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44 Commits

Author SHA1 Message Date
YouHaveTrouble 2a5b162605 bump version 2023-06-26 19:44:57 +02:00
YouHaveTrouble d6e897c289 save data export and import 2023-06-26 19:44:32 +02:00
YouHaveTrouble a2b8b40464 download news once per hour 2023-06-26 18:02:38 +02:00
YouHaveTrouble bdaa3bc029 news 2023-06-26 17:43:12 +02:00
YouHaveTrouble 816c1fb0e7 make adventurer choice closeable by clicking on the slot again 2023-06-26 17:12:46 +02:00
YouHaveTrouble acdd8f6964 prevent phones from turning off display when the game's running 2023-06-26 16:03:39 +02:00
YouHaveTrouble 5fa8f2cf15 tooltip on technical menu 2023-06-26 15:54:14 +02:00
YouHaveTrouble 5a818fb142 prototype tooltips 2023-06-22 14:18:08 +02:00
YouHaveTrouble 6625a5b9de move title styles to global file 2023-06-20 20:06:54 +02:00
YouHaveTrouble cf69b92934 bump version 2023-06-20 19:58:31 +02:00
YouHaveTrouble 005cde4a01 remove debug 2023-06-20 19:57:34 +02:00
YouHaveTrouble 1b94d676e7 minor fixes 2023-06-20 19:56:36 +02:00
YouHaveTrouble 7cda820a99 add metadata 2023-06-20 19:56:28 +02:00
YouHaveTrouble 7281fdab60 dynamically load home view 2023-06-20 19:39:13 +02:00
YouHaveTrouble 3b9441b555 improve loading process 2023-06-20 19:37:27 +02:00
YouHaveTrouble c2abfd6dfd add loading screen to hide loading assets and not yet loaded gamestate 2023-06-20 19:18:50 +02:00
YouHaveTrouble f05c393600 new favicon 2023-06-20 19:18:09 +02:00
YouHaveTrouble 23b6f4b4f8 update packages and fix breaking changes 2023-06-20 18:12:20 +02:00
YouHaveTrouble d5195aa157 bump version 2023-05-12 21:52:06 +02:00
YouHaveTrouble 15072fe2c8 fix up ts errors 2023-05-12 21:52:00 +02:00
YouHaveTrouble ba4a6cb2a2 add quest auto-finish upgrade 2023-05-12 21:47:23 +02:00
YouHaveTrouble 4847d22f7e cancel update and save tasks on main component unload 2023-05-12 19:58:47 +02:00
YouHaveTrouble 2c053cc3eb increased cost of adventurer capacity upgrade 2023-05-12 19:13:48 +02:00
YouHaveTrouble c55e0c8bb6 added quest gold modifier upgrade 2023-05-12 18:41:40 +02:00
YouHaveTrouble 29aafedcfa fix max guild level being displayed on level 7 when upgraded to it 2023-05-12 18:25:45 +02:00
YouHaveTrouble 8070c855a0 drastically reduce price and scaling of exp modifier upgrade 2023-05-12 18:24:59 +02:00
YouHaveTrouble aaf0eb6546 bump version 2023-04-23 15:24:59 +02:00
YouHaveTrouble c14a135c94 display release date of an update next to its title 2023-04-23 15:22:59 +02:00
YouHaveTrouble 40d5a876b8 add quest exp modifier upgrade 2023-04-23 15:22:40 +02:00
YouHaveTrouble 3b47ed1bed bump version 2023-04-09 23:58:14 +02:00
YouHaveTrouble fdc5d370de Merge pull request #8 from YouHaveTrouble/adventurer-details
Adventurer details
2023-04-09 23:57:37 +02:00
YouHaveTrouble 19c4a3f7ac adjust adventurer exp scaling from linear to exponential 2023-04-09 23:55:34 +02:00
YouHaveTrouble 2dad283de9 fix already recruited adventurers showing up again 2023-04-09 16:22:42 +02:00
YouHaveTrouble 61ff80b69f style buttons and fix up number formatting 2023-04-09 15:35:56 +02:00
YouHaveTrouble a185bc2153 prestige feature 2023-04-09 13:59:19 +02:00
YouHaveTrouble b213cae62b fix the game not properly saving/loading adventurers for hire 2023-04-07 22:23:16 +02:00
YouHaveTrouble 19d3dd5515 exit button for adventurer details popup 2023-04-07 22:22:26 +02:00
YouHaveTrouble 4f2d742284 fix lack of gold formatting on guild upgrade button on game load 2023-04-07 20:45:08 +02:00
YouHaveTrouble a0b7db1bf6 popup window with adventurer details 2023-04-05 22:56:52 +02:00
YouHaveTrouble c569a1110c Merge remote-tracking branch 'origin/master' 2023-04-02 21:54:26 +02:00
YouHaveTrouble 56407505ea add formatting to gold display 2023-04-02 21:54:11 +02:00
YouHaveTrouble 5e4a78530a Unfrick the savefile
Unfrick the savefile
2023-04-02 20:38:49 +02:00
YouHaveTrouble 7be4d2b9ca Merge branch 'master' of https://github.com/YouHaveTrouble/adventurers-guild-game into unfrick-the-savefile
# Conflicts:
#	src/views/AdventurerView.vue
2023-03-31 22:25:16 +02:00
YouHaveTrouble 0890efd1ec move recruitment logic from the adventurer view to the main save data 2023-03-29 00:31:14 +02:00
32 changed files with 1780 additions and 990 deletions
+12
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@@ -8,6 +8,18 @@
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=EB+Garamond&display=swap" rel="stylesheet">
<meta name="description"
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
<meta property="twitter:title" content="Guild Master - Adventurer's guild management game"/>
<meta property="twitter:image" content="https://guildmaster.yht.one/img/compass_rose.png"/>
<meta property="twitter:description"
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
<meta property="og:title" content="Guild Master - Adventurer's guild management game"/>
<meta property="og:url" content="https://guildmaster.yht.one/"/>
<meta property="og:description"
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
<meta property="og:image" content="https://guildmaster.yht.one/img/compass_rose.png"/>
</head>
<body>
<div id="app"></div>
+1
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@@ -0,0 +1 @@
Looking for artists for assets for this game! Need backgrounds, icons and character portraits! Join discord for more info!
