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30 Commits
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| 0d87376270 |
@@ -1 +1 @@
|
||||
I'm working on it...
|
||||
This is alpha version. Saves can lose data across updates.
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "adventurers-guild",
|
||||
"version": "0.14.2",
|
||||
"version": "0.15.4",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "vite",
|
||||
|
||||
@@ -0,0 +1,106 @@
|
||||
{
|
||||
"ranks": {
|
||||
"A": [
|
||||
{
|
||||
"title": "Ogre king",
|
||||
"text": "Ogres have chosen a new king through democratic vote. They all voted for the strongest ogre."
|
||||
},
|
||||
{
|
||||
"title": "Devilish dungeon",
|
||||
"text": "New dungeon was discovered. It needs to be mapped and explored so lower rank adventurers can enter."
|
||||
},
|
||||
{
|
||||
"title": "Eater of Worlds",
|
||||
"text": "A giant worm emerged from the ground and appears to be consuming the ground itself."
|
||||
}
|
||||
],
|
||||
"B": [
|
||||
{
|
||||
"title": "Undead horde",
|
||||
"text": "Due to the spillage of necromancy potion at nearby graveyard we now have an undead army on our doorstep."
|
||||
},
|
||||
{
|
||||
"title": "Runaway prisoner",
|
||||
"text": "During the last prison guard strike a prisoner managed to escape. Bring them back to their cell."
|
||||
},
|
||||
{
|
||||
"title": "The aristocrats",
|
||||
"text": "Royalty wants an escort for one of their carriages."
|
||||
}
|
||||
],
|
||||
"C": [
|
||||
{
|
||||
"title": "Scratchy, the butcher",
|
||||
"text": "Scratchy turned evil and is terrorizing its victims. Put a stop to it!"
|
||||
},
|
||||
{
|
||||
"title": "Hobgnoblin subjugation",
|
||||
"text": "Gnoblins evolved and are back for vengeance."
|
||||
},
|
||||
{
|
||||
"title": "Holy",
|
||||
"text": "Gnoblins summoned their machine god and it started going haywire on everything around it. Destroy it!"
|
||||
}
|
||||
],
|
||||
"D": [
|
||||
{
|
||||
"title": "Caravan escort",
|
||||
"text": "Escort a merchant caravan."
|
||||
},
|
||||
{
|
||||
"title": "Rare ore",
|
||||
"text": "Obtain laudanium ore for town's blacksmith."
|
||||
},
|
||||
{
|
||||
"title": "Demonic pests!",
|
||||
"text": "Clear the fields from cabbage imps."
|
||||
}
|
||||
],
|
||||
"E": [
|
||||
{
|
||||
"title": "Gnoblin subjugation",
|
||||
"text": "Kill 3 gnoblins."
|
||||
},
|
||||
{
|
||||
"title": "Phantom menace",
|
||||
"text": "Exorcise ghosts out of someone's apartment."
|
||||
},
|
||||
{
|
||||
"title": "Scratchy in peril",
|
||||
"text": "Get Scratchy the cat from the tree safe onto the ground."
|
||||
}
|
||||
],
|
||||
"F": [
|
||||
{
|
||||
"title": "Frog Frenzy",
|
||||
"text": "Kill 10 demon frogs."
|
||||
},
|
||||
{
|
||||
"title": "Rats!",
|
||||
"text": "Get rid of the rats from someone's basement."
|
||||
},
|
||||
{
|
||||
"title": "Herb gathering",
|
||||
"text": "Collect medicinal herbs."
|
||||
},
|
||||
{
|
||||
"title": "Big pile of rubble",
|
||||
"text": "Tavern collapsed. Again. Help clean up the debris."
|
||||
}
|
||||
],
|
||||
"S": [
|
||||
{
|
||||
"title": "The Demon King",
|
||||
"text": "Demon King has awoken and is a threat to whole existence. Heroes needed."
|
||||
},
|
||||
{
|
||||
"title": "Scratchy, Destruction Incarnate",
|
||||
"text": "Scratchy was reborn as a machine of pure destruction and needs to be stopped."
|
||||
},
|
||||
{
|
||||
"title": "Jiggly Jungle",
|
||||
"text": "A jungle south began rapidly expanding and experts think arson is our only option."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
[
|
||||
{
|
||||
"title": "Ogre king",
|
||||
"text": "Ogres have chosen a new king through democratic vote. They all voted for the strongest ogre."
|
||||
},
|
||||
{
|
||||
"title": "Devilish dungeon",
|
||||
"text": "New dungeon was discovered. It needs to be mapped and explored so lower rank adventurers can enter."
|
||||
},
|
||||
{
|
||||
"title": "Eater of Worlds",
|
||||
"text": "A giant worm emerged from the ground and appears to be consuming the ground itself."
|
||||
}
|
||||
]
|
||||
@@ -1,14 +0,0 @@
|
||||
[
|
||||
{
|
||||
"title": "Undead horde",
|
||||
"text": "Due to the spillage of necromancy potion at nearby graveyard we now have an undead army on our doorstep."
|
||||
},
|
||||
{
|
||||
"title": "Runaway prisoner",
|
||||
"text": "During the last prison guard strike a prisoner managed to escape. Bring them back to their cell."
|
||||
},
|
||||
{
|
||||
"title": "The aristocrats",
|
||||
"text": "Royalty wants an escort for one of their carriages."
|
||||
}
|
||||
]
|
||||
@@ -1,14 +0,0 @@
|
||||
[
|
||||
{
|
||||
"title": "Scratchy, the butcher",
|
||||
"text": "Scratchy turned evil and is terrorizing its victims. Put a stop to it!"
|
||||
},
|
||||
{
|
||||
"title": "Hobgnoblin subjegation",
|
||||
"text": "Gnoblins evolved and are back for vengeance."
|
||||
},
|
||||
{
|
||||
"title": "Holy",
|
||||
"text": "Gnoblins summoned their machine god and it started going haywire on everything around it. Destroy it!"
|
||||
}
|
||||
]
|
||||
@@ -1,14 +0,0 @@
|
||||
[
|
||||
{
|
||||
"title": "Caravan escort",
|
||||
"text": "Escort a merchant caravan."
|
||||
},
|
||||
{
|
||||
"title": "Rare ore",
|
||||
"text": "Obtain laudanium ore for town's blacksmith."
|
||||
},
|
||||
{
|
||||
"title": "Demonic pests!",
|
||||
"text": "Clear the fields from cabbage imps."
|
||||
}
|
||||
]
|
||||
@@ -1,14 +0,0 @@
|
||||
[
|
||||
{
|
||||
"title": "Gnoblin subjegation",
|
||||
"text": "Kill 3 gnoblins."
|
||||
},
|
||||
{
|
||||
"title": "Phantom menace",
|
||||
"text": "Exorcise ghosts out of someone's apartment."
|
||||
},
|
||||
{
|
||||
"title": "Scratchy in peril",
|
||||
"text": "Get Scratchy the cat from the tree safe onto the ground."
|
||||
}
|
||||
]
|
||||
@@ -1,18 +0,0 @@
|
||||
[
|
||||
{
|
||||
"title": "Frog Frenzy",
|
||||
"text": "Kill 10 demon frogs."
|
||||
},
|
||||
{
|
||||
"title": "Rats!",
|
||||
"text": "Get rid of the rats from someone's basement."
|
||||
},
|
||||
{
|
||||
"title": "Herb gathering",
|
||||
"text": "Collect medicinal herbs."
|
||||
},
|
||||
{
|
||||
"title": "Big pile of rubble",
|
||||
"text": "Tavern collapsed. Again. Help clean up the debris."
|
||||
}
|
||||
]
|
||||
@@ -1,14 +0,0 @@
|
||||
[
|
||||
{
|
||||
"title": "The Demon King",
|
||||
"text": "Demon King has awoken and is a threat to whole existence. Heroes needed."
|
||||
},
|
||||
{
|
||||
"title": "Scratchy, Destruction Incarnate",
|
||||
"text": "Scratchy was reborn as a machine of pure destruction and needs to be stopped."
|
||||
},
|
||||
{
|
||||
"title": "Jiggly Jungle",
|
||||
"text": "A jungle south began rapidly expanding and experts think arson is our only option."
