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@@ -0,0 +1,23 @@
|
|||||||
|
# Game Design Document
|
||||||
|
|
||||||
|
## 1. Introduction
|
||||||
|
|
||||||
|
Guild Master is a game simulating being a fantasy guild master. The player will be able to recruit adventurers,
|
||||||
|
send them on quests, and manage the guild's resources.
|
||||||
|
|
||||||
|
## 2. Gameplay
|
||||||
|
|
||||||
|
Player will recruit adventurers and assign then to quests. Adventurers will have different statistics and a passive
|
||||||
|
ability that will make each character unique. Player will have to manage guild's resources to complete more and more
|
||||||
|
resource intensive quests and assignments.
|
||||||
|
|
||||||
|
## 3. Mechanics
|
||||||
|
Menus. Lots of menus. Possibly with fancy animations.
|
||||||
|
|
||||||
|
## 4. Characters
|
||||||
|
Set amount of available adventurers. Each with their own inventory and passive ability. Items in the inventory will
|
||||||
|
boost specific statistics of the character. They will be scaled based on level and the xp curve will be exponential.
|
||||||
|
|
||||||
|
## 5. Quests
|
||||||
|
There will always be a minimum set amount of quests available. Adventurers will have to be assigned to a quest that is
|
||||||
|
within their level range. Quests will come in different difficulties within the level range.
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
/**
|
||||||
|
* This file is used to import the character portraits to base64 from raw assets
|
||||||
|
*/
|
||||||
|
|
||||||
|
const fs = require('fs');
|
||||||
|
const characterData = require('./rawAssets/data/adventurers.json');
|
||||||
|
|
||||||
|
for (const character of characterData) {
|
||||||
|
try {
|
||||||
|
const base64 = base64_encode(`./rawAssets/img/portraits/${character.id}.png`);
|
||||||
|
character.portrait = "data:image/png;base64,"+base64;
|
||||||
|
} catch (e) {
|
||||||
|
console.error(`Error: Didn't find portrait for ${character.id}`);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fs.writeFileSync('./public/data/adventurers.json', JSON.stringify(characterData, null, 2), "utf-8");
|
||||||
|
|
||||||
|
function base64_encode(file) {
|
||||||
|
return fs.readFileSync(file, "base64");
|
||||||
|
}
|
||||||
@@ -1,18 +1,30 @@
|
|||||||
<!DOCTYPE html>
|
<!DOCTYPE html>
|
||||||
<html lang="en">
|
<html lang="en">
|
||||||
<head>
|
<head>
|
||||||
<meta charset="UTF-8">
|
<meta charset="UTF-8">
|
||||||
<link rel="icon" href="/favicon.ico">
|
<link rel="icon" href="/favicon.ico">
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||||
<title>Guild Master - Adventurer's guild management game</title>
|
<title>Guild Master - Adventurer's guild management game</title>
|
||||||
<link rel="preconnect" href="https://fonts.googleapis.com">
|
<link rel="preconnect" href="https://fonts.googleapis.com">
|
||||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
||||||
<link href="https://fonts.googleapis.com/css2?family=EB+Garamond&display=swap" rel="stylesheet">
|
<link href="https://fonts.googleapis.com/css2?family=EB+Garamond&display=swap" rel="stylesheet">
|
||||||
|
<link rel="manifest" href="/manifest.json" />
|
||||||
|
<meta name="description"
|
||||||
|
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
||||||
|
<meta property="twitter:title" content="Guild Master - Adventurer's guild management game"/>
|
||||||
|
<meta property="twitter:image" content="https://guildmaster.yht.one/img/app-icons/icon.png"/>
|
||||||
|
<meta property="twitter:description"
|
||||||
|
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
||||||
|
<meta property="og:title" content="Guild Master - Adventurer's guild management game"/>
|
||||||
|
<meta property="og:url" content="https://guildmaster.yht.one/"/>
|
||||||
|
<meta property="og:description"
|
||||||
|
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
||||||
|
<meta property="og:image" content="https://guildmaster.yht.one/img/app-icons/icon.png"/>
|
||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
<div id="app"></div>
|
<div id="app"></div>
|
||||||
<noscript>
|
<noscript>
|
||||||
This is a javascript game. You need to enable javascript for it to work.
|
This is a javascript game. You need to enable javascript for it to work.
|
||||||
</noscript>
|
</noscript>
|
||||||
<script type="module" src="/src/main.ts"></script>
|
<script type="module" src="/src/main.ts"></script>
|
||||||
</body>
|
</body>
|
||||||
|
|||||||
@@ -1,29 +1,31 @@
|
|||||||
{
|
{
|
||||||
"name": "adventurers-guild",
|
"name": "adventurers-guild",
|
||||||
"version": "0.5.0",
|
"version": "0.15.0",
|
||||||
"private": true,
|
"private": true,
|
||||||
"scripts": {
|
"scripts": {
|
||||||
"dev": "vite",
|
"dev": "vite",
|
||||||
|
"dev-public": "vite --host",
|
||||||
"build": "run-p type-check build-only && cp -r CNAME dist/CNAME",
|
"build": "run-p type-check build-only && cp -r CNAME dist/CNAME",
|
||||||
"preview": "vite preview",
|
"preview": "vite preview",
|
||||||
"build-only": "vite build",
|
"build-only": "vite build",
|
||||||
"type-check": "vue-tsc --noEmit"
|
"type-check": "vue-tsc --noEmit",
|
||||||
|
"gen-character-data": "node characterDataGenerator.js"
|
||||||
},
|
},
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"@vueuse/components": "^9.13.0",
|
"@vueuse/components": "^9.13.0",
|
||||||
"sass": "^1.59.3",
|
"sass": "^1.66.1",
|
||||||
"vue": "^3.2.45",
|
"vue": "^3.3.4",
|
||||||
"vue-router": "^4.1.6"
|
"vue-router": "^4.2.4"
|
||||||
},
|
},
|
||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
"@types/node": "^18.11.12",
|
"@types/node": "^18.17.6",
|
||||||
"@vitejs/plugin-vue": "^4.0.0",
|
"@vitejs/plugin-vue": "^4.3.1",
|
||||||
"@vue/tsconfig": "^0.1.3",
|
"@vue/tsconfig": "^0.4.0",
|
||||||
"eslint": "^8.36.0",
|
"eslint": "^8.47.0",
|
||||||
"eslint-plugin-vue": "^9.9.0",
|
"eslint-plugin-vue": "^9.17.0",
|
||||||
"npm-run-all": "^4.1.5",
|
"npm-run-all": "^4.1.5",
|
||||||
"typescript": "~4.7.4",
|
"typescript": "~5.1.6",
|
||||||
"vite": "^4.0.0",
|
"vite": "4.4.9",
|
||||||
"vue-tsc": "^1.0.12"
|
"vue-tsc": "^1.8.3"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,106 @@
|
|||||||
|
{
|
||||||
|
"ranks": {
|
||||||
|
"A": [
|
||||||
|
{
|
||||||
|
"title": "Ogre king",
|
||||||
|
"text": "Ogres have chosen a new king through democratic vote. They all voted for the strongest ogre."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Devilish dungeon",
|
||||||
|
"text": "New dungeon was discovered. It needs to be mapped and explored so lower rank adventurers can enter."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Eater of Worlds",
|
||||||
|
"text": "A giant worm emerged from the ground and appears to be consuming the ground itself."
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"B": [
|
||||||
|
{
|
||||||
|
"title": "Undead horde",
|
||||||
|
"text": "Due to the spillage of necromancy potion at nearby graveyard we now have an undead army on our doorstep."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Runaway prisoner",
|
||||||
|
"text": "During the last prison guard strike a prisoner managed to escape. Bring them back to their cell."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "The aristocrats",
|
||||||
|
"text": "Royalty wants an escort for one of their carriages."
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"C": [
|
||||||
|
{
|
||||||
|
"title": "Scratchy, the butcher",
|
||||||
|
"text": "Scratchy turned evil and is terrorizing its victims. Put a stop to it!"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Hobgnoblin subjugation",
|
||||||
|
"text": "Gnoblins evolved and are back for vengeance."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Holy",
|
||||||
|
"text": "Gnoblins summoned their machine god and it started going haywire on everything around it. Destroy it!"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"D": [
|
||||||
|
{
|
||||||
|
"title": "Caravan escort",
|
||||||
|
"text": "Escort a merchant caravan."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Rare ore",
|
||||||
|
"text": "Obtain laudanium ore for town's blacksmith."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Demonic pests!",
|
||||||
|
"text": "Clear the fields from cabbage imps."
