i] = -1;
}
continue;
}
#define READ_BUTTON(off, flag, button) \
SDL_PrivateJoystickButton( \
joystick, \
RemapButton(ctx, button), \
(curSlot[off] & flag) ? SDL_PRESSED : SDL_RELEASED \
);
READ_BUTTON(1, 0x01, 0) /* A */
READ_BUTTON(1, 0x04, 1) /* B */
READ_BUTTON(1, 0x02, 2) /* X */
READ_BUTTON(1, 0x08, 3) /* Y */
READ_BUTTON(1, 0x10, 4) /* DPAD_LEFT */
READ_BUTTON(1, 0x20, 5) /* DPAD_RIGHT */
READ_BUTTON(1, 0x40, 6) /* DPAD_DOWN */
READ_BUTTON(1, 0x80, 7) /* DPAD_UP */
READ_BUTTON(2, 0x01, 8) /* START */
READ_BUTTON(2, 0x02, 9) /* RIGHTSHOULDER */
/* These two buttons are for the bottoms of the analog triggers.
* More than likely, you're going to want to read the axes instead!
* -flibit
*/
READ_BUTTON(2, 0x04, 10) /* TRIGGERRIGHT */
READ_BUTTON(2, 0x08, 11) /* TRIGGERLEFT */
#undef READ_BUTTON
#define READ_AXIS(off, axis) \
if (curSlot[off] < ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
if (curSlot[off] > ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
axis_value = (Sint16)HIDAPI_RemapVal(curSlot[off], ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], SDL_MIN_SINT16, SDL_MAX_SINT16); \
SDL_PrivateJoystickAxis( \
joystick, \
axis, axis_value \
);
READ_AXIS(3, SDL_CONTROLLER_AXIS_LEFTX)
READ_AXIS(4, SDL_CONTROLLER_AXIS_LEFTY)
READ_AXIS(5, SDL_CONTROLLER_AXIS_RIGHTX)
READ_AXIS(6, SDL_CONTROLLER_AXIS_RIGHTY)
READ_AXIS(7, SDL_CONTROLLER_AXIS_TRIGGERLEFT)
READ_AXIS(8, SDL_CONTROLLER_AXIS_TRIGGERRIGHT)
#undef READ_AXIS
}
}
static SDL_bool
HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device)
{
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
Uint8 packet[USB_PACKET_LENGTH];
int size;
/* Read input packet */
while ((size = SDL_hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
#ifdef DEBUG_GAMECUBE_PROTOCOL
//HIDAPI_DumpPacket("Nintendo GameCube packet: size = %d", packet, size);
#endif
if (ctx->pc_mode) {
HIDAPI_DriverGameCube_HandleJoystickPacket(device, ctx, packet, size);
} else {
HIDAPI_DriverGameCube_HandleNintendoPacket(device, ctx, packet, size);
}
}
/* Write rumble packet */
if (ctx->rumbleUpdate) {
SDL_HIDAPI_SendRumble(device, ctx->rumble, sizeof(ctx->rumble));
ctx->rumbleUpdate = SDL_FALSE;
}
/* If we got here, nothing bad happened! */
return SDL_TRUE;
}
static SDL_bool
HIDAPI_DriverGameCube_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
Uint8 i;
for (i = 0; i < MAX_CONTROLLERS; i += 1) {
if (joystick->instance_id == ctx->joysticks[i]) {
joystick->nbuttons = 12;
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
joystick->epowerlevel = ctx->wireless[i] ? SDL_JOYSTICK_POWER_UNKNOWN : SDL_JOYSTICK_POWER_WIRED;
return SDL_TRUE;
}
}
return SDL_FALSE; /* Should never get here! */
}
static int
HIDAPI_DriverGameCube_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
Uint8 i, val;
if (ctx->pc_mode) {
return SDL_Unsupported();
}
for (i = 0; i < MAX_CONTROLLERS; i += 1) {
if (joystick->instance_id == ctx->joysticks[i]) {
if (ctx->wireless[i]) {
return SDL_SetError("Nintendo GameCube WaveBird controllers do not support rumble");
}
if (!ctx->rumbleAllowed[i]) {
return SDL_SetError("Second USB cable for WUP-028 not connected");
}
if (ctx->useRumbleBrake) {
if (low_frequency_rumble == 0 && high_frequency_rumble > 0) {
val = 0; /* if only low is 0 we want to do a regular stop*/
} else if (low_frequency_rumble == 0 && high_frequency_rumble == 0) {
val = 2; /* if both frequencies are 0 we want to do a hard stop */
} else {
val = 1; /* normal rumble */
}
} else {
val = (low_frequency_rumble > 0 || high_frequency_rumble > 0);
}
if (val != ctx->rumble[i + 1]) {
ctx->rumble[i + 1] = val;
ctx->rumbleUpdate = SDL_TRUE;
}
return 0;
}
}
/* Should never get here! */
return SDL_SetError("Couldn't find joystick");
}
static int
HIDAPI_DriverGameCube_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
return SDL_Unsupported();
}
static Uint32
HIDAPI_DriverGameCube_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
Uint32 result = 0;
if (!ctx->pc_mode) {
Uint8 i;
for (i = 0; i < MAX_CONTROLLERS; i += 1) {
if (joystick->instance_id == ctx->joysticks[i]) {
if (!ctx->wireless[i] && ctx->rumbleAllowed[i]) {
result |= SDL_JOYCAP_RUMBLE;
break;
}
}
}
}
return result;
}
static int
HIDAPI_DriverGameCube_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static int
HIDAPI_DriverGameCube_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static int
HIDAPI_DriverGameCube_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
{
return SDL_Unsupported();
}
static void
HIDAPI_DriverGameCube_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
/* Stop rumble activity */
if (ctx->rumbleUpdate) {
SDL_HIDAPI_SendRumble(device, ctx->rumble, sizeof(ctx->rumble));
ctx->rumbleUpdate = SDL_FALSE;
}
}
static void
HIDAPI_DriverGameCube_FreeDevice(SDL_HIDAPI_Device *device)
{
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS,
SDL_GameControllerButtonReportingHintChanged, ctx);
SDL_DelHintCallback(SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE,
SDL_JoystickGameCubeRumbleBrakeHintChanged, ctx);
SDL_LockMutex(device->dev_lock);
{
SDL_hid_close(device->dev);
device->dev = NULL;
SDL_free(device->context);
device->context = NULL;
}
SDL_UnlockMutex(device->dev_lock);
}
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube =
{
SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE,
SDL_TRUE,
SDL_TRUE,
HIDAPI_DriverGameCube_IsSupportedDevice,
HIDAPI_DriverGameCube_GetDeviceName,
HIDAPI_DriverGameCube_InitDevice,
HIDAPI_DriverGameCube_GetDevicePlayerIndex,
HIDAPI_DriverGameCube_SetDevicePlayerIndex,
HIDAPI_DriverGameCube_UpdateDevice,
HIDAPI_DriverGameCube_OpenJoystick,
HIDAPI_DriverGameCube_RumbleJoystick,
HIDAPI_DriverGameCube_RumbleJoystickTriggers,
HIDAPI_DriverGameCube_GetJoystickCapabilities,
HIDAPI_DriverGameCube_SetJoystickLED,
HIDAPI_DriverGameCube_SendJoystickEffect,
HIDAPI_DriverGameCube_SetJoystickSensorsEnabled,
HIDAPI_DriverGameCube_CloseJoystick,
HIDAPI_DriverGameCube_FreeDevice,
};
#endif /* SDL_JOYSTICK_HIDAPI_GAMECUBE */
#endif /* SDL_JOYSTICK_HIDAPI */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,463 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_HIDAPI
#include "SDL_hints.h"
#include "SDL_events.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "../SDL_sysjoystick.h"
#include "SDL_hidapijoystick_c.h"
#include "SDL_hidapi_rumble.h"
#ifdef SDL_JOYSTICK_HIDAPI_LUNA
/* Define this if you want to log all packets from the controller */
/*#define DEBUG_LUNA_PROTOCOL*/
enum
{
SDL_CONTROLLER_BUTTON_LUNA_MIC = 15,
SDL_CONTROLLER_NUM_LUNA_BUTTONS,
};
typedef struct {
Uint8 last_state[USB_PACKET_LENGTH];
} SDL_DriverLuna_Context;
static SDL_bool
HIDAPI_DriverLuna_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
{
return (type == SDL_CONTROLLER_TYPE_AMAZON_LUNA) ? SDL_TRUE : SDL_FALSE;
}
static const char *
HIDAPI_DriverLuna_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
{
return "Amazon Luna Controller";
}
static SDL_bool
HIDAPI_DriverLuna_InitDevice(SDL_HIDAPI_Device *device)
{
return HIDAPI_JoystickConnected(device, NULL);
}
static int
HIDAPI_DriverLuna_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
{
return -1;
}
static void
HIDAPI_DriverLuna_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
{
}
static SDL_bool
HIDAPI_DriverLuna_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
SDL_DriverLuna_Context *ctx;
ctx = (SDL_DriverLuna_Context *)SDL_calloc(1, sizeof(*ctx));
if (!ctx) {
SDL_OutOfMemory();
return SDL_FALSE;
}
device->dev = SDL_hid_open_path(device->path, 0);
if (!device->dev) {
SDL_SetError("Couldn't open %s", device->path);
SDL_free(ctx);
return SDL_FALSE;
}
device->context = ctx;
/* Initialize the joystick capabilities */
joystick->nbuttons = SDL_CONTROLLER_NUM_LUNA_BUTTONS;
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
joystick->serial = NULL;
return SDL_TRUE;
}
static int
HIDAPI_DriverLuna_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
if (device->product_id == BLUETOOTH_PRODUCT_LUNA_CONTROLLER) {
/* Same packet as on Xbox One controllers connected via Bluetooth */
Uint8 rumble_packet[] = { 0x03, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xEB };
/* Magnitude is 1..100 so scale the 16-bit input here */
rumble_packet[4] = low_frequency_rumble / 655;
rumble_packet[5] = high_frequency_rumble / 655;
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
return SDL_SetError("Couldn't send rumble packet");
}
return 0;
} else {
/* FIXME: Is there a rumble packet over USB? */
return SDL_Unsupported();
}
}
static int
HIDAPI_DriverLuna_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
return SDL_Unsupported();
}
static Uint32
HIDAPI_DriverLuna_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
Uint32 result = 0;
if (device->product_id == BLUETOOTH_PRODUCT_LUNA_CONTROLLER) {
result |= SDL_JOYCAP_RUMBLE;
}
return result;
}
static int
HIDAPI_DriverLuna_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static int
HIDAPI_DriverLuna_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static int
HIDAPI_DriverLuna_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
{
return SDL_Unsupported();
}
static void
HIDAPI_DriverLuna_HandleUSBStatePacket(SDL_Joystick *joystick, SDL_DriverLuna_Context *ctx, Uint8 *data, int size)
{
if (ctx->last_state[1] != data[1]) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[1] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[1] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[1] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[1] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[1] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[1] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[1] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
}
if (ctx->last_state[2] != data[2]) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LUNA_MIC, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
}
if (ctx->last_state[3] != data[3]) {
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
switch (data[3] & 0xf) {
case 0:
dpad_up = SDL_TRUE;
break;
case 1:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
break;
case 2:
dpad_right = SDL_TRUE;
break;
case 3:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 4:
dpad_down = SDL_TRUE;
break;
case 5:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 6:
dpad_left = SDL_TRUE;
break;
case 7:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
break;
default:
break;
}
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
}
#define READ_STICK_AXIS(offset) \
(data[offset] == 0x7f ? 0 : \
(Sint16)HIDAPI_RemapVal((float)data[offset], 0x00, 0xff, SDL_MIN_SINT16, SDL_MAX_SINT16))
{
Sint16 axis = READ_STICK_AXIS(4);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
axis = READ_STICK_AXIS(5);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
axis = READ_STICK_AXIS(6);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
axis = READ_STICK_AXIS(7);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
}
#undef READ_STICK_AXIS
#define READ_TRIGGER_AXIS(offset) \
(Sint16)HIDAPI_RemapVal((float)data[offset], 0x00, 0xff, SDL_MIN_SINT16, SDL_MAX_SINT16)
{
Sint16 axis = READ_TRIGGER_AXIS(8);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
axis = READ_TRIGGER_AXIS(9);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
}
#undef READ_TRIGGER_AXIS
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
}
static void
HIDAPI_DriverLuna_HandleBluetoothStatePacket(SDL_Joystick *joystick, SDL_DriverLuna_Context *ctx, Uint8 *data, int size)
{
if (size >= 2 && data[0] == 0x02) {
/* Home button has dedicated report */
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[1] & 0x1) ? SDL_PRESSED : SDL_RELEASED);
return;
}
if (size >= 2 && data[0] == 0x04) {
/* Battery level report */
int level = data[1] * 100 / 0xFF;
if (level == 0) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY;
}
else if (level <= 20) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW;
}
else if (level <= 70) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM;
}
else {
joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
}
return;
}
if (size < 17 || data[0] != 0x01) {
/* We don't know how to handle this report */
return;
}
if (ctx->last_state[13] != data[13]) {
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
switch (data[13] & 0xf) {
case 1:
dpad_up = SDL_TRUE;
break;
case 2:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
break;
case 3:
dpad_right = SDL_TRUE;
break;
case 4:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 5:
dpad_down = SDL_TRUE;
break;
case 6:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 7:
dpad_left = SDL_TRUE;
break;
case 8:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
break;
default:
break;
}
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
}
if (ctx->last_state[14] != data[14]) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[14] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[14] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[14] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
}
if (ctx->last_state[15] != data[15]) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[15] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[15] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[15] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
}
if (ctx->last_state[16] != data[16]) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[16] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LUNA_MIC, (data[16] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
}
#define READ_STICK_AXIS(offset) \
(data[offset] == 0x7f ? 0 : \
(Sint16)HIDAPI_RemapVal((float)data[offset], 0x00, 0xff, SDL_MIN_SINT16, SDL_MAX_SINT16))
{
Sint16 axis = READ_STICK_AXIS(2);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
axis = READ_STICK_AXIS(4);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
axis = READ_STICK_AXIS(6);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
axis = READ_STICK_AXIS(8);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
}
#undef READ_STICK_AXIS
#define READ_TRIGGER_AXIS(offset) \
(Sint16)HIDAPI_RemapVal((float)((int)(((data[offset] | (data[offset + 1] << 8)) & 0x3ff) - 0x200)), 0x00 - 0x200, 0x3ff - 0x200, SDL_MIN_SINT16, SDL_MAX_SINT16)
{
Sint16 axis = READ_TRIGGER_AXIS(9);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
axis = READ_TRIGGER_AXIS(11);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
}
#undef READ_TRIGGER_AXIS
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
}
static SDL_bool
HIDAPI_DriverLuna_UpdateDevice(SDL_HIDAPI_Device *device)
{
SDL_DriverLuna_Context *ctx = (SDL_DriverLuna_Context *)device->context;
SDL_Joystick *joystick = NULL;
Uint8 data[USB_PACKET_LENGTH];
int size = 0;
if (device->num_joysticks > 0) {
joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
}
if (!joystick) {
return SDL_FALSE;
}
while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
#ifdef DEBUG_LUNA_PROTOCOL
HIDAPI_DumpPacket("Amazon Luna packet: size = %d", data, size);
#endif
switch (size) {
case 10:
HIDAPI_DriverLuna_HandleUSBStatePacket(joystick, ctx, data, size);
break;
default:
HIDAPI_DriverLuna_HandleBluetoothStatePacket(joystick, ctx, data, size);
break;
}
}
if (size < 0) {
/* Read error, device is disconnected */
HIDAPI_JoystickDisconnected(device, joystick->instance_id);
}
return (size >= 0);
}
static void
HIDAPI_DriverLuna_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
SDL_LockMutex(device->dev_lock);
{
if (device->dev) {
SDL_hid_close(device->dev);
device->dev = NULL;
}
SDL_free(device->context);
device->context = NULL;
}
SDL_UnlockMutex(device->dev_lock);
}
static void
HIDAPI_DriverLuna_FreeDevice(SDL_HIDAPI_Device *device)
{
}
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverLuna =
{
SDL_HINT_JOYSTICK_HIDAPI_LUNA,
SDL_TRUE,
SDL_TRUE,
HIDAPI_DriverLuna_IsSupportedDevice,
HIDAPI_DriverLuna_GetDeviceName,
HIDAPI_DriverLuna_InitDevice,
HIDAPI_DriverLuna_GetDevicePlayerIndex,
HIDAPI_DriverLuna_SetDevicePlayerIndex,
HIDAPI_DriverLuna_UpdateDevice,
HIDAPI_DriverLuna_OpenJoystick,
HIDAPI_DriverLuna_RumbleJoystick,
HIDAPI_DriverLuna_RumbleJoystickTriggers,
HIDAPI_DriverLuna_GetJoystickCapabilities,
HIDAPI_DriverLuna_SetJoystickLED,
HIDAPI_DriverLuna_SendJoystickEffect,
HIDAPI_DriverLuna_SetJoystickSensorsEnabled,
HIDAPI_DriverLuna_CloseJoystick,
HIDAPI_DriverLuna_FreeDevice,
};
#endif /* SDL_JOYSTICK_HIDAPI_LUNA */
#endif /* SDL_JOYSTICK_HIDAPI */
/* vi: set ts=4 sw=4 expandtab: */
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,274 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_HIDAPI
/* Handle rumble on a separate thread so it doesn't block the application */
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_hidapijoystick_c.h"
#include "SDL_hidapi_rumble.h"
#include "../../thread/SDL_systhread.h"
typedef struct SDL_HIDAPI_RumbleRequest
{
SDL_HIDAPI_Device *device;
Uint8 data[2*USB_PACKET_LENGTH]; /* need enough space for the biggest report: dualshock4 is 78 bytes */
int size;
struct SDL_HIDAPI_RumbleRequest *prev;
} SDL_HIDAPI_RumbleRequest;
typedef struct SDL_HIDAPI_RumbleContext
{
SDL_atomic_t initialized;
SDL_atomic_t running;
SDL_Thread *thread;
SDL_mutex *lock;
SDL_sem *request_sem;
SDL_HIDAPI_RumbleRequest *requests_head;
SDL_HIDAPI_RumbleRequest *requests_tail;
} SDL_HIDAPI_RumbleContext;
static SDL_HIDAPI_RumbleContext rumble_context;
static int SDL_HIDAPI_RumbleThread(void *data)
{
SDL_HIDAPI_RumbleContext *ctx = (SDL_HIDAPI_RumbleContext *)data;
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
while (SDL_AtomicGet(&ctx->running)) {
SDL_HIDAPI_RumbleRequest *request = NULL;
SDL_SemWait(ctx->request_sem);
SDL_LockMutex(ctx->lock);
request = ctx->requests_tail;
if (request) {
if (request == ctx->requests_head) {
ctx->requests_head = NULL;
}
ctx->requests_tail = request->prev;
}
SDL_UnlockMutex(ctx->lock);
if (request) {
SDL_LockMutex(request->device->dev_lock);
if (request->device->dev) {
#ifdef DEBUG_RUMBLE
HIDAPI_DumpPacket("Rumble packet: size = %d", request->data, request->size);
#endif
SDL_hid_write(request->device->dev, request->data, request->size);
}
SDL_UnlockMutex(request->device->dev_lock);
(void)SDL_AtomicDecRef(&request->device->rumble_pending);
SDL_free(request);
/* Make sure we're not starving report reads when there's lots of rumble */
SDL_Delay(10);
}
}
return 0;
}
static void
SDL_HIDAPI_StopRumbleThread(SDL_HIDAPI_RumbleContext *ctx)
{
SDL_HIDAPI_RumbleRequest *request;
SDL_AtomicSet(&ctx->running, SDL_FALSE);
if (ctx->thread) {
int result;
SDL_SemPost(ctx->request_sem);
SDL_WaitThread(ctx->thread, &result);
ctx->thread = NULL;
}
SDL_LockMutex(ctx->lock);
while (ctx->requests_tail) {
request = ctx->requests_tail;
if (request == ctx->requests_head) {
ctx->requests_head = NULL;
}
ctx->requests_tail = request->prev;
(void)SDL_AtomicDecRef(&request->device->rumble_pending);
SDL_free(request);
}
SDL_UnlockMutex(ctx->lock);
if (ctx->request_sem) {
SDL_DestroySemaphore(ctx->request_sem);
ctx->request_sem = NULL;
}
if (ctx->lock) {
SDL_DestroyMutex(ctx->lock);
ctx->lock = NULL;
}
SDL_AtomicSet(&ctx->initialized, SDL_FALSE);
}
static int
SDL_HIDAPI_StartRumbleThread(SDL_HIDAPI_RumbleContext *ctx)
{
ctx->lock = SDL_CreateMutex();
if (!ctx->lock) {
SDL_HIDAPI_StopRumbleThread(ctx);
return -1;
}
ctx->request_sem = SDL_CreateSemaphore(0);
if (!ctx->request_sem) {
SDL_HIDAPI_StopRumbleThread(ctx);
return -1;
}
SDL_AtomicSet(&ctx->running, SDL_TRUE);
ctx->thread = SDL_CreateThreadInternal(SDL_HIDAPI_RumbleThread, "HIDAPI Rumble", 0, ctx);
if (!ctx->thread) {
SDL_HIDAPI_StopRumbleThread(ctx);
return -1;
}
return 0;
}
int SDL_HIDAPI_LockRumble(void)
{
SDL_HIDAPI_RumbleContext *ctx = &rumble_context;
if (SDL_AtomicCAS(&ctx->initialized, SDL_FALSE, SDL_TRUE)) {
if (SDL_HIDAPI_StartRumbleThread(ctx) < 0) {
return -1;
}
}
return SDL_LockMutex(ctx->lock);
}
SDL_bool SDL_HIDAPI_GetPendingRumbleLocked(SDL_HIDAPI_Device *device, Uint8 **data, int **size, int *maximum_size)
{
SDL_HIDAPI_RumbleContext *ctx = &rumble_context;
SDL_HIDAPI_RumbleRequest *request, *found;
found = NULL;
for (request = ctx->requests_tail; request; request = request->prev) {
if (request->device == device) {
found = request;
}
}
if (found) {
*data = found->data;
*size = &found->size;
*maximum_size = sizeof(found->data);
return SDL_TRUE;
}
return SDL_FALSE;
}
int SDL_HIDAPI_SendRumbleAndUnlock(SDL_HIDAPI_Device *device, const Uint8 *data, int size)
{
SDL_HIDAPI_RumbleContext *ctx = &rumble_context;
SDL_HIDAPI_RumbleRequest *request;
if (size > sizeof(request->data)) {
SDL_HIDAPI_UnlockRumble();
return SDL_SetError("Couldn't send rumble, size %d is greater than %d", size, (int)sizeof(request->data));
}
request = (SDL_HIDAPI_RumbleRequest *)SDL_calloc(1, sizeof(*request));
if (!request) {
SDL_HIDAPI_UnlockRumble();
return SDL_OutOfMemory();
}
request->device = device;
SDL_memcpy(request->data, data, size);
request->size = size;
SDL_AtomicIncRef(&device->rumble_pending);
if (ctx->requests_head) {
ctx->requests_head->prev = request;
} else {
ctx->requests_tail = request;
}
ctx->requests_head = request;
/* Make sure we unlock before posting the semaphore so the rumble thread can run immediately */
SDL_HIDAPI_UnlockRumble();
SDL_SemPost(ctx->request_sem);
return size;
}
void SDL_HIDAPI_UnlockRumble(void)
{
SDL_HIDAPI_RumbleContext *ctx = &rumble_context;
SDL_UnlockMutex(ctx->lock);
}
int SDL_HIDAPI_SendRumble(SDL_HIDAPI_Device *device, const Uint8 *data, int size)
{
Uint8 *pending_data;
int *pending_size;
int maximum_size;
if (SDL_HIDAPI_LockRumble() < 0) {
return -1;
}
/* check if there is a pending request for the device and update it */
if (SDL_HIDAPI_GetPendingRumbleLocked(device, &pending_data, &pending_size, &maximum_size)) {
if (size > maximum_size) {
SDL_HIDAPI_UnlockRumble();
return SDL_SetError("Couldn't send rumble, size %d is greater than %d", size, maximum_size);
}
SDL_memcpy(pending_data, data, size);
*pending_size = size;
SDL_HIDAPI_UnlockRumble();
return size;
}
return SDL_HIDAPI_SendRumbleAndUnlock(device, data, size);
}
void SDL_HIDAPI_QuitRumble(void)
{
SDL_HIDAPI_RumbleContext *ctx = &rumble_context;
if (SDL_AtomicGet(&ctx->running)) {
SDL_HIDAPI_StopRumbleThread(ctx);
}
}
#endif /* SDL_JOYSTICK_HIDAPI */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,39 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_HIDAPI
/* Handle rumble on a separate thread so it doesn't block the application */
/* Advanced API */
int SDL_HIDAPI_LockRumble(void);
SDL_bool SDL_HIDAPI_GetPendingRumbleLocked(SDL_HIDAPI_Device *device, Uint8 **data, int **size, int *maximum_size);
int SDL_HIDAPI_SendRumbleAndUnlock(SDL_HIDAPI_Device *device, const Uint8 *data, int size);
void SDL_HIDAPI_UnlockRumble(void);
/* Simple API, will replace any pending rumble with the new data */
int SDL_HIDAPI_SendRumble(SDL_HIDAPI_Device *device, const Uint8 *data, int size);
void SDL_HIDAPI_QuitRumble(void);
#endif /* SDL_JOYSTICK_HIDAPI */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,331 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_HIDAPI
#include "SDL_hints.h"
#include "SDL_events.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "../SDL_sysjoystick.h"
#include "SDL_hidapijoystick_c.h"
#include "SDL_hidapi_rumble.h"
#ifdef SDL_JOYSTICK_HIDAPI_STADIA
/* Define this if you want to log all packets from the controller */
/*#define DEBUG_STADIA_PROTOCOL*/
enum
{
SDL_CONTROLLER_BUTTON_STADIA_SHARE = 15,
SDL_CONTROLLER_BUTTON_STADIA_GOOGLE_ASSISTANT,
SDL_CONTROLLER_NUM_STADIA_BUTTONS,
};
typedef struct {
Uint8 last_state[USB_PACKET_LENGTH];
} SDL_DriverStadia_Context;
static SDL_bool
HIDAPI_DriverStadia_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
{
return (type == SDL_CONTROLLER_TYPE_GOOGLE_STADIA) ? SDL_TRUE : SDL_FALSE;
}
static const char *
HIDAPI_DriverStadia_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
{
return "Google Stadia Controller";
}
static SDL_bool
HIDAPI_DriverStadia_InitDevice(SDL_HIDAPI_Device *device)
{
return HIDAPI_JoystickConnected(device, NULL);
}
static int
HIDAPI_DriverStadia_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
{
return -1;
}
static void
HIDAPI_DriverStadia_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
{
}
static SDL_bool
HIDAPI_DriverStadia_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
SDL_DriverStadia_Context *ctx;
ctx = (SDL_DriverStadia_Context *)SDL_calloc(1, sizeof(*ctx));
if (!ctx) {
SDL_OutOfMemory();
return SDL_FALSE;
}
device->dev = SDL_hid_open_path(device->path, 0);
if (!device->dev) {
SDL_SetError("Couldn't open %s", device->path);
SDL_free(ctx);
return SDL_FALSE;
}
device->context = ctx;
/* Initialize the joystick capabilities */
joystick->nbuttons = SDL_CONTROLLER_NUM_STADIA_BUTTONS;
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
return SDL_TRUE;
}
static int
HIDAPI_DriverStadia_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
Uint8 rumble_packet[] = { 0x05, 0x00, 0x00, 0x00, 0x00 };
rumble_packet[1] = (low_frequency_rumble & 0xFF);
rumble_packet[2] = (low_frequency_rumble >> 8);
rumble_packet[3] = (high_frequency_rumble & 0xFF);
rumble_packet[4] = (high_frequency_rumble >> 8);
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
return SDL_SetError("Couldn't send rumble packet");
}
return 0;
}
static int
HIDAPI_DriverStadia_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
return SDL_Unsupported();
}
static Uint32
HIDAPI_DriverStadia_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
return SDL_JOYCAP_RUMBLE;
}
static int
HIDAPI_DriverStadia_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static int
HIDAPI_DriverStadia_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static int
HIDAPI_DriverStadia_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
{
return SDL_Unsupported();
}
static void
HIDAPI_DriverStadia_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverStadia_Context *ctx, Uint8 *data, int size)
{
Sint16 axis;
// The format is the same but the original FW will send 10 bytes and January '21 FW update will send 11
if (size < 10 || data[0] != 0x03) {
/* We don't know how to handle this report */
return;
}
if (ctx->last_state[1] != data[1]) {
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
switch (data[1]) {
case 0:
dpad_up = SDL_TRUE;
break;
case 1:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
break;
case 2:
dpad_right = SDL_TRUE;
break;
case 3:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 4:
dpad_down = SDL_TRUE;
break;
case 5:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 6:
dpad_left = SDL_TRUE;
break;
case 7:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
break;
default:
break;
}
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
}
if (ctx->last_state[2] != data[2]) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_STADIA_SHARE, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_STADIA_GOOGLE_ASSISTANT, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
}
if (ctx->last_state[3] != data[3]) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
}
#define READ_STICK_AXIS(offset) \
(data[offset] == 0x80 ? 0 : \
(Sint16)HIDAPI_RemapVal((float)((int)data[offset] - 0x80), 0x01 - 0x80, 0xff - 0x80, SDL_MIN_SINT16, SDL_MAX_SINT16))
{
axis = READ_STICK_AXIS(4);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
axis = READ_STICK_AXIS(5);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
axis = READ_STICK_AXIS(6);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
axis = READ_STICK_AXIS(7);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
}
#undef READ_STICK_AXIS
#define READ_TRIGGER_AXIS(offset) \
(Sint16)(((int)data[offset] * 257) - 32768)
{
axis = READ_TRIGGER_AXIS(8);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
axis = READ_TRIGGER_AXIS(9);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
}
#undef READ_TRIGGER_AXIS
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
}
static SDL_bool
HIDAPI_DriverStadia_UpdateDevice(SDL_HIDAPI_Device *device)
{
SDL_DriverStadia_Context *ctx = (SDL_DriverStadia_Context *)device->context;
SDL_Joystick *joystick = NULL;
Uint8 data[USB_PACKET_LENGTH];
int size = 0;
if (device->num_joysticks > 0) {
joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
}
if (!joystick) {
return SDL_FALSE;
}
while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
#ifdef DEBUG_STADIA_PROTOCOL
HIDAPI_DumpPacket("Google Stadia packet: size = %d", data, size);
#endif
HIDAPI_DriverStadia_HandleStatePacket(joystick, ctx, data, size);
}
if (size < 0) {
/* Read error, device is disconnected */
HIDAPI_JoystickDisconnected(device, joystick->instance_id);
}
return (size >= 0);
}
static void
HIDAPI_DriverStadia_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
SDL_LockMutex(device->dev_lock);
{
if (device->dev) {
SDL_hid_close(device->dev);
device->dev = NULL;
}
SDL_free(device->context);
device->context = NULL;
}
SDL_UnlockMutex(device->dev_lock);
}
static void
HIDAPI_DriverStadia_FreeDevice(SDL_HIDAPI_Device *device)
{
}
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverStadia =
{
SDL_HINT_JOYSTICK_HIDAPI_STADIA,
SDL_TRUE,
SDL_TRUE,
HIDAPI_DriverStadia_IsSupportedDevice,
HIDAPI_DriverStadia_GetDeviceName,
HIDAPI_DriverStadia_InitDevice,
HIDAPI_DriverStadia_GetDevicePlayerIndex,
HIDAPI_DriverStadia_SetDevicePlayerIndex,
HIDAPI_DriverStadia_UpdateDevice,
HIDAPI_DriverStadia_OpenJoystick,
HIDAPI_DriverStadia_RumbleJoystick,
HIDAPI_DriverStadia_RumbleJoystickTriggers,
HIDAPI_DriverStadia_GetJoystickCapabilities,
HIDAPI_DriverStadia_SetJoystickLED,
HIDAPI_DriverStadia_SendJoystickEffect,
HIDAPI_DriverStadia_SetJoystickSensorsEnabled,
HIDAPI_DriverStadia_CloseJoystick,
HIDAPI_DriverStadia_FreeDevice,
};
#endif /* SDL_JOYSTICK_HIDAPI_STADIA */
#endif /* SDL_JOYSTICK_HIDAPI */
/* vi: set ts=4 sw=4 expandtab: */
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+175 -600
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -23,286 +23,135 @@
#ifdef SDL_JOYSTICK_HIDAPI
#include "SDL_hints.h"
#include "SDL_log.h"
#include "SDL_events.h"
#include "SDL_timer.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "../SDL_sysjoystick.h"
#include "SDL_hidapijoystick_c.h"
#include "SDL_hidapi_rumble.h"
#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
#ifdef __WIN32__
#define SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
/* This requires the Windows 10 SDK to build */
/*#define SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT*/
#endif
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
#include "../../core/windows/SDL_xinput.h"
#endif
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
#include "../../core/windows/SDL_windows.h"
#define COBJMACROS
#include "windows.gaming.input.h"
#endif
#define USB_PACKET_LENGTH 64
/* Define this if you want to log all packets from the controller */
/*#define DEBUG_XBOX_PROTOCOL*/
typedef struct {
Uint8 last_state[USB_PACKET_LENGTH];
Uint32 rumble_expiration;
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
SDL_bool xinput_enabled;
Uint8 xinput_slot;
#endif
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
SDL_bool coinitialized;
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *gamepad_statics;
__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration;
#endif
} SDL_DriverXbox360_Context;
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
static Uint8 xinput_slots;
static void
HIDAPI_DriverXbox360_MarkXInputSlotUsed(Uint8 xinput_slot)
{
if (xinput_slot != XUSER_INDEX_ANY) {
xinput_slots |= (0x01 << xinput_slot);
}
}
static void
HIDAPI_DriverXbox360_MarkXInputSlotFree(Uint8 xinput_slot)
{
if (xinput_slot != XUSER_INDEX_ANY) {
xinput_slots &= ~(0x01 << xinput_slot);
}
}
static SDL_bool
HIDAPI_DriverXbox360_MissingXInputSlot()
HIDAPI_DriverXbox360_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
{
return xinput_slots != 0x0F;
}
const int XB360W_IFACE_PROTOCOL = 129; /* Wireless */
static Uint8
HIDAPI_DriverXbox360_GuessXInputSlot(WORD wButtons)
{
DWORD user_index;
int match_count;
Uint8 match_slot;
if (!XINPUTGETSTATE) {
return XUSER_INDEX_ANY;
if (vendor_id == USB_VENDOR_NVIDIA) {
/* This is the NVIDIA Shield controller which doesn't talk Xbox controller protocol */
return SDL_FALSE;
}
match_count = 0;
for (user_index = 0; user_index < XUSER_MAX_COUNT; ++user_index) {
XINPUT_STATE_EX xinput_state;
if (XINPUTGETSTATE(user_index, &xinput_state) == ERROR_SUCCESS) {
if (xinput_state.Gamepad.wButtons == wButtons) {
++match_count;
match_slot = (Uint8)user_index;
}
}
if ((vendor_id == USB_VENDOR_MICROSOFT && (product_id == 0x0291 || product_id == 0x0719)) ||
(type == SDL_CONTROLLER_TYPE_XBOX360 && interface_protocol == XB360W_IFACE_PROTOCOL)) {
/* This is the wireless dongle, which talks a different protocol */
return SDL_FALSE;
}
if (match_count == 1) {
return match_slot;
if (interface_number > 0) {
/* This is the chatpad or other input interface, not the Xbox 360 interface */
return SDL_FALSE;
}
return XUSER_INDEX_ANY;
}
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
static void
HIDAPI_DriverXbox360_InitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
{
/* I think this takes care of RoInitialize() in a way that is compatible with the rest of SDL */
if (FAILED(WIN_CoInitialize())) {
return;
}
ctx->coinitialized = SDL_TRUE;
{
static const IID SDL_IID_IGamepadStatics = { 0x8BBCE529, 0xD49C, 0x39E9, { 0x95, 0x60, 0xE4, 0x7D, 0xDE, 0x96, 0xB7, 0xC8 } };
HRESULT hr;
HMODULE hModule = LoadLibraryA("combase.dll");
if (hModule != NULL) {
typedef HRESULT (WINAPI *WindowsCreateString_t)(PCNZWCH sourceString, UINT32 length, HSTRING* string);
typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string);
typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);
WindowsCreateString_t WindowsCreateStringFunc = (WindowsCreateString_t)GetProcAddress(hModule, "WindowsCreateString");
WindowsDeleteString_t WindowsDeleteStringFunc = (WindowsDeleteString_t)GetProcAddress(hModule, "WindowsDeleteString");
RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
if (WindowsCreateStringFunc && WindowsDeleteStringFunc && RoGetActivationFactoryFunc) {
LPTSTR pNamespace = L"Windows.Gaming.Input.Gamepad";
HSTRING hNamespaceString;
hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString);
if (SUCCEEDED(hr)) {
RoGetActivationFactoryFunc(hNamespaceString, &SDL_IID_IGamepadStatics, &ctx->gamepad_statics);
WindowsDeleteStringFunc(hNamespaceString);
}
}
FreeLibrary(hModule);
}
}
}
static Uint8
HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad)
{
HRESULT hr;
struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state;
Uint8 buttons = 0;
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(gamepad, &state);
if (SUCCEEDED(hr)) {
if (state.Buttons & GamepadButtons_A) {
buttons |= (1 << SDL_CONTROLLER_BUTTON_A);
}
if (state.Buttons & GamepadButtons_B) {
buttons |= (1 << SDL_CONTROLLER_BUTTON_B);
}
if (state.Buttons & GamepadButtons_X) {
buttons |= (1 << SDL_CONTROLLER_BUTTON_X);
}
if (state.Buttons & GamepadButtons_Y) {
buttons |= (1 << SDL_CONTROLLER_BUTTON_Y);
}
}
return buttons;
}
static void
HIDAPI_DriverXbox360_GuessGamepad(SDL_DriverXbox360_Context *ctx, Uint8 buttons)
{
HRESULT hr;
__FIVectorView_1_Windows__CGaming__CInput__CGamepad *gamepads;
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_get_Gamepads(ctx->gamepad_statics, &gamepads);
if (SUCCEEDED(hr)) {
unsigned int i, num_gamepads;
hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_get_Size(gamepads, &num_gamepads);
if (SUCCEEDED(hr)) {
int match_count;
unsigned int match_slot;
match_count = 0;
for (i = 0; i < num_gamepads; ++i) {
__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, i, &gamepad);
if (SUCCEEDED(hr)) {
Uint8 gamepad_buttons = HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(gamepad);
if (buttons == gamepad_buttons) {
++match_count;
match_slot = i;
}
__x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(gamepad);
}
}
if (match_count == 1) {
hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, match_slot, &ctx->gamepad);
if (SUCCEEDED(hr)) {
}
}
}
__FIVectorView_1_Windows__CGaming__CInput__CGamepad_Release(gamepads);
}
}
static void
HIDAPI_DriverXbox360_QuitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
{
if (ctx->gamepad_statics) {
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(ctx->gamepad_statics);
ctx->gamepad_statics = NULL;
}
if (ctx->gamepad) {
__x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(ctx->gamepad);
ctx->gamepad = NULL;
}
if (ctx->coinitialized) {
WIN_CoUninitialize();
ctx->coinitialized = SDL_FALSE;
}
}
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */
static SDL_bool
HIDAPI_DriverXbox360_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number)
{
#if defined(__MACOSX__) || defined(__WIN32__)
if (vendor_id == 0x045e && product_id == 0x028e && version == 1) {
if (vendor_id == USB_VENDOR_MICROSOFT && product_id == 0x028e && version == 1) {
/* This is the Steam Virtual Gamepad, which isn't supported by this driver */
return SDL_FALSE;
}
return SDL_IsJoystickXbox360(vendor_id, product_id) || SDL_IsJoystickXboxOne(vendor_id, product_id);
#endif
#if defined(__MACOSX__)
/* Wired Xbox One controllers are handled by this driver, interfacing with
the 360Controller driver available from:
https://github.com/360Controller/360Controller/releases
Bluetooth Xbox One controllers are handled by the SDL Xbox One driver
*/
if (SDL_IsJoystickBluetoothXboxOne(vendor_id, product_id)) {
return SDL_FALSE;
}
return (type == SDL_CONTROLLER_TYPE_XBOX360 || type == SDL_CONTROLLER_TYPE_XBOXONE) ? SDL_TRUE : SDL_FALSE;
#else
return SDL_IsJoystickXbox360(vendor_id, product_id);
return (type == SDL_CONTROLLER_TYPE_XBOX360) ? SDL_TRUE : SDL_FALSE;
#endif
}
static const char *
HIDAPI_DriverXbox360_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
{
return HIDAPI_XboxControllerName(vendor_id, product_id);
return NULL;
}
static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot)
static SDL_bool SetSlotLED(SDL_hid_device *dev, Uint8 slot)
{
const Uint8 led_packet[] = { 0x01, 0x03, (2 + slot) };
const SDL_bool blink = SDL_FALSE;
Uint8 mode = (blink ? 0x02 : 0x06) + slot;
Uint8 led_packet[] = { 0x01, 0x03, 0x00 };
if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {
led_packet[2] = mode;
if (SDL_hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {
return SDL_FALSE;
}
return SDL_TRUE;
}
static SDL_bool
HIDAPI_DriverXbox360_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
HIDAPI_DriverXbox360_InitDevice(SDL_HIDAPI_Device *device)
{
return HIDAPI_JoystickConnected(device, NULL);
}
static int
HIDAPI_DriverXbox360_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
{
return -1;
}
static void
HIDAPI_DriverXbox360_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
{
if (!device->dev) {
return;
}
if (player_index >= 0) {
SetSlotLED(device->dev, (player_index % 4));
}
}
static SDL_bool
HIDAPI_DriverXbox360_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
SDL_DriverXbox360_Context *ctx;
int player_index;
ctx = (SDL_DriverXbox360_Context *)SDL_calloc(1, sizeof(*ctx));
if (!ctx) {
SDL_OutOfMemory();
return SDL_FALSE;
}
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
ctx->xinput_enabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE);
if (ctx->xinput_enabled && WIN_LoadXInputDLL() < 0) {
ctx->xinput_enabled = SDL_FALSE;
device->dev = SDL_hid_open_path(device->path, 0);
if (!device->dev) {
SDL_SetError("Couldn't open %s", device->path);
SDL_free(ctx);
return SDL_FALSE;
}
ctx->xinput_slot = XUSER_INDEX_ANY;
#endif
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx);
#endif
*context = ctx;
device->context = ctx;
/* Set the controller LED */
SetSlotLED(dev, (joystick->instance_id % 4));
player_index = SDL_JoystickGetPlayerIndex(joystick);
if (player_index >= 0) {
SetSlotLED(device->dev, (player_index % 4));
}
/* Initialize the joystick capabilities */
joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
joystick->nbuttons = 15;
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
@@ -310,248 +159,77 @@ HIDAPI_DriverXbox360_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor
}
static int
HIDAPI_DriverXbox360_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
#ifdef __WIN32__
SDL_bool rumbled = SDL_FALSE;
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
if (!rumbled && ctx->gamepad) {
HRESULT hr;
ctx->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
ctx->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(ctx->gamepad, ctx->vibration);
if (SUCCEEDED(hr)) {
rumbled = SDL_TRUE;
}
}
#endif
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
if (!rumbled && ctx->xinput_slot != XUSER_INDEX_ANY) {
XINPUT_VIBRATION XVibration;
if (!XINPUTSETSTATE) {
return SDL_Unsupported();
}
XVibration.wLeftMotorSpeed = low_frequency_rumble;
XVibration.wRightMotorSpeed = high_frequency_rumble;
if (XINPUTSETSTATE(ctx->xinput_slot, &XVibration) == ERROR_SUCCESS) {
rumbled = SDL_TRUE;
} else {
return SDL_SetError("XInputSetState() failed");
}
}
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
#else /* !__WIN32__ */
#ifdef __MACOSX__
/* On Mac OS X the 360Controller driver uses this short report,
and we need to prefix it with a magic token so hidapi passes it through untouched
*/
Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 };
if (SDL_IsJoystickBluetoothXboxOne(device->vendor_id, device->product_id)) {
Uint8 rumble_packet[] = { 0x03, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00 };
rumble_packet[6+2] = (low_frequency_rumble >> 8);
rumble_packet[6+3] = (high_frequency_rumble >> 8);
rumble_packet[4] = (low_frequency_rumble >> 8);
rumble_packet[5] = (high_frequency_rumble >> 8);
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
return SDL_SetError("Couldn't send rumble packet");
}
} else {
/* On Mac OS X the 360Controller driver uses this short report,
and we need to prefix it with a magic token so hidapi passes it through untouched
*/
Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 };
rumble_packet[6+2] = (low_frequency_rumble >> 8);
rumble_packet[6+3] = (high_frequency_rumble >> 8);
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
return SDL_SetError("Couldn't send rumble packet");
}
}
#else
Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
rumble_packet[3] = (low_frequency_rumble >> 8);
rumble_packet[4] = (high_frequency_rumble >> 8);
#endif
if (hid_write(dev, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
return SDL_SetError("Couldn't send rumble packet");
}
#endif /* __WIN32__ */
if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
ctx->rumble_expiration = SDL_GetTicks() + duration_ms;
} else {
ctx->rumble_expiration = 0;
}
#endif
return 0;
}
#ifdef __WIN32__
/* This is the packet format for Xbox 360 and Xbox One controllers on Windows,
however with this interface there is no rumble support, no guide button,
and the left and right triggers are tied together as a single axis.
