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https://github.com/YouHaveTrouble/GuildMaster.git
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19 Commits
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|---|---|---|---|
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| ae89704380 |
@@ -1 +1 @@
|
|||||||
I'm working on it...
|
This is alpha version. Saves can lose data across updates.
|
||||||
+1
-1
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "adventurers-guild",
|
"name": "adventurers-guild",
|
||||||
"version": "0.14.1",
|
"version": "0.15.3",
|
||||||
"private": true,
|
"private": true,
|
||||||
"scripts": {
|
"scripts": {
|
||||||
"dev": "vite",
|
"dev": "vite",
|
||||||
|
|||||||
@@ -0,0 +1,106 @@
|
|||||||
|
{
|
||||||
|
"ranks": {
|
||||||
|
"A": [
|
||||||
|
{
|
||||||
|
"title": "Ogre king",
|
||||||
|
"text": "Ogres have chosen a new king through democratic vote. They all voted for the strongest ogre."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Devilish dungeon",
|
||||||
|
"text": "New dungeon was discovered. It needs to be mapped and explored so lower rank adventurers can enter."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Eater of Worlds",
|
||||||
|
"text": "A giant worm emerged from the ground and appears to be consuming the ground itself."
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"B": [
|
||||||
|
{
|
||||||
|
"title": "Undead horde",
|
||||||
|
"text": "Due to the spillage of necromancy potion at nearby graveyard we now have an undead army on our doorstep."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Runaway prisoner",
|
||||||
|
"text": "During the last prison guard strike a prisoner managed to escape. Bring them back to their cell."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "The aristocrats",
|
||||||
|
"text": "Royalty wants an escort for one of their carriages."
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"C": [
|
||||||
|
{
|
||||||
|
"title": "Scratchy, the butcher",
|
||||||
|
"text": "Scratchy turned evil and is terrorizing its victims. Put a stop to it!"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Hobgnoblin subjugation",
|
||||||
|
"text": "Gnoblins evolved and are back for vengeance."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Holy",
|
||||||
|
"text": "Gnoblins summoned their machine god and it started going haywire on everything around it. Destroy it!"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"D": [
|
||||||
|
{
|
||||||
|
"title": "Caravan escort",
|
||||||
|
"text": "Escort a merchant caravan."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Rare ore",
|
||||||
|
"text": "Obtain laudanium ore for town's blacksmith."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Demonic pests!",
|
||||||
|
"text": "Clear the fields from cabbage imps."
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"E": [
|
||||||
|
{
|
||||||
|
"title": "Gnoblin subjugation",
|
||||||
|
"text": "Kill 3 gnoblins."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Phantom menace",
|
||||||
|
"text": "Exorcise ghosts out of someone's apartment."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Scratchy in peril",
|
||||||
|
"text": "Get Scratchy the cat from the tree safe onto the ground."
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"F": [
|
||||||
|
{
|
||||||
|
"title": "Frog Frenzy",
|
||||||
|
"text": "Kill 10 demon frogs."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Rats!",
|
||||||
|
"text": "Get rid of the rats from someone's basement."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Herb gathering",
|
||||||
|
"text": "Collect medicinal herbs."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Big pile of rubble",
|
||||||
|
"text": "Tavern collapsed. Again. Help clean up the debris."
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"S": [
|
||||||
|
{
|
||||||
|
"title": "The Demon King",
|
||||||
|
"text": "Demon King has awoken and is a threat to whole existence. Heroes needed."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Scratchy, Destruction Incarnate",
|
||||||
|
"text": "Scratchy was reborn as a machine of pure destruction and needs to be stopped."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Jiggly Jungle",
|
||||||
|
"text": "A jungle south began rapidly expanding and experts think arson is our only option."
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"title": "Ogre king",
|
|
||||||
"text": "Ogres have chosen a new king through democratic vote. They all voted for the strongest ogre."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Devilish dungeon",
|
|
||||||
"text": "New dungeon was discovered. It needs to be mapped and explored so lower rank adventurers can enter."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Eater of Worlds",
|
|
||||||
"text": "A giant worm emerged from the ground and appears to be consuming the ground itself."
|
|
||||||
}
|
|
||||||
]
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"title": "Undead horde",
|
|
||||||
"text": "Due to the spillage of necromancy potion at nearby graveyard we now have an undead army on our doorstep."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Runaway prisoner",
|
|
||||||
"text": "During the last prison guard strike a prisoner managed to escape. Bring them back to their cell."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "The aristocrats",
|
|
||||||
"text": "Royalty wants an escort for one of their carriages."
|
|
||||||
}
|
|
||||||
]
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"title": "Scratchy, the butcher",
|
|
||||||
"text": "Scratchy turned evil and is terrorizing its victims. Put a stop to it!"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Hobgnoblin subjegation",
|
|
||||||
"text": "Gnoblins evolved and are back for vengeance."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Holy",
|
|
||||||
"text": "Gnoblins summoned their machine god and it started going haywire on everything around it. Destroy it!"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"title": "Caravan escort",
|
|
||||||
"text": "Escort a merchant caravan."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Rare ore",
|
|
||||||
"text": "Obtain laudanium ore for town's blacksmith."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Demonic pests!",
|
|
||||||
"text": "Clear the fields from cabbage imps."
|
|
||||||
}
|
|
||||||
]
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"title": "Gnoblin subjegation",
|
|
||||||
"text": "Kill 3 gnoblins."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Phantom menace",
|
|
||||||
"text": "Exorcise ghosts out of someone's apartment."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Scratchy in peril",
|
|
||||||
"text": "Get Scratchy the cat from the tree safe onto the ground."
|
|
||||||
}
|
|
||||||
]
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"title": "Frog Frenzy",
|
|
||||||
"text": "Kill 10 demon frogs."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Rats!",
|
|
||||||
"text": "Get rid of the rats from someone's basement."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Herb gathering",
|
|
||||||
"text": "Collect medicinal herbs."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Big pile of rubble",
|
|
||||||
"text": "Tavern collapsed. Again. Help clean up the debris."
|
|
||||||
}
|
|
||||||
]
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"title": "The Demon King",
|
|
||||||
"text": "Demon King has awoken and is a threat to whole existence. Heroes needed."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Scratchy, Destruction Incarnate",
|
|
||||||
"text": "Scratchy was reborn as a machine of pure destruction and needs to be stopped."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Jiggly Jungle",
|
|
||||||
"text": "A jungle south began rapidly expanding and experts think arson is our only option."