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"E": [
|
||||||
|
{
|
||||||
|
"title": "Gnoblin subjugation",
|
||||||
|
"text": "Kill 3 gnoblins."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Phantom menace",
|
||||||
|
"text": "Exorcise ghosts out of someone's apartment."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Scratchy in peril",
|
||||||
|
"text": "Get Scratchy the cat from the tree safe onto the ground."
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"F": [
|
||||||
|
{
|
||||||
|
"title": "Frog Frenzy",
|
||||||
|
"text": "Kill 10 demon frogs."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Rats!",
|
||||||
|
"text": "Get rid of the rats from someone's basement."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Herb gathering",
|
||||||
|
"text": "Collect medicinal herbs."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Big pile of rubble",
|
||||||
|
"text": "Tavern collapsed. Again. Help clean up the debris."
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"S": [
|
||||||
|
{
|
||||||
|
"title": "The Demon King",
|
||||||
|
"text": "Demon King has awoken and is a threat to whole existence. Heroes needed."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Scratchy, Destruction Incarnate",
|
||||||
|
"text": "Scratchy was reborn as a machine of pure destruction and needs to be stopped."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Jiggly Jungle",
|
||||||
|
"text": "A jungle south began rapidly expanding and experts think arson is our only option."
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"title": "Ogre king",
|
|
||||||
"text": "Ogres have chosen a new king through democratic vote. They all voted for the strongest ogre."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Devilish dungeon",
|
|
||||||
"text": "New dungeon was discovered. It needs to be mapped and explored so lower rank adventurers can enter."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Eater of Worlds",
|
|
||||||
"text": "A giant worm emerged from the ground and appears to be consuming the ground itself."
|
|
||||||
}
|
|
||||||
]
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"title": "Undead horde",
|
|
||||||
"text": "Due to the spillage of necromancy potion at nearby graveyard we now have an undead army on our doorstep."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Runaway prisoner",
|
|
||||||
"text": "During the last prison guard strike a prisoner managed to escape. Bring them back to their cell."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "The aristocrats",
|
|
||||||
"text": "Royalty wants an escort for one of their carriages."
|
|
||||||
}
|
|
||||||
]
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"title": "Scratchy, the butcher",
|
|
||||||
"text": "Scratchy turned evil and is terrorizing its victims. Put a stop to it!"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Hobgnoblin subjegation",
|
|
||||||
"text": "Gnoblins evolved and are back for vengeance."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Holy",
|
|
||||||
"text": "Gnoblins summoned their machine god and it started going haywire on everything around it. Destroy it!"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"title": "Caravan escort",
|
|
||||||
"text": "Escort a merchant caravan."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Rare ore",
|
|
||||||
"text": "Obtain laudanium ore for town's blacksmith."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Demonic pests!",
|
|
||||||
"text": "Clear the fields from cabbage imps."
|
|
||||||
}
|
|
||||||
]
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"title": "Gnoblin subjegation",
|
|
||||||
"text": "Kill 3 gnoblins."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Phantom menace",
|
|
||||||
"text": "Exorcise ghosts out of someone's apartment."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Scratchy in peril",
|
|
||||||
"text": "Get Scratchy the cat from the tree safe onto the ground."
|
|
||||||
}
|
|
||||||
]
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"title": "Frog Frenzy",
|
|
||||||
"text": "Kill 10 demon frogs."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Rats!",
|
|
||||||
"text": "Get rid of the rats from someone's basement."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Herb gathering",
|
|
||||||
"text": "Collect medicinal herbs."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Big pile of rubble",
|
|
||||||
"text": "Tavern collapsed. Again. Help clean up the debris."
|
|
||||||
}
|
|
||||||
]
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"title": "The Demon King",
|
|
||||||
"text": "Demon King has awoken and is a threat to whole existence. Heroes needed."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Scratchy, Destruction Incarnate",
|
|
||||||
"text": "Scratchy was reborn as a machine of pure destruction and needs to be stopped."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Jiggly Jungle",
|
|
||||||
"text": "A jungle south began rapidly expanding and experts think arson is our only option."
|
|
||||||
}
|
|
||||||
]
|
|
||||||
|
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 70 KiB |
|
Before Width: | Height: | Size: 208 KiB |
|
Before Width: | Height: | Size: 234 KiB |
|
Before Width: | Height: | Size: 88 KiB |
|
Before Width: | Height: | Size: 230 KiB |
|
Before Width: | Height: | Size: 53 KiB |
|
After Width: | Height: | Size: 31 KiB |
|
After Width: | Height: | Size: 38 KiB |
|
After Width: | Height: | Size: 42 KiB |
|
After Width: | Height: | Size: 62 KiB |
|
After Width: | Height: | Size: 126 KiB |
|
After Width: | Height: | Size: 5.5 KiB |
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 19 KiB |
|
After Width: | Height: | Size: 304 KiB |
|
Before Width: | Height: | Size: 92 KiB After Width: | Height: | Size: 92 KiB |
|
After Width: | Height: | Size: 119 KiB |
@@ -0,0 +1,59 @@
|
|||||||
|
{
|
||||||
|
"name": "Guild Master - Adventurer's guild management game",
|
||||||
|
"short_name": "Guild Master",
|
||||||
|
"theme_color": "#3C2114",
|
||||||
|
"background_color": "#d9c8b3",
|
||||||
|
"display": "standalone",
|
||||||
|
"scope": "./",
|
||||||
|
"start_url": "./",
|
||||||
|
"icons": [
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon-72x72.png",
|
||||||
|
"sizes": "72x72",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon-96x96.png",
|
||||||
|
"sizes": "96x96",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon-128x128.png",
|
||||||
|
"sizes": "128x128",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon-144x144.png",
|
||||||
|
"sizes": "144x144",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon-152x152.png",
|
||||||
|
"sizes": "152x152",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon-192x192.png",
|
||||||
|
"sizes": "192x192",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon-384x384.png",
|
||||||
|
"sizes": "384x384",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon.png",
|
||||||
|
"sizes": "512x512",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,102 @@
|
|||||||
|
[
|
||||||
|
{
|
||||||
|
"id": "aldek",
|
||||||
|
"name": "Aldek",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "aria",
|
||||||
|
"name": "Aria",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "burnett",
|
||||||
|
"name": "Burnett",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "charlotte",
|
||||||
|
"name": "Charlotte",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "ella",
|
||||||
|
"name": "Ella",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "elyza",
|
||||||
|
"name": "Elyza",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "emille",
|
||||||
|
"name": "Emille",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "garret",
|
||||||
|
"name": "Garret",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "gryza",
|
||||||
|
"name": "Gryza",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "lestat",
