add stencil support

This commit is contained in:
InoriRus
2022-03-21 19:23:27 +10:00
parent 02a77aa81a
commit 838a09c810
30 changed files with 2448 additions and 781 deletions
@@ -9,24 +9,31 @@
namespace Kyty::Libs::Graphics {
struct ColorInfo
{
bool fmask_compression_enable = false;
uint32_t fmask_compression_mode = 0;
bool cmask_fast_clear_enable = false;
bool dcc_compression_enable = false;
bool neo_mode = false;
uint32_t cmask_tile_mode = 0;
uint32_t cmask_tile_mode_neo = 0;
uint32_t format = 0;
uint32_t channel_type = 0;
uint32_t channel_order = 0;
};
struct RenderTarget
{
uint64_t base_addr = 0;
uint32_t pitch_div8_minus1 = 0;
uint32_t fmask_pitch_div8_minus1 = 0;
uint32_t slice_div64_minus1 = 0;
uint32_t base_array_slice_index = 0;
uint32_t last_array_slice_index = 0;
bool fmask_compression_enable = false;
uint32_t fmask_compression_mode = 0;
bool cmask_fast_clear_enable = false;
bool dcc_compression_enable = false;
bool neo_mode = false;
uint32_t cmask_tile_mode = 0;
uint32_t cmask_tile_mode_neo = 0;
uint32_t format = 0;
uint32_t channel_type = 0;
uint32_t channel_order = 0;
uint64_t base_addr = 0;
uint32_t pitch_div8_minus1 = 0;
uint32_t fmask_pitch_div8_minus1 = 0;
uint32_t slice_div64_minus1 = 0;
uint32_t base_array_slice_index = 0;
uint32_t last_array_slice_index = 0;
ColorInfo color_info;
bool force_dest_alpha_to_one = false;
uint32_t tile_mode = 0;
uint32_t fmask_tile_mode = 0;
@@ -155,6 +162,28 @@ struct DepthControl
uint8_t stencilfunc_bf = 0;
};
struct StencilControl
{
uint8_t stencil_fail = 0;
uint8_t stencil_zpass = 0;
uint8_t stencil_zfail = 0;
uint8_t stencil_fail_bf = 0;
uint8_t stencil_zpass_bf = 0;
uint8_t stencil_zfail_bf = 0;
};
struct StencilMask
{
uint8_t stencil_testval = 0;
uint8_t stencil_mask = 0;
uint8_t stencil_writemask = 0;
uint8_t stencil_opval = 0;
uint8_t stencil_testval_bf = 0;
uint8_t stencil_mask_bf = 0;
uint8_t stencil_writemask_bf = 0;
uint8_t stencil_opval_bf = 0;
};
struct ModeControl
{
bool cull_front = false;
@@ -343,7 +372,8 @@ public:
void Reset() { *this = HardwareContext(); }
void SetRenderTarget(uint32_t slot, const RenderTarget& target) { m_render_targets[slot] = target; }
void SetRenderTarget(uint32_t slot, const RenderTarget& target) { m_render_targets[slot] = target; }
void SetColorInfo(uint32_t slot, const ColorInfo& color_info) { m_render_targets[slot].color_info = color_info; }
[[nodiscard]] const RenderTarget& GetRenderTargets(uint32_t slot) const { return m_render_targets[slot]; }
void SetBlendControl(uint32_t slot, const BlendControl& control) { m_blend_control[slot] = control; }
@@ -411,7 +441,16 @@ public:
m_vs.vs_embedded = true;
}
void SetPsShader(const PsStageRegisters* ps_regs) { m_ps.ps_regs = *ps_regs; }
void SetPsShader(const PsStageRegisters* ps_regs)
{
m_ps.ps_regs = *ps_regs;
m_ps.ps_embedded = false;
}
void SetPsEmbedded(uint32_t id)
{
m_ps.ps_embedded_id = id;
m_ps.ps_embedded = true;
}
void SetCsShader(const CsStageRegisters* cs_regs, uint32_t shader_modifier)
{
@@ -419,18 +458,22 @@ public:
m_cs.cs_shader_modifier = shader_modifier;
}
[[nodiscard]] const BlendColor& GetBlendColor() const { return m_blend_color; }
void SetBlendColor(const BlendColor& color) { m_blend_color = color; }
