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@@ -0,0 +1,23 @@
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|||||||
|
# Game Design Document
|
||||||
|
|
||||||
|
## 1. Introduction
|
||||||
|
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||||||
|
Guild Master is a game simulating being a fantasy guild master. The player will be able to recruit adventurers,
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||||||
|
send them on quests, and manage the guild's resources.
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||||||
|
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||||||
|
## 2. Gameplay
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||||||
|
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||||||
|
Player will recruit adventurers and assign then to quests. Adventurers will have different statistics and a passive
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||||||
|
ability that will make each character unique. Player will have to manage guild's resources to complete more and more
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||||||
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resource intensive quests and assignments.
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||||||
|
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||||||
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## 3. Mechanics
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||||||
|
Menus. Lots of menus. Possibly with fancy animations.
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||||||
|
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||||||
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## 4. Characters
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||||||
|
Set amount of available adventurers. Each with their own inventory and passive ability. Items in the inventory will
|
||||||
|
boost specific statistics of the character. They will be scaled based on level and the xp curve will be exponential.
|
||||||
|
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||||||
|
## 5. Quests
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||||||
|
There will always be a minimum set amount of quests available. Adventurers will have to be assigned to a quest that is
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||||||
|
within their level range. Quests will come in different difficulties within the level range.
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||||||
@@ -0,0 +1,21 @@
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|||||||
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/**
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||||||
|
* This file is used to import the character portraits to base64 from raw assets
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||||||
|
*/
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||||||
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||||||
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const fs = require('fs');
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||||||
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const characterData = require('./rawAssets/data/adventurers.json');
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||||||
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||||||
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for (const character of characterData) {
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||||||
|
try {
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||||||
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const base64 = base64_encode(`./rawAssets/img/portraits/${character.id}.png`);
|
||||||
|
character.portrait = "data:image/png;base64,"+base64;
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||||||
|
} catch (e) {
|
||||||
|
console.error(`Error: Didn't find portrait for ${character.id}`);
|
||||||
|
}
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||||||
|
}
|
||||||
|
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||||||
|
fs.writeFileSync('./public/data/adventurers.json', JSON.stringify(characterData, null, 2), "utf-8");
|
||||||
|
|
||||||
|
function base64_encode(file) {
|
||||||
|
return fs.readFileSync(file, "base64");
|
||||||
|
}
|
||||||
@@ -1,18 +1,30 @@
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|||||||
<!DOCTYPE html>
|
<!DOCTYPE html>
|
||||||
<html lang="en">
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<html lang="en">
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||||||
<head>
|
<head>
|
||||||
<meta charset="UTF-8">
|
<meta charset="UTF-8">
|
||||||
<link rel="icon" href="/favicon.ico">
|
<link rel="icon" href="/favicon.ico">
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||||
<title>Guild Master - Adventurer's guild management game</title>
|
<title>Guild Master - Adventurer's guild management game</title>
|
||||||
<link rel="preconnect" href="https://fonts.googleapis.com">
|
<link rel="preconnect" href="https://fonts.googleapis.com">
|
||||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
||||||
<link href="https://fonts.googleapis.com/css2?family=EB+Garamond&display=swap" rel="stylesheet">
|
<link href="https://fonts.googleapis.com/css2?family=EB+Garamond&display=swap" rel="stylesheet">
|
||||||
|
<link rel="manifest" href="/manifest.json" />
|
||||||
|
<meta name="description"
|
||||||
|
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
||||||
|
<meta property="twitter:title" content="Guild Master - Adventurer's guild management game"/>
|
||||||
|
<meta property="twitter:image" content="https://guildmaster.yht.one/img/app-icons/icon.png"/>
|
||||||
|
<meta property="twitter:description"
|
||||||
|
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
||||||
|
<meta property="og:title" content="Guild Master - Adventurer's guild management game"/>
|
||||||
|
<meta property="og:url" content="https://guildmaster.yht.one/"/>
|
||||||
|
<meta property="og:description"
|
||||||
|
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
||||||
|
<meta property="og:image" content="https://guildmaster.yht.one/img/app-icons/icon.png"/>
|
||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
<div id="app"></div>
|
<div id="app"></div>
|
||||||
<noscript>
|
<noscript>
|
||||||
This is a javascript game. You need to enable javascript for it to work.
|
This is a javascript game. You need to enable javascript for it to work.
|
||||||
</noscript>
|
</noscript>
|
||||||
<script type="module" src="/src/main.ts"></script>
|
<script type="module" src="/src/main.ts"></script>
|
||||||
</body>
|
</body>
|
||||||
|
|||||||
@@ -1,29 +1,31 @@
|
|||||||
{
|
{
|
||||||
"name": "adventurers-guild",
|
"name": "adventurers-guild",
|
||||||
"version": "0.3.0",
|
"version": "0.14.1",
|
||||||
"private": true,
|
"private": true,
|
||||||
"scripts": {
|
"scripts": {
|
||||||
"dev": "vite",
|
"dev": "vite",
|
||||||
|
"dev-public": "vite --host",
|
||||||
"build": "run-p type-check build-only && cp -r CNAME dist/CNAME",
|
"build": "run-p type-check build-only && cp -r CNAME dist/CNAME",
|
||||||
"preview": "vite preview",
|
"preview": "vite preview",
|
||||||
"build-only": "vite build",
|
"build-only": "vite build",
|
||||||
"type-check": "vue-tsc --noEmit"
|
"type-check": "vue-tsc --noEmit",
|
||||||
|
"gen-character-data": "node characterDataGenerator.js"
|
||||||
},
|
},
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"@vueuse/components": "^9.13.0",
|
"@vueuse/components": "^9.13.0",
|
||||||
"sass": "^1.59.3",
|
"sass": "^1.66.1",
|
||||||
"vue": "^3.2.45",
|
"vue": "^3.3.4",
|
||||||
"vue-router": "^4.1.6"
|
"vue-router": "^4.2.4"
|
||||||
},
|
},
|
||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
"@types/node": "^18.11.12",
|
"@types/node": "^18.17.6",
|
||||||
"@vitejs/plugin-vue": "^4.0.0",
|
"@vitejs/plugin-vue": "^4.3.1",
|
||||||
"@vue/tsconfig": "^0.1.3",
|
"@vue/tsconfig": "^0.4.0",
|
||||||
"eslint": "^8.36.0",
|
