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@@ -0,0 +1,23 @@
|
||||
# Game Design Document
|
||||
|
||||
## 1. Introduction
|
||||
|
||||
Guild Master is a game simulating being a fantasy guild master. The player will be able to recruit adventurers,
|
||||
send them on quests, and manage the guild's resources.
|
||||
|
||||
## 2. Gameplay
|
||||
|
||||
Player will recruit adventurers and assign then to quests. Adventurers will have different statistics and a passive
|
||||
ability that will make each character unique. Player will have to manage guild's resources to complete more and more
|
||||
resource intensive quests and assignments.
|
||||
|
||||
## 3. Mechanics
|
||||
Menus. Lots of menus. Possibly with fancy animations.
|
||||
|
||||
## 4. Characters
|
||||
Set amount of available adventurers. Each with their own inventory and passive ability. Items in the inventory will
|
||||
boost specific statistics of the character. They will be scaled based on level and the xp curve will be exponential.
|
||||
|
||||
## 5. Quests
|
||||
There will always be a minimum set amount of quests available. Adventurers will have to be assigned to a quest that is
|
||||
within their level range. Quests will come in different difficulties within the level range.
|
||||
@@ -0,0 +1,21 @@
|
||||
/**
|
||||
* This file is used to import the character portraits to base64 from raw assets
|
||||
*/
|
||||
|
||||
const fs = require('fs');
|
||||
const characterData = require('./rawAssets/data/adventurers.json');
|
||||
|
||||
for (const character of characterData) {
|
||||
try {
|
||||
const base64 = base64_encode(`./rawAssets/img/portraits/${character.id}.png`);
|
||||
character.portrait = "data:image/png;base64,"+base64;
|
||||
} catch (e) {
|
||||
console.error(`Error: Didn't find portrait for ${character.id}`);
|
||||
}
|
||||
}
|
||||
|
||||
fs.writeFileSync('./public/data/adventurers.json', JSON.stringify(characterData, null, 2), "utf-8");
|
||||
|
||||
function base64_encode(file) {
|
||||
return fs.readFileSync(file, "base64");
|
||||
}
|
||||
@@ -8,6 +8,18 @@
|
||||
<link rel="preconnect" href="https://fonts.googleapis.com">
|
||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
||||
<link href="https://fonts.googleapis.com/css2?family=EB+Garamond&display=swap" rel="stylesheet">
|
||||
<link rel="manifest" href="/manifest.json" />
|
||||
<meta name="description"
|
||||
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
||||
<meta property="twitter:title" content="Guild Master - Adventurer's guild management game"/>
|
||||
<meta property="twitter:image" content="https://guildmaster.yht.one/img/app-icons/icon.png"/>
|
||||
<meta property="twitter:description"
|
||||
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
||||
<meta property="og:title" content="Guild Master - Adventurer's guild management game"/>
|
||||
<meta property="og:url" content="https://guildmaster.yht.one/"/>
|
||||
<meta property="og:description"
|
||||
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
||||
<meta property="og:image" content="https://guildmaster.yht.one/img/app-icons/icon.png"/>
|
||||
</head>
|
||||
<body>
|
||||
<div id="app"></div>
|
||||
|
||||
@@ -1,29 +1,31 @@
|
||||
{
|
||||
"name": "adventurers-guild",
|
||||
"version": "0.3.0",
|
||||
"version": "0.15.2",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "vite",
|
||||
"dev-public": "vite --host",
|
||||
"build": "run-p type-check build-only && cp -r CNAME dist/CNAME",
|
||||
"preview": "vite preview",
|
||||
"build-only": "vite build",
|
||||
"type-check": "vue-tsc --noEmit"
|
||||
"type-check": "vue-tsc --noEmit",
|
||||
"gen-character-data": "node characterDataGenerator.js"
|
||||
},
|
||||
"dependencies": {
|
||||
"@vueuse/components": "^9.13.0",
|
||||
"sass": "^1.59.3",
|
||||
"vue": "^3.2.45",
|
||||
"vue-router": "^4.1.6"
|
||||
"sass": "^1.66.1",
|
||||
"vue": "^3.3.4",
|
||||
"vue-router": "^4.2.4"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/node": "^18.11.12",
|
||||
"@vitejs/plugin-vue": "^4.0.0",
|
||||
"@vue/tsconfig": "^0.1.3",
|
||||
"eslint": "^8.36.0",
|
||||
"eslint-plugin-vue": "^9.9.0",
|
||||
"@types/node": "^18.17.6",
|
||||
"@vitejs/plugin-vue": "^4.3.1",
|
||||
"@vue/tsconfig": "^0.4.0",
|
||||
"eslint": "^8.47.0",
|
||||
"eslint-plugin-vue": "^9.17.0",
|
||||
"npm-run-all": "^4.1.5",
|
||||
"typescript": "~4.7.4",
|
||||
"vite": "^4.0.0",
|
||||
"vue-tsc": "^1.0.12"
|
||||
"typescript": "~5.1.6",
|
||||
"vite": "4.4.9",
|
||||
"vue-tsc": "^1.8.3"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,106 @@
|
||||
{
|
||||
"ranks": {
|
||||
"A": [
|
||||
{
|
||||
"title": "Ogre king",
|
||||
"text": "Ogres have chosen a new king through democratic vote. They all voted for the strongest ogre."
|
||||
},
|
||||
{
|
||||
"title": "Devilish dungeon",
|
||||
"text": "New dungeon was discovered. It needs to be mapped and explored so lower rank adventurers can enter."
|
||||
},
|
||||
{
|
||||
"title": "Eater of Worlds",
|
||||
"text": "A giant worm emerged from the ground and appears to be consuming the ground itself."
|
||||
}
|
||||
],
|
||||
"B": [
|
||||
{
|
||||
"title": "Undead horde",
|
||||
"text": "Due to the spillage of necromancy potion at nearby graveyard we now have an undead army on our doorstep."
|
||||
},
|
||||
{
|
||||
"title": "Runaway prisoner",
|
||||
"text": "During the last prison guard strike a prisoner managed to escape. Bring them back to their cell."
|
||||
},
|
||||
{
|
||||
"title": "The aristocrats",
|
||||
"text": "Royalty wants an escort for one of their carriages."
|
||||
}
|
||||
],
|
||||
"C": [
|
||||
{
|
||||
"title": "Scratchy, the butcher",
|
||||
"text": "Scratchy turned evil and is terrorizing its victims. Put a stop to it!"
|
||||
},
|
||||
{
|
||||
"title": "Hobgnoblin subjugation",
|
||||
"text": "Gnoblins evolved and are back for vengeance."
|
||||
},
|
||||
{
|
||||
"title": "Holy",
|
||||
"text": "Gnoblins summoned their machine god and it started going haywire on everything around it. Destroy it!"