|
|
||||||
}
|
|
||||||
]
|
|
||||||
+93
-38
@@ -1,5 +1,6 @@
|
|||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import {RouterLink, RouterView} from 'vue-router'
|
import {RouterLink, RouterView} from 'vue-router'
|
||||||
|
// @ts-ignore
|
||||||
import {version} from "@/../package.json";
|
import {version} from "@/../package.json";
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
@@ -48,10 +49,17 @@ import {version} from "@/../package.json";
|
|||||||
:guild="guild"
|
:guild="guild"
|
||||||
:adventurers="adventurers"
|
:adventurers="adventurers"
|
||||||
:quests="missives"
|
:quests="missives"
|
||||||
:adventurerForHire="adventurerForHire"
|
:adventurersForHire="adventurersForHire"
|
||||||
:news="news"
|
:news="news"
|
||||||
@finalizeQuest="finalizeQuest($event)"
|
@finalizeQuest="finalizeQuest($event)"
|
||||||
@recruitActionTaken="recruitAction($event)"
|
@hireAdventurer="recruitAdventurer($event)"
|
||||||
|
@dismissAdventurer="dismissRecruit($event)"
|
||||||
|
@findNewRecruit="() => {
|
||||||
|
const newAdventurerForHire = getNewAdventurerForHire(Object.values(adventurersDatabase), Object.values(adventurers));
|
||||||
|
if (newAdventurerForHire === null) return;
|
||||||
|
adventurersForHire[newAdventurerForHire.id] = newAdventurerForHire;
|
||||||
|
setNextRecruitArrival(new Date().getTime())
|
||||||
|
}"
|
||||||
/>
|
/>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
@@ -75,6 +83,7 @@ import {getNewAdventurerForHire} from "@/classes/Recruitment";
|
|||||||
import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
|
import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
|
||||||
import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
|
import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
|
||||||
import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
|
import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
|
||||||
|
import RecruitmentCapacityUpgrade from "@/classes/guildUpgrades/RecruitmentCapacityUpgrade";
|
||||||
|
|
||||||
export default defineComponent({
|
export default defineComponent({
|
||||||
name: "GuildView",
|
name: "GuildView",
|
||||||
@@ -94,14 +103,20 @@ export default defineComponent({
|
|||||||
E: null as null | number,
|
E: null as null | number,
|
||||||
F: null as null | number,
|
F: null as null | number,
|
||||||
} as { [key: string]: null | number },
|
} as { [key: string]: null | number },
|
||||||
lastRecruitHandled: null as null | number,
|
adventurersForHire: {} as { [key: string]: Adventurer },
|
||||||
adventurerForHire: null as Adventurer | null,
|
adventurersDatabase: {} as { [key: string]: Adventurer },
|
||||||
adventurersDatabase: {} as Array<Adventurer>,
|
|
||||||
allAdventurers: {} as { [key: string]: Adventurer },
|
allAdventurers: {} as { [key: string]: Adventurer },
|
||||||
adventurers: {} as { [key: string]: Adventurer },
|
adventurers: {} as { [key: string]: Adventurer },
|
||||||
quests: {} as { [key: string]: { [key: string]: Quest } },
|
quests: {} as { [key: string]: { [key: string]: Quest } },
|
||||||
missives: [] as Array<Quest>,
|
missives: [] as Array<Quest>,
|
||||||
|
nextRecruitArrival: new Date() as Date,
|
||||||
|
tickCounter: 0 as number,
|
||||||
}),
|
}),
|
||||||
|
computed: {
|
||||||
|
recruitmentSlotsFull(): boolean {
|
||||||
|
return Object.keys(this.adventurersForHire).length >= this.guild.recruitmentCapacity.getRecruitmentCapacity();
|
||||||
|
},
|
||||||
|
},
|
||||||
methods: {
|
methods: {
|
||||||
async updateMissives() {
|
async updateMissives() {
|
||||||
for (const missive of this.missives) {
|
for (const missive of this.missives) {
|
||||||
@@ -123,35 +138,44 @@ export default defineComponent({
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
},
|
},
|
||||||
async checkForNewRecruit(currentTimestamp: number) {
|
async checkForNewRecruit(currentTimestamp: number, cooldownModifier: number = 1) {
|
||||||
|
const recruitCapacity = this.guild.recruitmentCapacity.getRecruitmentCapacity();
|
||||||
|
|
||||||
if (this.lastRecruitHandled == null) {
|
if (Object.keys(this.adventurersForHire).length >= recruitCapacity) return;
|
||||||
this.lastRecruitHandled = 0;
|
|
||||||
}
|
const deltaTime = this.nextRecruitArrival.getTime() - currentTimestamp;
|
||||||
|
if (deltaTime > 0) return; // not yet time for a new recruit
|
||||||
|
|
||||||
if (Object.keys(this.adventurers).length <= 0) {
|
if (Object.keys(this.adventurers).length <= 0) {
|
||||||
this.adventurerForHire = this.adventurersDatabase[0];
|
const firstAdventurer = this.adventurersDatabase["aldek"];
|
||||||
|
this.adventurersForHire[firstAdventurer.id] = firstAdventurer;
|
||||||
|
this.setNextRecruitArrival(currentTimestamp, cooldownModifier)
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (currentTimestamp - this.lastRecruitHandled >= 1000 * 60 * 30 && this.adventurerForHire == null) {
|
const newAdventurerForHire = getNewAdventurerForHire(Object.values(this.adventurersDatabase), Object.values(this.adventurers));
|
||||||
this.adventurerForHire = getNewAdventurerForHire(this.adventurersDatabase);
|
if (newAdventurerForHire === null) return;
|
||||||
}
|
this.adventurersForHire[newAdventurerForHire.id] = newAdventurerForHire;
|
||||||
|
|
||||||
|
this.setNextRecruitArrival(currentTimestamp, cooldownModifier)
|
||||||
},
|
},
|
||||||
recruitAction(adventurer: Adventurer | null): void {
|
setNextRecruitArrival(currentTimestamp: number, cooldownModifier: number = 1): void {
|
||||||
this.lastRecruitHandled = Number(new Date());
|
const timerValue = ((5 + (Math.random() * 15)) * 60 * 1000) * cooldownModifier;
|
||||||
this.adventurerForHire = null;
|
this.nextRecruitArrival = new Date(currentTimestamp + timerValue);
|
||||||
if (adventurer === null) return;
|
},
|
||||||
|
recruitAdventurer(adventurer: Adventurer): void {
|
||||||
|
if (adventurer == null) return;
|
||||||
|
if (this.recruitmentSlotsFull) this.setNextRecruitArrival(new Date().getTime())
|
||||||
this.adventurers[adventurer.id] = adventurer;