"eslint": "^8.47.0",
|
||||||
"eslint-plugin-vue": "^9.9.0",
|
"eslint-plugin-vue": "^9.17.0",
|
||||||
"npm-run-all": "^4.1.5",
|
"npm-run-all": "^4.1.5",
|
||||||
"typescript": "~4.7.4",
|
"typescript": "~5.1.6",
|
||||||
"vite": "^4.0.0",
|
"vite": "4.4.9",
|
||||||
"vue-tsc": "^1.0.12"
|
"vue-tsc": "^1.8.3"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 70 KiB |
|
Before Width: | Height: | Size: 208 KiB |
|
Before Width: | Height: | Size: 234 KiB |
|
Before Width: | Height: | Size: 88 KiB |
|
Before Width: | Height: | Size: 230 KiB |
|
Before Width: | Height: | Size: 53 KiB |
|
After Width: | Height: | Size: 31 KiB |
|
After Width: | Height: | Size: 38 KiB |
|
After Width: | Height: | Size: 42 KiB |
|
After Width: | Height: | Size: 62 KiB |
|
After Width: | Height: | Size: 126 KiB |
|
After Width: | Height: | Size: 5.5 KiB |
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 19 KiB |
|
After Width: | Height: | Size: 304 KiB |
|
Before Width: | Height: | Size: 92 KiB After Width: | Height: | Size: 92 KiB |
|
After Width: | Height: | Size: 119 KiB |
@@ -0,0 +1,59 @@
|
|||||||
|
{
|
||||||
|
"name": "Guild Master - Adventurer's guild management game",
|
||||||
|
"short_name": "Guild Master",
|
||||||
|
"theme_color": "#3C2114",
|
||||||
|
"background_color": "#d9c8b3",
|
||||||
|
"display": "standalone",
|
||||||
|
"scope": "./",
|
||||||
|
"start_url": "./",
|
||||||
|
"icons": [
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon-72x72.png",
|
||||||
|
"sizes": "72x72",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon-96x96.png",
|
||||||
|
"sizes": "96x96",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon-128x128.png",
|
||||||
|
"sizes": "128x128",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon-144x144.png",
|
||||||
|
"sizes": "144x144",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon-152x152.png",
|
||||||
|
"sizes": "152x152",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon-192x192.png",
|
||||||
|
"sizes": "192x192",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon-384x384.png",
|
||||||
|
"sizes": "384x384",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon.png",
|
||||||
|
"sizes": "512x512",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,102 @@
|
|||||||
|
[
|
||||||
|
{
|
||||||
|
"id": "aldek",
|
||||||
|
"name": "Aldek",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "aria",
|
||||||
|
"name": "Aria",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "burnett",
|
||||||
|
"name": "Burnett",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "charlotte",
|
||||||
|
"name": "Charlotte",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "ella",
|
||||||
|
"name": "Ella",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "elyza",
|
||||||
|
"name": "Elyza",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "emille",
|
||||||
|
"name": "Emille",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "garret",
|
||||||
|
"name": "Garret",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "gryza",
|
||||||
|
"name": "Gryza",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "lestat",
|
||||||
|
"name": "Lestat",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "lydia",
|
||||||
|
"name": "Lydia",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "noor",
|
||||||
|
"name": "Noor",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "noron",
|
||||||
|
"name": "Noron",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "oola",
|
||||||
|
"name": "Oola",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "owen",
|
||||||
|
"name": "Owen",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "ryslette",
|
||||||
|
"name": "Ryslette",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "sally",
|
||||||
|
"name": "Sally",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "tovu",
|
||||||
|
"name": "Tovu",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "wrydio",
|
||||||
|
"name": "Wrydio",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "xarya",
|
||||||
|
"name": "Xarya",
|
||||||
|
"attackExponent": 1.1
|
||||||
|
}
|
||||||
|
]
|
||||||
|
Before Width: | Height: | Size: 4.9 MiB After Width: | Height: | Size: 4.9 MiB |
|
Before Width: | Height: | Size: 5.6 MiB After Width: | Height: | Size: 5.6 MiB |
|
Before Width: | Height: | Size: 5.3 MiB After Width: | Height: | Size: 5.3 MiB |
|
Before Width: | Height: | Size: 4.9 MiB After Width: | Height: | Size: 4.9 MiB |
|
Before Width: | Height: | Size: 406 KiB After Width: | Height: | Size: 406 KiB |
|
Before Width: | Height: | Size: 470 KiB After Width: | Height: | Size: 470 KiB |
|
Before Width: | Height: | Size: 86 KiB After Width: | Height: | Size: 86 KiB |
|
Before Width: | Height: | Size: 75 KiB After Width: | Height: | Size: 75 KiB |
|
After Width: | Height: | Size: 92 KiB |
|
Before Width: | Height: | Size: 99 KiB After Width: | Height: | Size: 99 KiB |
@@ -0,0 +1,40 @@
|
|||||||
|
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||||
|
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||||
|
<svg fill="#000000" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"
|
||||||
|
width="800px" height="800px" viewBox="0 0 569.613 569.614"
|
||||||
|
xml:space="preserve">
|
||||||
|
<g>
|
||||||
|
<g>
|
||||||
|
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||||||
|
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|
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|
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||||||
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||||||
|
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|
||||||
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</g>
|
||||||
|
</svg>
|
||||||
|
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|
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|
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@@ -1,22 +1,26 @@
|
|||||||
import type {Guild} from "@/classes/Guild";
|
import {Guild} from "@/classes/Guild";
|
||||||
import {Adventurer} from "@/classes/Adventurer";
|
import {Adventurer} from "@/classes/Adventurer";
|
||||||
import {Quest} from "@/classes/Quest";
|
import {Quest} from "@/classes/Quest";
|
||||||
import {getFromString, QuestRank} from "@/classes/QuestRank";
|
import {getFromString, QuestRank} from "@/classes/QuestRank";
|
||||||
|
|
||||||
export class GameData {
|
export class GameData {
|
||||||
guild: Guild;
|
guild: Guild;
|
||||||
adventurers: { [key: string]: Adventurer };
|
adventurers: { [key: string]: Adventurer };
|
||||||
missives: { [key: string]: { [key: string]: Quest } };
|
missives: Array<Quest>;
|
||||||
lastQuestGot: { [key: string]: null | number };
|
lastQuestGot: { [key: string]: null | number };
|
||||||
lastRecruitAction: null | number;
|
lastRecruitAction: null | number;
|
||||||
|
adventurerForHireId: string | null;
|
||||||
|
|
||||||
constructor(guild: Guild, adventurers: { [key: string]: Adventurer }, missives: { [key: string]: { [key: string]: Quest } }, lastQuestGot: { [key: string]: null | number }, lastRecruitAction: null | number) {
|
constructor(
|
||||||
this.guild = guild;
|
data: any,
|
||||||
this.adventurers = adventurers;
|
) {
|
||||||
this.missives = missives;
|
this.guild = data.guild ?? new Guild(1, 0);
|
||||||
this.lastQuestGot = lastQuestGot;
|
this.adventurers = data.adventurers ?? {} as { [key: string]: Adventurer };
|
||||||
this.lastRecruitAction = lastRecruitAction;
|
this.missives = data.missives ?? [] as Array<Quest>;
|
||||||
}
|
this.lastQuestGot = data.lastQuestGot ?? {} as { [key: string]: null | number };
|
||||||
|
this.lastRecruitAction = data.lastRecruitAction ?? null;
|
||||||
|
this.adventurerForHireId = data.adventurerForHireId ?? null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -24,90 +28,104 @@ export class GameData {
|
|||||||
* Save the game to local storage
|
* Save the game to local storage
|
||||||
*/
|
*/
|
||||||
export function saveGame(
|
export function saveGame(
|
||||||