|
||||||
|
"name": "Lestat",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "lydia",
|
||||||
|
"name": "Lydia",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "noor",
|
||||||
|
"name": "Noor",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "noron",
|
||||||
|
"name": "Noron",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "oola",
|
||||||
|
"name": "Oola",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "owen",
|
||||||
|
"name": "Owen",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "ryslette",
|
||||||
|
"name": "Ryslette",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "sally",
|
||||||
|
"name": "Sally",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "tovu",
|
||||||
|
"name": "Tovu",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "wrydio",
|
||||||
|
"name": "Wrydio",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "xarya",
|
||||||
|
"name": "Xarya",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
}
|
||||||
|
]
|
||||||
|
Before Width: | Height: | Size: 4.9 MiB After Width: | Height: | Size: 4.9 MiB |
|
Before Width: | Height: | Size: 5.6 MiB After Width: | Height: | Size: 5.6 MiB |
|
Before Width: | Height: | Size: 5.3 MiB After Width: | Height: | Size: 5.3 MiB |
|
Before Width: | Height: | Size: 4.9 MiB After Width: | Height: | Size: 4.9 MiB |
|
Before Width: | Height: | Size: 406 KiB After Width: | Height: | Size: 406 KiB |
|
Before Width: | Height: | Size: 470 KiB After Width: | Height: | Size: 470 KiB |
|
Before Width: | Height: | Size: 86 KiB After Width: | Height: | Size: 86 KiB |
|
Before Width: | Height: | Size: 75 KiB After Width: | Height: | Size: 75 KiB |
|
After Width: | Height: | Size: 92 KiB |
|
Before Width: | Height: | Size: 99 KiB After Width: | Height: | Size: 99 KiB |
@@ -0,0 +1,40 @@
|
|||||||
|
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||||
|
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||||
|
<svg fill="#000000" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"
|
||||||
|
width="800px" height="800px" viewBox="0 0 569.613 569.614"
|
||||||
|
xml:space="preserve">
|
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|
<g>
|
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|
<g>
|
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|
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|
||||||
|
l-30.769-52.807c4.789-6.524,9.083-13.115,12.972-19.918c3.893-6.799,7.405-13.84,10.606-21.275l61.114-0.221
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||||||
|
c6.086-0.021,11.915-2.464,16.202-6.781c4.287-4.32,6.687-10.165,6.665-16.255l-0.48-130.833
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|
c-0.024-6.089-2.464-11.919-6.784-16.206c-4.299-4.269-10.113-6.662-16.166-6.662c-0.03,0-0.062,0-0.089,0l-61.182,0.242
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|
c-6.444-14.462-14.428-28.14-23.871-40.913l30.417-53.143c6.294-11.001,2.481-25.025-8.52-31.316L369.403,5.335
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|
c-5.281-3.023-11.545-3.822-17.424-2.231c-5.872,1.598-10.872,5.462-13.892,10.747L307.665,67
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|
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|
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|
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After Width: | Height: | Size: 3.6 KiB |
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Before Width: | Height: | Size: 660 B After Width: | Height: | Size: 660 B |
|
After Width: | Height: | Size: 46 KiB |
|
After Width: | Height: | Size: 72 KiB |
|
After Width: | Height: | Size: 59 KiB |
|
After Width: | Height: | Size: 84 KiB |
|
After Width: | Height: | Size: 64 KiB |
|
After Width: | Height: | Size: 63 KiB |
|
After Width: | Height: | Size: 63 KiB |
|
After Width: | Height: | Size: 62 KiB |
|
After Width: | Height: | Size: 56 KiB |
|
After Width: | Height: | Size: 62 KiB |
|
After Width: | Height: | Size: 62 KiB |
|
After Width: | Height: | Size: 51 KiB |
|
After Width: | Height: | Size: 69 KiB |
|
After Width: | Height: | Size: 66 KiB |
|
After Width: | Height: | Size: 54 KiB |
|
After Width: | Height: | Size: 69 KiB |
|
After Width: | Height: | Size: 69 KiB |
|
After Width: | Height: | Size: 55 KiB |
|
After Width: | Height: | Size: 49 KiB |
|
After Width: | Height: | Size: 65 KiB |
|
After Width: | Height: | Size: 4.2 MiB |
|
After Width: | Height: | Size: 1.6 MiB |
|
After Width: | Height: | Size: 731 KiB |
|
After Width: | Height: | Size: 2.6 MiB |
|
Before Width: | Height: | Size: 1018 KiB After Width: | Height: | Size: 1018 KiB |
|
Before Width: | Height: | Size: 947 KiB After Width: | Height: | Size: 947 KiB |
|
Before Width: | Height: | Size: 68 KiB After Width: | Height: | Size: 68 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 4.5 KiB After Width: | Height: | Size: 4.5 KiB |
|
Before Width: | Height: | Size: 474 KiB After Width: | Height: | Size: 474 KiB |
|
Before Width: | Height: | Size: 130 KiB After Width: | Height: | Size: 130 KiB |
|
Before Width: | Height: | Size: 200 KiB After Width: | Height: | Size: 200 KiB |
@@ -6,20 +6,23 @@ import {getFromString, QuestRank} from "@/classes/QuestRank";
|
|||||||
export class GameData {
|
export class GameData {
|
||||||
guild: Guild;
|
guild: Guild;
|
||||||
adventurers: { [key: string]: Adventurer };
|
adventurers: { [key: string]: Adventurer };
|
||||||
missives: { [key: string]: { [key: string]: Quest } };
|
missives: Array<Quest>;
|
||||||
lastQuestGot: { [key: string]: null | number };
|
lastQuestGot: { [key: string]: null | number };
|
||||||
lastRecruitAction: null | number;
|
adventurersForHire: {[key: string]: Adventurer};
|
||||||
adventurerForHireId: string | null;
|
nextRecruitArrival: Date;
|
||||||
|
|
||||||
constructor(
|
constructor(
|
||||||
data: any,
|
data: any,
|
||||||
) {
|
) {
|
||||||
this.guild = data.guild ?? new Guild(1, 0);
|
this.guild = data.guild ?? new Guild(1, 0);
|
||||||
this.adventurers = data.adventurers ?? {} as { [key: string]: Adventurer };
|
this.adventurers = data.adventurers ?? {};
|
||||||
this.missives = data.missives ?? {} as { [key: string]: { [key: string]: Quest } };
|
this.missives = data.missives ?? [] as Array<Quest>;
|
||||||
this.lastQuestGot = data.lastQuestGot ?? {} as { [key: string]: null | number };
|
this.lastQuestGot = data.lastQuestGot ?? {};
|
||||||
this.lastRecruitAction = data.lastRecruitAction ?? null;
|
this.adventurersForHire = data.adventurersForHire ?? {};
|
||||||
this.adventurerForHireId = data.adventurerForHireId ?? null;
|
this.nextRecruitArrival = data.nextRecruitArrival ? new Date(data.nextRecruitArrival) : new Date();
|
||||||
|
if (isNaN(this.nextRecruitArrival.getTime())) {
|
||||||
|
this.nextRecruitArrival = new Date();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -31,13 +34,28 @@ export function saveGame(
|
|||||||
data: GameData
|
data: GameData
|
||||||
): void {
|
): void {
|
||||||
console.debug("Saving game...");
|
console.debug("Saving game...");
|
||||||
|
|
||||||
|
const adventurers = {} as { [key: string]: any };
|
||||||
|
for (const adventurerId in data.adventurers) {
|
||||||
|
const adventurer: {[key: string]: any} = JSON.parse(JSON.stringify(data.adventurers[adventurerId]));
|
||||||
|
delete adventurer.portrait;
|
||||||
|
adventurers[adventurerId] = adventurer;
|
||||||
|
}
|
||||||
|
|
||||||
|
const adventurersForHire = {} as { [key: string]: any };
|
||||||
|
for (const adventurerId in data.adventurersForHire) {
|
||||||
|
const adventurer: {[key: string]: any} = JSON.parse(JSON.stringify(data.adventurersForHire[adventurerId]));
|
||||||
|
delete adventurer.portrait;
|
||||||
|
adventurersForHire[adventurerId] = adventurer;
|
||||||
|
}
|
||||||
|
|
||||||
window.localStorage.setItem("savedGame", JSON.stringify({
|
window.localStorage.setItem("savedGame", JSON.stringify({
|
||||||
guild: data.guild,