|
this.adventurers[adventurer.id] = adventurer;
|
||||||
for (const id in this.adventurersDatabase) {
|
delete this.adventurersForHire[adventurer.id];
|
||||||
const databaseAdventurer = this.adventurersDatabase[id];
|
delete this.adventurersDatabase[adventurer.id];
|
||||||
if (databaseAdventurer.id === adventurer.id) {
|
},
|
||||||
this.adventurersDatabase.splice(Number(id), 1);
|
dismissRecruit(adventurer: Adventurer): void {
|
||||||
break;
|
if (adventurer == null) return;
|
||||||
}
|
if (this.recruitmentSlotsFull) this.setNextRecruitArrival(new Date().getTime())
|
||||||
}
|
if (this.adventurersForHire[adventurer.id] == null) return;
|
||||||
|
delete this.adventurersForHire[adventurer.id];
|
||||||
},
|
},
|
||||||
finalizeQuest(missive: Quest) {
|
finalizeQuest(missive: Quest) {
|
||||||
missive.progressPoints = 0;
|
missive.progressPoints = 0;
|
||||||
@@ -190,6 +214,9 @@ export default defineComponent({
|
|||||||
if (saveData.guild.adventurerCapacity) {
|
if (saveData.guild.adventurerCapacity) {
|
||||||
guildUpgrades.adventurerCapacity = new AdventurerCapacityUpgrade(saveData.guild.adventurerCapacity.level);
|
guildUpgrades.adventurerCapacity = new AdventurerCapacityUpgrade(saveData.guild.adventurerCapacity.level);
|
||||||
}
|
}
|
||||||
|
if (saveData.guild.recruitmentCapacity) {
|
||||||
|
guildUpgrades.recruitmentCapacity = new RecruitmentCapacityUpgrade(saveData.guild.recruitmentCapacity.level);
|
||||||
|
}
|
||||||
if (saveData.guild.expModifier) {
|
if (saveData.guild.expModifier) {
|
||||||
guildUpgrades.expModifier = new QuestExpUpgrade(saveData.guild.expModifier.level);
|
guildUpgrades.expModifier = new QuestExpUpgrade(saveData.guild.expModifier.level);
|
||||||
}
|
}
|
||||||
@@ -243,17 +270,33 @@ export default defineComponent({
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
this.lastRecruitHandled = saveData.lastRecruitAction ?? 0;
|
this.nextRecruitArrival = saveData.nextRecruitArrival ? new Date(saveData.nextRecruitArrival) : new Date();
|
||||||
|
|
||||||
if (saveData.adventurerForHireId != null) {
|
const recruits = {} as { [key: string]: Adventurer };
|
||||||
for (const id in this.adventurersDatabase) {
|
|
||||||
const adventurer = this.adventurersDatabase[id];
|
for (const id in saveData.adventurersForHire) {
|
||||||
if (adventurer.id === saveData.adventurerForHireId) {
|
const data = saveData.adventurersForHire[id];
|
||||||
this.adventurerForHire = adventurer;
|
let portrait: string = "";
|
||||||
return;
|
|
||||||
}
|
const adventurer = this.allAdventurers[data.id];
|
||||||
|
if (adventurer) {
|
||||||
|
portrait = adventurer.portrait;
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
recruits[data.id] = new Adventurer(
|
||||||
|
data.id,
|
||||||
|
data.name,
|
||||||
|
portrait,
|
||||||
|
data.attackExponent ?? 1.1,
|
||||||
|
data.level ?? 1,
|
||||||
|
data.exp ?? 0,
|
||||||
|
data.prestige ?? 0,
|
||||||
|
);
|
||||||
|
} catch (e) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
this.adventurersForHire = recruits;
|
||||||
},
|
},
|
||||||
async updateNews() {
|
async updateNews() {
|
||||||
const result = await fetch("https://raw.githubusercontent.com/YouHaveTrouble/GuildMaster/master/news.txt").catch(() => {
|
const result = await fetch("https://raw.githubusercontent.com/YouHaveTrouble/GuildMaster/master/news.txt").catch(() => {
|
||||||
@@ -287,7 +330,7 @@ export default defineComponent({
|
|||||||
});
|
});
|
||||||
|
|
||||||
this.quests = promises[0] as { [key: string]: { [key: string]: Quest } };
|
this.quests = promises[0] as { [key: string]: { [key: string]: Quest } };
|
||||||
this.adventurersDatabase = promises[1] as Array<Adventurer>;
|
this.adventurersDatabase = promises[1] as { [key: string]: Adventurer };
|
||||||
for (const adventurerId in this.adventurersDatabase) {
|
for (const adventurerId in this.adventurersDatabase) {
|
||||||
const adventurer = this.adventurersDatabase[adventurerId];
|
const adventurer = this.adventurersDatabase[adventurerId];
|
||||||
this.allAdventurers[adventurer.id] = new Adventurer(adventurer.id, adventurer.name, adventurer.portrait, adventurer.attackExponent, adventurer.level, adventurer.exp, adventurer.prestige);
|
this.allAdventurers[adventurer.id] = new Adventurer(adventurer.id, adventurer.name, adventurer.portrait, adventurer.attackExponent, adventurer.level, adventurer.exp, adventurer.prestige);
|
||||||
@@ -297,6 +340,17 @@ export default defineComponent({
|
|||||||
this.loadGame();
|
this.loadGame();
|
||||||
this.adventurersDatabase = removeAlreadyHiredAdventurers(this.adventurersDatabase, this.adventurers);
|
this.adventurersDatabase = removeAlreadyHiredAdventurers(this.adventurersDatabase, this.adventurers);
|
||||||
|
|
||||||
|
if (Object.keys(this.adventurers).length > 0 && Object.keys(this.adventurersForHire).length < this.guild.recruitmentCapacity.getRecruitmentCapacity()) {
|
||||||
|
// check if more time passed than next recruit arrival and simulate next recruit arrivals up to now
|
||||||
|
const now = new Date();
|
||||||
|
if (this.nextRecruitArrival.getTime() < now.getTime()) {
|
||||||
|
const slotsLeft = this.guild.recruitmentCapacity.getRecruitmentCapacity() - Object.keys(this.adventurersForHire).length;
|
||||||
|
for (let i = 0; i < slotsLeft; i++) {
|
||||||
|
await this.checkForNewRecruit(this.nextRecruitArrival.getTime());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Wait a second to make sure at least most images load in behind the loader
|
// Wait a second to make sure at least most images load in behind the loader
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
this.loading = false;
|
this.loading = false;
|
||||||
@@ -308,17 +362,18 @@ export default defineComponent({
|
|||||||
guild: this.guild,
|
guild: this.guild,
|
||||||
missives: this.missives,
|
missives: this.missives,
|
||||||
lastQuestGot: this.lastQuestGot,
|
lastQuestGot: this.lastQuestGot,
|
||||||
lastRecruitAction: this.lastRecruitHandled,
|
adventurersForHire: this.adventurersForHire ?? null,
