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24 changed files with 591 additions and 252 deletions
+1 -1
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@@ -1 +1 @@
I'm working on it...
This is alpha version. Saves can lose data across updates.
+1 -1
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@@ -1,6 +1,6 @@
{
"name": "adventurers-guild",
"version": "0.14.1",
"version": "0.15.0",
"private": true,
"scripts": {
"dev": "vite",
+106
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@@ -0,0 +1,106 @@
{
"ranks": {
"A": [
{
"title": "Ogre king",
"text": "Ogres have chosen a new king through democratic vote. They all voted for the strongest ogre."
},
{
"title": "Devilish dungeon",
"text": "New dungeon was discovered. It needs to be mapped and explored so lower rank adventurers can enter."
},
{
"title": "Eater of Worlds",
"text": "A giant worm emerged from the ground and appears to be consuming the ground itself."
}
],
"B": [
{
"title": "Undead horde",
"text": "Due to the spillage of necromancy potion at nearby graveyard we now have an undead army on our doorstep."
},
{
"title": "Runaway prisoner",
"text": "During the last prison guard strike a prisoner managed to escape. Bring them back to their cell."
},
{
"title": "The aristocrats",
"text": "Royalty wants an escort for one of their carriages."
}
],
"C": [
{
"title": "Scratchy, the butcher",
"text": "Scratchy turned evil and is terrorizing its victims. Put a stop to it!"
},
{
"title": "Hobgnoblin subjugation",
"text": "Gnoblins evolved and are back for vengeance."
},
{
"title": "Holy",
"text": "Gnoblins summoned their machine god and it started going haywire on everything around it. Destroy it!"
}
],
"D": [
{
"title": "Caravan escort",
"text": "Escort a merchant caravan."
},
{
"title": "Rare ore",
"text": "Obtain laudanium ore for town's blacksmith."
},
{
"title": "Demonic pests!",
"text": "Clear the fields from cabbage imps."
}
],
"E": [
{
"title": "Gnoblin subjugation",
"text": "Kill 3 gnoblins."
},
{
"title": "Phantom menace",
"text": "Exorcise ghosts out of someone's apartment."
},
{
"title": "Scratchy in peril",
"text": "Get Scratchy the cat from the tree safe onto the ground."
}
],
"F": [
{
"title": "Frog Frenzy",
"text": "Kill 10 demon frogs."
},
{
"title": "Rats!",
"text": "Get rid of the rats from someone's basement."
},
{
"title": "Herb gathering",
"text": "Collect medicinal herbs."
},
{
"title": "Big pile of rubble",
"text": "Tavern collapsed. Again. Help clean up the debris."
}
],
"S": [
{
"title": "The Demon King",
"text": "Demon King has awoken and is a threat to whole existence. Heroes needed."
},
{
"title": "Scratchy, Destruction Incarnate",
"text": "Scratchy was reborn as a machine of pure destruction and needs to be stopped."
},
{
"title": "Jiggly Jungle",
"text": "A jungle south began rapidly expanding and experts think arson is our only option."
}
]
}
}
-14
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@@ -1,14 +0,0 @@
[
{
"title": "Ogre king",
"text": "Ogres have chosen a new king through democratic vote. They all voted for the strongest ogre."
},
{
"title": "Devilish dungeon",
"text": "New dungeon was discovered. It needs to be mapped and explored so lower rank adventurers can enter."
},
{
"title": "Eater of Worlds",
"text": "A giant worm emerged from the ground and appears to be consuming the ground itself."
}
]
-14
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@@ -1,14 +0,0 @@
[
{
"title": "Undead horde",
"text": "Due to the spillage of necromancy potion at nearby graveyard we now have an undead army on our doorstep."
},
{
"title": "Runaway prisoner",
"text": "During the last prison guard strike a prisoner managed to escape. Bring them back to their cell."
},
{
"title": "The aristocrats",
"text": "Royalty wants an escort for one of their carriages."
}
]
-14
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@@ -1,14 +0,0 @@
[
{
"title": "Scratchy, the butcher",
"text": "Scratchy turned evil and is terrorizing its victims. Put a stop to it!"
},
{
"title": "Hobgnoblin subjegation",
"text": "Gnoblins evolved and are back for vengeance."
},
{
"title": "Holy",
"text": "Gnoblins summoned their machine god and it started going haywire on everything around it. Destroy it!"
}
]
-14
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@@ -1,14 +0,0 @@
[
{
"title": "Caravan escort",
"text": "Escort a merchant caravan."
},
{
"title": "Rare ore",
"text": "Obtain laudanium ore for town's blacksmith."
},
{
"title": "Demonic pests!",
"text": "Clear the fields from cabbage imps."
