Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| c07d6ac191 |
@@ -1,16 +0,0 @@
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name: Build Vue
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on:
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release:
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types: [published]
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jobs:
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build_vue:
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runs-on: ubuntu-latest
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name: Build Vue
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steps:
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- uses: actions/checkout@v2
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- id: Build-Vue
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uses: xRealNeon/VuePagesAction@1.0.1
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with:
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username: 'YouHaveTrouble'
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reponame: 'GuildMaster'
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token: ${{ secrets.GITHUB_TOKEN }}
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@@ -1,28 +0,0 @@
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# Logs
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logs
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*.log
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npm-debug.log*
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yarn-debug.log*
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yarn-error.log*
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pnpm-debug.log*
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lerna-debug.log*
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node_modules
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.DS_Store
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dist
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dist-ssr
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coverage
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*.local
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/cypress/videos/
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/cypress/screenshots/
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# Editor directories and files
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.vscode/*
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!.vscode/extensions.json
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.idea
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*.suo
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*.ntvs*
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*.njsproj
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*.sln
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*.sw?
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@@ -1,6 +0,0 @@
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<h1>Guild Master</h1>
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<h2>Adventurer's guild management game</h2>
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<p>It's a game where you manage an adventurer's guild. You can hire adventurers, assign them to quests to send them on adventures. </p>
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<h3>How to play</h3>
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Game is playable on <a href="https://guildmaster.yht.one/">guildmaster.yht.one</a> and is always automatically updated when new release is made.
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@@ -1,21 +0,0 @@
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/**
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* This file is used to import the character portraits to base64 from raw assets
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*/
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const fs = require('fs');
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const characterData = require('./rawAssets/data/adventurers.json');
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for (const character of characterData) {
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try {
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const base64 = base64_encode(`./rawAssets/img/portraits/${character.id}.png`);
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character.portrait = "data:image/png;base64,"+base64;
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} catch (e) {
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console.error(`Error: Didn't find portrait for ${character.id}`);
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}
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}
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fs.writeFileSync('./public/data/adventurers.json', JSON.stringify(characterData, null, 2), "utf-8");
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function base64_encode(file) {
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return fs.readFileSync(file, "base64");
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}
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@@ -0,0 +1,106 @@
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{
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"ranks": {
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"A": [
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{
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"title": "Ogre king",
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"text": "Ogres have chosen a new king through democratic vote. They all voted for the strongest ogre."
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},
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{
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"title": "Devilish dungeon",
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"text": "New dungeon was discovered. It needs to be mapped and explored so lower rank adventurers can enter."
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},
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|
{
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|
"title": "Eater of Worlds",
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|
"text": "A giant worm emerged from the ground and appears to be consuming the ground itself."
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}
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|
],
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|
"B": [
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|
{
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|
"title": "Undead horde",
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|
"text": "Due to the spillage of necromancy potion at nearby graveyard we now have an undead army on our doorstep."
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|
},
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|
{
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|
"title": "Runaway prisoner",
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|
"text": "During the last prison guard strike a prisoner managed to escape. Bring them back to their cell."
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|
},
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||||||
|
{
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|
"title": "The aristocrats",
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|
"text": "Royalty wants an escort for one of their carriages."
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|
}
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|
],
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|
"C": [
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|
{
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|
"title": "Scratchy, the butcher",
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|
"text": "Scratchy turned evil and is terrorizing its victims. Put a stop to it!"
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||||||
|
},
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|
{
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|
"title": "Hobgnoblin subjugation",
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|
"text": "Gnoblins evolved and are back for vengeance."
|
||||||
|
},
|
||||||
|
{
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||||||
|
"title": "Holy",
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|
"text": "Gnoblins summoned their machine god and it started going haywire on everything around it. Destroy it!"
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||||||
|
}
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||||||
|
],
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|
"D": [
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|
{
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"title": "Caravan escort",
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|
"text": "Escort a merchant caravan."
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|
},
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|
{
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||||||
|
"title": "Rare ore",
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||||||
|
"text": "Obtain laudanium ore for town's blacksmith."
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|
},
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|
{
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|
"title": "Demonic pests!",
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|
"text": "Clear the fields from cabbage imps."
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|
}
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|
],
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|
"E": [
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|
{
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|
"title": "Gnoblin subjugation",
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"text": "Kill 3 gnoblins."