|
guild: data.guild,
|
||||||
adventurers: data.adventurers,
|
adventurers: adventurers,
|
||||||
missives: data.missives,
|
missives: data.missives,
|
||||||
lastQuestGot: data.lastQuestGot,
|
lastQuestGot: data.lastQuestGot,
|
||||||
lastRecruitAction: data.lastRecruitAction,
|
adventurersForHire: adventurersForHire,
|
||||||
adventurerForHireId: data.adventurerForHireId,
|
nextRecruitArrival: data.nextRecruitArrival.getTime(),
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -60,64 +78,69 @@ export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: st
|
|||||||
F: {} as { [key: string]: Quest },
|
F: {} as { [key: string]: Quest },
|
||||||
} as { [key: string]: { [key: string]: Quest } };
|
} as { [key: string]: { [key: string]: Quest } };
|
||||||
|
|
||||||
for (const rank in quests) {
|
const questsResponse = await fetch(`data/quests.json`);
|
||||||
const response = await fetch(`data/quests/Rank${rank}.json`);
|
|
||||||
if (response.status !== 200) {
|
|
||||||
console.error("Failed to load quests");
|
|
||||||
alert("Failed to load quests. Please try refreshing the page.");
|
|
||||||
return quests;
|
|
||||||
}
|
|
||||||
const questData = await response.json();
|
|
||||||
|
|
||||||
let id = 0;
|
if (questsResponse.status !== 200) {
|
||||||
for (const quest of questData) {
|
console.error("Failed to load quests");
|
||||||
id++;
|
alert("Failed to load quests. Please try refreshing the page.");
|
||||||
quests[rank.toString()][id] = new Quest(
|
return quests;
|
||||||
id.toString(),
|
}
|
||||||
getFromString(rank as QuestRank),
|
|
||||||
|
const questsData = await questsResponse.json();
|
||||||
|
|
||||||
|
for (const rank of Object.keys(questsData.ranks)) {
|
||||||
|
const questRank = getFromString(rank as keyof typeof QuestRank);
|
||||||
|
if (!questRank) {
|
||||||
|
console.error(`Invalid quest rank: ${rank}`);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
const questRankData = questsData.ranks[questRank];
|
||||||
|
|
||||||
|
for (const quest of questRankData) {
|
||||||
|
const id = quest.id;
|
||||||
|
quests[questRank][id] = new Quest(
|
||||||
|
id,
|
||||||
|
questRank,
|
||||||
quest.title,
|
quest.title,
|
||||||
quest.text,
|
quest.text,
|
||||||
1,
|
|
||||||
0,
|
|
||||||
0
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return quests;
|
return quests;
|
||||||
}
|
}
|
||||||
|
|
||||||
export async function loadAdventurersForHire(): Promise<Array<Adventurer>> {
|
export async function loadAdventurersForHire(): Promise<{[key: string]: Adventurer}> {
|
||||||
const response = await fetch("data/adventurers.json");
|
const response = await fetch("data/adventurers.json");
|
||||||
if (response.status !== 200) {
|
if (response.status !== 200) {
|
||||||
console.error("Failed to load adventurers");
|
console.error("Failed to load adventurers");
|
||||||
alert("Failed to load adventurers. Please try refreshing the page.");
|
alert("Failed to load adventurers. Please try refreshing the page.");
|
||||||
return [];
|
return {};
|
||||||
}
|
}
|
||||||
const adventurerData = await response.json();
|
const adventurerData = await response.json();
|
||||||
|
|
||||||
const adventurers: Array<Adventurer> = [];
|
const adventurers: {[key: string]: Adventurer} = {};
|
||||||
for (const adventurer of adventurerData) {
|
for (const adventurer of adventurerData) {
|
||||||
adventurers.push(new Adventurer(
|
const loadedAdventurer = new Adventurer(
|
||||||
adventurer.id,
|
adventurer.id,
|
||||||
adventurer.name,
|
adventurer.name,
|
||||||
adventurer.portrait,
|
adventurer.portrait,
|
||||||
adventurer.attackExponent,
|
adventurer.attackExponent,
|
||||||
adventurer.level,
|
adventurer.level,
|
||||||
adventurer.exp,
|
adventurer.exp,
|
||||||
));
|
)
|
||||||
|
adventurers[loadedAdventurer.id] = loadedAdventurer;
|
||||||
}
|
}
|
||||||
|
|
||||||
return adventurers;
|
return adventurers;
|
||||||
}
|
}
|
||||||
|
|
||||||
export function removeAlreadyHiredAdventurers(
|
export function removeAlreadyHiredAdventurers(
|
||||||
adventurers: Array<Adventurer>,
|
adventurers: { [key: string]: Adventurer },
|
||||||
adventurersHired: { [key: string]: Adventurer }
|
adventurersHired: { [key: string]: Adventurer }
|
||||||
): Array<Adventurer> {
|
): { [key: string]: Adventurer } {
|
||||||
const adventurersForHire: Array<Adventurer> = [];
|
const adventurersForHire: { [key: string]: Adventurer } = {};
|
||||||
for (const adventurer of adventurers) {
|
for (const adventurer of Object.values(adventurers)) {
|
||||||
if (adventurersHired[adventurer.id]) continue;
|
if (adventurersHired[adventurer.id]) continue;
|
||||||
adventurersForHire.push(adventurer);
|
adventurersForHire[adventurer.id] = adventurer;
|
||||||
}
|
}
|
||||||
return adventurersForHire;
|
return adventurersForHire;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +1,12 @@
|
|||||||
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
|
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||||
import {AdventurerCapacityUpgrade} from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
import AdventurerCapacityUpgrade from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
||||||
import {formatGold} from "@/classes/NumberMagic";
|
import {formatGold} from "@/classes/NumberMagic";
|
||||||
|
import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
|
||||||
|
import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
|
||||||
|
import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
|
||||||
|
import RecruitmentCapacityUpgrade from "@/classes/guildUpgrades/RecruitmentCapacityUpgrade";
|
||||||
|
|
||||||
|
const MAX_LEVEL: number = 8;
|
||||||
|
|
||||||
export class Guild {
|
export class Guild {
|
||||||
gold: number;
|
gold: number;
|
||||||
@@ -9,6 +14,10 @@ export class Guild {
|
|||||||
displayUpgradeCost: number|string;
|
displayUpgradeCost: number|string;
|
||||||
upgradeCost: number|null = null;
|
upgradeCost: number|null = null;
|
||||||
adventurerCapacity: AdventurerCapacityUpgrade;
|
adventurerCapacity: AdventurerCapacityUpgrade;
|
||||||
|
expModifier: QuestExpUpgrade;
|
||||||
|
goldModifier: QuestGoldUpgrade;
|
||||||
|
autoFinishQuestsUpgrade: AutoFinishQuestsUpgrade;
|
||||||
|
recruitmentCapacity: RecruitmentCapacityUpgrade;
|
||||||
|
|
||||||
constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
|
constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
|
||||||
this.gold = gold;
|
this.gold = gold;
|
||||||
@@ -18,7 +27,10 @@ export class Guild {
|
|||||||
this.upgradeCost = this.getUpgradeCost();
|
this.upgradeCost = this.getUpgradeCost();
|
||||||
|
|
||||||
this.adventurerCapacity = upgrades.adventurerCapacity as AdventurerCapacityUpgrade ?? new AdventurerCapacityUpgrade();
|
this.adventurerCapacity = upgrades.adventurerCapacity as AdventurerCapacityUpgrade ?? new AdventurerCapacityUpgrade();
|
||||||
|
this.expModifier = upgrades.expModifier as QuestExpUpgrade ?? new QuestExpUpgrade();
|
||||||
|
this.goldModifier = upgrades.goldModifier as QuestGoldUpgrade ?? new QuestGoldUpgrade();
|
||||||
|
this.autoFinishQuestsUpgrade = upgrades.autoFinishQuestsUpgrade as AutoFinishQuestsUpgrade ?? new AutoFinishQuestsUpgrade();
|
||||||
|
this.recruitmentCapacity = upgrades.recruitmentCapacity as RecruitmentCapacityUpgrade ?? new RecruitmentCapacityUpgrade();
|
||||||
}
|
}
|
||||||
|
|
||||||
upgrade(): void {
|
upgrade(): void {
|
||||||
@@ -27,7 +39,7 @@ export class Guild {
|
|||||||
if (this.gold < cost) return;
|
if (this.gold < cost) return;
|
||||||
this.gold -= cost;
|
this.gold -= cost;
|
||||||
this.level += 1;
|
this.level += 1;
|
||||||
if (this.level >= 7) {
|
if (this.level >= MAX_LEVEL) {
|
||||||
this.displayUpgradeCost = "Max level";
|
this.displayUpgradeCost = "Max level";
|
||||||
this.upgradeCost = null;
|
this.upgradeCost = null;
|
||||||
} else {
|
} else {
|
||||||
@@ -43,7 +55,7 @@ export class Guild {