}
]
-14
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@@ -1,14 +0,0 @@
[
{
"title": "Gnoblin subjegation",
"text": "Kill 3 gnoblins."
},
{
"title": "Phantom menace",
"text": "Exorcise ghosts out of someone's apartment."
},
{
"title": "Scratchy in peril",
"text": "Get Scratchy the cat from the tree safe onto the ground."
}
]
-18
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@@ -1,18 +0,0 @@
[
{
"title": "Frog Frenzy",
"text": "Kill 10 demon frogs."
},
{
"title": "Rats!",
"text": "Get rid of the rats from someone's basement."
},
{
"title": "Herb gathering",
"text": "Collect medicinal herbs."
},
{
"title": "Big pile of rubble",
"text": "Tavern collapsed. Again. Help clean up the debris."
}
]
-14
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@@ -1,14 +0,0 @@
[
{
"title": "The Demon King",
"text": "Demon King has awoken and is a threat to whole existence. Heroes needed."
},
{
"title": "Scratchy, Destruction Incarnate",
"text": "Scratchy was reborn as a machine of pure destruction and needs to be stopped."
},
{
"title": "Jiggly Jungle",
"text": "A jungle south began rapidly expanding and experts think arson is our only option."
}
]
+91 -38
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@@ -1,5 +1,6 @@
<script setup lang="ts">
import {RouterLink, RouterView} from 'vue-router'
// @ts-ignore
import {version} from "@/../package.json";
</script>
@@ -48,10 +49,17 @@ import {version} from "@/../package.json";
:guild="guild"
:adventurers="adventurers"
:quests="missives"
:adventurerForHire="adventurerForHire"
:adventurersForHire="adventurersForHire"
:news="news"
@finalizeQuest="finalizeQuest($event)"
@recruitActionTaken="recruitAction($event)"
@hireAdventurer="recruitAdventurer($event)"
@dismissAdventurer="dismissRecruit($event)"
@findNewRecruit="() => {
const newAdventurerForHire = getNewAdventurerForHire(Object.values(adventurersDatabase), Object.values(adventurers));
if (newAdventurerForHire === null) return;
adventurersForHire[newAdventurerForHire.id] = newAdventurerForHire;
setNextRecruitArrival(new Date().getTime())
}"
/>
</template>
@@ -75,6 +83,7 @@ import {getNewAdventurerForHire} from "@/classes/Recruitment";
import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
import RecruitmentCapacityUpgrade from "@/classes/guildUpgrades/RecruitmentCapacityUpgrade";
export default defineComponent({
name: "GuildView",
@@ -94,14 +103,20 @@ export default defineComponent({
E: null as null | number,
F: null as null | number,
} as { [key: string]: null | number },
lastRecruitHandled: null as null | number,
adventurerForHire: null as Adventurer | null,
adventurersDatabase: {} as Array<Adventurer>,
adventurersForHire: {} as { [key: string]: Adventurer },
adventurersDatabase: {} as { [key: string]: Adventurer },
allAdventurers: {} as { [key: string]: Adventurer },
adventurers: {} as { [key: string]: Adventurer },
quests: {} as { [key: string]: { [key: string]: Quest } },
missives: [] as Array<Quest>,
nextRecruitArrival: new Date() as Date,
tickCounter: 0 as number,
}),
computed: {
recruitmentSlotsFull(): boolean {
return Object.keys(this.adventurersForHire).length >= this.guild.recruitmentCapacity.getRecruitmentCapacity();
},
},
methods: {
async updateMissives() {
for (const missive of this.missives) {
@@ -123,35 +138,42 @@ export default defineComponent({
}
}
},
async checkForNewRecruit(currentTimestamp: number) {
async checkForNewRecruit(currentTimestamp: number, cooldownModifier: number = 1) {
const recruitCapacity = this.guild.recruitmentCapacity.getRecruitmentCapacity();
if (this.lastRecruitHandled == null) {
this.lastRecruitHandled = 0;
}
if (Object.keys(this.adventurersForHire).length >= recruitCapacity) return;
const deltaTime = this.nextRecruitArrival.getTime() - currentTimestamp;
if (deltaTime > 0) return; // not yet time for a new recruit
if (Object.keys(this.adventurers).length <= 0) {
this.adventurerForHire = this.adventurersDatabase[0];
const firstAdventurer = this.adventurersDatabase[0];
this.adventurersForHire[firstAdventurer.id] = firstAdventurer;
}