We use XInput and Windows.Gaming.Input to make up for these shortcomings.
*/
static void
HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
static int
HIDAPI_DriverXbox360_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
Sint16 axis;
SDL_bool has_trigger_data = SDL_FALSE;
if (ctx->last_state[10] != data[10]) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[10] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[10] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[10] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[10] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[10] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[10] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[10] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[10] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
}
if (ctx->last_state[11] != data[11]) {
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[11] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[11] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
switch (data[11] & 0x3C) {
case 4:
dpad_up = SDL_TRUE;
break;
case 8:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
break;
case 12:
dpad_right = SDL_TRUE;
break;
case 16:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 20:
dpad_down = SDL_TRUE;
break;
case 24:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 28:
dpad_left = SDL_TRUE;
break;
case 32:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
break;
default:
break;
}
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
}
axis = (int)*(Uint16*)(&data[0]) - 0x8000;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
axis = (int)*(Uint16*)(&data[2]) - 0x8000;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
axis = (int)*(Uint16*)(&data[4]) - 0x8000;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
axis = (int)*(Uint16*)(&data[6]) - 0x8000;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
if (ctx->gamepad_statics && !ctx->gamepad) {
Uint8 buttons = 0;
if (data[10] & 0x01) {
buttons |= (1 << SDL_CONTROLLER_BUTTON_A);
}
if (data[10] & 0x02) {
buttons |= (1 << SDL_CONTROLLER_BUTTON_B);
}
if (data[10] & 0x04) {
buttons |= (1 << SDL_CONTROLLER_BUTTON_X);
}
if (data[10] & 0x08) {
buttons |= (1 << SDL_CONTROLLER_BUTTON_Y);
}
if (buttons != 0) {
HIDAPI_DriverXbox360_GuessGamepad(ctx, buttons);
}
}
if (ctx->gamepad) {
HRESULT hr;
struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state;
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(ctx->gamepad, &state);
if (SUCCEEDED(hr)) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (state.Buttons & 0x40000000) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)(state.LeftTrigger * SDL_MAX_UINT16)) - 32768);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)(state.RightTrigger * SDL_MAX_UINT16)) - 32768);
has_trigger_data = SDL_TRUE;
}
}
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
if (ctx->xinput_enabled) {
if (ctx->xinput_slot == XUSER_INDEX_ANY && HIDAPI_DriverXbox360_MissingXInputSlot()) {
WORD wButtons = 0;
if (data[10] & 0x01) {
wButtons |= XINPUT_GAMEPAD_A;
}
if (data[10] & 0x02) {
wButtons |= XINPUT_GAMEPAD_B;
}
if (data[10] & 0x04) {
wButtons |= XINPUT_GAMEPAD_X;
}
if (data[10] & 0x08) {
wButtons |= XINPUT_GAMEPAD_Y;
}
if (wButtons != 0) {
Uint8 xinput_slot = HIDAPI_DriverXbox360_GuessXInputSlot(wButtons);
if (xinput_slot != XUSER_INDEX_ANY) {
HIDAPI_DriverXbox360_MarkXInputSlotUsed(xinput_slot);
ctx->xinput_slot = xinput_slot;
}
}
}
if (!has_trigger_data && ctx->xinput_slot != XUSER_INDEX_ANY) {
XINPUT_STATE_EX xinput_state;
if (XINPUTGETSTATE(ctx->xinput_slot, &xinput_state) == ERROR_SUCCESS) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (xinput_state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)xinput_state.Gamepad.bLeftTrigger * 257) - 32768);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)xinput_state.Gamepad.bRightTrigger * 257) - 32768);
has_trigger_data = SDL_TRUE;
}
}
}
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
if (!has_trigger_data) {
axis = (data[9] * 257) - 32768;
if (data[9] < 0x80) {
axis = -axis * 2 - 32769;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
} else if (data[9] > 0x80) {
axis = axis * 2 - 32767;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
} else {
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_MIN_SINT16);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_MIN_SINT16);
}
}
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
return SDL_Unsupported();
}
static Uint32
HIDAPI_DriverXbox360_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
/* Doesn't have an RGB LED, so don't return SDL_JOYCAP_LED here */
return SDL_JOYCAP_RUMBLE;
}
static int
HIDAPI_DriverXbox360_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static int
HIDAPI_DriverXbox360_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static int
HIDAPI_DriverXbox360_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
{
return SDL_Unsupported();
}
#else
static void
HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
{
Sint16 axis;
#ifdef __MACOSX__
@@ -602,182 +280,79 @@ HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev,
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
}
#endif /* __WIN32__ */
#ifdef __MACOSX__
static void
HIDAPI_DriverXboxOneS_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
{
Sint16 axis;
if (ctx->last_state[14] != data[14]) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[14] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[14] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[14] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
}
if (ctx->last_state[15] != data[15]) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[15] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[15] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[15] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
}
if (ctx->last_state[16] != data[16]) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[16] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
}
if (ctx->last_state[13] != data[13]) {
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
switch (data[13]) {
case 1:
dpad_up = SDL_TRUE;
break;
case 2:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
break;
case 3:
dpad_right = SDL_TRUE;
break;
case 4:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 5:
dpad_down = SDL_TRUE;
break;
case 6:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 7:
dpad_left = SDL_TRUE;
break;
case 8:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
break;
default:
break;
}
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
}
axis = (int)*(Uint16*)(&data[1]) - 0x8000;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
axis = (int)*(Uint16*)(&data[3]) - 0x8000;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
axis = (int)*(Uint16*)(&data[5]) - 0x8000;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
axis = (int)*(Uint16*)(&data[7]) - 0x8000;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
axis = ((int)*(Sint16*)(&data[9]) * 64) - 32768;
if (axis == 32704) {
axis = 32767;
}
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
axis = ((int)*(Sint16*)(&data[11]) * 64) - 32768;
if (axis == 32704) {
axis = 32767;
}
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
}
static void
HIDAPI_DriverXboxOneS_HandleGuidePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
{
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
}
#endif /* __MACOSX__ */
static SDL_bool
HIDAPI_DriverXbox360_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
HIDAPI_DriverXbox360_UpdateDevice(SDL_HIDAPI_Device *device)
{
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
SDL_Joystick *joystick = NULL;
Uint8 data[USB_PACKET_LENGTH];
int size;
int size = 0;
while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) {
#ifdef __WIN32__
HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size);
#else
switch (data[0]) {
case 0x00:
HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size);
break;
#ifdef __MACOSX__
case 0x01:
HIDAPI_DriverXboxOneS_HandleStatePacket(joystick, dev, ctx, data, size);
break;
case 0x02:
HIDAPI_DriverXboxOneS_HandleGuidePacket(joystick, dev, ctx, data, size);
break;
#endif
default:
#ifdef DEBUG_JOYSTICK
SDL_Log("Unknown Xbox 360 packet, size = %d\n", size);
SDL_Log("%.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x\n",
data[0], data[1], data[2], data[3], data[4], data[5], data[6], data[7],
data[8], data[9], data[10], data[11], data[12], data[13], data[14], data[15], data[16]);
#endif
break;
}
#endif /* __WIN32__ */
if (device->num_joysticks > 0) {
joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
}
if (!joystick) {
return SDL_FALSE;
}
if (ctx->rumble_expiration) {
Uint32 now = SDL_GetTicks();
if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) {
HIDAPI_DriverXbox360_Rumble(joystick, dev, context, 0, 0, 0);
while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
#ifdef DEBUG_XBOX_PROTOCOL
HIDAPI_DumpPacket("Xbox 360 packet: size = %d", data, size);
#endif
if (data[0] == 0x00) {
HIDAPI_DriverXbox360_HandleStatePacket(joystick, ctx, data, size);
}
}
if (size < 0) {
/* Read error, device is disconnected */
HIDAPI_JoystickDisconnected(device, joystick->instance_id);
}
return (size >= 0);
}
static void
HIDAPI_DriverXbox360_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
HIDAPI_DriverXbox360_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
#if defined(SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT) || defined(SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT)
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
#endif
SDL_LockMutex(device->dev_lock);
{
if (device->dev) {
SDL_hid_close(device->dev);
device->dev = NULL;
}
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
if (ctx->xinput_enabled) {
HIDAPI_DriverXbox360_MarkXInputSlotFree(ctx->xinput_slot);
WIN_UnloadXInputDLL();
SDL_free(device->context);
device->context = NULL;
}
#endif
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx);
#endif
SDL_free(context);
SDL_UnlockMutex(device->dev_lock);
}
static void
HIDAPI_DriverXbox360_FreeDevice(SDL_HIDAPI_Device *device)
{
}
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 =
{
SDL_HINT_JOYSTICK_HIDAPI_XBOX,
SDL_TRUE,
SDL_TRUE,
HIDAPI_DriverXbox360_IsSupportedDevice,
HIDAPI_DriverXbox360_GetDeviceName,
HIDAPI_DriverXbox360_Init,
HIDAPI_DriverXbox360_Rumble,
HIDAPI_DriverXbox360_Update,
HIDAPI_DriverXbox360_Quit
HIDAPI_DriverXbox360_InitDevice,
HIDAPI_DriverXbox360_GetDevicePlayerIndex,
HIDAPI_DriverXbox360_SetDevicePlayerIndex,
HIDAPI_DriverXbox360_UpdateDevice,
HIDAPI_DriverXbox360_OpenJoystick,
HIDAPI_DriverXbox360_RumbleJoystick,
HIDAPI_DriverXbox360_RumbleJoystickTriggers,
HIDAPI_DriverXbox360_GetJoystickCapabilities,
HIDAPI_DriverXbox360_SetJoystickLED,
HIDAPI_DriverXbox360_SendJoystickEffect,
HIDAPI_DriverXbox360_SetJoystickSensorsEnabled,
HIDAPI_DriverXbox360_CloseJoystick,
HIDAPI_DriverXbox360_FreeDevice,
};
#endif /* SDL_JOYSTICK_HIDAPI_XBOX360 */
@@ -0,0 +1,359 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_HIDAPI
#include "SDL_hints.h"
#include "SDL_events.h"
#include "SDL_timer.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "../SDL_sysjoystick.h"
#include "SDL_hidapijoystick_c.h"
#include "SDL_hidapi_rumble.h"
#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
/* Define this if you want to log all packets from the controller */
/*#define DEBUG_XBOX_PROTOCOL*/
typedef struct {
SDL_bool connected;
Uint8 last_state[USB_PACKET_LENGTH];
} SDL_DriverXbox360W_Context;
static SDL_bool
HIDAPI_DriverXbox360W_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
{
const int XB360W_IFACE_PROTOCOL = 129; /* Wireless */
if ((vendor_id == USB_VENDOR_MICROSOFT && (product_id == 0x0291 || product_id == 0x02a9 || product_id == 0x0719) && interface_protocol == 0) ||
(type == SDL_CONTROLLER_TYPE_XBOX360 && interface_protocol == XB360W_IFACE_PROTOCOL)) {
return SDL_TRUE;
}
return SDL_FALSE;
}
static const char *
HIDAPI_DriverXbox360W_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
{
return "Xbox 360 Wireless Controller";
}
static SDL_bool SetSlotLED(SDL_hid_device *dev, Uint8 slot)
{
const SDL_bool blink = SDL_FALSE;
Uint8 mode = (blink ? 0x02 : 0x06) + slot;
Uint8 led_packet[] = { 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
led_packet[3] = 0x40 + (mode % 0x0e);
if (SDL_hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {
return SDL_FALSE;
}
return SDL_TRUE;
}
static void
UpdatePowerLevel(SDL_Joystick *joystick, Uint8 level)
{
float normalized_level = (float)level / 255.0f;
if (normalized_level <= 0.05f) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY;
} else if (normalized_level <= 0.20f) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW;
} else if (normalized_level <= 0.70f) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM;
} else {
joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
}
}
static SDL_bool
HIDAPI_DriverXbox360W_InitDevice(SDL_HIDAPI_Device *device)
{
SDL_DriverXbox360W_Context *ctx;
/* Requests controller presence information from the wireless dongle */
const Uint8 init_packet[] = { 0x08, 0x00, 0x0F, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
ctx = (SDL_DriverXbox360W_Context *)SDL_calloc(1, sizeof(*ctx));
if (!ctx) {
SDL_OutOfMemory();
return SDL_FALSE;
}
device->dev = SDL_hid_open_path(device->path, 0);
if (!device->dev) {
SDL_free(ctx);
SDL_SetError("Couldn't open %s", device->path);
return SDL_FALSE;
}
device->context = ctx;
if (SDL_hid_write(device->dev, init_packet, sizeof(init_packet)) != sizeof(init_packet)) {
SDL_SetError("Couldn't write init packet");
return SDL_FALSE;
}
return SDL_TRUE;
}
static int
HIDAPI_DriverXbox360W_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
{
return -1;
}
static void
HIDAPI_DriverXbox360W_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
{
if (!device->dev) {
return;
}
if (player_index >= 0) {
SetSlotLED(device->dev, (player_index % 4));
}
}
static SDL_bool
HIDAPI_DriverXbox360W_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
SDL_DriverXbox360W_Context *ctx = (SDL_DriverXbox360W_Context *)device->context;
SDL_zeroa(ctx->last_state);
/* Initialize the joystick capabilities */
joystick->nbuttons = 15;
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN;
return SDL_TRUE;
}
static int
HIDAPI_DriverXbox360W_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
Uint8 rumble_packet[] = { 0x00, 0x01, 0x0f, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
rumble_packet[5] = (low_frequency_rumble >> 8);
rumble_packet[6] = (high_frequency_rumble >> 8);
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
return SDL_SetError("Couldn't send rumble packet");
}
return 0;
}
static int
HIDAPI_DriverXbox360W_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
return SDL_Unsupported();
}
static Uint32
HIDAPI_DriverXbox360W_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
/* Doesn't have an RGB LED, so don't return SDL_JOYCAP_LED here */
return SDL_JOYCAP_RUMBLE;
}
static int
HIDAPI_DriverXbox360W_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static int
HIDAPI_DriverXbox360W_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static int
HIDAPI_DriverXbox360W_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
{
return SDL_Unsupported();
}
static void
HIDAPI_DriverXbox360W_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_device *dev, SDL_DriverXbox360W_Context *ctx, Uint8 *data, int size)
{
Sint16 axis;
const SDL_bool invert_y_axes = SDL_TRUE;
if (ctx->last_state[2] != data[2]) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
}
if (ctx->last_state[3] != data[3]) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
}
axis = ((int)data[4] * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
axis = ((int)data[5] * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
axis = *(Sint16*)(&data[6]);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
axis = *(Sint16*)(&data[8]);
if (invert_y_axes) {
axis = ~axis;
}
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
axis = *(Sint16*)(&data[10]);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
axis = *(Sint16*)(&data[12]);
if (invert_y_axes) {
axis = ~axis;
}
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
}
static SDL_bool
HIDAPI_DriverXbox360W_UpdateDevice(SDL_HIDAPI_Device *device)
{
SDL_DriverXbox360W_Context *ctx = (SDL_DriverXbox360W_Context *)device->context;
SDL_Joystick *joystick = NULL;
Uint8 data[USB_PACKET_LENGTH];
int size;
if (device->num_joysticks > 0) {
joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
}
while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
#ifdef DEBUG_XBOX_PROTOCOL
HIDAPI_DumpPacket("Xbox 360 wireless packet: size = %d", data, size);
#endif
if (size == 2 && data[0] == 0x08) {
SDL_bool connected = (data[1] & 0x80) ? SDL_TRUE : SDL_FALSE;
#ifdef DEBUG_JOYSTICK
SDL_Log("Connected = %s\n", connected ? "TRUE" : "FALSE");
#endif
if (connected != ctx->connected) {
ctx->connected = connected;
if (connected) {
SDL_JoystickID joystickID;
HIDAPI_JoystickConnected(device, &joystickID);
} else if (device->num_joysticks > 0) {
HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
}
}
} else if (size == 29 && data[0] == 0x00 && data[1] == 0x0f && data[2] == 0x00 && data[3] == 0xf0) {
/* Serial number is data[7-13] */
#ifdef DEBUG_JOYSTICK
SDL_Log("Battery status (initial): %d\n", data[17]);
#endif
if (joystick) {
UpdatePowerLevel(joystick, data[17]);
}
} else if (size == 29 && data[0] == 0x00 && data[1] == 0x00 && data[2] == 0x00 && data[3] == 0x13) {
#ifdef DEBUG_JOYSTICK
SDL_Log("Battery status: %d\n", data[4]);
#endif
if (joystick) {
UpdatePowerLevel(joystick, data[4]);
}
} else if (size == 29 && data[0] == 0x00 && (data[1] & 0x01) == 0x01) {
if (joystick) {
HIDAPI_DriverXbox360W_HandleStatePacket(joystick, device->dev, ctx, data+4, size-4);
}
}
}
if (joystick) {
if (size < 0) {
/* Read error, device is disconnected */
HIDAPI_JoystickDisconnected(device, joystick->instance_id);
}
}
return (size >= 0);
}
static void
HIDAPI_DriverXbox360W_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
}
static void
HIDAPI_DriverXbox360W_FreeDevice(SDL_HIDAPI_Device *device)
{
SDL_LockMutex(device->dev_lock);
{
SDL_hid_close(device->dev);
device->dev = NULL;
SDL_free(device->context);
device->context = NULL;
}
SDL_UnlockMutex(device->dev_lock);
}
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360W =
{
SDL_HINT_JOYSTICK_HIDAPI_XBOX,
SDL_TRUE,
SDL_TRUE,
HIDAPI_DriverXbox360W_IsSupportedDevice,
HIDAPI_DriverXbox360W_GetDeviceName,
HIDAPI_DriverXbox360W_InitDevice,
HIDAPI_DriverXbox360W_GetDevicePlayerIndex,
HIDAPI_DriverXbox360W_SetDevicePlayerIndex,
HIDAPI_DriverXbox360W_UpdateDevice,
HIDAPI_DriverXbox360W_OpenJoystick,
HIDAPI_DriverXbox360W_RumbleJoystick,
HIDAPI_DriverXbox360W_RumbleJoystickTriggers,
HIDAPI_DriverXbox360W_GetJoystickCapabilities,
HIDAPI_DriverXbox360W_SetJoystickLED,
HIDAPI_DriverXbox360W_SendJoystickEffect,
HIDAPI_DriverXbox360W_SetJoystickSensorsEnabled,
HIDAPI_DriverXbox360W_CloseJoystick,
HIDAPI_DriverXbox360W_FreeDevice,
};
#endif /* SDL_JOYSTICK_HIDAPI_XBOX360 */
#endif /* SDL_JOYSTICK_HIDAPI */
/* vi: set ts=4 sw=4 expandtab: */
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -23,51 +23,116 @@
#ifndef SDL_JOYSTICK_HIDAPI_H
#define SDL_JOYSTICK_HIDAPI_H
#include "../../hidapi/hidapi/hidapi.h"
#include "SDL_atomic.h"
#include "SDL_mutex.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "SDL_hidapi.h"
#include "../usb_ids.h"
/* This is the full set of HIDAPI drivers available */
#define SDL_JOYSTICK_HIDAPI_GAMECUBE
#define SDL_JOYSTICK_HIDAPI_LUNA
#define SDL_JOYSTICK_HIDAPI_PS4
#define SDL_JOYSTICK_HIDAPI_PS5
#define SDL_JOYSTICK_HIDAPI_STADIA
#define SDL_JOYSTICK_HIDAPI_SWITCH
#define SDL_JOYSTICK_HIDAPI_XBOX360
#define SDL_JOYSTICK_HIDAPI_XBOXONE
#ifdef __WINDOWS__
/* On Windows, Xbox One controllers are handled by the Xbox 360 driver */
#undef SDL_JOYSTICK_HIDAPI_XBOXONE
/* It turns out HIDAPI for Xbox controllers doesn't allow background input */
#undef SDL_JOYSTICK_HIDAPI_XBOX360
#if defined(__IPHONEOS__) || defined(__TVOS__) || defined(__ANDROID__)
/* Very basic Steam Controller support on mobile devices */
#define SDL_JOYSTICK_HIDAPI_STEAM
#endif
#ifdef __MACOSX__
/* On Mac OS X, Xbox One controllers are handled by the Xbox 360 driver */
#undef SDL_JOYSTICK_HIDAPI_XBOXONE
#endif
/* The maximum size of a USB packet for HID devices */
#define USB_PACKET_LENGTH 64
/* Forward declaration */
struct _SDL_HIDAPI_DeviceDriver;
typedef struct _SDL_HIDAPI_Device
{
char *name;
char *path;
Uint16 vendor_id;
Uint16 product_id;
Uint16 version;
char *serial;
SDL_JoystickGUID guid;
int interface_number; /* Available on Windows and Linux */
int interface_class;
int interface_subclass;
int interface_protocol;
Uint16 usage_page; /* Available on Windows and Mac OS X */
Uint16 usage; /* Available on Windows and Mac OS X */
struct _SDL_HIDAPI_DeviceDriver *driver;
void *context;
SDL_mutex *dev_lock;
SDL_hid_device *dev;
SDL_atomic_t rumble_pending;
int num_joysticks;
SDL_JoystickID *joysticks;
/* Used during scanning for device changes */
SDL_bool seen;
/* Used to flag that the device is being updated */
SDL_bool updating;
struct _SDL_HIDAPI_Device *next;
} SDL_HIDAPI_Device;
typedef struct _SDL_HIDAPI_DeviceDriver
{
const char *hint;
SDL_bool enabled;
SDL_bool (*IsSupportedDevice)(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number);
SDL_bool enabled_default;
SDL_bool (*IsSupportedDevice)(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol);
const char *(*GetDeviceName)(Uint16 vendor_id, Uint16 product_id);
SDL_bool (*Init)(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context);
int (*Rumble)(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
SDL_bool (*Update)(SDL_Joystick *joystick, hid_device *dev, void *context);
void (*Quit)(SDL_Joystick *joystick, hid_device *dev, void *context);
SDL_bool (*InitDevice)(SDL_HIDAPI_Device *device);
int (*GetDevicePlayerIndex)(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id);
void (*SetDevicePlayerIndex)(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index);
SDL_bool (*UpdateDevice)(SDL_HIDAPI_Device *device);
SDL_bool (*OpenJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
int (*RumbleJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
int (*RumbleJoystickTriggers)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble);
Uint32 (*GetJoystickCapabilities)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
int (*SetJoystickLED)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
int (*SendJoystickEffect)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size);
int (*SetJoystickSensorsEnabled)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled);
void (*CloseJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
void (*FreeDevice)(SDL_HIDAPI_Device *device);
} SDL_HIDAPI_DeviceDriver;
/* HIDAPI device support */
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverLuna;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS5;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverStadia;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360W;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne;
/* Return true if a HID device is present and supported as a joystick */
extern SDL_bool HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version);
/* Return true if a HID device is present and supported as a joystick of the given type */
extern SDL_bool HIDAPI_IsDeviceTypePresent(SDL_GameControllerType type);
/* Return the name of an Xbox 360 or Xbox One controller */
extern const char *HIDAPI_XboxControllerName(Uint16 vendor_id, Uint16 product_id);
/* Return true if a HID device is present and supported as a joystick */
extern SDL_bool HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name);
extern void HIDAPI_UpdateDevices(void);
extern SDL_bool HIDAPI_JoystickConnected(SDL_HIDAPI_Device *device, SDL_JoystickID *pJoystickID);
extern void HIDAPI_JoystickDisconnected(SDL_HIDAPI_Device *device, SDL_JoystickID joystickID);
extern void HIDAPI_DumpPacket(const char *prefix, Uint8 *data, int size);
extern float HIDAPI_RemapVal(float val, float val_min, float val_max, float output_min, float output_max);
#endif /* SDL_JOYSTICK_HIDAPI_H */
@@ -0,0 +1,499 @@
/*
Simple DirectMedia Layer
Copyright (C) 2021 Valve Corporation
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _CONTROLLER_CONSTANTS_
#define _CONTROLLER_CONSTANTS_
#include "controller_structs.h"
#ifdef __cplusplus
extern "C" {
#endif
#define FEATURE_REPORT_SIZE 64
#define VALVE_USB_VID 0x28DE
// Frame update rate (in ms).
