mirror of
https://github.com/YouHaveTrouble/GuildMaster.git
synced 2026-05-12 06:26:59 +00:00
Compare commits
11 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| d5195aa157 | |||
| 15072fe2c8 | |||
| ba4a6cb2a2 | |||
| 4847d22f7e | |||
| 2c053cc3eb | |||
| c55e0c8bb6 | |||
| 29aafedcfa | |||
| 8070c855a0 | |||
| aaf0eb6546 | |||
| c14a135c94 | |||
| 40d5a876b8 |
+1
-1
@@ -1,6 +1,6 @@
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||||
{
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||||
"name": "adventurers-guild",
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"version": "0.5.0",
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"version": "0.7.0",
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"private": true,
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"scripts": {
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"dev": "vite",
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+29
-5
@@ -36,13 +36,18 @@ import {
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saveGame
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} from "@/GameData";
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import type {GuildUpgrade} from "@/classes/GuildUpgrade";
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import {AdventurerCapacityUpgrade} from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
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import AdventurerCapacityUpgrade from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
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import {getNewAdventurerForHire} from "@/classes/Recruitment";
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import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
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import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
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import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
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export default defineComponent({
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name: "GuildView",
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data: () => ({
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guild: new Guild(1, 500),
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gameTickTask: null as null | number,
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gameSaveTask: null as null | number,
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lastQuestGot: {
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S: null as null | number,
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A: null as null | number,
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@@ -77,7 +82,13 @@ export default defineComponent({
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missive.progressPoints = 0;
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continue;
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}
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if (missive.progressPoints >= missive.maxProgress) continue;
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if (missive.progressPoints >= missive.maxProgress) {
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if (this.guild.autoFinishQuestsUpgrade.getRanksToAutoFinishQuestsIn().includes(rank)) {
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this.finalizeQuest(missive);
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continue;
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}
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continue;
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}
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for (const adventurerId in missive.adventurers) {
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const adventurer = missive.adventurers[adventurerId];
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const attack = adventurer.getAttack();
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@@ -132,7 +143,7 @@ export default defineComponent({
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const questsForRank = this.quests[rank] as { [key: string]: Quest };
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const randomId = keys.length * Math.random() << 0;
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const randomIdString = keys[randomId] as string;
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return getQuestWithRewards(questsForRank[randomIdString]);
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return getQuestWithRewards(questsForRank[randomIdString], this.guild.expModifier.getModifier());
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},
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createMissive(questToAdd: Quest, rank: QuestRank) {
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const quest = JSON.parse(JSON.stringify(questToAdd));
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@@ -150,6 +161,15 @@ export default defineComponent({
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if (saveData.guild.adventurerCapacity) {
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guildUpgrades.adventurerCapacity = new AdventurerCapacityUpgrade(saveData.guild.adventurerCapacity.level);
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}
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if (saveData.guild.expModifier) {
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guildUpgrades.expModifier = new QuestExpUpgrade(saveData.guild.expModifier.level);
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}
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if (saveData.guild.goldModifier) {
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guildUpgrades.goldModifier = new QuestGoldUpgrade(saveData.guild.goldModifier.level);
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}
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if (saveData.guild.autoFinishQuestsUpgrade) {
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guildUpgrades.autoFinishQuestsUpgrade = new AutoFinishQuestsUpgrade(saveData.guild.autoFinishQuestsUpgrade.level);
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}
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this.guild = new Guild(saveData.guild.level, saveData.guild.gold, guildUpgrades);
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@@ -217,7 +237,7 @@ export default defineComponent({
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this.adventurersDatabase = removeAlreadyHiredAdventurers(this.adventurersDatabase, this.adventurers);
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setInterval(() => {