if (currentTimestamp - this.lastRecruitHandled >= 1000 * 60 * 30 && this.adventurerForHire == null) {
this.adventurerForHire = getNewAdventurerForHire(this.adventurersDatabase);
}
const newAdventurerForHire = getNewAdventurerForHire(Object.values(this.adventurersDatabase), Object.values(this.adventurers));
if (newAdventurerForHire === null) return;
this.adventurersForHire[newAdventurerForHire.id] = newAdventurerForHire;
this.setNextRecruitArrival(currentTimestamp, cooldownModifier)
},
recruitAction(adventurer: Adventurer | null): void {
this.lastRecruitHandled = Number(new Date());
this.adventurerForHire = null;
if (adventurer === null) return;
setNextRecruitArrival(currentTimestamp: number, cooldownModifier: number = 1): void {
const timerValue = ((5 + (Math.random() * 15)) * 60 * 1000) * cooldownModifier;
this.nextRecruitArrival = new Date(currentTimestamp + timerValue);
},
recruitAdventurer(adventurer: Adventurer): void {
if (adventurer == null) return;
if (this.recruitmentSlotsFull) this.setNextRecruitArrival(new Date().getTime())
this.adventurers[adventurer.id] = adventurer;
for (const id in this.adventurersDatabase) {
const databaseAdventurer = this.adventurersDatabase[id];
if (databaseAdventurer.id === adventurer.id) {
this.adventurersDatabase.splice(Number(id), 1);
break;
}
}
delete this.adventurersForHire[adventurer.id];
delete this.adventurersDatabase[adventurer.id];
},
dismissRecruit(adventurer: Adventurer): void {
if (adventurer == null) return;
if (this.recruitmentSlotsFull) this.setNextRecruitArrival(new Date().getTime())
if (this.adventurersForHire[adventurer.id] == null) return;
delete this.adventurersForHire[adventurer.id];
},
finalizeQuest(missive: Quest) {
missive.progressPoints = 0;
@@ -190,6 +212,9 @@ export default defineComponent({
if (saveData.guild.adventurerCapacity) {
guildUpgrades.adventurerCapacity = new AdventurerCapacityUpgrade(saveData.guild.adventurerCapacity.level);
}
if (saveData.guild.recruitmentCapacity) {
guildUpgrades.recruitmentCapacity = new RecruitmentCapacityUpgrade(saveData.guild.recruitmentCapacity.level);
}
if (saveData.guild.expModifier) {
guildUpgrades.expModifier = new QuestExpUpgrade(saveData.guild.expModifier.level);
}
@@ -243,17 +268,33 @@ export default defineComponent({
}
}
this.lastRecruitHandled = saveData.lastRecruitAction ?? 0;
this.nextRecruitArrival = saveData.nextRecruitArrival ? new Date(saveData.nextRecruitArrival) : new Date();
if (saveData.adventurerForHireId != null) {
for (const id in this.adventurersDatabase) {
const adventurer = this.adventurersDatabase[id];
if (adventurer.id === saveData.adventurerForHireId) {
this.adventurerForHire = adventurer;
return;
}
const recruits = {} as { [key: string]: Adventurer };
for (const id in saveData.adventurersForHire) {
const data = saveData.adventurersForHire[id];
let portrait: string = "";
const adventurer = this.allAdventurers[data.id];
if (adventurer) {
portrait = adventurer.portrait;
}
try {
recruits[data.id] = new Adventurer(
data.id,
data.name,
portrait,
data.attackExponent ?? 1.1,
data.level ?? 1,
data.exp ?? 0,
data.prestige ?? 0,
);
} catch (e) {
}
}
this.adventurersForHire = recruits;
},
async updateNews() {
const result = await fetch("https://raw.githubusercontent.com/YouHaveTrouble/GuildMaster/master/news.txt").catch(() => {
@@ -287,7 +328,7 @@ export default defineComponent({
});
this.quests = promises[0] as { [key: string]: { [key: string]: Quest } };
this.adventurersDatabase = promises[1] as Array<Adventurer>;
this.adventurersDatabase = promises[1] as { [key: string]: Adventurer };
for (const adventurerId in this.adventurersDatabase) {
const adventurer = this.adventurersDatabase[adventurerId];
this.allAdventurers[adventurer.id] = new Adventurer(adventurer.id, adventurer.name, adventurer.portrait, adventurer.attackExponent, adventurer.level, adventurer.exp, adventurer.prestige);
@@ -297,6 +338,17 @@ export default defineComponent({
this.loadGame();
this.adventurersDatabase = removeAlreadyHiredAdventurers(this.adventurersDatabase, this.adventurers);