|
||||||
adventurerForHireId: this.adventurerForHire?.id ?? null,
|
nextRecruitArrival: this.nextRecruitArrival,
|
||||||
}));
|
}));
|
||||||
}, 10 * 1000));
|
}, 10 * 1000));
|
||||||
|
|
||||||
this.gameTickTask = Number(setInterval(() => {
|
this.gameTickTask = Number(setInterval(() => {
|
||||||
|
this.tickCounter++;
|
||||||
this.updateMissives();
|
this.updateMissives();
|
||||||
|
|
||||||
const now = Number(new Date());
|
const now = Number(new Date());
|
||||||
|
|
||||||
this.checkForNewRecruit(now);
|
if (this.tickCounter % 8 === 0) this.checkForNewRecruit(now);
|
||||||
|
|
||||||
for (const id in this.lastQuestGot) {
|
for (const id in this.lastQuestGot) {
|
||||||
const lastTime = this.lastQuestGot[getFromString(id as QuestRank)];
|
const lastTime = this.lastQuestGot[getFromString(id as QuestRank)];
|
||||||
|
|||||||
+47
-32
@@ -8,18 +8,21 @@ export class GameData {
|
|||||||
adventurers: { [key: string]: Adventurer };
|
adventurers: { [key: string]: Adventurer };
|
||||||
missives: Array<Quest>;
|
missives: Array<Quest>;
|
||||||
lastQuestGot: { [key: string]: null | number };
|
lastQuestGot: { [key: string]: null | number };
|
||||||
lastRecruitAction: null | number;
|
adventurersForHire: {[key: string]: Adventurer};
|
||||||
adventurerForHireId: string | null;
|
nextRecruitArrival: Date;
|
||||||
|
|
||||||
constructor(
|
constructor(
|
||||||
data: any,
|
data: any,
|
||||||
) {
|
) {
|
||||||
this.guild = data.guild ?? new Guild(1, 0);
|
this.guild = data.guild ?? new Guild(1, 0);
|
||||||
this.adventurers = data.adventurers ?? {} as { [key: string]: Adventurer };
|
this.adventurers = data.adventurers ?? {};
|
||||||
this.missives = data.missives ?? [] as Array<Quest>;
|
this.missives = data.missives ?? [] as Array<Quest>;
|
||||||
this.lastQuestGot = data.lastQuestGot ?? {} as { [key: string]: null | number };
|
this.lastQuestGot = data.lastQuestGot ?? {};
|
||||||
this.lastRecruitAction = data.lastRecruitAction ?? null;
|
this.adventurersForHire = data.adventurersForHire ?? {};
|
||||||
this.adventurerForHireId = data.adventurerForHireId ?? null;
|
this.nextRecruitArrival = data.nextRecruitArrival ? new Date(data.nextRecruitArrival) : new Date();
|
||||||
|
if (isNaN(this.nextRecruitArrival.getTime())) {
|
||||||
|
this.nextRecruitArrival = new Date();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -39,13 +42,20 @@ export function saveGame(
|
|||||||
adventurers[adventurerId] = adventurer;
|
adventurers[adventurerId] = adventurer;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const adventurersForHire = {} as { [key: string]: any };
|
||||||
|
for (const adventurerId in data.adventurersForHire) {
|
||||||
|
const adventurer: {[key: string]: any} = JSON.parse(JSON.stringify(data.adventurersForHire[adventurerId]));
|
||||||
|
delete adventurer.portrait;
|
||||||
|
adventurersForHire[adventurerId] = adventurer;
|
||||||
|
}
|
||||||
|
|
||||||
window.localStorage.setItem("savedGame", JSON.stringify({
|
window.localStorage.setItem("savedGame", JSON.stringify({
|
||||||
guild: data.guild,
|
guild: data.guild,
|
||||||
adventurers: adventurers,
|
adventurers: adventurers,
|
||||||
missives: data.missives,
|
missives: data.missives,
|
||||||
lastQuestGot: data.lastQuestGot,
|
lastQuestGot: data.lastQuestGot,
|
||||||
lastRecruitAction: data.lastRecruitAction,
|
adventurersForHire: adventurersForHire,
|
||||||
adventurerForHireId: data.adventurerForHireId,
|
nextRecruitArrival: data.nextRecruitArrival.getTime(),
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -68,64 +78,69 @@ export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: st
|
|||||||
F: {} as { [key: string]: Quest },
|
F: {} as { [key: string]: Quest },
|
||||||
} as { [key: string]: { [key: string]: Quest } };
|
} as { [key: string]: { [key: string]: Quest } };
|
||||||
|
|
||||||
for (const rank in quests) {
|
const questsResponse = await fetch(`data/quests.json`);
|
||||||
const response = await fetch(`data/quests/Rank${rank}.json`);
|
|
||||||
if (response.status !== 200) {
|
if (questsResponse.status !== 200) {
|
||||||
console.error("Failed to load quests");
|
console.error("Failed to load quests");
|
||||||
alert("Failed to load quests. Please try refreshing the page.");
|
alert("Failed to load quests. Please try refreshing the page.");
|
||||||
return quests;
|
return quests;
|
||||||
}
|
}
|
||||||
const questData = await response.json();
|
|
||||||
|
|
||||||
let id = 0;
|
const questsData = await questsResponse.json();
|
||||||
for (const quest of questData) {
|
|
||||||
id++;
|
for (const rank of Object.keys(questsData.ranks)) {
|
||||||
quests[rank.toString()][id] = new Quest(
|
const questRank = getFromString(rank as keyof typeof QuestRank);
|
||||||
id.toString(),
|
if (!questRank) {
|
||||||
getFromString(rank as QuestRank),
|
console.error(`Invalid quest rank: ${rank}`);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
const questRankData = questsData.ranks[questRank];
|
||||||
|
|
||||||
|
for (const quest of questRankData) {
|
||||||
|
const id = quest.id;
|
||||||
|
quests[questRank][id] = new Quest(
|
||||||
|
id,
|
||||||
|
questRank,
|
||||||
quest.title,
|
quest.title,
|
||||||
quest.text,
|
quest.text,
|
||||||
1,
|
|
||||||
0,
|
|
||||||
0
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return quests;
|
return quests;
|
||||||
}
|
}
|
||||||
|
|
||||||
export async function loadAdventurersForHire(): Promise<Array<Adventurer>> {
|
export async function loadAdventurersForHire(): Promise<{[key: string]: Adventurer}> {
|
||||||
const response = await fetch("data/adventurers.json");
|
const response = await fetch("data/adventurers.json");
|
||||||
if (response.status !== 200) {
|
if (response.status !== 200) {
|
||||||
console.error("Failed to load adventurers");
|
console.error("Failed to load adventurers");
|
||||||
alert("Failed to load adventurers. Please try refreshing the page.");
|
alert("Failed to load adventurers. Please try refreshing the page.");
|
||||||