#define FAST_SCAN_INTERVAL 6
#define SLOW_SCAN_INTERVAL 9
// Contains each of the USB PIDs for Valve controllers (only add to this enum and never change the order)
enum ValveControllerPID
{
BASTILLE_PID = 0x2202,
CHELL_PID = 0x1101,
D0G_PID = 0x1102,
ELI_PID = 0x1103,
FREEMAN_PID = 0x1104,
D0G_BLE_PID = 0x1105,
D0G_BLE2_PID = 0x1106,
D0GGLE_PID = 0x1142,
};
// This enum contains all of the messages exchanged between the host and the target (only add to this enum and never change the order)
enum FeatureReportMessageIDs
{
ID_SET_DIGITAL_MAPPINGS = 0x80,
ID_CLEAR_DIGITAL_MAPPINGS = 0x81,
ID_GET_DIGITAL_MAPPINGS = 0x82,
ID_GET_ATTRIBUTES_VALUES = 0x83,
ID_GET_ATTRIBUTE_LABEL = 0x84,
ID_SET_DEFAULT_DIGITAL_MAPPINGS = 0x85,
ID_FACTORY_RESET = 0x86,
ID_SET_SETTINGS_VALUES = 0x87,
ID_CLEAR_SETTINGS_VALUES = 0x88,
ID_GET_SETTINGS_VALUES = 0x89,
ID_GET_SETTING_LABEL = 0x8A,
ID_GET_SETTINGS_MAXS = 0x8B,
ID_GET_SETTINGS_DEFAULTS = 0x8C,
ID_SET_CONTROLLER_MODE = 0x8D,
ID_LOAD_DEFAULT_SETTINGS = 0x8E,
ID_TRIGGER_HAPTIC_PULSE = 0x8F,
ID_TURN_OFF_CONTROLLER = 0x9F,
ID_GET_DEVICE_INFO = 0xA1,
ID_CALIBRATE_TRACKPADS = 0xA7,
ID_RESERVED_0 = 0xA8,
ID_SET_SERIAL_NUMBER = 0xA9,
ID_GET_TRACKPAD_CALIBRATION = 0xAA,
ID_GET_TRACKPAD_FACTORY_CALIBRATION = 0xAB,
ID_GET_TRACKPAD_RAW_DATA = 0xAC,
ID_ENABLE_PAIRING = 0xAD,
ID_GET_STRING_ATTRIBUTE = 0xAE,
ID_RADIO_ERASE_RECORDS = 0xAF,
ID_RADIO_WRITE_RECORD = 0xB0,
ID_SET_DONGLE_SETTING = 0xB1,
ID_DONGLE_DISCONNECT_DEVICE = 0xB2,
ID_DONGLE_COMMIT_DEVICE = 0xB3,
ID_DONGLE_GET_WIRELESS_STATE = 0xB4,
ID_CALIBRATE_GYRO = 0xB5,
ID_PLAY_AUDIO = 0xB6,
ID_AUDIO_UPDATE_START = 0xB7,
ID_AUDIO_UPDATE_DATA = 0xB8,
ID_AUDIO_UPDATE_COMPLETE = 0xB9,
ID_GET_CHIPID = 0xBA,
ID_CALIBRATE_JOYSTICK = 0xBF,
ID_CALIBRATE_ANALOG_TRIGGERS = 0xC0,
ID_SET_AUDIO_MAPPING = 0xC1,
ID_CHECK_GYRO_FW_LOAD = 0xC2,
ID_CALIBRATE_ANALOG = 0xC3,
ID_DONGLE_GET_CONNECTED_SLOTS = 0xC4,
};
// Enumeration of all wireless dongle events
typedef enum WirelessEventTypes
{
WIRELESS_EVENT_DISCONNECT = 1,
WIRELESS_EVENT_CONNECT = 2,
WIRELESS_EVENT_PAIR = 3,
} EWirelessEventType;
// Enumeration of generic digital inputs - not all of these will be supported on all controllers (only add to this enum and never change the order)
typedef enum
{
IO_DIGITAL_BUTTON_NONE = -1,
IO_DIGITAL_BUTTON_RIGHT_TRIGGER,
IO_DIGITAL_BUTTON_LEFT_TRIGGER,
IO_DIGITAL_BUTTON_1,
IO_DIGITAL_BUTTON_Y=IO_DIGITAL_BUTTON_1,
IO_DIGITAL_BUTTON_2,
IO_DIGITAL_BUTTON_B=IO_DIGITAL_BUTTON_2,
IO_DIGITAL_BUTTON_3,
IO_DIGITAL_BUTTON_X=IO_DIGITAL_BUTTON_3,
IO_DIGITAL_BUTTON_4,
IO_DIGITAL_BUTTON_A=IO_DIGITAL_BUTTON_4,
IO_DIGITAL_BUTTON_RIGHT_BUMPER,
IO_DIGITAL_BUTTON_LEFT_BUMPER,
IO_DIGITAL_BUTTON_LEFT_JOYSTICK_CLICK,
IO_DIGITAL_BUTTON_ESCAPE,
IO_DIGITAL_BUTTON_STEAM,
IO_DIGITAL_BUTTON_MENU,
IO_DIGITAL_STICK_UP,
IO_DIGITAL_STICK_DOWN,
IO_DIGITAL_STICK_LEFT,
IO_DIGITAL_STICK_RIGHT,
IO_DIGITAL_TOUCH_1,
IO_DIGITAL_BUTTON_UP=IO_DIGITAL_TOUCH_1,
IO_DIGITAL_TOUCH_2,
IO_DIGITAL_BUTTON_RIGHT=IO_DIGITAL_TOUCH_2,
IO_DIGITAL_TOUCH_3,
IO_DIGITAL_BUTTON_LEFT=IO_DIGITAL_TOUCH_3,
IO_DIGITAL_TOUCH_4,
IO_DIGITAL_BUTTON_DOWN=IO_DIGITAL_TOUCH_4,
IO_DIGITAL_BUTTON_BACK_LEFT,
IO_DIGITAL_BUTTON_BACK_RIGHT,
IO_DIGITAL_LEFT_TRACKPAD_N,
IO_DIGITAL_LEFT_TRACKPAD_NE,
IO_DIGITAL_LEFT_TRACKPAD_E,
IO_DIGITAL_LEFT_TRACKPAD_SE,
IO_DIGITAL_LEFT_TRACKPAD_S,
IO_DIGITAL_LEFT_TRACKPAD_SW,
IO_DIGITAL_LEFT_TRACKPAD_W,
IO_DIGITAL_LEFT_TRACKPAD_NW,
IO_DIGITAL_RIGHT_TRACKPAD_N,
IO_DIGITAL_RIGHT_TRACKPAD_NE,
IO_DIGITAL_RIGHT_TRACKPAD_E,
IO_DIGITAL_RIGHT_TRACKPAD_SE,
IO_DIGITAL_RIGHT_TRACKPAD_S,
IO_DIGITAL_RIGHT_TRACKPAD_SW,
IO_DIGITAL_RIGHT_TRACKPAD_W,
IO_DIGITAL_RIGHT_TRACKPAD_NW,
IO_DIGITAL_LEFT_TRACKPAD_DOUBLE_TAP,
IO_DIGITAL_RIGHT_TRACKPAD_DOUBLE_TAP,
IO_DIGITAL_LEFT_TRACKPAD_OUTER_RADIUS,
IO_DIGITAL_RIGHT_TRACKPAD_OUTER_RADIUS,
IO_DIGITAL_LEFT_TRACKPAD_CLICK,
IO_DIGITAL_RIGHT_TRACKPAD_CLICK,
IO_DIGITAL_BATTERY_LOW,
IO_DIGITAL_LEFT_TRIGGER_THRESHOLD,
IO_DIGITAL_RIGHT_TRIGGER_THRESHOLD,
IO_DIGITAL_BUTTON_BACK_LEFT2,
IO_DIGITAL_BUTTON_BACK_RIGHT2,
IO_DIGITAL_BUTTON_ALWAYS_ON,
IO_DIGITAL_BUTTON_ANCILLARY_1,
IO_DIGITAL_BUTTON_MACRO_0,
IO_DIGITAL_BUTTON_MACRO_1,
IO_DIGITAL_BUTTON_MACRO_2,
IO_DIGITAL_BUTTON_MACRO_3,
IO_DIGITAL_BUTTON_MACRO_4,
IO_DIGITAL_BUTTON_MACRO_5,
IO_DIGITAL_BUTTON_MACRO_6,
IO_DIGITAL_BUTTON_MACRO_7,
IO_DIGITAL_BUTTON_MACRO_1FINGER,
IO_DIGITAL_BUTTON_MACRO_2FINGER,
IO_DIGITAL_COUNT
} DigitalIO ;
// Enumeration of generic analog inputs - not all of these will be supported on all controllers (only add to this enum and never change the order)
typedef enum
{
IO_ANALOG_LEFT_STICK_X,
IO_ANALOG_LEFT_STICK_Y,
IO_ANALOG_RIGHT_STICK_X,
IO_ANALOG_RIGHT_STICK_Y,
IO_ANALOG_LEFT_TRIGGER,
IO_ANALOG_RIGHT_TRIGGER,
IO_MOUSE1_X,
IO_MOUSE1_Y,
IO_MOUSE1_Z,
IO_ACCEL_X,
IO_ACCEL_Y,
IO_ACCEL_Z,
IO_GYRO_X,
IO_GYRO_Y,
IO_GYRO_Z,
IO_GYRO_QUAT_W,
IO_GYRO_QUAT_X,
IO_GYRO_QUAT_Y,
IO_GYRO_QUAT_Z,
IO_GYRO_STEERING_VEC,
IO_RAW_TRIGGER_LEFT,
IO_RAW_TRIGGER_RIGHT,
IO_RAW_JOYSTICK_X,
IO_RAW_JOYSTICK_Y,
IO_GYRO_TILT_VEC,
IO_ANALOG_COUNT
} AnalogIO;
// Contains list of all types of devices that the controller emulates (only add to this enum and never change the order)
enum DeviceTypes
{
DEVICE_KEYBOARD,
DEVICE_MOUSE,
DEVICE_GAMEPAD,
DEVICE_MODE_ADJUST,
DEVICE_COUNT
};
// Scan codes for HID keyboards
enum HIDKeyboardKeys
{
KEY_INVALID,
KEY_FIRST = 0x04,
KEY_A = KEY_FIRST, KEY_B, KEY_C, KEY_D, KEY_E, KEY_F, KEY_G, KEY_H, KEY_I, KEY_J, KEY_K, KEY_L,
KEY_M, KEY_N, KEY_O, KEY_P, KEY_Q, KEY_R, KEY_S, KEY_T, KEY_U, KEY_V, KEY_W, KEY_X, KEY_Y, KEY_Z, KEY_1, KEY_2,
KEY_3, KEY_4, KEY_5, KEY_6, KEY_7, KEY_8, KEY_9, KEY_0, KEY_RETURN, KEY_ESCAPE, KEY_BACKSPACE, KEY_TAB, KEY_SPACE, KEY_DASH, KEY_EQUALS, KEY_LEFT_BRACKET,
KEY_RIGHT_BRACKET, KEY_BACKSLASH, KEY_UNUSED1, KEY_SEMICOLON, KEY_SINGLE_QUOTE, KEY_BACK_TICK, KEY_COMMA, KEY_PERIOD, KEY_FORWARD_SLASH, KEY_CAPSLOCK, KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6,
KEY_F7, KEY_F8, KEY_F9, KEY_F10, KEY_F11, KEY_F12, KEY_PRINT_SCREEN, KEY_SCROLL_LOCK, KEY_BREAK, KEY_INSERT, KEY_HOME, KEY_PAGE_UP, KEY_DELETE, KEY_END, KEY_PAGE_DOWN, KEY_RIGHT_ARROW,
KEY_LEFT_ARROW, KEY_DOWN_ARROW, KEY_UP_ARROW, KEY_NUM_LOCK, KEY_KEYPAD_FORWARD_SLASH, KEY_KEYPAD_ASTERISK, KEY_KEYPAD_DASH, KEY_KEYPAD_PLUS, KEY_KEYPAD_ENTER, KEY_KEYPAD_1, KEY_KEYPAD_2, KEY_KEYPAD_3, KEY_KEYPAD_4, KEY_KEYPAD_5, KEY_KEYPAD_6, KEY_KEYPAD_7,
KEY_KEYPAD_8, KEY_KEYPAD_9, KEY_KEYPAD_0, KEY_KEYPAD_PERIOD,
KEY_LALT,
KEY_LSHIFT,
KEY_LWIN,
KEY_LCONTROL,
KEY_RALT,
KEY_RSHIFT,
KEY_RWIN,
KEY_RCONTROL,
KEY_VOLUP,
KEY_VOLDOWN,
KEY_MUTE,
KEY_PLAY,
KEY_STOP,
KEY_NEXT,
KEY_PREV,
KEY_LAST = KEY_PREV
};
enum ModifierMasks
{
KEY_LCONTROL_MASK = (1<<0),
KEY_LSHIFT_MASK = (1<<1),
KEY_LALT_MASK = (1<<2),
KEY_LWIN_MASK = (1<<3),
KEY_RCONTROL_MASK = (1<<4),
KEY_RSHIFT_MASK = (1<<5),
KEY_RALT_MASK = (1<<6),
KEY_RWIN_MASK = (1<<7)
};
// Standard mouse buttons as specified in the HID mouse spec
enum MouseButtons
{
MOUSE_BTN_LEFT,
MOUSE_BTN_RIGHT,
MOUSE_BTN_MIDDLE,
MOUSE_BTN_BACK,
MOUSE_BTN_FORWARD,
MOUSE_SCROLL_UP,
MOUSE_SCROLL_DOWN,
MOUSE_BTN_COUNT
};
// Gamepad buttons
enum GamepadButtons
{
GAMEPAD_BTN_TRIGGER_LEFT=1,
GAMEPAD_BTN_TRIGGER_RIGHT,
GAMEPAD_BTN_A,
GAMEPAD_BTN_B,
GAMEPAD_BTN_Y,
GAMEPAD_BTN_X,
GAMEPAD_BTN_SHOULDER_LEFT,
GAMEPAD_BTN_SHOULDER_RIGHT,
GAMEPAD_BTN_LEFT_JOYSTICK,
GAMEPAD_BTN_RIGHT_JOYSTICK,
GAMEPAD_BTN_START,
GAMEPAD_BTN_SELECT,
GAMEPAD_BTN_STEAM,
GAMEPAD_BTN_DPAD_UP,
GAMEPAD_BTN_DPAD_DOWN,
GAMEPAD_BTN_DPAD_LEFT,
GAMEPAD_BTN_DPAD_RIGHT,
GAMEPAD_BTN_LSTICK_UP,
GAMEPAD_BTN_LSTICK_DOWN,
GAMEPAD_BTN_LSTICK_LEFT,
GAMEPAD_BTN_LSTICK_RIGHT,
GAMEPAD_BTN_RSTICK_UP,
GAMEPAD_BTN_RSTICK_DOWN,
GAMEPAD_BTN_RSTICK_LEFT,
GAMEPAD_BTN_RSTICK_RIGHT,
GAMEPAD_BTN_COUNT
};
// Mode adjust
enum ModeAdjustModes
{
MODE_ADJUST_SENSITITY=1,
MODE_ADJUST_LEFT_PAD_SECONDARY_MODE,
MODE_ADJUST_RIGHT_PAD_SECONDARY_MODE,
MODE_ADJUST_COUNT
};
// Read-only attributes of controllers (only add to this enum and never change the order)
typedef enum
{
ATTRIB_UNIQUE_ID,
ATTRIB_PRODUCT_ID,
ATTRIB_PRODUCT_REVISON, // deprecated
ATTRIB_CAPABILITIES = ATTRIB_PRODUCT_REVISON, // intentional aliasing
ATTRIB_FIRMWARE_VERSION, // deprecated
ATTRIB_FIRMWARE_BUILD_TIME,
ATTRIB_RADIO_FIRMWARE_BUILD_TIME,
ATTRIB_RADIO_DEVICE_ID0,
ATTRIB_RADIO_DEVICE_ID1,
ATTRIB_DONGLE_FIRMWARE_BUILD_TIME,
ATTRIB_BOARD_REVISION,
ATTRIB_BOOTLOADER_BUILD_TIME,
ATTRIB_CONNECTION_INTERVAL_IN_US,
ATTRIB_COUNT
} ControllerAttributes;
// Read-only string attributes of controllers (only add to this enum and never change the order)
typedef enum
{
ATTRIB_STR_BOARD_SERIAL,
ATTRIB_STR_UNIT_SERIAL,
ATTRIB_STR_COUNT
} ControllerStringAttributes;
typedef enum
{
STATUS_CODE_NORMAL,
STATUS_CODE_CRITICAL_BATTERY,
STATUS_CODE_GYRO_INIT_ERROR,
} ControllerStatusEventCodes;
typedef enum
{
STATUS_STATE_LOW_BATTERY=0,
} ControllerStatusStateFlags;
typedef enum {
TRACKPAD_ABSOLUTE_MOUSE,
TRACKPAD_RELATIVE_MOUSE,
TRACKPAD_DPAD_FOUR_WAY_DISCRETE,
TRACKPAD_DPAD_FOUR_WAY_OVERLAP,
TRACKPAD_DPAD_EIGHT_WAY,
TRACKPAD_RADIAL_MODE,
TRACKPAD_ABSOLUTE_DPAD,
TRACKPAD_NONE,
TRACKPAD_GESTURE_KEYBOARD,
TRACKPAD_NUM_MODES
} TrackpadDPadMode;
// Read-write controller settings (only add to this enum and never change the order)
typedef enum
{
SETTING_MOUSE_SENSITIVITY,
SETTING_MOUSE_ACCELERATION,
SETTING_TRACKBALL_ROTATION_ANGLE,
SETTING_HAPTIC_INTENSITY,
SETTING_LEFT_GAMEPAD_STICK_ENABLED,
SETTING_RIGHT_GAMEPAD_STICK_ENABLED,
SETTING_USB_DEBUG_MODE,
SETTING_LEFT_TRACKPAD_MODE,
SETTING_RIGHT_TRACKPAD_MODE,
SETTING_MOUSE_POINTER_ENABLED,
SETTING_DPAD_DEADZONE,
SETTING_MINIMUM_MOMENTUM_VEL,
SETTING_MOMENTUM_DECAY_AMMOUNT,
SETTING_TRACKPAD_RELATIVE_MODE_TICKS_PER_PIXEL,
SETTING_HAPTIC_INCREMENT,
SETTING_DPAD_ANGLE_SIN,
SETTING_DPAD_ANGLE_COS,
SETTING_MOMENTUM_VERTICAL_DIVISOR,
SETTING_MOMENTUM_MAXIMUM_VELOCITY,
SETTING_TRACKPAD_Z_ON,
SETTING_TRACKPAD_Z_OFF,
SETTING_SENSITIVY_SCALE_AMMOUNT,
SETTING_LEFT_TRACKPAD_SECONDARY_MODE,
SETTING_RIGHT_TRACKPAD_SECONDARY_MODE,
SETTING_SMOOTH_ABSOLUTE_MOUSE,
SETTING_STEAMBUTTON_POWEROFF_TIME,
SETTING_UNUSED_1,
SETTING_TRACKPAD_OUTER_RADIUS,
SETTING_TRACKPAD_Z_ON_LEFT,
SETTING_TRACKPAD_Z_OFF_LEFT,
SETTING_TRACKPAD_OUTER_SPIN_VEL,
SETTING_TRACKPAD_OUTER_SPIN_RADIUS,
SETTING_TRACKPAD_OUTER_SPIN_HORIZONTAL_ONLY,
SETTING_TRACKPAD_RELATIVE_MODE_DEADZONE,
SETTING_TRACKPAD_RELATIVE_MODE_MAX_VEL,
SETTING_TRACKPAD_RELATIVE_MODE_INVERT_Y,
SETTING_TRACKPAD_DOUBLE_TAP_BEEP_ENABLED,
SETTING_TRACKPAD_DOUBLE_TAP_BEEP_PERIOD,
SETTING_TRACKPAD_DOUBLE_TAP_BEEP_COUNT,
SETTING_TRACKPAD_OUTER_RADIUS_RELEASE_ON_TRANSITION,
SETTING_RADIAL_MODE_ANGLE,
SETTING_HAPTIC_INTENSITY_MOUSE_MODE,
SETTING_LEFT_DPAD_REQUIRES_CLICK,
SETTING_RIGHT_DPAD_REQUIRES_CLICK,
SETTING_LED_BASELINE_BRIGHTNESS,
SETTING_LED_USER_BRIGHTNESS,
SETTING_ENABLE_RAW_JOYSTICK,
SETTING_ENABLE_FAST_SCAN,
SETTING_GYRO_MODE,
SETTING_WIRELESS_PACKET_VERSION,
SETTING_SLEEP_INACTIVITY_TIMEOUT,
SETTING_COUNT,
// This is a special setting value use for callbacks and should not be set/get explicitly.
SETTING_ALL=0xFF
} ControllerSettings;
typedef enum
{
SETTING_DEFAULT,
SETTING_MIN,
SETTING_MAX,
SETTING_DEFAULTMINMAXCOUNT
} SettingDefaultMinMax;
// Bitmask that define which IMU features to enable.
typedef enum
{
SETTING_GYRO_MODE_OFF = 0x0000,
SETTING_GYRO_MODE_STEERING = 0x0001,
SETTING_GYRO_MODE_TILT = 0x0002,
SETTING_GYRO_MODE_SEND_ORIENTATION = 0x0004,
SETTING_GYRO_MODE_SEND_RAW_ACCEL = 0x0008,
SETTING_GYRO_MODE_SEND_RAW_GYRO = 0x0010,
} SettingGyroMode;
// Bitmask for haptic pulse flags
typedef enum
{
HAPTIC_PULSE_NORMAL = 0x0000,
HAPTIC_PULSE_HIGH_PRIORITY = 0x0001,
HAPTIC_PULSE_VERY_HIGH_PRIORITY = 0x0002,
} SettingHapticPulseFlags;
typedef struct
{
// default,min,max in this array in that order
short defaultminmax[SETTING_DEFAULTMINMAXCOUNT];
} SettingValueRange_t;
// below is from controller_constants.c which should be compiled into any code that uses this
extern const SettingValueRange_t g_DefaultSettingValues[SETTING_COUNT];
// Read-write settings for dongle (only add to this enum and never change the order)
typedef enum
{
DONGLE_SETTING_MOUSE_KEYBOARD_ENABLED,
DONGLE_SETTING_COUNT,
} DongleSettings;
typedef enum
{
AUDIO_STARTUP = 0,
AUDIO_SHUTDOWN = 1,
AUDIO_PAIR = 2,
AUDIO_PAIR_SUCCESS = 3,
AUDIO_IDENTIFY = 4,
AUDIO_LIZARDMODE = 5,
AUDIO_NORMALMODE = 6,
AUDIO_MAX_SLOT = 15
} ControllerAudio;
#ifdef __cplusplus
}
#endif
#endif // _CONTROLLER_CONSTANTS_H
@@ -0,0 +1,307 @@
/*
Simple DirectMedia Layer
Copyright (C) 2020 Valve Corporation
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _CONTROLLER_STRUCTS_
#define _CONTROLLER_STRUCTS_
#pragma pack(1)
#define HID_FEATURE_REPORT_BYTES 64
// Header for all host <==> target messages
typedef struct
{
unsigned char type;
unsigned char length;
} FeatureReportHeader;
// Generic controller attribute structure
typedef struct
{
unsigned char attributeTag;
uint32_t attributeValue;
} ControllerAttribute;
// Generic controller settings structure
typedef struct
{
ControllerAttribute attributes[ ( HID_FEATURE_REPORT_BYTES - sizeof( FeatureReportHeader ) ) / sizeof( ControllerAttribute ) ];
} MsgGetAttributes;
// This is the only message struct that application code should use to interact with feature request messages. Any new
// messages should be added to the union. The structures defined here should correspond to the ones defined in
// ValveDeviceCore.cpp.
//
typedef struct
{
FeatureReportHeader header;
union
{
MsgGetAttributes getAttributes;
} payload;
} FeatureReportMsg;
// Roll this version forward anytime that you are breaking compatibility of existing
// message types within ValveInReport_t or the header itself. Hopefully this should
// be super rare and instead you shoudl just add new message payloads to the union,
// or just add fields to the end of existing payload structs which is expected to be
// safe in all code consuming these as they should just consume/copy upto the prior size
// they were aware of when processing.
#define k_ValveInReportMsgVersion 0x01
typedef enum
{
ID_CONTROLLER_STATE = 1,
ID_CONTROLLER_DEBUG = 2,
ID_CONTROLLER_WIRELESS = 3,
ID_CONTROLLER_STATUS = 4,
ID_CONTROLLER_DEBUG2 = 5,
ID_CONTROLLER_SECONDARY_STATE = 6,
ID_CONTROLLER_BLE_STATE = 7,
ID_CONTROLLER_MSG_COUNT
} ValveInReportMessageIDs;
typedef struct
{
unsigned short unReportVersion;
unsigned char ucType;
unsigned char ucLength;
} ValveInReportHeader_t;
// State payload
typedef struct
{
// If packet num matches that on your prior call, then the controller state hasn't been changed since
// your last call and there is no need to process it
uint32 unPacketNum;
// Button bitmask and trigger data.
union
{
uint64 ulButtons;
struct
{
unsigned char _pad0[3];
unsigned char nLeft;
unsigned char nRight;
unsigned char _pad1[3];
} Triggers;
} ButtonTriggerData;
// Left pad coordinates
short sLeftPadX;
short sLeftPadY;
// Right pad coordinates
short sRightPadX;
short sRightPadY;
// This is redundant, packed above, but still sent over wired
unsigned short sTriggerL;
unsigned short sTriggerR;
// FIXME figure out a way to grab this stuff over wireless
short sAccelX;
short sAccelY;
short sAccelZ;
short sGyroX;
short sGyroY;
short sGyroZ;
short sGyroQuatW;
short sGyroQuatX;
short sGyroQuatY;
short sGyroQuatZ;
} ValveControllerStatePacket_t;
// BLE State payload this has to be re-formatted from the normal state because BLE controller shows up as
//a HID device and we don't want to send all the optional parts of the message. Keep in sync with struct above.
typedef struct
{
// If packet num matches that on your prior call, then the controller state hasn't been changed since
// your last call and there is no need to process it
uint32 unPacketNum;
// Button bitmask and trigger data.
union
{
uint64 ulButtons;
struct
{
unsigned char _pad0[3];
unsigned char nLeft;
unsigned char nRight;
unsigned char _pad1[3];
} Triggers;
} ButtonTriggerData;
// Left pad coordinates
short sLeftPadX;
short sLeftPadY;
// Right pad coordinates
short sRightPadX;
short sRightPadY;
//This mimcs how the dongle reconstitutes HID packets, there will be 0-4 shorts depending on gyro mode
unsigned char ucGyroDataType; //TODO could maybe find some unused bits in the button field for this info (is only 2bits)
short sGyro[4];
} ValveControllerBLEStatePacket_t;
// Define a payload for reporting debug information
typedef struct
{
// Left pad coordinates
short sLeftPadX;
short sLeftPadY;
// Right pad coordinates
short sRightPadX;
short sRightPadY;
// Left mouse deltas
short sLeftPadMouseDX;
short sLeftPadMouseDY;
// Right mouse deltas
short sRightPadMouseDX;
short sRightPadMouseDY;
// Left mouse filtered deltas
short sLeftPadMouseFilteredDX;
short sLeftPadMouseFilteredDY;
// Right mouse filtered deltas
short sRightPadMouseFilteredDX;
short sRightPadMouseFilteredDY;
// Pad Z values
unsigned char ucLeftZ;
unsigned char ucRightZ;
// FingerPresent
unsigned char ucLeftFingerPresent;
unsigned char ucRightFingerPresent;
// Timestamps
unsigned char ucLeftTimestamp;
unsigned char ucRightTimestamp;
// Double tap state
unsigned char ucLeftTapState;
unsigned char ucRightTapState;
unsigned int unDigitalIOStates0;
unsigned int unDigitalIOStates1;
} ValveControllerDebugPacket_t;
typedef struct
{
unsigned char ucPadNum;
unsigned char ucPad[3]; // need Data to be word aligned
short Data[20];
unsigned short unNoise;
} ValveControllerTrackpadImage_t;
typedef struct
{
unsigned char ucPadNum;
unsigned char ucOffset;
unsigned char ucPad[2]; // need Data to be word aligned
short rgData[28];
} ValveControllerRawTrackpadImage_t;
// Payload for wireless metadata
typedef struct
{
unsigned char ucEventType;
} SteamControllerWirelessEvent_t;
typedef struct
{
// Current packet number.
unsigned int unPacketNum;
// Event codes and state information.
unsigned short sEventCode;
unsigned short unStateFlags;
// Current battery voltage (mV).
unsigned short sBatteryVoltage;
// Current battery level (0-100).
unsigned char ucBatteryLevel;
} SteamControllerStatusEvent_t;
typedef struct
{
ValveInReportHeader_t header;
union
{
ValveControllerStatePacket_t controllerState;
ValveControllerBLEStatePacket_t controllerBLEState;
ValveControllerDebugPacket_t debugState;
ValveControllerTrackpadImage_t padImage;
ValveControllerRawTrackpadImage_t rawPadImage;
SteamControllerWirelessEvent_t wirelessEvent;
SteamControllerStatusEvent_t statusEvent;
} payload;
} ValveInReport_t;
// Enumeration for BLE packet protocol
enum EBLEPacketReportNums
{
// Skipping past 2-3 because they are escape characters in Uart protocol
k_EBLEReportState = 4,
k_EBLEReportStatus = 5,
};
// Enumeration of data chunks in BLE state packets
enum EBLEOptionDataChunksBitmask
{
// First byte uppper nibble
k_EBLEButtonChunk1 = 0x10,
k_EBLEButtonChunk2 = 0x20,
k_EBLEButtonChunk3 = 0x40,
k_EBLELeftJoystickChunk = 0x80,
// Second full byte
k_EBLELeftTrackpadChunk = 0x100,
k_EBLERightTrackpadChunk = 0x200,
k_EBLEIMUAccelChunk = 0x400,
k_EBLEIMUGyroChunk = 0x800,
k_EBLEIMUQuatChunk = 0x1000,
};
#pragma pack()
#endif // _CONTROLLER_STRUCTS
File diff suppressed because it is too large Load Diff
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -34,6 +34,8 @@ typedef struct joystick_hwdata
SDL_bool remote;
GCController __unsafe_unretained *controller;
void *rumble;
SDL_bool uses_pause_handler;
int num_pause_presses;
Uint32 pause_button_down_time;
@@ -45,6 +47,10 @@ typedef struct joystick_hwdata
int naxes;
int nbuttons;
int nhats;
Uint32 button_mask;
SDL_bool has_dualshock_touchpad;
SDL_bool has_xbox_paddles;
SDL_bool has_xbox_share_button;
struct joystick_hwdata *next;
} joystick_hwdata;
@@ -1,734 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
/* This is the iOS implementation of the SDL joystick API */
#include "SDL_sysjoystick_c.h"
/* needed for SDL_IPHONE_MAX_GFORCE macro */
#include "SDL_config_iphoneos.h"
#include "SDL_assert.h"
#include "SDL_events.h"
#include "SDL_joystick.h"
#include "SDL_hints.h"
#include "SDL_stdinc.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
#if !SDL_EVENTS_DISABLED
#include "../../events/SDL_events_c.h"
#endif
#if !TARGET_OS_TV
#import <CoreMotion/CoreMotion.h>
#endif
#ifdef SDL_JOYSTICK_MFI
#import <GameController/GameController.h>
static id connectObserver = nil;
static id disconnectObserver = nil;
#endif /* SDL_JOYSTICK_MFI */
#if !TARGET_OS_TV
static const char *accelerometerName = "iOS Accelerometer";
static CMMotionManager *motionManager = nil;
#endif /* !TARGET_OS_TV */
static SDL_JoystickDeviceItem *deviceList = NULL;
static int numjoysticks = 0;
int SDL_AppleTVRemoteOpenedAsJoystick = 0;
static SDL_JoystickDeviceItem *
GetDeviceForIndex(int device_index)
{
SDL_JoystickDeviceItem *device = deviceList;
int i = 0;
while (i < device_index) {
if (device == NULL) {
return NULL;
}
device = device->next;
i++;
}
return device;
}
static void
IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controller)
{
#ifdef SDL_JOYSTICK_MFI
const Uint16 VENDOR_APPLE = 0x05AC;
Uint16 *guid16 = (Uint16 *)device->guid.data;
Uint16 vendor = 0;
Uint16 product = 0;
Uint16 version = 0;
Uint8 subtype = 0;
const char *name = NULL;
/* Explicitly retain the controller because SDL_JoystickDeviceItem is a
* struct, and ARC doesn't work with structs. */
device->controller = (__bridge GCController *) CFBridgingRetain(controller);
if (controller.vendorName) {
name = controller.vendorName.UTF8String;
}
if (!name) {
name = "MFi Gamepad";
}
device->name = SDL_strdup(name);
if (controller.extendedGamepad) {
vendor = VENDOR_APPLE;
product = 1;
subtype = 1;
device->naxes = 6; /* 2 thumbsticks and 2 triggers */
device->nhats = 1; /* d-pad */
device->nbuttons = 7; /* ABXY, shoulder buttons, pause button */
} else if (controller.gamepad) {
vendor = VENDOR_APPLE;
product = 2;
subtype = 2;
device->naxes = 0; /* no traditional analog inputs */
device->nhats = 1; /* d-pad */
device->nbuttons = 7; /* ABXY, shoulder buttons, pause button */
}
#if TARGET_OS_TV
else if (controller.microGamepad) {
vendor = VENDOR_APPLE;
product = 3;
subtype = 3;
device->naxes = 2; /* treat the touch surface as two axes */
device->nhats = 0; /* apparently the touch surface-as-dpad is buggy */
device->nbuttons = 3; /* AX, pause button */
controller.microGamepad.allowsRotation = SDL_GetHintBoolean(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION, SDL_FALSE);
}
#endif /* TARGET_OS_TV */
/* We only need 16 bits for each of these; space them out to fill 128. */
/* Byteswap so devices get same GUID on little/big endian platforms. */
*guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_BLUETOOTH);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(vendor);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(product);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(version);
*guid16++ = 0;
/* Note that this is an MFI controller and what subtype it is */
device->guid.data[14] = 'm';
device->guid.data[15] = subtype;
/* This will be set when the first button press of the controller is
* detected. */
controller.playerIndex = -1;
#endif /* SDL_JOYSTICK_MFI */
}
static void
IOS_AddJoystickDevice(GCController *controller, SDL_bool accelerometer)
{
SDL_JoystickDeviceItem *device = deviceList;
#if TARGET_OS_TV
if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, SDL_TRUE)) {
/* Ignore devices that aren't actually controllers (e.g. remotes), they'll be handled as keyboard input */
if (controller && !controller.extendedGamepad && !controller.gamepad && controller.microGamepad) {
return;
}
}
#endif
while (device != NULL) {
if (device->controller == controller) {
return;
}
device = device->next;
}
device = (SDL_JoystickDeviceItem *) SDL_calloc(1, sizeof(SDL_JoystickDeviceItem));
if (device == NULL) {
return;
}
device->accelerometer = accelerometer;
device->instance_id = SDL_GetNextJoystickInstanceID();
if (accelerometer) {
#if TARGET_OS_TV
SDL_free(device);
return;
#else
device->name = SDL_strdup(accelerometerName);
device->naxes = 3; /* Device acceleration in the x, y, and z axes. */
device->nhats = 0;
device->nbuttons = 0;
/* Use the accelerometer name as a GUID. */
SDL_memcpy(&device->guid.data, device->name, SDL_min(sizeof(SDL_JoystickGUID), SDL_strlen(device->name)));
#endif /* TARGET_OS_TV */
} else if (controller) {
IOS_AddMFIJoystickDevice(device, controller);
}
if (deviceList == NULL) {
deviceList = device;
} else {
SDL_JoystickDeviceItem *lastdevice = deviceList;
while (lastdevice->next != NULL) {
lastdevice = lastdevice->next;
}
lastdevice->next = device;
}
++numjoysticks;
SDL_PrivateJoystickAdded(device->instance_id);
}
static SDL_JoystickDeviceItem *
IOS_RemoveJoystickDevice(SDL_JoystickDeviceItem *device)
{
SDL_JoystickDeviceItem *prev = NULL;
SDL_JoystickDeviceItem *next = NULL;
SDL_JoystickDeviceItem *item = deviceList;
if (device == NULL) {
return NULL;
}
next = device->next;
while (item != NULL) {
if (item == device) {
break;
}
prev = item;
item = item->next;
}
/* Unlink the device item from the device list. */
if (prev) {
prev->next = device->next;
} else if (device == deviceList) {
deviceList = device->next;
}
if (device->joystick) {
device->joystick->hwdata = NULL;
}
#ifdef SDL_JOYSTICK_MFI
@autoreleasepool {
if (device->controller) {
/* The controller was explicitly retained in the struct, so it
* should be explicitly released before freeing the struct. */
GCController *controller = CFBridgingRelease((__bridge CFTypeRef)(device->controller));
controller.controllerPausedHandler = nil;
device->controller = nil;
}
}
#endif /* SDL_JOYSTICK_MFI */
--numjoysticks;
SDL_PrivateJoystickRemoved(device->instance_id);
SDL_free(device->name);
SDL_free(device);
return next;
}
#if TARGET_OS_TV
static void SDLCALL
SDL_AppleTVRemoteRotationHintChanged(void *udata, const char *name, const char *oldValue, const char *newValue)
{
BOOL allowRotation = newValue != NULL && *newValue != '0';
@autoreleasepool {
for (GCController *controller in [GCController controllers]) {
if (controller.microGamepad) {
controller.microGamepad.allowsRotation = allowRotation;
}
}
}
}
#endif /* TARGET_OS_TV */
static int
IOS_JoystickInit(void)
{
@autoreleasepool {
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
#if !TARGET_OS_TV
if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) {
/* Default behavior, accelerometer as joystick */
IOS_AddJoystickDevice(nil, SDL_TRUE);
}
#endif /* !TARGET_OS_TV */
#ifdef SDL_JOYSTICK_MFI
/* GameController.framework was added in iOS 7. */
if (![GCController class]) {
return 0;
}
for (GCController *controller in [GCController controllers]) {
IOS_AddJoystickDevice(controller, SDL_FALSE);
}
#if TARGET_OS_TV
SDL_AddHintCallback(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION,
SDL_AppleTVRemoteRotationHintChanged, NULL);
#endif /* TARGET_OS_TV */
connectObserver = [center addObserverForName:GCControllerDidConnectNotification
object:nil
queue:nil
usingBlock:^(NSNotification *note) {
GCController *controller = note.object;
IOS_AddJoystickDevice(controller, SDL_FALSE);
}];
disconnectObserver = [center addObserverForName:GCControllerDidDisconnectNotification
object:nil
queue:nil
usingBlock:^(NSNotification *note) {
GCController *controller = note.object;
SDL_JoystickDeviceItem *device = deviceList;
while (device != NULL) {
if (device->controller == controller) {
IOS_RemoveJoystickDevice(device);
break;
}
device = device->next;
}
}];
#endif /* SDL_JOYSTICK_MFI */
}
return 0;
}
static int
IOS_JoystickGetCount(void)
{
return numjoysticks;
}
static void
IOS_JoystickDetect(void)
{
}
static const char *
IOS_JoystickGetDeviceName(int device_index)
{
SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
return device ? device->name : "Unknown";
}
static int
IOS_JoystickGetDevicePlayerIndex(int device_index)
{
return -1;
}
static SDL_JoystickGUID
IOS_JoystickGetDeviceGUID( int device_index )
{
SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
SDL_JoystickGUID guid;
if (device) {
guid = device->guid;
} else {
SDL_zero(guid);
}
return guid;
}
static SDL_JoystickID
IOS_JoystickGetDeviceInstanceID(int device_index)
{
SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
return device ? device->instance_id : -1;
}
static int
IOS_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
if (device == NULL) {
return SDL_SetError("Could not open Joystick: no hardware device for the specified index");
}
joystick->hwdata = device;
joystick->instance_id = device->instance_id;
joystick->naxes = device->naxes;
joystick->nhats = device->nhats;
joystick->nbuttons = device->nbuttons;
joystick->nballs = 0;
device->joystick = joystick;
@autoreleasepool {
if (device->accelerometer) {
#if !TARGET_OS_TV
if (motionManager == nil) {
motionManager = [[CMMotionManager alloc] init];
}
/* Shorter times between updates can significantly increase CPU usage. */
motionManager.accelerometerUpdateInterval = 0.1;
[motionManager startAccelerometerUpdates];
#endif /* !TARGET_OS_TV */
} else {
#ifdef SDL_JOYSTICK_MFI
GCController *controller = device->controller;
controller.controllerPausedHandler = ^(GCController *c) {
if (joystick->hwdata) {
++joystick->hwdata->num_pause_presses;
}
};
#endif /* SDL_JOYSTICK_MFI */
}
}
if (device->remote) {
++SDL_AppleTVRemoteOpenedAsJoystick;
}
return 0;
}
static void
IOS_AccelerometerUpdate(SDL_Joystick * joystick)
{
#if !TARGET_OS_TV
const float maxgforce = SDL_IPHONE_MAX_GFORCE;
const SInt16 maxsint16 = 0x7FFF;
CMAcceleration accel;
@autoreleasepool {
if (!motionManager.isAccelerometerActive) {
return;
}
accel = motionManager.accelerometerData.acceleration;
}
/*
Convert accelerometer data from floating point to Sint16, which is what
the joystick system expects.
To do the conversion, the data is first clamped onto the interval
[-SDL_IPHONE_MAX_G_FORCE, SDL_IPHONE_MAX_G_FORCE], then the data is multiplied
by MAX_SINT16 so that it is mapped to the full range of an Sint16.
You can customize the clamped range of this function by modifying the
SDL_IPHONE_MAX_GFORCE macro in SDL_config_iphoneos.h.
Once converted to Sint16, the accelerometer data no longer has coherent
units. You can convert the data back to units of g-force by multiplying
it in your application's code by SDL_IPHONE_MAX_GFORCE / 0x7FFF.