|
||||
}
|
||||
]
|
||||
+127
-52
@@ -1,5 +1,6 @@
|
||||
<script setup lang="ts">
|
||||
import {RouterLink, RouterView} from 'vue-router'
|
||||
// @ts-ignore
|
||||
import {version} from "@/../package.json";
|
||||
</script>
|
||||
|
||||
@@ -48,17 +49,24 @@ import {version} from "@/../package.json";
|
||||
:guild="guild"
|
||||
:adventurers="adventurers"
|
||||
:quests="missives"
|
||||
:adventurerForHire="adventurerForHire"
|
||||
:adventurersForHire="adventurersForHire"
|
||||
:news="news"
|
||||
@finalizeQuest="finalizeQuest($event)"
|
||||
@recruitActionTaken="recruitAction($event)"
|
||||
@hireAdventurer="recruitAdventurer($event)"
|
||||
@dismissAdventurer="dismissRecruit($event)"
|
||||
@findNewRecruit="() => {
|
||||
const newAdventurerForHire = getNewAdventurerForHire(Object.values(adventurersDatabase), Object.values(adventurers));
|
||||
if (newAdventurerForHire === null) return;
|
||||
adventurersForHire[newAdventurerForHire.id] = newAdventurerForHire;
|
||||
setNextRecruitArrival(new Date().getTime())
|
||||
}"
|
||||
/>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import {defineComponent} from "vue";
|
||||
import {Adventurer} from "@/classes/Adventurer";
|
||||
import {getQuestWithRewards, Quest} from "@/classes/Quest";
|
||||
import {getQuestWithRewards, Quest} from "@/classes/quests/Quest";
|
||||
import {Guild} from "@/classes/Guild";
|
||||
import {getFromString, QuestRank} from "@/classes/QuestRank";
|
||||
import {
|
||||
@@ -75,6 +83,9 @@ import {getNewAdventurerForHire} from "@/classes/Recruitment";
|
||||
import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
|
||||
import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
|
||||
import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
|
||||
import RecruitmentCapacityUpgrade from "@/classes/guildUpgrades/RecruitmentCapacityUpgrade";
|
||||
import QuestPhase from "@/classes/quests/QuestPhase";
|
||||
import {PhaseType} from "@/classes/quests/QuestPhaseType";
|
||||
|
||||
export default defineComponent({
|
||||
name: "GuildView",
|
||||
@@ -94,67 +105,81 @@ export default defineComponent({
|
||||
E: null as null | number,
|
||||
F: null as null | number,
|
||||
} as { [key: string]: null | number },
|
||||
lastRecruitHandled: null as null | number,
|
||||
adventurerForHire: null as Adventurer | null,
|
||||
adventurersDatabase: {} as Array<Adventurer>,
|
||||
adventurersForHire: {} as { [key: string]: Adventurer },
|
||||
adventurersDatabase: {} as { [key: string]: Adventurer },
|
||||
allAdventurers: {} as { [key: string]: Adventurer },
|
||||
adventurers: {} as { [key: string]: Adventurer },
|
||||
quests: {} as { [key: string]: { [key: string]: Quest } },
|
||||
missives: [] as Array<Quest>,
|
||||
nextRecruitArrival: new Date() as Date,
|
||||
tickCounter: 0 as number,
|
||||
}),
|
||||
computed: {
|
||||
recruitmentSlotsFull(): boolean {
|
||||
return Object.keys(this.adventurersForHire).length >= this.guild.recruitmentCapacity.getRecruitmentCapacity();
|
||||
},
|
||||
},
|
||||
methods: {
|
||||
async updateMissives() {
|
||||
for (const missive of this.missives) {
|
||||
if (missive.adventurers.length < missive.maxAdventurers) {
|
||||
missive.progressPoints = 0;
|
||||
missive.phases.forEach(phase => {
|
||||
phase.points = 0;
|
||||
});
|
||||
continue;
|
||||
}
|
||||
for (const adventurerId in missive.adventurers) {
|
||||
const adventurer = missive.adventurers[adventurerId];
|
||||
const attack = adventurer.getAttack();
|
||||
adventurer.busy = true;
|
||||
missive.progressPoints = Math.min(missive.progressPoints + attack, missive.maxProgress);
|
||||
for (const phase of missive.phases) {
|
||||
if (phase.completed()) continue;
|
||||
phase.tick(missive.adventurers);
|
||||
break;
|
||||
}
|
||||
if (
|
||||
missive.progressPoints >= missive.maxProgress
|
||||
missive.isCompleted()
|
||||
&& this.guild.autoFinishQuestsUpgrade.getRanksToAutoFinishQuestsIn().includes(missive.rank)
|
||||
) {
|
||||
this.finalizeQuest(missive);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
},
|
||||
async checkForNewRecruit(currentTimestamp: number) {
|
||||
async checkForNewRecruit(currentTimestamp: number, cooldownModifier: number = 1) {
|
||||
const recruitCapacity = this.guild.recruitmentCapacity.getRecruitmentCapacity();
|
||||
|
||||
if (this.lastRecruitHandled == null) {
|
||||
this.lastRecruitHandled = 0;
|
||||
}
|
||||
if (Object.keys(this.adventurersForHire).length >= recruitCapacity) return;
|
||||
|
||||
const deltaTime = this.nextRecruitArrival.getTime() - currentTimestamp;
|
||||
if (deltaTime > 0) return; // not yet time for a new recruit
|
||||
|
||||
if (Object.keys(this.adventurers).length <= 0) {
|
||||
this.adventurerForHire = this.adventurersDatabase[0];
|
||||
const firstAdventurer = this.adventurersDatabase["aldek"];
|
||||
this.adventurersForHire[firstAdventurer.id] = firstAdventurer;
|
||||
this.setNextRecruitArrival(currentTimestamp, cooldownModifier)
|
||||
return;
|
||||
}
|
||||
|
||||
if (currentTimestamp - this.lastRecruitHandled >= 1000 * 60 * 30 && this.adventurerForHire == null) {
|
||||
this.adventurerForHire = getNewAdventurerForHire(this.adventurersDatabase);
|
||||
}
|
||||
const newAdventurerForHire = getNewAdventurerForHire(Object.values(this.adventurersDatabase), Object.values(this.adventurers));
|
||||
if (newAdventurerForHire === null) return;
|
||||
this.adventurersForHire[newAdventurerForHire.id] = newAdventurerForHire;
|
||||
|
||||
this.setNextRecruitArrival(currentTimestamp, cooldownModifier)
|
||||
},
|
||||
recruitAction(adventurer: Adventurer | null): void {
|
||||
this.lastRecruitHandled = Number(new Date());
|
||||
this.adventurerForHire = null;
|
||||
if (adventurer === null) return;
|
||||
|
||||
setNextRecruitArrival(currentTimestamp: number, cooldownModifier: number = 1): void {
|
||||
const timerValue = ((5 + (Math.random() * 15)) * 60 * 1000) * cooldownModifier;
|
||||
this.nextRecruitArrival = new Date(currentTimestamp + timerValue);
|
||||
},
|
||||
recruitAdventurer(adventurer: Adventurer): void {
|
||||
if (adventurer == null) return;
|
||||
if (this.recruitmentSlotsFull) this.setNextRecruitArrival(new Date().getTime())
|
||||
this.adventurers[adventurer.id] = adventurer;
|
||||
for (const id in this.adventurersDatabase) {
|
||||
const databaseAdventurer = this.adventurersDatabase[id];
|
||||
if (databaseAdventurer.id === adventurer.id) {
|
||||
this.adventurersDatabase.splice(Number(id), 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
delete this.adventurersForHire[adventurer.id];
|
||||
delete this.adventurersDatabase[adventurer.id];
|
||||
},
|
||||
dismissRecruit(adventurer: Adventurer): void {
|
||||
if (adventurer == null) return;
|
||||
if (this.recruitmentSlotsFull) this.setNextRecruitArrival(new Date().getTime())
|
||||
if (this.adventurersForHire[adventurer.id] == null) return;
|
||||
delete this.adventurersForHire[adventurer.id];
|
||||
},
|
||||
finalizeQuest(missive: Quest) {
|
||||
missive.progressPoints = 0;
|
||||
this.guild.gold += missive.goldReward;
|
||||
for (const adventurerId in missive.adventurers) {
|
||||
const adventurer = missive.adventurers[adventurerId];
|
||||
@@ -176,7 +201,7 @@ export default defineComponent({
|
||||
return getQuestWithRewards(questsForRank[randomIdString], this.guild.expModifier.getModifier(), this.guild.goldModifier.getModifier());