[[nodiscard]] const ClipControl& GetClipControl() const { return m_clip_control; }
void SetClipControl(const ClipControl& control) { m_clip_control = control; }
[[nodiscard]] const RenderControl& GetRenderControl() const { return m_render_control; }
void SetRenderControl(const RenderControl& control) { m_render_control = control; }
[[nodiscard]] const DepthControl& GetDepthControl() const { return m_depth_control; }
void SetDepthControl(const DepthControl& control) { m_depth_control = control; }
[[nodiscard]] const ModeControl& GetModeControl() const { return m_mode_control; }
void SetModeControl(const ModeControl& control) { m_mode_control = control; }
[[nodiscard]] const EqaaControl& GetEqaaControl() const { return m_eqaa_control; }
void SetEqaaControl(const EqaaControl& control) { m_eqaa_control = control; }
[[nodiscard]] const BlendColor& GetBlendColor() const { return m_blend_color; }
void SetBlendColor(const BlendColor& color) { m_blend_color = color; }
[[nodiscard]] const ClipControl& GetClipControl() const { return m_clip_control; }
void SetClipControl(const ClipControl& control) { m_clip_control = control; }
[[nodiscard]] const RenderControl& GetRenderControl() const { return m_render_control; }
void SetRenderControl(const RenderControl& control) { m_render_control = control; }
[[nodiscard]] const DepthControl& GetDepthControl() const { return m_depth_control; }
void SetDepthControl(const DepthControl& control) { m_depth_control = control; }
[[nodiscard]] const ModeControl& GetModeControl() const { return m_mode_control; }
void SetModeControl(const ModeControl& control) { m_mode_control = control; }
[[nodiscard]] const EqaaControl& GetEqaaControl() const { return m_eqaa_control; }
void SetEqaaControl(const EqaaControl& control) { m_eqaa_control = control; }
[[nodiscard]] const StencilControl& GetStencilControl() const { return m_stencil_control; }
void SetStencilControl(const StencilControl& control) { m_stencil_control = control; }
[[nodiscard]] const StencilMask& GetStencilMask() const { return m_stencil_mask; }
void SetStencilMask(const StencilMask& mask) { m_stencil_mask = mask; }
void SetVsUserSgpr(uint32_t id, uint32_t value, UserSgprType type)
{
@@ -460,8 +503,10 @@ public:
[[nodiscard]] const VertexShaderInfo& GetVs() const { return m_vs; }
[[nodiscard]] const ComputeShaderInfo& GetCs() const { return m_cs; }
[[nodiscard]] float GetDepthClearValue() const { return m_depth_clear_value; }
void SetDepthClearValue(float clear_value) { m_depth_clear_value = clear_value; }
[[nodiscard]] float GetDepthClearValue() const { return m_depth_clear_value; }
void SetDepthClearValue(float clear_value) { m_depth_clear_value = clear_value; }
[[nodiscard]] uint8_t GetStencilClearValue() const { return m_stencil_clear_value; }
void SetStencilClearValue(uint8_t clear_value) { m_stencil_clear_value = clear_value; }
private:
BlendControl m_blend_control[8];
@@ -479,7 +524,10 @@ private:
DepthRenderTarget m_depth_render_target;
RenderControl m_render_control;
DepthControl m_depth_control;
float m_depth_clear_value = 0.0f;
StencilControl m_stencil_control;
StencilMask m_stencil_mask;
float m_depth_clear_value = 0.0f;
uint8_t m_stencil_clear_value = 0;
ModeControl m_mode_control;
EqaaControl m_eqaa_control;