+537 -571
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+12 -12
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@@ -1,6 +1,6 @@
{
"name": "adventurers-guild",
"version": "0.3.0",
"version": "0.9.0",
"private": true,
"scripts": {
"dev": "vite",
@@ -11,19 +11,19 @@
},
"dependencies": {
"@vueuse/components": "^9.13.0",
"sass": "^1.59.3",
"vue": "^3.2.45",
"vue-router": "^4.1.6"
"sass": "^1.63.4",
"vue": "^3.3.4",
"vue-router": "^4.2.2"
},
"devDependencies": {
"@types/node": "^18.11.12",
"@vitejs/plugin-vue": "^4.0.0",
"@vue/tsconfig": "^0.1.3",
"eslint": "^8.36.0",
"eslint-plugin-vue": "^9.9.0",
"@types/node": "^18.16.18",
"@vitejs/plugin-vue": "^4.2.3",
"@vue/tsconfig": "^0.4.0",
"eslint": "^8.43.0",
"eslint-plugin-vue": "^9.15.0",
"npm-run-all": "^4.1.5",
"typescript": "~4.7.4",
"vite": "^4.0.0",
"vue-tsc": "^1.0.12"
"typescript": "~5.1.3",
"vite": "4.3.9",
"vue-tsc": "^1.8.1"
}
}
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+255 -47
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@@ -1,23 +1,57 @@
<script setup lang="ts">
import {RouterLink, RouterView} from 'vue-router'</script>
import {RouterLink, RouterView} from 'vue-router'
import {version} from "../package.json"
</script>
<template>
<section class="loading-screen" :class="{disabled: !loading}">
<div class="title panel note-paper">
<h1>Guild Master</h1>
<h3>Adventurer's guild management game</h3>
<small>v{{ version }}</small>
<div class="lds-ring">
<div></div>
<div></div>
<div></div>
<div></div>
</div>
<h3>Loading assets...</h3>
</div>
</section>
<header>
<nav>
<RouterLink :to="{name: 'guild'}">Guild</RouterLink>
<RouterLink :to="{name: 'quests'}">Quests</RouterLink>
<RouterLink :to="{name: 'adventurers'}">Adventurers</RouterLink>
<RouterLink :to="{name: 'technical'}"><img class="icon" src="/img/icons/cog.svg" alt="Technical"></RouterLink>
<RouterLink
:to="{name: 'guild'}"
>
Guild
</RouterLink>
<RouterLink
:to="{name: 'quests'}"
>
Quests
</RouterLink>
<RouterLink
:to="{name: 'adventurers'}"
>
Adventurers
</RouterLink>
<RouterLink
data-tooltip="Technical information"
data-tooltip-position="bottom"
:to="{name: 'technical'}"
>
<img class="icon" src="/img/icons/cog.svg" alt="Technical">
</RouterLink>
</nav>
</header>
<RouterView
:guild="guild"
:adventurers="adventurers"
:quests="missives"
:lastRecruitTime="lastRecruitHandled"
:adventurerForHire="adventurerForHire"
:news="news"
@finalizeQuest="finalizeQuest($event)"
@wipeSave="resetSave()"
@recruitActionTaken="lastRecruitHandled = Number(new Date())"
@recruitActionTaken="recruitAction($event)"
/>
</template>
@@ -27,24 +61,42 @@ import {Adventurer} from "@/classes/Adventurer";
import {getQuestWithRewards, Quest} from "@/classes/Quest";
import {Guild} from "@/classes/Guild";
import {getFromString, QuestRank} from "@/classes/QuestRank";
import {GameData, loadAvailableQuests, loadGame, saveGame} from "@/GameData";
import {
GameData,
loadAdventurersForHire,
loadAvailableQuests,
loadGame,
removeAlreadyHiredAdventurers,
saveGame
} from "@/GameData";
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
import {AdventurerCapacityUpgrade} from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
import AdventurerCapacityUpgrade from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
import {getNewAdventurerForHire} from "@/classes/Recruitment";
import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
export default defineComponent({
name: "GuildView",
data: () => ({
loading: true as boolean,
screenWakeLock: null as null | WakeLockSentinel,
guild: new Guild(1, 500),
gameTickTask: null as null | number,
gameSaveTask: null as null | number,
news: "" as string,
lastQuestGot: {
S: null as null|number,
A: null as null|number,
B: null as null|number,
C: null as null|number,
D: null as null|number,
E: null as null|number,
F: null as null|number,
} as { [key: string]: null|number },
lastRecruitHandled: null as null|number,
S: null as null | number,
A: null as null | number,
B: null as null | number,
C: null as null | number,
D: null as null | number,
E: null as null | number,
F: null as null | number,
} as { [key: string]: null | number },
lastRecruitHandled: null as null | number,
adventurerForHire: null as Adventurer | null,
adventurersDatabase: {} as Array<Adventurer>,
adventurers: {} as { [key: string]: Adventurer },
quests: {} as { [key: string]: { [key: string]: Quest } },
missives: {
@@ -67,7 +119,13 @@ export default defineComponent({
missive.progressPoints = 0;
continue;
}
if (missive.progressPoints >= missive.maxProgress) continue;
if (missive.progressPoints >= missive.maxProgress) {
if (this.guild.autoFinishQuestsUpgrade.getRanksToAutoFinishQuestsIn().includes(rank)) {
this.finalizeQuest(missive);
continue;
}
continue;
}
for (const adventurerId in missive.adventurers) {
const adventurer = missive.adventurers[adventurerId];
const attack = adventurer.getAttack();
@@ -77,6 +135,34 @@ export default defineComponent({
}
},
async checkForNewRecruit(currentTimestamp: number) {
if (this.lastRecruitHandled == null) {
this.lastRecruitHandled = 0;
}
if (Object.keys(this.adventurers).length <= 0) {
this.adventurerForHire = this.adventurersDatabase[0];
}
if (currentTimestamp - this.lastRecruitHandled >= 1000 * 60 * 30 && this.adventurerForHire == null) {
this.adventurerForHire = getNewAdventurerForHire(this.adventurersDatabase);
}
},
recruitAction(adventurer: Adventurer | null): void {
this.lastRecruitHandled = Number(new Date());
this.adventurerForHire = null;
if (adventurer === null) return;
this.adventurers[adventurer.id] = adventurer;
for (const id in this.adventurersDatabase) {
const databaseAdventurer = this.adventurersDatabase[id];
if (databaseAdventurer.id === adventurer.id) {
this.adventurersDatabase.splice(Number(id), 1);
break;
}
}
},
finalizeQuest(missive: Quest) {
missive.progressPoints = 0;
this.guild.gold += missive.goldReward;
@@ -94,7 +180,7 @@ export default defineComponent({
const questsForRank = this.quests[rank] as { [key: string]: Quest };
const randomId = keys.length * Math.random() << 0;
const randomIdString = keys[randomId] as string;
return getQuestWithRewards(questsForRank[randomIdString]);
return getQuestWithRewards(questsForRank[randomIdString], this.guild.expModifier.getModifier());
},
createMissive(questToAdd: Quest, rank: QuestRank) {
const quest = JSON.parse(JSON.stringify(questToAdd));
@@ -112,6 +198,15 @@ export default defineComponent({
if (saveData.guild.adventurerCapacity) {
guildUpgrades.adventurerCapacity = new AdventurerCapacityUpgrade(saveData.guild.adventurerCapacity.level);
}
if (saveData.guild.expModifier) {
guildUpgrades.expModifier = new QuestExpUpgrade(saveData.guild.expModifier.level);
}
if (saveData.guild.goldModifier) {
guildUpgrades.goldModifier = new QuestGoldUpgrade(saveData.guild.goldModifier.level);
}
if (saveData.guild.autoFinishQuestsUpgrade) {
guildUpgrades.autoFinishQuestsUpgrade = new AutoFinishQuestsUpgrade(saveData.guild.autoFinishQuestsUpgrade.level);
}
this.guild = new Guild(saveData.guild.level, saveData.guild.gold, guildUpgrades);
@@ -126,11 +221,13 @@ export default defineComponent({
data.portrait,
data.attackExponent ?? 1.1,
data.level ?? 1,
data.exp ?? 0
data.exp ?? 0,
data.prestige ?? 0,
);
adventurer.busy = data.busy;
adventurers[data.id] = adventurer;
} catch (e) {}
} catch (e) {
}
}
this.adventurers = adventurers;
@@ -153,33 +250,77 @@ export default defineComponent({
this.missives = missives;
this.lastRecruitHandled = saveData.lastRecruitAction ?? 0;
if (saveData.adventurerForHireId != null) {
for (const id in this.adventurersDatabase) {
const adventurer = this.adventurersDatabase[id];
if (adventurer.id === saveData.adventurerForHireId) {
this.adventurerForHire = adventurer;
return;
}
}
}
},
resetSave() {
if (!confirm("You are about to wipe your save file. Are you sure?")) return;
window.localStorage.removeItem("savedGame");
window.location.reload();
async updateNews() {
const result = await fetch("https://raw.githubusercontent.com/YouHaveTrouble/GuildMaster/master/news.txt").catch(() => {
return null;
});
if (result === null) return;
this.news = await result.text();
}
},
async mounted() {
setInterval(async () => {
if (this.screenWakeLock) return;
try {
this.screenWakeLock = await navigator.wakeLock.request("screen");
console.debug("Screen wake lock acquired");
} catch (e) {}
}, 1000);
console.debug("Loading game data")
const promises = await Promise.all([
loadAvailableQuests(),
loadAdventurersForHire(),
]);
this.updateNews().then(() => {
setInterval(() => {
this.updateNews();
}, 1000 * 60 * 60);
});
this.quests = promises[0] as { [key: string]: { [key: string]: Quest } };
this.adventurersDatabase = promises[1] as Array<Adventurer>;
console.debug("Game data loaded!")