|
|||||||
}
|
}
|
||||||
|
|
||||||
isMaxLevel(): boolean {
|
isMaxLevel(): boolean {
|
||||||
return this.level >= 7;
|
return this.level >= MAX_LEVEL;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -53,5 +65,6 @@ const upgradeCosts = {
|
|||||||
"3": 5000,
|
"3": 5000,
|
||||||
"4": 10000,
|
"4": 10000,
|
||||||
"5": 25000,
|
"5": 25000,
|
||||||
"6": 50000,
|
"6": 100000,
|
||||||
|
"7": 750000,
|
||||||
} as {[index:string]: number}
|
} as {[index:string]: number}
|
||||||
|
|||||||
@@ -0,0 +1,7 @@
|
|||||||
|
export default interface MaxLevellable {
|
||||||
|
|
||||||
|
maxLevel: number;
|
||||||
|
|
||||||
|
isMaxLevel(): boolean;
|
||||||
|
|
||||||
|
}
|
||||||
@@ -11,7 +11,8 @@ const damageFormatter = new Intl.NumberFormat('en-US', {
|
|||||||
notation: "compact",
|
notation: "compact",
|
||||||
});
|
});
|
||||||
|
|
||||||
export function formatGold(number: number): string {
|
export function formatGold(number: number | null): string {
|
||||||
|
if (number === null) return "";
|
||||||
return goldFormatter.format(number);
|
return goldFormatter.format(number);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -7,12 +7,22 @@ export class Quest {
|
|||||||
title: string;
|
title: string;
|
||||||
text: string;
|
text: string;
|
||||||
adventurers: Array<Adventurer>;
|
adventurers: Array<Adventurer>;
|
||||||
|
maxAdventurers: number;
|
||||||
progressPoints: number;
|
progressPoints: number;
|
||||||
maxProgress: number;
|
maxProgress: number;
|
||||||
expReward: number;
|
expReward: number;
|
||||||
goldReward: number;
|
goldReward: number;
|
||||||
|
|
||||||
constructor(id: string, rank: QuestRank, title: string, text: string, maxProgress: number, expReward: number, goldReward: number) {
|
constructor(
|
||||||
|
id: string,
|
||||||
|
rank: QuestRank,
|
||||||
|
title: string,
|
||||||
|
text: string,
|
||||||
|
maxProgress: number = 1,
|
||||||
|
expReward: number = 0,
|
||||||
|
goldReward: number = 0,
|
||||||
|
maxAdventurers: number = 1
|
||||||
|
) {
|
||||||
this.id = id;
|
this.id = id;
|
||||||
this.rank = rank;
|
this.rank = rank;
|
||||||
this.title = title;
|
this.title = title;
|
||||||
@@ -22,6 +32,7 @@ export class Quest {
|
|||||||
this.goldReward = goldReward;
|
this.goldReward = goldReward;
|
||||||
this.progressPoints = 0;
|
this.progressPoints = 0;
|
||||||
this.adventurers = [];
|
this.adventurers = [];
|
||||||
|
this.maxAdventurers = maxAdventurers;
|
||||||
}
|
}
|
||||||
|
|
||||||
getPercentProgress(): number {
|
getPercentProgress(): number {
|
||||||
@@ -33,8 +44,10 @@ export class Quest {
|
|||||||
/**
|
/**
|
||||||
* Generate rewards for a quest and return it
|
* Generate rewards for a quest and return it
|
||||||
* @param quest
|
* @param quest
|
||||||
|
* @param expModifier - multiplification modifier for the exp reward
|
||||||
|
* @param goldModifier - multiplification modifier for the gold reward
|
||||||
*/
|
*/
|
||||||
export function getQuestWithRewards(quest: Quest) {
|
export function getQuestWithRewards(quest: Quest, expModifier: number = 1, goldModifier: number = 1) {
|
||||||
|
|
||||||
let maxProgress = 1;
|
let maxProgress = 1;
|
||||||
|
|
||||||
@@ -69,8 +82,8 @@ export function getQuestWithRewards(quest: Quest) {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
let goldReward = Math.floor(maxProgress/6);
|
let goldReward = Math.floor(maxProgress/6 * goldModifier);
|
||||||
let expReward = Math.floor(Math.floor(maxProgress/120) - maxProgress/1000);
|
let expReward = Math.floor((Math.floor(maxProgress/120) - maxProgress/1000) * expModifier);
|
||||||
|
|
||||||
// add some randomness to the rewards
|
// add some randomness to the rewards
|
||||||
goldReward = Math.floor(randomNumberBetween(goldReward * 0.95, goldReward * 1.1));
|
goldReward = Math.floor(randomNumberBetween(goldReward * 0.95, goldReward * 1.1));
|
||||||
@@ -81,4 +94,4 @@ export function getQuestWithRewards(quest: Quest) {
|
|||||||
|
|
||||||
function randomNumberBetween(min: number, max: number) {
|
function randomNumberBetween(min: number, max: number) {
|
||||||
return Math.random() * (max - min) + min;
|
return Math.random() * (max - min) + min;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,10 +4,14 @@ import type {Adventurer} from "@/classes/Adventurer";
|
|||||||
/**
|
/**
|
||||||
* Get a random adventurer from the pool
|
* Get a random adventurer from the pool
|
||||||
* @param adventurerPool
|
* @param adventurerPool
|
||||||
|
* @param exceptions
|
||||||
* @returns {Adventurer|null} null if the pool is empty
|
* @returns {Adventurer|null} null if the pool is empty
|
||||||
*/
|
*/
|
||||||
export function getNewAdventurerForHire(adventurerPool: Array<Adventurer>): Adventurer|null {
|
export function getNewAdventurerForHire(adventurerPool: Array<Adventurer>, exceptions: Array<Adventurer> = []): Adventurer|null {
|
||||||
if (adventurerPool.length <= 0) return null;
|
if (adventurerPool.length <= 0) return null;
|
||||||
|
const pool = Array.from(adventurerPool);
|
||||||
|
const exceptionSet = new Set(exceptions);
|
||||||
|
pool.filter((adventurer) => !exceptionSet.has(adventurer));
|
||||||
const randomId = adventurerPool.length * Math.random() << 0;
|
const randomId = adventurerPool.length * Math.random() << 0;
|
||||||
return adventurerPool[randomId];
|
return adventurerPool[randomId];
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||||
|
|
||||||
export class AdventurerCapacityUpgrade extends GuildUpgrade {
|
export default class AdventurerCapacityUpgrade extends GuildUpgrade {
|
||||||
constructor(level: number = 1) {
|
constructor(level: number = 1) {
|
||||||
super();
|
super();
|
||||||
this.level = level;
|
this.level = level;
|
||||||
@@ -14,8 +14,8 @@ export class AdventurerCapacityUpgrade extends GuildUpgrade {
|
|||||||
}
|
}
|
||||||
|
|
||||||
getCostForLevel(level: number): number {
|
getCostForLevel(level: number): number {
|
||||||
const scalingFactor = Math.pow(1.25, level - 1);
|
if (level === 1) return 1500;
|
||||||
return Math.floor(1500 * scalingFactor * Math.pow(level, 1.25));
|
return Math.floor(1500 * (level * 4));
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -0,0 +1,70 @@
|
|||||||
|
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||||
|
import type MaxLevellable from "@/classes/MaxLevellable";
|
||||||
|
import {QuestRank} from "@/classes/QuestRank";
|
||||||
|
|
||||||
|
export default class AutoFinishQuestsUpgrade extends GuildUpgrade implements MaxLevellable {
|
||||||
|
|
||||||
|
maxLevel: number;
|
||||||
|
|
||||||
|
constructor(level: number = 1) {
|
||||||
|
super();
|
||||||
|
this.level = level;
|
||||||
|
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||||
|
this.guildLevelRequirement = 7;
|
||||||
|
this.maxLevel = 8;
|
||||||
|
}
|
||||||
|
|
||||||
|
upgrade(): void {
|
||||||
|
this.level += 1;
|
||||||
|
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||||
|
}
|
||||||
|
|
||||||
|
getCostForLevel(level: number): number {
|
||||||
|
switch (level) {
|
||||||
|
case 1:
|
||||||
|
return 25000;
|
||||||
|
case 2:
|
||||||
|
return 50000;
|
||||||
|
case 3:
|
||||||
|
return 75000;
|
||||||
|
case 4:
|
||||||
|
return 150000;
|
||||||
|
case 5:
|
||||||
|
return 275000;
|
||||||
|
case 6:
|
||||||
|
return 750000;
|
||||||
|
case 7:
|
||||||
|
return 1500000;
|
||||||
|
case 8:
|
||||||
|
return 2500000;
|
||||||
|
default:
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
isMaxLevel(): boolean {
|
||||||
|
return this.level >= this.maxLevel;
|
||||||
|
}
|
||||||
|
|
||||||
|
getRanksToAutoFinishQuestsIn(): Array<QuestRank> {
|
||||||
|
switch (this.level) {
|
||||||
|
case 1:
|
||||||
|
default:
|
||||||
|
return [];
|
||||||
|
case 2:
|
||||||
|
return [QuestRank.F];
|
||||||
|
case 3:
|
||||||
|
return [QuestRank.F, QuestRank.E];
|
||||||
|
case 4:
|
||||||
|
return [QuestRank.F, QuestRank.E, QuestRank.D];
|
||||||
|