data: GameData
|
data: GameData
|
||||||
): void {
|
): void {
|
||||||
console.debug("Saving game...");
|
console.debug("Saving game...");
|
||||||
window.localStorage.setItem("savedGame", JSON.stringify({
|
|
||||||
guild: data.guild,
|
const adventurers = {} as { [key: string]: any };
|
||||||
adventurers: data.adventurers,
|
for (const adventurerId in data.adventurers) {
|
||||||
missives: data.missives,
|
const adventurer: {[key: string]: any} = JSON.parse(JSON.stringify(data.adventurers[adventurerId]));
|
||||||
lastQuestGot: data.lastQuestGot,
|
delete adventurer.portrait;
|
||||||
lastRecruitAction: data.lastRecruitAction,
|
adventurers[adventurerId] = adventurer;
|
||||||
}));
|
}
|
||||||
|
|
||||||
|
window.localStorage.setItem("savedGame", JSON.stringify({
|
||||||
|
guild: data.guild,
|
||||||
|
adventurers: adventurers,
|
||||||
|
missives: data.missives,
|
||||||
|
lastQuestGot: data.lastQuestGot,
|
||||||
|
lastRecruitAction: data.lastRecruitAction,
|
||||||
|
adventurerForHireId: data.adventurerForHireId,
|
||||||
|
}));
|
||||||
}
|
}
|
||||||
|
|
||||||
export function loadGame(): GameData | null {
|
export function loadGame(): GameData | null {
|
||||||
const savedGame = window.localStorage.getItem("savedGame");
|
const savedGame = window.localStorage.getItem("savedGame");
|
||||||
if (!savedGame) return null;
|
if (!savedGame) return null;
|
||||||
console.debug("Loading game...");
|
const parsedGame = JSON.parse(savedGame);
|
||||||
const parsedGame = JSON.parse(savedGame);
|
console.debug("Loading game...");
|
||||||
return new GameData(
|
return new GameData(parsedGame);
|
||||||
parsedGame.guild,
|
|
||||||
parsedGame.adventurers,
|
|
||||||
parsedGame.missives,
|
|
||||||
parsedGame.lastQuestGot,
|
|
||||||
parsedGame.lastRecruitAction
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: string]: Quest } }> {
|
export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: string]: Quest } }> {
|
||||||
const quests = {
|
const quests = {
|
||||||
S: {} as { [key: string]: Quest },
|
S: {} as { [key: string]: Quest },
|
||||||
A: {} as { [key: string]: Quest },
|
A: {} as { [key: string]: Quest },
|
||||||
B: {} as { [key: string]: Quest },
|
B: {} as { [key: string]: Quest },
|
||||||
C: {} as { [key: string]: Quest },
|
C: {} as { [key: string]: Quest },
|
||||||
D: {} as { [key: string]: Quest },
|
D: {} as { [key: string]: Quest },
|
||||||
E: {} as { [key: string]: Quest },
|
E: {} as { [key: string]: Quest },
|
||||||
F: {} as { [key: string]: Quest },
|
F: {} as { [key: string]: Quest },
|
||||||
} as { [key: string]: { [key: string]: Quest } };
|
} as { [key: string]: { [key: string]: Quest } };
|
||||||
|
|
||||||
for (const rank in quests) {
|
for (const rank in quests) {
|
||||||
const response = await fetch(`data/quests/Rank${rank}.json`);
|
const response = await fetch(`data/quests/Rank${rank}.json`);
|
||||||
if (response.status !== 200) {
|
|
||||||
console.error("Failed to load quests");
|
|
||||||
alert("Failed to load quests. Please try refreshing the page.");
|
|
||||||
return quests;
|
|
||||||
}
|
|
||||||
const questData = await response.json();
|
|
||||||
|
|
||||||
let id = 0;
|
|
||||||
for (const quest of questData) {
|
|
||||||
id++;
|
|
||||||
quests[rank.toString()][id] = new Quest(
|
|
||||||
id.toString(),
|
|
||||||
getFromString(rank as QuestRank),
|
|
||||||
quest.title,
|
|
||||||
quest.text,
|
|
||||||
1,
|
|
||||||
0,
|
|
||||||
0
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return quests;
|
|
||||||
}
|
|
||||||
|
|
||||||
export async function loadAdventurersForHire(currentAdventurerIds: Array<string> = []): Promise<Array<Adventurer>> {
|
|
||||||
const response = await fetch("data/adventurers.json");
|
|
||||||
if (response.status !== 200) {
|
if (response.status !== 200) {
|
||||||
console.error("Failed to load adventurers");
|
console.error("Failed to load quests");
|
||||||
alert("Failed to load adventurers. Please try refreshing the page.");
|
alert("Failed to load quests. Please try refreshing the page.");
|
||||||
return [];
|
return quests;
|
||||||
}
|
}
|
||||||
const adventurerData = await response.json();
|
const questData = await response.json();
|
||||||
|
|
||||||
const adventurers = [] as Array<Adventurer>;
|
let id = 0;
|
||||||
for (const adventurer of adventurerData) {
|
for (const quest of questData) {
|
||||||
if (currentAdventurerIds.includes(adventurer.id)) continue;
|
id++;
|
||||||
adventurers.push(new Adventurer(
|
quests[rank.toString()][id] = new Quest(
|
||||||
adventurer.id,
|
id.toString(),
|
||||||
adventurer.name,
|
getFromString(rank as QuestRank),
|
||||||
adventurer.portrait,
|
quest.title,
|
||||||
adventurer.attackExponent,
|
quest.text,
|
||||||
adventurer.level,
|
1,
|
||||||
adventurer.exp,
|
0,
|
||||||
));
|
0
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
return adventurers;
|
return quests;
|
||||||
|
}
|
||||||
|
|
||||||
|
export async function loadAdventurersForHire(): Promise<Array<Adventurer>> {
|
||||||
|
const response = await fetch("data/adventurers.json");
|
||||||
|
if (response.status !== 200) {
|
||||||
|
console.error("Failed to load adventurers");
|
||||||
|
alert("Failed to load adventurers. Please try refreshing the page.");
|
||||||
|
return [];
|
||||||
|
}
|
||||||
|
const adventurerData = await response.json();
|
||||||
|
|
||||||
|
const adventurers: Array<Adventurer> = [];
|
||||||
|
for (const adventurer of adventurerData) {
|
||||||
|
adventurers.push(new Adventurer(
|
||||||
|
adventurer.id,
|
||||||
|
adventurer.name,
|
||||||
|
adventurer.portrait,
|
||||||
|
adventurer.attackExponent,
|
||||||
|
adventurer.level,
|
||||||
|
adventurer.exp,
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
return adventurers;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function removeAlreadyHiredAdventurers(
|
||||||
|
adventurers: Array<Adventurer>,
|
||||||
|
adventurersHired: { [key: string]: Adventurer }
|
||||||
|
): Array<Adventurer> {
|
||||||
|
const adventurersForHire: Array<Adventurer> = [];
|
||||||
|
for (const adventurer of adventurers) {
|
||||||
|
if (adventurersHired[adventurer.id]) continue;
|
||||||
|
adventurersForHire.push(adventurer);
|
||||||
|
}
|
||||||
|
return adventurersForHire;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -44,12 +44,13 @@ export class Adventurer {
|
|||||||
}
|
}
|
||||||
|
|
||||||
canPrestigeUp(): boolean {
|
canPrestigeUp(): boolean {
|
||||||
|
if (this.busy) return false;
|
||||||
if (this.level < getMaxLevelForPrestige(this.prestige)) return false;
|
if (this.level < getMaxLevelForPrestige(this.prestige)) return false;
|
||||||
return this.prestige < 5
|
return this.prestige < 5
|
||||||
}
|
}
|
||||||
|
|
||||||
getNextLevelExpRequirement(): number {
|
getNextLevelExpRequirement(): number {
|
||||||
return this.level * 3;
|
return Math.max(1, Math.floor((3 * Math.pow(1.2, this.level - 1)) * Math.pow(1.025, this.level - 1)));
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -1,5 +1,11 @@
|
|||||||
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
|
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||||
import {AdventurerCapacityUpgrade} from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
import AdventurerCapacityUpgrade from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
||||||
|
import {formatGold} from "@/classes/NumberMagic";
|
||||||
|
import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
|
||||||
|
import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
|
||||||
|
import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
|
||||||
|
|
||||||
|
const MAX_LEVEL: number = 8;
|
||||||
|
|
||||||
export class Guild {
|
export class Guild {
|
||||||
gold: number;
|
gold: number;
|
||||||
@@ -7,14 +13,21 @@ export class Guild {
|
|||||||
displayUpgradeCost: number|string;
|
displayUpgradeCost: number|string;
|
||||||
upgradeCost: number|null = null;
|
upgradeCost: number|null = null;
|
||||||