|
||||
}
|
||||
],
|
||||
"D": [
|
||||
{
|
||||
"title": "Caravan escort",
|
||||
"text": "Escort a merchant caravan."
|
||||
},
|
||||
{
|
||||
"title": "Rare ore",
|
||||
"text": "Obtain laudanium ore for town's blacksmith."
|
||||
},
|
||||
{
|
||||
"title": "Demonic pests!",
|
||||
"text": "Clear the fields from cabbage imps."
|
||||
}
|
||||
],
|
||||
"E": [
|
||||
{
|
||||
"title": "Gnoblin subjugation",
|
||||
"text": "Kill 3 gnoblins."
|
||||
},
|
||||
{
|
||||
"title": "Phantom menace",
|
||||
"text": "Exorcise ghosts out of someone's apartment."
|
||||
},
|
||||
{
|
||||
"title": "Scratchy in peril",
|
||||
"text": "Get Scratchy the cat from the tree safe onto the ground."
|
||||
}
|
||||
],
|
||||
"F": [
|
||||
{
|
||||
"title": "Frog Frenzy",
|
||||
"text": "Kill 10 demon frogs."
|
||||
},
|
||||
{
|
||||
"title": "Rats!",
|
||||
"text": "Get rid of the rats from someone's basement."
|
||||
},
|
||||
{
|
||||
"title": "Herb gathering",
|
||||
"text": "Collect medicinal herbs."
|
||||
},
|
||||
{
|
||||
"title": "Big pile of rubble",
|
||||
"text": "Tavern collapsed. Again. Help clean up the debris."
|
||||
}
|
||||
],
|
||||
"S": [
|
||||
{
|
||||
"title": "The Demon King",
|
||||
"text": "Demon King has awoken and is a threat to whole existence. Heroes needed."
|
||||
},
|
||||
{
|
||||
"title": "Scratchy, Destruction Incarnate",
|
||||
"text": "Scratchy was reborn as a machine of pure destruction and needs to be stopped."
|
||||
},
|
||||
{
|
||||
"title": "Jiggly Jungle",
|
||||
"text": "A jungle south began rapidly expanding and experts think arson is our only option."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
[
|
||||
{
|
||||
"title": "Ogre king",
|
||||
"text": "Ogres have chosen a new king through democratic vote. They all voted for the strongest ogre."
|
||||
},
|
||||
{
|
||||
"title": "Devilish dungeon",
|
||||
"text": "New dungeon was discovered. It needs to be mapped and explored so lower rank adventurers can enter."
|
||||
},
|
||||
{
|
||||
"title": "Eater of Worlds",
|
||||
"text": "A giant worm emerged from the ground and appears to be consuming the ground itself."
|
||||
}
|
||||
]
|
||||
@@ -1,14 +0,0 @@
|
||||
[
|
||||
{
|
||||
"title": "Undead horde",
|
||||
"text": "Due to the spillage of necromancy potion at nearby graveyard we now have an undead army on our doorstep."
|
||||
},
|
||||
{
|
||||
"title": "Runaway prisoner",
|
||||
"text": "During the last prison guard strike a prisoner managed to escape. Bring them back to their cell."
|
||||
},
|
||||
{
|
||||
"title": "The aristocrats",
|
||||
"text": "Royalty wants an escort for one of their carriages."
|
||||
}
|
||||
]
|
||||
@@ -1,14 +0,0 @@
|
||||
[
|
||||
{
|
||||
"title": "Scratchy, the butcher",
|
||||
"text": "Scratchy turned evil and is terrorizing its victims. Put a stop to it!"
|
||||
},
|
||||
{
|
||||
"title": "Hobgnoblin subjegation",
|
||||
"text": "Gnoblins evolved and are back for vengeance."
|
||||
},
|
||||
{
|
||||
"title": "Holy",
|
||||
"text": "Gnoblins summoned their machine god and it started going haywire on everything around it. Destroy it!"
|
||||
}
|
||||
]
|
||||
@@ -1,14 +0,0 @@
|
||||
[
|
||||
{
|
||||
"title": "Caravan escort",
|
||||
"text": "Escort a merchant caravan."
|
||||
},
|
||||
{
|
||||
"title": "Rare ore",
|
||||
"text": "Obtain laudanium ore for town's blacksmith."
|
||||
},
|
||||
{
|
||||
"title": "Demonic pests!",
|
||||
"text": "Clear the fields from cabbage imps."
|
||||
}
|
||||
]
|
||||
@@ -1,14 +0,0 @@
|
||||
[
|
||||
{
|
||||
"title": "Gnoblin subjegation",
|
||||
"text": "Kill 3 gnoblins."
|
||||
},
|
||||
{
|
||||
"title": "Phantom menace",
|
||||
"text": "Exorcise ghosts out of someone's apartment."
|
||||
},
|
||||
{
|
||||
"title": "Scratchy in peril",
|
||||
"text": "Get Scratchy the cat from the tree safe onto the ground."
|
||||
}
|
||||
]
|
||||
@@ -1,18 +0,0 @@
|
||||
[
|
||||
{
|
||||
"title": "Frog Frenzy",
|
||||
"text": "Kill 10 demon frogs."
|
||||
},
|
||||
{
|
||||
"title": "Rats!",
|
||||
"text": "Get rid of the rats from someone's basement."
|
||||
},
|
||||
{
|
||||
"title": "Herb gathering",
|
||||
"text": "Collect medicinal herbs."
|
||||
},
|
||||
{
|
||||
"title": "Big pile of rubble",
|
||||
"text": "Tavern collapsed. Again. Help clean up the debris."
|
||||
}
|
||||
]
|
||||
@@ -1,14 +0,0 @@
|
||||
[
|
||||
{
|
||||
"title": "The Demon King",
|
||||
"text": "Demon King has awoken and is a threat to whole existence. Heroes needed."
|
||||
},
|
||||
{
|
||||
"title": "Scratchy, Destruction Incarnate",
|
||||
"text": "Scratchy was reborn as a machine of pure destruction and needs to be stopped."
|
||||
},
|
||||
{
|
||||
"title": "Jiggly Jungle",
|
||||
"text": "A jungle south began rapidly expanding and experts think arson is our only option."