*/
/* clamp the data */
accel.x = SDL_min(SDL_max(accel.x, -maxgforce), maxgforce);
accel.y = SDL_min(SDL_max(accel.y, -maxgforce), maxgforce);
accel.z = SDL_min(SDL_max(accel.z, -maxgforce), maxgforce);
/* pass in data mapped to range of SInt16 */
SDL_PrivateJoystickAxis(joystick, 0, (accel.x / maxgforce) * maxsint16);
SDL_PrivateJoystickAxis(joystick, 1, -(accel.y / maxgforce) * maxsint16);
SDL_PrivateJoystickAxis(joystick, 2, (accel.z / maxgforce) * maxsint16);
#endif /* !TARGET_OS_TV */
}
#ifdef SDL_JOYSTICK_MFI
static Uint8
IOS_MFIJoystickHatStateForDPad(GCControllerDirectionPad *dpad)
{
Uint8 hat = 0;
if (dpad.up.isPressed) {
hat |= SDL_HAT_UP;
} else if (dpad.down.isPressed) {
hat |= SDL_HAT_DOWN;
}
if (dpad.left.isPressed) {
hat |= SDL_HAT_LEFT;
} else if (dpad.right.isPressed) {
hat |= SDL_HAT_RIGHT;
}
if (hat == 0) {
return SDL_HAT_CENTERED;
}
return hat;
}
#endif
static void
IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
{
#if SDL_JOYSTICK_MFI
@autoreleasepool {
GCController *controller = joystick->hwdata->controller;
Uint8 hatstate = SDL_HAT_CENTERED;
int i;
int updateplayerindex = 0;
if (controller.extendedGamepad) {
GCExtendedGamepad *gamepad = controller.extendedGamepad;
/* Axis order matches the XInput Windows mappings. */
Sint16 axes[] = {
(Sint16) (gamepad.leftThumbstick.xAxis.value * 32767),
(Sint16) (gamepad.leftThumbstick.yAxis.value * -32767),
(Sint16) ((gamepad.leftTrigger.value * 65535) - 32768),
(Sint16) (gamepad.rightThumbstick.xAxis.value * 32767),
(Sint16) (gamepad.rightThumbstick.yAxis.value * -32767),
(Sint16) ((gamepad.rightTrigger.value * 65535) - 32768),
};
/* Button order matches the XInput Windows mappings. */
Uint8 buttons[] = {
gamepad.buttonA.isPressed, gamepad.buttonB.isPressed,
gamepad.buttonX.isPressed, gamepad.buttonY.isPressed,
gamepad.leftShoulder.isPressed,
gamepad.rightShoulder.isPressed,
};
hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad);
for (i = 0; i < SDL_arraysize(axes); i++) {
/* The triggers (axes 2 and 5) are resting at -32768 but SDL
* initializes its values to 0. We only want to make sure the
* player index is up to date if the user actually moves an axis. */
if ((i != 2 && i != 5) || axes[i] != -32768) {
updateplayerindex |= (joystick->axes[i].value != axes[i]);
}
SDL_PrivateJoystickAxis(joystick, i, axes[i]);
}
for (i = 0; i < SDL_arraysize(buttons); i++) {
updateplayerindex |= (joystick->buttons[i] != buttons[i]);
SDL_PrivateJoystickButton(joystick, i, buttons[i]);
}
} else if (controller.gamepad) {
GCGamepad *gamepad = controller.gamepad;
/* Button order matches the XInput Windows mappings. */
Uint8 buttons[] = {
gamepad.buttonA.isPressed, gamepad.buttonB.isPressed,
gamepad.buttonX.isPressed, gamepad.buttonY.isPressed,
gamepad.leftShoulder.isPressed,
gamepad.rightShoulder.isPressed,
};
hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad);
for (i = 0; i < SDL_arraysize(buttons); i++) {
updateplayerindex |= (joystick->buttons[i] != buttons[i]);
SDL_PrivateJoystickButton(joystick, i, buttons[i]);
}
}
#if TARGET_OS_TV
else if (controller.microGamepad) {
GCMicroGamepad *gamepad = controller.microGamepad;
Sint16 axes[] = {
(Sint16) (gamepad.dpad.xAxis.value * 32767),
(Sint16) (gamepad.dpad.yAxis.value * -32767),
};
for (i = 0; i < SDL_arraysize(axes); i++) {
updateplayerindex |= (joystick->axes[i].value != axes[i]);
SDL_PrivateJoystickAxis(joystick, i, axes[i]);
}
Uint8 buttons[] = {
gamepad.buttonA.isPressed,
gamepad.buttonX.isPressed,
};
for (i = 0; i < SDL_arraysize(buttons); i++) {
updateplayerindex |= (joystick->buttons[i] != buttons[i]);
SDL_PrivateJoystickButton(joystick, i, buttons[i]);
}
}
#endif /* TARGET_OS_TV */
if (joystick->nhats > 0) {
updateplayerindex |= (joystick->hats[0] != hatstate);
SDL_PrivateJoystickHat(joystick, 0, hatstate);
}
for (i = 0; i < joystick->hwdata->num_pause_presses; i++) {
const Uint8 pausebutton = joystick->nbuttons - 1; /* The pause button is always last. */
SDL_PrivateJoystickButton(joystick, pausebutton, SDL_PRESSED);
SDL_PrivateJoystickButton(joystick, pausebutton, SDL_RELEASED);
updateplayerindex = YES;
}
joystick->hwdata->num_pause_presses = 0;
if (updateplayerindex && controller.playerIndex == -1) {
BOOL usedPlayerIndexSlots[4] = {NO, NO, NO, NO};
/* Find the player index of all other connected controllers. */
for (GCController *c in [GCController controllers]) {
if (c != controller && c.playerIndex >= 0) {
usedPlayerIndexSlots[c.playerIndex] = YES;
}
}
/* Set this controller's player index to the first unused index.
* FIXME: This logic isn't great... but SDL doesn't expose this
* concept in its external API, so we don't have much to go on. */
for (i = 0; i < SDL_arraysize(usedPlayerIndexSlots); i++) {
if (!usedPlayerIndexSlots[i]) {
controller.playerIndex = i;
break;
}
}
}
}
#endif /* SDL_JOYSTICK_MFI */
}
static int
IOS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
return SDL_Unsupported();
}
static void
IOS_JoystickUpdate(SDL_Joystick * joystick)
{
SDL_JoystickDeviceItem *device = joystick->hwdata;
if (device == NULL) {
return;
}
if (device->accelerometer) {
IOS_AccelerometerUpdate(joystick);
} else if (device->controller) {
IOS_MFIJoystickUpdate(joystick);
}
}
static void
IOS_JoystickClose(SDL_Joystick * joystick)
{
SDL_JoystickDeviceItem *device = joystick->hwdata;
if (device == NULL) {
return;
}
device->joystick = NULL;
@autoreleasepool {
if (device->accelerometer) {
#if !TARGET_OS_TV
[motionManager stopAccelerometerUpdates];
#endif /* !TARGET_OS_TV */
} else if (device->controller) {
#ifdef SDL_JOYSTICK_MFI
GCController *controller = device->controller;
controller.controllerPausedHandler = nil;
controller.playerIndex = -1;
#endif
}
}
if (device->remote) {
--SDL_AppleTVRemoteOpenedAsJoystick;
}
}
static void
IOS_JoystickQuit(void)
{
@autoreleasepool {
#ifdef SDL_JOYSTICK_MFI
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
if (connectObserver) {
[center removeObserver:connectObserver name:GCControllerDidConnectNotification object:nil];
connectObserver = nil;
}
if (disconnectObserver) {
[center removeObserver:disconnectObserver name:GCControllerDidDisconnectNotification object:nil];
disconnectObserver = nil;
}
#if TARGET_OS_TV
SDL_DelHintCallback(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION,
SDL_AppleTVRemoteRotationHintChanged, NULL);
#endif /* TARGET_OS_TV */
#endif /* SDL_JOYSTICK_MFI */
while (deviceList != NULL) {
IOS_RemoveJoystickDevice(deviceList);
}
#if !TARGET_OS_TV
motionManager = nil;
#endif /* !TARGET_OS_TV */
}
numjoysticks = 0;
}
SDL_JoystickDriver SDL_IOS_JoystickDriver =
{
IOS_JoystickInit,
IOS_JoystickGetCount,
IOS_JoystickDetect,
IOS_JoystickGetDeviceName,
IOS_JoystickGetDevicePlayerIndex,
IOS_JoystickGetDeviceGUID,
IOS_JoystickGetDeviceInstanceID,
IOS_JoystickOpen,
IOS_JoystickRumble,
IOS_JoystickUpdate,
IOS_JoystickClose,
IOS_JoystickQuit,
};
/* vi: set ts=4 sw=4 expandtab: */
File diff suppressed because it is too large Load Diff
+27 -3
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -37,6 +37,7 @@ struct joystick_hwdata
SDL_bool ff_rumble;
SDL_bool ff_sine;
struct ff_effect effect;
Uint32 effect_expiration;
/* The current Linux joystick driver maps hats to two axes */
struct hwdata_hat
@@ -52,16 +53,39 @@ struct joystick_hwdata
/* Support for the Linux 2.4 unified input interface */
Uint8 key_map[KEY_MAX];
Uint8 abs_map[ABS_MAX];
SDL_bool has_key[KEY_MAX];
SDL_bool has_abs[ABS_MAX];
/* Support for the classic joystick interface */
SDL_bool classic;
Uint16 *key_pam;
Uint8 *abs_pam;
struct axis_correct
{
int used;
SDL_bool use_deadzones;
/* Deadzone coefficients */
int coef[3];
/* Raw coordinate scale */
int minimum;
int maximum;
float scale;
} abs_correct[ABS_MAX];
int fresh;
SDL_bool fresh;
SDL_bool recovering_from_dropped;
/* Steam Controller support */
SDL_bool m_bSteamController;
/* 4 = (ABS_HAT3X-ABS_HAT0X)/2 (see input-event-codes.h in kernel) */
int hats_indices[4];
SDL_bool has_hat[4];
/* Set when gamepad is pending removal due to ENODEV read error */
SDL_bool gone;
};
#endif /* SDL_sysjoystick_c_h_ */
+799
View File
@@ -0,0 +1,799 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_OS2
/* OS/2 Joystick driver, contributed by Daniel Caetano */
#define INCL_DOSDEVICES
#define INCL_DOSDEVIOCTL
#define INCL_DOSMEMMGR
#include <os2.h>
/*****************************************************************
* OS/2 Joystick driver defs. Based on docs at edm2.com and in old
* drivers available at hobbes.nmsu.edu and www.os2site.com
*****************************************************************/
#define GAME_GET_VERSION 0x01
#define GAME_GET_PARMS 0x02
#define GAME_GET_CALIB 0x04
#define GAME_GET_STATUS 0x10
#define IOCTL_CAT_USER 0x80
#define GAME_PORT_GET 0x20
#define GAME_PORT_RESET 0x60
#pragma pack(push,1)
typedef struct {
USHORT uJs_AxCnt, uJs_AyCnt; /* A joystick X/Y pos */
USHORT uJs_BxCnt, uJs_ByCnt; /* B joystick X/Y pos */
USHORT usJs_ButtonA1Cnt, usJs_ButtonA2Cnt;/* A1/A2 press cnts */
USHORT usJs_ButtonB1Cnt, usJs_ButtonB2Cnt;/* B1/B2 press cnts */
UCHAR ucJs_JoyStickMask; /* mask of connected joystick pots */
UCHAR ucJs_ButtonStatus; /* bits of switches down */
ULONG ulJs_Ticks; /* total clock ticks (60 Hz) */
} GAME_PORT_STRUCT;
#pragma pack(pop)
typedef struct {
USHORT useA, useB;
USHORT mode;
USHORT format;
USHORT sampDiv;
USHORT scale;
USHORT res1, res2;
} GAME_PARM_STRUCT;
typedef struct {
SHORT x, y;
} GAME_2DPOS_STRUCT;
typedef struct {
SHORT lower, centre, upper;
} GAME_3POS_STRUCT;
typedef struct {
GAME_3POS_STRUCT Ax, Ay, Bx, By;
} GAME_CALIB_STRUCT;
typedef struct {
GAME_2DPOS_STRUCT A, B;
USHORT butMask;
} GAME_DATA_STRUCT;
typedef struct {
GAME_DATA_STRUCT curdata;
USHORT b1cnt, b2cnt, b3cnt, b4cnt;
} GAME_STATUS_STRUCT;
/*****************************************************************/
#include "SDL_joystick.h"
#include "SDL_events.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
static HFILE hJoyPort = NULLHANDLE; /* Joystick GAME$ Port Address */
#define MAX_JOYSTICKS 2 /* Maximum of two joysticks */
#define MAX_AXES 4 /* each joystick can have up to 4 axes */
#define MAX_BUTTONS 8 /* 8 buttons */
#define MAX_HATS 0 /* 0 hats - OS/2 doesn't support it */
#define MAX_BALLS 0 /* and 0 balls - OS/2 doesn't support it */
#define MAX_JOYNAME 128 /* Joystick name may have 128 characters */
/* Calc Button Flag for buttons A to D */
#define JOY_BUTTON_FLAG(n) (1<<n)
/* Joystick data... hold information about detected devices */
typedef struct SYS_JoyData_s
{
Sint8 id; /* Device ID */
char szDeviceName[MAX_JOYNAME]; /* Device Name */
char axes; /* Number of axes */
char buttons; /* Number of buttons */
char hats; /* Number of buttons */
char balls; /* Number of buttons */
int axes_min[MAX_AXES]; /* minimum callibration value for axes */
int axes_med[MAX_AXES]; /* medium callibration value for axes */
int axes_max[MAX_AXES]; /* maximum callibration value for axes */
int buttoncalc[4]; /* Used for buttons 5, 6, 7 and 8. */
} SYS_JoyData_t, *SYS_JoyData_p;
static SYS_JoyData_t SYS_JoyData[MAX_JOYSTICKS];
/* Structure used to convert data from OS/2 driver format to SDL format */
struct _transaxes
{
int offset; /* Center Offset */
float scale1; /* Center to left/up Scale */
float scale2; /* Center to right/down Scale */
};
struct joystick_hwdata
{
Sint8 id;
struct _transaxes transaxes[MAX_AXES];
};
/* Structure used to get values from Joystick Environment Variable */
struct _joycfg
{
char name[MAX_JOYNAME];
unsigned int axes;
unsigned int buttons;
unsigned int hats;
unsigned int balls;
};
/* OS/2 Implementation Function Prototypes */
static int joyPortOpen(HFILE * hGame);
static void joyPortClose(HFILE * hGame);
static int joyGetData(const char *joyenv, char *name, char stopchar, size_t maxchars);
static int joyGetEnv(struct _joycfg * joydata);
static int numjoysticks = 0;
/************************************************************************/
/* Function to scan the system for joysticks. */
/* Joystick 0 should be the system default joystick. */
/* It should return 0, or -1 on an unrecoverable fatal error. */
/************************************************************************/
static int OS2_JoystickInit(void)
{
APIRET rc; /* Generic OS/2 return code */
GAME_PORT_STRUCT stJoyStatus; /* Joystick Status Structure */
GAME_PARM_STRUCT stGameParms; /* Joystick Parameter Structure */
GAME_CALIB_STRUCT stGameCalib; /* Calibration Struct */
ULONG ulDataLen; /* Size of data */
ULONG ulLastTick; /* Tick Counter for timing operations */
Uint8 maxdevs; /* Maximum number of devices */
Uint8 numdevs; /* Number of present devices */
Uint8 maxbut; /* Maximum number of buttons... */
Uint8 i; /* Temporary Count Vars */
Uint8 ucNewJoystickMask; /* Mask for Joystick Detection */
struct _joycfg joycfg; /* Joy Configuration from envvar */
/* Open GAME$ port */
if (joyPortOpen(&hJoyPort) < 0) return 0; /* Cannot open... report no joystick */
/* Get Max Number of Devices */
ulDataLen = sizeof(stGameParms);
rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_PARMS,
NULL, 0, NULL, &stGameParms, ulDataLen, &ulDataLen); /* Ask device info */
if (rc != 0)
{
joyPortClose(&hJoyPort);
return SDL_SetError("Could not read joystick port.");
}
maxdevs = 0;
if (stGameParms.useA != 0) maxdevs++;
if (stGameParms.useB != 0) maxdevs++;
if (maxdevs > MAX_JOYSTICKS) maxdevs = MAX_JOYSTICKS;
/* Defines min/max axes values (callibration) */
ulDataLen = sizeof(stGameCalib);
rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_CALIB,
NULL, 0, NULL, &stGameCalib, ulDataLen, &ulDataLen);
if (rc != 0)
{
joyPortClose(&hJoyPort);
return SDL_SetError("Could not read callibration data.");
}
/* Determine how many joysticks are active */
numdevs = 0; /* Points no device */
ucNewJoystickMask = 0x0F; /* read all 4 joystick axis */
ulDataLen = sizeof(ucNewJoystickMask);
rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_RESET,
&ucNewJoystickMask, ulDataLen, &ulDataLen, NULL, 0, NULL);
if (rc == 0)
{
ulDataLen = sizeof(stJoyStatus);
rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
if (rc != 0)
{
joyPortClose(&hJoyPort);
return SDL_SetError("Could not call joystick port.");
}
ulLastTick = stJoyStatus.ulJs_Ticks;
while (stJoyStatus.ulJs_Ticks == ulLastTick)
{
rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
}
if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) numdevs++;
if (((stJoyStatus.ucJs_JoyStickMask >> 2) & 0x03) > 0) numdevs++;
}
if (numdevs > maxdevs) numdevs = maxdevs;
/* If *any* joystick was detected... Let's configure SDL for them */
if (numdevs > 0)
{
/* Verify if it is a "user defined" joystick */
if (joyGetEnv(&joycfg))
{
GAME_3POS_STRUCT * axis[4];
axis[0] = &stGameCalib.Ax;
axis[1] = &stGameCalib.Ay;
axis[2] = &stGameCalib.Bx;
axis[3] = &stGameCalib.By;
/* Say it has one device only (user defined is always one device only) */
numdevs = 1;
/* Define Device 0 as... */
SYS_JoyData[0].id = 0;
/* Define Number of Axes... up to 4 */
if (joycfg.axes>MAX_AXES) joycfg.axes = MAX_AXES;
SYS_JoyData[0].axes = joycfg.axes;
/* Define number of buttons... 8 if 2 axes, 6 if 3 axes and 4 if 4 axes */
maxbut = MAX_BUTTONS;
if (joycfg.axes>2) maxbut -= ((joycfg.axes - 2)<<1); /* MAX_BUTTONS - 2*(axes-2) */
if (joycfg.buttons > maxbut) joycfg.buttons = maxbut;
SYS_JoyData[0].buttons = joycfg.buttons;
/* Define number of hats */
if (joycfg.hats > MAX_HATS) joycfg.hats = MAX_HATS;
SYS_JoyData[0].hats = joycfg.hats;
/* Define number of balls */
if (joycfg.balls > MAX_BALLS) joycfg.balls = MAX_BALLS;
SYS_JoyData[0].balls = joycfg.balls;
/* Initialize Axes Callibration Values */
for (i=0; i<joycfg.axes; i++)
{
SYS_JoyData[0].axes_min[i] = axis[i]->lower;
SYS_JoyData[0].axes_med[i] = axis[i]->centre;
SYS_JoyData[0].axes_max[i] = axis[i]->upper;
}
/* Initialize Buttons 5 to 8 structures */
if (joycfg.buttons>=5) SYS_JoyData[0].buttoncalc[0] = ((axis[2]->lower+axis[3]->centre)>>1);
if (joycfg.buttons>=6) SYS_JoyData[0].buttoncalc[1] = ((axis[3]->lower+axis[3]->centre)>>1);
if (joycfg.buttons>=7) SYS_JoyData[0].buttoncalc[2] = ((axis[2]->upper+axis[3]->centre)>>1);
if (joycfg.buttons>=8) SYS_JoyData[0].buttoncalc[3] = ((axis[3]->upper+axis[3]->centre)>>1);
/* Intialize Joystick Name */
SDL_strlcpy (SYS_JoyData[0].szDeviceName,joycfg.name, SDL_arraysize(SYS_JoyData[0].szDeviceName));
}
/* Default Init ... autoconfig */
else
{
/* if two devices were detected... configure as Joy1 4 axis and Joy2 2 axis */
if (numdevs == 2)
{
/* Define Device 0 as 4 axes, 4 buttons */
SYS_JoyData[0].id=0;
SYS_JoyData[0].axes = 4;
SYS_JoyData[0].buttons = 4;
SYS_JoyData[0].hats = 0;
SYS_JoyData[0].balls = 0;
SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
SYS_JoyData[0].axes_min[2] = stGameCalib.Bx.lower;
SYS_JoyData[0].axes_med[2] = stGameCalib.Bx.centre;
SYS_JoyData[0].axes_max[2] = stGameCalib.Bx.upper;
SYS_JoyData[0].axes_min[3] = stGameCalib.By.lower;
SYS_JoyData[0].axes_med[3] = stGameCalib.By.centre;
SYS_JoyData[0].axes_max[3] = stGameCalib.By.upper;
/* Define Device 1 as 2 axes, 2 buttons */
SYS_JoyData[1].id=1;
SYS_JoyData[1].axes = 2;
SYS_JoyData[1].buttons = 2;
SYS_JoyData[1].hats = 0;
SYS_JoyData[1].balls = 0;
SYS_JoyData[1].axes_min[0] = stGameCalib.Bx.lower;
SYS_JoyData[1].axes_med[0] = stGameCalib.Bx.centre;
SYS_JoyData[1].axes_max[0] = stGameCalib.Bx.upper;
SYS_JoyData[1].axes_min[1] = stGameCalib.By.lower;
SYS_JoyData[1].axes_med[1] = stGameCalib.By.centre;
SYS_JoyData[1].axes_max[1] = stGameCalib.By.upper;
}
/* One joystick only? */
else
{
/* If it is joystick A... */
if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0)
{
/* Define Device 0 as 2 axes, 4 buttons */
SYS_JoyData[0].id=0;
SYS_JoyData[0].axes = 2;
SYS_JoyData[0].buttons = 4;
SYS_JoyData[0].hats = 0;
SYS_JoyData[0].balls = 0;
SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
}
/* If not, it is joystick B */
else
{
/* Define Device 1 as 2 axes, 2 buttons */
SYS_JoyData[0].id=1;
SYS_JoyData[0].axes = 2;
SYS_JoyData[0].buttons = 2;
SYS_JoyData[0].hats = 0;
SYS_JoyData[0].balls = 0;
SYS_JoyData[0].axes_min[0] = stGameCalib.Bx.lower;
SYS_JoyData[0].axes_med[0] = stGameCalib.Bx.centre;
SYS_JoyData[0].axes_max[0] = stGameCalib.Bx.upper;
SYS_JoyData[0].axes_min[1] = stGameCalib.By.lower;
SYS_JoyData[0].axes_med[1] = stGameCalib.By.centre;
SYS_JoyData[0].axes_max[1] = stGameCalib.By.upper;
}
}
/* Hack to define Joystick Port Names */
if (numdevs > maxdevs) numdevs = maxdevs;
for (i = 0; i < numdevs; i++)
{
SDL_snprintf(SYS_JoyData[i].szDeviceName,
SDL_arraysize(SYS_JoyData[i].szDeviceName),
"Default Joystick %c", 'A'+SYS_JoyData[i].id);
}
}
}
/* Return the number of devices found */
numjoysticks = numdevs;
return numdevs;
}
static int OS2_NumJoysticks(void)
{
return numjoysticks;
}
static void OS2_JoystickDetect(void)
{
}
/***********************************************************/
/* Function to get the device-dependent name of a joystick */
/***********************************************************/
static const char *OS2_JoystickGetDeviceName(int device_index)
{
/* No need to verify if device exists, already done in upper layer */
return SYS_JoyData[device_index].szDeviceName;
}
static int OS2_JoystickGetDevicePlayerIndex(int device_index)
{
return -1;
}
static void OS2_JoystickSetDevicePlayerIndex(int device_index, int player_index)
{
}
static SDL_JoystickGUID OS2_JoystickGetDeviceGUID(int device_index)
{
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
const char *name = OS2_JoystickGetDeviceName(device_index);
SDL_zero(guid);
SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name)));
return guid;
}
static SDL_JoystickID OS2_JoystickGetDeviceInstanceID(int device_index)
{
return device_index;
}
/******************************************************************************/
/* Function to open a joystick for use. */
/* The joystick to open is specified by the device index. */
/* This should fill the nbuttons and naxes fields of the joystick structure. */
/* It returns 0, or -1 if there is an error. */
/******************************************************************************/
static int OS2_JoystickOpen(SDL_Joystick *joystick, int device_index)
{
int index; /* Index shortcut for index in joystick structure */
int i; /* Generic Counter */
/* allocate memory for system specific hardware data */
joystick->hwdata = (struct joystick_hwdata *) SDL_calloc(1, sizeof(*joystick->hwdata));
if (!joystick->hwdata)
{
return SDL_OutOfMemory();
}
/* ShortCut Pointer */
index = device_index;
joystick->instance_id = device_index;
/* Define offsets and scales for all axes */
joystick->hwdata->id = SYS_JoyData[index].id;
for (i = 0; i < MAX_AXES; ++i)
{
if ((i < 2) || i < SYS_JoyData[index].axes)
{
joystick->hwdata->transaxes[i].offset = ((SDL_JOYSTICK_AXIS_MAX + SDL_JOYSTICK_AXIS_MIN)>>1) - SYS_JoyData[index].axes_med[i];
joystick->hwdata->transaxes[i].scale1 = (float)SDL_abs((SDL_JOYSTICK_AXIS_MIN/SYS_JoyData[index].axes_min[i]));
joystick->hwdata->transaxes[i].scale2 = (float)SDL_abs((SDL_JOYSTICK_AXIS_MAX/SYS_JoyData[index].axes_max[i]));
}
else
{
joystick->hwdata->transaxes[i].offset = 0;
joystick->hwdata->transaxes[i].scale1 = 1.0f; /* Just in case */
joystick->hwdata->transaxes[i].scale2 = 1.0f; /* Just in case */
}
}
/* fill nbuttons, naxes, and nhats fields */
joystick->nbuttons = SYS_JoyData[index].buttons;
joystick->naxes = SYS_JoyData[index].axes;
/* joystick->nhats = SYS_JoyData[index].hats; */
joystick->nhats = 0; /* No support for hats at this time */
/* joystick->nballs = SYS_JoyData[index].balls; */
joystick->nballs = 0; /* No support for balls at this time */
return 0;
}
static int OS2_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
return SDL_Unsupported();
}
static int OS2_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
return SDL_Unsupported();
}
static Uint32 OS2_JoystickGetCapabilities(SDL_Joystick *joystick)
{
return 0;
}
static int OS2_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static int OS2_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static int OS2_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
{
return SDL_Unsupported();
}
/***************************************************************************/
/* Function to update the state of a joystick - called as a device poll. */
/* This function shouldn't update the joystick structure directly, */
/* but instead should call SDL_PrivateJoystick*() to deliver events */
/* and update joystick device state. */
/***************************************************************************/
static void OS2_JoystickUpdate(SDL_Joystick *joystick)
{
APIRET rc; /* Generic OS/2 return code */
int index; /* index shortcurt to joystick index */
int i; /* Generic counter */
int normbut; /* Number of buttons reported by joystick */
int corr; /* Correction for button names */
Sint16 value; /* Values used to update axis values */
struct _transaxes *transaxes; /* Shortcut for Correction structure */
Uint32 pos[MAX_AXES]; /* Vector to inform the Axis status */
ULONG ulDataLen; /* Size of data */
GAME_STATUS_STRUCT stGameStatus; /* Joystick Status Structure */
ulDataLen = sizeof(stGameStatus);
rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_STATUS,
NULL, 0, NULL, &stGameStatus, ulDataLen, &ulDataLen);
if (rc != 0)
{
SDL_SetError("Could not read joystick status.");
return; /* Could not read data */
}
/* Shortcut pointer */
index = joystick->instance_id;
/* joystick motion events */
if (SYS_JoyData[index].id == 0)
{
pos[0] = stGameStatus.curdata.A.x;
pos[1] = stGameStatus.curdata.A.y;
if (SYS_JoyData[index].axes >= 3) pos[2] = stGameStatus.curdata.B.x;
else pos[2] = 0;
if (SYS_JoyData[index].axes >= 4) pos[3] = stGameStatus.curdata.B.y;
else pos[3] = 0;
/* OS/2 basic drivers do not support more than 4 axes joysticks */
}
else if (SYS_JoyData[index].id == 1)
{
pos[0] = stGameStatus.curdata.B.x;
pos[1] = stGameStatus.curdata.B.y;
pos[2] = 0;
pos[3] = 0;
}
/* Corrects the movements using the callibration */
transaxes = joystick->hwdata->transaxes;
for (i = 0; i < joystick->naxes; i++)
{
value = pos[i] + transaxes[i].offset;
if (value < 0)
{
value *= transaxes[i].scale1;
if (value > 0) value = SDL_JOYSTICK_AXIS_MIN;
}
else
{
value *= transaxes[i].scale2;
if (value < 0) value = SDL_JOYSTICK_AXIS_MAX;
}
SDL_PrivateJoystickAxis(joystick, (Uint8)i, (Sint16)value);
}
/* joystick button A to D events */
if (SYS_JoyData[index].id == 1) corr = 2;
else corr = 0;
normbut = 4; /* Number of normal buttons */
if (joystick->nbuttons < normbut) normbut = joystick->nbuttons;
for (i = corr; (i-corr) < normbut; ++i)
{
/*
Button A: 1110 0000
Button B: 1101 0000
Button C: 1011 0000
Button D: 0111 0000
*/
if ((~stGameStatus.curdata.butMask)>>4 & JOY_BUTTON_FLAG(i))
{
SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_PRESSED);
}
else
{
SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_RELEASED);
}
}
/* Joystick button E to H buttons */
/*
Button E: Axis 2 X Left
Button F: Axis 2 Y Up
Button G: Axis 2 X Right
Button H: Axis 2 Y Down
*/
if (joystick->nbuttons >= 5)
{
if (stGameStatus.curdata.B.x < SYS_JoyData[index].buttoncalc[0]) SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_PRESSED);
else SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_RELEASED);
}
if (joystick->nbuttons >= 6)
{
if (stGameStatus.curdata.B.y < SYS_JoyData[index].buttoncalc[1]) SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_PRESSED);
else SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_RELEASED);
}
if (joystick->nbuttons >= 7)
{
if (stGameStatus.curdata.B.x > SYS_JoyData[index].buttoncalc[2]) SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_PRESSED);
else SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_RELEASED);
}
if (joystick->nbuttons >= 8)
{
if (stGameStatus.curdata.B.y > SYS_JoyData[index].buttoncalc[3]) SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_PRESSED);
else SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_RELEASED);
}
/* joystick hat events */
/* Not Supported under OS/2 */
/* joystick ball events */
/* Not Supported under OS/2 */
}
/******************************************/
/* Function to close a joystick after use */
/******************************************/
static void OS2_JoystickClose(SDL_Joystick *joystick)
{
/* free system specific hardware data */
SDL_free(joystick->hwdata);
}
/********************************************************************/
/* Function to perform any system-specific joystick related cleanup */
/********************************************************************/
static void OS2_JoystickQuit(void)
{
joyPortClose(&hJoyPort);
}
static SDL_bool OS2_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
{
return SDL_FALSE;
}
/************************/
/* OS/2 Implementations */
/************************/
/*****************************************/
/* Open Joystick Port, if not opened yet */
/*****************************************/
static int joyPortOpen(HFILE * hGame)
{
APIRET rc; /* Generic Return Code */
ULONG ulAction; /* ? */
ULONG ulVersion; /* Version of joystick driver */
ULONG ulDataLen; /* Size of version data */
/* Verifies if joyport is not already open... */
if (*hGame != NULLHANDLE) return 0;
/* Open GAME$ for read */
rc = DosOpen("GAME$ ", hGame, &ulAction, 0, FILE_READONLY,
FILE_OPEN, OPEN_ACCESS_READONLY | OPEN_SHARE_DENYNONE, NULL);
if (rc != 0)
{
return SDL_SetError("Could not open Joystick Port.");
}
/* Get Joystick Driver Version... must be 2.0 or higher */
ulVersion = 0;
ulDataLen = sizeof(ulVersion);
rc = DosDevIOCtl(*hGame, IOCTL_CAT_USER, GAME_GET_VERSION,
NULL, 0, NULL, &ulVersion, ulDataLen, &ulDataLen);
if (rc != 0)
{
joyPortClose(hGame);
return SDL_SetError("Could not get Joystick Driver version.");
}
if (ulVersion < 0x20)
{
joyPortClose(hGame);
return SDL_SetError("Driver too old. At least IBM driver version 2.0 required.");
}
return 0;
}
/****************************/
/* Close JoyPort, if opened */
/****************************/
static void joyPortClose(HFILE * hGame)
{
if (*hGame != NULLHANDLE) DosClose(*hGame);
*hGame = NULLHANDLE;
}
/***************************/
/* Get SDL Joystick EnvVar */
/***************************/
static int joyGetEnv(struct _joycfg * joydata)
{
const char *joyenv; /* Pointer to tested character */
char tempnumber[5]; /* Temporary place to put numeric texts */
joyenv = SDL_getenv("SDL_OS2_JOYSTICK");
if (joyenv == NULL) return 0;
/* Joystick Environment is defined! */
while (*joyenv == ' ' && *joyenv != 0) joyenv++; /* jump spaces... */
/* If the string name starts with '... get if fully */
if (*joyenv == '\'') {
joyenv++;
joyenv += joyGetData(joyenv,joydata->name,'\'',sizeof(joydata->name));
}
/* If not, get it until the next space */
else if (*joyenv == '\"') {
joyenv++;
joyenv += joyGetData(joyenv,joydata->name,'\"',sizeof(joydata->name));
}
else {
joyenv += joyGetData(joyenv,joydata->name, ' ',sizeof(joydata->name));
}
/* Now get the number of axes */
while (*joyenv == ' ' && *joyenv != 0) joyenv++; /* jump spaces... */
joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
joydata->axes = SDL_atoi(tempnumber);
/* Now get the number of buttons */
while (*joyenv == ' ' && *joyenv != 0) joyenv++; /* jump spaces... */
joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
joydata->buttons = SDL_atoi(tempnumber);
/* Now get the number of hats */
while (*joyenv == ' ' && *joyenv != 0) joyenv++; /* jump spaces... */
joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
joydata->hats = SDL_atoi(tempnumber);
/* Now get the number of balls */
while (*joyenv==' ' && *joyenv != 0) joyenv++; /* jump spaces... */
joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
joydata->balls = SDL_atoi(tempnumber);
return 1;
}
/************************************************************************/
/* Get a text from in the string starting in joyenv until it finds */
/* the stopchar or maxchars is reached. The result is placed in name. */
/************************************************************************/
static int joyGetData(const char *joyenv, char *name, char stopchar, size_t maxchars)
{
char *nameptr; /* Pointer to the selected character */
int chcnt = 0; /* Count how many characters where copied */
nameptr = name;
while (*joyenv!=stopchar && *joyenv!=0)
{
if (nameptr < (name + (maxchars-1)))
{
*nameptr = *joyenv; /* Only copy if smaller than maximum */
nameptr++;
}
chcnt++;
joyenv++;
}
if (*joyenv == stopchar)
{
joyenv++; /* Jump stopchar */
chcnt++;
}
*nameptr = 0; /* Mark last byte */
return chcnt;
}
SDL_JoystickDriver SDL_OS2_JoystickDriver =
{
OS2_JoystickInit,
OS2_NumJoysticks,
OS2_JoystickDetect,
OS2_JoystickGetDeviceName,
OS2_JoystickGetDevicePlayerIndex,
OS2_JoystickSetDevicePlayerIndex,
OS2_JoystickGetDeviceGUID,
OS2_JoystickGetDeviceInstanceID,
OS2_JoystickOpen,
OS2_JoystickRumble,
OS2_JoystickRumbleTriggers,
OS2_JoystickGetCapabilities,
OS2_JoystickSetLED,
OS2_JoystickSendEffect,
OS2_JoystickSetSensorsEnabled,
OS2_JoystickUpdate,
OS2_JoystickClose,
OS2_JoystickQuit,
OS2_JoystickGetGamepadMapping
};
#endif /* SDL_JOYSTICK_OS2 */
+99 -36
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -63,10 +63,10 @@ static point c = { 78, 32767 };
static point d = { 128, 32767 };
/* simple linear interpolation between two points */
static SDL_INLINE void lerp (point *dest, point *a, point *b, float t)
static SDL_INLINE void lerp (point *dest, point *pt_a, point *pt_b, float t)
{
dest->x = a->x + (b->x - a->x)*t;
dest->y = a->y + (b->y - a->y)*t;
dest->x = pt_a->x + (pt_b->x - pt_a->x)*t;
dest->y = pt_a->y + (pt_b->y - pt_a->y)*t;
}
/* evaluate a point on a bezier-curve. t goes from 0 to 1.0 */
@@ -103,7 +103,7 @@ int JoystickUpdate(void *data)
* Joystick 0 should be the system default joystick.
* It should return number of joysticks, or -1 on an unrecoverable fatal error.
*/
int SDL_SYS_JoystickInit(void)
static int PSP_JoystickInit(void)
{
int i;
@@ -132,35 +132,55 @@ int SDL_SYS_JoystickInit(void)
return 1;
}
int SDL_SYS_NumJoysticks(void)
static int PSP_NumJoysticks(void)
{
return 1;
}
void SDL_SYS_JoystickDetect(void)
static void PSP_JoystickDetect(void)
{
}
#if 0
/* Function to get the device-dependent name of a joystick */
const char * SDL_SYS_JoystickNameForDeviceIndex(int device_index)
static const char *PSP_JoystickName(int idx)
{
if (idx == 0) return "PSP controller";
SDL_SetError("No joystick available with that index");
return NULL;
}
#endif
/* Function to get the device-dependent name of a joystick */
static const char *PSP_JoystickGetDeviceName(int device_index)
{
return "PSP builtin joypad";
}
/* Function to perform the mapping from device index to the instance id for this index */
SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
static int PSP_JoystickGetDevicePlayerIndex(int device_index)
{
return device_index;
return -1;
}
/* Function to get the device-dependent name of a joystick */
const char *SDL_SYS_JoystickName(int index)
static void
PSP_JoystickSetDevicePlayerIndex(int device_index, int player_index)
{
if (index == 0)
return "PSP controller";
}
SDL_SetError("No joystick available with that index");
return(NULL);
static SDL_JoystickGUID PSP_JoystickGetDeviceGUID(int device_index)
{
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
const char *name = PSP_JoystickGetDeviceName(device_index);
SDL_zero(guid);
SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name)));
return guid;
}
/* Function to perform the mapping from device index to the instance id for this index */
static SDL_JoystickID PSP_JoystickGetDeviceInstanceID(int device_index)
{
return device_index;
}
/* Function to open a joystick for use.