if (Object.keys(this.adventurersForHire).length < this.guild.recruitmentCapacity.getRecruitmentCapacity()) {
// check if more time passed than next recruit arrival and simulate next recruit arrivals up to now
const now = new Date();
if (this.nextRecruitArrival.getTime() < now.getTime()) {
const slotsLeft = 2 - Object.keys(this.adventurersForHire).length;
for (let i = 0; i < slotsLeft; i++) {
await this.checkForNewRecruit(this.nextRecruitArrival.getTime());
}
}
}
// Wait a second to make sure at least most images load in behind the loader
setTimeout(() => {
this.loading = false;
@@ -308,17 +360,18 @@ export default defineComponent({
guild: this.guild,
missives: this.missives,
lastQuestGot: this.lastQuestGot,
lastRecruitAction: this.lastRecruitHandled,
adventurerForHireId: this.adventurerForHire?.id ?? null,
adventurersForHire: this.adventurersForHire ?? null,
nextRecruitArrival: this.nextRecruitArrival,
}));
}, 10 * 1000));
this.gameTickTask = Number(setInterval(() => {
this.tickCounter++;
this.updateMissives();
const now = Number(new Date());
this.checkForNewRecruit(now);
if (this.tickCounter % 8 === 0) this.checkForNewRecruit(now);
for (const id in this.lastQuestGot) {
const lastTime = this.lastQuestGot[getFromString(id as QuestRank)];
+51 -36
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@@ -8,18 +8,21 @@ export class GameData {
adventurers: { [key: string]: Adventurer };
missives: Array<Quest>;
lastQuestGot: { [key: string]: null | number };
lastRecruitAction: null | number;
adventurerForHireId: string | null;
adventurersForHire: {[key: string]: Adventurer};
nextRecruitArrival: Date;
constructor(
data: any,
) {
this.guild = data.guild ?? new Guild(1, 0);
this.adventurers = data.adventurers ?? {} as { [key: string]: Adventurer };
this.adventurers = data.adventurers ?? {};
this.missives = data.missives ?? [] as Array<Quest>;
this.lastQuestGot = data.lastQuestGot ?? {} as { [key: string]: null | number };
this.lastRecruitAction = data.lastRecruitAction ?? null;
this.adventurerForHireId = data.adventurerForHireId ?? null;
this.lastQuestGot = data.lastQuestGot ?? {};
this.adventurersForHire = data.adventurersForHire ?? {};
this.nextRecruitArrival = data.nextRecruitArrival ? new Date(data.nextRecruitArrival) : new Date();
if (isNaN(this.nextRecruitArrival.getTime())) {
this.nextRecruitArrival = new Date();
}
}
}
@@ -39,13 +42,20 @@ export function saveGame(
adventurers[adventurerId] = adventurer;
}
const adventurersForHire = {} as { [key: string]: any };
for (const adventurerId in data.adventurersForHire) {
const adventurer: {[key: string]: any} = JSON.parse(JSON.stringify(data.adventurersForHire[adventurerId]));
delete adventurer.portrait;
adventurersForHire[adventurerId] = adventurer;
}
window.localStorage.setItem("savedGame", JSON.stringify({
guild: data.guild,
adventurers: adventurers,
missives: data.missives,
lastQuestGot: data.lastQuestGot,
lastRecruitAction: data.lastRecruitAction,
adventurerForHireId: data.adventurerForHireId,
adventurersForHire: adventurersForHire,
nextRecruitArrival: data.nextRecruitArrival.getTime(),
}));
}
@@ -68,64 +78,69 @@ export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: st
F: {} as { [key: string]: Quest },
} as { [key: string]: { [key: string]: Quest } };
for (const rank in quests) {
const response = await fetch(`data/quests/Rank${rank}.json`);
if (response.status !== 200) {
console.error("Failed to load quests");
alert("Failed to load quests. Please try refreshing the page.");
return quests;
}
const questData = await response.json();
const questsResponse = await fetch(`data/quests.json`);
let id = 0;
for (const quest of questData) {
id++;
quests[rank.toString()][id] = new Quest(
id.toString(),
getFromString(rank as QuestRank),
if (questsResponse.status !== 200) {
console.error("Failed to load quests");
alert("Failed to load quests. Please try refreshing the page.");
return quests;
}
const questsData = await questsResponse.json();
for (const rank of Object.keys(questsData.ranks)) {
const questRank = getFromString(rank as keyof typeof QuestRank);
if (!questRank) {