|
||||
}
|
||||
]
|
||||
|
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 70 KiB |
|
Before Width: | Height: | Size: 208 KiB |
|
Before Width: | Height: | Size: 234 KiB |
|
Before Width: | Height: | Size: 88 KiB |
|
Before Width: | Height: | Size: 230 KiB |
|
Before Width: | Height: | Size: 53 KiB |
|
After Width: | Height: | Size: 31 KiB |
|
After Width: | Height: | Size: 38 KiB |
|
After Width: | Height: | Size: 42 KiB |
|
After Width: | Height: | Size: 62 KiB |
|
After Width: | Height: | Size: 126 KiB |
|
After Width: | Height: | Size: 5.5 KiB |
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 19 KiB |
|
After Width: | Height: | Size: 304 KiB |
|
Before Width: | Height: | Size: 92 KiB After Width: | Height: | Size: 92 KiB |
|
After Width: | Height: | Size: 119 KiB |
@@ -0,0 +1,59 @@
|
||||
{
|
||||
"name": "Guild Master - Adventurer's guild management game",
|
||||
"short_name": "Guild Master",
|
||||
"theme_color": "#3C2114",
|
||||
"background_color": "#d9c8b3",
|
||||
"display": "standalone",
|
||||
"scope": "./",
|
||||
"start_url": "./",
|
||||
"icons": [
|
||||
{
|
||||
"src": "img/app-icons/icon-72x72.png",
|
||||
"sizes": "72x72",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-96x96.png",
|
||||
"sizes": "96x96",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-128x128.png",
|
||||
"sizes": "128x128",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-144x144.png",
|
||||
"sizes": "144x144",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-152x152.png",
|
||||
"sizes": "152x152",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-192x192.png",
|
||||
"sizes": "192x192",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-384x384.png",
|
||||
"sizes": "384x384",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon.png",
|
||||
"sizes": "512x512",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,102 @@
|
||||
[
|
||||
{
|
||||
"id": "aldek",
|
||||
"name": "Aldek",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "aria",
|
||||
"name": "Aria",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "burnett",
|
||||
"name": "Burnett",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "charlotte",
|
||||
"name": "Charlotte",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "ella",
|
||||
"name": "Ella",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "elyza",
|
||||
"name": "Elyza",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "emille",
|
||||
"name": "Emille",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "garret",
|
||||
"name": "Garret",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "gryza",
|
||||
"name": "Gryza",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "lestat",
|
||||
"name": "Lestat",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "lydia",
|
||||
"name": "Lydia",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "noor",
|
||||
"name": "Noor",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "noron",
|
||||
"name": "Noron",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "oola",
|
||||
"name": "Oola",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "owen",
|
||||
"name": "Owen",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "ryslette",
|
||||
"name": "Ryslette",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "sally",
|
||||
"name": "Sally",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "tovu",
|
||||
"name": "Tovu",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "wrydio",
|
||||
"name": "Wrydio",
|
||||
"attackExponent": 1.1
|
||||
},
|
||||
{
|
||||
"id": "xarya",
|
||||
"name": "Xarya",
|
||||
"attackExponent": 1.1
|
||||
}
|
||||
]
|
||||
|
Before Width: | Height: | Size: 4.9 MiB After Width: | Height: | Size: 4.9 MiB |
|
Before Width: | Height: | Size: 5.6 MiB After Width: | Height: | Size: 5.6 MiB |
|
Before Width: | Height: | Size: 5.3 MiB After Width: | Height: | Size: 5.3 MiB |
|
Before Width: | Height: | Size: 4.9 MiB After Width: | Height: | Size: 4.9 MiB |
|
Before Width: | Height: | Size: 406 KiB After Width: | Height: | Size: 406 KiB |
|
Before Width: | Height: | Size: 470 KiB After Width: | Height: | Size: 470 KiB |
|
Before Width: | Height: | Size: 86 KiB After Width: | Height: | Size: 86 KiB |
|
Before Width: | Height: | Size: 75 KiB After Width: | Height: | Size: 75 KiB |
|
After Width: | Height: | Size: 92 KiB |
|
Before Width: | Height: | Size: 99 KiB After Width: | Height: | Size: 99 KiB |
@@ -0,0 +1,40 @@
|
||||
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<svg fill="#000000" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"
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width="800px" height="800px" viewBox="0 0 569.613 569.614"
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xml:space="preserve">
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<g>
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l-30.769-52.807c4.789-6.524,9.083-13.115,12.972-19.918c3.893-6.799,7.405-13.84,10.606-21.275l61.114-0.221
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c6.086-0.021,11.915-2.464,16.202-6.781c4.287-4.32,6.687-10.165,6.665-16.255l-0.48-130.833
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c0.031,0,0.062,0,0.092,0l53.789-0.214l0.315,84.927l-53.783,0.192c-9.712,0.037-18.351,6.182-21.569,15.347
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c13.905-24.291,39.958-39.385,67.987-39.385c13.528,0,26.932,3.58,38.762,10.355c18.136,10.379,31.142,27.197,36.628,47.359
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|
After Width: | Height: | Size: 3.6 KiB |
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Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 660 B After Width: | Height: | Size: 660 B |
|
After Width: | Height: | Size: 46 KiB |
|
After Width: | Height: | Size: 72 KiB |
|
After Width: | Height: | Size: 59 KiB |
|
After Width: | Height: | Size: 84 KiB |
|
After Width: | Height: | Size: 64 KiB |
|
After Width: | Height: | Size: 63 KiB |
|
After Width: | Height: | Size: 63 KiB |
|
After Width: | Height: | Size: 62 KiB |
|
After Width: | Height: | Size: 56 KiB |
|
After Width: | Height: | Size: 62 KiB |
|
After Width: | Height: | Size: 62 KiB |
|
After Width: | Height: | Size: 51 KiB |
|