@@ -168,7 +188,7 @@ const char *SDL_SYS_JoystickName(int index)
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
int SDL_SYS_JoystickOpen(SDL_Joystick *joystick, int device_index)
static int PSP_JoystickOpen(SDL_Joystick *joystick, int device_index)
{
joystick->nbuttons = 14;
joystick->naxes = 2;
@@ -177,12 +197,46 @@ int SDL_SYS_JoystickOpen(SDL_Joystick *joystick, int device_index)
return 0;
}
static int
PSP_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
return SDL_Unsupported();
}
static int
PSP_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
return SDL_Unsupported();
}
static Uint32 PSP_JoystickGetCapabilities(SDL_Joystick *joystick)
{
return 0;
}
static int
PSP_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static int
PSP_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static int PSP_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
{
return SDL_Unsupported();
}
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
static void PSP_JoystickUpdate(SDL_Joystick *joystick)
{
int i;
enum PspCtrlButtons buttons;
@@ -225,12 +279,12 @@ void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
}
/* Function to close a joystick after use */
void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
static void PSP_JoystickClose(SDL_Joystick *joystick)
{
}
/* Function to perform any system-specific joystick related cleanup */
void SDL_SYS_JoystickQuit(void)
static void PSP_JoystickQuit(void)
{
/* Cleanup Threads and Semaphore. */
running = 0;
@@ -238,25 +292,34 @@ void SDL_SYS_JoystickQuit(void)
SDL_DestroySemaphore(pad_sem);
}
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
static SDL_bool
PSP_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
{
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
return guid;
return SDL_FALSE;
}
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
SDL_JoystickDriver SDL_PSP_JoystickDriver =
{
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
const char *name = joystick->name;
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
return guid;
}
PSP_JoystickInit,
PSP_NumJoysticks,
PSP_JoystickDetect,
PSP_JoystickGetDeviceName,
PSP_JoystickGetDevicePlayerIndex,
PSP_JoystickSetDevicePlayerIndex,
PSP_JoystickGetDeviceGUID,
PSP_JoystickGetDeviceInstanceID,
PSP_JoystickOpen,
PSP_JoystickRumble,
PSP_JoystickRumbleTriggers,
PSP_JoystickGetCapabilities,
PSP_JoystickSetLED,
PSP_JoystickSendEffect,
PSP_JoystickSetSensorsEnabled,
PSP_JoystickUpdate,
PSP_JoystickClose,
PSP_JoystickQuit,
PSP_JoystickGetGamepadMapping
};
#endif /* SDL_JOYSTICK_PSP */
+24 -2
View File
@@ -11,8 +11,18 @@ output = open(filename + ".new", "w")
parsing_controllers = False
controllers = []
controller_guids = {}
conditionals = []
split_pattern = re.compile(r'([^"]*")([^,]*,)([^,]*,)([^"]*)(".*)')
def find_element(prefix, bindings):
i=0
for element in bindings:
if element.startswith(prefix):
return i
i=(i + 1)
return -1
def save_controller(line):
global controllers
match = split_pattern.match(line)
@@ -20,16 +30,28 @@ def save_controller(line):
bindings = sorted(match.group(4).split(","))
if (bindings[0] == ""):
bindings.pop(0)
pos=find_element("sdk", bindings)
if pos >= 0:
bindings.append(bindings.pop(pos))
pos=find_element("hint:", bindings)
if pos >= 0:
bindings.append(bindings.pop(pos))
entry.extend(",".join(bindings) + ",")
entry.append(match.group(5))
controllers.append(entry)
if ',sdk' in line or ',hint:' in line:
conditionals.append(entry[1])
def write_controllers():
global controllers
global controller_guids
# Check for duplicates
for entry in controllers:
if (entry[1] in controller_guids):
if (entry[1] in controller_guids and entry[1] not in conditionals):
current_name = entry[2]
existing_name = controller_guids[entry[1]][2]
print("Warning: entry '%s' is duplicate of entry '%s'" % (current_name, existing_name))
@@ -45,7 +67,7 @@ def write_controllers():
for entry in sorted(controllers, key=lambda entry: entry[2]+"-"+entry[1]):
line = "".join(entry) + "\n"
line = line.replace("\t", " ")
if not line.endswith(",\n") and not line.endswith("*/\n"):
if not line.endswith(",\n") and not line.endswith("*/\n") and not line.endswith(",\r\n") and not line.endswith("*/\r\n"):
print("Warning: '%s' is missing a comma at the end of the line" % (line))
output.write(line)
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
+114
View File
@@ -0,0 +1,114 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef usb_ids_h_
#define usb_ids_h_
/* Definitions of useful USB VID/PID values */
#define USB_VENDOR_AMAZON 0x1949
#define USB_VENDOR_APPLE 0x05ac
#define USB_VENDOR_GOOGLE 0x18d1
#define USB_VENDOR_HYPERKIN 0x2e24
#define USB_VENDOR_MICROSOFT 0x045e
#define USB_VENDOR_NINTENDO 0x057e
#define USB_VENDOR_NVIDIA 0x0955
#define USB_VENDOR_PDP 0x0e6f
#define USB_VENDOR_POWERA 0x24c6
#define USB_VENDOR_POWERA_ALT 0x20d6
#define USB_VENDOR_RAZER 0x1532
#define USB_VENDOR_SHENZHEN 0x0079
#define USB_VENDOR_SONY 0x054c
#define USB_VENDOR_VALVE 0x28de
#define USB_PRODUCT_AMAZON_LUNA_CONTROLLER 0x0419
#define USB_PRODUCT_GOOGLE_STADIA_CONTROLLER 0x9400
#define USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER 0x1846
#define USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER 0x0337
#define USB_PRODUCT_NINTENDO_SWITCH_PRO 0x2009
#define USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_LEFT 0x2006
#define USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_RIGHT 0x2007
#define USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_GRIP 0x200e
#define USB_PRODUCT_RAZER_PANTHERA 0x0401
#define USB_PRODUCT_RAZER_PANTHERA_EVO 0x1008
#define USB_PRODUCT_RAZER_ATROX 0x0a00
#define USB_PRODUCT_SONY_DS4 0x05c4
#define USB_PRODUCT_SONY_DS4_DONGLE 0x0ba0
#define USB_PRODUCT_SONY_DS4_SLIM 0x09cc
#define USB_PRODUCT_SONY_DS5 0x0ce6
#define USB_PRODUCT_VICTRIX_FS_PRO_V2 0x0207
#define USB_PRODUCT_XBOX360_XUSB_CONTROLLER 0x02a1 /* XUSB driver software PID */
#define USB_PRODUCT_XBOX360_WIRED_CONTROLLER 0x028e
#define USB_PRODUCT_XBOX360_WIRELESS_RECEIVER 0x0719
#define USB_PRODUCT_XBOX_ONE_ADAPTIVE 0x0b0a
#define USB_PRODUCT_XBOX_ONE_ADAPTIVE_BLUETOOTH 0x0b0c
#define USB_PRODUCT_XBOX_ONE_ADAPTIVE_BLE 0x0b21
#define USB_PRODUCT_XBOX_ONE_ELITE_SERIES_1 0x02e3
#define USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2 0x0b00
#define USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2_BLUETOOTH 0x0b05
#define USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2_BLE 0x0b22
#define USB_PRODUCT_XBOX_ONE_S 0x02ea
#define USB_PRODUCT_XBOX_ONE_S_REV1_BLUETOOTH 0x02e0
#define USB_PRODUCT_XBOX_ONE_S_REV2_BLUETOOTH 0x02fd
#define USB_PRODUCT_XBOX_ONE_S_REV2_BLE 0x0b20
#define USB_PRODUCT_XBOX_SERIES_X 0x0b12
#define USB_PRODUCT_XBOX_SERIES_X_BLE 0x0b13
#define USB_PRODUCT_XBOX_SERIES_X_VICTRIX_GAMBIT 0x02d6
#define USB_PRODUCT_XBOX_SERIES_X_PDP_BLUE 0x02d9
#define USB_PRODUCT_XBOX_SERIES_X_PDP_AFTERGLOW 0x02da
#define USB_PRODUCT_XBOX_SERIES_X_POWERA_FUSION_PRO2 0x4001
#define USB_PRODUCT_XBOX_SERIES_X_POWERA_SPECTRA 0x4002
#define USB_PRODUCT_XBOX_ONE_XBOXGIP_CONTROLLER 0x02ff /* XBOXGIP driver software PID */
#define USB_PRODUCT_XBOX_ONE_XINPUT_CONTROLLER 0x02fe /* Made up product ID for XInput */
#define USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD 0x11ff
/* USB usage pages */
#define USB_USAGEPAGE_GENERIC_DESKTOP 0x0001
#define USB_USAGEPAGE_BUTTON 0x0009
/* USB usages for USAGE_PAGE_GENERIC_DESKTOP */
#define USB_USAGE_GENERIC_POINTER 0x0001
#define USB_USAGE_GENERIC_MOUSE 0x0002
#define USB_USAGE_GENERIC_JOYSTICK 0x0004
#define USB_USAGE_GENERIC_GAMEPAD 0x0005
#define USB_USAGE_GENERIC_KEYBOARD 0x0006
#define USB_USAGE_GENERIC_KEYPAD 0x0007
#define USB_USAGE_GENERIC_MULTIAXISCONTROLLER 0x0008
#define USB_USAGE_GENERIC_X 0x0030
#define USB_USAGE_GENERIC_Y 0x0031
#define USB_USAGE_GENERIC_Z 0x0032
#define USB_USAGE_GENERIC_RX 0x0033
#define USB_USAGE_GENERIC_RY 0x0034
#define USB_USAGE_GENERIC_RZ 0x0035
#define USB_USAGE_GENERIC_SLIDER 0x0036
#define USB_USAGE_GENERIC_DIAL 0x0037
#define USB_USAGE_GENERIC_WHEEL 0x0038
#define USB_USAGE_GENERIC_HAT 0x0039
/* Bluetooth SIG assigned Company Identifiers
https://www.bluetooth.com/specifications/assigned-numbers/company-identifiers/ */
#define BLUETOOTH_VENDOR_AMAZON 0x0171
#define BLUETOOTH_PRODUCT_LUNA_CONTROLLER 0x0419
#endif /* usb_ids_h_ */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,457 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if defined(SDL_JOYSTICK_VIRTUAL)
/* This is the virtual implementation of the SDL joystick API */
#include "SDL_virtualjoystick_c.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
extern SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver;
static joystick_hwdata * g_VJoys = NULL;
static joystick_hwdata *
VIRTUAL_HWDataForIndex(int device_index)
{
joystick_hwdata *vjoy = g_VJoys;
while (vjoy) {
if (device_index == 0)
break;
--device_index;
vjoy = vjoy->next;
}
return vjoy;
}
static void
VIRTUAL_FreeHWData(joystick_hwdata *hwdata)
{
joystick_hwdata * cur = g_VJoys;
joystick_hwdata * prev = NULL;
if (!hwdata) {
return;
}
if (hwdata->axes) {
SDL_free((void *)hwdata->axes);
hwdata->axes = NULL;
}
if (hwdata->buttons) {
SDL_free((void *)hwdata->buttons);
hwdata->buttons = NULL;
}
if (hwdata->hats) {
SDL_free(hwdata->hats);
hwdata->hats = NULL;
}
/* Remove hwdata from SDL-global list */
while (cur) {
if (hwdata == cur) {
if (prev) {
prev->next = cur->next;
} else {
g_VJoys = cur->next;
}
break;
}
prev = cur;
cur = cur->next;
}
SDL_free(hwdata);
}
int
SDL_JoystickAttachVirtualInner(SDL_JoystickType type,
int naxes,
int nbuttons,
int nhats)
{
joystick_hwdata *hwdata = NULL;
int device_index = -1;
hwdata = SDL_calloc(1, sizeof(joystick_hwdata));
if (!hwdata) {
VIRTUAL_FreeHWData(hwdata);
return SDL_OutOfMemory();
}
hwdata->naxes = naxes;
hwdata->nbuttons = nbuttons;
hwdata->nhats = nhats;
hwdata->name = "Virtual Joystick";
/* Note that this is a Virtual device and what subtype it is */
hwdata->guid.data[14] = 'v';
hwdata->guid.data[15] = (Uint8)type;
/* Allocate fields for different control-types */
if (naxes > 0) {
hwdata->axes = SDL_calloc(naxes, sizeof(Sint16));
if (!hwdata->axes) {
VIRTUAL_FreeHWData(hwdata);
return SDL_OutOfMemory();
}
}
if (nbuttons > 0) {
hwdata->buttons = SDL_calloc(nbuttons, sizeof(Uint8));
if (!hwdata->buttons) {
VIRTUAL_FreeHWData(hwdata);
return SDL_OutOfMemory();
}
}
if (nhats > 0) {
hwdata->hats = SDL_calloc(nhats, sizeof(Uint8));
if (!hwdata->hats) {
VIRTUAL_FreeHWData(hwdata);
return SDL_OutOfMemory();
}
}
/* Allocate an instance ID for this device */
hwdata->instance_id = SDL_GetNextJoystickInstanceID();
/* Add virtual joystick to SDL-global lists */
hwdata->next = g_VJoys;
g_VJoys = hwdata;
SDL_PrivateJoystickAdded(hwdata->instance_id);
/* Return the new virtual-device's index */
device_index = SDL_JoystickGetDeviceIndexFromInstanceID(hwdata->instance_id);
return device_index;
}
int
SDL_JoystickDetachVirtualInner(int device_index)
{
SDL_JoystickID instance_id;
joystick_hwdata *hwdata = VIRTUAL_HWDataForIndex(device_index);
if (!hwdata) {
return SDL_SetError("Virtual joystick data not found");
}
instance_id = hwdata->instance_id;
VIRTUAL_FreeHWData(hwdata);
SDL_PrivateJoystickRemoved(instance_id);
return 0;
}
int
SDL_JoystickSetVirtualAxisInner(SDL_Joystick *joystick, int axis, Sint16 value)
{
joystick_hwdata *hwdata;
SDL_LockJoysticks();
if (!joystick || !joystick->hwdata) {
SDL_UnlockJoysticks();
return SDL_SetError("Invalid joystick");
}
hwdata = (joystick_hwdata *)joystick->hwdata;
if (axis < 0 || axis >= hwdata->naxes) {
SDL_UnlockJoysticks();
return SDL_SetError("Invalid axis index");
}
hwdata->axes[axis] = value;
SDL_UnlockJoysticks();
return 0;
}
int
SDL_JoystickSetVirtualButtonInner(SDL_Joystick *joystick, int button, Uint8 value)
{
joystick_hwdata *hwdata;
SDL_LockJoysticks();
if (!joystick || !joystick->hwdata) {
SDL_UnlockJoysticks();
return SDL_SetError("Invalid joystick");
}
hwdata = (joystick_hwdata *)joystick->hwdata;
if (button < 0 || button >= hwdata->nbuttons) {
SDL_UnlockJoysticks();
return SDL_SetError("Invalid button index");
}
hwdata->buttons[button] = value;
SDL_UnlockJoysticks();
return 0;
}
int
SDL_JoystickSetVirtualHatInner(SDL_Joystick *joystick, int hat, Uint8 value)
{
joystick_hwdata *hwdata;
SDL_LockJoysticks();
if (!joystick || !joystick->hwdata) {
SDL_UnlockJoysticks();
return SDL_SetError("Invalid joystick");
}
hwdata = (joystick_hwdata *)joystick->hwdata;
if (hat < 0 || hat >= hwdata->nhats) {
SDL_UnlockJoysticks();
return SDL_SetError("Invalid hat index");
}
hwdata->hats[hat] = value;
SDL_UnlockJoysticks();
return 0;
}
static int
VIRTUAL_JoystickInit(void)
{
return 0;
}
static int
VIRTUAL_JoystickGetCount(void)
{
int count = 0;
joystick_hwdata *cur = g_VJoys;
while (cur) {
++count;
cur = cur->next;
}
return count;
}
static void
VIRTUAL_JoystickDetect(void)
{
}
static const char *
VIRTUAL_JoystickGetDeviceName(int device_index)
{
joystick_hwdata *hwdata = VIRTUAL_HWDataForIndex(device_index);
if (!hwdata) {
return NULL;
}
return hwdata->name ? hwdata->name : "";
}
static int
VIRTUAL_JoystickGetDevicePlayerIndex(int device_index)
{
return -1;
}
static void
VIRTUAL_JoystickSetDevicePlayerIndex(int device_index, int player_index)
{
}
static SDL_JoystickGUID
VIRTUAL_JoystickGetDeviceGUID(int device_index)
{
joystick_hwdata *hwdata = VIRTUAL_HWDataForIndex(device_index);
if (!hwdata) {
SDL_JoystickGUID guid;
SDL_zero(guid);
return guid;
}
return hwdata->guid;
}
static SDL_JoystickID
VIRTUAL_JoystickGetDeviceInstanceID(int device_index)
{
joystick_hwdata *hwdata = VIRTUAL_HWDataForIndex(device_index);
if (!hwdata) {
return -1;
}
return hwdata->instance_id;
}
static int
VIRTUAL_JoystickOpen(SDL_Joystick *joystick, int device_index)
{
joystick_hwdata *hwdata = VIRTUAL_HWDataForIndex(device_index);
if (!hwdata) {
return SDL_SetError("No such device");
}
if (hwdata->opened) {
return SDL_SetError("Joystick already opened");
}
joystick->instance_id = hwdata->instance_id;
joystick->hwdata = hwdata;
joystick->naxes = hwdata->naxes;
joystick->nbuttons = hwdata->nbuttons;
joystick->nhats = hwdata->nhats;
hwdata->opened = SDL_TRUE;
return 0;
}
static int
VIRTUAL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
return SDL_Unsupported();
}
static int
VIRTUAL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
return SDL_Unsupported();
}
static Uint32
VIRTUAL_JoystickGetCapabilities(SDL_Joystick *joystick)
{
return 0;
}
static int
VIRTUAL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static int
VIRTUAL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static int
VIRTUAL_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
{
return SDL_Unsupported();
}
static void
VIRTUAL_JoystickUpdate(SDL_Joystick *joystick)
{
joystick_hwdata *hwdata;
int i;
if (!joystick) {
return;
}
if (!joystick->hwdata) {
return;
}
hwdata = (joystick_hwdata *)joystick->hwdata;
for (i = 0; i < hwdata->naxes; ++i) {
SDL_PrivateJoystickAxis(joystick, i, hwdata->axes[i]);
}
for (i = 0; i < hwdata->nbuttons; ++i) {
SDL_PrivateJoystickButton(joystick, i, hwdata->buttons[i]);
}
for (i = 0; i < hwdata->nhats; ++i) {
SDL_PrivateJoystickHat(joystick, i, hwdata->hats[i]);
}
}
static void
VIRTUAL_JoystickClose(SDL_Joystick *joystick)
{
joystick_hwdata *hwdata;
if (!joystick) {
return;
}
if (!joystick->hwdata) {
return;
}
hwdata = (joystick_hwdata *)joystick->hwdata;
hwdata->opened = SDL_FALSE;
}
static void
VIRTUAL_JoystickQuit(void)
{
while (g_VJoys) {
VIRTUAL_FreeHWData(g_VJoys);
}
}
static SDL_bool
VIRTUAL_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
{
return SDL_FALSE;
}
SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver =
{
VIRTUAL_JoystickInit,
VIRTUAL_JoystickGetCount,
VIRTUAL_JoystickDetect,
VIRTUAL_JoystickGetDeviceName,
VIRTUAL_JoystickGetDevicePlayerIndex,
VIRTUAL_JoystickSetDevicePlayerIndex,
VIRTUAL_JoystickGetDeviceGUID,
VIRTUAL_JoystickGetDeviceInstanceID,
VIRTUAL_JoystickOpen,
VIRTUAL_JoystickRumble,
VIRTUAL_JoystickRumbleTriggers,
VIRTUAL_JoystickGetCapabilities,
VIRTUAL_JoystickSetLED,
VIRTUAL_JoystickSendEffect,
VIRTUAL_JoystickSetSensorsEnabled,
VIRTUAL_JoystickUpdate,
VIRTUAL_JoystickClose,
VIRTUAL_JoystickQuit,
VIRTUAL_JoystickGetGamepadMapping
};
#endif /* SDL_JOYSTICK_VIRTUAL */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,62 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_VIRTUALJOYSTICK_C_H
#define SDL_VIRTUALJOYSTICK_C_H
#if SDL_JOYSTICK_VIRTUAL
#include "SDL_joystick.h"
/**
* Data for a virtual, software-only joystick.
*/
typedef struct joystick_hwdata
{
SDL_JoystickType type;
SDL_bool attached;
const char *name;
SDL_JoystickGUID guid;
int naxes;
Sint16 *axes;
int nbuttons;
Uint8 *buttons;
int nhats;
Uint8 *hats;
SDL_JoystickID instance_id;
SDL_bool opened;
struct joystick_hwdata *next;
} joystick_hwdata;
int SDL_JoystickAttachVirtualInner(SDL_JoystickType type,
int naxes,
int nbuttons,
int nhats);
int SDL_JoystickDetachVirtualInner(int device_index);
int SDL_JoystickSetVirtualAxisInner(SDL_Joystick * joystick, int axis, Sint16 value);
int SDL_JoystickSetVirtualButtonInner(SDL_Joystick * joystick, int button, Uint8 value);
int SDL_JoystickSetVirtualHatInner(SDL_Joystick * joystick, int hat, Uint8 value);
#endif /* SDL_JOYSTICK_VIRTUAL */
#endif /* SDL_VIRTUALJOYSTICK_C_H */
+425
View File
@@ -0,0 +1,425 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_JOYSTICK_VITA
/* This is the PSVita implementation of the SDL joystick API */
#include <psp2/types.h>
#include <psp2/ctrl.h>
#include <psp2/kernel/threadmgr.h>
#include <stdio.h> /* For the definition of NULL */
#include <stdlib.h>
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
#include "SDL_events.h"
#include "SDL_error.h"
#include "SDL_thread.h"
#include "SDL_mutex.h"
#include "SDL_timer.h"
/* Current pad state */
static SceCtrlData pad0 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 };
static SceCtrlData pad1 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 };
static SceCtrlData pad2 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 };
static SceCtrlData pad3 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 };
static int port_map[4]= { 0, 2, 3, 4 }; //index: SDL joy number, entry: Vita port number
static int ext_port_map[4]= { 1, 2, 3, 4 }; //index: SDL joy number, entry: Vita port number. For external controllers
static int SDL_numjoysticks = 1;
static const unsigned int button_map[] = {
SCE_CTRL_TRIANGLE,
SCE_CTRL_CIRCLE,
SCE_CTRL_CROSS,
SCE_CTRL_SQUARE,
SCE_CTRL_LTRIGGER,
SCE_CTRL_RTRIGGER,
SCE_CTRL_DOWN,
SCE_CTRL_LEFT,
SCE_CTRL_UP,
SCE_CTRL_RIGHT,
SCE_CTRL_SELECT,
SCE_CTRL_START
};
static const unsigned int ext_button_map[] = {
SCE_CTRL_TRIANGLE,
SCE_CTRL_CIRCLE,
SCE_CTRL_CROSS,
SCE_CTRL_SQUARE,
SCE_CTRL_L1,
SCE_CTRL_R1,
SCE_CTRL_DOWN,
SCE_CTRL_LEFT,
SCE_CTRL_UP,
SCE_CTRL_RIGHT,
SCE_CTRL_SELECT,
SCE_CTRL_START,
SCE_CTRL_L2,
SCE_CTRL_R2,
SCE_CTRL_L3,
SCE_CTRL_R3
};
static int analog_map[256]; /* Map analog inputs to -32768 -> 32767 */
typedef struct
{
int x;
int y;
} point;
/* 4 points define the bezier-curve. */
/* The Vita has a good amount of analog travel, so use a linear curve */
static point a = { 0, 0 };
static point b = { 0, 0 };
static point c = { 128, 32767 };
static point d = { 128, 32767 };
/* simple linear interpolation between two points */
static SDL_INLINE void lerp (point *dest, point *first, point *second, float t)
{
dest->x = first->x + (second->x - first->x) * t;
dest->y = first->y + (second->y - first->y) * t;
}
/* evaluate a point on a bezier-curve. t goes from 0 to 1.0 */
static int calc_bezier_y(float t)
{
point ab, bc, cd, abbc, bccd, dest;
lerp (&ab, &a, &b, t); /* point between a and b */
lerp (&bc, &b, &c, t); /* point between b and c */
lerp (&cd, &c, &d, t); /* point between c and d */
lerp (&abbc, &ab, &bc, t); /* point between ab and bc */
lerp (&bccd, &bc, &cd, t); /* point between bc and cd */
lerp (&dest, &abbc, &bccd, t); /* point on the bezier-curve */
return dest.y;
}
/* Function to scan the system for joysticks.
* Joystick 0 should be the system default joystick.
* It should return number of joysticks, or -1 on an unrecoverable fatal error.
*/
int VITA_JoystickInit(void)
{
int i;
SceCtrlPortInfo myPortInfo;
/* Setup input */
sceCtrlSetSamplingMode(SCE_CTRL_MODE_ANALOG_WIDE);
sceCtrlSetSamplingModeExt(SCE_CTRL_MODE_ANALOG_WIDE);
/* Create an accurate map from analog inputs (0 to 255)
to SDL joystick positions (-32768 to 32767) */
for (i = 0; i < 128; i++)
{
float t = (float)i/127.0f;
analog_map[i+128] = calc_bezier_y(t);
analog_map[127-i] = -1 * analog_map[i+128];
}
// Assume we have at least one controller, even when nothing is paired
// This way the user can jump in, pair a controller
// and control things immediately even if it is paired
// after the app has already started.
SDL_numjoysticks = 1;
SDL_PrivateJoystickAdded(0);
// How many additional paired controllers are there?
sceCtrlGetControllerPortInfo(&myPortInfo);
// On Vita TV, port 0 and 1 are the same controller
// and that is the first one, so start at port 2
for (i=2; i<=4; i++)
{
if (myPortInfo.port[i]!=SCE_CTRL_TYPE_UNPAIRED)
{
SDL_PrivateJoystickAdded(SDL_numjoysticks);
SDL_numjoysticks++;
}
}
return SDL_numjoysticks;
}
int VITA_JoystickGetCount()
{
return SDL_numjoysticks;
}
void VITA_JoystickDetect()
{
}
/* Function to perform the mapping from device index to the instance id for this index */
SDL_JoystickID VITA_JoystickGetDeviceInstanceID(int device_index)
{
return device_index;
}
/* Function to get the device-dependent name of a joystick */
const char *VITA_JoystickGetDeviceName(int index)
{
if (index == 0)
return "PSVita Controller";
if (index == 1)
return "PSVita Controller";
if (index == 2)
return "PSVita Controller";
if (index == 3)
return "PSVita Controller";
SDL_SetError("No joystick available with that index");
return(NULL);
}
static int
VITA_JoystickGetDevicePlayerIndex(int device_index)
{
return -1;
}
static void
VITA_JoystickSetDevicePlayerIndex(int device_index, int player_index)
{
}
/* Function to open a joystick for use.
The joystick to open is specified by the device index.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
int VITA_JoystickOpen(SDL_Joystick *joystick, int device_index)
{
joystick->nbuttons = SDL_arraysize(ext_button_map);
joystick->naxes = 6;
joystick->nhats = 0;
joystick->instance_id = device_index;
return 0;
}
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
static void VITA_JoystickUpdate(SDL_Joystick *joystick)
{
int i;
unsigned int buttons;
unsigned int changed;
unsigned char lx, ly, rx, ry, lt, rt;
static unsigned int old_buttons[] = { 0, 0, 0, 0 };
static unsigned char old_lx[] = { 0, 0, 0, 0 };
static unsigned char old_ly[] = { 0, 0, 0, 0 };
static unsigned char old_rx[] = { 0, 0, 0, 0 };
static unsigned char old_ry[] = { 0, 0, 0, 0 };
static unsigned char old_lt[] = { 0, 0, 0, 0 };
static unsigned char old_rt[] = { 0, 0, 0, 0 };
SceCtrlData *pad = NULL;
SDL_bool fallback = SDL_FALSE;
int index = (int) SDL_JoystickInstanceID(joystick);
if (index == 0) pad = &pad0;
else if (index == 1) pad = &pad1;
else if (index == 2) pad = &pad2;
else if (index == 3) pad = &pad3;
else return;
if (index == 0) {
if (sceCtrlPeekBufferPositiveExt2(ext_port_map[index], pad, 1) < 0) {
// on vita fallback to port 0
sceCtrlPeekBufferPositive(port_map[index], pad, 1);
fallback = SDL_TRUE;
}
} else {
sceCtrlPeekBufferPositiveExt2(ext_port_map[index], pad, 1);
}
buttons = pad->buttons;
lx = pad->lx;
ly = pad->ly;
rx = pad->rx;
ry = pad->ry;
lt = pad->lt;
rt = pad->rt;
// Axes
if (old_lx[index] != lx) {
SDL_PrivateJoystickAxis(joystick, 0, analog_map[lx]);
old_lx[index] = lx;
}
if (old_ly[index] != ly) {
SDL_PrivateJoystickAxis(joystick, 1, analog_map[ly]);
old_ly[index] = ly;
}
if (old_rx[index] != rx) {
SDL_PrivateJoystickAxis(joystick, 2, analog_map[rx]);
old_rx[index] = rx;
}
if (old_ry[index] != ry) {
SDL_PrivateJoystickAxis(joystick, 3, analog_map[ry]);
old_ry[index] = ry;
}
if (old_lt[index] != lt) {
SDL_PrivateJoystickAxis(joystick, 4, analog_map[lt]);
old_lt[index] = lt;
}
if (old_rt[index] != rt) {
SDL_PrivateJoystickAxis(joystick, 5, analog_map[rt]);
old_rt[index] = rt;
}
// Buttons
changed = old_buttons[index] ^ buttons;
old_buttons[index] = buttons;
if (changed) {
if (fallback) {
for (i = 0; i < SDL_arraysize(button_map); i++) {
if (changed & button_map[i]) {
SDL_PrivateJoystickButton(
joystick, i,
(buttons & button_map[i]) ?
SDL_PRESSED : SDL_RELEASED);
}
}
} else {
for (i = 0; i < SDL_arraysize(ext_button_map); i++) {
if (changed & ext_button_map[i]) {
SDL_PrivateJoystickButton(
joystick, i,
(buttons & ext_button_map[i]) ?