console.error(`Invalid quest rank: ${rank}`);
continue;
}
const questRankData = questsData.ranks[questRank];
for (const quest of questRankData) {
const id = quest.id;
quests[questRank][id] = new Quest(
id,
questRank,
quest.title,
quest.text,
1,
0,
0
);
}
}
return quests;
}
export async function loadAdventurersForHire(): Promise<Array<Adventurer>> {
export async function loadAdventurersForHire(): Promise<{[key: string]: Adventurer}> {
const response = await fetch("data/adventurers.json");
if (response.status !== 200) {
console.error("Failed to load adventurers");
alert("Failed to load adventurers. Please try refreshing the page.");
return [];
return {};
}
const adventurerData = await response.json();
const adventurers: Array<Adventurer> = [];
const adventurers: {[key: string]: Adventurer} = {};
for (const adventurer of adventurerData) {
adventurers.push(new Adventurer(
const loadedAdventurer = new Adventurer(
adventurer.id,
adventurer.name,
adventurer.portrait,
adventurer.attackExponent,
adventurer.level,
adventurer.exp,
));
)
adventurers[loadedAdventurer.id] = loadedAdventurer;
}
return adventurers;
}
export function removeAlreadyHiredAdventurers(
adventurers: Array<Adventurer>,
adventurers: { [key: string]: Adventurer },
adventurersHired: { [key: string]: Adventurer }
): Array<Adventurer> {
const adventurersForHire: Array<Adventurer> = [];
for (const adventurer of adventurers) {
): { [key: string]: Adventurer } {
const adventurersForHire: { [key: string]: Adventurer } = {};
for (const adventurer of Object.values(adventurers)) {
if (adventurersHired[adventurer.id]) continue;
adventurersForHire.push(adventurer);
adventurersForHire[adventurer.id] = adventurer;
}
return adventurersForHire;
}
+3 -1
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@@ -4,6 +4,7 @@ import {formatGold} from "@/classes/NumberMagic";
import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
import RecruitmentCapacityUpgrade from "@/classes/guildUpgrades/RecruitmentCapacityUpgrade";
const MAX_LEVEL: number = 8;
@@ -16,6 +17,7 @@ export class Guild {
expModifier: QuestExpUpgrade;
goldModifier: QuestGoldUpgrade;
autoFinishQuestsUpgrade: AutoFinishQuestsUpgrade;
recruitmentCapacity: RecruitmentCapacityUpgrade;
constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
this.gold = gold;
@@ -28,7 +30,7 @@ export class Guild {
this.expModifier = upgrades.expModifier as QuestExpUpgrade ?? new QuestExpUpgrade();
this.goldModifier = upgrades.goldModifier as QuestGoldUpgrade ?? new QuestGoldUpgrade();
this.autoFinishQuestsUpgrade = upgrades.autoFinishQuestsUpgrade as AutoFinishQuestsUpgrade ?? new AutoFinishQuestsUpgrade();
this.recruitmentCapacity = upgrades.recruitmentCapacity as RecruitmentCapacityUpgrade ?? new RecruitmentCapacityUpgrade();
}
upgrade(): void {
+3 -3
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@@ -18,9 +18,9 @@ export class Quest {
rank: QuestRank,
title: string,
text: string,
maxProgress: number,
expReward: number,
goldReward: number,
maxProgress: number = 1,
expReward: number = 0,
goldReward: number = 0,
maxAdventurers: number = 1
) {
this.id = id;
+5 -1
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@@ -4,10 +4,14 @@ import type {Adventurer} from "@/classes/Adventurer";
/**
* Get a random adventurer from the pool
* @param adventurerPool
* @param exceptions
* @returns {Adventurer|null} null if the pool is empty
*/
export function getNewAdventurerForHire(adventurerPool: Array<Adventurer>): Adventurer|null {
export function getNewAdventurerForHire(adventurerPool: Array<Adventurer>, exceptions: Array<Adventurer> = []): Adventurer|null {
if (adventurerPool.length <= 0) return null;
const pool = Array.from(adventurerPool);
const exceptionSet = new Set(exceptions);
pool.filter((adventurer) => !exceptionSet.has(adventurer));
const randomId = adventurerPool.length * Math.random() << 0;
return adventurerPool[randomId];
}
@@ -0,0 +1,36 @@
import {GuildUpgrade} from "@/classes/GuildUpgrade";
import type MaxLevellable from "@/classes/MaxLevellable";
export default class AdventurerCapacityUpgrade extends GuildUpgrade implements MaxLevellable {