adventurerCapacity: AdventurerCapacityUpgrade;
|
adventurerCapacity: AdventurerCapacityUpgrade;
|
||||||
|
expModifier: QuestExpUpgrade;
|
||||||
|
goldModifier: QuestGoldUpgrade;
|
||||||
|
autoFinishQuestsUpgrade: AutoFinishQuestsUpgrade;
|
||||||
|
|
||||||
constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
|
constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
|
||||||
this.gold = gold;
|
this.gold = gold;
|
||||||
this.level = level;
|
this.level = level;
|
||||||
this.displayUpgradeCost = this.getUpgradeCost() ?? "Max level";
|
const rawDisplayUpgradeCost = this.getUpgradeCost();
|
||||||
|
this.displayUpgradeCost = rawDisplayUpgradeCost ? formatGold(rawDisplayUpgradeCost) : "Max level";
|
||||||
this.upgradeCost = this.getUpgradeCost();
|
this.upgradeCost = this.getUpgradeCost();
|
||||||
|
|
||||||
this.adventurerCapacity = upgrades.adventurerCapacity as AdventurerCapacityUpgrade ?? new AdventurerCapacityUpgrade();
|
this.adventurerCapacity = upgrades.adventurerCapacity as AdventurerCapacityUpgrade ?? new AdventurerCapacityUpgrade();
|
||||||
|
this.expModifier = upgrades.expModifier as QuestExpUpgrade ?? new QuestExpUpgrade();
|
||||||
|
this.goldModifier = upgrades.goldModifier as QuestGoldUpgrade ?? new QuestGoldUpgrade();
|
||||||
|
this.autoFinishQuestsUpgrade = upgrades.autoFinishQuestsUpgrade as AutoFinishQuestsUpgrade ?? new AutoFinishQuestsUpgrade();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -24,13 +37,13 @@ export class Guild {
|
|||||||
if (this.gold < cost) return;
|
if (this.gold < cost) return;
|
||||||
this.gold -= cost;
|
this.gold -= cost;
|
||||||
this.level += 1;
|
this.level += 1;
|
||||||
if (this.level >= 7) {
|
if (this.level >= MAX_LEVEL) {
|
||||||
this.displayUpgradeCost = "Max level";
|
this.displayUpgradeCost = "Max level";
|
||||||
this.upgradeCost = null;
|
this.upgradeCost = null;
|
||||||
} else {
|
} else {
|
||||||
const newCost = this.getUpgradeCost();
|
const newCost = this.getUpgradeCost();
|
||||||
if (newCost === null) return;
|
if (newCost === null) return;
|
||||||
this.displayUpgradeCost = newCost;
|
this.displayUpgradeCost = formatGold(newCost);
|
||||||
this.upgradeCost = newCost;
|
this.upgradeCost = newCost;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -40,7 +53,7 @@ export class Guild {
|
|||||||
}
|
}
|
||||||
|
|
||||||
isMaxLevel(): boolean {
|
isMaxLevel(): boolean {
|
||||||
return this.level >= 7;
|
return this.level >= MAX_LEVEL;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -50,5 +63,6 @@ const upgradeCosts = {
|
|||||||
"3": 5000,
|
"3": 5000,
|
||||||
"4": 10000,
|
"4": 10000,
|
||||||
"5": 25000,
|
"5": 25000,
|
||||||
"6": 50000,
|
"6": 100000,
|
||||||
|
"7": 750000,
|
||||||
} as {[index:string]: number}
|
} as {[index:string]: number}
|
||||||
|
|||||||
@@ -0,0 +1,7 @@
|
|||||||
|
export default interface MaxLevellable {
|
||||||
|
|
||||||
|
maxLevel: number;
|
||||||
|
|
||||||
|
isMaxLevel(): boolean;
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
const goldFormatter = new Intl.NumberFormat('en-US', {
|
||||||
|
maximumFractionDigits: 3,
|
||||||
|
// @ts-ignore - typescript doesn't know about this option for some godforsaken reason
|
||||||
|
notation: "compact",
|
||||||
|
useGrouping: true,
|
||||||
|
});
|
||||||
|
|
||||||
|
const damageFormatter = new Intl.NumberFormat('en-US', {
|
||||||
|
maximumFractionDigits: 2,
|
||||||
|
// @ts-ignore - typescript doesn't know about this option for some godforsaken reason
|
||||||
|
notation: "compact",
|
||||||
|
});
|
||||||
|
|
||||||
|
export function formatGold(number: number | null): string {
|
||||||
|
if (number === null) return "";
|
||||||
|
return goldFormatter.format(number);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function formatDamage(number: number): string {
|
||||||
|
return damageFormatter.format(number);
|
||||||
|
}
|
||||||
@@ -7,12 +7,22 @@ export class Quest {
|
|||||||
title: string;
|
title: string;
|
||||||
text: string;
|
text: string;
|
||||||
adventurers: Array<Adventurer>;
|
adventurers: Array<Adventurer>;
|
||||||
|
maxAdventurers: number;
|
||||||
progressPoints: number;
|
progressPoints: number;
|
||||||
maxProgress: number;
|
maxProgress: number;
|
||||||
expReward: number;
|
expReward: number;
|
||||||
goldReward: number;
|
goldReward: number;
|
||||||
|
|
||||||
constructor(id: string, rank: QuestRank, title: string, text: string, maxProgress: number, expReward: number, goldReward: number) {
|
constructor(
|
||||||
|
id: string,
|
||||||
|
rank: QuestRank,
|
||||||
|
title: string,
|
||||||
|
text: string,
|
||||||
|
maxProgress: number,
|
||||||
|
expReward: number,
|
||||||
|
goldReward: number,
|
||||||
|
maxAdventurers: number = 1
|
||||||
|
) {
|
||||||
this.id = id;
|
this.id = id;
|
||||||
this.rank = rank;
|
this.rank = rank;
|
||||||
this.title = title;
|
this.title = title;
|
||||||
@@ -22,6 +32,7 @@ export class Quest {
|
|||||||
this.goldReward = goldReward;
|
this.goldReward = goldReward;
|
||||||
this.progressPoints = 0;
|
this.progressPoints = 0;
|
||||||
this.adventurers = [];
|
this.adventurers = [];
|
||||||
|
this.maxAdventurers = maxAdventurers;
|
||||||
}
|
}
|
||||||
|
|
||||||
getPercentProgress(): number {
|
getPercentProgress(): number {
|
||||||
@@ -33,8 +44,10 @@ export class Quest {
|
|||||||
/**
|
/**
|
||||||
* Generate rewards for a quest and return it
|
* Generate rewards for a quest and return it
|
||||||
* @param quest
|
* @param quest
|
||||||
|
* @param expModifier - multiplification modifier for the exp reward
|
||||||
|
* @param goldModifier - multiplification modifier for the gold reward
|
||||||
*/
|
*/
|
||||||
export function getQuestWithRewards(quest: Quest) {
|
export function getQuestWithRewards(quest: Quest, expModifier: number = 1, goldModifier: number = 1) {
|
||||||
|
|
||||||
let maxProgress = 1;
|
let maxProgress = 1;
|
||||||
|
|
||||||
@@ -69,8 +82,8 @@ export function getQuestWithRewards(quest: Quest) {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
let goldReward = Math.floor(maxProgress/6);
|
let goldReward = Math.floor(maxProgress/6 * goldModifier);
|
||||||
let expReward = Math.floor(Math.floor(maxProgress/120) - maxProgress/1000);
|
let expReward = Math.floor((Math.floor(maxProgress/120) - maxProgress/1000) * expModifier);
|
||||||
|
|
||||||
// add some randomness to the rewards
|
// add some randomness to the rewards
|
||||||
goldReward = Math.floor(randomNumberBetween(goldReward * 0.95, goldReward * 1.1));
|
goldReward = Math.floor(randomNumberBetween(goldReward * 0.95, goldReward * 1.1));
|
||||||
@@ -81,4 +94,4 @@ export function getQuestWithRewards(quest: Quest) {
|
|||||||
|
|
||||||
function randomNumberBetween(min: number, max: number) {
|
function randomNumberBetween(min: number, max: number) {
|
||||||
return Math.random() * (max - min) + min;
|
return Math.random() * (max - min) + min;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,13 @@
|
|||||||
|
import type {Adventurer} from "@/classes/Adventurer";
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get a random adventurer from the pool
|
||||||
|
* @param adventurerPool
|
||||||
|
* @returns {Adventurer|null} null if the pool is empty
|
||||||
|
*/
|
||||||
|
export function getNewAdventurerForHire(adventurerPool: Array<Adventurer>): Adventurer|null {
|
||||||
|
if (adventurerPool.length <= 0) return null;
|
||||||
|
const randomId = adventurerPool.length * Math.random() << 0;
|
||||||
|
return adventurerPool[randomId];
|
||||||
|
}
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||||
|
|
||||||
export class AdventurerCapacityUpgrade extends GuildUpgrade {
|
export default class AdventurerCapacityUpgrade extends GuildUpgrade {
|
||||||
constructor(level: number = 1) {
|
constructor(level: number = 1) {
|
||||||
super();
|
super();
|
||||||
this.level = level;
|
this.level = level;
|
||||||
@@ -14,8 +14,8 @@ export class AdventurerCapacityUpgrade extends GuildUpgrade {
|
|||||||
}
|
}
|
||||||
|
