mirror of
https://github.com/InoriRus/Kyty.git
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release 0.1.0
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+17
-16
@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -39,11 +39,11 @@ typedef struct SDL_AudioDevice SDL_AudioDevice;
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/* Audio targets should call this as devices are added to the system (such as
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a USB headset being plugged in), and should also be called for
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for every device found during DetectDevices(). */
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extern void SDL_AddAudioDevice(const int iscapture, const char *name, void *handle);
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extern void SDL_AddAudioDevice(const SDL_bool iscapture, const char *name, SDL_AudioSpec *spec, void *handle);
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/* Audio targets should call this as devices are removed, so SDL can update
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its list of available devices. */
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extern void SDL_RemoveAudioDevice(const int iscapture, void *handle);
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extern void SDL_RemoveAudioDevice(const SDL_bool iscapture, void *handle);
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/* Audio targets should call this if an opened audio device is lost while
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being used. This can happen due to i/o errors, or a device being unplugged,
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@@ -65,17 +65,14 @@ extern void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device);
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typedef struct SDL_AudioDriverImpl
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{
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void (*DetectDevices) (void);
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int (*OpenDevice) (_THIS, void *handle, const char *devname, int iscapture);
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int (*OpenDevice) (_THIS, const char *devname);
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void (*ThreadInit) (_THIS); /* Called by audio thread at start */
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void (*ThreadDeinit) (_THIS); /* Called by audio thread at end */
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void (*BeginLoopIteration)(_THIS); /* Called by audio thread at top of loop */
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void (*WaitDevice) (_THIS);
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void (*PlayDevice) (_THIS);
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int (*GetPendingBytes) (_THIS);
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Uint8 *(*GetDeviceBuf) (_THIS);
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int (*CaptureFromDevice) (_THIS, void *buffer, int buflen);
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void (*FlushCapture) (_THIS);
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void (*PrepareToClose) (_THIS); /**< Called between run and draining wait for playback devices */
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void (*CloseDevice) (_THIS);
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void (*LockDevice) (_THIS);
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void (*UnlockDevice) (_THIS);
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@@ -85,13 +82,11 @@ typedef struct SDL_AudioDriverImpl
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/* !!! FIXME: add pause(), so we can optimize instead of mixing silence. */
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/* Some flags to push duplicate code into the core and reduce #ifdefs. */
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/* !!! FIXME: these should be SDL_bool */
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int ProvidesOwnCallbackThread;
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int SkipMixerLock;
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int HasCaptureSupport;
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int OnlyHasDefaultOutputDevice;
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int OnlyHasDefaultCaptureDevice;
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int AllowsArbitraryDeviceNames;
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SDL_bool ProvidesOwnCallbackThread;
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SDL_bool HasCaptureSupport;
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SDL_bool OnlyHasDefaultOutputDevice;
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SDL_bool OnlyHasDefaultCaptureDevice;
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SDL_bool AllowsArbitraryDeviceNames;
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} SDL_AudioDriverImpl;
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@@ -100,6 +95,7 @@ typedef struct SDL_AudioDeviceItem
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void *handle;
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char *name;
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char *original_name;
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SDL_AudioSpec spec;
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int dupenum;
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struct SDL_AudioDeviceItem *next;
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} SDL_AudioDeviceItem;
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@@ -178,11 +174,12 @@ typedef struct AudioBootStrap
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{
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const char *name;
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const char *desc;
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int (*init) (SDL_AudioDriverImpl * impl);
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int demand_only; /* 1==request explicitly, or it won't be available. */
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SDL_bool (*init) (SDL_AudioDriverImpl * impl);
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SDL_bool demand_only; /* 1==request explicitly, or it won't be available. */
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} AudioBootStrap;
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/* Not all of these are available in a given build. Use #ifdefs, etc. */
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extern AudioBootStrap PIPEWIRE_bootstrap;
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extern AudioBootStrap PULSEAUDIO_bootstrap;
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extern AudioBootStrap ALSA_bootstrap;
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extern AudioBootStrap JACK_bootstrap;
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@@ -204,9 +201,13 @@ extern AudioBootStrap COREAUDIO_bootstrap;
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extern AudioBootStrap DISKAUDIO_bootstrap;
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extern AudioBootStrap DUMMYAUDIO_bootstrap;
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extern AudioBootStrap FUSIONSOUND_bootstrap;
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extern AudioBootStrap aaudio_bootstrap;
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extern AudioBootStrap openslES_bootstrap;
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extern AudioBootStrap ANDROIDAUDIO_bootstrap;
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extern AudioBootStrap PSPAUDIO_bootstrap;
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extern AudioBootStrap VITAAUD_bootstrap;
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extern AudioBootStrap EMSCRIPTENAUDIO_bootstrap;
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extern AudioBootStrap OS2AUDIO_bootstrap;
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#endif /* SDL_sysaudio_h_ */
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