SDL_PRESSED : SDL_RELEASED);
}
}
}
}
}
/* Function to close a joystick after use */
void VITA_JoystickClose(SDL_Joystick *joystick)
{
}
/* Function to perform any system-specific joystick related cleanup */
void VITA_JoystickQuit(void)
{
}
SDL_JoystickGUID VITA_JoystickGetDeviceGUID( int device_index )
{
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
const char *name = VITA_JoystickGetDeviceName( device_index );
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
return guid;
}
static int
VITA_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
int index = (int) SDL_JoystickInstanceID(joystick);
SceCtrlActuator act;
SDL_zero(act);
act.small = high_frequency_rumble / 256;
act.large = low_frequency_rumble / 256;
sceCtrlSetActuator(ext_port_map[index], &act);
return 0;
}
static int
VITA_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left, Uint16 right)
{
return SDL_Unsupported();
}
static Uint32
VITA_JoystickGetCapabilities(SDL_Joystick *joystick)
{
// always return LED and rumble supported for now
return SDL_JOYCAP_LED | SDL_JOYCAP_RUMBLE;
}
static int
VITA_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
int index = (int) SDL_JoystickInstanceID(joystick);
sceCtrlSetLightBar(ext_port_map[index], red, green, blue);
return 0;
}
static int
VITA_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static int
VITA_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
{
return SDL_Unsupported();
}
SDL_JoystickDriver SDL_VITA_JoystickDriver =
{
VITA_JoystickInit,
VITA_JoystickGetCount,
VITA_JoystickDetect,
VITA_JoystickGetDeviceName,
VITA_JoystickGetDevicePlayerIndex,
VITA_JoystickSetDevicePlayerIndex,
VITA_JoystickGetDeviceGUID,
VITA_JoystickGetDeviceInstanceID,
VITA_JoystickOpen,
VITA_JoystickRumble,
VITA_JoystickRumbleTriggers,
VITA_JoystickGetCapabilities,
VITA_JoystickSetLED,
VITA_JoystickSendEffect,
VITA_JoystickSetSensorsEnabled,
VITA_JoystickUpdate,
VITA_JoystickClose,
VITA_JoystickQuit,
};
#endif /* SDL_JOYSTICK_VITA */
/* vi: set ts=4 sw=4 expandtab: */
+347 -291
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -26,6 +26,7 @@
#include "SDL_windowsjoystick_c.h"
#include "SDL_dinputjoystick_c.h"
#include "SDL_rawinputjoystick_c.h"
#include "SDL_xinputjoystick_c.h"
#include "../hidapi/SDL_hidapijoystick_c.h"
@@ -33,7 +34,7 @@
#define DIDFT_OPTIONAL 0x80000000
#endif
#define INPUT_QSIZE 32 /* Buffer up to 32 input messages */
#define INPUT_QSIZE 128 /* Buffer up to 128 input messages */
#define JOY_AXIS_THRESHOLD (((SDL_JOYSTICK_AXIS_MAX)-(SDL_JOYSTICK_AXIS_MIN))/100) /* 1% motion */
#define CONVERT_MAGNITUDE(x) (((x)*10000) / 0x7FFF)
@@ -44,19 +45,17 @@ extern HWND SDL_HelperWindow;
/* local variables */
static SDL_bool coinitialized = SDL_FALSE;
static LPDIRECTINPUT8 dinput = NULL;
static PRAWINPUTDEVICELIST SDL_RawDevList = NULL;
static UINT SDL_RawDevListCount = 0;
/* Taken from Wine - Thanks! */
static DIOBJECTDATAFORMAT dfDIJoystick2[] = {
{ &GUID_XAxis, DIJOFS_X, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_YAxis, DIJOFS_Y, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_ZAxis, DIJOFS_Z, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RxAxis, DIJOFS_RX, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RyAxis, DIJOFS_RY, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RzAxis, DIJOFS_RZ, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, DIJOFS_SLIDER(0), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, DIJOFS_SLIDER(1), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_XAxis, DIJOFS_X, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTPOSITION },
{ &GUID_YAxis, DIJOFS_Y, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTPOSITION },
{ &GUID_ZAxis, DIJOFS_Z, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTPOSITION },
{ &GUID_RxAxis, DIJOFS_RX, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTPOSITION },
{ &GUID_RyAxis, DIJOFS_RY, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTPOSITION },
{ &GUID_RzAxis, DIJOFS_RZ, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTPOSITION },
{ &GUID_Slider, DIJOFS_SLIDER(0), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTPOSITION },
{ &GUID_Slider, DIJOFS_SLIDER(1), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTPOSITION },
{ &GUID_POV, DIJOFS_POV(0), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
{ &GUID_POV, DIJOFS_POV(1), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
{ &GUID_POV, DIJOFS_POV(2), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
@@ -189,30 +188,33 @@ static DIOBJECTDATAFORMAT dfDIJoystick2[] = {
{ NULL, DIJOFS_BUTTON(125), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(126), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ NULL, DIJOFS_BUTTON(127), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
{ &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lVX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lVY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lVZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lVRx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lVRy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lVRz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglVSlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglVSlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lAX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lAY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lAZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lARx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lARy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lARz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglASlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglASlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lFX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lFY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lFZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lFRx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lFRy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lFRz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglFSlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglFSlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
{ &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lVX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTVELOCITY },
{ &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lVY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTVELOCITY },
{ &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lVZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTVELOCITY },
{ &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lVRx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTVELOCITY },
{ &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lVRy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTVELOCITY },
{ &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lVRz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTVELOCITY },
/* note: dwOfs value matches Windows */
{ &GUID_Slider, DIJOFS_SLIDER(0), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTVELOCITY },
{ &GUID_Slider, DIJOFS_SLIDER(1), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTVELOCITY },
{ &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lAX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTACCEL },
{ &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lAY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTACCEL },
{ &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lAZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTACCEL },
{ &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lARx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTACCEL },
{ &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lARy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTACCEL },
{ &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lARz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTACCEL },
/* note: dwOfs value matches Windows */
{ &GUID_Slider, DIJOFS_SLIDER(0), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTACCEL },
{ &GUID_Slider, DIJOFS_SLIDER(1), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTACCEL },
{ &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lFX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTFORCE },
{ &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lFY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTFORCE },
{ &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lFZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTFORCE },
{ &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lFRx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTFORCE },
{ &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lFRy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTFORCE },
{ &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lFRz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTFORCE },
/* note: dwOfs value matches Windows */
{ &GUID_Slider, DIJOFS_SLIDER(0), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTFORCE },
{ &GUID_Slider, DIJOFS_SLIDER(1), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, DIDOI_ASPECTFORCE },
};
const DIDATAFORMAT SDL_c_dfDIJoystick2 = {
@@ -228,92 +230,112 @@ const DIDATAFORMAT SDL_c_dfDIJoystick2 = {
static int
SetDIerror(const char *function, HRESULT code)
{
/*
return SDL_SetError("%s() [%s]: %s", function,
DXGetErrorString9A(code), DXGetErrorDescription9A(code));
*/
return SDL_SetError("%s() DirectX error 0x%8.8lx", function, code);
}
static SDL_bool
SDL_IsXInputDevice(const GUID* pGuidProductFromDirectInput)
SDL_IsXInputDevice(Uint16 vendor_id, Uint16 product_id, const char* hidPath)
{
static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static GUID IID_XOneWiredGamepad = { MAKELONG(0x045E, 0x02FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static GUID IID_XOneWirelessGamepad = { MAKELONG(0x045E, 0x02DD), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static GUID IID_XOneNewWirelessGamepad = { MAKELONG(0x045E, 0x02D1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static GUID IID_XOneSWirelessGamepad = { MAKELONG(0x045E, 0x02EA), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static GUID IID_XOneSBluetoothGamepad = { MAKELONG(0x045E, 0x02E0), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static GUID IID_XOneEliteWirelessGamepad = { MAKELONG(0x045E, 0x02E3), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
SDL_GameControllerType type;
static const GUID *s_XInputProductGUID[] = {
&IID_ValveStreamingGamepad,
&IID_X360WiredGamepad, /* Microsoft's wired X360 controller for Windows. */
&IID_X360WirelessGamepad, /* Microsoft's wireless X360 controller for Windows. */
&IID_XOneWiredGamepad, /* Microsoft's wired Xbox One controller for Windows. */
&IID_XOneWirelessGamepad, /* Microsoft's wireless Xbox One controller for Windows. */
&IID_XOneNewWirelessGamepad, /* Microsoft's updated wireless Xbox One controller (w/ 3.5 mm jack) for Windows. */
&IID_XOneSWirelessGamepad, /* Microsoft's wireless Xbox One S controller for Windows. */
&IID_XOneSBluetoothGamepad, /* Microsoft's Bluetooth Xbox One S controller for Windows. */
&IID_XOneEliteWirelessGamepad /* Microsoft's wireless Xbox One Elite controller for Windows. */
};
size_t iDevice;
UINT i;
if (!SDL_XINPUT_Enabled()) {
/* XInput and RawInput backends will pick up XInput-compatible devices */
if (!SDL_XINPUT_Enabled()
#ifdef SDL_JOYSTICK_RAWINPUT
&& !RAWINPUT_IsEnabled()
#endif
) {
return SDL_FALSE;
}
/* Check for well known XInput device GUIDs */
/* This lets us skip RAWINPUT for popular devices. Also, we need to do this for the Valve Streaming Gamepad because it's virtualized and doesn't show up in the device list. */
for (iDevice = 0; iDevice < SDL_arraysize(s_XInputProductGUID); ++iDevice) {
if (SDL_memcmp(pGuidProductFromDirectInput, s_XInputProductGUID[iDevice], sizeof(GUID)) == 0) {
return SDL_TRUE;
}
/* If device path contains "IG_" then its an XInput device */
/* See: https://docs.microsoft.com/windows/win32/xinput/xinput-and-directinput */
if (SDL_strstr(hidPath, "IG_") != NULL) {
return SDL_TRUE;
}
/* Go through RAWINPUT (WinXP and later) to find HID devices. */
/* Cache this if we end up using it. */
if (SDL_RawDevList == NULL) {
if ((GetRawInputDeviceList(NULL, &SDL_RawDevListCount, sizeof(RAWINPUTDEVICELIST)) == -1) || (!SDL_RawDevListCount)) {
return SDL_FALSE; /* oh well. */
}
SDL_RawDevList = (PRAWINPUTDEVICELIST)SDL_malloc(sizeof(RAWINPUTDEVICELIST) * SDL_RawDevListCount);
if (SDL_RawDevList == NULL) {
SDL_OutOfMemory();
return SDL_FALSE;
}
if (GetRawInputDeviceList(SDL_RawDevList, &SDL_RawDevListCount, sizeof(RAWINPUTDEVICELIST)) == -1) {
SDL_free(SDL_RawDevList);
SDL_RawDevList = NULL;
return SDL_FALSE; /* oh well. */
}
}
for (i = 0; i < SDL_RawDevListCount; i++) {
RID_DEVICE_INFO rdi;
char devName[128];
UINT rdiSize = sizeof(rdi);
UINT nameSize = SDL_arraysize(devName);
rdi.cbSize = sizeof(rdi);
if ((SDL_RawDevList[i].dwType == RIM_TYPEHID) &&
(GetRawInputDeviceInfoA(SDL_RawDevList[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != ((UINT)-1)) &&
(MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == ((LONG)pGuidProductFromDirectInput->Data1)) &&
(GetRawInputDeviceInfoA(SDL_RawDevList[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != ((UINT)-1)) &&
(SDL_strstr(devName, "IG_") != NULL)) {
return SDL_TRUE;
}
type = SDL_GetJoystickGameControllerType("", vendor_id, product_id, -1, 0, 0, 0);
if (type == SDL_CONTROLLER_TYPE_XBOX360 ||
type == SDL_CONTROLLER_TYPE_XBOXONE ||
(vendor_id == USB_VENDOR_VALVE && product_id == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD)) {
return SDL_TRUE;
}
return SDL_FALSE;
}
static SDL_bool
QueryDeviceName(LPDIRECTINPUTDEVICE8 device, char** device_name)
{
DIPROPSTRING dipstr;
if (!device || !device_name) {
return SDL_FALSE;
}
dipstr.diph.dwSize = sizeof(dipstr);
dipstr.diph.dwHeaderSize = sizeof(dipstr.diph);
dipstr.diph.dwObj = 0;
dipstr.diph.dwHow = DIPH_DEVICE;
if (FAILED(IDirectInputDevice8_GetProperty(device, DIPROP_PRODUCTNAME, &dipstr.diph))) {
return SDL_FALSE;
}
*device_name = WIN_StringToUTF8(dipstr.wsz);
return SDL_TRUE;
}
static SDL_bool
QueryDevicePath(LPDIRECTINPUTDEVICE8 device, char** device_path)
{
DIPROPGUIDANDPATH dippath;
if (!device || !device_path) {
return SDL_FALSE;
}
dippath.diph.dwSize = sizeof(dippath);
dippath.diph.dwHeaderSize = sizeof(dippath.diph);
dippath.diph.dwObj = 0;
dippath.diph.dwHow = DIPH_DEVICE;
if (FAILED(IDirectInputDevice8_GetProperty(device, DIPROP_GUIDANDPATH, &dippath.diph))) {
return SDL_FALSE;
}
*device_path = WIN_StringToUTF8W(dippath.wszPath);
/* Normalize path to upper case. */
SDL_strupr(*device_path);
return SDL_TRUE;
}
static SDL_bool
QueryDeviceInfo(LPDIRECTINPUTDEVICE8 device, Uint16* vendor_id, Uint16* product_id)
{
DIPROPDWORD dipdw;
if (!device || !vendor_id || !product_id) {
return SDL_FALSE;
}
dipdw.diph.dwSize = sizeof(dipdw);
dipdw.diph.dwHeaderSize = sizeof(dipdw.diph);
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
if (FAILED(IDirectInputDevice8_GetProperty(device, DIPROP_VIDPID, &dipdw.diph))) {
return SDL_FALSE;
}
*vendor_id = LOWORD(dipdw.dwData);
*product_id = HIWORD(dipdw.dwData);
return SDL_TRUE;
}
void FreeRumbleEffectData(DIEFFECT *effect)
{
if (!effect) {
@@ -325,7 +347,7 @@ void FreeRumbleEffectData(DIEFFECT *effect)
SDL_free(effect);
}
DIEFFECT *CreateRumbleEffectData(Sint16 magnitude, Uint32 duration_ms)
DIEFFECT *CreateRumbleEffectData(Sint16 magnitude)
{
DIEFFECT *effect;
DIPERIODIC *periodic;
@@ -338,7 +360,7 @@ DIEFFECT *CreateRumbleEffectData(Sint16 magnitude, Uint32 duration_ms)
effect->dwSize = sizeof(*effect);
effect->dwGain = 10000;
effect->dwFlags = DIEFF_OBJECTOFFSETS;
effect->dwDuration = duration_ms * 1000; /* In microseconds. */
effect->dwDuration = SDL_MAX_RUMBLE_DURATION_MS * 1000; /* In microseconds. */
effect->dwTriggerButton = DIEB_NOTRIGGER;
effect->cAxes = 2;
@@ -383,7 +405,7 @@ SDL_DINPUT_JoystickInit(void)
coinitialized = SDL_TRUE;
result = CoCreateInstance(&CLSID_DirectInput8, NULL, CLSCTX_INPROC_SERVER,
&IID_IDirectInput8, (LPVOID)&dinput);
&IID_IDirectInput8, (LPVOID *)&dinput);
if (FAILED(result)) {
return SetDIerror("CoCreateInstance", result);
@@ -392,11 +414,15 @@ SDL_DINPUT_JoystickInit(void)
/* Because we used CoCreateInstance, we need to Initialize it, first. */
instance = GetModuleHandle(NULL);
if (instance == NULL) {
IDirectInput8_Release(dinput);
dinput = NULL;
return SDL_SetError("GetModuleHandle() failed with error code %lu.", GetLastError());
}
result = IDirectInput8_Initialize(dinput, instance, DIRECTINPUT_VERSION);
if (FAILED(result)) {
IDirectInput8_Release(dinput);
dinput = NULL;
return SetDIerror("IDirectInput::Initialize", result);
}
return 0;
@@ -404,87 +430,49 @@ SDL_DINPUT_JoystickInit(void)
/* helper function for direct input, gets called for each connected joystick */
static BOOL CALLBACK
EnumJoysticksCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext)
EnumJoystickDetectCallback(LPCDIDEVICEINSTANCE pDeviceInstance, LPVOID pContext)
{
JoyStick_DeviceData *pNewJoystick;
#define CHECK(expression) { if(!(expression)) goto err; }
JoyStick_DeviceData *pNewJoystick = NULL;
JoyStick_DeviceData *pPrevJoystick = NULL;
const DWORD devtype = (pdidInstance->dwDevType & 0xFF);
Uint16 *guid16;
Uint16 vendor = 0;
Uint16 product = 0;
Uint16 version = 0;
WCHAR hidPath[MAX_PATH];
char *hidPath = NULL;
char *name = NULL;
LPDIRECTINPUTDEVICE8 device = NULL;
if (devtype == DI8DEVTYPE_SUPPLEMENTAL) {
/* Add any supplemental devices that should be ignored here */
#define MAKE_TABLE_ENTRY(VID, PID) ((((DWORD)PID)<<16)|VID)
static DWORD ignored_devices[] = {
MAKE_TABLE_ENTRY(0, 0)
};
#undef MAKE_TABLE_ENTRY
unsigned int i;
/* We are only supporting HID devices. */
CHECK((pDeviceInstance->dwDevType & DIDEVTYPE_HID) != 0);
for (i = 0; i < SDL_arraysize(ignored_devices); ++i) {
if (pdidInstance->guidProduct.Data1 == ignored_devices[i]) {
return DIENUM_CONTINUE;
}
}
}
CHECK(SUCCEEDED(IDirectInput8_CreateDevice(dinput, &pDeviceInstance->guidInstance, &device, NULL)));
CHECK(QueryDeviceName(device, &name));
CHECK(QueryDevicePath(device, &hidPath));
CHECK(QueryDeviceInfo(device, &vendor, &product));
if (SDL_IsXInputDevice(&pdidInstance->guidProduct)) {
return DIENUM_CONTINUE; /* ignore XInput devices here, keep going. */
}
CHECK(!SDL_IsXInputDevice(vendor, product, hidPath));
{
HRESULT result;
LPDIRECTINPUTDEVICE8 device;
LPDIRECTINPUTDEVICE8 InputDevice;
DIPROPGUIDANDPATH dipdw2;
result = IDirectInput8_CreateDevice(dinput, &(pdidInstance->guidInstance), &device, NULL);
if (FAILED(result)) {
return DIENUM_CONTINUE; /* better luck next time? */
}
/* Now get the IDirectInputDevice8 interface, instead. */
result = IDirectInputDevice8_QueryInterface(device, &IID_IDirectInputDevice8, (LPVOID *)&InputDevice);
/* We are done with this object. Use the stored one from now on. */
IDirectInputDevice8_Release(device);
if (FAILED(result)) {
return DIENUM_CONTINUE; /* better luck next time? */
}
dipdw2.diph.dwSize = sizeof(dipdw2);
dipdw2.diph.dwHeaderSize = sizeof(dipdw2.diph);
dipdw2.diph.dwObj = 0; // device property
dipdw2.diph.dwHow = DIPH_DEVICE;
result = IDirectInputDevice8_GetProperty(InputDevice, DIPROP_GUIDANDPATH, &dipdw2.diph);
IDirectInputDevice8_Release(InputDevice);
if (FAILED(result)) {
return DIENUM_CONTINUE; /* better luck next time? */
}
/* Get device path, compare that instead of GUID, additionally update GUIDs of joysticks with matching paths, in case they're not open yet. */
SDL_wcslcpy(hidPath, dipdw2.wszPath, SDL_arraysize(hidPath));
}
pNewJoystick = *(JoyStick_DeviceData **)pContext;
pNewJoystick = *(JoyStick_DeviceData**)pContext;
while (pNewJoystick) {
if (SDL_wcscmp(pNewJoystick->hidPath, hidPath) == 0) {
/* update GUIDs of joysticks with matching paths, in case they're not open yet */
if (SDL_strcmp(pNewJoystick->hidPath, hidPath) == 0) {
/* if we are replacing the front of the list then update it */
if (pNewJoystick == *(JoyStick_DeviceData **)pContext) {
*(JoyStick_DeviceData **)pContext = pNewJoystick->pNext;
} else if (pPrevJoystick) {
if (pNewJoystick == *(JoyStick_DeviceData**)pContext) {
*(JoyStick_DeviceData**)pContext = pNewJoystick->pNext;
}
else if (pPrevJoystick) {
pPrevJoystick->pNext = pNewJoystick->pNext;
}
// Update with new guid/etc, if it has changed
pNewJoystick->dxdevice = *pdidInstance;
/* Update with new guid/etc, if it has changed */
SDL_memcpy(&pNewJoystick->dxdevice, pDeviceInstance, sizeof(DIDEVICEINSTANCE));
pNewJoystick->pNext = SYS_Joystick;
SYS_Joystick = pNewJoystick;
return DIENUM_CONTINUE; /* already have this joystick loaded, just keep going */
pNewJoystick = NULL;
CHECK(FALSE);
}
pPrevJoystick = pNewJoystick;
@@ -492,29 +480,18 @@ EnumJoysticksCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext)
}
pNewJoystick = (JoyStick_DeviceData *)SDL_malloc(sizeof(JoyStick_DeviceData));
if (!pNewJoystick) {
return DIENUM_CONTINUE; /* better luck next time? */
}
CHECK(pNewJoystick);
SDL_zerop(pNewJoystick);
SDL_wcslcpy(pNewJoystick->hidPath, hidPath, SDL_arraysize(pNewJoystick->hidPath));
pNewJoystick->joystickname = WIN_StringToUTF8(pdidInstance->tszProductName);
if (!pNewJoystick->joystickname) {
SDL_free(pNewJoystick);
return DIENUM_CONTINUE; /* better luck next time? */
}
SDL_memcpy(&(pNewJoystick->dxdevice), pdidInstance,
sizeof(DIDEVICEINSTANCE));
SDL_strlcpy(pNewJoystick->hidPath, hidPath, SDL_arraysize(pNewJoystick->hidPath));
SDL_memcpy(&pNewJoystick->dxdevice, pDeviceInstance, sizeof(DIDEVICEINSTANCE));
SDL_memset(pNewJoystick->guid.data, 0, sizeof(pNewJoystick->guid.data));
guid16 = (Uint16 *)pNewJoystick->guid.data;
if (SDL_memcmp(&pdidInstance->guidProduct.Data4[2], "PIDVID", 6) == 0) {
vendor = (Uint16)LOWORD(pdidInstance->guidProduct.Data1);
product = (Uint16)HIWORD(pdidInstance->guidProduct.Data1);
version = 0;
pNewJoystick->joystickname = SDL_CreateJoystickName(vendor, product, NULL, name);
CHECK(pNewJoystick->joystickname);
guid16 = (Uint16 *)pNewJoystick->guid.data;
if (vendor && product) {
*guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(vendor);
@@ -529,72 +506,132 @@ EnumJoysticksCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext)
SDL_strlcpy((char*)guid16, pNewJoystick->joystickname, sizeof(pNewJoystick->guid.data) - 4);
}
if (SDL_ShouldIgnoreJoystick(pNewJoystick->joystickname, pNewJoystick->guid)) {
SDL_free(pNewJoystick);
return DIENUM_CONTINUE;
}
CHECK(!SDL_ShouldIgnoreJoystick(pNewJoystick->joystickname, pNewJoystick->guid));
#ifdef SDL_JOYSTICK_HIDAPI
if (HIDAPI_IsDevicePresent(vendor, product, 0)) {
/* The HIDAPI driver is taking care of this device */
SDL_free(pNewJoystick);
return DIENUM_CONTINUE;
}
CHECK(!HIDAPI_IsDevicePresent(vendor, product, version, pNewJoystick->joystickname));
#endif
#ifdef SDL_JOYSTICK_RAWINPUT
CHECK(!RAWINPUT_IsDevicePresent(vendor, product, version, pNewJoystick->joystickname));
#endif
WINDOWS_AddJoystickDevice(pNewJoystick);
pNewJoystick = NULL;
err:
if (pNewJoystick) {
SDL_free(pNewJoystick->joystickname);
SDL_free(pNewJoystick);
}
SDL_free(hidPath);
SDL_free(name);
if (device) {
IDirectInputDevice8_Release(device);
}
return DIENUM_CONTINUE; /* get next device, please */
#undef CHECK
}
void
SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
{
IDirectInput8_EnumDevices(dinput, DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, pContext, DIEDFL_ATTACHEDONLY);
IDirectInput8_EnumDevices(dinput, DI8DEVCLASS_GAMECTRL, EnumJoystickDetectCallback, pContext, DIEDFL_ATTACHEDONLY);
}
if (SDL_RawDevList) {
SDL_free(SDL_RawDevList); /* in case we used this in DirectInput detection */
SDL_RawDevList = NULL;
/* helper function for direct input, gets called for each connected joystick */
typedef struct
{
Uint16 vendor;
Uint16 product;
SDL_bool present;
} Joystick_PresentData;
static BOOL CALLBACK
EnumJoystickPresentCallback(LPCDIDEVICEINSTANCE pDeviceInstance, LPVOID pContext)
{
#define CHECK(expression) { if(!(expression)) goto err; }
Joystick_PresentData *pData = (Joystick_PresentData *)pContext;
Uint16 vendor = 0;
Uint16 product = 0;
LPDIRECTINPUTDEVICE8 device = NULL;
BOOL result = DIENUM_CONTINUE;
/* We are only supporting HID devices. */
CHECK((pDeviceInstance->dwDevType & DIDEVTYPE_HID) != 0);
CHECK(SUCCEEDED(IDirectInput8_CreateDevice(dinput, &pDeviceInstance->guidInstance, &device, NULL)));
CHECK(QueryDeviceInfo(device, &vendor, &product));
if (vendor == pData->vendor && product == pData->product) {
pData->present = SDL_TRUE;
result = DIENUM_STOP; /* found it */
}
SDL_RawDevListCount = 0;
err:
if (device) {
IDirectInputDevice8_Release(device);
}
return result;
#undef CHECK
}
SDL_bool
SDL_DINPUT_JoystickPresent(Uint16 vendor_id, Uint16 product_id, Uint16 version_number)
{
Joystick_PresentData data;
if (dinput == NULL) {
return SDL_FALSE;
}
data.vendor = vendor_id;
data.product = product_id;
data.present = SDL_FALSE;
IDirectInput8_EnumDevices(dinput, DI8DEVCLASS_GAMECTRL, EnumJoystickPresentCallback, &data, DIEDFL_ATTACHEDONLY);
return data.present;
}
static BOOL CALLBACK
EnumDevObjectsCallback(LPCDIDEVICEOBJECTINSTANCE dev, LPVOID pvRef)
EnumDevObjectsCallback(LPCDIDEVICEOBJECTINSTANCE pDeviceObject, LPVOID pContext)
{
SDL_Joystick *joystick = (SDL_Joystick *)pvRef;
SDL_Joystick *joystick = (SDL_Joystick *)pContext;
HRESULT result;
input_t *in = &joystick->hwdata->Inputs[joystick->hwdata->NumInputs];
if (dev->dwType & DIDFT_BUTTON) {
if (pDeviceObject->dwType & DIDFT_BUTTON) {
in->type = BUTTON;
in->num = joystick->nbuttons;
in->ofs = DIJOFS_BUTTON(in->num);
joystick->nbuttons++;
} else if (dev->dwType & DIDFT_POV) {
} else if (pDeviceObject->dwType & DIDFT_POV) {
in->type = HAT;
in->num = joystick->nhats;
in->ofs = DIJOFS_POV(in->num);
joystick->nhats++;
} else if (dev->dwType & DIDFT_AXIS) {
} else if (pDeviceObject->dwType & DIDFT_AXIS) {
DIPROPRANGE diprg;
DIPROPDWORD dilong;
in->type = AXIS;
in->num = joystick->naxes;
if (!SDL_memcmp(&dev->guidType, &GUID_XAxis, sizeof(dev->guidType)))
if (!SDL_memcmp(&pDeviceObject->guidType, &GUID_XAxis, sizeof(pDeviceObject->guidType)))
in->ofs = DIJOFS_X;
else if (!SDL_memcmp(&dev->guidType, &GUID_YAxis, sizeof(dev->guidType)))
else if (!SDL_memcmp(&pDeviceObject->guidType, &GUID_YAxis, sizeof(pDeviceObject->guidType)))
in->ofs = DIJOFS_Y;
else if (!SDL_memcmp(&dev->guidType, &GUID_ZAxis, sizeof(dev->guidType)))
else if (!SDL_memcmp(&pDeviceObject->guidType, &GUID_ZAxis, sizeof(pDeviceObject->guidType)))
in->ofs = DIJOFS_Z;
else if (!SDL_memcmp(&dev->guidType, &GUID_RxAxis, sizeof(dev->guidType)))
else if (!SDL_memcmp(&pDeviceObject->guidType, &GUID_RxAxis, sizeof(pDeviceObject->guidType)))
in->ofs = DIJOFS_RX;
else if (!SDL_memcmp(&dev->guidType, &GUID_RyAxis, sizeof(dev->guidType)))
else if (!SDL_memcmp(&pDeviceObject->guidType, &GUID_RyAxis, sizeof(pDeviceObject->guidType)))
in->ofs = DIJOFS_RY;
else if (!SDL_memcmp(&dev->guidType, &GUID_RzAxis, sizeof(dev->guidType)))
else if (!SDL_memcmp(&pDeviceObject->guidType, &GUID_RzAxis, sizeof(pDeviceObject->guidType)))
in->ofs = DIJOFS_RZ;
else if (!SDL_memcmp(&dev->guidType, &GUID_Slider, sizeof(dev->guidType))) {
else if (!SDL_memcmp(&pDeviceObject->guidType, &GUID_Slider, sizeof(pDeviceObject->guidType))) {
in->ofs = DIJOFS_SLIDER(joystick->hwdata->NumSliders);
++joystick->hwdata->NumSliders;
} else {
@@ -603,7 +640,7 @@ EnumDevObjectsCallback(LPCDIDEVICEOBJECTINSTANCE dev, LPVOID pvRef)
diprg.diph.dwSize = sizeof(diprg);
diprg.diph.dwHeaderSize = sizeof(diprg.diph);
diprg.diph.dwObj = dev->dwType;
diprg.diph.dwObj = pDeviceObject->dwType;
diprg.diph.dwHow = DIPH_BYID;
diprg.lMin = SDL_JOYSTICK_AXIS_MIN;
diprg.lMax = SDL_JOYSTICK_AXIS_MAX;
@@ -618,7 +655,7 @@ EnumDevObjectsCallback(LPCDIDEVICEOBJECTINSTANCE dev, LPVOID pvRef)
/* Set dead zone to 0. */
dilong.diph.dwSize = sizeof(dilong);
dilong.diph.dwHeaderSize = sizeof(dilong.diph);
dilong.diph.dwObj = dev->dwType;
dilong.diph.dwObj = pDeviceObject->dwType;
dilong.diph.dwHow = DIPH_BYID;
dilong.dwData = 0;
result =
@@ -695,7 +732,6 @@ int
SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
{
HRESULT result;
LPDIRECTINPUTDEVICE8 device;
DIPROPDWORD dipdw;
joystick->hwdata->buffered = SDL_TRUE;
@@ -707,23 +743,13 @@ SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickde
result =
IDirectInput8_CreateDevice(dinput,
&(joystickdevice->dxdevice.guidInstance), &device, NULL);
&joystickdevice->dxdevice.guidInstance,
&joystick->hwdata->InputDevice,
NULL);
if (FAILED(result)) {
return SetDIerror("IDirectInput::CreateDevice", result);
}
/* Now get the IDirectInputDevice8 interface, instead. */
result = IDirectInputDevice8_QueryInterface(device,
&IID_IDirectInputDevice8,
(LPVOID *)& joystick->
hwdata->InputDevice);
/* We are done with this object. Use the stored one from now on. */
IDirectInputDevice8_Release(device);
if (FAILED(result)) {
return SetDIerror("IDirectInputDevice8::QueryInterface", result);
}
/* Acquire shared access. Exclusive access is required for forces,
* though. */
result =
@@ -822,7 +848,7 @@ SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickde
}
static int
SDL_DINPUT_JoystickInitRumble(SDL_Joystick * joystick, Sint16 magnitude, Uint32 duration_ms)
SDL_DINPUT_JoystickInitRumble(SDL_Joystick * joystick, Sint16 magnitude)
{
HRESULT result;
@@ -844,7 +870,7 @@ SDL_DINPUT_JoystickInitRumble(SDL_Joystick * joystick, Sint16 magnitude, Uint32
}
/* Create the effect */
joystick->hwdata->ffeffect = CreateRumbleEffectData(magnitude, duration_ms);
joystick->hwdata->ffeffect = CreateRumbleEffectData(magnitude);
if (!joystick->hwdata->ffeffect) {
return SDL_OutOfMemory();
}
@@ -858,7 +884,7 @@ SDL_DINPUT_JoystickInitRumble(SDL_Joystick * joystick, Sint16 magnitude, Uint32
}
int
SDL_DINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
SDL_DINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
HRESULT result;
@@ -871,7 +897,6 @@ SDL_DINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble,
if (joystick->hwdata->ff_initialized) {
DIPERIODIC *periodic = ((DIPERIODIC *)joystick->hwdata->ffeffect->lpvTypeSpecificParams);
joystick->hwdata->ffeffect->dwDuration = duration_ms * 1000; /* In microseconds. */
periodic->dwMagnitude = CONVERT_MAGNITUDE(magnitude);
result = IDirectInputEffect_SetParameters(joystick->hwdata->ffeffect_ref, joystick->hwdata->ffeffect, (DIEP_DURATION | DIEP_TYPESPECIFICPARAMS));
@@ -885,7 +910,7 @@ SDL_DINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble,
return SetDIerror("IDirectInputDevice8::SetParameters", result);
}
} else {
if (SDL_DINPUT_JoystickInitRumble(joystick, magnitude, duration_ms) < 0) {
if (SDL_DINPUT_JoystickInitRumble(joystick, magnitude) < 0) {
return -1;
}
joystick->hwdata->ff_initialized = SDL_TRUE;
@@ -904,6 +929,18 @@ SDL_DINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble,
return 0;
}
Uint32
SDL_DINPUT_JoystickGetCapabilities(SDL_Joystick * joystick)
{
Uint32 result = 0;
if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
result |= SDL_JOYCAP_RUMBLE;
}
return result;
}
static Uint8
TranslatePOV(DWORD value)
{
@@ -932,60 +969,6 @@ TranslatePOV(DWORD value)
return HAT_VALS[value];
}
static void
UpdateDINPUTJoystickState_Buffered(SDL_Joystick * joystick)
{
int i;
HRESULT result;
DWORD numevents;
DIDEVICEOBJECTDATA evtbuf[INPUT_QSIZE];
numevents = INPUT_QSIZE;
result =
IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice,
sizeof(DIDEVICEOBJECTDATA), evtbuf,
&numevents, 0);
if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
result =
IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice,
sizeof(DIDEVICEOBJECTDATA),
evtbuf, &numevents, 0);
}
/* Handle the events or punt */
if (FAILED(result)) {
return;
}
for (i = 0; i < (int)numevents; ++i) {
int j;
for (j = 0; j < joystick->hwdata->NumInputs; ++j) {
const input_t *in = &joystick->hwdata->Inputs[j];
if (evtbuf[i].dwOfs != in->ofs)
continue;
switch (in->type) {
case AXIS:
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)evtbuf[i].dwData);
break;
case BUTTON:
SDL_PrivateJoystickButton(joystick, in->num,
(Uint8)(evtbuf[i].dwData ? SDL_PRESSED : SDL_RELEASED));
break;
case HAT:
{
Uint8 pos = TranslatePOV(evtbuf[i].dwData);
SDL_PrivateJoystickHat(joystick, in->num, pos);
}
break;
}
}
}
}
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
@@ -1060,6 +1043,67 @@ UpdateDINPUTJoystickState_Polled(SDL_Joystick * joystick)
}
}
static void
UpdateDINPUTJoystickState_Buffered(SDL_Joystick * joystick)
{
int i;
HRESULT result;
DWORD numevents;
DIDEVICEOBJECTDATA evtbuf[INPUT_QSIZE];
numevents = INPUT_QSIZE;
result =
IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice,
sizeof(DIDEVICEOBJECTDATA), evtbuf,
&numevents, 0);
if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
result =
IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice,
sizeof(DIDEVICEOBJECTDATA),
evtbuf, &numevents, 0);
}
/* Handle the events or punt */
if (FAILED(result)) {
return;
}
for (i = 0; i < (int)numevents; ++i) {
int j;
for (j = 0; j < joystick->hwdata->NumInputs; ++j) {
const input_t *in = &joystick->hwdata->Inputs[j];
if (evtbuf[i].dwOfs != in->ofs)
continue;
switch (in->type) {
case AXIS:
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)evtbuf[i].dwData);
break;
case BUTTON:
SDL_PrivateJoystickButton(joystick, in->num,
(Uint8)(evtbuf[i].dwData ? SDL_PRESSED : SDL_RELEASED));
break;
case HAT:
{
Uint8 pos = TranslatePOV(evtbuf[i].dwData);
SDL_PrivateJoystickHat(joystick, in->num, pos);
}
break;
}
}
}
if (result == DI_BUFFEROVERFLOW) {
/* Our buffer wasn't big enough to hold all the queued events,
* so poll the device to make sure we have the complete state.
*/
UpdateDINPUTJoystickState_Polled(joystick);
}
}
void
SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick)
{
@@ -1123,6 +1167,12 @@ SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
{
}
SDL_bool
SDL_DINPUT_JoystickPresent(Uint16 vendor, Uint16 product, Uint16 version)
{
return SDL_FALSE;
}
int
SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
{
@@ -1130,11 +1180,17 @@ SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickde
}
int
SDL_DINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
SDL_DINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
return SDL_Unsupported();
}
Uint32
SDL_DINPUT_JoystickGetCapabilities(SDL_Joystick * joystick)
{
return 0;
}
void
SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick)
{
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -22,8 +22,10 @@
extern int SDL_DINPUT_JoystickInit(void);
extern void SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext);
extern SDL_bool SDL_DINPUT_JoystickPresent(Uint16 vendor, Uint16 product, Uint16 version);
extern int SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice);
extern int SDL_DINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
extern int SDL_DINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
extern Uint32 SDL_DINPUT_JoystickGetCapabilities(SDL_Joystick * joystick);
extern void SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick);
extern void SDL_DINPUT_JoystickClose(SDL_Joystick * joystick);
extern void SDL_DINPUT_JoystickQuit(void);
@@ -1,452 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_WINMM
/* Win32 MultiMedia Joystick driver, contributed by Andrei de A. Formiga */
#include "../../core/windows/SDL_windows.h"
#include <mmsystem.h>
#include <regstr.h>
#include "SDL_events.h"
#include "SDL_joystick.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
#ifdef REGSTR_VAL_JOYOEMNAME
#undef REGSTR_VAL_JOYOEMNAME
#endif
#define REGSTR_VAL_JOYOEMNAME "OEMName"
#define MAX_JOYSTICKS 16
#define MAX_AXES 6 /* each joystick can have up to 6 axes */
#define MAX_BUTTONS 32 /* and 32 buttons */
#define JOY_BUTTON_FLAG(n) (1<<n)
/* array to hold joystick ID values */
static UINT SYS_JoystickID[MAX_JOYSTICKS];
static JOYCAPSA SYS_Joystick[MAX_JOYSTICKS];
static char *SYS_JoystickName[MAX_JOYSTICKS];
/* The private structure used to keep track of a joystick */
struct joystick_hwdata
{
/* joystick ID */
UINT id;
/* values used to translate device-specific coordinates into
SDL-standard ranges */
struct _transaxis
{
int offset;
float scale;
} transaxis[6];
};
/* Convert a Windows Multimedia API return code to a text message */
static void SetMMerror(char *function, int code);
static char *
GetJoystickName(int index, const char *szRegKey)
{
/* added 7/24/2004 by Eckhard Stolberg */
/*
see if there is a joystick for the current
index (1-16) listed in the registry
*/
char *name = NULL;
HKEY hTopKey;
HKEY hKey;
DWORD regsize;
LONG regresult;
char regkey[256];
char regvalue[256];
char regname[256];
SDL_snprintf(regkey, SDL_arraysize(regkey),
#ifdef UNICODE
"%S\\%s\\%S",
#else
"%s\\%s\\%s",
#endif
REGSTR_PATH_JOYCONFIG, szRegKey, REGSTR_KEY_JOYCURR);
hTopKey = HKEY_LOCAL_MACHINE;
regresult = RegOpenKeyExA(hTopKey, regkey, 0, KEY_READ, &hKey);
if (regresult != ERROR_SUCCESS) {
hTopKey = HKEY_CURRENT_USER;
regresult = RegOpenKeyExA(hTopKey, regkey, 0, KEY_READ, &hKey);
}
if (regresult != ERROR_SUCCESS) {
return NULL;
}
/* find the registry key name for the joystick's properties */
regsize = sizeof(regname);
SDL_snprintf(regvalue, SDL_arraysize(regvalue), "Joystick%d%s", index + 1,
REGSTR_VAL_JOYOEMNAME);
regresult =
RegQueryValueExA(hKey, regvalue, 0, 0, (LPBYTE) regname, &regsize);
RegCloseKey(hKey);
if (regresult != ERROR_SUCCESS) {
return NULL;
}
/* open that registry key */
SDL_snprintf(regkey, SDL_arraysize(regkey),
#ifdef UNICODE
"%S\\%s",
#else
"%s\\%s",
#endif
REGSTR_PATH_JOYOEM, regname);
regresult = RegOpenKeyExA(hTopKey, regkey, 0, KEY_READ, &hKey);
if (regresult != ERROR_SUCCESS) {
return NULL;
}
/* find the size for the OEM name text */
regsize = sizeof(regvalue);
regresult =
RegQueryValueExA(hKey, REGSTR_VAL_JOYOEMNAME, 0, 0, NULL, &regsize);
if (regresult == ERROR_SUCCESS) {
/* allocate enough memory for the OEM name text ... */
name = (char *) SDL_malloc(regsize);
if (name) {
/* ... and read it from the registry */
regresult = RegQueryValueExA(hKey,
REGSTR_VAL_JOYOEMNAME, 0, 0,
(LPBYTE) name, &regsize);
}
}
RegCloseKey(hKey);
return (name);
}
static int SDL_SYS_numjoysticks = 0;
/* Function to scan the system for joysticks.
* Joystick 0 should be the system default joystick.
* It should return 0, or -1 on an unrecoverable fatal error.
*/
int
SDL_SYS_JoystickInit(void)
{
int i;
int maxdevs;
JOYINFOEX joyinfo;
JOYCAPSA joycaps;
MMRESULT result;
/* Reset the joystick ID & name mapping tables */
for (i = 0; i < MAX_JOYSTICKS; ++i) {
SYS_JoystickID[i] = 0;
SYS_JoystickName[i] = NULL;
}
/* Loop over all potential joystick devices */
SDL_SYS_numjoysticks = 0;
maxdevs = joyGetNumDevs();
for (i = JOYSTICKID1; i < maxdevs && SDL_SYS_numjoysticks < MAX_JOYSTICKS; ++i) {
joyinfo.dwSize = sizeof(joyinfo);
joyinfo.dwFlags = JOY_RETURNALL;
result = joyGetPosEx(i, &joyinfo);
if (result == JOYERR_NOERROR) {
result = joyGetDevCapsA(i, &joycaps, sizeof(joycaps));
if (result == JOYERR_NOERROR) {
SYS_JoystickID[SDL_SYS_numjoysticks] = i;
SYS_Joystick[SDL_SYS_numjoysticks] = joycaps;
SYS_JoystickName[SDL_SYS_numjoysticks] =
GetJoystickName(i, joycaps.szRegKey);
SDL_SYS_numjoysticks++;
}
}
}
return (SDL_SYS_numjoysticks);
}
int
SDL_SYS_NumJoysticks(void)
{
return SDL_SYS_numjoysticks;
}
void
SDL_SYS_JoystickDetect(void)
{
}
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
{
if (SYS_JoystickName[device_index] != NULL) {
return (SYS_JoystickName[device_index]);
} else {
return (SYS_Joystick[device_index].szPname);
}
}
/* Function to perform the mapping from device index to the instance id for this index */
SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
{
return device_index;
}
/* Function to open a joystick for use.