|
||||||
getCostForLevel(level: number): number {
|
getCostForLevel(level: number): number {
|
||||||
const scalingFactor = Math.pow(1.25, level - 1);
|
if (level === 1) return 1500;
|
||||||
return Math.floor(1500 * scalingFactor * Math.pow(level, 1.25));
|
return Math.floor(1500 * (level * 4));
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -0,0 +1,70 @@
|
|||||||
|
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||||
|
import type MaxLevellable from "@/classes/MaxLevellable";
|
||||||
|
import {QuestRank} from "@/classes/QuestRank";
|
||||||
|
|
||||||
|
export default class AutoFinishQuestsUpgrade extends GuildUpgrade implements MaxLevellable {
|
||||||
|
|
||||||
|
maxLevel: number;
|
||||||
|
|
||||||
|
constructor(level: number = 1) {
|
||||||
|
super();
|
||||||
|
this.level = level;
|
||||||
|
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||||
|
this.guildLevelRequirement = 7;
|
||||||
|
this.maxLevel = 8;
|
||||||
|
}
|
||||||
|
|
||||||
|
upgrade(): void {
|
||||||
|
this.level += 1;
|
||||||
|
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||||
|
}
|
||||||
|
|
||||||
|
getCostForLevel(level: number): number {
|
||||||
|
switch (level) {
|
||||||
|
case 1:
|
||||||
|
return 25000;
|
||||||
|
case 2:
|
||||||
|
return 50000;
|
||||||
|
case 3:
|
||||||
|
return 75000;
|
||||||
|
case 4:
|
||||||
|
return 150000;
|
||||||
|
case 5:
|
||||||
|
return 275000;
|
||||||
|
case 6:
|
||||||
|
return 750000;
|
||||||
|
case 7:
|
||||||
|
return 1500000;
|
||||||
|
case 8:
|
||||||
|
return 2500000;
|
||||||
|
default:
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
isMaxLevel(): boolean {
|
||||||
|
return this.level >= this.maxLevel;
|
||||||
|
}
|
||||||
|
|
||||||
|
getRanksToAutoFinishQuestsIn(): Array<QuestRank> {
|
||||||
|
switch (this.level) {
|
||||||
|
case 1:
|
||||||
|
default:
|
||||||
|
return [];
|
||||||
|
case 2:
|
||||||
|
return [QuestRank.F];
|
||||||
|
case 3:
|
||||||
|
return [QuestRank.F, QuestRank.E];
|
||||||
|
case 4:
|
||||||
|
return [QuestRank.F, QuestRank.E, QuestRank.D];
|
||||||
|
case 5:
|
||||||
|
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C];
|
||||||
|
case 6:
|
||||||
|
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B];
|
||||||
|
case 7:
|
||||||
|
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B, QuestRank.A];
|
||||||
|
case 8:
|
||||||
|
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B, QuestRank.A, QuestRank.S];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||||
|
|
||||||
|
export default class QuestExpUpgrade extends GuildUpgrade {
|
||||||
|
constructor(level: number = 1) {
|
||||||
|
super();
|
||||||
|
this.level = level;
|
||||||
|
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||||
|
this.guildLevelRequirement = 8;
|
||||||
|
}
|
||||||
|
|
||||||
|
upgrade(): void {
|
||||||
|
this.level += 1;
|
||||||
|
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||||
|
}
|
||||||
|
|
||||||
|
getCostForLevel(level: number): number {
|
||||||
|
if (level === 1) return 1000000;
|
||||||
|
return Math.floor(1000000 * (level * 1.05));
|
||||||
|
}
|
||||||
|
|
||||||
|
getModifier(): number {
|
||||||
|
return 1 + (this.level * 0.1);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||||
|
|
||||||
|
export default class QuestGoldUpgrade extends GuildUpgrade {
|
||||||
|
constructor(level: number = 1) {
|
||||||
|
super();
|
||||||
|
this.level = level;
|
||||||
|
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||||
|
this.guildLevelRequirement = 8;
|
||||||
|
}
|
||||||
|
|
||||||
|
upgrade(): void {
|
||||||
|
this.level += 1;
|
||||||
|
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||||
|
}
|
||||||
|
|
||||||
|
getCostForLevel(level: number): number {
|
||||||
|
if (level === 1) return 1000000;
|
||||||
|
return Math.floor(1000000 * (level * 1.05));
|
||||||
|
}
|
||||||
|
|
||||||
|
getModifier(): number {
|
||||||
|
return 1 + (this.level * 0.1);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -26,7 +26,6 @@ export default defineComponent({
|
|||||||
default() {
|
default() {
|
||||||
return {} as { [key: string]: Adventurer };
|
return {} as { [key: string]: Adventurer };
|
||||||
},
|
},
|
||||||
required: true,
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
|
||||||
|
|||||||
@@ -21,7 +21,9 @@ import { vOnClickOutside } from '@vueuse/components'
|
|||||||
<span>+</span>
|
<span>+</span>
|
||||||
</article>
|
</article>
|
||||||
<div class="selection" v-if="selection" v-on-click-outside="closeSelect">
|
<div class="selection" v-if="selection" v-on-click-outside="closeSelect">
|
||||||
<button
|
<span>Choose adventurer</span>
|
||||||
|
<div class="list">
|
||||||
|
<button
|
||||||
class="slot"
|
class="slot"
|
||||||
v-for="adventurer in allAdventurers"
|
v-for="adventurer in allAdventurers"
|
||||||
:key="adventurer.id"
|
:key="adventurer.id"
|
||||||
@@ -31,11 +33,12 @@ import { vOnClickOutside } from '@vueuse/components'
|
|||||||
$emit('hireAdventurer', adventurer.id);
|
$emit('hireAdventurer', adventurer.id);
|
||||||
selection = false;
|
selection = false;
|
||||||
}"
|
}"
|
||||||
>
|
>
|
||||||
<AdventurerTile
|
<AdventurerTile
|
||||||
:adventurer="adventurer"
|
:adventurer="adventurer"
|
||||||
/>
|
/>
|
||||||
</button>
|
</button>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
@@ -61,16 +64,17 @@ export default defineComponent({
|
|||||||
},
|
},
|
||||||
},
|
},
|
||||||
allAdventurers: {
|
allAdventurers: {
|
||||||
type: Object as PropType<{[key: string]: Adventurer}>,
|
type: Object as PropType<Array<Adventurer>>,
|
||||||
default() {
|
default() {
|
||||||
return {} as {[key: string]: Adventurer};
|
return [] as Array<Adventurer>;
|
||||||
},
|
},
|
||||||
required: true,
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
methods: {
|
methods: {
|
||||||
closeSelect() {
|
closeSelect() {
|
||||||
this.selection = false;
|
setTimeout(() => {
|
||||||
|
this.selection = false;
|
||||||
|
}, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
@@ -81,22 +85,35 @@ export default defineComponent({
|
|||||||
.selection {
|
.selection {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
bottom: 0;
|
bottom: 0;
|
||||||
left: 50%;
|
left: 0;
|
||||||
width: max-content;
|
width: 100%;
|
||||||
max-width: 17rem;
|
max-width: 100%;
|
||||||
transform: translateX(-50%) translateY(104%);
|
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: row;
|
flex-direction: row;
|
||||||
justify-content: center;
|
justify-content: center;
|
||||||
align-items: center;
|
align-items: flex-start;
|
||||||
flex-wrap: wrap;
|
flex-wrap: wrap;
|
||||||
gap: 0.5rem;
|
gap: 0.5rem;
|
||||||
padding: 0.5rem;
|
padding: 0.5rem;
|
||||||
background-color: rgba(0,0,0, 0.2);
|
background-color: rgba(0,0,0, 0.6);
|
||||||
|
backdrop-filter: blur(4px);
|
||||||
z-index: 2;
|
z-index: 2;
|
||||||
cursor: default;
|
cursor: default;
|
||||||
max-height: 12rem;
|
height: 100%;
|
||||||
overflow-y: auto;
|
overflow-y: scroll;
|
||||||
|
scrollbar-gutter: stable;
|
||||||
|
.list {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
justify-content: center;
|
||||||
|
gap: 1rem;
|
||||||
|
max-width: 100%;
|
||||||
|
}
|
||||||
|
span {
|
||||||
|
font-size: 1.5rem;
|
||||||
|
color: #fff;
|
||||||
|
}
|
||||||
.slot {
|
.slot {
|
||||||
width: 5rem;
|
width: 5rem;
|
||||||
height: 5rem;
|
height: 5rem;
|
||||||
@@ -130,5 +147,9 @@ export default defineComponent({
|
|||||||
width: 100%;
|
width: 100%;
|
||||||
height: 100%;
|
height: 100%;
|
||||||
font-size: 4.5rem;
|
font-size: 4.5rem;
|
||||||
|
color: #000;
|
||||||
|
span {
|
||||||
|
transform: translateY(-0.5rem);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
</style>
|
</style>
|
||||||
|
|||||||
@@ -20,9 +20,6 @@ export default defineComponent({
|
|||||||
props: {
|
props: {
|
||||||
adventurer: {
|
adventurer: {
|
||||||
type: Object as PropType<Adventurer>,
|
type: Object as PropType<Adventurer>,
|
||||||
default() {
|
|
||||||