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this.gameSaveTask = setInterval(() => {
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saveGame(new GameData({
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adventurers: this.adventurers,
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guild: this.guild,
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@@ -228,7 +248,7 @@ export default defineComponent({
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}));
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}, 10 * 1000)
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setInterval(() => {
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this.gameTickTask = setInterval(() => {
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this.updateMissives();
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const now = Number(new Date());
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@@ -318,6 +338,10 @@ export default defineComponent({
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}, 250);
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||||
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},
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beforeUnmount() {
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if (this.gameSaveTask) clearInterval(this.gameSaveTask);
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if (this.gameTickTask) clearInterval(this.gameTickTask);
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}
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})
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</script>
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+15
-4
@@ -1,7 +1,11 @@
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import type {GuildUpgrade} from "@/classes/GuildUpgrade";
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import {AdventurerCapacityUpgrade} from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
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import AdventurerCapacityUpgrade from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
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import {formatGold} from "@/classes/NumberMagic";
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import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
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import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
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import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
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const MAX_LEVEL: number = 8;
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export class Guild {
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gold: number;
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@@ -9,6 +13,9 @@ export class Guild {
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displayUpgradeCost: number|string;
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upgradeCost: number|null = null;
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adventurerCapacity: AdventurerCapacityUpgrade;
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expModifier: QuestExpUpgrade;
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goldModifier: QuestGoldUpgrade;
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autoFinishQuestsUpgrade: AutoFinishQuestsUpgrade;
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constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
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this.gold = gold;
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@@ -18,6 +25,9 @@ export class Guild {
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this.upgradeCost = this.getUpgradeCost();
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this.adventurerCapacity = upgrades.adventurerCapacity as AdventurerCapacityUpgrade ?? new AdventurerCapacityUpgrade();
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this.expModifier = upgrades.expModifier as QuestExpUpgrade ?? new QuestExpUpgrade();
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this.goldModifier = upgrades.goldModifier as QuestGoldUpgrade ?? new QuestGoldUpgrade();
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this.autoFinishQuestsUpgrade = upgrades.autoFinishQuestsUpgrade as AutoFinishQuestsUpgrade ?? new AutoFinishQuestsUpgrade();
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}
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@@ -27,7 +37,7 @@ export class Guild {
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if (this.gold < cost) return;
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this.gold -= cost;
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this.level += 1;
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if (this.level >= 7) {
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if (this.level >= MAX_LEVEL) {
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this.displayUpgradeCost = "Max level";
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this.upgradeCost = null;
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} else {
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@@ -43,7 +53,7 @@ export class Guild {
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||||
}
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||||
|
||||
isMaxLevel(): boolean {
|
||||
return this.level >= 7;
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return this.level >= MAX_LEVEL;
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||||
}
|
||||
}
|
||||
|
||||
@@ -53,5 +63,6 @@ const upgradeCosts = {
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"3": 5000,
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"4": 10000,
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"5": 25000,
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"6": 50000,
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||||
"6": 100000,
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||||
"7": 750000,
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||||
} as {[index:string]: number}
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||||
|
||||
@@ -0,0 +1,7 @@
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||||
export default interface MaxLevellable {
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||||
|
||||
maxLevel: number;
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||||
|
||||
isMaxLevel(): boolean;
|
||||
|
||||
}
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||||
@@ -11,7 +11,8 @@ const damageFormatter = new Intl.NumberFormat('en-US', {
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notation: "compact",