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|
},
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|
{
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|
"title": "Phantom menace",
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"text": "Exorcise ghosts out of someone's apartment."
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|
},
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|
{
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|
"title": "Scratchy in peril",
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|
"text": "Get Scratchy the cat from the tree safe onto the ground."
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|
}
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|
],
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|
"F": [
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|
{
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"title": "Frog Frenzy",
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|
"text": "Kill 10 demon frogs."
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|
},
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|
{
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|
"title": "Rats!",
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|
"text": "Get rid of the rats from someone's basement."
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|
},
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|
{
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||||||
|
"title": "Herb gathering",
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|
"text": "Collect medicinal herbs."
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|
},
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|
{
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||||||
|
"title": "Big pile of rubble",
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|
"text": "Tavern collapsed. Again. Help clean up the debris."
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||||||
|
}
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||||||
|
],
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||||||
|
"S": [
|
||||||
|
{
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||||||
|
"title": "The Demon King",
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||||||
|
"text": "Demon King has awoken and is a threat to whole existence. Heroes needed."
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||||||
|
},
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||||||
|
{
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||||||
|
"title": "Scratchy, Destruction Incarnate",
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||||||
|
"text": "Scratchy was reborn as a machine of pure destruction and needs to be stopped."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Jiggly Jungle",
|
||||||
|
"text": "A jungle south began rapidly expanding and experts think arson is our only option."
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
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||||||
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
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After Width: | Height: | Size: 31 KiB |
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After Width: | Height: | Size: 38 KiB |
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After Width: | Height: | Size: 42 KiB |
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After Width: | Height: | Size: 62 KiB |
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After Width: | Height: | Size: 126 KiB |
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After Width: | Height: | Size: 5.5 KiB |
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 19 KiB |
|
Before Width: | Height: | Size: 304 KiB After Width: | Height: | Size: 304 KiB |
|
Before Width: | Height: | Size: 92 KiB After Width: | Height: | Size: 92 KiB |
|
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.6 KiB |
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Before Width: | Height: | Size: 119 KiB After Width: | Height: | Size: 119 KiB |
@@ -8,24 +8,26 @@
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|||||||
<link rel="preconnect" href="https://fonts.googleapis.com">
|
<link rel="preconnect" href="https://fonts.googleapis.com">
|
||||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
||||||
<link href="https://fonts.googleapis.com/css2?family=EB+Garamond&display=swap" rel="stylesheet">
|
<link href="https://fonts.googleapis.com/css2?family=EB+Garamond&display=swap" rel="stylesheet">
|
||||||
|
<link rel="manifest" href="/manifest.json" />
|
||||||
<meta name="description"
|
<meta name="description"
|
||||||
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
||||||
<meta property="twitter:title" content="Guild Master - Adventurer's guild management game"/>
|
<meta property="twitter:title" content="Guild Master - Adventurer's guild management game"/>
|
||||||
<meta property="twitter:image" content="https://guildmaster.yht.one/img/icon.png"/>
|
<meta property="twitter:image" content="https://guildmaster.yht.one/img/app-icons/icon.png"/>
|
||||||
<meta property="twitter:description"
|
<meta property="twitter:description"
|
||||||
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
||||||
<meta property="og:title" content="Guild Master - Adventurer's guild management game"/>
|
<meta property="og:title" content="Guild Master - Adventurer's guild management game"/>
|
||||||
<meta property="og:url" content="https://guildmaster.yht.one/"/>
|
<meta property="og:url" content="https://guildmaster.yht.one/"/>
|
||||||
<meta property="og:description"
|
<meta property="og:description"
|
||||||
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
||||||
<meta property="og:image" content="https://guildmaster.yht.one/img/icon.png"/>
|
<meta property="og:image" content="https://guildmaster.yht.one/img/app-icons/icon.png"/>
|
||||||
|
<script type="module" crossorigin src="/assets/index-981baea9.js"></script>
|
||||||
|
<link rel="stylesheet" href="/assets/index-87987ee1.css">
|
||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
<div id="app"></div>
|
<div id="app"></div>
|
||||||
<noscript>
|
<noscript>
|
||||||
This is a javascript game. You need to enable javascript for it to work.
|
This is a javascript game. You need to enable javascript for it to work.