return {} as Adventurer;
|
|
||||||
},
|
|
||||||
required: true,
|
required: true,
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -53,6 +50,8 @@ export default defineComponent({
|
|||||||
line-height: 1;
|
line-height: 1;
|
||||||
color: rgba(0, 0, 0, 0.75);
|
color: rgba(0, 0, 0, 0.75);
|
||||||
position: relative;
|
position: relative;
|
||||||
|
background: rgb(2,0,36);
|
||||||
|
background: radial-gradient(circle, rgba(2,0,36,1) 0%, rgb(69, 69, 84) 57%, rgb(85, 112, 117) 100%);
|
||||||
|
|
||||||
.level {
|
.level {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
|
|||||||
@@ -0,0 +1,89 @@
|
|||||||
|
<template>
|
||||||
|
<div class="missives-wrapper">
|
||||||
|
<h1 v-if="label !== undefined">{{ label }}</h1>
|
||||||
|
<section class="missives">
|
||||||
|
<QuestMissive
|
||||||
|
v-for="(missive, key) in quests"
|
||||||
|
:key="key"
|
||||||
|
:adventurers="adventurers"
|
||||||
|
:missive="missive"
|
||||||
|
@click="finalizeQuest(missive)"
|
||||||
|
/>
|
||||||
|
</section>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script lang="ts">
|
||||||
|
import {defineComponent} from 'vue'
|
||||||
|
import QuestMissive from "@/components/QuestMissive.vue";
|
||||||
|
|
||||||
|
export default defineComponent({
|
||||||
|
name: "QuestGroup",
|
||||||
|
components: {QuestMissive},
|
||||||
|
props: {
|
||||||
|
quests: {
|
||||||
|
type: Object,
|
||||||
|
required: true,
|
||||||
|
},
|
||||||
|
adventurers: {
|
||||||
|
type: Object,
|
||||||
|
required: true,
|
||||||
|
},
|
||||||
|
finalizeQuest: {
|
||||||
|
type: Function,
|
||||||
|
required: true,
|
||||||
|
},
|
||||||
|
label: {
|
||||||
|
type: String,
|
||||||
|
default: undefined,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
})
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<style scoped lang="scss">
|
||||||
|
|
||||||
|
h1 {
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.missives-wrapper {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.missives {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row;
|
||||||
|
flex-wrap: nowrap;
|
||||||
|
justify-content: flex-start;
|
||||||
|
gap: 1rem;
|
||||||
|
padding-block: 0.5rem;
|
||||||
|
padding-inline: 5rem;
|
||||||
|
overflow-x: auto;
|
||||||
|
scroll-snap-type: x mandatory;
|
||||||
|
width: 100vw;
|
||||||
|
max-width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
@media(min-width: 800px) {
|
||||||
|
.missives-wrapper {
|
||||||
|
padding-inline: 1rem;
|
||||||
|
max-width: 100vw;
|
||||||
|
overflow-x: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
.missives {
|
||||||
|
display: grid;
|
||||||
|
padding-inline: 0;
|
||||||
|
max-width: 1200px;
|
||||||
|
grid-template-columns: repeat(auto-fill, minmax(14rem, 1fr));
|
||||||
|
grid-auto-rows: auto;
|
||||||
|
gap: 1rem;
|
||||||
|
overflow-x: visible;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -4,21 +4,22 @@
|
|||||||
:class="{done: missive.maxProgress <= missive.progressPoints}"
|
:class="{done: missive.maxProgress <= missive.progressPoints}"
|
||||||
>
|
>
|
||||||
<div class="parchment">
|
<div class="parchment">
|
||||||
<img src="/img/quests/backgrounds/dirty_paper.png" alt="parchment">
|
<Parchment/>
|
||||||
</div>
|
</div>
|
||||||
<div class="stain" v-if="stain">
|
<div class="stain" v-if="stain">
|
||||||
<img src="/img/quests/overlays/water_stain.png" alt="stain">
|
<WaterStain/>
|
||||||
</div>
|
</div>
|
||||||
<div class="drink-stain" v-if="drinkStain.exists">
|
<div class="drink-stain" v-if="drinkStain.exists">
|
||||||
<img src="/img/quests/overlays/drink_stain.png" alt="stain">
|
<DrinkStain/>
|
||||||
</div>
|
</div>
|
||||||
|
<div class="rank">{{missive.rank}}</div>
|
||||||
<h2>{{ missive.title }}</h2>
|
<h2>{{ missive.title }}</h2>
|
||||||
<p>{{ missive.text }}</p>
|
<p>{{ missive.text }}</p>
|
||||||
<div class="slots">
|
<div class="slots">
|
||||||
<button class="slot">
|
<button class="slot">
|
||||||
<AdventurerComponent
|
<AdventurerComponent
|
||||||
:adventurer="missive.adventurers[0]"
|
:adventurer="missive.adventurers[0]"
|
||||||
:all-adventurers="adventurers"
|
:all-adventurers="notBusyAdventurers"
|
||||||
@hire-adventurer="(id) => {
|
@hire-adventurer="(id) => {
|
||||||
adventurers[id].busy = true;
|
adventurers[id].busy = true;
|
||||||
missive.adventurers[0] = adventurers[id];
|
missive.adventurers[0] = adventurers[id];
|
||||||
@@ -36,7 +37,7 @@
|
|||||||
</div>
|
</div>
|
||||||
<div class="progressWrap">
|
<div class="progressWrap">
|
||||||
<span class="progress"></span>
|
<span class="progress"></span>
|
||||||
<span class="percentage">{{ progressPercentage }}</span>
|
<span class="percentage">{{ `${progressPercentage.toFixed(2)}%` }}</span>
|
||||||
</div>
|
</div>
|
||||||
<h3>Rewards</h3>
|
<h3>Rewards</h3>
|
||||||
<div class="rewards">
|
<div class="rewards">
|
||||||
@@ -51,16 +52,24 @@ import type {Quest} from "@/classes/Quest";
|
|||||||
import AdventurerComponent from "@/components/AdventurerMiniComponent.vue";
|
import AdventurerComponent from "@/components/AdventurerMiniComponent.vue";
|
||||||
import type {Adventurer} from "@/classes/Adventurer";
|
import type {Adventurer} from "@/classes/Adventurer";
|
||||||
import {defineComponent, type PropType} from "vue";
|
import {defineComponent, type PropType} from "vue";
|
||||||
|
import DrinkStain from "@/components/misc/DrinkStain.vue";
|
||||||
|
import WaterStain from "@/components/misc/WaterStain.vue";
|
||||||
|
import Parchment from "@/components/misc/Parchment.vue";
|
||||||
|
|
||||||
export default defineComponent({
|
export default defineComponent({
|
||||||
name: "QuestMissive",
|
name: "QuestMissive",
|
||||||
components: {AdventurerComponent},
|
components: {Parchment, WaterStain, DrinkStain, AdventurerComponent},
|
||||||
|
computed: {
|
||||||
|
progressPercentageValue(): string {
|
||||||
|
return `${this.missive.progressPoints / this.missive.maxProgress * 100}%`;
|
||||||
|
},
|
||||||
|
notBusyAdventurers(): Adventurer[] {
|
||||||
|
return Object.values(this.adventurers).filter(adventurer => !adventurer.busy);
|
||||||
|
},
|
||||||
|
},
|
||||||
props: {
|
props: {
|
||||||
missive: {
|
missive: {
|
||||||
type: Object as PropType<Quest | any>,
|
type: Object as PropType<Quest | any>,
|
||||||
default() {
|
|
||||||
return {} as Quest;
|
|
||||||
},
|
|
||||||
required: true,
|
required: true,
|
||||||
},
|
},
|
||||||
adventurers: {
|
adventurers: {
|
||||||
@@ -73,7 +82,7 @@ export default defineComponent({
|
|||||||
},
|
},
|
||||||
data: () => {
|
data: () => {
|
||||||
return {
|
return {
|
||||||
progressPercentage: "0%",
|
progressPercentage: 0,
|
||||||
stain: false,
|
stain: false,
|
||||||
drinkStain: {
|
drinkStain: {
|
||||||
exists: false,
|
exists: false,
|
||||||
@@ -85,8 +94,7 @@ export default defineComponent({
|
|||||||
methods: {
|
methods: {
|
||||||
updateProgress() {
|
updateProgress() {
|
||||||
if (this.missive === undefined) return;
|
if (this.missive === undefined) return;
|
||||||
const progress = (this.missive.progressPoints / this.missive.maxProgress * 100).toFixed(2);
|
this.progressPercentage = this.missive.progressPoints / this.missive.maxProgress * 100;
|
||||||
this.progressPercentage = `${progress}%`;
|
|
||||||
},
|
},
|
||||||
randomNumber(min: number, max: number) {
|
randomNumber(min: number, max: number) {
|
||||||
return Math.random() * (max - min) + min;
|
return Math.random() * (max - min) + min;
|
||||||
@@ -102,7 +110,7 @@ export default defineComponent({
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
watch: {
|
watch: {
|
||||||
missive: {
|
"missive.progressPoints": {
|
||||||
handler() {
|
handler() {
|
||||||
this.updateProgress();
|
this.updateProgress();
|
||||||
},
|
},
|
||||||
@@ -114,11 +122,14 @@ export default defineComponent({
|
|||||||
|
|
||||||
<style lang="scss" scoped>
|
<style lang="scss" scoped>
|
||||||
.missive {
|
.missive {
|
||||||
width: min(100%, 14rem);
|
width: 14rem;
|
||||||
|
min-width: 14rem;
