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render to texture
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@@ -3012,7 +3012,7 @@ ShaderCode ShaderParsePS(const PixelShaderInfo* regs)
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ps_print("ShaderParsePS()", regs->ps_regs);
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ps_check(regs->ps_regs);
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EXIT_NOT_IMPLEMENTED(regs->ps_regs.user_sgpr != regs->ps_user_sgpr.count);
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EXIT_NOT_IMPLEMENTED(regs->ps_regs.user_sgpr > regs->ps_user_sgpr.count);
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const auto* header = GetBinaryInfo(src);
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