maxLevel: number;
constructor(level: number = 1) {
super();
this.level = level;
this.nextLevelCost = this.getCostForLevel(this.level);
this.guildLevelRequirement = 3;
this.maxLevel = 3;
}
upgrade(): void {
this.level += 1;
this.nextLevelCost = this.getCostForLevel(this.level);
}
getCostForLevel(level: number): number {
if (level === 1) return 1500;
return Math.floor(1500 * (level * 4));
}
/**
* Returns the number of adventurers the guild can have
*/
getRecruitmentCapacity(): number {
return this.level ;
}
isMaxLevel(): boolean {
return this.level >= this.maxLevel;
}
}
+8 -1
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@@ -13,7 +13,10 @@
<p>Exp: {{ adventurer.exp }} / {{ adventurer.getNextLevelExpRequirement() }}</p>
<p>DPS: {{ formatDamage(adventurer.getDPS()) }}</p>
</div>
<div class="adventurer-upgrades">
<div
v-if="showPrestigeButton"
class="adventurer-upgrades"
>
<button
class="button metal"
:disabled="!adventurer.canPrestigeUp()"
@@ -44,6 +47,10 @@ export default defineComponent({
type: Object as PropType<Adventurer | null>,
required: true,
},
showPrestigeButton: {
type: Boolean,
default: true,
},
},
mounted() {
const refs = this.$refs as any;
+2 -2
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@@ -22,9 +22,9 @@ export default defineComponent({
}),
props: {
adventurers: {
type: Object as PropType<{ [key: string]: Adventurer }>,
type: Object as PropType<Array<Adventurer>>,
default() {
return {} as { [key: string]: Adventurer };
return [] as Array<Adventurer>;
},
},
},
+226
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@@ -0,0 +1,226 @@
<template>
<section class="recruit panel pinned-paper">
<h1>Applying adventurers
{{ `(${Object.keys(adventurersForHire).length}/${guild.recruitmentCapacity.getRecruitmentCapacity()})` }}</h1>
<div class="adventurers">
<div class="adventurer-tile" v-for="adventurerForHire in currentlyForHire" :key="adventurerForHire.id">
<adventurer-tile
class="hire-tile"
:adventurer="adventurerForHire"
@click="previewAdventurer(adventurerForHire)"
/>
<div class="decision">
<span
title="Hire"
@click="hireAdventurer(adventurerForHire)"
:class="{disabled: !canRecruitMore}"
>
</span>
<span
:title="Object.keys(adventurersForHire).length > 0 ? 'Dismiss' : ''"
:class="{disabled: Object.keys(adventurersForHire).length <= 0}"
@click="dismissAdventurer(adventurerForHire)"
>
</span>
</div>
</div>
<div v-if="Object.keys(adventurersForHire).length == 0">
<span>No one applied as of now. Check back later!</span>
</div>
</div>
<div>
<button
class="button metal find-recruit"
:disabled="recruitSlotsFilled || guild.gold < newRecruitCost"
@click="findNewRecruit()"
>Find a recruit now {{(`(${formatGold(newRecruitCost)}) gold`)}}</button>
</div>
</section>
</template>
<script lang="ts">
import {defineComponent, type PropType} from "vue";
import AdventurerTile from "@/components/AdventurerTile.vue";
import type {Guild} from "@/classes/Guild";
import type {Adventurer} from "@/classes/Adventurer";
import {formatGold} from "@/classes/NumberMagic";
export default defineComponent({
name: "RecruitView",
components: {AdventurerTile},
computed: {
currentlyForHire(): Array<Adventurer> {
return Object.values(this.adventurersForHire);
},
canRecruitMore() {
return Object.keys(this.adventurersForHire).length < this.guild.adventurerCapacity.getAdventurerCapacity();
},
newRecruitCost(): number {
const guildLevel = this.guild.level;
return Math.max(500, 500 * Math.pow(2.2, guildLevel - 1));
},
recruitSlotsFilled(): boolean {
return Object.keys(this.adventurersForHire).length >= this.guild.recruitmentCapacity.getRecruitmentCapacity();
}
},
methods: {
formatGold,
hireAdventurer(adventurer: Adventurer): void {
if (!this.canRecruitMore) return;
this.$emit("hireAdventurer", adventurer);
},
dismissAdventurer(adventurer: Adventurer) {
if (Object.keys(this.adventurersForHire).length <= 0) return;
this.$emit("dismissAdventurer", adventurer);
},
previewAdventurer(adventurer: Adventurer): void {
this.$emit("previewAdventurer", adventurer);
},
findNewRecruit(): void {