this.loadGame();
this.quests = await loadAvailableQuests();
this.adventurersDatabase = removeAlreadyHiredAdventurers(this.adventurersDatabase, this.adventurers);
setInterval(() => {
saveGame(new GameData(
this.guild,
this.adventurers,
this.missives,
this.lastQuestGot,
this.lastRecruitHandled
)
);
}, 10*1000)
// Wait a second to make sure at least most images load in behind the loader
setTimeout(() => {
this.loading = false;
}, 1000);
setInterval(() => {
this.gameSaveTask = Number(setInterval(() => {
saveGame(new GameData({
adventurers: this.adventurers,
guild: this.guild,
missives: this.missives,
lastQuestGot: this.lastQuestGot,
lastRecruitAction: this.lastRecruitHandled,
adventurerForHireId: this.adventurerForHire?.id ?? null,
}));
}, 10 * 1000));
this.gameTickTask = Number(setInterval(() => {
this.updateMissives();
const now = Number(new Date());
this.checkForNewRecruit(now);
for (const id in this.lastQuestGot) {
const lastTime = this.lastQuestGot[getFromString(id as QuestRank)];
if (lastTime === null) this.lastQuestGot[getFromString(id as QuestRank)] = 0;
@@ -261,8 +402,12 @@ export default defineComponent({
}
}
}, 250);
}, 250));
},
beforeUnmount() {
if (this.gameSaveTask) clearInterval(this.gameSaveTask);
if (this.gameTickTask) clearInterval(this.gameTickTask);
}
})
</script>
@@ -286,23 +431,26 @@ nav {
align-items: center;
flex-wrap: wrap;
gap: 1rem;
padding: 2rem;
background-size: 200px;
background-blend-mode: darken;
background-color: rgba(0, 0, 0, 0.65);
padding-inline: 2rem;
padding-bottom: 2rem;
padding-top: 0.5rem;
background-size: 100%;
background-repeat: no-repeat;
background-position: bottom;
background-image: url("/img/background/panels/wall_panel_empty.png");
filter: drop-shadow(0 0 0.5rem rgba(0,0,0, 0.25));
.icon {
width: 2rem;
height: 2rem;
fill: white;
filter: invert(1);
transform: translateY(0.35rem);
}
a {
font-size: 2rem;
color: #fff;
color: #000;
text-decoration: none;
&.router-link-active {
text-decoration: underline;
}
@@ -310,4 +458,64 @@ nav {
}
.loading-screen {
position: fixed;
top: 0;
left: 0;
width: 100vw;
height: 100vh;
z-index: 5;
user-select: none;
background-size: 25rem;
background-color: rgba(87, 50, 20, 0.45);
background-image: url("/img/background/wood/cut_wood_background.png");
background-blend-mode: darken;
background-repeat: repeat;
display: flex;
justify-content: center;
align-items: center;
transition: opacity 0.25s linear;
&.disabled {
opacity: 0;
pointer-events: none;
}
.lds-ring {
display: inline-block;
position: relative;
width: 80px;
height: 80px;
}
.lds-ring div {
box-sizing: border-box;
display: block;
position: absolute;
width: 64px;
height: 64px;
margin: 8px;
border: 8px solid;
border-radius: 50%;
animation: lds-ring 1.2s cubic-bezier(0.5, 0, 0.5, 1) infinite;
border-color: #000 transparent transparent transparent;
}
.lds-ring div:nth-child(1) {
animation-delay: -0.45s;
}
.lds-ring div:nth-child(2) {
animation-delay: -0.3s;
}
.lds-ring div:nth-child(3) {
animation-delay: -0.15s;
}
@keyframes lds-ring {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(360deg);
}
}
}
</style>
+28 -18
View File
@@ -1,4 +1,4 @@
import type {Guild} from "@/classes/Guild";
import {Guild} from "@/classes/Guild";
import {Adventurer} from "@/classes/Adventurer";
import {Quest} from "@/classes/Quest";
import {getFromString, QuestRank} from "@/classes/QuestRank";
@@ -9,13 +9,17 @@ export class GameData {
missives: { [key: string]: { [key: string]: Quest } };
lastQuestGot: { [key: string]: null | number };
lastRecruitAction: null | number;
adventurerForHireId: string | null;
constructor(guild: Guild, adventurers: { [key: string]: Adventurer }, missives: { [key: string]: { [key: string]: Quest } }, lastQuestGot: { [key: string]: null | number }, lastRecruitAction: null | number) {
this.guild = guild;
this.adventurers = adventurers;
this.missives = missives;
this.lastQuestGot = lastQuestGot;
this.lastRecruitAction = lastRecruitAction;
constructor(
data: any,
) {
this.guild = data.guild ?? new Guild(1, 0);
this.adventurers = data.adventurers ?? {} as { [key: string]: Adventurer };
this.missives = data.missives ?? {} as { [key: string]: { [key: string]: Quest } };
this.lastQuestGot = data.lastQuestGot ?? {} as { [key: string]: null | number };
this.lastRecruitAction = data.lastRecruitAction ?? null;
this.adventurerForHireId = data.adventurerForHireId ?? null;
}
}
@@ -33,21 +37,16 @@ export function saveGame(
missives: data.missives,
lastQuestGot: data.lastQuestGot,
lastRecruitAction: data.lastRecruitAction,
adventurerForHireId: data.adventurerForHireId,
}));
}
export function loadGame(): GameData | null {
const savedGame = window.localStorage.getItem("savedGame");
if (!savedGame) return null;
console.debug("Loading game...");
const parsedGame = JSON.parse(savedGame);
return new GameData(
parsedGame.guild,
parsedGame.adventurers,
parsedGame.missives,
parsedGame.lastQuestGot,
parsedGame.lastRecruitAction
);
console.debug("Loading game...");
return new GameData(parsedGame);
}
export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: string]: Quest } }> {
@@ -87,7 +86,7 @@ export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: st
return quests;
}
export async function loadAdventurersForHire(currentAdventurerIds: Array<string> = []): Promise<Array<Adventurer>> {
export async function loadAdventurersForHire(): Promise<Array<Adventurer>> {
const response = await fetch("data/adventurers.json");
if (response.status !== 200) {
console.error("Failed to load adventurers");
@@ -96,9 +95,8 @@ export async function loadAdventurersForHire(currentAdventurerIds: Array<string>
}
const adventurerData = await response.json();
const adventurers = [] as Array<Adventurer>;
const adventurers: Array<Adventurer> = [];
for (const adventurer of adventurerData) {
if (currentAdventurerIds.includes(adventurer.id)) continue;
adventurers.push(new Adventurer(
adventurer.id,
adventurer.name,
@@ -111,3 +109,15 @@ export async function loadAdventurersForHire(currentAdventurerIds: Array<string>
return adventurers;
}
export function removeAlreadyHiredAdventurers(