return [];
|
return {};
|
||||||
}
|
}
|
||||||
const adventurerData = await response.json();
|
const adventurerData = await response.json();
|
||||||
|
|
||||||
const adventurers: Array<Adventurer> = [];
|
const adventurers: {[key: string]: Adventurer} = {};
|
||||||
for (const adventurer of adventurerData) {
|
for (const adventurer of adventurerData) {
|
||||||
adventurers.push(new Adventurer(
|
const loadedAdventurer = new Adventurer(
|
||||||
adventurer.id,
|
adventurer.id,
|
||||||
adventurer.name,
|
adventurer.name,
|
||||||
adventurer.portrait,
|
adventurer.portrait,
|
||||||
adventurer.attackExponent,
|
adventurer.attackExponent,
|
||||||
adventurer.level,
|
adventurer.level,
|
||||||
adventurer.exp,
|
adventurer.exp,
|
||||||
));
|
)
|
||||||
|
adventurers[loadedAdventurer.id] = loadedAdventurer;
|
||||||
}
|
}
|
||||||
|
|
||||||
return adventurers;
|
return adventurers;
|
||||||
}
|
}
|
||||||
|
|
||||||
export function removeAlreadyHiredAdventurers(
|
export function removeAlreadyHiredAdventurers(
|
||||||
adventurers: Array<Adventurer>,
|
adventurers: { [key: string]: Adventurer },
|
||||||
adventurersHired: { [key: string]: Adventurer }
|
adventurersHired: { [key: string]: Adventurer }
|
||||||
): Array<Adventurer> {
|
): { [key: string]: Adventurer } {
|
||||||
const adventurersForHire: Array<Adventurer> = [];
|
const adventurersForHire: { [key: string]: Adventurer } = {};
|
||||||
for (const adventurer of adventurers) {
|
for (const adventurer of Object.values(adventurers)) {
|
||||||
if (adventurersHired[adventurer.id]) continue;
|
if (adventurersHired[adventurer.id]) continue;
|
||||||
adventurersForHire.push(adventurer);
|
adventurersForHire[adventurer.id] = adventurer;
|
||||||
}
|
}
|
||||||
return adventurersForHire;
|
return adventurersForHire;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ import {formatGold} from "@/classes/NumberMagic";
|
|||||||
import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
|
import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
|
||||||
import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
|
import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
|
||||||
import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
|
import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
|
||||||
|
import RecruitmentCapacityUpgrade from "@/classes/guildUpgrades/RecruitmentCapacityUpgrade";
|
||||||
|
|
||||||
const MAX_LEVEL: number = 8;
|
const MAX_LEVEL: number = 8;
|
||||||
|
|
||||||
@@ -16,6 +17,7 @@ export class Guild {
|
|||||||
expModifier: QuestExpUpgrade;
|
expModifier: QuestExpUpgrade;
|
||||||
goldModifier: QuestGoldUpgrade;
|
goldModifier: QuestGoldUpgrade;
|
||||||
autoFinishQuestsUpgrade: AutoFinishQuestsUpgrade;
|
autoFinishQuestsUpgrade: AutoFinishQuestsUpgrade;
|
||||||
|
recruitmentCapacity: RecruitmentCapacityUpgrade;
|
||||||
|
|
||||||
constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
|
constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
|
||||||
this.gold = gold;
|
this.gold = gold;
|
||||||
@@ -28,7 +30,7 @@ export class Guild {
|
|||||||
this.expModifier = upgrades.expModifier as QuestExpUpgrade ?? new QuestExpUpgrade();
|
this.expModifier = upgrades.expModifier as QuestExpUpgrade ?? new QuestExpUpgrade();
|
||||||
this.goldModifier = upgrades.goldModifier as QuestGoldUpgrade ?? new QuestGoldUpgrade();
|
this.goldModifier = upgrades.goldModifier as QuestGoldUpgrade ?? new QuestGoldUpgrade();
|
||||||
this.autoFinishQuestsUpgrade = upgrades.autoFinishQuestsUpgrade as AutoFinishQuestsUpgrade ?? new AutoFinishQuestsUpgrade();
|
this.autoFinishQuestsUpgrade = upgrades.autoFinishQuestsUpgrade as AutoFinishQuestsUpgrade ?? new AutoFinishQuestsUpgrade();
|
||||||
|
this.recruitmentCapacity = upgrades.recruitmentCapacity as RecruitmentCapacityUpgrade ?? new RecruitmentCapacityUpgrade();
|
||||||
}
|
}
|
||||||
|
|
||||||
upgrade(): void {
|
upgrade(): void {
|
||||||
|
|||||||
@@ -18,9 +18,9 @@ export class Quest {
|
|||||||
rank: QuestRank,
|
rank: QuestRank,
|
||||||
title: string,
|
title: string,
|
||||||
text: string,
|
text: string,
|
||||||
maxProgress: number,
|
maxProgress: number = 1,
|
||||||
expReward: number,
|
expReward: number = 0,
|
||||||
goldReward: number,
|
goldReward: number = 0,
|
||||||
maxAdventurers: number = 1
|
maxAdventurers: number = 1
|
||||||
) {
|
) {
|
||||||
this.id = id;
|
this.id = id;
|
||||||
|
|||||||
@@ -4,10 +4,14 @@ import type {Adventurer} from "@/classes/Adventurer";
|
|||||||
/**
|
/**
|
||||||
* Get a random adventurer from the pool
|
* Get a random adventurer from the pool
|
||||||
* @param adventurerPool
|
* @param adventurerPool
|
||||||
|
* @param exceptions
|
||||||
* @returns {Adventurer|null} null if the pool is empty
|
* @returns {Adventurer|null} null if the pool is empty
|
||||||
*/
|
*/
|
||||||
export function getNewAdventurerForHire(adventurerPool: Array<Adventurer>): Adventurer|null {
|
export function getNewAdventurerForHire(adventurerPool: Array<Adventurer>, exceptions: Array<Adventurer> = []): Adventurer|null {
|
||||||
if (adventurerPool.length <= 0) return null;
|
if (adventurerPool.length <= 0) return null;
|
||||||
|
const pool = Array.from(adventurerPool);
|
||||||
|
const exceptionSet = new Set(exceptions);
|
||||||
|
pool.filter((adventurer) => !exceptionSet.has(adventurer));
|
||||||
const randomId = adventurerPool.length * Math.random() << 0;
|
const randomId = adventurerPool.length * Math.random() << 0;
|
||||||
return adventurerPool[randomId];
|
return adventurerPool[randomId];
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||||
|
import type MaxLevellable from "@/classes/MaxLevellable";
|
||||||
|
|
||||||
|
export default class AdventurerCapacityUpgrade extends GuildUpgrade implements MaxLevellable {
|
||||||
|
|
||||||
|
maxLevel: number;
|
||||||
|
|
||||||
|
constructor(level: number = 1) {
|
||||||
|
super();
|
||||||
|
this.level = level;
|
||||||
|
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||||
|
this.guildLevelRequirement = 3;