if (!this.canRecruitMore) return;
this.$emit("findNewRecruit");
},
},
props: {
guild: {
type: Object as PropType<Guild>,
required: true,
},
adventurersForHire: {
type: Object as PropType<{ [key: string]: Adventurer }>,
required: true,
},
},
emits: ["dismissAdventurer", "hireAdventurer", "previewAdventurer", "findNewRecruit"],
})
</script>
<style scoped lang="scss">
section {
display: flex;
flex-direction: column;
align-items: center;
overflow-x: hidden;
}
.find-recruit {
text-wrap: wrap;
}
.adventurers {
display: flex;
flex-direction: row;
justify-content: start;
align-items: center;
flex-wrap: nowrap;
gap: 1rem;
scroll-snap-type: x mandatory;
overflow-x: scroll;
width: 100%;
min-height: 12rem;
@media (min-width: 800px) {
flex-wrap: wrap;
justify-content: center;
overflow-x: hidden;
scroll-snap-type: none;
width: auto;
}
.adventurer-tile {
display: flex;
position: relative;
justify-content: center;
align-items: center;
flex-direction: column;
gap: 0.25rem;
font-size: 1.1rem;
cursor: pointer;
padding-block: 1rem;
padding-inline: 0.5rem;
min-width: 100%;
scroll-snap-align: center;
&:not(:first-of-type) {
&::before {
position: absolute;
left: 0;
top: 4rem;
content: "⇠";
width: 1rem;
height: 1rem;
line-height: 1;
}
}
&:not(:last-of-type) {
&::after {
position: absolute;
right: 0;
top: 4rem;
content: "⇢";
width: 1rem;
height: 1rem;
line-height: 1;
}
}
@media (min-width: 800px) {
min-width: auto;
scroll-snap-align: none;
&::before {
content: none !important;
}
&::after {
content: none !important;
}
}
.hire-tile {
height: 7rem;
width: 7rem;
}
b {
line-height: 1;
text-align: center;
display: flex;
justify-content: center;
align-items: center;
width: 100%;
}
}
}
.decision {
display: flex;
flex-direction: row;
justify-content: center;
align-items: center;
font-size: 2rem;
gap: 1rem;
line-height: 1;
width: 100%;
span {
cursor: pointer;
&:hover {
color: #fff;
}
&.disabled {
color: rgba(0, 0, 0, 0.5);
cursor: default;
}
}
}
</style>
+1
View File
@@ -48,6 +48,7 @@ export default defineComponent({
overflow: clip;
font-size: 5rem;
line-height: 1;
aspect-ratio: 1/1;
color: rgba(0, 0, 0, 0.75);
position: relative;
background: rgb(2,0,36);
+6 -6
View File
@@ -3,11 +3,11 @@
<h1 v-if="label !== undefined">{{ label }}</h1>
<section class="missives">
<QuestMissive
v-for="(missive, key) in quests"
:key="key"
:adventurers="adventurers"
:missive="missive"
@click="finalizeQuest(missive)"
v-for="(missive, key) in quests"
:key="key"
:adventurers="adventurers"
:missive="missive"
@click="finalizeQuest(missive)"
/>
</section>
</div>
@@ -63,7 +63,7 @@ h1 {
gap: 1rem;
padding-block: 0.5rem;
padding-inline: 5rem;
overflow-x: auto;
overflow-x: scroll;
scroll-snap-type: x mandatory;
width: 100vw;
max-width: 100%;
+21
View File
@@ -13,6 +13,19 @@
Upgrade ({{ formatGold(guild.adventurerCapacity.nextLevelCost) }} gold)
</button>
</div>
<div class="upgrade">
<span>Recruitment capacity (level {{ guild.recruitmentCapacity.level }})</span>
<small>Increases the maximum amount of adventurers that await recruitment</small>
<button
class="button metal"
v-if="guild.recruitmentCapacity.nextLevelCost"
:disabled="guild.gold < guild.recruitmentCapacity.nextLevelCost || guild.recruitmentCapacity.isMaxLevel()"
@click="upgradeRecruitmentCapacity()"
>
<span v-if="!guild.recruitmentCapacity.isMaxLevel()">Upgrade ({{ formatGold(guild.recruitmentCapacity.nextLevelCost) }} gold)</span>
<span v-else>Max level</span>
</button>
</div>
<div class="upgrade" v-if="guild.level >= guild.autoFinishQuestsUpgrade.guildLevelRequirement">
<span>Auto-finish quests (level {{ guild.autoFinishQuestsUpgrade.level - 1 }})</span>
<small>Automatically finish quests when they are completed.</small>
@@ -75,6 +88,14 @@ export default defineComponent({
this.guild.gold -= this.guild.adventurerCapacity.nextLevelCost;
this.guild.adventurerCapacity.upgrade();
},
upgradeRecruitmentCapacity(): void {
if (!this.guild.recruitmentCapacity) return;
if (this.guild.recruitmentCapacity.isMaxLevel()) return;
if (!this.guild.recruitmentCapacity.nextLevelCost) return;