After Width: | Height: | Size: 69 KiB |
|
After Width: | Height: | Size: 66 KiB |
|
After Width: | Height: | Size: 54 KiB |
|
After Width: | Height: | Size: 69 KiB |
|
After Width: | Height: | Size: 69 KiB |
|
After Width: | Height: | Size: 55 KiB |
|
After Width: | Height: | Size: 49 KiB |
|
After Width: | Height: | Size: 65 KiB |
|
After Width: | Height: | Size: 4.2 MiB |
|
After Width: | Height: | Size: 1.6 MiB |
|
After Width: | Height: | Size: 731 KiB |
|
After Width: | Height: | Size: 2.6 MiB |
|
Before Width: | Height: | Size: 1018 KiB After Width: | Height: | Size: 1018 KiB |
|
Before Width: | Height: | Size: 947 KiB After Width: | Height: | Size: 947 KiB |
|
Before Width: | Height: | Size: 68 KiB After Width: | Height: | Size: 68 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 4.5 KiB After Width: | Height: | Size: 4.5 KiB |
|
Before Width: | Height: | Size: 474 KiB After Width: | Height: | Size: 474 KiB |
|
Before Width: | Height: | Size: 130 KiB After Width: | Height: | Size: 130 KiB |
|
Before Width: | Height: | Size: 200 KiB After Width: | Height: | Size: 200 KiB |
@@ -1,4 +1,4 @@
|
||||
import type {Guild} from "@/classes/Guild";
|
||||
import {Guild} from "@/classes/Guild";
|
||||
import {Adventurer} from "@/classes/Adventurer";
|
||||
import {Quest} from "@/classes/Quest";
|
||||
import {getFromString, QuestRank} from "@/classes/QuestRank";
|
||||
@@ -6,16 +6,23 @@ import {getFromString, QuestRank} from "@/classes/QuestRank";
|
||||
export class GameData {
|
||||
guild: Guild;
|
||||
adventurers: { [key: string]: Adventurer };
|
||||
missives: { [key: string]: { [key: string]: Quest } };
|
||||
missives: Array<Quest>;
|
||||
lastQuestGot: { [key: string]: null | number };
|
||||
lastRecruitAction: null | number;
|
||||
adventurersForHire: {[key: string]: Adventurer};
|
||||
nextRecruitArrival: Date;
|
||||
|
||||
constructor(guild: Guild, adventurers: { [key: string]: Adventurer }, missives: { [key: string]: { [key: string]: Quest } }, lastQuestGot: { [key: string]: null | number }, lastRecruitAction: null | number) {
|
||||
this.guild = guild;
|
||||
this.adventurers = adventurers;
|
||||
this.missives = missives;
|
||||
this.lastQuestGot = lastQuestGot;
|
||||
this.lastRecruitAction = lastRecruitAction;
|
||||
constructor(
|
||||
data: any,
|
||||
) {
|
||||
this.guild = data.guild ?? new Guild(1, 0);
|
||||
this.adventurers = data.adventurers ?? {};
|
||||
this.missives = data.missives ?? [] as Array<Quest>;
|
||||
this.lastQuestGot = data.lastQuestGot ?? {};
|
||||
this.adventurersForHire = data.adventurersForHire ?? {};
|
||||
this.nextRecruitArrival = data.nextRecruitArrival ? new Date(data.nextRecruitArrival) : new Date();
|
||||
if (isNaN(this.nextRecruitArrival.getTime())) {
|
||||
this.nextRecruitArrival = new Date();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,27 +34,37 @@ export function saveGame(
|
||||
data: GameData
|
||||
): void {
|
||||
console.debug("Saving game...");
|
||||
|
||||
const adventurers = {} as { [key: string]: any };
|
||||
for (const adventurerId in data.adventurers) {
|
||||
const adventurer: {[key: string]: any} = JSON.parse(JSON.stringify(data.adventurers[adventurerId]));
|
||||
delete adventurer.portrait;
|
||||
adventurers[adventurerId] = adventurer;
|
||||
}
|
||||
|
||||
const adventurersForHire = {} as { [key: string]: any };
|
||||
for (const adventurerId in data.adventurersForHire) {
|
||||
const adventurer: {[key: string]: any} = JSON.parse(JSON.stringify(data.adventurersForHire[adventurerId]));
|
||||
delete adventurer.portrait;
|
||||
adventurersForHire[adventurerId] = adventurer;
|
||||
}
|
||||
|
||||
window.localStorage.setItem("savedGame", JSON.stringify({
|
||||
guild: data.guild,
|
||||
adventurers: data.adventurers,
|
||||
adventurers: adventurers,
|
||||
missives: data.missives,
|
||||
lastQuestGot: data.lastQuestGot,
|
||||
lastRecruitAction: data.lastRecruitAction,
|
||||
adventurersForHire: adventurersForHire,
|
||||
nextRecruitArrival: data.nextRecruitArrival.getTime(),
|
||||
}));
|
||||
}
|
||||
|
||||
export function loadGame(): GameData | null {
|
||||
const savedGame = window.localStorage.getItem("savedGame");
|
||||
if (!savedGame) return null;
|
||||
console.debug("Loading game...");
|
||||
const parsedGame = JSON.parse(savedGame);
|
||||
return new GameData(
|
||||
parsedGame.guild,
|
||||
parsedGame.adventurers,
|
||||
parsedGame.missives,
|
||||
parsedGame.lastQuestGot,
|
||||
parsedGame.lastRecruitAction
|
||||
);
|
||||
console.debug("Loading game...");
|
||||
return new GameData(parsedGame);
|
||||
}
|
||||
|
||||
export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: string]: Quest } }> {
|
||||
@@ -61,53 +78,69 @@ export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: st
|
||||
F: {} as { [key: string]: Quest },
|
||||
} as { [key: string]: { [key: string]: Quest } };
|
||||
|
||||
for (const rank in quests) {
|
||||
const response = await fetch(`data/quests/Rank${rank}.json`);
|
||||
if (response.status !== 200) {
|
||||
const questsResponse = await fetch(`data/quests.json`);
|
||||
|
||||
if (questsResponse.status !== 200) {
|
||||
console.error("Failed to load quests");
|
||||
alert("Failed to load quests. Please try refreshing the page.");
|
||||
return quests;
|
||||
}
|
||||
const questData = await response.json();
|
||||
|
||||
let id = 0;
|
||||
for (const quest of questData) {
|
||||
id++;
|
||||
quests[rank.toString()][id] = new Quest(
|
||||
id.toString(),
|
||||
getFromString(rank as QuestRank),
|
||||
const questsData = await questsResponse.json();
|
||||
|
||||
for (const rank of Object.keys(questsData.ranks)) {
|
||||
const questRank = getFromString(rank as keyof typeof QuestRank);
|
||||
if (!questRank) {
|
||||
console.error(`Invalid quest rank: ${rank}`);
|
||||
continue;
|
||||
}
|
||||
const questRankData = questsData.ranks[questRank];
|
||||
|
||||
for (const quest of questRankData) {
|
||||
const id = quest.id;
|
||||
quests[questRank][id] = new Quest(
|
||||
id,
|
||||
questRank,
|
||||
quest.title,
|
||||
quest.text,
|
||||
1,
|
||||
0,
|
||||
0
|
||||
);
|
||||
}
|
||||
}
|
||||
return quests;
|
||||
}
|
||||
|
||||