case 5:
|
||||||
|
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C];
|
||||||
|
case 6:
|
||||||
|
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B];
|
||||||
|
case 7:
|
||||||
|
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B, QuestRank.A];
|
||||||
|
case 8:
|
||||||
|
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B, QuestRank.A, QuestRank.S];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||||
|
|
||||||
|
export default class QuestExpUpgrade extends GuildUpgrade {
|
||||||
|
constructor(level: number = 1) {
|
||||||
|
super();
|
||||||
|
this.level = level;
|
||||||
|
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||||
|
this.guildLevelRequirement = 8;
|
||||||
|
}
|
||||||
|
|
||||||
|
upgrade(): void {
|
||||||
|
this.level += 1;
|
||||||
|
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||||
|
}
|
||||||
|
|
||||||
|
getCostForLevel(level: number): number {
|
||||||
|
if (level === 1) return 1000000;
|
||||||
|
return Math.floor(1000000 * (level * 1.05));
|
||||||
|
}
|
||||||
|
|
||||||
|
getModifier(): number {
|
||||||
|
return 1 + (this.level * 0.1);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||||
|
|
||||||
|
export default class QuestGoldUpgrade extends GuildUpgrade {
|
||||||
|
constructor(level: number = 1) {
|
||||||
|
super();
|
||||||
|
this.level = level;
|
||||||
|
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||||
|
this.guildLevelRequirement = 8;
|
||||||
|
}
|
||||||
|
|
||||||
|
upgrade(): void {
|
||||||
|
this.level += 1;
|
||||||
|
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||||
|
}
|
||||||
|
|
||||||
|
getCostForLevel(level: number): number {
|
||||||
|
if (level === 1) return 1000000;
|
||||||
|
return Math.floor(1000000 * (level * 1.05));
|
||||||
|
}
|
||||||
|
|
||||||
|
getModifier(): number {
|
||||||
|
return 1 + (this.level * 0.1);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||||
|
import type MaxLevellable from "@/classes/MaxLevellable";
|
||||||
|
|
||||||
|
export default class AdventurerCapacityUpgrade extends GuildUpgrade implements MaxLevellable {
|
||||||
|
|
||||||
|
maxLevel: number;
|
||||||
|
|
||||||
|
constructor(level: number = 1) {
|
||||||
|
super();
|
||||||
|
this.level = level;
|
||||||
|
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||||
|
this.guildLevelRequirement = 3;
|
||||||
|
this.maxLevel = 3;
|
||||||
|
}
|
||||||
|
|
||||||
|
upgrade(): void {
|
||||||
|
this.level += 1;
|
||||||
|
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||||
|
}
|
||||||
|
|
||||||
|
getCostForLevel(level: number): number {
|
||||||
|
if (level === 1) return 1500;
|
||||||
|
return Math.floor(1500 * (level * 4));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the number of adventurers the guild can have
|
||||||
|
*/
|
||||||
|
getRecruitmentCapacity(): number {
|
||||||
|
return this.level ;
|
||||||
|
}
|
||||||
|
|
||||||
|
isMaxLevel(): boolean {
|
||||||
|
return this.level >= this.maxLevel;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -22,11 +22,10 @@ export default defineComponent({
|
|||||||
}),
|
}),
|
||||||
props: {
|
props: {
|
||||||
adventurers: {
|
adventurers: {
|
||||||
type: Object as PropType<{ [key: string]: Adventurer }>,
|
type: Object as PropType<Array<Adventurer>>,
|
||||||
default() {
|
default() {
|
||||||
return {} as { [key: string]: Adventurer };
|
return [] as Array<Adventurer>;
|
||||||
},
|
},
|
||||||
required: true,
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
|
||||||
|
|||||||
@@ -21,7 +21,9 @@ import { vOnClickOutside } from '@vueuse/components'
|
|||||||
<span>+</span>
|
<span>+</span>
|
||||||
</article>
|
</article>
|
||||||
<div class="selection" v-if="selection" v-on-click-outside="closeSelect">
|
<div class="selection" v-if="selection" v-on-click-outside="closeSelect">
|
||||||
<button
|
<span>Choose adventurer</span>
|
||||||
|
<div class="list">
|
||||||
|
<button
|
||||||
class="slot"
|
class="slot"
|
||||||
v-for="adventurer in allAdventurers"
|
v-for="adventurer in allAdventurers"
|
||||||
:key="adventurer.id"
|
:key="adventurer.id"
|
||||||
@@ -31,11 +33,12 @@ import { vOnClickOutside } from '@vueuse/components'
|
|||||||
$emit('hireAdventurer', adventurer.id);
|
$emit('hireAdventurer', adventurer.id);
|
||||||
selection = false;
|
selection = false;
|
||||||
}"
|
}"
|
||||||
>
|
>
|
||||||
<AdventurerTile
|
<AdventurerTile
|
||||||
:adventurer="adventurer"
|
:adventurer="adventurer"
|
||||||
/>
|
/>
|
||||||
</button>
|
</button>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
@@ -61,16 +64,17 @@ export default defineComponent({
|
|||||||
},
|
},
|
||||||
},
|
},
|
||||||
allAdventurers: {
|
allAdventurers: {
|
||||||
type: Object as PropType<{[key: string]: Adventurer}>,
|
type: Object as PropType<Array<Adventurer>>,
|
||||||
default() {
|
default() {
|
||||||
return {} as {[key: string]: Adventurer};
|
return [] as Array<Adventurer>;
|
||||||
},
|
},
|
||||||
required: true,
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
methods: {
|
methods: {
|
||||||
closeSelect() {
|
closeSelect() {
|
||||||
this.selection = false;
|
setTimeout(() => {
|
||||||
|
this.selection = false;
|
||||||
|
}, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
@@ -81,22 +85,35 @@ export default defineComponent({
|
|||||||
.selection {
|
.selection {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
bottom: 0;
|
bottom: 0;
|
||||||
left: 50%;
|
left: 0;
|
||||||
width: max-content;
|
width: 100%;
|
||||||
max-width: 17rem;
|
max-width: 100%;
|
||||||
transform: translateX(-50%) translateY(104%);
|
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: row;
|
flex-direction: row;
|
||||||
justify-content: center;
|
justify-content: center;
|
||||||
align-items: center;
|
align-items: flex-start;
|
||||||
flex-wrap: wrap;
|
flex-wrap: wrap;
|
||||||
gap: 0.5rem;
|
gap: 0.5rem;
|
||||||
padding: 0.5rem;
|
padding: 0.5rem;
|
||||||
background-color: rgba(0,0,0, 0.2);
|
background-color: rgba(0,0,0, 0.6);
|
||||||
|
backdrop-filter: blur(4px);
|
||||||
z-index: 2;
|
z-index: 2;
|
||||||
cursor: default;
|
cursor: default;
|
||||||
max-height: 12rem;
|
height: 100%;
|
||||||
overflow-y: auto;
|
overflow-y: scroll;
|
||||||
|
scrollbar-gutter: stable;
|
||||||
|
.list {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
justify-content: center;
|
||||||
|
gap: 1rem;
|
||||||
|
max-width: 100%;
|
||||||
|
}
|
||||||
|
span {
|
||||||
|
font-size: 1.5rem;
|
||||||
|
color: #fff;
|
||||||
|
}
|
||||||
.slot {
|
.slot {
|
||||||
width: 5rem;
|
width: 5rem;
|
||||||
height: 5rem;
|
height: 5rem;
|
||||||
@@ -130,5 +147,9 @@ export default defineComponent({
|
|||||||
width: 100%;
|
width: 100%;
|
||||||
height: 100%;
|
height: 100%;
|
||||||
font-size: 4.5rem;
|
font-size: 4.5rem;
|
||||||
|
color: #000;
|
||||||
|
span {
|
||||||
|
transform: translateY(-0.5rem);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
</style>
|
</style>
|
||||||
|
|||||||
@@ -0,0 +1,226 @@
|
|||||||
|
<template>
|
||||||
|
<section class="recruit panel pinned-paper">
|
||||||
|
<h1>Applying adventurers
|
||||||
|
{{ `(${Object.keys(adventurersForHire).length}/${guild.recruitmentCapacity.getRecruitmentCapacity()})` }}</h1>
|
||||||
|
<div class="adventurers">
|
||||||
|
<div class="adventurer-tile" v-for="adventurerForHire in currentlyForHire" :key="adventurerForHire.id">
|
||||||
|
<adventurer-tile
|
||||||
|
class="hire-tile"
|
||||||
|
:adventurer="adventurerForHire"
|
||||||
|
@click="previewAdventurer(adventurerForHire)"
|
||||||
|
/>
|
||||||
|
<div class="decision">
|
||||||
|
<span
|
||||||
|
title="Hire"
|
||||||
|
@click="hireAdventurer(adventurerForHire)"
|
||||||
|
:class="{disabled: !canRecruitMore}"
|
||||||
|
>
|
||||||
|
✔
|
||||||
|
</span>
|
||||||
|
<span
|
||||||
|
:title="Object.keys(adventurersForHire).length > 0 ? 'Dismiss' : ''"
|
||||||
|