|
||||||
|
this.maxLevel = 3;
|
||||||
|
}
|
||||||
|
|
||||||
|
upgrade(): void {
|
||||||
|
this.level += 1;
|
||||||
|
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||||
|
}
|
||||||
|
|
||||||
|
getCostForLevel(level: number): number {
|
||||||
|
if (level === 1) return 1500;
|
||||||
|
return Math.floor(1500 * (level * 4));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the number of adventurers the guild can have
|
||||||
|
*/
|
||||||
|
getRecruitmentCapacity(): number {
|
||||||
|
return this.level ;
|
||||||
|
}
|
||||||
|
|
||||||
|
isMaxLevel(): boolean {
|
||||||
|
return this.level >= this.maxLevel;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -13,7 +13,10 @@
|
|||||||
<p>Exp: {{ adventurer.exp }} / {{ adventurer.getNextLevelExpRequirement() }}</p>
|
<p>Exp: {{ adventurer.exp }} / {{ adventurer.getNextLevelExpRequirement() }}</p>
|
||||||
<p>DPS: {{ formatDamage(adventurer.getDPS()) }}</p>
|
<p>DPS: {{ formatDamage(adventurer.getDPS()) }}</p>
|
||||||
</div>
|
</div>
|
||||||
<div class="adventurer-upgrades">
|
<div
|
||||||
|
v-if="showPrestigeButton"
|
||||||
|
class="adventurer-upgrades"
|
||||||
|
>
|
||||||
<button
|
<button
|
||||||
class="button metal"
|
class="button metal"
|
||||||
:disabled="!adventurer.canPrestigeUp()"
|
:disabled="!adventurer.canPrestigeUp()"
|
||||||
@@ -44,6 +47,10 @@ export default defineComponent({
|
|||||||
type: Object as PropType<Adventurer | null>,
|
type: Object as PropType<Adventurer | null>,
|
||||||
required: true,
|
required: true,
|
||||||
},
|
},
|
||||||
|
showPrestigeButton: {
|
||||||
|
type: Boolean,
|
||||||
|
default: true,
|
||||||
|
},
|
||||||
},
|
},
|
||||||
mounted() {
|
mounted() {
|
||||||
const refs = this.$refs as any;
|
const refs = this.$refs as any;
|
||||||
|
|||||||
@@ -22,9 +22,9 @@ export default defineComponent({
|
|||||||
}),
|
}),
|
||||||
props: {
|
props: {
|
||||||
adventurers: {
|
adventurers: {
|
||||||
type: Object as PropType<{ [key: string]: Adventurer }>,
|
type: Object as PropType<Array<Adventurer>>,
|
||||||
default() {
|
default() {
|
||||||
return {} as { [key: string]: Adventurer };
|
return [] as Array<Adventurer>;
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -0,0 +1,230 @@
|
|||||||
|
<template>
|
||||||
|
<section class="recruit panel pinned-paper">
|
||||||
|
<h1>Applying adventurers
|
||||||
|
{{ `(${Object.keys(adventurersForHire).length}/${guild.recruitmentCapacity.getRecruitmentCapacity()})` }}</h1>
|
||||||
|
<div class="adventurers">
|
||||||
|
<div class="adventurer-tile" v-for="adventurerForHire in currentlyForHire" :key="adventurerForHire.id">
|
||||||
|
<adventurer-tile
|
||||||
|
class="hire-tile"
|
||||||
|
:adventurer="adventurerForHire"
|
||||||
|
@click="previewAdventurer(adventurerForHire)"
|
||||||
|
/>
|
||||||
|
<div class="decision">
|
||||||
|
<span
|
||||||
|
title="Hire"
|
||||||
|
@click="hireAdventurer(adventurerForHire)"
|
||||||
|
:class="{disabled: !canRecruitMore}"
|
||||||
|
>
|
||||||
|
✔
|
||||||
|
</span>
|
||||||
|
<span
|
||||||
|
:title="Object.keys(adventurersForHire).length > 0 ? 'Dismiss' : ''"
|
||||||
|
:class="{disabled: Object.keys(adventurersForHire).length <= 0}"
|
||||||
|
@click="dismissAdventurer(adventurerForHire)"
|
||||||
|
>
|
||||||
|
✗
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div v-if="Object.keys(adventurersForHire).length == 0">
|
||||||
|
<span>No one applied as of now. Check back later!</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<button
|
||||||
|
class="button metal find-recruit"
|
||||||
|
:disabled="recruitSlotsFilled || guild.gold < newRecruitCost"
|
||||||
|
@click="findNewRecruit()"
|
||||||
|
>Find a recruit now {{(`(${formatGold(newRecruitCost)}) gold`)}}</button>
|
||||||
|
</div>
|
||||||
|
</section>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script lang="ts">
|
||||||
|
|
||||||
|
import {defineComponent, type PropType} from "vue";
|
||||||
|
import AdventurerTile from "@/components/AdventurerTile.vue";
|
||||||
|
import type {Guild} from "@/classes/Guild";
|
||||||
|
import type {Adventurer} from "@/classes/Adventurer";
|
||||||
|
import {formatGold} from "@/classes/NumberMagic";
|
||||||
|
|
||||||
|
export default defineComponent({
|
||||||
|
name: "RecruitView",
|
||||||
|
components: {AdventurerTile},
|
||||||
|
computed: {
|
||||||
|
currentlyForHire(): Array<Adventurer> {
|
||||||
|
return Object.values(this.adventurersForHire);
|
||||||
|
},
|
||||||
|
canRecruitMore() {
|
||||||
|
return Object.keys(this.adventurers).length < this.guild.adventurerCapacity.getAdventurerCapacity();
|
||||||
|
},
|
||||||
|
newRecruitCost(): number {
|
||||||
|
const guildLevel = this.guild.level;
|
||||||
|
return Math.max(500, 500 * Math.pow(2.2, guildLevel - 1));
|
||||||
|
},
|
||||||
|
recruitSlotsFilled(): boolean {
|
||||||
|
return Object.keys(this.adventurersForHire).length >= this.guild.recruitmentCapacity.getRecruitmentCapacity();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
methods: {
|
||||||
|
formatGold,
|
||||||
|
hireAdventurer(adventurer: Adventurer): void {
|
||||||
|
if (!this.canRecruitMore) return;
|
||||||
|
this.$emit("hireAdventurer", adventurer);
|
||||||
|
},
|
||||||
|
dismissAdventurer(adventurer: Adventurer) {
|
||||||
|
if (Object.keys(this.adventurersForHire).length <= 0) return;
|
||||||
|
this.$emit("dismissAdventurer", adventurer);
|
||||||
|
},
|
||||||
|
previewAdventurer(adventurer: Adventurer): void {
|
||||||
|
this.$emit("previewAdventurer", adventurer);
|
||||||
|
},
|
||||||
|
findNewRecruit(): void {
|
||||||
|
if (this.recruitSlotsFilled) return;
|
||||||
|
this.$emit("findNewRecruit");
|
||||||
|
},
|
||||||
|
},
|
||||||
|
props: {
|
||||||
|
guild: {
|
||||||
|
type: Object as PropType<Guild>,
|
||||||
|
required: true,
|
||||||
|
},
|
||||||
|
adventurersForHire: {
|
||||||
|
type: Object as PropType<{ [key: string]: Adventurer }>,
|
||||||
|
required: true,
|
||||||
|
},
|
||||||
|
adventurers: {
|
||||||
|