|
||||
},
|
||||
createMissive(questToAdd: Quest) {
|
||||
const quest = JSON.parse(JSON.stringify(questToAdd));
|
||||
const quest = Quest.deserialize(questToAdd.serialize());
|
||||
quest.id = Math.random().toString(16).slice(2).toString();
|
||||
this.missives.push(quest);
|
||||
},
|
||||
@@ -190,6 +215,9 @@ export default defineComponent({
|
||||
if (saveData.guild.adventurerCapacity) {
|
||||
guildUpgrades.adventurerCapacity = new AdventurerCapacityUpgrade(saveData.guild.adventurerCapacity.level);
|
||||
}
|
||||
if (saveData.guild.recruitmentCapacity) {
|
||||
guildUpgrades.recruitmentCapacity = new RecruitmentCapacityUpgrade(saveData.guild.recruitmentCapacity.level);
|
||||
}
|
||||
if (saveData.guild.expModifier) {
|
||||
guildUpgrades.expModifier = new QuestExpUpgrade(saveData.guild.expModifier.level);
|
||||
}
|
||||
@@ -230,9 +258,28 @@ export default defineComponent({
|
||||
|
||||
if (Array.isArray(saveData.missives)) {
|
||||
for (const data of saveData.missives) {
|
||||
const quest = new Quest(data.id, getFromString(data.rank), data.title, data.text, data.maxProgress, data.expReward, data.goldReward);
|
||||
quest.progressPoints = data.progressPoints;
|
||||
if (data.adventurers.length > 0) {
|
||||
const phases: Array<QuestPhase> = [];
|
||||
if (Array.isArray(data.phases) && data.phases.length > 0) {
|
||||
for (const phaseData of data.phases) {
|
||||
const types: Array<PhaseType> = [];
|
||||
if (Array.isArray(phaseData.types)) {
|
||||
for (const type of phaseData.types) {
|
||||
try {
|
||||
const phaseType = PhaseType[type as keyof typeof PhaseType];
|
||||
types.push(phaseType);
|
||||
} catch (e) {
|
||||
console.error("Error creating phase type", e);
|
||||
}
|
||||
}
|
||||
}
|
||||
const phase = new QuestPhase(types, phaseData.maxPoints, phaseData.points);
|
||||
phases.push(phase);
|
||||
}
|
||||
} else {
|
||||
continue; // skip this missive if it has no phases
|
||||
}
|
||||
const quest = new Quest(data.id, getFromString(data.rank), data.title, data.text, phases, data.expReward, data.goldReward);
|
||||
if (Array.isArray(data?.adventurers)) {
|
||||
for (const adventurer of data.adventurers) {
|
||||
const adventurerId = adventurer.id;
|
||||
if (this.adventurers[adventurerId] == null) continue;
|
||||
@@ -243,17 +290,33 @@ export default defineComponent({
|
||||
}
|
||||
}
|
||||
|
||||
this.lastRecruitHandled = saveData.lastRecruitAction ?? 0;
|
||||
this.nextRecruitArrival = saveData.nextRecruitArrival ? new Date(saveData.nextRecruitArrival) : new Date();
|
||||
|
||||
if (saveData.adventurerForHireId != null) {
|
||||
for (const id in this.adventurersDatabase) {
|
||||
const adventurer = this.adventurersDatabase[id];
|
||||
if (adventurer.id === saveData.adventurerForHireId) {
|
||||
this.adventurerForHire = adventurer;
|
||||
return;
|
||||
}
|
||||
const recruits = {} as { [key: string]: Adventurer };
|
||||
|
||||
for (const id in saveData.adventurersForHire) {
|
||||
const data = saveData.adventurersForHire[id];
|
||||
let portrait: string = "";
|
||||
|
||||
const adventurer = this.allAdventurers[data.id];
|
||||
if (adventurer) {
|
||||
portrait = adventurer.portrait;
|
||||
}
|
||||
|
||||
try {
|
||||
recruits[data.id] = new Adventurer(
|
||||
data.id,
|
||||
data.name,
|
||||
portrait,
|
||||
data.attackExponent ?? 1.1,
|
||||
data.level ?? 1,
|
||||
data.exp ?? 0,
|
||||
data.prestige ?? 0,
|
||||
);
|
||||
} catch (e) {
|
||||
}
|
||||
}
|
||||
this.adventurersForHire = recruits;
|
||||
},
|
||||
async updateNews() {
|
||||
const result = await fetch("https://raw.githubusercontent.com/YouHaveTrouble/GuildMaster/master/news.txt").catch(() => {
|
||||
@@ -287,7 +350,7 @@ export default defineComponent({
|
||||
});
|
||||
|
||||
this.quests = promises[0] as { [key: string]: { [key: string]: Quest } };
|
||||
this.adventurersDatabase = promises[1] as Array<Adventurer>;
|
||||
this.adventurersDatabase = promises[1] as { [key: string]: Adventurer };
|
||||
for (const adventurerId in this.adventurersDatabase) {
|
||||
const adventurer = this.adventurersDatabase[adventurerId];
|
||||
this.allAdventurers[adventurer.id] = new Adventurer(adventurer.id, adventurer.name, adventurer.portrait, adventurer.attackExponent, adventurer.level, adventurer.exp, adventurer.prestige);
|
||||
@@ -297,6 +360,17 @@ export default defineComponent({
|
||||
this.loadGame();
|
||||
this.adventurersDatabase = removeAlreadyHiredAdventurers(this.adventurersDatabase, this.adventurers);
|
||||
|
||||
if (Object.keys(this.adventurers).length > 0 && Object.keys(this.adventurersForHire).length < this.guild.recruitmentCapacity.getRecruitmentCapacity()) {
|
||||
// check if more time passed than next recruit arrival and simulate next recruit arrivals up to now
|
||||
const now = new Date();
|
||||
if (this.nextRecruitArrival.getTime() < now.getTime()) {
|
||||
const slotsLeft = this.guild.recruitmentCapacity.getRecruitmentCapacity() - Object.keys(this.adventurersForHire).length;
|
||||
for (let i = 0; i < slotsLeft; i++) {
|
||||
await this.checkForNewRecruit(this.nextRecruitArrival.getTime());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Wait a second to make sure at least most images load in behind the loader
|
||||
setTimeout(() => {
|
||||
this.loading = false;
|
||||
@@ -308,17 +382,18 @@ export default defineComponent({
|
||||
guild: this.guild,
|
||||
missives: this.missives,
|
||||
lastQuestGot: this.lastQuestGot,
|
||||
lastRecruitAction: this.lastRecruitHandled,
|
||||
adventurerForHireId: this.adventurerForHire?.id ?? null,
|
||||
adventurersForHire: this.adventurersForHire ?? null,
|
||||
nextRecruitArrival: this.nextRecruitArrival,
|
||||
}));
|
||||
}, 10 * 1000));
|
||||
|
||||
this.gameTickTask = Number(setInterval(() => {
|
||||
this.tickCounter++;
|
||||
this.updateMissives();
|
||||
|
||||
const now = Number(new Date());
|
||||
|
||||
this.checkForNewRecruit(now);
|
||||
if (this.tickCounter % 8 === 0) this.checkForNewRecruit(now);
|
||||
|
||||
for (const id in this.lastQuestGot) {
|
||||
const lastTime = this.lastQuestGot[getFromString(id as QuestRank)];
|
||||
|
||||
+83
-33
@@ -1,25 +1,30 @@
|
||||
import {Guild} from "@/classes/Guild";
|
||||
import {Adventurer} from "@/classes/Adventurer";
|
||||
import {Quest} from "@/classes/Quest";
|
||||
import {Quest} from "@/classes/quests/Quest";
|
||||
import {getFromString, QuestRank} from "@/classes/QuestRank";
|
||||
import QuestPhase from "@/classes/quests/QuestPhase";
|
||||
import {PhaseType} from "@/classes/quests/QuestPhaseType";
|
||||
|
||||
export class GameData {
|
||||
guild: Guild;
|
||||
adventurers: { [key: string]: Adventurer };
|
||||
missives: Array<Quest>;
|
||||
lastQuestGot: { [key: string]: null | number };
|
||||
lastRecruitAction: null | number;
|
||||
adventurerForHireId: string | null;
|
||||
adventurersForHire: {[key: string]: Adventurer};
|
||||
nextRecruitArrival: Date;
|
||||
|
||||
constructor(
|
||||
data: any,
|
||||
) {
|
||||
this.guild = data.guild ?? new Guild(1, 0);
|
||||
this.adventurers = data.adventurers ?? {} as { [key: string]: Adventurer };
|
||||
this.adventurers = data.adventurers ?? {};
|
||||
this.missives = data.missives ?? [] as Array<Quest>;
|
||||
this.lastQuestGot = data.lastQuestGot ?? {} as { [key: string]: null | number };
|
||||
this.lastRecruitAction = data.lastRecruitAction ?? null;
|
||||