export async function loadAdventurersForHire(currentAdventurerIds: Array<string> = []): Promise<Array<Adventurer>> {
|
||||
export async function loadAdventurersForHire(): Promise<{[key: string]: Adventurer}> {
|
||||
const response = await fetch("data/adventurers.json");
|
||||
if (response.status !== 200) {
|
||||
console.error("Failed to load adventurers");
|
||||
alert("Failed to load adventurers. Please try refreshing the page.");
|
||||
return [];
|
||||
return {};
|
||||
}
|
||||
const adventurerData = await response.json();
|
||||
|
||||
const adventurers = [] as Array<Adventurer>;
|
||||
const adventurers: {[key: string]: Adventurer} = {};
|
||||
for (const adventurer of adventurerData) {
|
||||
if (currentAdventurerIds.includes(adventurer.id)) continue;
|
||||
adventurers.push(new Adventurer(
|
||||
const loadedAdventurer = new Adventurer(
|
||||
adventurer.id,
|
||||
adventurer.name,
|
||||
adventurer.portrait,
|
||||
adventurer.attackExponent,
|
||||
adventurer.level,
|
||||
adventurer.exp,
|
||||
));
|
||||
)
|
||||
adventurers[loadedAdventurer.id] = loadedAdventurer;
|
||||
}
|
||||
|
||||
return adventurers;
|
||||
}
|
||||
|
||||
export function removeAlreadyHiredAdventurers(
|
||||
adventurers: { [key: string]: Adventurer },
|
||||
adventurersHired: { [key: string]: Adventurer }
|
||||
): { [key: string]: Adventurer } {
|
||||
const adventurersForHire: { [key: string]: Adventurer } = {};
|
||||
for (const adventurer of Object.values(adventurers)) {
|
||||
if (adventurersHired[adventurer.id]) continue;
|
||||
adventurersForHire[adventurer.id] = adventurer;
|
||||
}
|
||||
return adventurersForHire;
|
||||
}
|
||||
|
||||
@@ -44,12 +44,13 @@ export class Adventurer {
|
||||
}
|
||||
|
||||
canPrestigeUp(): boolean {
|
||||
if (this.busy) return false;
|
||||
if (this.level < getMaxLevelForPrestige(this.prestige)) return false;
|
||||
return this.prestige < 5
|
||||
}
|
||||
|
||||
getNextLevelExpRequirement(): number {
|
||||
return this.level * 3;
|
||||
return Math.max(1, Math.floor((3 * Math.pow(1.2, this.level - 1)) * Math.pow(1.025, this.level - 1)));
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,5 +1,12 @@
|
||||
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
import {AdventurerCapacityUpgrade} from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
||||
import AdventurerCapacityUpgrade from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
||||
import {formatGold} from "@/classes/NumberMagic";
|
||||
import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
|
||||
import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
|
||||
import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
|
||||
import RecruitmentCapacityUpgrade from "@/classes/guildUpgrades/RecruitmentCapacityUpgrade";
|
||||
|
||||
const MAX_LEVEL: number = 8;
|
||||
|
||||
export class Guild {
|
||||
gold: number;
|
||||
@@ -7,15 +14,23 @@ export class Guild {
|
||||
displayUpgradeCost: number|string;
|
||||
upgradeCost: number|null = null;
|
||||
adventurerCapacity: AdventurerCapacityUpgrade;
|
||||
expModifier: QuestExpUpgrade;
|
||||
goldModifier: QuestGoldUpgrade;
|
||||
autoFinishQuestsUpgrade: AutoFinishQuestsUpgrade;
|
||||
recruitmentCapacity: RecruitmentCapacityUpgrade;
|
||||
|
||||
constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
|
||||
this.gold = gold;
|
||||
this.level = level;
|
||||
this.displayUpgradeCost = this.getUpgradeCost() ?? "Max level";
|
||||
const rawDisplayUpgradeCost = this.getUpgradeCost();
|
||||
this.displayUpgradeCost = rawDisplayUpgradeCost ? formatGold(rawDisplayUpgradeCost) : "Max level";
|
||||
this.upgradeCost = this.getUpgradeCost();
|
||||
|
||||
this.adventurerCapacity = upgrades.adventurerCapacity as AdventurerCapacityUpgrade ?? new AdventurerCapacityUpgrade();
|
||||
|
||||
this.expModifier = upgrades.expModifier as QuestExpUpgrade ?? new QuestExpUpgrade();
|
||||
this.goldModifier = upgrades.goldModifier as QuestGoldUpgrade ?? new QuestGoldUpgrade();
|
||||
this.autoFinishQuestsUpgrade = upgrades.autoFinishQuestsUpgrade as AutoFinishQuestsUpgrade ?? new AutoFinishQuestsUpgrade();
|
||||
this.recruitmentCapacity = upgrades.recruitmentCapacity as RecruitmentCapacityUpgrade ?? new RecruitmentCapacityUpgrade();
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
@@ -24,13 +39,13 @@ export class Guild {
|
||||
if (this.gold < cost) return;
|
||||
this.gold -= cost;
|
||||
this.level += 1;
|
||||
if (this.level >= 7) {
|
||||
if (this.level >= MAX_LEVEL) {
|
||||
this.displayUpgradeCost = "Max level";
|
||||
this.upgradeCost = null;
|
||||
} else {
|
||||
const newCost = this.getUpgradeCost();
|
||||
if (newCost === null) return;
|
||||
this.displayUpgradeCost = newCost;
|
||||
this.displayUpgradeCost = formatGold(newCost);
|
||||
this.upgradeCost = newCost;
|
||||
}
|
||||
}
|
||||
@@ -40,7 +55,7 @@ export class Guild {
|
||||
}
|
||||
|
||||
isMaxLevel(): boolean {
|
||||
return this.level >= 7;
|
||||
return this.level >= MAX_LEVEL;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -50,5 +65,6 @@ const upgradeCosts = {
|
||||
"3": 5000,
|
||||
"4": 10000,
|
||||
"5": 25000,
|
||||
"6": 50000,
|
||||
"6": 100000,
|
||||
"7": 750000,
|
||||
} as {[index:string]: number}
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
export default interface MaxLevellable {
|
||||
|
||||
maxLevel: number;
|
||||
|
||||
isMaxLevel(): boolean;
|
||||
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
const goldFormatter = new Intl.NumberFormat('en-US', {
|
||||
maximumFractionDigits: 3,
|
||||
// @ts-ignore - typescript doesn't know about this option for some godforsaken reason
|
||||
notation: "compact",
|
||||
useGrouping: true,
|
||||
});
|
||||
|
||||
const damageFormatter = new Intl.NumberFormat('en-US', {
|
||||
maximumFractionDigits: 2,
|
||||
// @ts-ignore - typescript doesn't know about this option for some godforsaken reason
|
||||
notation: "compact",
|
||||
});
|
||||
|
||||
export function formatGold(number: number | null): string {
|
||||
if (number === null) return "";
|
||||
return goldFormatter.format(number);
|
||||
}
|
||||
|
||||
export function formatDamage(number: number): string {
|
||||
return damageFormatter.format(number);
|
||||
}
|
||||
@@ -7,12 +7,22 @@ export class Quest {