adventurers: Array<Adventurer>,
adventurersHired: { [key: string]: Adventurer }
): Array<Adventurer> {
const adventurersForHire: Array<Adventurer> = [];
for (const adventurer of adventurers) {
if (adventurersHired[adventurer.id]) continue;
adventurersForHire.push(adventurer);
}
return adventurersForHire;
}
+109 -5
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@@ -1,8 +1,3 @@
:root {
}
body {
margin: 0;
padding: 0 0 10rem;
@@ -62,3 +57,112 @@ body {
border-image: url("/img/borders/metal_corner.png") 30 round;
}
}
.button {
padding: 0.5rem 1rem;
font-size: 1.2rem;
font-family: 'EB Garamond', serif;
font-weight: bold;
cursor: pointer;
border: 2px solid rgb(0, 0, 0);
transition: filter 0.05s linear;
white-space: nowrap;
&.metal {
background-image: url("/img/borders/metal_strip.png");
background-size: contain;
background-blend-mode: darken;
background-repeat: repeat;
color: #dcdcdc;
}
&:disabled {
opacity: 0.55;
cursor: not-allowed;
}
&:hover:not(:disabled) {
filter: brightness(1.2);
}
}
.title {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
padding-block: 2.5rem;
text-align: center;
width: 100%;
max-width: 45rem;
gap: 0.5rem;
h1 {
font-size: 4rem;
line-height: 0.75;
white-space: pre-wrap;
margin: 0;
}
h3 {
margin: 0;
line-height: 0.9;
}
small {
font-size: 0.9rem;
font-weight: bold;
line-height: 0.25;
}
}
[data-tooltip] {
position: relative;
&:after {
pointer-events: none;
transition: opacity 0.25s ease-in-out;
opacity: 0;
position: absolute;
display: flex;
justify-content: center;
align-items: center;
width: max-content;
min-height: 2rem;
background-color: rgba(0,0,0, 0.5);
color: #fff;
font-size: 1rem;
padding-block: 0.25rem;
padding-inline: 0.5rem;
white-space: break-spaces;
}
&[data-tooltip-position="bottom"]:after {
content: attr(data-tooltip);
bottom: calc(-100% - 0.5rem);
left: 50%;
transform: translateX(-50%);
max-width: 200%;
}
&[data-tooltip-position="top"]:after {
content: attr(data-tooltip);
top: calc(-100% - 0.5rem);
left: 50%;
transform: translateX(-50%);
max-width: 200%;
}
&[data-tooltip-position="left"]:after {
content: attr(data-tooltip);
top: 50%;
right: calc(100% + 0.5rem);
transform: translateY(-50%);
max-width: 20rem;
}
&[data-tooltip-position="right"]:after {
content: attr(data-tooltip);
top: 50%;
left: calc(100% + 0.5rem);
transform: translateY(-50%);
max-width: 20rem;
}
&:hover:after {
opacity: 100%;
}
}
+2 -1
View File
@@ -44,12 +44,13 @@ export class Adventurer {
}
canPrestigeUp(): boolean {
if (this.busy) return false;
if (this.level < getMaxLevelForPrestige(this.prestige)) return false;
return this.prestige < 5
}
getNextLevelExpRequirement(): number {
return this.level * 3;
return Math.max(1, Math.floor((3 * Math.pow(1.2, this.level - 1)) * Math.pow(1.025, this.level - 1)));
}
/**
+20 -6
View File
@@ -1,5 +1,11 @@
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
import {AdventurerCapacityUpgrade} from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
import AdventurerCapacityUpgrade from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
import {formatGold} from "@/classes/NumberMagic";
import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
const MAX_LEVEL: number = 8;
export class Guild {
gold: number;
@@ -7,14 +13,21 @@ export class Guild {
displayUpgradeCost: number|string;
upgradeCost: number|null = null;
adventurerCapacity: AdventurerCapacityUpgrade;
expModifier: QuestExpUpgrade;
goldModifier: QuestGoldUpgrade;
autoFinishQuestsUpgrade: AutoFinishQuestsUpgrade;
constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
this.gold = gold;
this.level = level;
this.displayUpgradeCost = this.getUpgradeCost() ?? "Max level";
const rawDisplayUpgradeCost = this.getUpgradeCost();
this.displayUpgradeCost = rawDisplayUpgradeCost ? formatGold(rawDisplayUpgradeCost) : "Max level";
this.upgradeCost = this.getUpgradeCost();
this.adventurerCapacity = upgrades.adventurerCapacity as AdventurerCapacityUpgrade ?? new AdventurerCapacityUpgrade();
this.expModifier = upgrades.expModifier as QuestExpUpgrade ?? new QuestExpUpgrade();
this.goldModifier = upgrades.goldModifier as QuestGoldUpgrade ?? new QuestGoldUpgrade();
this.autoFinishQuestsUpgrade = upgrades.autoFinishQuestsUpgrade as AutoFinishQuestsUpgrade ?? new AutoFinishQuestsUpgrade();
}
@@ -24,13 +37,13 @@ export class Guild {
if (this.gold < cost) return;
this.gold -= cost;
this.level += 1;
if (this.level >= 7) {
if (this.level >= MAX_LEVEL) {
this.displayUpgradeCost = "Max level";
this.upgradeCost = null;
} else {
const newCost = this.getUpgradeCost();
if (newCost === null) return;
this.displayUpgradeCost = newCost;
this.displayUpgradeCost = formatGold(newCost);
this.upgradeCost = newCost;
}
}
@@ -40,7 +53,7 @@ export class Guild {
}
isMaxLevel(): boolean {
return this.level >= 7;
return this.level >= MAX_LEVEL;
}
}
@@ -50,5 +63,6 @@ const upgradeCosts = {
"3": 5000,
"4": 10000,
"5": 25000,
"6": 50000,
"6": 100000,
"7": 750000,
} as {[index:string]: number}
+7
View File
@@ -0,0 +1,7 @@
export default interface MaxLevellable {
maxLevel: number;
isMaxLevel(): boolean;
}
+21
View File
@@ -0,0 +1,21 @@
const goldFormatter = new Intl.NumberFormat('en-US', {
maximumFractionDigits: 3,
// @ts-ignore - typescript doesn't know about this option for some godforsaken reason
notation: "compact",
useGrouping: true,
});
const damageFormatter = new Intl.NumberFormat('en-US', {
maximumFractionDigits: 2,
// @ts-ignore - typescript doesn't know about this option for some godforsaken reason
notation: "compact",
});
export function formatGold(number: number | null): string {
if (number === null) return "";
return goldFormatter.format(number);
}
export function formatDamage(number: number): string {
return damageFormatter.format(number);
}
+3 -2
View File
@@ -33,8 +33,9 @@ export class Quest {
/**
* Generate rewards for a quest and return it
* @param quest
* @param expModifier - multiplification modifier for the exp reward
*/
export function getQuestWithRewards(quest: Quest) {
export function getQuestWithRewards(quest: Quest, expModifier: number = 1) {
let maxProgress = 1;