The joystick to open is specified by the device index.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
int
SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
int index, i;
int caps_flags[MAX_AXES - 2] =
{ JOYCAPS_HASZ, JOYCAPS_HASR, JOYCAPS_HASU, JOYCAPS_HASV };
int axis_min[MAX_AXES], axis_max[MAX_AXES];
/* shortcut */
index = device_index;
axis_min[0] = SYS_Joystick[index].wXmin;
axis_max[0] = SYS_Joystick[index].wXmax;
axis_min[1] = SYS_Joystick[index].wYmin;
axis_max[1] = SYS_Joystick[index].wYmax;
axis_min[2] = SYS_Joystick[index].wZmin;
axis_max[2] = SYS_Joystick[index].wZmax;
axis_min[3] = SYS_Joystick[index].wRmin;
axis_max[3] = SYS_Joystick[index].wRmax;
axis_min[4] = SYS_Joystick[index].wUmin;
axis_max[4] = SYS_Joystick[index].wUmax;
axis_min[5] = SYS_Joystick[index].wVmin;
axis_max[5] = SYS_Joystick[index].wVmax;
/* allocate memory for system specific hardware data */
joystick->instance_id = device_index;
joystick->hwdata =
(struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata));
if (joystick->hwdata == NULL) {
return SDL_OutOfMemory();
}
SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
/* set hardware data */
joystick->hwdata->id = SYS_JoystickID[index];
for (i = 0; i < MAX_AXES; ++i) {
if ((i < 2) || (SYS_Joystick[index].wCaps & caps_flags[i - 2])) {
joystick->hwdata->transaxis[i].offset = SDL_JOYSTICK_AXIS_MIN - axis_min[i];
joystick->hwdata->transaxis[i].scale =
(float) (SDL_JOYSTICK_AXIS_MAX - SDL_JOYSTICK_AXIS_MIN) / (axis_max[i] - axis_min[i]);
} else {
joystick->hwdata->transaxis[i].offset = 0;
joystick->hwdata->transaxis[i].scale = 1.0; /* Just in case */
}
}
/* fill nbuttons, naxes, and nhats fields */
joystick->nbuttons = SYS_Joystick[index].wNumButtons;
joystick->naxes = SYS_Joystick[index].wNumAxes;
if (SYS_Joystick[index].wCaps & JOYCAPS_HASPOV) {
joystick->nhats = 1;
} else {
joystick->nhats = 0;
}
return (0);
}
static Uint8
TranslatePOV(DWORD value)
{
Uint8 pos;
pos = SDL_HAT_CENTERED;
if (value != JOY_POVCENTERED) {
if ((value > JOY_POVLEFT) || (value < JOY_POVRIGHT)) {
pos |= SDL_HAT_UP;
}
if ((value > JOY_POVFORWARD) && (value < JOY_POVBACKWARD)) {
pos |= SDL_HAT_RIGHT;
}
if ((value > JOY_POVRIGHT) && (value < JOY_POVLEFT)) {
pos |= SDL_HAT_DOWN;
}
if (value > JOY_POVBACKWARD) {
pos |= SDL_HAT_LEFT;
}
}
return (pos);
}
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
{
MMRESULT result;
int i;
DWORD flags[MAX_AXES] = { JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ,
JOY_RETURNR, JOY_RETURNU, JOY_RETURNV
};
DWORD pos[MAX_AXES];
struct _transaxis *transaxis;
int value;
JOYINFOEX joyinfo;
joyinfo.dwSize = sizeof(joyinfo);
joyinfo.dwFlags = JOY_RETURNALL | JOY_RETURNPOVCTS;
if (!joystick->hats) {
joyinfo.dwFlags &= ~(JOY_RETURNPOV | JOY_RETURNPOVCTS);
}
result = joyGetPosEx(joystick->hwdata->id, &joyinfo);
if (result != JOYERR_NOERROR) {
SetMMerror("joyGetPosEx", result);
return;
}
/* joystick motion events */
pos[0] = joyinfo.dwXpos;
pos[1] = joyinfo.dwYpos;
pos[2] = joyinfo.dwZpos;
pos[3] = joyinfo.dwRpos;
pos[4] = joyinfo.dwUpos;
pos[5] = joyinfo.dwVpos;
transaxis = joystick->hwdata->transaxis;
for (i = 0; i < joystick->naxes; i++) {
if (joyinfo.dwFlags & flags[i]) {
value = (int) (((float) pos[i] + transaxis[i].offset) * transaxis[i].scale);
SDL_PrivateJoystickAxis(joystick, (Uint8) i, (Sint16) value);
}
}
/* joystick button events */
if (joyinfo.dwFlags & JOY_RETURNBUTTONS) {
for (i = 0; i < joystick->nbuttons; ++i) {
if (joyinfo.dwButtons & JOY_BUTTON_FLAG(i)) {
SDL_PrivateJoystickButton(joystick, (Uint8) i, SDL_PRESSED);
} else {
SDL_PrivateJoystickButton(joystick, (Uint8) i, SDL_RELEASED);
}
}
}
/* joystick hat events */
if (joyinfo.dwFlags & JOY_RETURNPOV) {
SDL_PrivateJoystickHat(joystick, 0, TranslatePOV(joyinfo.dwPOV));
}
}
/* Function to close a joystick after use */
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
{
SDL_free(joystick->hwdata);
}
/* Function to perform any system-specific joystick related cleanup */
void
SDL_SYS_JoystickQuit(void)
{
int i;
for (i = 0; i < MAX_JOYSTICKS; i++) {
SDL_free(SYS_JoystickName[i]);
SYS_JoystickName[i] = NULL;
}
}
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
{
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
return guid;
}
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
{
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
const char *name = joystick->name;
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
return guid;
}
/* implementation functions */
void
SetMMerror(char *function, int code)
{
static char *error;
static char errbuf[1024];
errbuf[0] = 0;
switch (code) {
case MMSYSERR_NODRIVER:
error = "Joystick driver not present";
break;
case MMSYSERR_INVALPARAM:
case JOYERR_PARMS:
error = "Invalid parameter(s)";
break;
case MMSYSERR_BADDEVICEID:
error = "Bad device ID";
break;
case JOYERR_UNPLUGGED:
error = "Joystick not attached";
break;
case JOYERR_NOCANDO:
error = "Can't capture joystick input";
break;
default:
SDL_snprintf(errbuf, SDL_arraysize(errbuf),
"%s: Unknown Multimedia system error: 0x%x",
function, code);
break;
}
if (!errbuf[0]) {
SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function,
error);
}
SDL_SetError("%s", errbuf);
}
#endif /* SDL_JOYSTICK_WINMM */
/* vi: set ts=4 sw=4 expandtab: */
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,38 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "../../core/windows/SDL_windows.h"
/* Return true if the RawInput driver is enabled */
extern SDL_bool RAWINPUT_IsEnabled();
/* Return true if a RawInput device is present and supported as a joystick */
extern SDL_bool RAWINPUT_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name);
/* Registers for input events */
extern SDL_bool RAWINPUT_RegisterNotifications(HWND hWnd);
extern void RAWINPUT_UnregisterNotifications();
/* Returns 0 if message was handled */
extern LRESULT CALLBACK RAWINPUT_WindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,915 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_WGI
#include "SDL_endian.h"
#include "SDL_events.h"
#include "../SDL_sysjoystick.h"
#include "../hidapi/SDL_hidapijoystick_c.h"
#include "SDL_rawinputjoystick_c.h"
#include "../../core/windows/SDL_windows.h"
#define COBJMACROS
#include "windows.gaming.input.h"
#include <cfgmgr32.h>
#include <roapi.h>
struct joystick_hwdata
{
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller;
__x_ABI_CWindows_CGaming_CInput_CIGameController *gamecontroller;
__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo *battery;
__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
__x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration;
UINT64 timestamp;
};
typedef struct WindowsGamingInputControllerState {
SDL_JoystickID instance_id;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller;
char *name;
SDL_JoystickGUID guid;
SDL_JoystickType type;
int naxes;
int nhats;
int nbuttons;
} WindowsGamingInputControllerState;
static struct {
__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *statics;
__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics *arcade_stick_statics;
__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 *arcade_stick_statics2;
__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *flight_stick_statics;
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *gamepad_statics;
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *gamepad_statics2;
__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics *racing_wheel_statics;
__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 *racing_wheel_statics2;
EventRegistrationToken controller_added_token;
EventRegistrationToken controller_removed_token;
int controller_count;
SDL_bool ro_initialized;
WindowsGamingInputControllerState *controllers;
} wgi;
static const IID IID_IRawGameControllerStatics = { 0xEB8D0792, 0xE95A, 0x4B19, { 0xAF, 0xC7, 0x0A, 0x59, 0xF8, 0xBF, 0x75, 0x9E } };
static const IID IID_IRawGameController = { 0x7CAD6D91, 0xA7E1, 0x4F71, { 0x9A, 0x78, 0x33, 0xE9, 0xC5, 0xDF, 0xEA, 0x62 } };
static const IID IID_IRawGameController2 = { 0x43C0C035, 0xBB73, 0x4756, { 0xA7, 0x87, 0x3E, 0xD6, 0xBE, 0xA6, 0x17, 0xBD } };
static const IID IID_IEventHandler_RawGameController = { 0x00621c22, 0x42e8, 0x529f, { 0x92, 0x70, 0x83, 0x6b, 0x32, 0x93, 0x1d, 0x72 } };
static const IID IID_IGameController = { 0x1BAF6522, 0x5F64, 0x42C5, { 0x82, 0x67, 0xB9, 0xFE, 0x22, 0x15, 0xBF, 0xBD } };
static const IID IID_IGameControllerBatteryInfo = { 0xDCECC681, 0x3963, 0x4DA6, { 0x95, 0x5D, 0x55, 0x3F, 0x3B, 0x6F, 0x61, 0x61 } };
static const IID IID_IArcadeStickStatics = { 0x5C37B8C8, 0x37B1, 0x4AD8, { 0x94, 0x58, 0x20, 0x0F, 0x1A, 0x30, 0x01, 0x8E } };
static const IID IID_IArcadeStickStatics2 = { 0x52B5D744, 0xBB86, 0x445A, { 0xB5, 0x9C, 0x59, 0x6F, 0x0E, 0x2A, 0x49, 0xDF } };
/*static const IID IID_IArcadeStick = { 0xB14A539D, 0xBEFB, 0x4C81, { 0x80, 0x51, 0x15, 0xEC, 0xF3, 0xB1, 0x30, 0x36 } };*/
static const IID IID_IFlightStickStatics = { 0x5514924A, 0xFECC, 0x435E, { 0x83, 0xDC, 0x5C, 0xEC, 0x8A, 0x18, 0xA5, 0x20 } };
/*static const IID IID_IFlightStick = { 0xB4A2C01C, 0xB83B, 0x4459, { 0xA1, 0xA9, 0x97, 0xB0, 0x3C, 0x33, 0xDA, 0x7C } };*/
static const IID IID_IGamepadStatics = { 0x8BBCE529, 0xD49C, 0x39E9, { 0x95, 0x60, 0xE4, 0x7D, 0xDE, 0x96, 0xB7, 0xC8 } };
static const IID IID_IGamepadStatics2 = { 0x42676DC5, 0x0856, 0x47C4, { 0x92, 0x13, 0xB3, 0x95, 0x50, 0x4C, 0x3A, 0x3C } };
/*static const IID IID_IGamepad = { 0xBC7BB43C, 0x0A69, 0x3903, { 0x9E, 0x9D, 0xA5, 0x0F, 0x86, 0xA4, 0x5D, 0xE5 } };*/
static const IID IID_IRacingWheelStatics = { 0x3AC12CD5, 0x581B, 0x4936, { 0x9F, 0x94, 0x69, 0xF1, 0xE6, 0x51, 0x4C, 0x7D } };
static const IID IID_IRacingWheelStatics2 = { 0xE666BCAA, 0xEDFD, 0x4323, { 0xA9, 0xF6, 0x3C, 0x38, 0x40, 0x48, 0xD1, 0xED } };
/*static const IID IID_IRacingWheel = { 0xF546656F, 0xE106, 0x4C82, { 0xA9, 0x0F, 0x55, 0x40, 0x12, 0x90, 0x4B, 0x85 } };*/
extern SDL_bool SDL_XINPUT_Enabled(void);
extern SDL_bool SDL_DINPUT_JoystickPresent(Uint16 vendor, Uint16 product, Uint16 version);
static SDL_bool
SDL_IsXInputDevice(Uint16 vendor, Uint16 product)
{
#ifdef SDL_JOYSTICK_XINPUT
PRAWINPUTDEVICELIST raw_devices = NULL;
UINT i, raw_device_count = 0;
LONG vidpid = MAKELONG(vendor, product);
/* XInput and RawInput backends will pick up XInput-compatible devices */
if (!SDL_XINPUT_Enabled()
#ifdef SDL_JOYSTICK_RAWINPUT
&& !RAWINPUT_IsEnabled()
#endif
) {
return SDL_FALSE;
}
/* Go through RAWINPUT (WinXP and later) to find HID devices. */
if ((GetRawInputDeviceList(NULL, &raw_device_count, sizeof(RAWINPUTDEVICELIST)) == -1) || (!raw_device_count)) {
return SDL_FALSE; /* oh well. */
}
raw_devices = (PRAWINPUTDEVICELIST)SDL_malloc(sizeof(RAWINPUTDEVICELIST) * raw_device_count);
if (raw_devices == NULL) {
SDL_OutOfMemory();
return SDL_FALSE;
}
if (GetRawInputDeviceList(raw_devices, &raw_device_count, sizeof(RAWINPUTDEVICELIST)) == -1) {
SDL_free(raw_devices);
raw_devices = NULL;
return SDL_FALSE; /* oh well. */
}
for (i = 0; i < raw_device_count; i++) {
RID_DEVICE_INFO rdi;
char devName[MAX_PATH];
UINT rdiSize = sizeof(rdi);
UINT nameSize = SDL_arraysize(devName);
DEVINST devNode;
char devVidPidString[32];
int j;
rdi.cbSize = sizeof(rdi);
if ((raw_devices[i].dwType != RIM_TYPEHID) ||
(GetRawInputDeviceInfoA(raw_devices[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) == ((UINT)-1)) ||
(GetRawInputDeviceInfoA(raw_devices[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) == ((UINT)-1)) ||
(SDL_strstr(devName, "IG_") == NULL)) {
/* Skip non-XInput devices */
continue;
}
/* First check for a simple VID/PID match. This will work for Xbox 360 controllers. */
if (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == vidpid) {
SDL_free(raw_devices);
return SDL_TRUE;
}
/* For Xbox One controllers, Microsoft doesn't propagate the VID/PID down to the HID stack.
* We'll have to walk the device tree upwards searching for a match for our VID/PID. */
/* Make sure the device interface string is something we know how to parse */
/* Example: \\?\HID#VID_045E&PID_02FF&IG_00#9&2c203035&2&0000#{4d1e55b2-f16f-11cf-88cb-001111000030} */
if ((SDL_strstr(devName, "\\\\?\\") != devName) || (SDL_strstr(devName, "#{") == NULL)) {
continue;
}
/* Unescape the backslashes in the string and terminate before the GUID portion */
for (j = 0; devName[j] != '\0'; j++) {
if (devName[j] == '#') {
if (devName[j + 1] == '{') {
devName[j] = '\0';
break;
} else {
devName[j] = '\\';
}
}
}
/* We'll be left with a string like this: \\?\HID\VID_045E&PID_02FF&IG_00\9&2c203035&2&0000
* Simply skip the \\?\ prefix and we'll have a properly formed device instance ID */
if (CM_Locate_DevNodeA(&devNode, &devName[4], CM_LOCATE_DEVNODE_NORMAL) != CR_SUCCESS) {
continue;
}
SDL_snprintf(devVidPidString, sizeof(devVidPidString), "VID_%04X&PID_%04X", vendor, product);
while (CM_Get_Parent(&devNode, devNode, 0) == CR_SUCCESS) {
char deviceId[MAX_DEVICE_ID_LEN];
if ((CM_Get_Device_IDA(devNode, deviceId, SDL_arraysize(deviceId), 0) == CR_SUCCESS) &&
(SDL_strstr(deviceId, devVidPidString) != NULL)) {
/* The VID/PID matched a parent device */
SDL_free(raw_devices);
return SDL_TRUE;
}
}
}
SDL_free(raw_devices);
#endif /* SDL_JOYSTICK_XINPUT */
return SDL_FALSE;
}
static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_QueryInterface(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, REFIID riid, void **ppvObject)
{
if (!ppvObject) {
return E_INVALIDARG;
}
*ppvObject = NULL;
if (WIN_IsEqualIID(riid, &IID_IUnknown) || WIN_IsEqualIID(riid, &IID_IEventHandler_RawGameController)) {
*ppvObject = This;
return S_OK;
}
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_AddRef(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This)
{
return 1;
}
static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_Release(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This)
{
return 1;
}
static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdded(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController *e)
{
HRESULT hr;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
/* We can get delayed calls to InvokeAdded() after WGI_JoystickQuit(). Do nothing if WGI is deinitialized.
* FIXME: Can we tell if WGI has been quit and reinitialized prior to a delayed callback? */
if (wgi.statics == NULL) {
return S_OK;
}
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(e, &IID_IRawGameController, (void **)&controller);
if (SUCCEEDED(hr)) {
char *name = NULL;
SDL_JoystickGUID guid;
Uint16 vendor = 0;
Uint16 product = 0;
Uint16 version = 0;
SDL_JoystickType type = SDL_JOYSTICK_TYPE_UNKNOWN;
Uint16 *guid16 = (Uint16 *)guid.data;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *controller2 = NULL;
__x_ABI_CWindows_CGaming_CInput_CIGameController *gamecontroller = NULL;
SDL_bool ignore_joystick = SDL_FALSE;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareVendorId(controller, &vendor);
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareProductId(controller, &product);
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(controller, &IID_IRawGameController2, (void **)&controller2);
if (SUCCEEDED(hr)) {
typedef PCWSTR (WINAPI *WindowsGetStringRawBuffer_t)(HSTRING string, UINT32 *length);
typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string);
WindowsGetStringRawBuffer_t WindowsGetStringRawBufferFunc = NULL;
WindowsDeleteString_t WindowsDeleteStringFunc = NULL;
#ifdef __WINRT__
WindowsGetStringRawBufferFunc = WindowsGetStringRawBuffer;
WindowsDeleteStringFunc = WindowsDeleteString;
#else
{
WindowsGetStringRawBufferFunc = (WindowsGetStringRawBuffer_t)WIN_LoadComBaseFunction("WindowsGetStringRawBuffer");
WindowsDeleteStringFunc = (WindowsDeleteString_t)WIN_LoadComBaseFunction("WindowsDeleteString");
}
#endif /* __WINRT__ */
if (WindowsGetStringRawBufferFunc && WindowsDeleteStringFunc) {
HSTRING hString;
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_DisplayName(controller2, &hString);
if (SUCCEEDED(hr)) {
PCWSTR string = WindowsGetStringRawBufferFunc(hString, NULL);
if (string) {
name = WIN_StringToUTF8W(string);
}
WindowsDeleteStringFunc(hString);
}
}
__x_ABI_CWindows_CGaming_CInput_CIRawGameController2_Release(controller2);
}
if (!name) {
name = SDL_strdup("");
}
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(controller, &IID_IGameController, (void **)&gamecontroller);
if (SUCCEEDED(hr)) {
__x_ABI_CWindows_CGaming_CInput_CIArcadeStick *arcade_stick = NULL;
__x_ABI_CWindows_CGaming_CInput_CIFlightStick *flight_stick = NULL;
__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad = NULL;
__x_ABI_CWindows_CGaming_CInput_CIRacingWheel *racing_wheel = NULL;
if (wgi.gamepad_statics2 && SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FromGameController(wgi.gamepad_statics2, gamecontroller, &gamepad)) && gamepad) {
type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
__x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(gamepad);
} else if (wgi.arcade_stick_statics2 && SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_FromGameController(wgi.arcade_stick_statics2, gamecontroller, &arcade_stick)) && arcade_stick) {
type = SDL_JOYSTICK_TYPE_ARCADE_STICK;
__x_ABI_CWindows_CGaming_CInput_CIArcadeStick_Release(arcade_stick);
} else if (wgi.flight_stick_statics && SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_FromGameController(wgi.flight_stick_statics, gamecontroller, &flight_stick)) && flight_stick) {
type = SDL_JOYSTICK_TYPE_FLIGHT_STICK;
__x_ABI_CWindows_CGaming_CInput_CIFlightStick_Release(flight_stick);
} else if (wgi.racing_wheel_statics2 && SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_FromGameController(wgi.racing_wheel_statics2, gamecontroller, &racing_wheel)) && racing_wheel) {
type = SDL_JOYSTICK_TYPE_WHEEL;
__x_ABI_CWindows_CGaming_CInput_CIRacingWheel_Release(racing_wheel);
}
__x_ABI_CWindows_CGaming_CInput_CIGameController_Release(gamecontroller);
}
/* FIXME: Is there any way to tell whether this is a Bluetooth device? */
*guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(vendor);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(product);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(version);
*guid16++ = 0;
/* Note that this is a Windows Gaming Input device for special handling elsewhere */
guid.data[14] = 'w';
guid.data[15] = (Uint8)type;
#ifdef SDL_JOYSTICK_HIDAPI
if (!ignore_joystick && HIDAPI_IsDevicePresent(vendor, product, version, name)) {
ignore_joystick = SDL_TRUE;
}
#endif
#ifdef SDL_JOYSTICK_RAWINPUT
if (!ignore_joystick && RAWINPUT_IsDevicePresent(vendor, product, version, name)) {
ignore_joystick = SDL_TRUE;
}
#endif
if (!ignore_joystick && SDL_DINPUT_JoystickPresent(vendor, product, version)) {
ignore_joystick = SDL_TRUE;
}
if (!ignore_joystick && SDL_IsXInputDevice(vendor, product)) {
ignore_joystick = SDL_TRUE;
}
if (!ignore_joystick && SDL_ShouldIgnoreJoystick(name, guid)) {
ignore_joystick = SDL_TRUE;
}
if (ignore_joystick) {
SDL_free(name);
} else {
/* New device, add it */
WindowsGamingInputControllerState *controllers = SDL_realloc(wgi.controllers, sizeof(wgi.controllers[0]) * (wgi.controller_count + 1));
if (controllers) {
WindowsGamingInputControllerState *state = &controllers[wgi.controller_count];
SDL_JoystickID joystickID = SDL_GetNextJoystickInstanceID();
SDL_zerop(state);
state->instance_id = joystickID;
state->controller = controller;
state->name = name;
state->guid = guid;
state->type = type;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_ButtonCount(controller, &state->nbuttons);
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_AxisCount(controller, &state->naxes);
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_SwitchCount(controller, &state->nhats);
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_AddRef(controller);
++wgi.controller_count;
wgi.controllers = controllers;
SDL_PrivateJoystickAdded(joystickID);
}
}
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(controller);
}
return S_OK;
}
static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeRemoved(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController *e)
{
HRESULT hr;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(e, &IID_IRawGameController, (void **)&controller);
if (SUCCEEDED(hr)) {
int i;
for (i = 0; i < wgi.controller_count ; i++) {
if (wgi.controllers[i].controller == controller) {
WindowsGamingInputControllerState *state = &wgi.controllers[i];
SDL_JoystickID joystickID = state->instance_id;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(state->controller);
SDL_free(state->name);
--wgi.controller_count;
if (i < wgi.controller_count) {
SDL_memmove(&wgi.controllers[i], &wgi.controllers[i + 1], (wgi.controller_count - i) * sizeof(wgi.controllers[i]));
}
SDL_PrivateJoystickRemoved(joystickID);
break;
}
}
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(controller);
}
return S_OK;
}
static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl controller_added_vtbl = {
IEventHandler_CRawGameControllerVtbl_QueryInterface,
IEventHandler_CRawGameControllerVtbl_AddRef,
IEventHandler_CRawGameControllerVtbl_Release,
IEventHandler_CRawGameControllerVtbl_InvokeAdded
};
static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController controller_added = {
&controller_added_vtbl
};
static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl controller_removed_vtbl = {
IEventHandler_CRawGameControllerVtbl_QueryInterface,
IEventHandler_CRawGameControllerVtbl_AddRef,
IEventHandler_CRawGameControllerVtbl_Release,
IEventHandler_CRawGameControllerVtbl_InvokeRemoved
};
static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController controller_removed = {
&controller_removed_vtbl
};
static int
WGI_JoystickInit(void)
{
typedef HRESULT (WINAPI *WindowsCreateStringReference_t)(PCWSTR sourceString, UINT32 length, HSTRING_HEADER *hstringHeader, HSTRING* string);
typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);
WindowsCreateStringReference_t WindowsCreateStringReferenceFunc = NULL;
RoGetActivationFactory_t RoGetActivationFactoryFunc = NULL;
HRESULT hr;
if (FAILED(WIN_RoInitialize())) {
return SDL_SetError("RoInitialize() failed");
}
wgi.ro_initialized = SDL_TRUE;
#ifndef __WINRT__
{
/* There seems to be a bug in Windows where a dependency of WGI can be unloaded from memory prior to WGI itself.
* This results in Windows_Gaming_Input!GameController::~GameController() invoking an unloaded DLL and crashing.
* As a workaround, we will keep a reference to the MTA to prevent COM from unloading DLLs later.
* See https://github.com/libsdl-org/SDL/issues/5552 for more details.
*/
static PVOID cookie = NULL;
if (!cookie) {
typedef HRESULT (WINAPI *CoIncrementMTAUsage_t)(PVOID* pCookie);
CoIncrementMTAUsage_t CoIncrementMTAUsageFunc = (CoIncrementMTAUsage_t)WIN_LoadComBaseFunction("CoIncrementMTAUsage");
if (CoIncrementMTAUsageFunc) {
if (FAILED(CoIncrementMTAUsageFunc(&cookie))) {
return SDL_SetError("CoIncrementMTAUsage() failed");
}
} else {
/* CoIncrementMTAUsage() is present since Win8, so we should never make it here. */
return SDL_SetError("CoIncrementMTAUsage() not found");
}
}
}
#endif
#ifdef __WINRT__
WindowsCreateStringReferenceFunc = WindowsCreateStringReference;
RoGetActivationFactoryFunc = RoGetActivationFactory;
#else
{
WindowsCreateStringReferenceFunc = (WindowsCreateStringReference_t)WIN_LoadComBaseFunction("WindowsCreateStringReference");
RoGetActivationFactoryFunc = (RoGetActivationFactory_t)WIN_LoadComBaseFunction("RoGetActivationFactory");
}
#endif /* __WINRT__ */
if (WindowsCreateStringReferenceFunc && RoGetActivationFactoryFunc) {
PCWSTR pNamespace;
HSTRING_HEADER hNamespaceStringHeader;
HSTRING hNamespaceString;
pNamespace = L"Windows.Gaming.Input.RawGameController";
hr = WindowsCreateStringReferenceFunc(pNamespace, (UINT32)SDL_wcslen(pNamespace), &hNamespaceStringHeader, &hNamespaceString);
if (SUCCEEDED(hr)) {
hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IRawGameControllerStatics, (void **)&wgi.statics);
if (!SUCCEEDED(hr)) {
SDL_SetError("Couldn't find IRawGameControllerStatics: 0x%lx", hr);
}
}
pNamespace = L"Windows.Gaming.Input.ArcadeStick";
hr = WindowsCreateStringReferenceFunc(pNamespace, (UINT32)SDL_wcslen(pNamespace), &hNamespaceStringHeader, &hNamespaceString);
if (SUCCEEDED(hr)) {
hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IArcadeStickStatics, (void **)&wgi.arcade_stick_statics);
if (SUCCEEDED(hr)) {
__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_QueryInterface(wgi.arcade_stick_statics, &IID_IArcadeStickStatics2, (void **)&wgi.arcade_stick_statics2);
} else {
SDL_SetError("Couldn't find IID_IArcadeStickStatics: 0x%lx", hr);
}
}
pNamespace = L"Windows.Gaming.Input.FlightStick";
hr = WindowsCreateStringReferenceFunc(pNamespace, (UINT32)SDL_wcslen(pNamespace), &hNamespaceStringHeader, &hNamespaceString);
if (SUCCEEDED(hr)) {
hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IFlightStickStatics, (void **)&wgi.flight_stick_statics);
if (!SUCCEEDED(hr)) {
SDL_SetError("Couldn't find IID_IFlightStickStatics: 0x%lx", hr);
}
}
pNamespace = L"Windows.Gaming.Input.Gamepad";
hr = WindowsCreateStringReferenceFunc(pNamespace, (UINT32)SDL_wcslen(pNamespace), &hNamespaceStringHeader, &hNamespaceString);
if (SUCCEEDED(hr)) {
hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IGamepadStatics, (void **)&wgi.gamepad_statics);
if (SUCCEEDED(hr)) {
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_QueryInterface(wgi.gamepad_statics, &IID_IGamepadStatics2, (void **)&wgi.gamepad_statics2);
} else {
SDL_SetError("Couldn't find IGamepadStatics: 0x%lx", hr);
}
}
pNamespace = L"Windows.Gaming.Input.RacingWheel";
hr = WindowsCreateStringReferenceFunc(pNamespace, (UINT32)SDL_wcslen(pNamespace), &hNamespaceStringHeader, &hNamespaceString);
if (SUCCEEDED(hr)) {
hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IRacingWheelStatics, (void **)&wgi.racing_wheel_statics);
if (SUCCEEDED(hr)) {
__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_QueryInterface(wgi.racing_wheel_statics, &IID_IRacingWheelStatics2, (void **)&wgi.racing_wheel_statics2);
} else {
SDL_SetError("Couldn't find IRacingWheelStatics: 0x%lx", hr);
}
}
}
if (wgi.statics) {
__FIVectorView_1_Windows__CGaming__CInput__CRawGameController *controllers;
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerAdded(wgi.statics, &controller_added, &wgi.controller_added_token);
if (!SUCCEEDED(hr)) {
SDL_SetError("add_RawGameControllerAdded() failed: 0x%lx\n", hr);
}
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerRemoved(wgi.statics, &controller_removed, &wgi.controller_removed_token);
if (!SUCCEEDED(hr)) {
SDL_SetError("add_RawGameControllerRemoved() failed: 0x%lx\n", hr);
}
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_get_RawGameControllers(wgi.statics, &controllers);
if (SUCCEEDED(hr)) {
unsigned i, count = 0;
hr = __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_get_Size(controllers, &count);
if (SUCCEEDED(hr)) {
for (i = 0; i < count; ++i) {
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
hr = __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetAt(controllers, i, &controller);
if (SUCCEEDED(hr) && controller) {
IEventHandler_CRawGameControllerVtbl_InvokeAdded(&controller_added, NULL, controller);
}
}
}
}
}
return 0;
}
static int
WGI_JoystickGetCount(void)
{
return wgi.controller_count;
}
static void
WGI_JoystickDetect(void)
{
}
static const char *
WGI_JoystickGetDeviceName(int device_index)
{
return wgi.controllers[device_index].name;
}
static int
WGI_JoystickGetDevicePlayerIndex(int device_index)
{
return -1;
}
static void
WGI_JoystickSetDevicePlayerIndex(int device_index, int player_index)
{
}
static SDL_JoystickGUID
WGI_JoystickGetDeviceGUID(int device_index)
{
return wgi.controllers[device_index].guid;
}
static SDL_JoystickID
WGI_JoystickGetDeviceInstanceID(int device_index)
{
return wgi.controllers[device_index].instance_id;
}
static int
WGI_JoystickOpen(SDL_Joystick *joystick, int device_index)
{
WindowsGamingInputControllerState *state = &wgi.controllers[device_index];
struct joystick_hwdata *hwdata;
boolean wireless = SDL_FALSE;
hwdata = (struct joystick_hwdata *)SDL_calloc(1, sizeof(*hwdata));
if (!hwdata) {
return SDL_OutOfMemory();
}
joystick->hwdata = hwdata;
hwdata->controller = state->controller;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_AddRef(hwdata->controller);
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(hwdata->controller, &IID_IGameController, (void **)&hwdata->gamecontroller);
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(hwdata->controller, &IID_IGameControllerBatteryInfo, (void **)&hwdata->battery);
if (wgi.gamepad_statics2) {
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FromGameController(wgi.gamepad_statics2, hwdata->gamecontroller, &hwdata->gamepad);
}
if (hwdata->gamecontroller) {
__x_ABI_CWindows_CGaming_CInput_CIGameController_get_IsWireless(hwdata->gamecontroller, &wireless);
}
/* Initialize the joystick capabilities */
joystick->nbuttons = state->nbuttons;
joystick->naxes = state->naxes;
joystick->nhats = state->nhats;
joystick->epowerlevel = wireless ? SDL_JOYSTICK_POWER_UNKNOWN : SDL_JOYSTICK_POWER_WIRED;
if (wireless && hwdata->battery) {
HRESULT hr;
__x_ABI_CWindows_CDevices_CPower_CIBatteryReport *report;
hr = __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_TryGetBatteryReport(hwdata->battery, &report);
if (SUCCEEDED(hr) && report) {
int full_capacity = 0, curr_capacity = 0;
__FIReference_1_int *full_capacityP, *curr_capacityP;
hr = __x_ABI_CWindows_CDevices_CPower_CIBatteryReport_get_FullChargeCapacityInMilliwattHours(report, &full_capacityP);
if (SUCCEEDED(hr)) {
__FIReference_1_int_get_Value(full_capacityP, &full_capacity);
__FIReference_1_int_Release(full_capacityP);
}
hr = __x_ABI_CWindows_CDevices_CPower_CIBatteryReport_get_RemainingCapacityInMilliwattHours(report, &curr_capacityP);
if (SUCCEEDED(hr)) {
__FIReference_1_int_get_Value(curr_capacityP, &curr_capacity);
__FIReference_1_int_Release(curr_capacityP);
}
if (full_capacity > 0) {
float ratio = (float)curr_capacity / full_capacity;
if (ratio <= 0.05f) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY;
} else if (ratio <= 0.20f) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW;
} else if (ratio <= 0.70f) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM;
} else {
joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
}
}
__x_ABI_CWindows_CDevices_CPower_CIBatteryReport_Release(report);
}
}
return 0;
}
static int
WGI_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
struct joystick_hwdata *hwdata = joystick->hwdata;
if (hwdata->gamepad) {
HRESULT hr;
hwdata->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
hwdata->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(hwdata->gamepad, hwdata->vibration);
if (SUCCEEDED(hr)) {
return 0;
} else {
return SDL_SetError("Setting vibration failed: 0x%lx\n", hr);
}
} else {
return SDL_Unsupported();
}
}
static int
WGI_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
struct joystick_hwdata *hwdata = joystick->hwdata;
if (hwdata->gamepad) {
HRESULT hr;
hwdata->vibration.LeftTrigger = (DOUBLE)left_rumble / SDL_MAX_UINT16;
hwdata->vibration.RightTrigger = (DOUBLE)right_rumble / SDL_MAX_UINT16;
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(hwdata->gamepad, hwdata->vibration);
if (SUCCEEDED(hr)) {
return 0;
} else {
return SDL_SetError("Setting vibration failed: 0x%lx\n", hr);
}
} else {
return SDL_Unsupported();
}
}
static Uint32
WGI_JoystickGetCapabilities(SDL_Joystick *joystick)
{
struct joystick_hwdata *hwdata = joystick->hwdata;
if (hwdata->gamepad) {
/* FIXME: Can WGI even tell us if trigger rumble is supported? */
return SDL_JOYCAP_RUMBLE | SDL_JOYCAP_RUMBLE_TRIGGERS;
} else {
return 0;
}
}
static int
WGI_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static int
WGI_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static int
WGI_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
{
return SDL_Unsupported();
}
static Uint8
ConvertHatValue(__x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition value)
{
switch (value) {
case GameControllerSwitchPosition_Up:
return SDL_HAT_UP;
case GameControllerSwitchPosition_UpRight:
return SDL_HAT_RIGHTUP;
case GameControllerSwitchPosition_Right:
return SDL_HAT_RIGHT;
case GameControllerSwitchPosition_DownRight:
return SDL_HAT_RIGHTDOWN;
case GameControllerSwitchPosition_Down:
return SDL_HAT_DOWN;
case GameControllerSwitchPosition_DownLeft:
return SDL_HAT_LEFTDOWN;
case GameControllerSwitchPosition_Left:
return SDL_HAT_LEFT;
case GameControllerSwitchPosition_UpLeft:
return SDL_HAT_LEFTUP;
default:
return SDL_HAT_CENTERED;
}
}
static void
WGI_JoystickUpdate(SDL_Joystick *joystick)
{
struct joystick_hwdata *hwdata = joystick->hwdata;
HRESULT hr;
UINT32 nbuttons = joystick->nbuttons;
boolean *buttons = SDL_stack_alloc(boolean, nbuttons);
UINT32 nhats = joystick->nhats;
__x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition *hats = SDL_stack_alloc(__x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition, nhats);
UINT32 naxes = joystick->naxes;
DOUBLE *axes = SDL_stack_alloc(DOUBLE, naxes);
UINT64 timestamp;
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetCurrentReading(hwdata->controller, nbuttons, buttons, nhats, hats, naxes, axes, &timestamp);
if (SUCCEEDED(hr) && timestamp != hwdata->timestamp) {
UINT32 i;
for (i = 0; i < nbuttons; ++i) {
SDL_PrivateJoystickButton(joystick, i, buttons[i]);