|
||||||
text-align: center;
|
text-align: center;
|
||||||
border: 2px solid #000;
|
border: 2px solid #000;
|
||||||
padding: 0.5rem;
|
padding: 0.5rem;
|
||||||
position: relative;
|
position: relative;
|
||||||
|
scroll-snap-align: center;
|
||||||
|
margin: 0 auto;
|
||||||
|
|
||||||
.parchment {
|
.parchment {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
@@ -159,7 +170,7 @@ export default defineComponent({
|
|||||||
left: 0;
|
left: 0;
|
||||||
height: 100%;
|
height: 100%;
|
||||||
display: block;
|
display: block;
|
||||||
width: v-bind(progressPercentage);
|
width: v-bind(progressPercentageValue);
|
||||||
background-color: rgba(0, 128, 0, 0.65);
|
background-color: rgba(0, 128, 0, 0.65);
|
||||||
transition: width 250ms linear;
|
transition: width 250ms linear;
|
||||||
}
|
}
|
||||||
@@ -176,6 +187,16 @@ export default defineComponent({
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.rank {
|
||||||
|
position: absolute;
|
||||||
|
top: -0.5rem;
|
||||||
|
left: 0.25rem;
|
||||||
|
font-size: 3rem;
|
||||||
|
font-weight: bold;
|
||||||
|
color: #ab0707;
|
||||||
|
z-index: -1;
|
||||||
|
}
|
||||||
|
|
||||||
.rewards {
|
.rewards {
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: row;
|
flex-direction: row;
|
||||||
@@ -214,7 +235,6 @@ export default defineComponent({
|
|||||||
background-color: rgba(0, 0, 0, 0.2);
|
background-color: rgba(0, 0, 0, 0.2);
|
||||||
cursor: pointer;
|
cursor: pointer;
|
||||||
border-radius: 0.2rem;
|
border-radius: 0.2rem;
|
||||||
position: relative;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -257,4 +277,5 @@ export default defineComponent({
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
</style>
|
</style>
|
||||||
@@ -3,12 +3,51 @@
|
|||||||
<h2>Upgrades</h2>
|
<h2>Upgrades</h2>
|
||||||
<div class="upgrade">
|
<div class="upgrade">
|
||||||
<span>Adventurer capacity (level {{ guild.adventurerCapacity.level }})</span>
|
<span>Adventurer capacity (level {{ guild.adventurerCapacity.level }})</span>
|
||||||
|
<small>Increases the maximum amount of recruited adventurers</small>
|
||||||
<button
|
<button
|
||||||
|
class="button metal"
|
||||||
v-if="guild.adventurerCapacity.nextLevelCost"
|
v-if="guild.adventurerCapacity.nextLevelCost"
|
||||||
:disabled="guild.gold < guild.adventurerCapacity.nextLevelCost"
|
:disabled="guild.gold < guild.adventurerCapacity.nextLevelCost"
|
||||||
@click="upgradeAdventurerCapacity()"
|
@click="upgradeAdventurerCapacity()"
|
||||||
>
|
>
|
||||||
Upgrade ({{ guild.adventurerCapacity.nextLevelCost.toFixed(0) }} gold)
|
Upgrade ({{ formatGold(guild.adventurerCapacity.nextLevelCost) }} gold)
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
<div class="upgrade" v-if="guild.level >= guild.autoFinishQuestsUpgrade.guildLevelRequirement">
|
||||||
|
<span>Auto-finish quests (level {{ guild.autoFinishQuestsUpgrade.level - 1 }})</span>
|
||||||
|
<small>Automatically finish quests when they are completed.</small>
|
||||||
|
<button
|
||||||
|
class="button metal"
|
||||||
|
v-if="guild.autoFinishQuestsUpgrade.nextLevelCost"
|
||||||
|
:disabled="guild.gold < guild.autoFinishQuestsUpgrade.nextLevelCost || guild.autoFinishQuestsUpgrade.isMaxLevel()"
|
||||||
|
@click="upgradeAutoFinishQuests()"
|
||||||
|
>
|
||||||
|
<span v-if="!guild.autoFinishQuestsUpgrade.isMaxLevel()">Upgrade ({{ formatGold(guild.autoFinishQuestsUpgrade.nextLevelCost) }} gold)</span>
|
||||||
|
<span v-else>Max level</span>
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
<div class="upgrade" v-if="guild.level >= guild.expModifier.guildLevelRequirement">
|
||||||
|
<span>Quest exp modifier (level {{ guild.expModifier.level - 1 }})</span>
|
||||||
|
<small>Increases exp from newly offered quests by 10% per level</small>
|
||||||
|
<button
|
||||||
|
class="button metal"
|
||||||
|
v-if="guild.expModifier.nextLevelCost"
|
||||||
|
:disabled="guild.gold < guild.expModifier.nextLevelCost"
|
||||||
|
@click="upgradeQuestExpModifier()"
|
||||||
|
>
|
||||||
|
Upgrade ({{ formatGold(guild.expModifier.nextLevelCost) }} gold)
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
<div class="upgrade" v-if="guild.level >= guild.goldModifier.guildLevelRequirement">
|
||||||
|
<span>Quest gold modifier (level {{ guild.goldModifier.level - 1 }})</span>
|
||||||
|
<small>Increases gold from newly offered quests by 10% per level</small>
|
||||||
|
<button
|
||||||
|
class="button metal"
|
||||||
|
v-if="guild.goldModifier.nextLevelCost"
|
||||||
|
:disabled="guild.gold < guild.goldModifier.nextLevelCost"
|
||||||
|
@click="upgradeQuestGoldModifier()"
|
||||||
|
>
|
||||||
|
Upgrade ({{ formatGold(guild.goldModifier.nextLevelCost) }} gold)
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
</section>
|
</section>
|
||||||
@@ -17,26 +56,47 @@
|
|||||||
<script lang="ts">
|
<script lang="ts">
|
||||||
import {Guild} from "@/classes/Guild";
|
import {Guild} from "@/classes/Guild";
|
||||||
import {defineComponent, type PropType} from "vue";
|
import {defineComponent, type PropType} from "vue";
|
||||||
|
import {formatGold} from "@/classes/NumberMagic";
|
||||||
|
|
||||||
export default defineComponent({
|
export default defineComponent({
|
||||||
name: "UpgradesList",
|
name: "UpgradesList",
|
||||||
props: {
|
props: {
|
||||||
guild: {
|
guild: {
|
||||||
type: Object as PropType<Guild>,
|
type: Object as PropType<Guild>,
|
||||||
default() {
|
|
||||||
return new Guild(1, 0) as Guild;
|
|
||||||
},
|
|
||||||
required: true,
|
required: true,
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
methods: {
|
methods: {
|
||||||
|
formatGold,
|
||||||
upgradeAdventurerCapacity(): void {
|
upgradeAdventurerCapacity(): void {
|
||||||
if (!this.guild.adventurerCapacity) return;
|
if (!this.guild.adventurerCapacity) return;
|
||||||
if (!this.guild.adventurerCapacity.nextLevelCost) return;
|
if (!this.guild.adventurerCapacity.nextLevelCost) return;
|
||||||
if (this.guild.gold < this.guild.adventurerCapacity.nextLevelCost) return;
|
if (this.guild.gold < this.guild.adventurerCapacity.nextLevelCost) return;
|
||||||
this.guild.gold -= this.guild.adventurerCapacity.nextLevelCost;
|
this.guild.gold -= this.guild.adventurerCapacity.nextLevelCost;
|
||||||
this.guild.adventurerCapacity.upgrade();
|
this.guild.adventurerCapacity.upgrade();
|
||||||
}
|
},
|
||||||
|
upgradeAutoFinishQuests(): void {
|
||||||
|
if (!this.guild.autoFinishQuestsUpgrade) return;
|
||||||
|
if (this.guild.autoFinishQuestsUpgrade.isMaxLevel()) return;
|
||||||
|
if (!this.guild.autoFinishQuestsUpgrade.nextLevelCost) return;
|
||||||
|
if (this.guild.gold < this.guild.autoFinishQuestsUpgrade.nextLevelCost) return;
|
||||||
|
this.guild.gold -= this.guild.autoFinishQuestsUpgrade.nextLevelCost;
|
||||||
|
this.guild.autoFinishQuestsUpgrade.upgrade();
|
||||||
|
},
|
||||||
|
upgradeQuestExpModifier(): void {
|
||||||
|
if (!this.guild.expModifier) return;
|
||||||
|
if (!this.guild.expModifier.nextLevelCost) return;
|
||||||
|
if (this.guild.gold < this.guild.expModifier.nextLevelCost) return;
|
||||||
|
this.guild.gold -= this.guild.expModifier.nextLevelCost;
|
||||||
|
this.guild.expModifier.upgrade();
|
||||||
|
},
|
||||||
|
upgradeQuestGoldModifier(): void {
|
||||||
|
if (!this.guild.goldModifier) return;
|
||||||
|
if (!this.guild.goldModifier.nextLevelCost) return;
|
||||||
|
if (this.guild.gold < this.guild.goldModifier.nextLevelCost) return;
|
||||||
|
this.guild.gold -= this.guild.goldModifier.nextLevelCost;
|
||||||
|
this.guild.goldModifier.upgrade();
|
||||||
|
},
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
</script>
|
</script>
|
||||||
@@ -60,12 +120,15 @@ export default defineComponent({
|
|||||||
font-size: 1.25rem;
|
font-size: 1.25rem;
|
||||||
font-weight: bold;
|
font-weight: bold;
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: row;
|
flex-direction: column;
|
||||||
flex-wrap: wrap;
|
|
||||||
width: min(25rem, 100%);
|
width: min(25rem, 100%);