@@ -70,7 +71,7 @@ export function getQuestWithRewards(quest: Quest) {
}
let goldReward = Math.floor(maxProgress/6);
let expReward = Math.floor(Math.floor(maxProgress/120) - maxProgress/1000);
let expReward = Math.floor((Math.floor(maxProgress/120) - maxProgress/1000) * expModifier);
// add some randomness to the rewards
goldReward = Math.floor(randomNumberBetween(goldReward * 0.95, goldReward * 1.1));
+13
View File
@@ -0,0 +1,13 @@
import type {Adventurer} from "@/classes/Adventurer";
/**
* Get a random adventurer from the pool
* @param adventurerPool
* @returns {Adventurer|null} null if the pool is empty
*/
export function getNewAdventurerForHire(adventurerPool: Array<Adventurer>): Adventurer|null {
if (adventurerPool.length <= 0) return null;
const randomId = adventurerPool.length * Math.random() << 0;
return adventurerPool[randomId];
}
@@ -1,6 +1,6 @@
import {GuildUpgrade} from "@/classes/GuildUpgrade";
export class AdventurerCapacityUpgrade extends GuildUpgrade {
export default class AdventurerCapacityUpgrade extends GuildUpgrade {
constructor(level: number = 1) {
super();
this.level = level;
@@ -14,8 +14,8 @@ export class AdventurerCapacityUpgrade extends GuildUpgrade {
}
getCostForLevel(level: number): number {
const scalingFactor = Math.pow(1.25, level - 1);
return Math.floor(1500 * scalingFactor * Math.pow(level, 1.25));
const scalingFactor = Math.pow(1.35, level - 1);
return Math.floor(1500 * scalingFactor * Math.pow(level, 1.35));
}
/**
@@ -0,0 +1,52 @@
import {GuildUpgrade} from "@/classes/GuildUpgrade";
import type MaxLevellable from "@/classes/MaxLevellable";
import {QuestRank} from "@/classes/QuestRank";
export default class AutoFinishQuestsUpgrade extends GuildUpgrade implements MaxLevellable {
maxLevel: number;
constructor(level: number = 1) {
super();
this.level = level;
this.nextLevelCost = this.getCostForLevel(this.level);
this.guildLevelRequirement = 7;
this.maxLevel = 8;
}
upgrade(): void {
this.level += 1;
this.nextLevelCost = this.getCostForLevel(this.level);
}
getCostForLevel(level: number): number {
const scalingFactor = Math.pow(4.2, level - 1);
return Math.floor(25000 * scalingFactor * Math.pow(level, 1.05));
}
isMaxLevel(): boolean {
return this.level >= this.maxLevel;
}
getRanksToAutoFinishQuestsIn(): Array<QuestRank> {
switch (this.level) {
case 1:
default:
return [];
case 2:
return [QuestRank.F];
case 3:
return [QuestRank.F, QuestRank.E];
case 4:
return [QuestRank.F, QuestRank.E, QuestRank.D];
case 5:
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C];
case 6:
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B];
case 7:
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B, QuestRank.A];
case 8:
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B, QuestRank.A, QuestRank.S];
}
}
}
@@ -0,0 +1,24 @@
import {GuildUpgrade} from "@/classes/GuildUpgrade";
export default class QuestExpUpgrade extends GuildUpgrade {
constructor(level: number = 1) {
super();
this.level = level;
this.nextLevelCost = this.getCostForLevel(this.level);
this.guildLevelRequirement = 8;
}
upgrade(): void {
this.level += 1;
this.nextLevelCost = this.getCostForLevel(this.level);
}
getCostForLevel(level: number): number {
const scalingFactor = Math.pow(1.05, level - 1);
return Math.floor(2500000 * scalingFactor * Math.pow(level, 1.01));
}
getModifier(): number {
return 1 + (this.level * 0.1);
}
}
@@ -0,0 +1,24 @@
import {GuildUpgrade} from "@/classes/GuildUpgrade";
export default class QuestGoldUpgrade extends GuildUpgrade {
constructor(level: number = 1) {
super();
this.level = level;
this.nextLevelCost = this.getCostForLevel(this.level);
this.guildLevelRequirement = 8;
}
upgrade(): void {
this.level += 1;
this.nextLevelCost = this.getCostForLevel(this.level);
}
getCostForLevel(level: number): number {
const scalingFactor = Math.pow(1.05, level - 1);
return Math.floor(2500000 * scalingFactor * Math.pow(level, 1.01));
}
getModifier(): number {
return 1 + (this.level * 0.1);
}
}
+144
View File
@@ -0,0 +1,144 @@
<template>
<dialog ref="modal" class="adventurer-details" v-if="adventurer">
<button class="close" @click="$emit('closeButtonClicked')"></button>
<div class="adventurer-portrait">
<img :src="adventurer.portrait" alt="" draggable="false"/>
</div>
<span class="name">{{ adventurer.name }}</span>
<div class="adventurer-data">
<p>Level: {{ adventurer.level }} / {{ adventurer.getMaxLevel() }}</p>
<p>Prestige level: {{ adventurer.prestige }}</p>
<p>Exp: {{ adventurer.exp }} / {{ adventurer.getNextLevelExpRequirement() }}</p>
<p>DPS: {{ formatDamage(adventurer.getDPS()) }}</p>
</div>
<div class="adventurer-upgrades">
<button
class="button metal"
:disabled="!adventurer.canPrestigeUp()"
:title="!adventurer.canPrestigeUp() ? 'Adventurer needs to be at max level to prestige up' : ''"
@click="() => {
if (adventurer === null) return;
if (!adventurer.canPrestigeUp()) return;
adventurer.prestigeUp();
}"
>
Prestige up
</button>
</div>
</dialog>
</template>
<script lang="ts">
import type {Adventurer} from "@/classes/Adventurer";
import {defineComponent, type PropType} from "vue";
import {formatDamage} from "../classes/NumberMagic";
export default defineComponent({
name: "AdventurerDetails",
methods: {formatDamage},
props: {
adventurer: {
type: Object as PropType<Adventurer | null>,
default() {
return null as Adventurer | null;
},
required: true,
},
},
mounted() {
const refs = this.$refs as any;
refs.modal.showModal();
},
});
</script>
<style lang="scss" scoped>
.adventurer-details {
display: flex;
position: absolute;
flex-direction: column;
justify-content: center;
align-items: center;
width: 100%;
min-height: 10rem;
max-width: 45rem;
background-image: url("/img/background/paper/small_tile_paper.png");
background-position: center;
background-size: cover;
user-select: none;
&::backdrop {
background-color: rgba(0, 0, 0, 0.5);
}
.close {
position: absolute;
top: 0.25rem;
right: 0.5rem;
display: flex;
justify-content: center;
align-items: center;
font-size: 3rem;
margin: 0;
cursor: pointer;
color: #ab0707;
background: transparent;
border: none;
font-family: 'EB Garamond', serif;
