import {GuildUpgrade} from "@/classes/GuildUpgrade"; export default class QuestGoldUpgrade extends GuildUpgrade { constructor(level: number = 1) { super(); this.level = level; this.nextLevelCost = this.getCostForLevel(this.level); this.guildLevelRequirement = 8; } upgrade(): void { this.level += 1; this.nextLevelCost = this.getCostForLevel(this.level); } getCostForLevel(level: number): number { if (level === 1) return 1000000; return Math.floor(1000000 * (level * 1.05)); } getModifier(): number { return 1 + (this.level * 0.1); } }