|
||||||
justify-content: center;
|
justify-content: center;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
gap: 1rem;
|
gap: 0.2rem;
|
||||||
|
small {
|
||||||
|
font-weight: normal;
|
||||||
|
line-height: 1;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
</style>
|
</style>
|
||||||
@@ -0,0 +1,35 @@
|
|||||||
|
<script lang="ts">
|
||||||
|
import {defineComponent} from 'vue'
|
||||||
|
|
||||||
|
export default defineComponent({
|
||||||
|
name: "DiscordLogo",
|
||||||
|
props: {
|
||||||
|
width: {
|
||||||
|
type: String,
|
||||||
|
default: "2rem",
|
||||||
|
},
|
||||||
|
height: {
|
||||||
|
type: String,
|
||||||
|
default: "2rem",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<template>
|
||||||
|
<svg
|
||||||
|
:width="width"
|
||||||
|
:height="height"
|
||||||
|
role="img"
|
||||||
|
viewBox="0 0 24 24"
|
||||||
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
|
>
|
||||||
|
<title>Discord</title>
|
||||||
|
<path d="M20.317 4.3698a19.7913 19.7913 0 00-4.8851-1.5152.0741.0741 0 00-.0785.0371c-.211.3753-.4447.8648-.6083 1.2495-1.8447-.2762-3.68-.2762-5.4868 0-.1636-.3933-.4058-.8742-.6177-1.2495a.077.077 0 00-.0785-.037 19.7363 19.7363 0 00-4.8852 1.515.0699.0699 0 00-.0321.0277C.5334 9.0458-.319 13.5799.0992 18.0578a.0824.0824 0 00.0312.0561c2.0528 1.5076 4.0413 2.4228 5.9929 3.0294a.0777.0777 0 00.0842-.0276c.4616-.6304.8731-1.2952 1.226-1.9942a.076.076 0 00-.0416-.1057c-.6528-.2476-1.2743-.5495-1.8722-.8923a.077.077 0 01-.0076-.1277c.1258-.0943.2517-.1923.3718-.2914a.0743.0743 0 01.0776-.0105c3.9278 1.7933 8.18 1.7933 12.0614 0a.0739.0739 0 01.0785.0095c.1202.099.246.1981.3728.2924a.077.077 0 01-.0066.1276 12.2986 12.2986 0 01-1.873.8914.0766.0766 0 00-.0407.1067c.3604.698.7719 1.3628 1.225 1.9932a.076.076 0 00.0842.0286c1.961-.6067 3.9495-1.5219 6.0023-3.0294a.077.077 0 00.0313-.0552c.5004-5.177-.8382-9.6739-3.5485-13.6604a.061.061 0 00-.0312-.0286zM8.02 15.3312c-1.1825 0-2.1569-1.0857-2.1569-2.419 0-1.3332.9555-2.4189 2.157-2.4189 1.2108 0 2.1757 1.0952 2.1568 2.419 0 1.3332-.9555 2.4189-2.1569 2.4189zm7.9748 0c-1.1825 0-2.1569-1.0857-2.1569-2.419 0-1.3332.9554-2.4189 2.1569-2.4189 1.2108 0 2.1757 1.0952 2.1568 2.419 0 1.3332-.946 2.4189-2.1568 2.4189Z"/>
|
||||||
|
</svg>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<style scoped lang="scss">
|
||||||
|
svg {
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -0,0 +1,33 @@
|
|||||||
|
<script lang="ts">
|
||||||
|
import {defineComponent} from 'vue'
|
||||||
|
|
||||||
|
export default defineComponent({
|
||||||
|
name: "GithubLogo",
|
||||||
|
props: {
|
||||||
|
width: {
|
||||||
|
type: String,
|
||||||
|
default: "2rem",
|
||||||
|
},
|
||||||
|
height: {
|
||||||
|
type: String,
|
||||||
|
default: "2rem",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<template>
|
||||||
|
<svg
|
||||||
|
:width="width"
|
||||||
|
:height="height"
|
||||||
|
viewBox="0 0 24 24"
|
||||||
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
|
>
|
||||||
|
<rect width="24" height="24" fill="none"/>
|
||||||
|
<path d="M12,2A10,10,0,0,0,8.84,21.5c.5.08.66-.23.66-.5V19.31C6.73,19.91,6.14,18,6.14,18A2.69,2.69,0,0,0,5,16.5c-.91-.62.07-.6.07-.6a2.1,2.1,0,0,1,1.53,1,2.15,2.15,0,0,0,2.91.83,2.16,2.16,0,0,1,.63-1.34C8,16.17,5.62,15.31,5.62,11.5a3.87,3.87,0,0,1,1-2.71,3.58,3.58,0,0,1,.1-2.64s.84-.27,2.75,1a9.63,9.63,0,0,1,5,0c1.91-1.29,2.75-1,2.75-1a3.58,3.58,0,0,1,.1,2.64,3.87,3.87,0,0,1,1,2.71c0,3.82-2.34,4.66-4.57,4.91a2.39,2.39,0,0,1,.69,1.85V21c0,.27.16.59.67.5A10,10,0,0,0,12,2Z"/>
|
||||||
|
</svg>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<style scoped lang="scss">
|
||||||
|
|
||||||
|
</style>
|
||||||
@@ -1,28 +1,37 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="changelog panel pinned-paper">
|
<div class="changelog panel pinned-paper">
|
||||||
<div class="nail top-left">
|
<div class="nail top-left">
|
||||||
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
|
<Nail/>
|
||||||
</div>
|
</div>
|
||||||
<div class="nail top-right">
|
<div class="nail top-right">
|
||||||
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
|
<Nail/>
|
||||||
</div>
|
</div>
|
||||||
<h1>Changelog</h1>
|
<h1>Changelog</h1>
|
||||||
<div class="changelog-entry" v-for="release in releases">
|
<div class="changelog-list">
|
||||||
<hr>
|
<div class="changelog-entry" v-for="release in releases">
|
||||||
<h2>Version {{ release.name }}</h2>
|
<hr>
|
||||||
<pre>{{ release.body }}</pre>
|
<h2><span>Version {{ release.name }}</span><small class="date">{{ timeFormat.format(release.createdAt) }}</small></h2>
|
||||||
|
<pre>{{ release.body }}</pre>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script lang="ts">
|
<script lang="ts">
|
||||||
import {defineComponent} from "vue";
|
import {defineComponent} from "vue";
|
||||||
|
import Nail from "@/components/misc/Nail.vue";
|
||||||
|
|
||||||
|
|
||||||
export default defineComponent({
|
export default defineComponent({
|
||||||
name: "ChangelogComponent",
|
name: "ChangelogComponent",
|
||||||
|
components: {Nail},
|
||||||
data: () => ({
|
data: () => ({
|
||||||
releases: [] as Array<any>,
|
timeFormat: Intl.DateTimeFormat(Intl.DateTimeFormat().resolvedOptions().locale, {
|
||||||
|
year: "numeric",
|
||||||
|
month: "numeric",
|
||||||
|
day: "numeric",
|
||||||
|
}),
|
||||||
|
releases: [] as Array<{body: string, name: string, createdAt: Date}>,
|
||||||
lastPage: 1,
|
lastPage: 1,
|
||||||
}),
|
}),
|
||||||
methods: {
|
methods: {
|
||||||
@@ -35,11 +44,11 @@ export default defineComponent({
|
|||||||
if (result === null) return;
|
if (result === null) return;
|
||||||
const json = await result.json();
|
const json = await result.json();
|
||||||
|
|
||||||
|
|
||||||
for (const release of json) {
|
for (const release of json) {
|
||||||
const version = {} as any;
|
const version = {} as any;
|
||||||
version.body = release.body.trim();
|
version.body = release.body.trim();
|
||||||
version.name = release.name;
|
version.name = release.name;
|
||||||
|
version.createdAt = new Date(release.published_at);
|
||||||
if (release.body.length === 0) continue;
|
if (release.body.length === 0) continue;
|
||||||
this.releases.push(version);
|
this.releases.push(version);
|
||||||
}
|
}
|
||||||
@@ -47,7 +56,6 @@ export default defineComponent({
|
|||||||
},
|
},
|
||||||
async mounted() {
|
async mounted() {
|
||||||
this.getReleases(1);
|
this.getReleases(1);
|
||||||
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
</script>
|
</script>
|
||||||
@@ -57,11 +65,14 @@ export default defineComponent({
|
|||||||
padding-block: 3rem;
|
padding-block: 3rem;
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
justify-content: center;
|
justify-content: flex-start;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
gap: 1rem;
|
gap: 1rem;
|
||||||
max-width: 45rem;
|
max-width: 45rem;
|
||||||
|
min-height: 30rem;
|
||||||
|
max-height: 30rem;
|
||||||
width: 100%;
|
width: 100%;
|
||||||
|
overflow-y: auto;
|
||||||
|
|
||||||
h1 {
|
h1 {
|
||||||
font-size: 3rem;
|
font-size: 3rem;
|
||||||
@@ -70,12 +81,33 @@ export default defineComponent({
|
|||||||
text-align: center;
|
text-align: center;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.changelog-list {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
justify-content: flex-start;
|
||||||
|
align-items: center;
|
||||||
|
gap: 1rem;
|
||||||
|
width: 100%;
|
||||||
|
overflow-y: auto;
|
||||||
|
}
|
||||||
|
|
||||||
.changelog-entry {
|
.changelog-entry {
|
||||||
width: 100%;
|
width: 100%;
|
||||||
|
|
||||||
h2 {
|
h2 {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
justify-content: flex-start;
|
||||||
|
align-items: flex-end;
|
||||||
margin: 0;
|
margin: 0;
|
||||||
padding-inline: 1rem;
|
padding-inline: 1rem;
|
||||||
|
gap: 0.5rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.date {
|
||||||
|
color: rgba(0,0,0, 0.6);
|
||||||
|
font-size: 1rem;
|
||||||
}
|
}
|
||||||
|
|
||||||
hr {
|
hr {
|
||||||