}
for (i = 0; i < nhats; ++i) {
SDL_PrivateJoystickHat(joystick, i, ConvertHatValue(hats[i]));
}
for (i = 0; i < naxes; ++i) {
SDL_PrivateJoystickAxis(joystick, i, (int)(axes[i] * 65535) - 32768);
}
hwdata->timestamp = timestamp;
}
SDL_stack_free(buttons);
SDL_stack_free(hats);
SDL_stack_free(axes);
}
static void
WGI_JoystickClose(SDL_Joystick *joystick)
{
struct joystick_hwdata *hwdata = joystick->hwdata;
if (hwdata) {
if (hwdata->controller) {
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(hwdata->controller);
}
if (hwdata->gamecontroller) {
__x_ABI_CWindows_CGaming_CInput_CIGameController_Release(hwdata->gamecontroller);
}
if (hwdata->battery) {
__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_Release(hwdata->battery);
}
if (hwdata->gamepad) {
__x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(hwdata->gamepad);
}
SDL_free(hwdata);
}
joystick->hwdata = NULL;
}
static void
WGI_JoystickQuit(void)
{
if (wgi.statics) {
while (wgi.controller_count > 0) {
IEventHandler_CRawGameControllerVtbl_InvokeRemoved(&controller_removed, NULL, wgi.controllers[wgi.controller_count - 1].controller);
}
if (wgi.controllers) {
SDL_free(wgi.controllers);
}
if (wgi.arcade_stick_statics) {
__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_Release(wgi.arcade_stick_statics);
}
if (wgi.arcade_stick_statics2) {
__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_Release(wgi.arcade_stick_statics2);
}
if (wgi.flight_stick_statics) {
__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_Release(wgi.flight_stick_statics);
}
if (wgi.gamepad_statics) {
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(wgi.gamepad_statics);
}
if (wgi.gamepad_statics2) {
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_Release(wgi.gamepad_statics2);
}
if (wgi.racing_wheel_statics) {
__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_Release(wgi.racing_wheel_statics);
}
if (wgi.racing_wheel_statics2) {
__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_Release(wgi.racing_wheel_statics2);
}
__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerAdded(wgi.statics, wgi.controller_added_token);
__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerRemoved(wgi.statics, wgi.controller_removed_token);
__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_Release(wgi.statics);
}
if (wgi.ro_initialized) {
WIN_RoUninitialize();
}
SDL_zero(wgi);
}
static SDL_bool
WGI_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
{
return SDL_FALSE;
}
SDL_JoystickDriver SDL_WGI_JoystickDriver =
{
WGI_JoystickInit,
WGI_JoystickGetCount,
WGI_JoystickDetect,
WGI_JoystickGetDeviceName,
WGI_JoystickGetDevicePlayerIndex,
WGI_JoystickSetDevicePlayerIndex,
WGI_JoystickGetDeviceGUID,
WGI_JoystickGetDeviceInstanceID,
WGI_JoystickOpen,
WGI_JoystickRumble,
WGI_JoystickRumbleTriggers,
WGI_JoystickGetCapabilities,
WGI_JoystickSetLED,
WGI_JoystickSendEffect,
WGI_JoystickSetSensorsEnabled,
WGI_JoystickUpdate,
WGI_JoystickClose,
WGI_JoystickQuit,
WGI_JoystickGetGamepadMapping
};
#endif /* SDL_JOYSTICK_WGI */
/* vi: set ts=4 sw=4 expandtab: */
+324 -111
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -33,8 +33,8 @@
* let it return 0 events. */
#include "SDL_error.h"
#include "SDL_assert.h"
#include "SDL_events.h"
#include "SDL_hints.h"
#include "SDL_timer.h"
#include "SDL_mutex.h"
#include "SDL_joystick.h"
@@ -49,6 +49,7 @@
#include "SDL_windowsjoystick_c.h"
#include "SDL_dinputjoystick_c.h"
#include "SDL_xinputjoystick_c.h"
#include "SDL_rawinputjoystick_c.h"
#include "../../haptic/windows/SDL_dinputhaptic_c.h" /* For haptic hot plugging */
#include "../../haptic/windows/SDL_xinputhaptic_c.h" /* For haptic hot plugging */
@@ -58,44 +59,142 @@
#define DEVICE_NOTIFY_WINDOW_HANDLE 0x00000000
#endif
/* CM_Register_Notification definitions */
#define CR_SUCCESS (0x00000000)
DECLARE_HANDLE(HCMNOTIFICATION);
typedef HCMNOTIFICATION* PHCMNOTIFICATION;
typedef enum _CM_NOTIFY_FILTER_TYPE {
CM_NOTIFY_FILTER_TYPE_DEVICEINTERFACE = 0,
CM_NOTIFY_FILTER_TYPE_DEVICEHANDLE,
CM_NOTIFY_FILTER_TYPE_DEVICEINSTANCE,
CM_NOTIFY_FILTER_TYPE_MAX
} CM_NOTIFY_FILTER_TYPE, * PCM_NOTIFY_FILTER_TYPE;
typedef struct _CM_NOTIFY_FILTER {
DWORD cbSize;
DWORD Flags;
CM_NOTIFY_FILTER_TYPE FilterType;
DWORD Reserved;
union {
struct {
GUID ClassGuid;
} DeviceInterface;
struct {
HANDLE hTarget;
} DeviceHandle;
struct {
WCHAR InstanceId[200];
} DeviceInstance;
} u;
} CM_NOTIFY_FILTER, * PCM_NOTIFY_FILTER;
typedef enum _CM_NOTIFY_ACTION {
CM_NOTIFY_ACTION_DEVICEINTERFACEARRIVAL = 0,
CM_NOTIFY_ACTION_DEVICEINTERFACEREMOVAL,
CM_NOTIFY_ACTION_DEVICEQUERYREMOVE,
CM_NOTIFY_ACTION_DEVICEQUERYREMOVEFAILED,
CM_NOTIFY_ACTION_DEVICEREMOVEPENDING,
CM_NOTIFY_ACTION_DEVICEREMOVECOMPLETE,
CM_NOTIFY_ACTION_DEVICECUSTOMEVENT,
CM_NOTIFY_ACTION_DEVICEINSTANCEENUMERATED,
CM_NOTIFY_ACTION_DEVICEINSTANCESTARTED,
CM_NOTIFY_ACTION_DEVICEINSTANCEREMOVED,
CM_NOTIFY_ACTION_MAX
} CM_NOTIFY_ACTION, * PCM_NOTIFY_ACTION;
typedef struct _CM_NOTIFY_EVENT_DATA {
CM_NOTIFY_FILTER_TYPE FilterType;
DWORD Reserved;
union {
struct {
GUID ClassGuid;
WCHAR SymbolicLink[ANYSIZE_ARRAY];
} DeviceInterface;
struct {
GUID EventGuid;
LONG NameOffset;
DWORD DataSize;
BYTE Data[ANYSIZE_ARRAY];
} DeviceHandle;
struct {
WCHAR InstanceId[ANYSIZE_ARRAY];
} DeviceInstance;
} u;
} CM_NOTIFY_EVENT_DATA, * PCM_NOTIFY_EVENT_DATA;
typedef DWORD (CALLBACK *PCM_NOTIFY_CALLBACK)(HCMNOTIFICATION hNotify, PVOID Context, CM_NOTIFY_ACTION Action, PCM_NOTIFY_EVENT_DATA EventData, DWORD EventDataSize);
typedef DWORD (WINAPI *CM_Register_NotificationFunc)(PCM_NOTIFY_FILTER pFilter, PVOID pContext, PCM_NOTIFY_CALLBACK pCallback, PHCMNOTIFICATION pNotifyContext);
typedef DWORD (WINAPI *CM_Unregister_NotificationFunc)(HCMNOTIFICATION NotifyContext);
/* local variables */
static SDL_bool s_bDeviceAdded = SDL_FALSE;
static SDL_bool s_bDeviceRemoved = SDL_FALSE;
static SDL_bool s_bJoystickThread = SDL_FALSE;
static SDL_bool s_bWindowsDeviceChanged = SDL_FALSE;
static SDL_cond *s_condJoystickThread = NULL;
static SDL_mutex *s_mutexJoyStickEnum = NULL;
static SDL_Thread *s_threadJoystick = NULL;
static SDL_Thread *s_joystickThread = NULL;
static SDL_bool s_bJoystickThreadQuit = SDL_FALSE;
static GUID GUID_DEVINTERFACE_HID = { 0x4D1E55B2L, 0xF16F, 0x11CF, { 0x88, 0xCB, 0x00, 0x11, 0x11, 0x00, 0x00, 0x30 } };
JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
static SDL_bool s_bWindowsDeviceChanged = SDL_FALSE;
#ifndef __WINRT__
static HMODULE cfgmgr32_lib_handle;
static CM_Register_NotificationFunc CM_Register_Notification;
static CM_Unregister_NotificationFunc CM_Unregister_Notification;
static HCMNOTIFICATION s_DeviceNotificationFuncHandle;
#ifdef __WINRT__
typedef struct
{
int unused;
} SDL_DeviceNotificationData;
static void
SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data)
static DWORD CALLBACK
SDL_DeviceNotificationFunc(HCMNOTIFICATION hNotify, PVOID context, CM_NOTIFY_ACTION action, PCM_NOTIFY_EVENT_DATA eventData, DWORD event_data_size)
{
if (action == CM_NOTIFY_ACTION_DEVICEINTERFACEARRIVAL ||
action == CM_NOTIFY_ACTION_DEVICEINTERFACEREMOVAL) {
s_bWindowsDeviceChanged = SDL_TRUE;
}
return ERROR_SUCCESS;
}
static int
SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data)
static void
SDL_CleanupDeviceNotificationFunc(void)
{
return 0;
if (cfgmgr32_lib_handle) {
if (s_DeviceNotificationFuncHandle) {
CM_Unregister_Notification(s_DeviceNotificationFuncHandle);
s_DeviceNotificationFuncHandle = NULL;
}
FreeLibrary(cfgmgr32_lib_handle);
cfgmgr32_lib_handle = NULL;
}
}
static SDL_bool
SDL_WaitForDeviceNotification(SDL_DeviceNotificationData *data, SDL_mutex *mutex)
SDL_CreateDeviceNotificationFunc(void)
{
cfgmgr32_lib_handle = LoadLibraryA("cfgmgr32.dll");
if (cfgmgr32_lib_handle) {
CM_Register_Notification = (CM_Register_NotificationFunc)GetProcAddress(cfgmgr32_lib_handle, "CM_Register_Notification");
CM_Unregister_Notification = (CM_Unregister_NotificationFunc)GetProcAddress(cfgmgr32_lib_handle, "CM_Unregister_Notification");
if (CM_Register_Notification && CM_Unregister_Notification) {
CM_NOTIFY_FILTER notify_filter;
SDL_zero(notify_filter);
notify_filter.cbSize = sizeof(notify_filter);
notify_filter.FilterType = CM_NOTIFY_FILTER_TYPE_DEVICEINTERFACE;
notify_filter.u.DeviceInterface.ClassGuid = GUID_DEVINTERFACE_HID;
if (CM_Register_Notification(&notify_filter, NULL, SDL_DeviceNotificationFunc, &s_DeviceNotificationFuncHandle) == CR_SUCCESS) {
return SDL_TRUE;
}
}
}
SDL_CleanupDeviceNotificationFunc();
return SDL_FALSE;
}
#else /* !__WINRT__ */
typedef struct
{
HRESULT coinitialized;
@@ -109,9 +208,9 @@ typedef struct
/* windowproc for our joystick detect thread message only window, to detect any USB device addition/removal */
static LRESULT CALLBACK
SDL_PrivateJoystickDetectProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
SDL_PrivateJoystickDetectProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (message) {
switch (msg) {
case WM_DEVICECHANGE:
switch (wParam) {
case DBT_DEVICEARRIVAL:
@@ -125,17 +224,29 @@ SDL_PrivateJoystickDetectProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lPa
}
return 0;
case WM_TIMER:
KillTimer(hwnd, wParam);
s_bWindowsDeviceChanged = SDL_TRUE;
return 0;
if (wParam == IDT_SDL_DEVICE_CHANGE_TIMER_1 ||
wParam == IDT_SDL_DEVICE_CHANGE_TIMER_2) {
KillTimer(hwnd, wParam);
s_bWindowsDeviceChanged = SDL_TRUE;
return 0;
}
break;
}
return DefWindowProc (hwnd, message, wParam, lParam);
#if SDL_JOYSTICK_RAWINPUT
return CallWindowProc(RAWINPUT_WindowProc, hwnd, msg, wParam, lParam);
#else
return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam);
#endif
}
static void
SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data)
{
#if SDL_JOYSTICK_RAWINPUT
RAWINPUT_UnregisterNotifications();
#endif
if (data->hNotify)
UnregisterDeviceNotification(data->hNotify);
@@ -153,14 +264,13 @@ static int
SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data)
{
DEV_BROADCAST_DEVICEINTERFACE dbh;
GUID GUID_DEVINTERFACE_HID = { 0x4D1E55B2L, 0xF16F, 0x11CF, { 0x88, 0xCB, 0x00, 0x11, 0x11, 0x00, 0x00, 0x30 } };
SDL_zerop(data);
data->coinitialized = WIN_CoInitialize();
data->wincl.hInstance = GetModuleHandle(NULL);
data->wincl.lpszClassName = L"Message";
data->wincl.lpszClassName = TEXT("Message");
data->wincl.lpfnWndProc = SDL_PrivateJoystickDetectProc; /* This function is called by windows */
data->wincl.cbSize = sizeof (WNDCLASSEX);
@@ -170,7 +280,7 @@ SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data)
return -1;
}
data->messageWindow = (HWND)CreateWindowEx(0, L"Message", NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
data->messageWindow = (HWND)CreateWindowEx(0, TEXT("Message"), NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
if (!data->messageWindow) {
WIN_SetError("Failed to create message window for joystick autodetect");
SDL_CleanupDeviceNotification(data);
@@ -188,6 +298,10 @@ SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data)
SDL_CleanupDeviceNotification(data);
return -1;
}
#if SDL_JOYSTICK_RAWINPUT
RAWINPUT_RegisterNotifications(data->messageWindow);
#endif
return 0;
}
@@ -213,28 +327,24 @@ SDL_WaitForDeviceNotification(SDL_DeviceNotificationData *data, SDL_mutex *mutex
return (lastret != -1) ? SDL_TRUE : SDL_FALSE;
}
#endif /* __WINRT__ */
static SDL_DeviceNotificationData s_notification_data;
/* Function/thread to scan the system for joysticks. */
static int
SDL_JoystickThread(void *_data)
{
SDL_DeviceNotificationData notification_data;
#if SDL_JOYSTICK_XINPUT
SDL_bool bOpenedXInputDevices[XUSER_MAX_COUNT];
SDL_zero(bOpenedXInputDevices);
SDL_zeroa(bOpenedXInputDevices);
#endif
if (SDL_CreateDeviceNotification(&notification_data) < 0) {
if (SDL_CreateDeviceNotification(&s_notification_data) < 0) {
return -1;
}
SDL_LockMutex(s_mutexJoyStickEnum);
while (s_bJoystickThreadQuit == SDL_FALSE) {
SDL_bool bXInputChanged = SDL_FALSE;
if (SDL_WaitForDeviceNotification(&notification_data, s_mutexJoyStickEnum) == SDL_FALSE) {
if (SDL_WaitForDeviceNotification(&s_notification_data, s_mutexJoyStickEnum) == SDL_FALSE) {
#if SDL_JOYSTICK_XINPUT
/* WM_DEVICECHANGE not working, poll for new XINPUT controllers */
SDL_CondWaitTimeout(s_condJoystickThread, s_mutexJoyStickEnum, 1000);
@@ -246,7 +356,7 @@ SDL_JoystickThread(void *_data)
const DWORD result = XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities);
const SDL_bool available = (result == ERROR_SUCCESS);
if (bOpenedXInputDevices[userId] != available) {
bXInputChanged = SDL_TRUE;
s_bWindowsDeviceChanged = SDL_TRUE;
bOpenedXInputDevices[userId] = available;
}
}
@@ -256,28 +366,67 @@ SDL_JoystickThread(void *_data)
break;
#endif /* SDL_JOYSTICK_XINPUT */
}
if (s_bWindowsDeviceChanged || bXInputChanged) {
s_bDeviceRemoved = SDL_TRUE;
s_bDeviceAdded = SDL_TRUE;
s_bWindowsDeviceChanged = SDL_FALSE;
}
}
SDL_UnlockMutex(s_mutexJoyStickEnum);
SDL_CleanupDeviceNotification(&notification_data);
SDL_CleanupDeviceNotification(&s_notification_data);
return 1;
}
/* spin up the thread to detect hotplug of devices */
static int
SDL_StartJoystickThread(void)
{
s_mutexJoyStickEnum = SDL_CreateMutex();
if (!s_mutexJoyStickEnum) {
return -1;
}
s_condJoystickThread = SDL_CreateCond();
if (!s_condJoystickThread) {
return -1;
}
s_bJoystickThreadQuit = SDL_FALSE;
s_joystickThread = SDL_CreateThreadInternal(SDL_JoystickThread, "SDL_joystick", 64 * 1024, NULL);
if (!s_joystickThread) {
return -1;
}
return 0;
}
static void
SDL_StopJoystickThread(void)
{
if (!s_joystickThread) {
return;
}
SDL_LockMutex(s_mutexJoyStickEnum);
s_bJoystickThreadQuit = SDL_TRUE;
SDL_CondBroadcast(s_condJoystickThread); /* signal the joystick thread to quit */
SDL_UnlockMutex(s_mutexJoyStickEnum);
PostThreadMessage(SDL_GetThreadID(s_joystickThread), WM_QUIT, 0, 0);
SDL_WaitThread(s_joystickThread, NULL); /* wait for it to bugger off */
SDL_DestroyCond(s_condJoystickThread);
s_condJoystickThread = NULL;
SDL_DestroyMutex(s_mutexJoyStickEnum);
s_mutexJoyStickEnum = NULL;
s_joystickThread = NULL;
}
#endif /* !__WINRT__ */
void WINDOWS_AddJoystickDevice(JoyStick_DeviceData *device)
{
device->send_add_event = SDL_TRUE;
device->nInstanceID = SDL_GetNextJoystickInstanceID();
device->pNext = SYS_Joystick;
SYS_Joystick = device;
s_bDeviceAdded = SDL_TRUE;
}
static void WINDOWS_JoystickDetect(void);
@@ -300,17 +449,24 @@ WINDOWS_JoystickInit(void)
return -1;
}
s_mutexJoyStickEnum = SDL_CreateMutex();
s_condJoystickThread = SDL_CreateCond();
s_bDeviceAdded = SDL_TRUE; /* force a scan of the system for joysticks this first time */
s_bWindowsDeviceChanged = SDL_TRUE; /* force a scan of the system for joysticks this first time */
WINDOWS_JoystickDetect();
if (!s_threadJoystick) {
/* spin up the thread to detect hotplug of devices */
s_bJoystickThreadQuit = SDL_FALSE;
s_threadJoystick = SDL_CreateThreadInternal(SDL_JoystickThread, "SDL_joystick", 64 * 1024, NULL);
#ifndef __WINRT__
SDL_CreateDeviceNotificationFunc();
s_bJoystickThread = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_THREAD, SDL_FALSE);
if (s_bJoystickThread) {
if (SDL_StartJoystickThread() < 0) {
return -1;
}
} else {
if (SDL_CreateDeviceNotification(&s_notification_data) < 0) {
return -1;
}
}
#endif
return 0;
}
@@ -332,17 +488,19 @@ WINDOWS_JoystickGetCount(void)
static void
WINDOWS_JoystickDetect(void)
{
int device_index = 0;
JoyStick_DeviceData *pCurList = NULL;
/* only enum the devices if the joystick thread told us something changed */
if (!s_bDeviceAdded && !s_bDeviceRemoved) {
if (!s_bWindowsDeviceChanged) {
return; /* thread hasn't signaled, nothing to do right now. */
}
SDL_LockMutex(s_mutexJoyStickEnum);
if (s_mutexJoyStickEnum) {
SDL_LockMutex(s_mutexJoyStickEnum);
}
s_bDeviceAdded = SDL_FALSE;
s_bDeviceRemoved = SDL_FALSE;
s_bWindowsDeviceChanged = SDL_FALSE;
pCurList = SYS_Joystick;
SYS_Joystick = NULL;
@@ -353,15 +511,21 @@ WINDOWS_JoystickDetect(void)
/* Look for XInput devices. Do this last, so they're first in the final list. */
SDL_XINPUT_JoystickDetect(&pCurList);
SDL_UnlockMutex(s_mutexJoyStickEnum);
if (s_mutexJoyStickEnum) {
SDL_UnlockMutex(s_mutexJoyStickEnum);
}
while (pCurList) {
JoyStick_DeviceData *pListNext = NULL;
if (pCurList->bXInputDevice) {
SDL_XINPUT_MaybeRemoveDevice(pCurList->XInputUserId);
#if SDL_HAPTIC_XINPUT
SDL_XINPUT_HapticMaybeRemoveDevice(pCurList->XInputUserId);
#endif
} else {
SDL_DINPUT_MaybeRemoveDevice(&pCurList->dxdevice);
#if SDL_HAPTIC_DINPUT
SDL_DINPUT_HapticMaybeRemoveDevice(&pCurList->dxdevice);
#endif
}
SDL_PrivateJoystickRemoved(pCurList->nInstanceID);
@@ -372,25 +536,21 @@ WINDOWS_JoystickDetect(void)
pCurList = pListNext;
}
if (s_bDeviceAdded) {
JoyStick_DeviceData *pNewJoystick;
int device_index = 0;
s_bDeviceAdded = SDL_FALSE;
pNewJoystick = SYS_Joystick;
while (pNewJoystick) {
if (pNewJoystick->send_add_event) {
if (pNewJoystick->bXInputDevice) {
SDL_XINPUT_MaybeAddDevice(pNewJoystick->XInputUserId);
} else {
SDL_DINPUT_MaybeAddDevice(&pNewJoystick->dxdevice);
}
SDL_PrivateJoystickAdded(pNewJoystick->nInstanceID);
pNewJoystick->send_add_event = SDL_FALSE;
for (device_index = 0, pCurList = SYS_Joystick; pCurList; ++device_index, pCurList = pCurList->pNext) {
if (pCurList->send_add_event) {
if (pCurList->bXInputDevice) {
#if SDL_HAPTIC_XINPUT
SDL_XINPUT_HapticMaybeAddDevice(pCurList->XInputUserId);
#endif
} else {
#if SDL_HAPTIC_DINPUT
SDL_DINPUT_HapticMaybeAddDevice(&pCurList->dxdevice);
#endif
}
device_index++;
pNewJoystick = pNewJoystick->pNext;
SDL_PrivateJoystickAdded(pCurList->nInstanceID);
pCurList->send_add_event = SDL_FALSE;
}
}
}
@@ -400,8 +560,9 @@ static const char *
WINDOWS_JoystickGetDeviceName(int device_index)
{
JoyStick_DeviceData *device = SYS_Joystick;
int index;
for (; device_index > 0; device_index--)
for (index = device_index; index > 0; index--)
device = device->pNext;
return device->joystickname;
@@ -419,6 +580,11 @@ WINDOWS_JoystickGetDevicePlayerIndex(int device_index)
return device->bXInputDevice ? (int)device->XInputUserId : -1;
}
static void
WINDOWS_JoystickSetDevicePlayerIndex(int device_index, int player_index)
{
}
/* return the stable device guid for this device index */
static SDL_JoystickGUID
WINDOWS_JoystickGetDeviceGUID(int device_index)
@@ -451,42 +617,77 @@ WINDOWS_JoystickGetDeviceInstanceID(int device_index)
It returns 0, or -1 if there is an error.
*/
static int
WINDOWS_JoystickOpen(SDL_Joystick * joystick, int device_index)
WINDOWS_JoystickOpen(SDL_Joystick *joystick, int device_index)
{
JoyStick_DeviceData *joystickdevice = SYS_Joystick;
JoyStick_DeviceData *device = SYS_Joystick;
int index;
for (; device_index > 0; device_index--)
joystickdevice = joystickdevice->pNext;
for (index = device_index; index > 0; index--)
device = device->pNext;
/* allocate memory for system specific hardware data */
joystick->instance_id = joystickdevice->nInstanceID;
joystick->instance_id = device->nInstanceID;
joystick->hwdata =
(struct joystick_hwdata *) SDL_malloc(sizeof(struct joystick_hwdata));
if (joystick->hwdata == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(joystick->hwdata);
joystick->hwdata->guid = joystickdevice->guid;
joystick->hwdata->guid = device->guid;
if (joystickdevice->bXInputDevice) {
return SDL_XINPUT_JoystickOpen(joystick, joystickdevice);
if (device->bXInputDevice) {
return SDL_XINPUT_JoystickOpen(joystick, device);
} else {
return SDL_DINPUT_JoystickOpen(joystick, joystickdevice);
return SDL_DINPUT_JoystickOpen(joystick, device);
}
}
static int
WINDOWS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
WINDOWS_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
if (joystick->hwdata->bXInputDevice) {
return SDL_XINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
return SDL_XINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble);
} else {
return SDL_DINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
return SDL_DINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble);
}
}
static int
WINDOWS_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
return SDL_Unsupported();
}
static Uint32
WINDOWS_JoystickGetCapabilities(SDL_Joystick *joystick)
{
if (joystick->hwdata->bXInputDevice) {
return SDL_XINPUT_JoystickGetCapabilities(joystick);
} else {
return SDL_DINPUT_JoystickGetCapabilities(joystick);
}
}
static int
WINDOWS_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static int
WINDOWS_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static int
WINDOWS_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
{
return SDL_Unsupported();
}
static void
WINDOWS_JoystickUpdate(SDL_Joystick * joystick)
WINDOWS_JoystickUpdate(SDL_Joystick *joystick)
{
if (!joystick->hwdata) {
return;
@@ -501,7 +702,7 @@ WINDOWS_JoystickUpdate(SDL_Joystick * joystick)
/* Function to close a joystick after use */
static void
WINDOWS_JoystickClose(SDL_Joystick * joystick)
WINDOWS_JoystickClose(SDL_Joystick *joystick)
{
if (joystick->hwdata->bXInputDevice) {
SDL_XINPUT_JoystickClose(joystick);
@@ -526,28 +727,26 @@ WINDOWS_JoystickQuit(void)
}
SYS_Joystick = NULL;
if (s_threadJoystick) {
SDL_LockMutex(s_mutexJoyStickEnum);
s_bJoystickThreadQuit = SDL_TRUE;
SDL_CondBroadcast(s_condJoystickThread); /* signal the joystick thread to quit */
SDL_UnlockMutex(s_mutexJoyStickEnum);
#ifndef __WINRT__
PostThreadMessage(SDL_GetThreadID(s_threadJoystick), WM_QUIT, 0, 0);
#endif
SDL_WaitThread(s_threadJoystick, NULL); /* wait for it to bugger off */
SDL_DestroyMutex(s_mutexJoyStickEnum);
SDL_DestroyCond(s_condJoystickThread);
s_condJoystickThread= NULL;
s_mutexJoyStickEnum = NULL;
s_threadJoystick = NULL;
if (s_bJoystickThread) {
SDL_StopJoystickThread();
} else {
SDL_CleanupDeviceNotification(&s_notification_data);
}
SDL_CleanupDeviceNotificationFunc();
#endif
SDL_DINPUT_JoystickQuit();
SDL_XINPUT_JoystickQuit();
s_bDeviceAdded = SDL_FALSE;
s_bDeviceRemoved = SDL_FALSE;
s_bWindowsDeviceChanged = SDL_FALSE;
}
static SDL_bool
WINDOWS_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
{
return SDL_FALSE;
}
SDL_JoystickDriver SDL_WINDOWS_JoystickDriver =
@@ -557,15 +756,29 @@ SDL_JoystickDriver SDL_WINDOWS_JoystickDriver =
WINDOWS_JoystickDetect,
WINDOWS_JoystickGetDeviceName,
WINDOWS_JoystickGetDevicePlayerIndex,
WINDOWS_JoystickSetDevicePlayerIndex,
WINDOWS_JoystickGetDeviceGUID,
WINDOWS_JoystickGetDeviceInstanceID,
WINDOWS_JoystickOpen,
WINDOWS_JoystickRumble,
WINDOWS_JoystickRumbleTriggers,
WINDOWS_JoystickGetCapabilities,
WINDOWS_JoystickSetLED,
WINDOWS_JoystickSendEffect,
WINDOWS_JoystickSetSensorsEnabled,
WINDOWS_JoystickUpdate,
WINDOWS_JoystickClose,
WINDOWS_JoystickQuit,
WINDOWS_JoystickGetGamepadMapping
};
#else
#if SDL_JOYSTICK_RAWINPUT
/* The RAWINPUT driver needs the device notification setup above */
#error SDL_JOYSTICK_RAWINPUT requires SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT
#endif
#endif /* SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT */
/* vi: set ts=4 sw=4 expandtab: */
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -37,7 +37,7 @@ typedef struct JoyStick_DeviceData
BYTE SubType;
Uint8 XInputUserId;
DIDEVICEINSTANCE dxdevice;
WCHAR hidPath[MAX_PATH];
char hidPath[MAX_PATH];
struct JoyStick_DeviceData *pNext;
} JoyStick_DeviceData;
@@ -66,7 +66,6 @@ typedef struct input_t
struct joystick_hwdata
{
SDL_JoystickGUID guid;
Uint32 rumble_expiration;
#if SDL_JOYSTICK_DINPUT
LPDIRECTINPUTDEVICE8 InputDevice;
+128 -66
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -24,11 +24,11 @@
#if SDL_JOYSTICK_XINPUT
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "SDL_timer.h"
#include "SDL_windowsjoystick_c.h"
#include "SDL_xinputjoystick_c.h"
#include "SDL_rawinputjoystick_c.h"
#include "../hidapi/SDL_hidapijoystick_c.h"
/*
@@ -64,16 +64,23 @@ SDL_XINPUT_JoystickInit(void)
{
s_bXInputEnabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE);
#ifdef SDL_JOYSTICK_RAWINPUT
if (RAWINPUT_IsEnabled()) {
/* The raw input driver handles more than 4 controllers, so prefer that when available */
s_bXInputEnabled = SDL_FALSE;
}
#endif
if (s_bXInputEnabled && WIN_LoadXInputDLL() < 0) {
s_bXInputEnabled = SDL_FALSE; /* oh well. */
}
return 0;
}
static char *
static const char *
GetXInputName(const Uint8 userid, BYTE SubType)
{
char name[32];
static char name[32];
if (SDL_XInputUseOldJoystickMapping()) {
SDL_snprintf(name, sizeof(name), "X360 Controller #%u", 1 + userid);
@@ -110,7 +117,7 @@ GetXInputName(const Uint8 userid, BYTE SubType)
break;
}
}
return SDL_strdup(name);
return name;
}
/* We can't really tell what device is being used for XInput, but we can guess
@@ -138,51 +145,92 @@ GuessXInputDevice(Uint8 userid, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion)
return; /* oh well. */
}
/* First see if we have a cached entry for this index */
if (s_arrXInputDevicePath[userid]) {
for (i = 0; i < device_count; i++) {
RID_DEVICE_INFO rdi;
char devName[128];
UINT rdiSize = sizeof(rdi);
UINT nameSize = SDL_arraysize(devName);
rdi.cbSize = sizeof(rdi);
if (devices[i].dwType == RIM_TYPEHID &&
GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != (UINT)-1 &&
GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != (UINT)-1) {
if (SDL_strcmp(devName, s_arrXInputDevicePath[userid]) == 0) {
*pVID = (Uint16)rdi.hid.dwVendorId;
*pPID = (Uint16)rdi.hid.dwProductId;
*pVersion = (Uint16)rdi.hid.dwVersionNumber;
SDL_free(devices);
return;
}
}
}
}
for (i = 0; i < device_count; i++) {
RID_DEVICE_INFO rdi;
char devName[128];
char devName[MAX_PATH];
UINT rdiSize = sizeof(rdi);
UINT nameSize = SDL_arraysize(devName);
rdi.cbSize = sizeof(rdi);
if ((devices[i].dwType == RIM_TYPEHID) &&
(GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != ((UINT)-1)) &&
(GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != ((UINT)-1)) &&
(SDL_strstr(devName, "IG_") != NULL)) {
SDL_bool found = SDL_FALSE;
for (j = 0; j < SDL_arraysize(s_arrXInputDevicePath); ++j) {
if (j == userid) {
if (devices[i].dwType == RIM_TYPEHID &&
GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != (UINT)-1 &&
GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != (UINT)-1) {
#ifdef DEBUG_JOYSTICK
SDL_Log("Raw input device: VID = 0x%x, PID = 0x%x, %s\n", rdi.hid.dwVendorId, rdi.hid.dwProductId, devName);
#endif
if (SDL_strstr(devName, "IG_") != NULL) {
SDL_bool found = SDL_FALSE;
for (j = 0; j < SDL_arraysize(s_arrXInputDevicePath); ++j) {
if (!s_arrXInputDevicePath[j]) {
continue;
}
if (SDL_strcmp(devName, s_arrXInputDevicePath[j]) == 0) {
found = SDL_TRUE;
break;
}
}
if (found) {
/* We already have this device in our XInput device list */
continue;
}
if (!s_arrXInputDevicePath[j]) {
continue;
}
if (SDL_strcmp(devName, s_arrXInputDevicePath[j]) == 0) {
found = SDL_TRUE;
break;
}
}
if (found) {
/* We already have this device in our XInput device list */
continue;
}
/* We don't actually know if this is the right device for this
* userid, but we'll record it so we'll at least be consistent
* when the raw device list changes.
*/
*pVID = (Uint16)rdi.hid.dwVendorId;
*pPID = (Uint16)rdi.hid.dwProductId;
*pVersion = (Uint16)rdi.hid.dwVersionNumber;
if (s_arrXInputDevicePath[userid]) {
SDL_free(s_arrXInputDevicePath[userid]);
/* We don't actually know if this is the right device for this
* userid, but we'll record it so we'll at least be consistent
* when the raw device list changes.
*/
if (rdi.hid.dwVendorId == USB_VENDOR_VALVE &&
rdi.hid.dwProductId == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD) {
/* Steam encodes the real device in the path */
int realVID = rdi.hid.dwVendorId;
int realPID = rdi.hid.dwProductId;
SDL_sscanf(devName, "\\\\.\\pipe\\HID#VID_045E&PID_028E&IG_00#%x&%x&", &realVID, &realPID);
*pVID = (Uint16)realVID;
*pPID = (Uint16)realPID;
*pVersion = 0;
} else {
*pVID = (Uint16)rdi.hid.dwVendorId;
*pPID = (Uint16)rdi.hid.dwProductId;
*pVersion = (Uint16)rdi.hid.dwVersionNumber;
}
if (s_arrXInputDevicePath[userid]) {
SDL_free(s_arrXInputDevicePath[userid]);
}
s_arrXInputDevicePath[userid] = SDL_strdup(devName);
SDL_free(devices);
return;
}
s_arrXInputDevicePath[userid] = SDL_strdup(devName);
break;
}
}
SDL_free(devices);
#endif /* ifndef __WINRT__ */
#endif /* !__WINRT__ */
/* The device wasn't in the raw HID device list, it's probably Bluetooth */
*pVID = 0x045e; /* Microsoft */
*pPID = 0x02fd; /* XBox One S Bluetooth */
*pVersion = 0;
}
static void
@@ -218,22 +266,13 @@ AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
pNewJoystick = pNewJoystick->pNext;
}
pNewJoystick = (JoyStick_DeviceData *)SDL_malloc(sizeof(JoyStick_DeviceData));
pNewJoystick = (JoyStick_DeviceData *)SDL_calloc(1, sizeof(JoyStick_DeviceData));
if (!pNewJoystick) {
return; /* better luck next time? */
}
SDL_zerop(pNewJoystick);
pNewJoystick->joystickname = GetXInputName(userid, SubType);
if (!pNewJoystick->joystickname) {
SDL_free(pNewJoystick);
return; /* better luck next time? */
}
pNewJoystick->bXInputDevice = SDL_TRUE;
if (SDL_XInputUseOldJoystickMapping()) {
SDL_zero(pNewJoystick->guid);
} else {
if (!SDL_XInputUseOldJoystickMapping()) {
Uint16 *guid16 = (Uint16 *)pNewJoystick->guid.data;
GuessXInputDevice(userid, &vendor, &product, &version);
@@ -253,6 +292,11 @@ AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
}
pNewJoystick->SubType = SubType;
pNewJoystick->XInputUserId = userid;
pNewJoystick->joystickname = SDL_CreateJoystickName(vendor, product, NULL, GetXInputName(userid, SubType));
if (!pNewJoystick->joystickname) {
SDL_free(pNewJoystick);
return; /* better luck next time? */
}
if (SDL_ShouldIgnoreJoystick(pNewJoystick->joystickname, pNewJoystick->guid)) {
SDL_free(pNewJoystick);
@@ -260,13 +304,22 @@ AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
}
#ifdef SDL_JOYSTICK_HIDAPI
if (HIDAPI_IsDevicePresent(vendor, product, version)) {
/* Since we're guessing about the VID/PID, use a hard-coded VID/PID to represent XInput */
if (HIDAPI_IsDevicePresent(USB_VENDOR_MICROSOFT, USB_PRODUCT_XBOX_ONE_XINPUT_CONTROLLER, version, pNewJoystick->joystickname)) {
/* The HIDAPI driver is taking care of this device */
SDL_free(pNewJoystick);
return;
}
#endif
#ifdef SDL_JOYSTICK_RAWINPUT
if (RAWINPUT_IsDevicePresent(vendor, product, version, pNewJoystick->joystickname)) {
/* The RAWINPUT driver is taking care of this device */
SDL_free(pNewJoystick);
return;
}
#endif
WINDOWS_AddJoystickDevice(pNewJoystick);
}
@@ -293,6 +346,18 @@ SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
const Uint8 userid = (Uint8)iuserid;
XINPUT_CAPABILITIES capabilities;
if (XINPUTGETCAPABILITIES(userid, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS) {
/* Adding a new device, must handle all removes first, or GuessXInputDevice goes terribly wrong (returns
a product/vendor ID that is not even attached to the system) when we get a remove and add on the same tick
(e.g. when disconnecting a device and the OS reassigns which userid an already-attached controller is)
*/
int iuserid2;
for (iuserid2 = iuserid - 1; iuserid2 >= 0; iuserid2--) {
const Uint8 userid2 = (Uint8)iuserid2;
XINPUT_CAPABILITIES capabilities2;
if (XINPUTGETCAPABILITIES(userid2, XINPUT_FLAG_GAMEPAD, &capabilities2) != ERROR_SUCCESS) {
DelXInputDevice(userid2);
}
}
AddXInputDevice(userid, capabilities.SubType, pContext);
} else {
DelXInputDevice(userid);
@@ -312,8 +377,6 @@ SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickde
SDL_assert(XINPUTSETSTATE);
SDL_assert(userId < XUSER_MAX_COUNT);
joystick->player_index = userId;
joystick->hwdata->bXInputDevice = SDL_TRUE;
if (XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities) != ERROR_SUCCESS) {
@@ -435,7 +498,7 @@ UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState
}
int
SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
XINPUT_VIBRATION XVibration;
@@ -448,15 +511,15 @@ SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble,
if (XINPUTSETSTATE(joystick->hwdata->userid, &XVibration) != ERROR_SUCCESS) {
return SDL_SetError("XInputSetState() failed");
}
if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
joystick->hwdata->rumble_expiration = SDL_GetTicks() + duration_ms;
} else {
joystick->hwdata->rumble_expiration = 0;
}
return 0;
}
Uint32
SDL_XINPUT_JoystickGetCapabilities(SDL_Joystick * joystick)
{
return SDL_JOYCAP_RUMBLE;
}
void
SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
{
@@ -486,13 +549,6 @@ SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
}
joystick->hwdata->dwPacketNumber = XInputState.dwPacketNumber;
}
if (joystick->hwdata->rumble_expiration) {
Uint32 now = SDL_GetTicks();
if (SDL_TICKS_PASSED(now, joystick->hwdata->rumble_expiration)) {
SDL_XINPUT_JoystickRumble(joystick, 0, 0, 0);
}
}
}
void
@@ -535,11 +591,17 @@ SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickde
}
int
SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
return SDL_Unsupported();
}
Uint32
SDL_XINPUT_JoystickGetCapabilities(SDL_Joystick * joystick)
{
return 0;
}
void
SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
{
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -26,7 +26,8 @@ extern SDL_bool SDL_XINPUT_Enabled(void);
extern int SDL_XINPUT_JoystickInit(void);
extern void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext);
extern int SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice);
extern int SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
extern int SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
extern Uint32 SDL_XINPUT_JoystickGetCapabilities(SDL_Joystick * joystick);
extern void SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick);
extern void SDL_XINPUT_JoystickClose(SDL_Joystick * joystick);
extern void SDL_XINPUT_JoystickQuit(void);