type: Object as PropType<{ [key: string]: Adventurer }>,
|
||||||
|
required: true,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
emits: ["dismissAdventurer", "hireAdventurer", "previewAdventurer", "findNewRecruit"],
|
||||||
|
})
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<style scoped lang="scss">
|
||||||
|
|
||||||
|
section {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
align-items: center;
|
||||||
|
overflow-x: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
.find-recruit {
|
||||||
|
text-wrap: wrap;
|
||||||
|
}
|
||||||
|
|
||||||
|
.adventurers {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row;
|
||||||
|
justify-content: start;
|
||||||
|
align-items: center;
|
||||||
|
flex-wrap: nowrap;
|
||||||
|
gap: 1rem;
|
||||||
|
scroll-snap-type: x mandatory;
|
||||||
|
overflow-x: scroll;
|
||||||
|
width: 100%;
|
||||||
|
min-height: 12rem;
|
||||||
|
|
||||||
|
@media (min-width: 800px) {
|
||||||
|
flex-wrap: wrap;
|
||||||
|
justify-content: center;
|
||||||
|
overflow-x: hidden;
|
||||||
|
scroll-snap-type: none;
|
||||||
|
width: auto;
|
||||||
|
}
|
||||||
|
|
||||||
|
.adventurer-tile {
|
||||||
|
display: flex;
|
||||||
|
position: relative;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 0.25rem;
|
||||||
|
font-size: 1.1rem;
|
||||||
|
cursor: pointer;
|
||||||
|
padding-block: 1rem;
|
||||||
|
padding-inline: 0.5rem;
|
||||||
|
min-width: 100%;
|
||||||
|
scroll-snap-align: center;
|
||||||
|
|
||||||
|
&:not(:first-of-type) {
|
||||||
|
&::before {
|
||||||
|
position: absolute;
|
||||||
|
left: 0;
|
||||||
|
top: 4rem;
|
||||||
|
content: "⇠";
|
||||||
|
width: 1rem;
|
||||||
|
height: 1rem;
|
||||||
|
line-height: 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
&:not(:last-of-type) {
|
||||||
|
&::after {
|
||||||
|
position: absolute;
|
||||||
|
right: 0;
|
||||||
|
top: 4rem;
|
||||||
|
content: "⇢";
|
||||||
|
width: 1rem;
|
||||||
|
height: 1rem;
|
||||||
|
line-height: 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@media (min-width: 800px) {
|
||||||
|
min-width: auto;
|
||||||
|
scroll-snap-align: none;
|
||||||
|
|
||||||
|
&::before {
|
||||||
|
content: none !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
&::after {
|
||||||
|
content: none !important;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.hire-tile {
|
||||||
|
height: 7rem;
|
||||||
|
width: 7rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
b {
|
||||||
|
line-height: 1;
|
||||||
|
text-align: center;
|
||||||
|
display: flex;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.decision {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
font-size: 2rem;
|
||||||
|
gap: 1rem;
|
||||||
|
line-height: 1;
|
||||||
|
width: 100%;
|
||||||
|
|
||||||
|
span {
|
||||||
|
cursor: pointer;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
color: #fff;
|
||||||
|
}
|
||||||
|
|
||||||
|
&.disabled {
|
||||||
|
color: rgba(0, 0, 0, 0.5);
|
||||||
|
cursor: default;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -48,6 +48,7 @@ export default defineComponent({
|
|||||||
overflow: clip;
|
overflow: clip;
|
||||||
font-size: 5rem;
|
font-size: 5rem;
|
||||||
line-height: 1;
|
line-height: 1;
|
||||||
|
aspect-ratio: 1/1;
|
||||||
color: rgba(0, 0, 0, 0.75);
|
color: rgba(0, 0, 0, 0.75);
|
||||||
position: relative;
|
position: relative;
|
||||||
background: rgb(2,0,36);
|
background: rgb(2,0,36);
|
||||||
|
|||||||
@@ -63,7 +63,7 @@ h1 {
|
|||||||
gap: 1rem;
|
gap: 1rem;
|
||||||
padding-block: 0.5rem;
|
padding-block: 0.5rem;
|
||||||
padding-inline: 5rem;
|
padding-inline: 5rem;
|
||||||
overflow-x: auto;
|
overflow-x: scroll;
|
||||||
scroll-snap-type: x mandatory;
|
scroll-snap-type: x mandatory;
|
||||||
width: 100vw;
|
width: 100vw;
|
||||||
max-width: 100%;
|
max-width: 100%;
|
||||||
|
|||||||
@@ -13,6 +13,19 @@
|
|||||||
Upgrade ({{ formatGold(guild.adventurerCapacity.nextLevelCost) }} gold)
|
Upgrade ({{ formatGold(guild.adventurerCapacity.nextLevelCost) }} gold)
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
|
<div class="upgrade">
|
||||||
|
<span>Recruitment capacity (level {{ guild.recruitmentCapacity.level }})</span>
|
||||||
|
<small>Increases the maximum amount of adventurers that await recruitment</small>
|
||||||
|
<button
|
||||||
|
class="button metal"
|
||||||
|
v-if="guild.recruitmentCapacity.nextLevelCost"
|
||||||
|
:disabled="guild.gold < guild.recruitmentCapacity.nextLevelCost || guild.recruitmentCapacity.isMaxLevel()"
|
||||||
|
@click="upgradeRecruitmentCapacity()"
|
||||||
|
>
|
||||||
|
<span v-if="!guild.recruitmentCapacity.isMaxLevel()">Upgrade ({{ formatGold(guild.recruitmentCapacity.nextLevelCost) }} gold)</span>
|
||||||
|
<span v-else>Max level</span>
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
<div class="upgrade" v-if="guild.level >= guild.autoFinishQuestsUpgrade.guildLevelRequirement">
|
<div class="upgrade" v-if="guild.level >= guild.autoFinishQuestsUpgrade.guildLevelRequirement">
|
||||||
<span>Auto-finish quests (level {{ guild.autoFinishQuestsUpgrade.level - 1 }})</span>
|
<span>Auto-finish quests (level {{ guild.autoFinishQuestsUpgrade.level - 1 }})</span>
|
||||||
<small>Automatically finish quests when they are completed.</small>
|
<small>Automatically finish quests when they are completed.</small>
|
||||||
@@ -75,6 +88,14 @@ export default defineComponent({
|
|||||||
this.guild.gold -= this.guild.adventurerCapacity.nextLevelCost;
|
this.guild.gold -= this.guild.adventurerCapacity.nextLevelCost;
|
||||||
this.guild.adventurerCapacity.upgrade();
|
this.guild.adventurerCapacity.upgrade();
|
||||||
},
|
},
|
||||||
|
upgradeRecruitmentCapacity(): void {
|
||||||
|
if (!this.guild.recruitmentCapacity) return;
|
||||||
|
if (this.guild.recruitmentCapacity.isMaxLevel()) return;
|
||||||
|
if (!this.guild.recruitmentCapacity.nextLevelCost) return;
|
||||||
|
if (this.guild.gold < this.guild.recruitmentCapacity.nextLevelCost) return;
|
||||||
|
this.guild.gold -= this.guild.recruitmentCapacity.nextLevelCost;
