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Improve shader recompiler
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@@ -2616,7 +2616,7 @@ static void FindRenderDepthInfo(const HardwareContext& hw, RenderDepthInfo* r)
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TileGetDepthSize(z.width, z.height, z.z_info.format, z.stencil_info.format, htile, neo, &stencil_size, &htile_size, &depth_size,
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&pitch);
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EXIT_NOT_IMPLEMENTED((z.pitch_div8_minus1 + 1) * 8 != pitch);
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EXIT_NOT_IMPLEMENTED(pitch != 0 && (z.pitch_div8_minus1 + 1) * 8 != pitch);
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switch (z.z_info.format * 2 + z.stencil_info.format)
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{
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