|
||||
title: string;
|
||||
text: string;
|
||||
adventurers: Array<Adventurer>;
|
||||
maxAdventurers: number;
|
||||
progressPoints: number;
|
||||
maxProgress: number;
|
||||
expReward: number;
|
||||
goldReward: number;
|
||||
|
||||
constructor(id: string, rank: QuestRank, title: string, text: string, maxProgress: number, expReward: number, goldReward: number) {
|
||||
constructor(
|
||||
id: string,
|
||||
rank: QuestRank,
|
||||
title: string,
|
||||
text: string,
|
||||
maxProgress: number = 1,
|
||||
expReward: number = 0,
|
||||
goldReward: number = 0,
|
||||
maxAdventurers: number = 1
|
||||
) {
|
||||
this.id = id;
|
||||
this.rank = rank;
|
||||
this.title = title;
|
||||
@@ -22,6 +32,7 @@ export class Quest {
|
||||
this.goldReward = goldReward;
|
||||
this.progressPoints = 0;
|
||||
this.adventurers = [];
|
||||
this.maxAdventurers = maxAdventurers;
|
||||
}
|
||||
|
||||
getPercentProgress(): number {
|
||||
@@ -33,8 +44,10 @@ export class Quest {
|
||||
/**
|
||||
* Generate rewards for a quest and return it
|
||||
* @param quest
|
||||
* @param expModifier - multiplification modifier for the exp reward
|
||||
* @param goldModifier - multiplification modifier for the gold reward
|
||||
*/
|
||||
export function getQuestWithRewards(quest: Quest) {
|
||||
export function getQuestWithRewards(quest: Quest, expModifier: number = 1, goldModifier: number = 1) {
|
||||
|
||||
let maxProgress = 1;
|
||||
|
||||
@@ -69,8 +82,8 @@ export function getQuestWithRewards(quest: Quest) {
|
||||
break;
|
||||
}
|
||||
|
||||
let goldReward = Math.floor(maxProgress/6);
|
||||
let expReward = Math.floor(Math.floor(maxProgress/120) - maxProgress/1000);
|
||||
let goldReward = Math.floor(maxProgress/6 * goldModifier);
|
||||
let expReward = Math.floor((Math.floor(maxProgress/120) - maxProgress/1000) * expModifier);
|
||||
|
||||
// add some randomness to the rewards
|
||||
goldReward = Math.floor(randomNumberBetween(goldReward * 0.95, goldReward * 1.1));
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
|
||||
|
||||
/**
|
||||
* Get a random adventurer from the pool
|
||||
* @param adventurerPool
|
||||
* @param exceptions
|
||||
* @returns {Adventurer|null} null if the pool is empty
|
||||
*/
|
||||
export function getNewAdventurerForHire(adventurerPool: Array<Adventurer>, exceptions: Array<Adventurer> = []): Adventurer|null {
|
||||
if (adventurerPool.length <= 0) return null;
|
||||
const pool = Array.from(adventurerPool);
|
||||
const exceptionSet = new Set(exceptions);
|
||||
pool.filter((adventurer) => !exceptionSet.has(adventurer));
|
||||
const randomId = adventurerPool.length * Math.random() << 0;
|
||||
return adventurerPool[randomId];
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
|
||||
export class AdventurerCapacityUpgrade extends GuildUpgrade {
|
||||
export default class AdventurerCapacityUpgrade extends GuildUpgrade {
|
||||
constructor(level: number = 1) {
|
||||
super();
|
||||
this.level = level;
|
||||
@@ -14,8 +14,8 @@ export class AdventurerCapacityUpgrade extends GuildUpgrade {
|
||||
}
|
||||
|
||||
getCostForLevel(level: number): number {
|
||||
const scalingFactor = Math.pow(1.25, level - 1);
|
||||
return Math.floor(1500 * scalingFactor * Math.pow(level, 1.25));
|
||||
if (level === 1) return 1500;
|
||||
return Math.floor(1500 * (level * 4));
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -0,0 +1,70 @@
|
||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
import type MaxLevellable from "@/classes/MaxLevellable";
|
||||
import {QuestRank} from "@/classes/QuestRank";
|
||||
|
||||
export default class AutoFinishQuestsUpgrade extends GuildUpgrade implements MaxLevellable {
|
||||
|
||||
maxLevel: number;
|
||||
|
||||
constructor(level: number = 1) {
|
||||
super();
|
||||
this.level = level;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
this.guildLevelRequirement = 7;
|
||||
this.maxLevel = 8;
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
this.level += 1;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
}
|
||||
|
||||
getCostForLevel(level: number): number {
|
||||
switch (level) {
|
||||
case 1:
|
||||
return 25000;
|
||||
case 2:
|
||||
return 50000;
|
||||
case 3:
|
||||
return 75000;
|
||||
case 4:
|
||||
return 150000;
|
||||
case 5:
|
||||
return 275000;
|
||||
case 6:
|
||||
return 750000;
|
||||
case 7:
|
||||
return 1500000;
|
||||
case 8:
|
||||
return 2500000;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
isMaxLevel(): boolean {
|
||||
return this.level >= this.maxLevel;
|
||||
}
|
||||
|
||||
getRanksToAutoFinishQuestsIn(): Array<QuestRank> {
|
||||
switch (this.level) {
|
||||
case 1:
|
||||
default:
|
||||
return [];
|
||||
case 2:
|
||||
return [QuestRank.F];
|
||||
case 3:
|
||||
return [QuestRank.F, QuestRank.E];
|
||||
case 4:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D];
|
||||
case 5:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C];
|
||||
case 6:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B];
|
||||
case 7:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B, QuestRank.A];
|
||||
case 8:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B, QuestRank.A, QuestRank.S];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
|
||||
export default class QuestExpUpgrade extends GuildUpgrade {
|
||||
constructor(level: number = 1) {
|
||||
super();
|
||||
this.level = level;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
this.guildLevelRequirement = 8;
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
this.level += 1;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
}
|
||||
|
||||
getCostForLevel(level: number): number {
|
||||
if (level === 1) return 1000000;
|
||||
return Math.floor(1000000 * (level * 1.05));
|
||||
}
|
||||
|
||||
getModifier(): number {
|
||||
return 1 + (this.level * 0.1);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
|
||||
export default class QuestGoldUpgrade extends GuildUpgrade {
|
||||
constructor(level: number = 1) {
|
||||
super();
|
||||
this.level = level;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
this.guildLevelRequirement = 8;
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