|
||||||
</noscript>
|
</noscript>
|
||||||
<script type="module" src="/src/main.ts"></script>
|
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
|
|||||||
@@ -0,0 +1,59 @@
|
|||||||
|
{
|
||||||
|
"name": "Guild Master - Adventurer's guild management game",
|
||||||
|
"short_name": "Guild Master",
|
||||||
|
"theme_color": "#3C2114",
|
||||||
|
"background_color": "#d9c8b3",
|
||||||
|
"display": "standalone",
|
||||||
|
"scope": "./",
|
||||||
|
"start_url": "./",
|
||||||
|
"icons": [
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon-72x72.png",
|
||||||
|
"sizes": "72x72",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon-96x96.png",
|
||||||
|
"sizes": "96x96",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon-128x128.png",
|
||||||
|
"sizes": "128x128",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon-144x144.png",
|
||||||
|
"sizes": "144x144",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon-152x152.png",
|
||||||
|
"sizes": "152x152",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon-192x192.png",
|
||||||
|
"sizes": "192x192",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon-384x384.png",
|
||||||
|
"sizes": "384x384",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon.png",
|
||||||
|
"sizes": "512x512",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -1 +0,0 @@
|
|||||||
Looking for artists for assets for this game! Need backgrounds and icons! Join discord for more info!
|
|
||||||
@@ -1,30 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "adventurers-guild",
|
|
||||||
"version": "0.12.0",
|
|
||||||
"private": true,
|
|
||||||
"scripts": {
|
|
||||||
"dev": "vite",
|
|
||||||
"build": "run-p type-check build-only && cp -r CNAME dist/CNAME",
|
|
||||||
"preview": "vite preview",
|
|
||||||
"build-only": "vite build",
|
|
||||||
"type-check": "vue-tsc --noEmit",
|
|
||||||
"gen-character-data": "node characterDataGenerator.js"
|
|
||||||
},
|
|
||||||
"dependencies": {
|
|
||||||
"@vueuse/components": "^9.13.0",
|
|
||||||
"sass": "^1.66.1",
|
|
||||||
"vue": "^3.3.4",
|
|
||||||
"vue-router": "^4.2.4"
|
|
||||||
},
|
|
||||||
"devDependencies": {
|
|
||||||
"@types/node": "^18.17.6",
|
|
||||||
"@vitejs/plugin-vue": "^4.3.1",
|
|
||||||
"@vue/tsconfig": "^0.4.0",
|
|
||||||
"eslint": "^8.47.0",
|
|
||||||
"eslint-plugin-vue": "^9.17.0",
|
|
||||||
"npm-run-all": "^4.1.5",
|
|
||||||
"typescript": "~5.1.6",
|
|
||||||
"vite": "4.4.9",
|
|
||||||
"vue-tsc": "^1.8.3"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"title": "Ogre king",
|
|
||||||
"text": "Ogres have chosen a new king through democratic vote. They all voted for the strongest ogre."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Devilish dungeon",
|
|
||||||
"text": "New dungeon was discovered. It needs to be mapped and explored so lower rank adventurers can enter."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Eater of Worlds",
|
|
||||||
"text": "A giant worm emerged from the ground and appears to be consuming the ground itself."
|
|
||||||
}
|
|
||||||
]
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"title": "Undead horde",
|
|
||||||
"text": "Due to the spillage of necromancy potion at nearby graveyard we now have an undead army on our doorstep."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Runaway prisoner",
|
|
||||||
"text": "During the last prison guard strike a prisoner managed to escape. Bring them back to their cell."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "The aristocrats",
|
|
||||||
"text": "Royalty wants an escort for one of their carriages."
|
|
||||||
}
|
|
||||||
]
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"title": "Scratchy, the butcher",
|
|
||||||
"text": "Scratchy turned evil and is terrorizing its victims. Put a stop to it!"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Hobgnoblin subjegation",
|
|
||||||
"text": "Gnoblins evolved and are back for vengeance."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Holy",
|
|
||||||
"text": "Gnoblins summoned their machine god and it started going haywire on everything around it. Destroy it!"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"title": "Caravan escort",
|
|
||||||
"text": "Escort a merchant caravan."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Rare ore",
|
|
||||||
"text": "Obtain laudanium ore for town's blacksmith."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Demonic pests!",
|
|
||||||
"text": "Clear the fields from cabbage imps."