transition: color 0.05s linear;
&:hover {
color: #ff0000;
}
&:focus {
outline: none;
}
&:focus-visible {
outline: 2px solid #ff0000;
}
}
.adventurer-portrait {
width: 100%;
max-width: 15rem;
aspect-ratio: 1/1;
img {
width: 100%;
height: 100%;
object-fit: cover;
}
}
.name {
display: flex;
justify-content: center;
font-size: 2rem;
font-weight: bold;
width: 100%;
}
.adventurer-data {
display: flex;
flex-direction: row;
justify-content: center;
align-items: center;
flex-wrap: wrap;
font-size: 1.2rem;
width: 100%;
& > * {
margin: 0;
width: calc(50% - 1rem);
text-align: center;
padding-inline: 0.5rem;
}
}
}
</style>
@@ -70,7 +70,9 @@ export default defineComponent({
},
methods: {
closeSelect() {
setTimeout(() => {
this.selection = false;
}, 0);
}
}
})
+71 -5
View File
@@ -3,12 +3,51 @@
<h2>Upgrades</h2>
<div class="upgrade">
<span>Adventurer capacity (level {{ guild.adventurerCapacity.level }})</span>
<small>Increases the maximum amount of recruited adventurers</small>
<button
class="button metal"
v-if="guild.adventurerCapacity.nextLevelCost"
:disabled="guild.gold < guild.adventurerCapacity.nextLevelCost"
@click="upgradeAdventurerCapacity()"
>
Upgrade ({{ guild.adventurerCapacity.nextLevelCost.toFixed(0) }} gold)
Upgrade ({{ formatGold(guild.adventurerCapacity.nextLevelCost) }} gold)
</button>
</div>
<div class="upgrade" v-if="guild.level >= guild.autoFinishQuestsUpgrade.guildLevelRequirement">
<span>Auto-finish quests (level {{ guild.autoFinishQuestsUpgrade.level - 1 }})</span>
<small>Automatically finish quests when they are completed.</small>
<button
class="button metal"
v-if="guild.autoFinishQuestsUpgrade.nextLevelCost"
:disabled="guild.gold < guild.autoFinishQuestsUpgrade.nextLevelCost || guild.autoFinishQuestsUpgrade.isMaxLevel()"
@click="upgradeAutoFinishQuests()"
>
<span v-if="!guild.autoFinishQuestsUpgrade.isMaxLevel()">Upgrade ({{ formatGold(guild.autoFinishQuestsUpgrade.nextLevelCost) }} gold)</span>
<span v-else>Max level</span>
</button>
</div>
<div class="upgrade" v-if="guild.level >= guild.expModifier.guildLevelRequirement">
<span>Quest exp modifier (level {{ guild.expModifier.level }})</span>
<small>Increases exp from newly offered quests by 10% per level</small>
<button
class="button metal"
v-if="guild.expModifier.nextLevelCost"
:disabled="guild.gold < guild.expModifier.nextLevelCost"
@click="upgradeQuestExpModifier()"
>
Upgrade ({{ formatGold(guild.expModifier.nextLevelCost) }} gold)
</button>
</div>
<div class="upgrade" v-if="guild.level >= guild.goldModifier.guildLevelRequirement">
<span>Quest gold modifier (level {{ guild.goldModifier.level }})</span>
<small>Increases gold from newly offered quests by 10% per level</small>
<button
class="button metal"
v-if="guild.goldModifier.nextLevelCost"
:disabled="guild.gold < guild.goldModifier.nextLevelCost"
@click="upgradeQuestGoldModifier()"
>
Upgrade ({{ formatGold(guild.goldModifier.nextLevelCost) }} gold)
</button>
</div>
</section>
@@ -17,6 +56,7 @@
<script lang="ts">
import {Guild} from "@/classes/Guild";
import {defineComponent, type PropType} from "vue";
import {formatGold} from "@/classes/NumberMagic";
export default defineComponent({
name: "UpgradesList",
@@ -30,13 +70,36 @@ export default defineComponent({
}
},
methods: {
formatGold,
upgradeAdventurerCapacity(): void {
if (!this.guild.adventurerCapacity) return;
if (!this.guild.adventurerCapacity.nextLevelCost) return;
if (this.guild.gold < this.guild.adventurerCapacity.nextLevelCost) return;
this.guild.gold -= this.guild.adventurerCapacity.nextLevelCost;
this.guild.adventurerCapacity.upgrade();
}
},
upgradeAutoFinishQuests(): void {
if (!this.guild.autoFinishQuestsUpgrade) return;
if (this.guild.autoFinishQuestsUpgrade.isMaxLevel()) return;
if (!this.guild.autoFinishQuestsUpgrade.nextLevelCost) return;
if (this.guild.gold < this.guild.autoFinishQuestsUpgrade.nextLevelCost) return;
this.guild.gold -= this.guild.autoFinishQuestsUpgrade.nextLevelCost;
this.guild.autoFinishQuestsUpgrade.upgrade();
},
upgradeQuestExpModifier(): void {
if (!this.guild.expModifier) return;
if (!this.guild.expModifier.nextLevelCost) return;
if (this.guild.gold < this.guild.expModifier.nextLevelCost) return;
this.guild.gold -= this.guild.expModifier.nextLevelCost;
this.guild.expModifier.upgrade();
},
upgradeQuestGoldModifier(): void {
if (!this.guild.goldModifier) return;
if (!this.guild.goldModifier.nextLevelCost) return;
if (this.guild.gold < this.guild.goldModifier.nextLevelCost) return;
this.guild.gold -= this.guild.goldModifier.nextLevelCost;
this.guild.goldModifier.upgrade();
},
}
});
</script>
@@ -60,12 +123,15 @@ export default defineComponent({
font-size: 1.25rem;
font-weight: bold;
display: flex;
flex-direction: row;
flex-wrap: wrap;
flex-direction: column;
width: min(25rem, 100%);
justify-content: center;
align-items: center;
gap: 1rem;
gap: 0.2rem;
small {
font-weight: normal;
line-height: 1;
}
}
}
</style>
@@ -9,7 +9,7 @@
<h1>Changelog</h1>
<div class="changelog-entry" v-for="release in releases">
<hr>
<h2>Version {{ release.name }}</h2>
<h2><span>Version {{ release.name }}</span><small class="date">{{ timeFormat.format(release.createdAt) }}</small></h2>
<pre>{{ release.body }}</pre>
</div>
</div>
@@ -22,7 +22,12 @@ import {defineComponent} from "vue";
export default defineComponent({
name: "ChangelogComponent",
data: () => ({
releases: [] as Array<any>,
timeFormat: Intl.DateTimeFormat(Intl.DateTimeFormat().resolvedOptions().locale, {
year: "numeric",
month: "numeric",
day: "numeric",
}),
releases: [] as Array<{body: string, name: string, createdAt: Date}>,
lastPage: 1,
}),
methods: {
@@ -40,6 +45,7 @@ export default defineComponent({
const version = {} as any;
version.body = release.body.trim();
version.name = release.name;
version.createdAt = new Date(release.published_at);
if (release.body.length === 0) continue;
this.releases.push(version);
}
@@ -47,7 +53,6 @@ export default defineComponent({
},
async mounted() {
this.getReleases(1);
}
});
</script>
@@ -74,8 +79,19 @@ export default defineComponent({
width: 100%;
h2 {
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: flex-start;