this.level += 1;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
}
|
||||
|
||||
getCostForLevel(level: number): number {
|
||||
if (level === 1) return 1000000;
|
||||
return Math.floor(1000000 * (level * 1.05));
|
||||
}
|
||||
|
||||
getModifier(): number {
|
||||
return 1 + (this.level * 0.1);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
import type MaxLevellable from "@/classes/MaxLevellable";
|
||||
|
||||
export default class AdventurerCapacityUpgrade extends GuildUpgrade implements MaxLevellable {
|
||||
|
||||
maxLevel: number;
|
||||
|
||||
constructor(level: number = 1) {
|
||||
super();
|
||||
this.level = level;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
this.guildLevelRequirement = 3;
|
||||
this.maxLevel = 3;
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
this.level += 1;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
}
|
||||
|
||||
getCostForLevel(level: number): number {
|
||||
if (level === 1) return 1500;
|
||||
return Math.floor(1500 * (level * 4));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of adventurers the guild can have
|
||||
*/
|
||||
getRecruitmentCapacity(): number {
|
||||
return this.level ;
|
||||
}
|
||||
|
||||
isMaxLevel(): boolean {
|
||||
return this.level >= this.maxLevel;
|
||||
}
|
||||
}
|
||||
@@ -22,11 +22,10 @@ export default defineComponent({
|
||||
}),
|
||||
props: {
|
||||
adventurers: {
|
||||
type: Object as PropType<{ [key: string]: Adventurer }>,
|
||||
type: Object as PropType<Array<Adventurer>>,
|
||||
default() {
|
||||
return {} as { [key: string]: Adventurer };
|
||||
return [] as Array<Adventurer>;
|
||||
},
|
||||
required: true,
|
||||
},
|
||||
},
|
||||
|
||||
|
||||
@@ -21,6 +21,8 @@ import { vOnClickOutside } from '@vueuse/components'
|
||||
<span>+</span>
|
||||
</article>
|
||||
<div class="selection" v-if="selection" v-on-click-outside="closeSelect">
|
||||
<span>Choose adventurer</span>
|
||||
<div class="list">
|
||||
<button
|
||||
class="slot"
|
||||
v-for="adventurer in allAdventurers"
|
||||
@@ -37,6 +39,7 @@ import { vOnClickOutside } from '@vueuse/components'
|
||||
/>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
@@ -61,16 +64,17 @@ export default defineComponent({
|
||||
},
|
||||
},
|
||||
allAdventurers: {
|
||||
type: Object as PropType<{[key: string]: Adventurer}>,
|
||||
type: Object as PropType<Array<Adventurer>>,
|
||||
default() {
|
||||
return {} as {[key: string]: Adventurer};
|
||||
return [] as Array<Adventurer>;
|
||||
},
|
||||
required: true,
|
||||
},
|
||||
},
|
||||
methods: {
|
||||
closeSelect() {
|
||||
setTimeout(() => {
|
||||
this.selection = false;
|
||||
}, 0);
|
||||
}
|
||||
}
|
||||
})
|
||||
@@ -81,22 +85,35 @@ export default defineComponent({
|
||||
.selection {
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
left: 50%;
|
||||
width: max-content;
|
||||
max-width: 17rem;
|
||||
transform: translateX(-50%) translateY(104%);
|
||||
left: 0;
|
||||
width: 100%;
|
||||
max-width: 100%;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
align-items: flex-start;
|
||||
flex-wrap: wrap;
|
||||
gap: 0.5rem;
|
||||
padding: 0.5rem;
|
||||
background-color: rgba(0,0,0, 0.2);
|
||||
background-color: rgba(0,0,0, 0.6);
|
||||
backdrop-filter: blur(4px);
|
||||
z-index: 2;
|
||||
cursor: default;
|
||||
max-height: 12rem;
|
||||
overflow-y: auto;
|
||||
height: 100%;
|
||||
overflow-y: scroll;
|
||||
scrollbar-gutter: stable;
|
||||
.list {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
gap: 1rem;
|
||||
max-width: 100%;
|
||||
}
|
||||
span {
|
||||
font-size: 1.5rem;
|
||||
color: #fff;
|
||||
}
|
||||
.slot {
|
||||
width: 5rem;
|
||||
height: 5rem;
|
||||
@@ -130,5 +147,9 @@ export default defineComponent({
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
font-size: 4.5rem;
|
||||
color: #000;
|
||||
span {
|
||||
transform: translateY(-0.5rem);
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,230 @@
|
||||
<template>
|
||||
<section class="recruit panel pinned-paper">
|
||||
<h1>Applying adventurers
|
||||
{{ `(${Object.keys(adventurersForHire).length}/${guild.recruitmentCapacity.getRecruitmentCapacity()})` }}</h1>
|
||||
<div class="adventurers">
|
||||
<div class="adventurer-tile" v-for="adventurerForHire in currentlyForHire" :key="adventurerForHire.id">
|
||||
<adventurer-tile
|
||||
class="hire-tile"
|
||||
:adventurer="adventurerForHire"
|
||||
@click="previewAdventurer(adventurerForHire)"
|
||||
/>
|
||||
<div class="decision">
|
||||
<span
|
||||
title="Hire"
|
||||
@click="hireAdventurer(adventurerForHire)"
|
||||
:class="{disabled: !canRecruitMore}"
|
||||
>
|
||||
✔
|
||||
</span>
|
||||
<span
|
||||
:title="Object.keys(adventurersForHire).length > 0 ? 'Dismiss' : ''"
|
||||
:class="{disabled: Object.keys(adventurersForHire).length <= 0}"
|
||||
@click="dismissAdventurer(adventurerForHire)"
|
||||
>
|
||||
✗
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
<div v-if="Object.keys(adventurersForHire).length == 0">
|
||||
<span>No one applied as of now. Check back later!</span>
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<button
|
||||
class="button metal find-recruit"
|
||||
:disabled="recruitSlotsFilled || guild.gold < newRecruitCost"
|
||||
@click="findNewRecruit()"
|
||||
>Find a recruit now {{(`(${formatGold(newRecruitCost)}) gold`)}}</button>
|
||||
</div>
|
||||
</section>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
|
||||
import {defineComponent, type PropType} from "vue";
|
||||
import AdventurerTile from "@/components/AdventurerTile.vue";
|
||||
import type {Guild} from "@/classes/Guild";
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import {formatGold} from "@/classes/NumberMagic";
|
||||
|
||||
export default defineComponent({
|
||||
name: "RecruitView",
|
||||
components: {AdventurerTile},
|
||||
computed: {
|
||||
currentlyForHire(): Array<Adventurer> {
|
||||
return Object.values(this.adventurersForHire);
|
||||
},
|
||||
canRecruitMore() {
|
||||
return Object.keys(this.adventurers).length < this.guild.adventurerCapacity.getAdventurerCapacity();
|
||||
},
|
||||
newRecruitCost(): number {
|
||||
const guildLevel = this.guild.level;
|
||||
return Math.max(500, 500 * Math.pow(2.2, guildLevel - 1));
|
||||