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});
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||||
|
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export function formatGold(number: number): string {
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export function formatGold(number: number | null): string {
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if (number === null) return "";
|
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return goldFormatter.format(number);
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}
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||||
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||||
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@@ -33,8 +33,9 @@ export class Quest {
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/**
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* Generate rewards for a quest and return it
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* @param quest
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* @param expModifier - multiplification modifier for the exp reward
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*/
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||||
export function getQuestWithRewards(quest: Quest) {
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||||
export function getQuestWithRewards(quest: Quest, expModifier: number = 1) {
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||||
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let maxProgress = 1;
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||||
@@ -70,7 +71,7 @@ export function getQuestWithRewards(quest: Quest) {
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}
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||||
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let goldReward = Math.floor(maxProgress/6);
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let expReward = Math.floor(Math.floor(maxProgress/120) - maxProgress/1000);
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||||
let expReward = Math.floor((Math.floor(maxProgress/120) - maxProgress/1000) * expModifier);
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||||
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||||
// add some randomness to the rewards
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goldReward = Math.floor(randomNumberBetween(goldReward * 0.95, goldReward * 1.1));
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||||
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||||
@@ -1,6 +1,6 @@
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||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
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||||
|
||||
export class AdventurerCapacityUpgrade extends GuildUpgrade {
|
||||
export default class AdventurerCapacityUpgrade extends GuildUpgrade {
|
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constructor(level: number = 1) {
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super();
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this.level = level;
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@@ -14,8 +14,8 @@ export class AdventurerCapacityUpgrade extends GuildUpgrade {
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||||
}
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||||
|
||||
getCostForLevel(level: number): number {
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const scalingFactor = Math.pow(1.25, level - 1);
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return Math.floor(1500 * scalingFactor * Math.pow(level, 1.25));
|
||||
const scalingFactor = Math.pow(1.35, level - 1);
|
||||
return Math.floor(1500 * scalingFactor * Math.pow(level, 1.35));
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||||
}
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||||
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||||
/**
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||||
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||||
@@ -0,0 +1,52 @@
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||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
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||||
import type MaxLevellable from "@/classes/MaxLevellable";
|
||||
import {QuestRank} from "@/classes/QuestRank";
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||||
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||||
export default class AutoFinishQuestsUpgrade extends GuildUpgrade implements MaxLevellable {
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||||
|
||||
maxLevel: number;
|
||||
|
||||
constructor(level: number = 1) {
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||||
super();
|
||||
this.level = level;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
this.guildLevelRequirement = 7;
|
||||
this.maxLevel = 8;
|
||||
}
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||||
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||||
upgrade(): void {
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this.level += 1;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
}
|
||||
|
||||
getCostForLevel(level: number): number {
|
||||
const scalingFactor = Math.pow(4.2, level - 1);
|
||||
return Math.floor(25000 * scalingFactor * Math.pow(level, 1.05));
|
||||
}
|
||||
|
||||
isMaxLevel(): boolean {
|
||||
return this.level >= this.maxLevel;
|
||||
}
|
||||
|
||||
getRanksToAutoFinishQuestsIn(): Array<QuestRank> {
|
||||
switch (this.level) {
|
||||
case 1:
|
||||
default:
|
||||
return [];
|
||||
case 2:
|
||||
return [QuestRank.F];
|
||||
case 3:
|
||||
return [QuestRank.F, QuestRank.E];
|
||||
case 4:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D];
|
||||
case 5:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C];
|
||||
case 6:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B];
|
||||
case 7:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B, QuestRank.A];
|
||||
case 8:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B, QuestRank.A, QuestRank.S];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
|
||||
export default class QuestExpUpgrade extends GuildUpgrade {
|
||||
constructor(level: number = 1) {
|
||||
super();
|
||||
this.level = level;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
this.guildLevelRequirement = 8;
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
this.level += 1;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
}
|
||||
|
||||
getCostForLevel(level: number): number {
|
||||
const scalingFactor = Math.pow(1.05, level - 1);
|
||||
return Math.floor(2500000 * scalingFactor * Math.pow(level, 1.01));