align-items: flex-end;
margin: 0;
padding-inline: 1rem;
gap: 0.5rem;
}
.date {
color: rgba(0,0,0, 0.6);
font-size: 1rem;
}
hr {
@@ -0,0 +1,146 @@
<template>
<div class="save-manager panel pinned-paper">
<dialog ref="importDialog" >
<div class="import-dialog">
<textarea
v-model="importSaveText"
placeholder="Paste your save data here"
></textarea>
<div style="display: flex; flex-direction: row; flex-wrap: wrap; gap: 0.5rem;">
<button type="button" class="button metal" @click="importSave()" :disabled="importSaveText === ''">
Import
</button>
<button class="close" @click="closeSaveImport"></button>
</div>
</div>
</dialog>
<div class="nail top-left">
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
</div>
<div class="nail top-right">
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
</div>
<h1>Save file</h1>
<div class="buttons">
<button class="button metal" @click="exportSave()">
Export
</button>
<button class="button metal" @click="openSaveImport()">
Import
</button>
<button class="button metal" @click="wipeSave()">
<span class="red">Wipe</span>
</button>
</div>
</div>
</template>
<script lang="ts">
import {defineComponent} from "vue";
export default defineComponent({
name: "ChangelogComponent",
data: () => ({
importSaveText: "",
}),
methods: {
openSaveImport() {
const dialog = this.$refs.importDialog as HTMLDialogElement;
dialog.showModal();
},
closeSaveImport() {
const dialog = this.$refs.importDialog as HTMLDialogElement;
dialog.close();
},
exportSave() {
const save = window.localStorage.getItem("savedGame");
if (!save) {
alert("No save file found!");
return;
}
navigator.clipboard.writeText(btoa(save));
setTimeout(() => alert("Save data copied to clipboard!"), 100);
},
importSave() {
const saveBase64 = this.importSaveText;
try {
const save = atob(saveBase64);
JSON.parse(save);
window.localStorage.setItem("savedGame", save);
window.location.reload();
} catch (e) {
alert("Invalid save file!");
return;
}
},
wipeSave() {
if (!confirm("You are about to wipe your save file. Are you sure?")) return;
window.localStorage.removeItem("savedGame");
window.location.reload();
},
}
});
</script>
<style scoped lang="scss">
.save-manager {
padding-block: 1rem;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
gap: 1rem;
max-width: 45rem;
width: 100%;
h1 {
margin-block: 0;
font-size: 2rem;
}
dialog {
padding: 0;
}
.buttons {
display: flex;
flex-direction: row;
justify-content: center;
align-items: center;
flex-wrap: wrap;
gap: 0.25rem;
.red {
color: #d52121;
}
}
.import-dialog {
padding: 1rem;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
background: url("/img/background/panels/plaster.png");
background-size: 100% 100%;
gap: 1rem;
position: relative;
textarea {
width: 90%;
height: 10rem;
resize: none;
border: 1px solid var(--color-metal);
border-radius: 0.25rem;
padding: 0.5rem;
font-family: monospace;
}
.close {
color: #ab0707;
font-size: 2rem;
border: none;
background: transparent;
&:hover {
color: #d52121;
cursor: pointer;
}
}
}
}
</style>
+1 -1
View File
@@ -2,7 +2,7 @@ import { createApp } from 'vue'
import App from './App.vue'
import router from './router'
import './assets/main.scss'
import '@/assets/main.scss'
const app = createApp(App)
+4 -5
View File
@@ -1,5 +1,4 @@
import {createRouter, createWebHashHistory} from 'vue-router'
import HomeView from '../views/HomeView.vue'
const router = createRouter({
history: createWebHashHistory(import.meta.env.BASE_URL),
@@ -7,22 +6,22 @@ const router = createRouter({
{
path: '/',
name: 'guild',
component: HomeView
component: () => import('@/views/HomeView.vue')
},
{
path: '/quests',
name: 'quests',
component: () => import('../views/QuestView.vue')
component: () => import('@/views/QuestView.vue')
},
{
path: '/adventurers',
name: 'adventurers',
component: () => import('../views/AdventurerView.vue')
component: () => import('@/views/AdventurerView.vue')
},
{
path: '/technical',
name: 'technical',
component: () => import('../views/TechnicalView.vue')
component: () => import('@/views/TechnicalView.vue')
}
]
})
+36 -64
View File
@@ -1,14 +1,20 @@
<template>
<div class="adventurer-section">
<AdventurerDetails
:adventurer="selectedAdventurer"
v-if="selectedAdventurer !== null"
@closeButtonClicked="selectedAdventurer = null"
/>
<section class="recruit panel pinned-paper">
<h1>Applying adventurers</h1>
<div class="adventurers">
<div v-if="currentlyForHire">
<adventurer-tile class="hire-tile" :adventurer="currentlyForHire"/>
<div v-if="adventurerForHire">
<adventurer-tile class="hire-tile" :adventurer="adventurerForHire"/>
<div class="decision">
<span
title="Hire"
@click="hireAdventurer(currentlyForHire)"
@click="hireAdventurer()"
:class="{disabled: Object.keys(adventurers).length >= guild.adventurerCapacity.getAdventurerCapacity()}"
>
@@ -29,10 +35,17 @@
</div>
</section>
<section class="collection panel pinned-paper">
<h1>Recruited adventurers ({{ Object.keys(adventurers).length }} /
{{ guild.adventurerCapacity.getAdventurerCapacity() }})</h1>
<h1>
Recruited adventurers ({{ Object.keys(adventurers).length }} / {{ guild.adventurerCapacity.getAdventurerCapacity() }})
</h1>
<small>Click an adventurer to see details about them</small>
<div class="adventurers">
<div class="adventurer-tile" v-for="adventurer in adventurers" :key="adventurer.id">
<div
class="adventurer-tile"
v-for="adventurer in adventurers"
:key="adventurer.id"
@click="selectedAdventurer = adventurer"
>
<AdventurerTile class="entry" :adventurer="adventurer"/>
<b>{{ adventurer.name }}</b>
</div>
@@ -46,16 +59,17 @@ import type {PropType} from "vue";
import {defineComponent} from "vue";
import AdventurerTile from "@/components/AdventurerTile.vue";
import type {Adventurer} from "@/classes/Adventurer";
import {loadAdventurersForHire} from "@/GameData";
import type {Guild} from "@/classes/Guild";
import AdventurerDetails from "@/components/AdventurerDetails.vue";
export default defineComponent({
name: "RecruitView",
components: {AdventurerTile},
components: {AdventurerDetails, AdventurerTile},
data: () => {
return {