:class="{disabled: Object.keys(adventurersForHire).length <= 0}"
|
||||||
|
@click="dismissAdventurer(adventurerForHire)"
|
||||||
|
>
|
||||||
|
✗
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div v-if="Object.keys(adventurersForHire).length == 0">
|
||||||
|
<span>No one applied as of now. Check back later!</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<button
|
||||||
|
class="button metal find-recruit"
|
||||||
|
:disabled="recruitSlotsFilled || guild.gold < newRecruitCost"
|
||||||
|
@click="findNewRecruit()"
|
||||||
|
>Find a recruit now {{(`(${formatGold(newRecruitCost)}) gold`)}}</button>
|
||||||
|
</div>
|
||||||
|
</section>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script lang="ts">
|
||||||
|
|
||||||
|
import {defineComponent, type PropType} from "vue";
|
||||||
|
import AdventurerTile from "@/components/AdventurerTile.vue";
|
||||||
|
import type {Guild} from "@/classes/Guild";
|
||||||
|
import type {Adventurer} from "@/classes/Adventurer";
|
||||||
|
import {formatGold} from "@/classes/NumberMagic";
|
||||||
|
|
||||||
|
export default defineComponent({
|
||||||
|
name: "RecruitView",
|
||||||
|
components: {AdventurerTile},
|
||||||
|
computed: {
|
||||||
|
currentlyForHire(): Array<Adventurer> {
|
||||||
|
return Object.values(this.adventurersForHire);
|
||||||
|
},
|
||||||
|
canRecruitMore() {
|
||||||
|
return Object.keys(this.adventurersForHire).length < this.guild.adventurerCapacity.getAdventurerCapacity();
|
||||||
|
},
|
||||||
|
newRecruitCost(): number {
|
||||||
|
const guildLevel = this.guild.level;
|
||||||
|
return Math.max(500, 500 * Math.pow(2.2, guildLevel - 1));
|
||||||
|
},
|
||||||
|
recruitSlotsFilled(): boolean {
|
||||||
|
return Object.keys(this.adventurersForHire).length >= this.guild.recruitmentCapacity.getRecruitmentCapacity();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
methods: {
|
||||||
|
formatGold,
|
||||||
|
hireAdventurer(adventurer: Adventurer): void {
|
||||||
|
if (!this.canRecruitMore) return;
|
||||||
|
this.$emit("hireAdventurer", adventurer);
|
||||||
|
},
|
||||||
|
dismissAdventurer(adventurer: Adventurer) {
|
||||||
|
if (Object.keys(this.adventurersForHire).length <= 0) return;
|
||||||
|
this.$emit("dismissAdventurer", adventurer);
|
||||||
|
},
|
||||||
|
previewAdventurer(adventurer: Adventurer): void {
|
||||||
|
this.$emit("previewAdventurer", adventurer);
|
||||||
|
},
|
||||||
|
findNewRecruit(): void {
|
||||||
|
if (!this.canRecruitMore) return;
|
||||||
|
this.$emit("findNewRecruit");
|
||||||
|
},
|
||||||
|
},
|
||||||
|
props: {
|
||||||
|
guild: {
|
||||||
|
type: Object as PropType<Guild>,
|
||||||
|
required: true,
|
||||||
|
},
|
||||||
|
adventurersForHire: {
|
||||||
|
type: Object as PropType<{ [key: string]: Adventurer }>,
|
||||||
|
required: true,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
emits: ["dismissAdventurer", "hireAdventurer", "previewAdventurer", "findNewRecruit"],
|
||||||
|
})
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<style scoped lang="scss">
|
||||||
|
|
||||||
|
section {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
align-items: center;
|
||||||
|
overflow-x: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
.find-recruit {
|
||||||
|
text-wrap: wrap;
|
||||||
|
}
|
||||||
|
|
||||||
|
.adventurers {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row;
|
||||||
|
justify-content: start;
|
||||||
|
align-items: center;
|
||||||
|
flex-wrap: nowrap;
|
||||||
|
gap: 1rem;
|
||||||
|
scroll-snap-type: x mandatory;
|
||||||
|
overflow-x: scroll;
|
||||||
|
width: 100%;
|
||||||
|
min-height: 12rem;
|
||||||
|
|
||||||
|
@media (min-width: 800px) {
|
||||||
|
flex-wrap: wrap;
|
||||||
|
justify-content: center;
|
||||||
|
overflow-x: hidden;
|
||||||
|
scroll-snap-type: none;
|
||||||
|
width: auto;
|
||||||
|
}
|
||||||
|
|
||||||
|
.adventurer-tile {
|
||||||
|
display: flex;
|
||||||
|
position: relative;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 0.25rem;
|
||||||
|
font-size: 1.1rem;
|
||||||
|
cursor: pointer;
|
||||||
|
padding-block: 1rem;
|
||||||
|
padding-inline: 0.5rem;
|
||||||
|
min-width: 100%;
|
||||||
|
scroll-snap-align: center;
|
||||||
|
|
||||||
|
&:not(:first-of-type) {
|
||||||
|
&::before {
|
||||||
|
position: absolute;
|
||||||
|
left: 0;
|
||||||
|
top: 4rem;
|
||||||
|
content: "⇠";
|
||||||
|
width: 1rem;
|
||||||
|
height: 1rem;
|
||||||
|
line-height: 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
&:not(:last-of-type) {
|
||||||
|
&::after {
|
||||||
|
position: absolute;
|
||||||
|
right: 0;
|
||||||
|
top: 4rem;
|
||||||
|
content: "⇢";
|
||||||
|
width: 1rem;
|
||||||
|
height: 1rem;
|
||||||
|
line-height: 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@media (min-width: 800px) {
|
||||||
|
min-width: auto;
|
||||||
|
scroll-snap-align: none;
|
||||||
|
|
||||||
|
&::before {
|
||||||
|
content: none !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
&::after {
|
||||||
|
content: none !important;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.hire-tile {
|
||||||
|
height: 7rem;
|
||||||
|
width: 7rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
b {
|
||||||
|
line-height: 1;
|
||||||
|
text-align: center;
|
||||||
|
display: flex;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.decision {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
font-size: 2rem;
|
||||||
|
gap: 1rem;
|
||||||
|
line-height: 1;
|
||||||
|
width: 100%;
|
||||||
|
|
||||||
|
span {
|
||||||
|
cursor: pointer;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
color: #fff;
|
||||||
|
}
|
||||||
|
|
||||||
|
&.disabled {
|
||||||
|
color: rgba(0, 0, 0, 0.5);
|
||||||
|
cursor: default;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -20,9 +20,6 @@ export default defineComponent({
|
|||||||
props: {
|
props: {
|
||||||
adventurer: {
|
adventurer: {
|
||||||
type: Object as PropType<Adventurer>,
|
type: Object as PropType<Adventurer>,
|
||||||
default() {
|
|
||||||
return {} as Adventurer;
|
|
||||||
},
|
|
||||||
required: true,
|
required: true,
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -51,8 +48,11 @@ export default defineComponent({
|
|||||||
overflow: clip;
|
overflow: clip;
|
||||||
font-size: 5rem;
|
font-size: 5rem;
|
||||||
line-height: 1;
|
line-height: 1;
|
||||||
|
aspect-ratio: 1/1;
|
||||||
color: rgba(0, 0, 0, 0.75);
|
color: rgba(0, 0, 0, 0.75);
|
||||||
position: relative;
|
position: relative;
|
||||||
|
background: rgb(2,0,36);
|
||||||
|
background: radial-gradient(circle, rgba(2,0,36,1) 0%, rgb(69, 69, 84) 57%, rgb(85, 112, 117) 100%);
|
||||||
|
|
||||||
.level {
|
.level {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
|
|||||||
@@ -0,0 +1,89 @@
|
|||||||
|
<template>
|
||||||
|
<div class="missives-wrapper">
|
||||||
|
<h1 v-if="label !== undefined">{{ label }}</h1>
|
||||||
|
<section class="missives">
|
||||||
|
<QuestMissive
|
||||||
|
v-for="(missive, key) in quests"
|
||||||
|
:key="key"
|
||||||
|
:adventurers="adventurers"
|
||||||
|
:missive="missive"
|
||||||
|
@click="finalizeQuest(missive)"
|
||||||
|
/>
|
||||||
|
</section>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script lang="ts">
|
||||||
|
import {defineComponent} from 'vue'
|
||||||
|
import QuestMissive from "@/components/QuestMissive.vue";
|
||||||
|
|
||||||
|
export default defineComponent({
|
||||||
|
name: "QuestGroup",
|
||||||
|
components: {QuestMissive},
|
||||||
|
props: {
|
||||||
|
quests: {
|
||||||
|
type: Object,
|
||||||
|
required: true,
|
||||||
|
},
|
||||||
|
adventurers: {
|
||||||
|
type: Object,
|
||||||
|
required: true,
|
||||||
|
},
|
||||||
|
finalizeQuest: {
|
||||||
|
type: Function,
|
||||||
|
required: true,
|
||||||
|
},
|
||||||
|
label: {
|
||||||
|
type: String,
|
||||||
|
default: undefined,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
})
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<style scoped lang="scss">