|
||||
}
|
||||
|
||||
getModifier(): number {
|
||||
return 1 + (this.level * 0.1);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
|
||||
export default class QuestGoldUpgrade extends GuildUpgrade {
|
||||
constructor(level: number = 1) {
|
||||
super();
|
||||
this.level = level;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
this.guildLevelRequirement = 8;
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
this.level += 1;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
}
|
||||
|
||||
getCostForLevel(level: number): number {
|
||||
const scalingFactor = Math.pow(1.05, level - 1);
|
||||
return Math.floor(2500000 * scalingFactor * Math.pow(level, 1.01));
|
||||
}
|
||||
|
||||
getModifier(): number {
|
||||
return 1 + (this.level * 0.1);
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,7 @@
|
||||
<h1>Changelog</h1>
|
||||
<div class="changelog-entry" v-for="release in releases">
|
||||
<hr>
|
||||
<h2>Version {{ release.name }}</h2>
|
||||
<h2><span>Version {{ release.name }}</span><small class="date">{{ timeFormat.format(release.createdAt) }}</small></h2>
|
||||
<pre>{{ release.body }}</pre>
|
||||
</div>
|
||||
</div>
|
||||
@@ -22,7 +22,12 @@ import {defineComponent} from "vue";
|
||||
export default defineComponent({
|
||||
name: "ChangelogComponent",
|
||||
data: () => ({
|
||||
releases: [] as Array<any>,
|
||||
timeFormat: Intl.DateTimeFormat(Intl.DateTimeFormat().resolvedOptions().locale, {
|
||||
year: "numeric",
|
||||
month: "numeric",
|
||||
day: "numeric",
|
||||
}),
|
||||
releases: [] as Array<{body: string, name: string, createdAt: Date}>,
|
||||
lastPage: 1,
|
||||
}),
|
||||
methods: {
|
||||
@@ -40,6 +45,7 @@ export default defineComponent({
|
||||
const version = {} as any;
|
||||
version.body = release.body.trim();
|
||||
version.name = release.name;
|
||||
version.createdAt = new Date(release.published_at);
|
||||
if (release.body.length === 0) continue;
|
||||
this.releases.push(version);
|
||||
}
|
||||
@@ -74,8 +80,19 @@ export default defineComponent({
|
||||
width: 100%;
|
||||
|
||||
h2 {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: flex-start;
|
||||
align-items: flex-end;
|
||||
margin: 0;
|
||||
padding-inline: 1rem;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
.date {
|
||||
color: rgba(0,0,0, 0.6);
|
||||
font-size: 1rem;
|
||||
}
|
||||
|
||||
hr {
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
<h2>Upgrades</h2>
|
||||
<div class="upgrade">
|
||||
<span>Adventurer capacity (level {{ guild.adventurerCapacity.level }})</span>
|
||||
<small>Increases the maximum amount of recruited adventurers</small>
|
||||
<button
|
||||
class="button metal"
|
||||
v-if="guild.adventurerCapacity.nextLevelCost"
|
||||
@@ -12,6 +13,43 @@
|
||||
Upgrade ({{ formatGold(guild.adventurerCapacity.nextLevelCost) }} gold)
|
||||
</button>
|
||||
</div>
|
||||
<div class="upgrade" v-if="guild.level >= guild.autoFinishQuestsUpgrade.guildLevelRequirement">
|
||||
<span>Auto-finish quests (level {{ guild.autoFinishQuestsUpgrade.level - 1 }})</span>
|
||||
<small>Automatically finish quests when they are completed.</small>
|
||||
<button
|
||||
class="button metal"
|
||||
v-if="guild.autoFinishQuestsUpgrade.nextLevelCost"
|
||||
:disabled="guild.gold < guild.autoFinishQuestsUpgrade.nextLevelCost || guild.autoFinishQuestsUpgrade.isMaxLevel()"
|
||||
@click="upgradeAutoFinishQuests()"
|
||||
>
|
||||
<span v-if="!guild.autoFinishQuestsUpgrade.isMaxLevel()">Upgrade ({{ formatGold(guild.autoFinishQuestsUpgrade.nextLevelCost) }} gold)</span>
|
||||
<span v-else>Max level</span>
|
||||
</button>
|
||||
</div>
|
||||
<div class="upgrade" v-if="guild.level >= guild.expModifier.guildLevelRequirement">
|
||||
<span>Quest exp modifier (level {{ guild.expModifier.level }})</span>
|
||||
<small>Increases exp from newly offered quests by 10% per level</small>
|
||||
<button
|
||||
class="button metal"
|
||||
v-if="guild.expModifier.nextLevelCost"
|
||||
:disabled="guild.gold < guild.expModifier.nextLevelCost"
|
||||
@click="upgradeQuestExpModifier()"
|
||||
>
|
||||
Upgrade ({{ formatGold(guild.expModifier.nextLevelCost) }} gold)
|
||||
</button>
|
||||
</div>
|
||||
<div class="upgrade" v-if="guild.level >= guild.goldModifier.guildLevelRequirement">
|
||||
<span>Quest gold modifier (level {{ guild.goldModifier.level }})</span>
|
||||
<small>Increases gold from newly offered quests by 10% per level</small>
|
||||
<button
|
||||
class="button metal"
|
||||
v-if="guild.goldModifier.nextLevelCost"
|
||||
:disabled="guild.gold < guild.goldModifier.nextLevelCost"
|
||||
@click="upgradeQuestGoldModifier()"
|
||||
>
|
||||
Upgrade ({{ formatGold(guild.goldModifier.nextLevelCost) }} gold)
|
||||
</button>
|
||||
</div>
|
||||
</section>
|
||||
</template>
|
||||
|
||||
@@ -39,7 +77,29 @@ export default defineComponent({
|
||||
if (this.guild.gold < this.guild.adventurerCapacity.nextLevelCost) return;
|
||||
this.guild.gold -= this.guild.adventurerCapacity.nextLevelCost;
|
||||
this.guild.adventurerCapacity.upgrade();
|
||||
}
|
||||
},
|
||||
upgradeAutoFinishQuests(): void {
|
||||
if (!this.guild.autoFinishQuestsUpgrade) return;
|
||||
if (this.guild.autoFinishQuestsUpgrade.isMaxLevel()) return;
|
||||
if (!this.guild.autoFinishQuestsUpgrade.nextLevelCost) return;
|
||||
if (this.guild.gold < this.guild.autoFinishQuestsUpgrade.nextLevelCost) return;
|
||||
this.guild.gold -= this.guild.autoFinishQuestsUpgrade.nextLevelCost;
|
||||
this.guild.autoFinishQuestsUpgrade.upgrade();
|
||||
},
|
||||
upgradeQuestExpModifier(): void {
|
||||
if (!this.guild.expModifier) return;
|
||||
if (!this.guild.expModifier.nextLevelCost) return;
|
||||
if (this.guild.gold < this.guild.expModifier.nextLevelCost) return;
|
||||
this.guild.gold -= this.guild.expModifier.nextLevelCost;
|
||||
this.guild.expModifier.upgrade();
|
||||
},
|
||||
upgradeQuestGoldModifier(): void {
|
||||
if (!this.guild.goldModifier) return;
|
||||
if (!this.guild.goldModifier.nextLevelCost) return;
|
||||
if (this.guild.gold < this.guild.goldModifier.nextLevelCost) return;
|
||||
this.guild.gold -= this.guild.goldModifier.nextLevelCost;
|
||||
this.guild.goldModifier.upgrade();
|
||||
},
|
||||
}
|
||||
});
|
||||
</script>
|
||||
@@ -63,12 +123,15 @@ export default defineComponent({
|
||||
font-size: 1.25rem;
|
||||
font-weight: bold;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
flex-direction: column;
|
||||
width: min(25rem, 100%);
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: 0.2rem;
|
||||
small {
|
||||
font-weight: normal;
|
||||
line-height: 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
||||
Reference in New Issue
Block a user