this.adventurerForHireId = data.adventurerForHireId ?? null;
|
||||
this.lastQuestGot = data.lastQuestGot ?? {};
|
||||
this.adventurersForHire = data.adventurersForHire ?? {};
|
||||
this.nextRecruitArrival = data.nextRecruitArrival ? new Date(data.nextRecruitArrival) : new Date();
|
||||
if (isNaN(this.nextRecruitArrival.getTime())) {
|
||||
this.nextRecruitArrival = new Date();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,13 +44,20 @@ export function saveGame(
|
||||
adventurers[adventurerId] = adventurer;
|
||||
}
|
||||
|
||||
const adventurersForHire = {} as { [key: string]: any };
|
||||
for (const adventurerId in data.adventurersForHire) {
|
||||
const adventurer: {[key: string]: any} = JSON.parse(JSON.stringify(data.adventurersForHire[adventurerId]));
|
||||
delete adventurer.portrait;
|
||||
adventurersForHire[adventurerId] = adventurer;
|
||||
}
|
||||
|
||||
window.localStorage.setItem("savedGame", JSON.stringify({
|
||||
guild: data.guild,
|
||||
adventurers: adventurers,
|
||||
missives: data.missives,
|
||||
lastQuestGot: data.lastQuestGot,
|
||||
lastRecruitAction: data.lastRecruitAction,
|
||||
adventurerForHireId: data.adventurerForHireId,
|
||||
adventurersForHire: adventurersForHire,
|
||||
nextRecruitArrival: data.nextRecruitArrival.getTime(),
|
||||
}));
|
||||
}
|
||||
|
||||
@@ -68,64 +80,102 @@ export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: st
|
||||
F: {} as { [key: string]: Quest },
|
||||
} as { [key: string]: { [key: string]: Quest } };
|
||||
|
||||
for (const rank in quests) {
|
||||
const response = await fetch(`data/quests/Rank${rank}.json`);
|
||||
if (response.status !== 200) {
|
||||
const questsResponse = await fetch(`data/quests.json`);
|
||||
|
||||
if (questsResponse.status !== 200) {
|
||||
console.error("Failed to load quests");
|
||||
alert("Failed to load quests. Please try refreshing the page.");
|
||||
return quests;
|
||||
}
|
||||
const questData = await response.json();
|
||||
|
||||
let id = 0;
|
||||
for (const quest of questData) {
|
||||
id++;
|
||||
quests[rank.toString()][id] = new Quest(
|
||||
id.toString(),
|
||||
getFromString(rank as QuestRank),
|
||||
const questsData = await questsResponse.json();
|
||||
|
||||
for (const rank of Object.keys(questsData.ranks)) {
|
||||
const questRank = getFromString(rank as keyof typeof QuestRank);
|
||||
if (!questRank) {
|
||||
console.error(`Invalid quest rank: ${rank}`);
|
||||
continue;
|
||||
}
|
||||
const questRankData = questsData.ranks[questRank];
|
||||
|
||||
for (const quest of questRankData) {
|
||||
const id = hash(JSON.stringify(quest));
|
||||
|
||||
const phases = [] as Array<QuestPhase>;
|
||||
if (Array.isArray(quest?.phases)) {
|
||||
for (const phase of quest.phases) {
|
||||
const phaseTypes: PhaseType[] = [];
|
||||
if (Array.isArray(phase?.types)) {
|
||||
for (const type of phase.types) {
|
||||
const phaseType = PhaseType[type as keyof typeof PhaseType];
|
||||
if (!phaseType) {
|
||||
console.error(`Invalid phase type: ${type}`);
|
||||
continue;
|
||||
}
|
||||
phaseTypes.push(phaseType);
|
||||
}
|
||||
}
|
||||
phases.push(new QuestPhase(
|
||||
phaseTypes,
|
||||
phase.maxPoints,
|
||||
0,
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
quests[questRank][id] = new Quest(
|
||||
id,
|
||||
questRank,
|
||||
quest.title,
|
||||
quest.text,
|
||||
1,
|
||||
0,
|
||||
0
|
||||
phases,
|
||||
);
|
||||
}
|
||||
}
|
||||
return quests;
|
||||
}
|
||||
|
||||
export async function loadAdventurersForHire(): Promise<Array<Adventurer>> {
|
||||
export async function loadAdventurersForHire(): Promise<{[key: string]: Adventurer}> {
|
||||
const response = await fetch("data/adventurers.json");
|
||||
if (response.status !== 200) {
|
||||
console.error("Failed to load adventurers");
|
||||
alert("Failed to load adventurers. Please try refreshing the page.");
|
||||
return [];
|
||||
return {};
|
||||
}
|
||||
const adventurerData = await response.json();
|
||||
|
||||
const adventurers: Array<Adventurer> = [];
|
||||
const adventurers: {[key: string]: Adventurer} = {};
|
||||
for (const adventurer of adventurerData) {
|
||||
adventurers.push(new Adventurer(
|
||||
const loadedAdventurer = new Adventurer(
|
||||
adventurer.id,
|
||||
adventurer.name,
|
||||
adventurer.portrait,
|
||||
adventurer.attackExponent,
|
||||
adventurer.level,
|
||||
adventurer.exp,
|
||||
));
|
||||
)
|
||||
adventurers[loadedAdventurer.id] = loadedAdventurer;
|
||||
}
|
||||
|
||||
return adventurers;
|
||||
}
|
||||
|
||||
export function removeAlreadyHiredAdventurers(
|
||||
adventurers: Array<Adventurer>,
|
||||
adventurers: { [key: string]: Adventurer },
|
||||
adventurersHired: { [key: string]: Adventurer }
|
||||
): Array<Adventurer> {
|
||||
const adventurersForHire: Array<Adventurer> = [];
|
||||
for (const adventurer of adventurers) {
|
||||
): { [key: string]: Adventurer } {
|
||||
const adventurersForHire: { [key: string]: Adventurer } = {};
|
||||
for (const adventurer of Object.values(adventurers)) {
|
||||
if (adventurersHired[adventurer.id]) continue;
|
||||
adventurersForHire.push(adventurer);
|
||||
adventurersForHire[adventurer.id] = adventurer;
|
||||
}
|
||||
return adventurersForHire;
|
||||
}
|
||||
|
||||
function hash(str: string): string {
|
||||
let hash = 5381;
|
||||
for (let i = 0; i < str.length; i++) {
|
||||
hash = (hash * 33) ^ str.charCodeAt(i);
|
||||
}
|
||||
return (hash >>> 0).toString(16);
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ import {formatGold} from "@/classes/NumberMagic";
|
||||
import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
|
||||
import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
|
||||
import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
|
||||
import RecruitmentCapacityUpgrade from "@/classes/guildUpgrades/RecruitmentCapacityUpgrade";
|
||||
|
||||
const MAX_LEVEL: number = 8;
|
||||
|
||||
@@ -16,6 +17,7 @@ export class Guild {
|
||||
expModifier: QuestExpUpgrade;
|
||||
goldModifier: QuestGoldUpgrade;
|
||||
autoFinishQuestsUpgrade: AutoFinishQuestsUpgrade;
|
||||
recruitmentCapacity: RecruitmentCapacityUpgrade;
|
||||
|
||||
constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
|
||||
this.gold = gold;
|
||||
@@ -28,7 +30,7 @@ export class Guild {
|
||||
this.expModifier = upgrades.expModifier as QuestExpUpgrade ?? new QuestExpUpgrade();
|
||||
this.goldModifier = upgrades.goldModifier as QuestGoldUpgrade ?? new QuestGoldUpgrade();
|
||||
this.autoFinishQuestsUpgrade = upgrades.autoFinishQuestsUpgrade as AutoFinishQuestsUpgrade ?? new AutoFinishQuestsUpgrade();
|
||||
|
||||
this.recruitmentCapacity = upgrades.recruitmentCapacity as RecruitmentCapacityUpgrade ?? new RecruitmentCapacityUpgrade();
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
|
||||
@@ -4,10 +4,14 @@ import type {Adventurer} from "@/classes/Adventurer";
|
||||
/**
|
||||
* Get a random adventurer from the pool
|
||||
* @param adventurerPool
|
||||
* @param exceptions
|
||||
* @returns {Adventurer|null} null if the pool is empty
|
||||
*/
|
||||
export function getNewAdventurerForHire(adventurerPool: Array<Adventurer>): Adventurer|null {
|
||||
export function getNewAdventurerForHire(adventurerPool: Array<Adventurer>, exceptions: Array<Adventurer> = []): Adventurer|null {
|
||||
if (adventurerPool.length <= 0) return null;
|
||||
const pool = Array.from(adventurerPool);