|
||||||
|
|
||||||
|
h1 {
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.missives-wrapper {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.missives {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row;
|
||||||
|
flex-wrap: nowrap;
|
||||||
|
justify-content: flex-start;
|
||||||
|
gap: 1rem;
|
||||||
|
padding-block: 0.5rem;
|
||||||
|
padding-inline: 5rem;
|
||||||
|
overflow-x: scroll;
|
||||||
|
scroll-snap-type: x mandatory;
|
||||||
|
width: 100vw;
|
||||||
|
max-width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
@media(min-width: 800px) {
|
||||||
|
.missives-wrapper {
|
||||||
|
padding-inline: 1rem;
|
||||||
|
max-width: 100vw;
|
||||||
|
overflow-x: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
.missives {
|
||||||
|
display: grid;
|
||||||
|
padding-inline: 0;
|
||||||
|
max-width: 1200px;
|
||||||
|
grid-template-columns: repeat(auto-fill, minmax(14rem, 1fr));
|
||||||
|
grid-auto-rows: auto;
|
||||||
|
gap: 1rem;
|
||||||
|
overflow-x: visible;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -4,21 +4,22 @@
|
|||||||
:class="{done: missive.maxProgress <= missive.progressPoints}"
|
:class="{done: missive.maxProgress <= missive.progressPoints}"
|
||||||
>
|
>
|
||||||
<div class="parchment">
|
<div class="parchment">
|
||||||
<img src="/img/quests/backgrounds/dirty_paper.png" alt="parchment">
|
<Parchment/>
|
||||||
</div>
|
</div>
|
||||||
<div class="stain" v-if="stain">
|
<div class="stain" v-if="stain">
|
||||||
<img src="/img/quests/overlays/water_stain.png" alt="stain">
|
<WaterStain/>
|
||||||
</div>
|
</div>
|
||||||
<div class="drink-stain" v-if="drinkStain.exists">
|
<div class="drink-stain" v-if="drinkStain.exists">
|
||||||
<img src="/img/quests/overlays/drink_stain.png" alt="stain">
|
<DrinkStain/>
|
||||||
</div>
|
</div>
|
||||||
|
<div class="rank">{{missive.rank}}</div>
|
||||||
<h2>{{ missive.title }}</h2>
|
<h2>{{ missive.title }}</h2>
|
||||||
<p>{{ missive.text }}</p>
|
<p>{{ missive.text }}</p>
|
||||||
<div class="slots">
|
<div class="slots">
|
||||||
<button class="slot">
|
<button class="slot">
|
||||||
<AdventurerComponent
|
<AdventurerComponent
|
||||||
:adventurer="missive.adventurers[0]"
|
:adventurer="missive.adventurers[0]"
|
||||||
:all-adventurers="adventurers"
|
:all-adventurers="notBusyAdventurers"
|
||||||
@hire-adventurer="(id) => {
|
@hire-adventurer="(id) => {
|
||||||
adventurers[id].busy = true;
|
adventurers[id].busy = true;
|
||||||
missive.adventurers[0] = adventurers[id];
|
missive.adventurers[0] = adventurers[id];
|
||||||
@@ -36,7 +37,7 @@
|
|||||||
</div>
|
</div>
|
||||||
<div class="progressWrap">
|
<div class="progressWrap">
|
||||||
<span class="progress"></span>
|
<span class="progress"></span>
|
||||||
<span class="percentage">{{ progressPercentage }}</span>
|
<span class="percentage">{{ `${progressPercentage.toFixed(2)}%` }}</span>
|
||||||
</div>
|
</div>
|
||||||
<h3>Rewards</h3>
|
<h3>Rewards</h3>
|
||||||
<div class="rewards">
|
<div class="rewards">
|
||||||
@@ -51,16 +52,24 @@ import type {Quest} from "@/classes/Quest";
|
|||||||
import AdventurerComponent from "@/components/AdventurerMiniComponent.vue";
|
import AdventurerComponent from "@/components/AdventurerMiniComponent.vue";
|
||||||
import type {Adventurer} from "@/classes/Adventurer";
|
import type {Adventurer} from "@/classes/Adventurer";
|
||||||
import {defineComponent, type PropType} from "vue";
|
import {defineComponent, type PropType} from "vue";
|
||||||
|
import DrinkStain from "@/components/misc/DrinkStain.vue";
|
||||||
|
import WaterStain from "@/components/misc/WaterStain.vue";
|
||||||
|
import Parchment from "@/components/misc/Parchment.vue";
|
||||||
|
|
||||||
export default defineComponent({
|
export default defineComponent({
|
||||||
name: "QuestMissive",
|
name: "QuestMissive",
|
||||||
components: {AdventurerComponent},
|
components: {Parchment, WaterStain, DrinkStain, AdventurerComponent},
|
||||||
|
computed: {
|
||||||
|
progressPercentageValue(): string {
|
||||||
|
return `${this.missive.progressPoints / this.missive.maxProgress * 100}%`;
|
||||||
|
},
|
||||||
|
notBusyAdventurers(): Adventurer[] {
|
||||||
|
return Object.values(this.adventurers).filter(adventurer => !adventurer.busy);
|
||||||
|
},
|
||||||
|
},
|
||||||
props: {
|
props: {
|
||||||
missive: {
|
missive: {
|
||||||
type: Object as PropType<Quest | any>,
|
type: Object as PropType<Quest | any>,
|
||||||
default() {
|
|
||||||
return {} as Quest;
|
|
||||||
},
|
|
||||||
required: true,
|
required: true,
|
||||||
},
|
},
|
||||||
adventurers: {
|
adventurers: {
|
||||||
@@ -73,7 +82,7 @@ export default defineComponent({
|
|||||||
},
|
},
|
||||||
data: () => {
|
data: () => {
|
||||||
return {
|
return {
|
||||||
progressPercentage: "0%",
|
progressPercentage: 0,
|
||||||
stain: false,
|
stain: false,
|
||||||
drinkStain: {
|
drinkStain: {
|
||||||
exists: false,
|
exists: false,
|
||||||
@@ -85,8 +94,7 @@ export default defineComponent({
|
|||||||
methods: {
|
methods: {
|
||||||
updateProgress() {
|
updateProgress() {
|
||||||
if (this.missive === undefined) return;
|
if (this.missive === undefined) return;
|
||||||
const progress = (this.missive.progressPoints / this.missive.maxProgress * 100).toFixed(2);
|
this.progressPercentage = this.missive.progressPoints / this.missive.maxProgress * 100;
|
||||||
this.progressPercentage = `${progress}%`;
|
|
||||||
},
|
},
|
||||||
randomNumber(min: number, max: number) {
|
randomNumber(min: number, max: number) {
|
||||||
return Math.random() * (max - min) + min;
|
return Math.random() * (max - min) + min;
|
||||||
@@ -102,7 +110,7 @@ export default defineComponent({
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
watch: {
|
watch: {
|
||||||
missive: {
|
"missive.progressPoints": {
|
||||||
handler() {
|
handler() {
|
||||||
this.updateProgress();
|
this.updateProgress();
|
||||||
},
|
},
|
||||||
@@ -114,11 +122,14 @@ export default defineComponent({
|
|||||||
|
|
||||||
<style lang="scss" scoped>
|
<style lang="scss" scoped>
|
||||||
.missive {
|
.missive {
|
||||||
width: min(100%, 14rem);
|
width: 14rem;
|
||||||
|
min-width: 14rem;
|
||||||
text-align: center;
|
text-align: center;
|
||||||
border: 2px solid #000;
|
border: 2px solid #000;
|
||||||
padding: 0.5rem;
|
padding: 0.5rem;
|
||||||
position: relative;
|
position: relative;
|
||||||
|
scroll-snap-align: center;
|
||||||
|
margin: 0 auto;
|
||||||
|
|
||||||
.parchment {
|
.parchment {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
@@ -159,7 +170,7 @@ export default defineComponent({
|
|||||||
left: 0;
|
left: 0;
|
||||||
height: 100%;
|
height: 100%;
|
||||||
display: block;
|
display: block;
|
||||||
width: v-bind(progressPercentage);
|
width: v-bind(progressPercentageValue);
|
||||||
background-color: rgba(0, 128, 0, 0.65);
|
background-color: rgba(0, 128, 0, 0.65);
|
||||||
transition: width 250ms linear;
|
transition: width 250ms linear;
|
||||||
}
|
}
|
||||||
@@ -176,6 +187,16 @@ export default defineComponent({
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.rank {
|
||||||
|
position: absolute;
|
||||||
|
top: -0.5rem;
|
||||||
|
left: 0.25rem;
|
||||||
|
font-size: 3rem;
|
||||||
|
font-weight: bold;
|
||||||
|
color: #ab0707;
|
||||||
|
z-index: -1;
|
||||||
|
}
|
||||||
|
|
||||||
.rewards {
|
.rewards {
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: row;
|
flex-direction: row;
|
||||||
@@ -214,7 +235,6 @@ export default defineComponent({
|
|||||||
background-color: rgba(0, 0, 0, 0.2);
|
background-color: rgba(0, 0, 0, 0.2);
|
||||||
cursor: pointer;
|
cursor: pointer;
|
||||||
border-radius: 0.2rem;
|
border-radius: 0.2rem;
|
||||||
position: relative;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -257,4 +277,5 @@ export default defineComponent({
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
</style>
|
</style>
|
||||||