},
|
||||
recruitSlotsFilled(): boolean {
|
||||
return Object.keys(this.adventurersForHire).length >= this.guild.recruitmentCapacity.getRecruitmentCapacity();
|
||||
}
|
||||
},
|
||||
methods: {
|
||||
formatGold,
|
||||
hireAdventurer(adventurer: Adventurer): void {
|
||||
if (!this.canRecruitMore) return;
|
||||
this.$emit("hireAdventurer", adventurer);
|
||||
},
|
||||
dismissAdventurer(adventurer: Adventurer) {
|
||||
if (Object.keys(this.adventurersForHire).length <= 0) return;
|
||||
this.$emit("dismissAdventurer", adventurer);
|
||||
},
|
||||
previewAdventurer(adventurer: Adventurer): void {
|
||||
this.$emit("previewAdventurer", adventurer);
|
||||
},
|
||||
findNewRecruit(): void {
|
||||
if (this.recruitSlotsFilled) return;
|
||||
this.$emit("findNewRecruit");
|
||||
},
|
||||
},
|
||||
props: {
|
||||
guild: {
|
||||
type: Object as PropType<Guild>,
|
||||
required: true,
|
||||
},
|
||||
adventurersForHire: {
|
||||
type: Object as PropType<{ [key: string]: Adventurer }>,
|
||||
required: true,
|
||||
},
|
||||
adventurers: {
|
||||
type: Object as PropType<{ [key: string]: Adventurer }>,
|
||||
required: true,
|
||||
},
|
||||
},
|
||||
emits: ["dismissAdventurer", "hireAdventurer", "previewAdventurer", "findNewRecruit"],
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss">
|
||||
|
||||
section {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
overflow-x: hidden;
|
||||
}
|
||||
|
||||
.find-recruit {
|
||||
text-wrap: wrap;
|
||||
}
|
||||
|
||||
.adventurers {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: start;
|
||||
align-items: center;
|
||||
flex-wrap: nowrap;
|
||||
gap: 1rem;
|
||||
scroll-snap-type: x mandatory;
|
||||
overflow-x: scroll;
|
||||
width: 100%;
|
||||
min-height: 12rem;
|
||||
|
||||
@media (min-width: 800px) {
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
overflow-x: hidden;
|
||||
scroll-snap-type: none;
|
||||
width: auto;
|
||||
}
|
||||
|
||||
.adventurer-tile {
|
||||
display: flex;
|
||||
position: relative;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
flex-direction: column;
|
||||
gap: 0.25rem;
|
||||
font-size: 1.1rem;
|
||||
cursor: pointer;
|
||||
padding-block: 1rem;
|
||||
padding-inline: 0.5rem;
|
||||
min-width: 100%;
|
||||
scroll-snap-align: center;
|
||||
|
||||
&:not(:first-of-type) {
|
||||
&::before {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 4rem;
|
||||
content: "⇠";
|
||||
width: 1rem;
|
||||
height: 1rem;
|
||||
line-height: 1;
|
||||
}
|
||||
}
|
||||
|
||||
&:not(:last-of-type) {
|
||||
&::after {
|
||||
position: absolute;
|
||||
right: 0;
|
||||
top: 4rem;
|
||||
content: "⇢";
|
||||
width: 1rem;
|
||||
height: 1rem;
|
||||
line-height: 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@media (min-width: 800px) {
|
||||
min-width: auto;
|
||||
scroll-snap-align: none;
|
||||
|
||||
&::before {
|
||||
content: none !important;
|
||||
}
|
||||
|
||||
&::after {
|
||||
content: none !important;
|
||||
}
|
||||
}
|
||||
|
||||
.hire-tile {
|
||||
height: 7rem;
|
||||
width: 7rem;
|
||||
}
|
||||
|
||||
b {
|
||||
line-height: 1;
|
||||
text-align: center;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
width: 100%;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.decision {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
font-size: 2rem;
|
||||
gap: 1rem;
|
||||
line-height: 1;
|
||||
width: 100%;
|
||||
|
||||
span {
|
||||
cursor: pointer;
|
||||
|
||||
&:hover {
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
&.disabled {
|
||||
color: rgba(0, 0, 0, 0.5);
|
||||
cursor: default;
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -20,9 +20,6 @@ export default defineComponent({
|
||||
props: {
|
||||
adventurer: {
|
||||
type: Object as PropType<Adventurer>,
|
||||
default() {
|
||||
return {} as Adventurer;
|
||||
},
|
||||
required: true,
|
||||
}
|
||||
},
|
||||
@@ -51,8 +48,11 @@ export default defineComponent({
|
||||
overflow: clip;
|
||||
font-size: 5rem;
|
||||
line-height: 1;
|
||||
aspect-ratio: 1/1;
|
||||
color: rgba(0, 0, 0, 0.75);
|
||||
position: relative;
|
||||
background: rgb(2,0,36);
|
||||
background: radial-gradient(circle, rgba(2,0,36,1) 0%, rgb(69, 69, 84) 57%, rgb(85, 112, 117) 100%);
|
||||
|
||||
.level {
|
||||
position: absolute;
|
||||
|
||||
@@ -0,0 +1,89 @@
|
||||
<template>
|
||||
<div class="missives-wrapper">
|
||||
<h1 v-if="label !== undefined">{{ label }}</h1>
|
||||
<section class="missives">
|
||||
<QuestMissive
|
||||
v-for="(missive, key) in quests"
|
||||
:key="key"
|
||||
:adventurers="adventurers"
|
||||
:missive="missive"
|
||||
@click="finalizeQuest(missive)"
|
||||
/>
|
||||
</section>
|
||||
</div>
|
||||
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import {defineComponent} from 'vue'
|
||||
import QuestMissive from "@/components/QuestMissive.vue";
|
||||
|
||||
export default defineComponent({
|
||||
name: "QuestGroup",
|
||||
components: {QuestMissive},
|
||||
props: {
|
||||
quests: {
|
||||
type: Object,
|
||||
required: true,
|
||||
},
|
||||
adventurers: {
|
||||
type: Object,
|
||||
required: true,
|
||||
},
|
||||
finalizeQuest: {
|
||||
type: Function,
|
||||
required: true,
|
||||
},
|
||||
label: {
|
||||
type: String,
|
||||
default: undefined,
|
||||
}
|
||||
},
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss">
|
||||
|
||||
h1 {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.missives-wrapper {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.missives {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: nowrap;
|
||||
justify-content: flex-start;
|
||||
gap: 1rem;
|
||||
padding-block: 0.5rem;
|
||||
padding-inline: 5rem;
|
||||
overflow-x: scroll;
|
||||
scroll-snap-type: x mandatory;
|
||||
width: 100vw;
|
||||
max-width: 100%;
|
||||
}
|
||||
|
||||
@media(min-width: 800px) {
|
||||
.missives-wrapper {
|
||||
padding-inline: 1rem;
|
||||
max-width: 100vw;
|
||||
overflow-x: hidden;
|
||||
}
|
||||
|
||||
.missives {
|
||||
display: grid;
|
||||
padding-inline: 0;
|
||||
max-width: 1200px;
|
||||
grid-template-columns: repeat(auto-fill, minmax(14rem, 1fr));
|
||||
grid-auto-rows: auto;
|
||||
gap: 1rem;
|
||||
overflow-x: visible;
|
||||
}
|
||||
}
|
||||
</style>
|
||||