|
||||
const exceptionSet = new Set(exceptions);
|
||||
pool.filter((adventurer) => !exceptionSet.has(adventurer));
|
||||
const randomId = adventurerPool.length * Math.random() << 0;
|
||||
return adventurerPool[randomId];
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
import type MaxLevellable from "@/classes/MaxLevellable";
|
||||
|
||||
export default class AdventurerCapacityUpgrade extends GuildUpgrade implements MaxLevellable {
|
||||
|
||||
maxLevel: number;
|
||||
|
||||
constructor(level: number = 1) {
|
||||
super();
|
||||
this.level = level;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
this.guildLevelRequirement = 3;
|
||||
this.maxLevel = 3;
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
this.level += 1;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
}
|
||||
|
||||
getCostForLevel(level: number): number {
|
||||
if (level === 1) return 1500;
|
||||
return Math.floor(1500 * (level * 4));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of adventurers the guild can have
|
||||
*/
|
||||
getRecruitmentCapacity(): number {
|
||||
return this.level ;
|
||||
}
|
||||
|
||||
isMaxLevel(): boolean {
|
||||
return this.level >= this.maxLevel;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import {QuestRank} from "@/classes/QuestRank";
|
||||
import QuestPhase from "@/classes/quests/QuestPhase";
|
||||
|
||||
export class Quest {
|
||||
id: string;
|
||||
@@ -7,9 +8,8 @@ export class Quest {
|
||||
title: string;
|
||||
text: string;
|
||||
adventurers: Array<Adventurer>;
|
||||
phases: QuestPhase[] = [];
|
||||
maxAdventurers: number;
|
||||
progressPoints: number;
|
||||
maxProgress: number;
|
||||
expReward: number;
|
||||
goldReward: number;
|
||||
|
||||
@@ -18,25 +18,84 @@ export class Quest {
|
||||
rank: QuestRank,
|
||||
title: string,
|
||||
text: string,
|
||||
maxProgress: number,
|
||||
expReward: number,
|
||||
goldReward: number,
|
||||
phases: QuestPhase[],
|
||||
expReward: number = 0,
|
||||
goldReward: number = 0,
|
||||
maxAdventurers: number = 1
|
||||
) {
|
||||
this.id = id;
|
||||
this.rank = rank;
|
||||
this.title = title;
|
||||
this.text = text;
|
||||
this.maxProgress = maxProgress;
|
||||
this.expReward = expReward;
|
||||
this.goldReward = goldReward;
|
||||
this.progressPoints = 0;
|
||||
this.adventurers = [];
|
||||
this.maxAdventurers = maxAdventurers;
|
||||
for (const phase of phases) {
|
||||
this.phases.push(new QuestPhase(Array.from(phase.types), phase.maxPoints, phase.points));
|
||||
}
|
||||
}
|
||||
|
||||
getPercentProgress(): number {
|
||||
return Math.round(this.progressPoints / this.maxProgress * 100);
|
||||
let maxProgress = this.getMaxProgress();
|
||||
let progressPoints = this.getProgress();
|
||||
if (maxProgress === 0) return 0;
|
||||
return progressPoints / maxProgress * 100;
|
||||
}
|
||||
|
||||
isCompleted(): boolean {
|
||||
for (const phase of this.phases) {
|
||||
if (!phase.completed()) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
getMaxProgress(): number {
|
||||
let maxProgress = 0;
|
||||
for (const phase of this.phases) {
|
||||
maxProgress += phase.maxPoints;
|
||||
}
|
||||
return maxProgress;
|
||||
}
|
||||
|
||||
getProgress(): number {
|
||||
let progressPoints = 0;
|
||||
for (const phase of this.phases) {
|
||||
progressPoints += phase.points;
|
||||
}
|
||||
return progressPoints;
|
||||
}
|
||||
|
||||
serialize(): {[key: string]: any} {
|
||||
return {
|
||||
id: this.id,
|
||||
rank: this.rank,
|
||||
title: this.title,
|
||||
text: this.text,
|
||||
phases: this.phases.map(phase => phase.serialize()),
|
||||
expReward: this.expReward,
|
||||
goldReward: this.goldReward,
|
||||
maxAdventurers: this.maxAdventurers,
|
||||
};
|
||||
}
|
||||
|
||||
static deserialize(data: {[key: string]: any}): Quest {
|
||||
if (!data || typeof data !== 'object') {
|
||||
throw new Error("Invalid data for Quest deserialization");
|
||||
}
|
||||
|
||||
const phases = (data.phases || []).map((phaseData: any) => QuestPhase.deserialize(phaseData));
|
||||
|
||||
return new Quest(
|
||||
data.id,
|
||||
data.rank,
|
||||
data.title,
|
||||
data.text,
|
||||
phases,
|
||||
data.expReward || 0,
|
||||
data.goldReward || 0,
|
||||
data.maxAdventurers || 1
|
||||
);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -49,47 +108,47 @@ export class Quest {
|
||||
*/
|
||||
export function getQuestWithRewards(quest: Quest, expModifier: number = 1, goldModifier: number = 1) {
|
||||
|
||||
let maxProgress = 1;
|
||||
let rewardValue = 1;
|
||||
|
||||
switch (quest.rank) {
|
||||
case QuestRank.S:
|
||||
// at level 30 adventurers have ~6513 dps, this will take 30 seconds on level 30
|
||||
maxProgress = 195390;
|
||||
rewardValue = 195390;
|
||||
break;
|
||||
case QuestRank.A:
|
||||
// at level 25 adventurers have ~2051 dps, this will take 15 seconds on level 25
|
||||
maxProgress = 30770;
|
||||
rewardValue = 30770;
|
||||
break;
|
||||
case QuestRank.B:
|
||||
// at level 20 adventurers have ~645 dps, this will take 15 seconds on level 20
|
||||
maxProgress = 9690;
|
||||
rewardValue = 9690;
|
||||
break;
|
||||
case QuestRank.C:
|
||||
// at level 15 adventurers have ~203 dps, this will take 15 seconds on level 15
|
||||
maxProgress = 3045;
|
||||
rewardValue = 3045;
|
||||
break;
|
||||
case QuestRank.D:
|
||||
// at level 10 adventurers have ~64 dps, this will take 15 seconds on level 10
|
||||
maxProgress = 960;
|
||||
rewardValue = 960;
|
||||
break;
|
||||
case QuestRank.E:
|
||||
// at level 5 adventurers have ~20 dps, this will take 15 seconds on level 5
|
||||
maxProgress = 300;
|
||||
rewardValue = 300;
|
||||
break;
|
||||
case QuestRank.F:
|
||||
// at level 1 adventurers have ~8 dps, this will take 15 seconds on level 1
|
||||
maxProgress = 120;
|
||||
rewardValue = 120;
|
||||
break;
|
||||
}
|
||||
|
||||
let goldReward = Math.floor(maxProgress/6 * goldModifier);
|
||||
let expReward = Math.floor((Math.floor(maxProgress/120) - maxProgress/1000) * expModifier);
|
||||
let goldReward = Math.floor(rewardValue/6 * goldModifier);
|
||||
let expReward = Math.floor((Math.floor(rewardValue/120) - rewardValue/1000) * expModifier);
|
||||
|
||||
// add some randomness to the rewards
|
||||
goldReward = Math.floor(randomNumberBetween(goldReward * 0.95, goldReward * 1.1));
|
||||
expReward = Math.max(1, Math.floor(randomNumberBetween(expReward * 0.95, expReward * 1.2)));
|
||||
|
||||
return new Quest(quest.id, quest.rank, quest.title, quest.text, maxProgress, expReward, goldReward);
|
||||
return new Quest(quest.id, quest.rank, quest.title, quest.text, quest.phases, expReward, goldReward);
|
||||
}
|
||||
|
||||
function randomNumberBetween(min: number, max: number) {
|
||||
@@ -0,0 +1,67 @@
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import {PhaseType} from "@/classes/quests/QuestPhaseType";
|
||||
|
||||
export default class QuestPhase {
|
||||
|
||||
types: Set<PhaseType>;
|
||||
points: number;
|
||||
maxPoints: number;
|
||||
|
||||
constructor(
|
||||
types: PhaseType[],
|
||||
maxPoints: number,
|
||||
points: number = 0,
|
||||
) {
|
||||
this.types = new Set<PhaseType>(types);
|
||||
this.points = Math.max(0, points);
|
||||
this.maxPoints = Math.max(1, maxPoints);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get how many points should be added each tick based on adventurers on a task.