currentlyForHire: null as Adventurer | null,
adventurersForHire: [] as Array<Adventurer>,
selectedAdventurer: null as Adventurer | null,
}
},
props: {
@@ -73,76 +87,25 @@ export default defineComponent({
},
required: true,
},
lastRecruitTime: {
type: Number as PropType<number>,
adventurerForHire: {
type: Object as PropType<Adventurer | null>,
default() {
return 0;
return null;
}
},
},
methods: {
getRandomAdventurer(): Adventurer | null {
if (this.adventurersForHire.length <= 0) return null;
const randomId = this.adventurersForHire.length * Math.random() << 0;
return this.adventurersForHire[randomId];
},
getNewAdventurerForHire(): void {
const adventurer = this.getRandomAdventurer();
if (adventurer === null) {
this.currentlyForHire = null;
return;
}
if (this.adventurers[adventurer.id] != null) {
this.currentlyForHire = null;
return;
}
this.currentlyForHire = adventurer;
window.localStorage.setItem("currentlyForHire", adventurer.id);
},
hireAdventurer(adventurer: Adventurer | any): void {
hireAdventurer(): void {
if (Object.keys(this.adventurers).length >= this.guild.adventurerCapacity.getAdventurerCapacity()) return;
this.adventurers[adventurer.id] = adventurer;
this.currentlyForHire = null;
window.localStorage.removeItem("currentlyForHire");
this.$emit("recruitActionTaken", adventurer);
this.$emit("recruitActionTaken", this.adventurerForHire);
},
dismissAdventurer() {
if (Object.keys(this.adventurers).length <= 0) return;
this.currentlyForHire = null;
this.$emit("recruitActionTaken", null);
window.localStorage.removeItem("currentlyForHire");
}
},
async mounted() {
this.adventurersForHire = await loadAdventurersForHire(Object.keys(this.adventurers));
if (Object.keys(this.adventurers).length <= 0) {
this.currentlyForHire = this.adventurersForHire[0];
window.localStorage.setItem("currentlyForHire", this.adventurersForHire[0].id);
return;
}
const savedCurrentForHire = window.localStorage.getItem("currentlyForHire");
if (savedCurrentForHire !== null) {
for (const id in this.adventurersForHire) {
const adventurer = this.adventurersForHire[id];
if (adventurer.id === savedCurrentForHire) {
this.currentlyForHire = adventurer;
return;
}
}
}
const now = Number(new Date());
if (now - this.lastRecruitTime >= 1000 * 60 * 30 && this.currentlyForHire === null) {
this.getNewAdventurerForHire();
}
},
emits: ["recruitActionTaken"]
@@ -173,6 +136,14 @@ export default defineComponent({
margin: 0;
}
.collection {
small {
font-size: 1rem;
display: block;
margin-bottom: 0.5rem;
}
}
.adventurers {
display: flex;
flex-direction: row;
@@ -188,6 +159,7 @@ export default defineComponent({
flex-direction: column;
gap: 0.25rem;
font-size: 1.1rem;
cursor: pointer;
.entry {
height: 7rem;
+18 -34
View File
@@ -4,6 +4,7 @@
<h1>Guild Master</h1>
<h3>Adventurer's guild management game</h3>
<small>v{{ version }}</small>
<p class="news">{{ news }}</p>
</section>
<section class="upgrades panel pinned-paper">
<div class="nail top-left">
@@ -13,21 +14,22 @@
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
</div>
<section class="coffer">
<p>Coffer: {{ guild.gold }} gold</p>
<p>Coffer: {{ formatGold(guild.gold) }} gold</p>
</section>
<section class="upgrade">
<p>Guild level: {{ guild.level }}</p>
<button :disabled="guild.upgradeCost ? guild.gold < guild.upgradeCost : true" @click="guild.upgrade()">
<span>Upgrade guild level</span><br>
<button
class="button metal"
:disabled="guild.upgradeCost ? guild.gold < guild.upgradeCost : true"
@click="guild.upgrade()"
>
<span>Upgrade guild level </span>
<span>({{ guild.displayUpgradeCost }})</span>
</button>
</section>
<section class="upgrade">
<UpgradesList :guild="guild"/>
</section>
<section class="upgrade">
<span class="wipe-save" @click="$emit('wipeSave')">Wipe your save data</span>
</section>
</section>
</main>
@@ -40,9 +42,11 @@ import {Guild} from "@/classes/Guild";
import {version} from "../../package.json"
import UpgradesList from "@/components/UpgradesList.vue";
import {formatGold} from "@/classes/NumberMagic";
export default defineComponent({
name: "GuildView",
methods: {formatGold},
components: {UpgradesList},
data: () => {
return {
@@ -50,6 +54,10 @@ export default defineComponent({
}
},
props: {
news: {
type: String,
default: "",
},
guild: {
type: Object as PropType<Guild>,
default: () => new Guild(1, 0) as Guild,
@@ -71,37 +79,13 @@ main {
.upgrades {
max-width: 45rem;
width: 100%;
padding-bottom: 1rem;
}
}
.title {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
padding-block: 2.5rem;
text-align: center;
width: 100%;
max-width: 45rem;
gap: 0.5rem;
h1 {
font-size: 4rem;
line-height: 0.75;
white-space: pre-wrap;
margin: 0;
}
h3 {
margin: 0;
line-height: 0.9;
}
small {
font-size: 0.9rem;
font-weight: bold;
line-height: 0.25;
}
.news {
max-width: 75%;
color: #ab0707;
}
.coffer {
+2 -1
View File
@@ -1,4 +1,5 @@
<template>
<section>
<div class="guild" v-if="guild.level >= 7 && Object.keys(quests.S).length > 0">
<h1>Rank S Quests</h1>
<section class="missives">
@@ -83,7 +84,7 @@
/>
</section>
</div>
</section>
</template>
<script lang="ts">
+4 -2
View File
@@ -19,6 +19,7 @@
</a>
</div>
</div>
<SaveManagerComponent/>
<ChangelogComponent/>
</section>
@@ -26,11 +27,12 @@
<script lang="ts">
import {defineComponent} from "vue";
import ChangelogComponent from "@/components/ChangelogComponent.vue";
import ChangelogComponent from "@/components/technical/ChangelogComponent.vue";
import SaveManagerComponent from "@/components/technical/SaveManagerComponent.vue";
export default defineComponent({
name: "TechnicalView",
components: {ChangelogComponent},
components: {SaveManagerComponent, ChangelogComponent},
})
</script>
+1 -1
View File
@@ -1,5 +1,5 @@
{
"extends": "@vue/tsconfig/tsconfig.node.json",
"extends": "@vue/tsconfig/tsconfig.json",
"include": ["vite.config.*", "vitest.config.*", "cypress.config.*", "playwright.config.*"],
"compilerOptions": {
"composite": true,
+1 -1
View File
@@ -1,5 +1,5 @@
{
"extends": "@vue/tsconfig/tsconfig.web.json",
"extends": "@vue/tsconfig/tsconfig.json",
"include": ["env.d.ts", "src/**/*", "src/**/*.vue"],
"compilerOptions": {
"baseUrl": ".",