|
||||||
|
this.guild.recruitmentCapacity.upgrade();
|
||||||
|
},
|
||||||
upgradeAutoFinishQuests(): void {
|
upgradeAutoFinishQuests(): void {
|
||||||
if (!this.guild.autoFinishQuestsUpgrade) return;
|
if (!this.guild.autoFinishQuestsUpgrade) return;
|
||||||
if (this.guild.autoFinishQuestsUpgrade.isMaxLevel()) return;
|
if (this.guild.autoFinishQuestsUpgrade.isMaxLevel()) return;
|
||||||
|
|||||||
@@ -70,10 +70,13 @@ export default defineComponent({
|
|||||||
gap: 1rem;
|
gap: 1rem;
|
||||||
max-width: 45rem;
|
max-width: 45rem;
|
||||||
min-height: 30rem;
|
min-height: 30rem;
|
||||||
max-height: 30rem;
|
|
||||||
width: 100%;
|
width: 100%;
|
||||||
overflow-y: auto;
|
overflow-y: auto;
|
||||||
|
|
||||||
|
@media(min-width: 800px) {
|
||||||
|
max-height: 30rem;
|
||||||
|
}
|
||||||
|
|
||||||
h1 {
|
h1 {
|
||||||
font-size: 3rem;
|
font-size: 3rem;
|
||||||
line-height: 1;
|
line-height: 1;
|
||||||
@@ -88,7 +91,7 @@ export default defineComponent({
|
|||||||
align-items: center;
|
align-items: center;
|
||||||
gap: 1rem;
|
gap: 1rem;
|
||||||
width: 100%;
|
width: 100%;
|
||||||
overflow-y: auto;
|
user-select: text;
|
||||||
}
|
}
|
||||||
|
|
||||||
.changelog-entry {
|
.changelog-entry {
|
||||||
|
|||||||
@@ -4,39 +4,21 @@
|
|||||||
:adventurer="selectedAdventurer"
|
:adventurer="selectedAdventurer"
|
||||||
v-if="selectedAdventurer !== null"
|
v-if="selectedAdventurer !== null"
|
||||||
@closeButtonClicked="selectedAdventurer = null"
|
@closeButtonClicked="selectedAdventurer = null"
|
||||||
|
:show-prestige-button="adventurers[selectedAdventurer?.id] !== undefined"
|
||||||
|
/>
|
||||||
|
<AdventurerRecruitment
|
||||||
|
:guild="guild"
|
||||||
|
:adventurers-for-hire="adventurersForHire"
|
||||||
|
:adventurers="adventurers"
|
||||||
|
@hireAdventurer="$emit('hireAdventurer', $event)"
|
||||||
|
@dismissAdventurer="$emit('dismissAdventurer', $event)"
|
||||||
|
@previewAdventurer="selectedAdventurer = $event"
|
||||||
|
@findNewRecruit="$emit('findNewRecruit')"
|
||||||
/>
|
/>
|
||||||
<section class="recruit panel pinned-paper">
|
|
||||||
<h1>Applying adventurers</h1>
|
|
||||||
<div class="adventurers">
|
|
||||||
<div v-if="adventurerForHire">
|
|
||||||
<adventurer-tile class="hire-tile" :adventurer="adventurerForHire"/>
|
|
||||||
<div class="decision">
|
|
||||||
<span
|
|
||||||
title="Hire"
|
|
||||||
@click="hireAdventurer()"
|
|
||||||
:class="{disabled: Object.keys(adventurers).length >= guild.adventurerCapacity.getAdventurerCapacity()}"
|
|
||||||
>
|
|
||||||
✔
|
|
||||||
</span>
|
|
||||||
<span
|
|
||||||
:title="Object.keys(adventurers).length > 0 ? 'Dismiss' : ''"
|
|
||||||
:class="{disabled: Object.keys(adventurers).length <= 0}"
|
|
||||||
@click="dismissAdventurer()"
|
|
||||||
>
|
|
||||||
✗
|
|
||||||
</span>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div v-else>
|
|
||||||
<span>Noone applied as of now. Check back later!</span>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
</section>
|
|
||||||
<section class="collection panel pinned-paper">
|
<section class="collection panel pinned-paper">
|
||||||
<h1>
|
<h1>
|
||||||
Recruited adventurers ({{ Object.keys(adventurers).length }} / {{ guild.adventurerCapacity.getAdventurerCapacity() }})
|
Recruited adventurers ({{ Object.keys(adventurers).length }} /
|
||||||
|
{{ guild.adventurerCapacity.getAdventurerCapacity() }})
|
||||||
</h1>
|
</h1>
|
||||||
<small>Click an adventurer to see details about them</small>
|
<small>Click an adventurer to see details about them</small>
|
||||||
<div class="adventurers">
|
<div class="adventurers">
|
||||||
@@ -61,14 +43,13 @@ import AdventurerTile from "@/components/AdventurerTile.vue";
|
|||||||
import type {Adventurer} from "@/classes/Adventurer";
|
import type {Adventurer} from "@/classes/Adventurer";
|
||||||
import type {Guild} from "@/classes/Guild";
|
import type {Guild} from "@/classes/Guild";
|
||||||
import AdventurerDetails from "@/components/AdventurerDetails.vue";
|
import AdventurerDetails from "@/components/AdventurerDetails.vue";
|
||||||
|
import AdventurerRecruitment from "@/components/AdventurerRecruitment.vue";
|
||||||
|
|
||||||
export default defineComponent({
|
export default defineComponent({
|
||||||
name: "RecruitView",
|
name: "AdventurerView",
|
||||||
components: {AdventurerDetails, AdventurerTile},
|
components: {AdventurerDetails, AdventurerTile, AdventurerRecruitment},
|
||||||
data: () => {
|
data: () => {
|
||||||
return {
|
return {
|
||||||
currentlyForHire: null as Adventurer | null,
|
|
||||||
adventurersForHire: [] as Array<Adventurer>,
|
|
||||||
selectedAdventurer: null as Adventurer | null,
|
selectedAdventurer: null as Adventurer | null,
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -81,27 +62,14 @@ export default defineComponent({
|
|||||||
type: Object as PropType<{ [key: string]: Adventurer }>,
|
type: Object as PropType<{ [key: string]: Adventurer }>,
|
||||||
required: true,
|
required: true,
|
||||||
},
|
},
|
||||||
adventurerForHire: {
|
adventurersForHire: {
|
||||||
type: Object as PropType<Adventurer | null>,
|
type: Object as PropType<{ [key: string]: Adventurer }>,
|
||||||
default() {
|
default() {
|
||||||
return null;
|
return {};
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
methods: {
|
emits: ["hireAdventurer", "dismissAdventurer", "findNewRecruit"],
|
||||||
hireAdventurer(): void {
|
|
||||||
if (Object.keys(this.adventurers).length >= this.guild.adventurerCapacity.getAdventurerCapacity()) return;
|
|
||||||
this.$emit("recruitActionTaken", this.adventurerForHire);
|
|
||||||
},
|
|
||||||
dismissAdventurer() {
|
|
||||||
if (Object.keys(this.adventurers).length <= 0) return;
|
|
||||||
this.$emit("recruitActionTaken", null);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
async mounted() {
|
|
||||||
|
|
||||||
},
|
|
||||||
emits: ["recruitActionTaken"]
|
|
||||||
|
|
||||||
});
|
});
|
||||||
</script>
|
</script>
|
||||||
|
|||||||
Reference in New Issue
Block a user