|
||||
*/
|
||||
getPointIncrement(adventurers: Array<Adventurer>): number {
|
||||
// TODO add point multiplier based on adventurer stats
|
||||
return 0.25;
|
||||
}
|
||||
|
||||
public tick(adventurers: Array<Adventurer> = []) {
|
||||
if (this.completed()) return;
|
||||
const pointsToAdd = this.getPointIncrement(adventurers);
|
||||
this.points = Math.max(Math.min(this.points + pointsToAdd, this.maxPoints), 0);
|
||||
}
|
||||
|
||||
public completed(): boolean {
|
||||
return this.points >= this.maxPoints;
|
||||
}
|
||||
|
||||
public serialize(): string {
|
||||
return JSON.stringify({
|
||||
types: Array.from(this.types),
|
||||
points: this.points,
|
||||
maxPoints: this.maxPoints,
|
||||
});
|
||||
}
|
||||
|
||||
public static deserialize(data: string): QuestPhase {
|
||||
const parsedData = JSON.parse(data);
|
||||
|
||||
if (typeof parsedData?.points !== 'number') {
|
||||
throw new Error("Invalid data: 'points' must be a number.");
|
||||
}
|
||||
if (typeof parsedData?.maxPoints !== 'number') {
|
||||
throw new Error("Invalid data: 'maxPoints' must be a number.");
|
||||
}
|
||||
if (!Array.isArray(parsedData?.types)) {
|
||||
throw new Error("Invalid data: 'types' must be an array.");
|
||||
}
|
||||
|
||||
const types = parsedData.types.map((type: string) => PhaseType[type as keyof typeof PhaseType]);
|
||||
return new QuestPhase(
|
||||
types,
|
||||
parsedData.maxPoints,
|
||||
parsedData.points
|
||||
);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
export enum PhaseType {
|
||||
|
||||
TRAVEL = "travel",
|
||||
FIGHT = "fight",
|
||||
GATHER = "gather",
|
||||
PHYSICAL = "physical",
|
||||
MENTAL = "mental",
|
||||
|
||||
}
|
||||
@@ -13,7 +13,10 @@
|
||||
<p>Exp: {{ adventurer.exp }} / {{ adventurer.getNextLevelExpRequirement() }}</p>
|
||||
<p>DPS: {{ formatDamage(adventurer.getDPS()) }}</p>
|
||||
</div>
|
||||
<div class="adventurer-upgrades">
|
||||
<div
|
||||
v-if="showPrestigeButton"
|
||||
class="adventurer-upgrades"
|
||||
>
|
||||
<button
|
||||
class="button metal"
|
||||
:disabled="!adventurer.canPrestigeUp()"
|
||||
@@ -44,6 +47,10 @@ export default defineComponent({
|
||||
type: Object as PropType<Adventurer | null>,
|
||||
required: true,
|
||||
},
|
||||
showPrestigeButton: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
},
|
||||
mounted() {
|
||||
const refs = this.$refs as any;
|
||||
|
||||
@@ -0,0 +1,230 @@
|
||||
<template>
|
||||
<section class="recruit panel pinned-paper">
|
||||
<h1>Applying adventurers
|
||||
{{ `(${Object.keys(adventurersForHire).length}/${guild.recruitmentCapacity.getRecruitmentCapacity()})` }}</h1>
|
||||
<div class="adventurers">
|
||||
<div class="adventurer-tile" v-for="adventurerForHire in currentlyForHire" :key="adventurerForHire.id">
|
||||
<adventurer-tile
|
||||
class="hire-tile"
|
||||
:adventurer="adventurerForHire"
|
||||
@click="previewAdventurer(adventurerForHire)"
|
||||
/>
|
||||
<div class="decision">
|
||||
<span
|
||||
title="Hire"
|
||||
@click="hireAdventurer(adventurerForHire)"
|
||||
:class="{disabled: !canRecruitMore}"
|
||||
>
|
||||
✔
|
||||
</span>
|
||||
<span
|
||||
:title="Object.keys(adventurersForHire).length > 0 ? 'Dismiss' : ''"
|
||||
:class="{disabled: Object.keys(adventurers).length <= 0}"
|
||||
@click="dismissAdventurer(adventurerForHire)"
|
||||
>
|
||||
✗
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
<div v-if="Object.keys(adventurersForHire).length == 0">
|
||||
<span>No one applied as of now. Check back later!</span>
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<button
|
||||
class="button metal find-recruit"
|
||||
:disabled="recruitSlotsFilled || guild.gold < newRecruitCost"
|
||||
@click="findNewRecruit()"
|
||||
>Find a recruit now {{(`(${formatGold(newRecruitCost)}) gold`)}}</button>
|
||||
</div>
|
||||
</section>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
|
||||
import {defineComponent, type PropType} from "vue";
|
||||
import AdventurerTile from "@/components/AdventurerTile.vue";
|
||||
import type {Guild} from "@/classes/Guild";
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import {formatGold} from "@/classes/NumberMagic";
|
||||
|
||||
export default defineComponent({
|
||||
name: "RecruitView",
|
||||
components: {AdventurerTile},
|
||||
computed: {
|
||||
currentlyForHire(): Array<Adventurer> {
|
||||
return Object.values(this.adventurersForHire);
|
||||
},
|
||||
canRecruitMore() {
|
||||
return Object.keys(this.adventurers).length < this.guild.adventurerCapacity.getAdventurerCapacity();
|
||||
},
|
||||
newRecruitCost(): number {
|
||||
const guildLevel = this.guild.level;
|
||||
return Math.max(500, 500 * Math.pow(2.2, guildLevel - 1));
|
||||
},
|
||||
recruitSlotsFilled(): boolean {
|
||||
return Object.keys(this.adventurersForHire).length >= this.guild.recruitmentCapacity.getRecruitmentCapacity();
|
||||
}
|
||||
},
|
||||
methods: {
|
||||
formatGold,
|
||||
hireAdventurer(adventurer: Adventurer): void {
|
||||
if (!this.canRecruitMore) return;
|
||||
this.$emit("hireAdventurer", adventurer);
|
||||
},
|
||||
dismissAdventurer(adventurer: Adventurer) {
|
||||
if (Object.keys(this.adventurers).length <= 0) return;
|
||||
this.$emit("dismissAdventurer", adventurer);
|
||||
},
|
||||
previewAdventurer(adventurer: Adventurer): void {
|
||||
this.$emit("previewAdventurer", adventurer);
|
||||
},
|
||||
findNewRecruit(): void {
|
||||
if (this.recruitSlotsFilled) return;
|
||||
this.$emit("findNewRecruit");
|
||||
},
|
||||
},
|
||||
props: {
|
||||
guild: {
|
||||
type: Object as PropType<Guild>,
|
||||
required: true,
|
||||
},
|
||||
adventurersForHire: {
|
||||
type: Object as PropType<{ [key: string]: Adventurer }>,
|
||||
required: true,
|
||||
},
|
||||
adventurers: {
|
||||
type: Object as PropType<{ [key: string]: Adventurer }>,
|
||||
required: true,
|
||||
},
|
||||
},
|
||||
emits: ["dismissAdventurer", "hireAdventurer", "previewAdventurer", "findNewRecruit"],
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss">
|
||||
|
||||
section {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
overflow-x: hidden;
|
||||
}
|
||||
|
||||
.find-recruit {
|
||||
text-wrap: wrap;
|
||||
}
|
||||
|
||||