if (this.guild.gold < this.guild.recruitmentCapacity.nextLevelCost) return;
this.guild.gold -= this.guild.recruitmentCapacity.nextLevelCost;
this.guild.recruitmentCapacity.upgrade();
},
upgradeAutoFinishQuests(): void {
if (!this.guild.autoFinishQuestsUpgrade) return;
if (this.guild.autoFinishQuestsUpgrade.isMaxLevel()) return;
@@ -70,10 +70,13 @@ export default defineComponent({
gap: 1rem;
max-width: 45rem;
min-height: 30rem;
max-height: 30rem;
width: 100%;
overflow-y: auto;
@media(min-width: 800px) {
max-height: 30rem;
}
h1 {
font-size: 3rem;
line-height: 1;
+25 -58
View File
@@ -1,50 +1,31 @@
<template>
<div class="adventurer-section">
<AdventurerDetails
:adventurer="selectedAdventurer"
v-if="selectedAdventurer !== null"
@closeButtonClicked="selectedAdventurer = null"
:adventurer="selectedAdventurer"
v-if="selectedAdventurer !== null"
@closeButtonClicked="selectedAdventurer = null"
:show-prestige-button="adventurers[selectedAdventurer?.id] !== undefined"
/>
<AdventurerRecruitment
:guild="guild"
:adventurers-for-hire="adventurersForHire"
@hireAdventurer="$emit('hireAdventurer', $event)"
@dismissAdventurer="$emit('dismissAdventurer', $event)"
@previewAdventurer="selectedAdventurer = $event"
@findNewRecruit="$emit('findNewRecruit')"
/>
<section class="recruit panel pinned-paper">
<h1>Applying adventurers</h1>
<div class="adventurers">
<div v-if="adventurerForHire">
<adventurer-tile class="hire-tile" :adventurer="adventurerForHire"/>
<div class="decision">
<span
title="Hire"
@click="hireAdventurer()"
:class="{disabled: Object.keys(adventurers).length >= guild.adventurerCapacity.getAdventurerCapacity()}"
>
</span>
<span
:title="Object.keys(adventurers).length > 0 ? 'Dismiss' : ''"
:class="{disabled: Object.keys(adventurers).length <= 0}"
@click="dismissAdventurer()"
>
</span>
</div>
</div>
<div v-else>
<span>Noone applied as of now. Check back later!</span>
</div>
</div>
</section>
<section class="collection panel pinned-paper">
<h1>
Recruited adventurers ({{ Object.keys(adventurers).length }} / {{ guild.adventurerCapacity.getAdventurerCapacity() }})
Recruited adventurers ({{ Object.keys(adventurers).length }} /
{{ guild.adventurerCapacity.getAdventurerCapacity() }})
</h1>
<small>Click an adventurer to see details about them</small>
<div class="adventurers">
<div
class="adventurer-tile"
v-for="adventurer in adventurers"
:key="adventurer.id"
@click="selectedAdventurer = adventurer"
class="adventurer-tile"
v-for="adventurer in adventurers"
:key="adventurer.id"
@click="selectedAdventurer = adventurer"
>
<AdventurerTile class="entry" :adventurer="adventurer"/>
<b>{{ adventurer.name }}</b>
@@ -61,14 +42,13 @@ import AdventurerTile from "@/components/AdventurerTile.vue";
import type {Adventurer} from "@/classes/Adventurer";
import type {Guild} from "@/classes/Guild";
import AdventurerDetails from "@/components/AdventurerDetails.vue";
import AdventurerRecruitment from "@/components/AdventurerRecruitment.vue";
export default defineComponent({
name: "RecruitView",
components: {AdventurerDetails, AdventurerTile},
name: "AdventurerView",
components: {AdventurerDetails, AdventurerTile, AdventurerRecruitment},
data: () => {
return {
currentlyForHire: null as Adventurer | null,
adventurersForHire: [] as Array<Adventurer>,
selectedAdventurer: null as Adventurer | null,
}
},
@@ -81,27 +61,14 @@ export default defineComponent({
type: Object as PropType<{ [key: string]: Adventurer }>,
required: true,
},
adventurerForHire: {
type: Object as PropType<Adventurer | null>,
adventurersForHire: {
type: Object as PropType<{ [key: string]: Adventurer }>,
default() {
return null;
return {};
}
},
},
methods: {
hireAdventurer(): void {
if (Object.keys(this.adventurers).length >= this.guild.adventurerCapacity.getAdventurerCapacity()) return;
this.$emit("recruitActionTaken", this.adventurerForHire);
},
dismissAdventurer() {
if (Object.keys(this.adventurers).length <= 0) return;
this.$emit("recruitActionTaken", null);
}
},
async mounted() {
},
emits: ["recruitActionTaken"]
emits: ["hireAdventurer", "dismissAdventurer", "findNewRecruit"],
});
</script>