.adventurers {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: start;
|
||||
align-items: center;
|
||||
flex-wrap: nowrap;
|
||||
gap: 1rem;
|
||||
scroll-snap-type: x mandatory;
|
||||
overflow-x: scroll;
|
||||
width: 100%;
|
||||
min-height: 12rem;
|
||||
|
||||
@media (min-width: 800px) {
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
overflow-x: hidden;
|
||||
scroll-snap-type: none;
|
||||
width: auto;
|
||||
}
|
||||
|
||||
.adventurer-tile {
|
||||
display: flex;
|
||||
position: relative;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
flex-direction: column;
|
||||
gap: 0.25rem;
|
||||
font-size: 1.1rem;
|
||||
cursor: pointer;
|
||||
padding-block: 1rem;
|
||||
padding-inline: 0.5rem;
|
||||
min-width: 100%;
|
||||
scroll-snap-align: center;
|
||||
|
||||
&:not(:first-of-type) {
|
||||
&::before {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 4rem;
|
||||
content: "⇠";
|
||||
width: 1rem;
|
||||
height: 1rem;
|
||||
line-height: 1;
|
||||
}
|
||||
}
|
||||
|
||||
&:not(:last-of-type) {
|
||||
&::after {
|
||||
position: absolute;
|
||||
right: 0;
|
||||
top: 4rem;
|
||||
content: "⇢";
|
||||
width: 1rem;
|
||||
height: 1rem;
|
||||
line-height: 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@media (min-width: 800px) {
|
||||
min-width: auto;
|
||||
scroll-snap-align: none;
|
||||
|
||||
&::before {
|
||||
content: none !important;
|
||||
}
|
||||
|
||||
&::after {
|
||||
content: none !important;
|
||||
}
|
||||
}
|
||||
|
||||
.hire-tile {
|
||||
height: 7rem;
|
||||
width: 7rem;
|
||||
}
|
||||
|
||||
b {
|
||||
line-height: 1;
|
||||
text-align: center;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
width: 100%;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.decision {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
font-size: 2rem;
|
||||
gap: 1rem;
|
||||
line-height: 1;
|
||||
width: 100%;
|
||||
|
||||
span {
|
||||
cursor: pointer;
|
||||
|
||||
&:hover {
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
&.disabled {
|
||||
color: rgba(0, 0, 0, 0.5);
|
||||
cursor: default;
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -48,6 +48,7 @@ export default defineComponent({
|
||||
overflow: clip;
|
||||
font-size: 5rem;
|
||||
line-height: 1;
|
||||
aspect-ratio: 1/1;
|
||||
color: rgba(0, 0, 0, 0.75);
|
||||
position: relative;
|
||||
background: rgb(2,0,36);
|
||||
|
||||
@@ -63,7 +63,7 @@ h1 {
|
||||
gap: 1rem;
|
||||
padding-block: 0.5rem;
|
||||
padding-inline: 5rem;
|
||||
overflow-x: auto;
|
||||
overflow-x: scroll;
|
||||
scroll-snap-type: x mandatory;
|
||||
width: 100vw;
|
||||
max-width: 100%;
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
</div>
|
||||
<div class="progressWrap">
|
||||
<span class="progress"></span>
|
||||
<span class="percentage">{{ `${progressPercentage.toFixed(2)}%` }}</span>
|
||||
<span class="percentage">{{ `${missive.getPercentProgress().toFixed(2)}%` }}</span>
|
||||
</div>
|
||||
<h3>Rewards</h3>
|
||||
<div class="rewards">
|
||||
@@ -48,7 +48,7 @@
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import type {Quest} from "@/classes/Quest";
|
||||
import type {Quest} from "@/classes/quests/Quest";
|
||||
import AdventurerComponent from "@/components/AdventurerMiniComponent.vue";
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import {defineComponent, type PropType} from "vue";
|
||||
@@ -61,7 +61,7 @@ export default defineComponent({
|
||||
components: {Parchment, WaterStain, DrinkStain, AdventurerComponent},
|
||||
computed: {
|
||||
progressPercentageValue(): string {
|
||||
return `${this.missive.progressPoints / this.missive.maxProgress * 100}%`;
|
||||
return `${this.missive.getPercentProgress()}%`;
|
||||
},
|
||||
notBusyAdventurers(): Adventurer[] {
|
||||
return Object.values(this.adventurers).filter(adventurer => !adventurer.busy);
|
||||
@@ -94,7 +94,7 @@ export default defineComponent({
|
||||
methods: {
|
||||
updateProgress() {
|
||||
if (this.missive === undefined) return;
|
||||
this.progressPercentage = this.missive.progressPoints / this.missive.maxProgress * 100;
|
||||
this.progressPercentage = this.missive.getPercentProgress();
|
||||
},
|
||||
randomNumber(min: number, max: number) {
|
||||
return Math.random() * (max - min) + min;
|
||||
|
||||
@@ -13,6 +13,19 @@
|
||||
Upgrade ({{ formatGold(guild.adventurerCapacity.nextLevelCost) }} gold)
|
||||
</button>
|
||||
</div>
|
||||
<div class="upgrade">
|
||||
<span>Recruitment capacity (level {{ guild.recruitmentCapacity.level }})</span>
|
||||
<small>Increases the maximum amount of adventurers that await recruitment</small>
|
||||
<button
|
||||
class="button metal"
|
||||
v-if="guild.recruitmentCapacity.nextLevelCost"
|
||||
:disabled="guild.gold < guild.recruitmentCapacity.nextLevelCost || guild.recruitmentCapacity.isMaxLevel()"
|
||||
@click="upgradeRecruitmentCapacity()"
|
||||
>
|
||||
<span v-if="!guild.recruitmentCapacity.isMaxLevel()">Upgrade ({{ formatGold(guild.recruitmentCapacity.nextLevelCost) }} gold)</span>
|
||||
<span v-else>Max level</span>
|
||||
</button>
|
||||
</div>
|
||||
<div class="upgrade" v-if="guild.level >= guild.autoFinishQuestsUpgrade.guildLevelRequirement">
|
||||
<span>Auto-finish quests (level {{ guild.autoFinishQuestsUpgrade.level - 1 }})</span>
|
||||
<small>Automatically finish quests when they are completed.</small>
|
||||
@@ -75,6 +88,14 @@ export default defineComponent({
|
||||
this.guild.gold -= this.guild.adventurerCapacity.nextLevelCost;
|
||||
this.guild.adventurerCapacity.upgrade();
|
||||
},
|
||||
upgradeRecruitmentCapacity(): void {
|
||||
if (!this.guild.recruitmentCapacity) return;
|
||||
if (this.guild.recruitmentCapacity.isMaxLevel()) return;
|
||||
if (!this.guild.recruitmentCapacity.nextLevelCost) return;
|
||||
if (this.guild.gold < this.guild.recruitmentCapacity.nextLevelCost) return;
|
||||
this.guild.gold -= this.guild.recruitmentCapacity.nextLevelCost;
|
||||
this.guild.recruitmentCapacity.upgrade();
|
||||
},
|
||||
upgradeAutoFinishQuests(): void {
|
||||
if (!this.guild.autoFinishQuestsUpgrade) return;
|
||||
if (this.guild.autoFinishQuestsUpgrade.isMaxLevel()) return;
|
||||
|
||||
@@ -70,10 +70,13 @@ export default defineComponent({
|
||||
gap: 1rem;
|
||||
max-width: 45rem;
|
||||
min-height: 30rem;
|
||||
max-height: 30rem;
|
||||
width: 100%;
|
||||
overflow-y: auto;
|
||||
|
||||
@media(min-width: 800px) {
|
||||
max-height: 30rem;
|
||||
}
|
||||
|
||||
h1 {
|
||||
font-size: 3rem;
|
||||
line-height: 1;
|
||||
@@ -88,7 +91,7 @@ export default defineComponent({
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
width: 100%;
|
||||
overflow-y: auto;
|
||||
user-select: text;
|
||||
}
|
||||
|
||||
.changelog-entry {
|
||||
|
||||
@@ -4,39 +4,21 @@
|
||||
:adventurer="selectedAdventurer"
|
||||
v-if="selectedAdventurer !== null"
|
||||
@closeButtonClicked="selectedAdventurer = null"
|
||||
|
||||
:show-prestige-button="adventurers[selectedAdventurer?.id] !== undefined"
|
||||
/>
|
||||
<AdventurerRecruitment
|
||||
:guild="guild"
|
||||
:adventurers-for-hire="adventurersForHire"
|
||||
:adventurers="adventurers"
|
||||
@hireAdventurer="$emit('hireAdventurer', $event)"
|
||||
@dismissAdventurer="$emit('dismissAdventurer', $event)"
|
||||
@previewAdventurer="selectedAdventurer = $event"
|
||||
@findNewRecruit="$emit('findNewRecruit')"
|
||||
/>
|
||||
<section class="recruit panel pinned-paper">
|
||||
<h1>Applying adventurers</h1>
|
||||
<div class="adventurers">
|
||||
<div v-if="adventurerForHire">
|
||||
<adventurer-tile class="hire-tile" :adventurer="adventurerForHire"/>
|
||||
<div class="decision">
|
||||
<span
|
||||
title="Hire"
|
||||
@click="hireAdventurer()"
|
||||
:class="{disabled: Object.keys(adventurers).length >= guild.adventurerCapacity.getAdventurerCapacity()}"
|
||||
>
|
||||
✔
|
||||
</span>
|
||||
<span
|
||||
:title="Object.keys(adventurers).length > 0 ? 'Dismiss' : ''"
|
||||
:class="{disabled: Object.keys(adventurers).length <= 0}"
|
||||
@click="dismissAdventurer()"
|
||||
>
|
||||
✗
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
<div v-else>
|
||||
<span>Noone applied as of now. Check back later!</span>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</section>
|
||||
<section class="collection panel pinned-paper">
|
||||
<h1>
|
||||
Recruited adventurers ({{ Object.keys(adventurers).length }} / {{ guild.adventurerCapacity.getAdventurerCapacity() }})
|
||||
Recruited adventurers ({{ Object.keys(adventurers).length }} /
|
||||
{{ guild.adventurerCapacity.getAdventurerCapacity() }})
|
||||
</h1>
|
||||
<small>Click an adventurer to see details about them</small>
|
||||
<div class="adventurers">
|
||||
@@ -61,14 +43,13 @@ import AdventurerTile from "@/components/AdventurerTile.vue";
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import type {Guild} from "@/classes/Guild";
|
||||
import AdventurerDetails from "@/components/AdventurerDetails.vue";
|
||||
import AdventurerRecruitment from "@/components/AdventurerRecruitment.vue";
|
||||
|
||||
export default defineComponent({
|
||||
name: "RecruitView",
|
||||
components: {AdventurerDetails, AdventurerTile},
|
||||
name: "AdventurerView",
|
||||
components: {AdventurerDetails, AdventurerTile, AdventurerRecruitment},
|
||||
data: () => {
|
||||
return {
|
||||
currentlyForHire: null as Adventurer | null,
|
||||
adventurersForHire: [] as Array<Adventurer>,
|
||||
selectedAdventurer: null as Adventurer | null,
|
||||
}
|
||||
},
|
||||
@@ -81,27 +62,14 @@ export default defineComponent({
|
||||
type: Object as PropType<{ [key: string]: Adventurer }>,
|
||||
required: true,
|
||||
},
|
||||
adventurerForHire: {
|
||||
type: Object as PropType<Adventurer | null>,
|
||||
adventurersForHire: {
|
||||
type: Object as PropType<{ [key: string]: Adventurer }>,
|
||||
default() {
|
||||
return null;
|
||||
return {};
|
||||
}
|
||||
},
|
||||
},
|
||||
methods: {
|
||||
hireAdventurer(): void {
|
||||
if (Object.keys(this.adventurers).length >= this.guild.adventurerCapacity.getAdventurerCapacity()) return;
|
||||
this.$emit("recruitActionTaken", this.adventurerForHire);
|
||||
},
|
||||
dismissAdventurer() {
|
||||
if (Object.keys(this.adventurers).length <= 0) return;
|
||||
this.$emit("recruitActionTaken", null);
|
||||
}
|
||||
},
|
||||
async mounted() {
|
||||
|
||||
},
|
||||
emits: ["recruitActionTaken"]
|
||||
emits: ["hireAdventurer", "dismissAdventurer", "findNewRecruit"],
|
||||
|
||||
});
|
||||
</script>
|
||||
|
||||
@@ -2,17 +2,17 @@
|
||||
<section>
|
||||
<QuestGroup
|
||||
:adventurers="adventurers"
|
||||
:quests="quests.filter(quest => quest.progressPoints < quest.maxProgress)"
|
||||
:quests="quests.filter(quest => quest.getProgress() < quest.getMaxProgress())"
|
||||
:finalizeQuest="finalizeQuest"
|
||||
label="Quests"
|
||||
v-show="quests.filter(quest => quest.progressPoints < quest.maxProgress).length > 0"
|
||||
v-show="quests.filter(quest => quest.getProgress() < quest.getMaxProgress()).length > 0"
|
||||
/>
|
||||
<QuestGroup
|
||||
:finalize-quest="finalizeQuest"
|
||||
:adventurers="adventurers"
|
||||
:quests="quests.filter(quest => quest.progressPoints >= quest.maxProgress)"
|
||||
:quests="quests.filter(quest => quest.getProgress() >= quest.getMaxProgress())"
|
||||
label="Completed Quests"
|
||||
v-show="quests.filter(quest => quest.progressPoints >= quest.maxProgress).length > 0"
|
||||
v-show="quests.filter(quest => quest.getProgress() >= quest.getMaxProgress()).length > 0"
|
||||
/>
|
||||
</section>
|
||||
</template>
|
||||
@@ -21,7 +21,7 @@
|
||||
import {defineComponent, type PropType} from "vue";
|
||||
import AdventurerComponent from "@/components/AdventurerMiniComponent.vue";
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import type {Quest} from "@/classes/Quest";
|
||||
import type {Quest} from "@/classes/quests/Quest";
|
||||
import {Guild} from "@/classes/Guild";
|
||||
import QuestMissive from "@/components/QuestMissive.vue";
|
||||
import QuestGroup from "@/components/QuestGroup.vue";
|
||||
@@ -53,7 +53,7 @@ export default defineComponent({
|
||||
methods: {
|
||||
// This is a workaround for vue not reporting Quest as Quest in v-for
|
||||
finalizeQuest(quest: any | Quest): void {
|
||||
if (quest.progressPoints < quest.maxProgress) return;
|
||||
if (!quest.isCompleted()) return;
|
||||
this.$emit('finalizeQuest', quest)
|
||||
},
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user