|
|
||||||
}
|
|
||||||
]
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"title": "Gnoblin subjegation",
|
|
||||||
"text": "Kill 3 gnoblins."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Phantom menace",
|
|
||||||
"text": "Exorcise ghosts out of someone's apartment."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Scratchy in peril",
|
|
||||||
"text": "Get Scratchy the cat from the tree safe onto the ground."
|
|
||||||
}
|
|
||||||
]
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"title": "Frog Frenzy",
|
|
||||||
"text": "Kill 10 demon frogs."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Rats!",
|
|
||||||
"text": "Get rid of the rats from someone's basement."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Herb gathering",
|
|
||||||
"text": "Collect medicinal herbs."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Big pile of rubble",
|
|
||||||
"text": "Tavern collapsed. Again. Help clean up the debris."
|
|
||||||
}
|
|
||||||
]
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"title": "The Demon King",
|
|
||||||
"text": "Demon King has awoken and is a threat to whole existence. Heroes needed."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Scratchy, Destruction Incarnate",
|
|
||||||
"text": "Scratchy was reborn as a machine of pure destruction and needs to be stopped."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Jiggly Jungle",
|
|
||||||
"text": "A jungle south began rapidly expanding and experts think arson is our only option."
|
|
||||||
}
|
|
||||||
]
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
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|
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|
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||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
{
|
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||||||
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|
|
||||||
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|
|
||||||
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|
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||||||
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|
|
||||||
{
|
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|
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||||||
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|
|
||||||
"attackExponent": 1.1
|
|
||||||
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|
|
||||||
{
|
|
||||||
"id": "charlotte",
|
|
||||||
"name": "Charlotte",
|
|
||||||
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|
|
||||||
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|
|
||||||
{
|
|
||||||
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|
|
||||||
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|
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||||||
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|
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||||||
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|
|
||||||
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|
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|
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||||||
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|
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||||||
"attackExponent": 1.1
|
|
||||||
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|
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||||||
{
|
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||||||
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|
|
||||||
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|
|
||||||
"attackExponent": 1.1
|
|
||||||
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|
|
||||||
{
|
|
||||||
"id": "garret",
|
|
||||||
"name": "Garret",
|
|
||||||
"attackExponent": 1.1
|
|
||||||
},
|
|
||||||
{
|
|
||||||
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|
|
||||||
"name": "Gryza",
|
|
||||||
"attackExponent": 1.1
|
|
||||||
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|
|
||||||
{
|
|
||||||
"id": "lestat",
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
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||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
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||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
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||||||
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|
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|
|
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|
|
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|
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||||||
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|
|
||||||
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|
|
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|
|
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|
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
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|
|
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|
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|
|
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
{
|
|
||||||
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|
|
||||||
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|
|
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|
|
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|
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|
||||||
<path d="M12,2A10,10,0,0,0,8.84,21.5c.5.08.66-.23.66-.5V19.31C6.73,19.91,6.14,18,6.14,18A2.69,2.69,0,0,0,5,16.5c-.91-.62.07-.6.07-.6a2.1,2.1,0,0,1,1.53,1,2.15,2.15,0,0,0,2.91.83,2.16,2.16,0,0,1,.63-1.34C8,16.17,5.62,15.31,5.62,11.5a3.87,3.87,0,0,1,1-2.71,3.58,3.58,0,0,1,.1-2.64s.84-.27,2.75,1a9.63,9.63,0,0,1,5,0c1.91-1.29,2.75-1,2.75-1a3.58,3.58,0,0,1,.1,2.64,3.87,3.87,0,0,1,1,2.71c0,3.82-2.34,4.66-4.57,4.91a2.39,2.39,0,0,1,.69,1.85V21c0,.27.16.59.67.5A10,10,0,0,0,12,2Z"/>
|
|
||||||
</svg>
|
|
||||||
|
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|
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|
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@@ -1,131 +0,0 @@
|
|||||||
import {Guild} from "@/classes/Guild";
|
|
||||||
import {Adventurer} from "@/classes/Adventurer";
|
|
||||||
import {Quest} from "@/classes/Quest";
|
|
||||||
import {getFromString, QuestRank} from "@/classes/QuestRank";
|
|
||||||
|
|
||||||
export class GameData {
|
|
||||||
guild: Guild;
|
|
||||||
adventurers: { [key: string]: Adventurer };
|
|
||||||
missives: { [key: string]: { [key: string]: Quest } };
|
|
||||||
lastQuestGot: { [key: string]: null | number };
|
|
||||||
lastRecruitAction: null | number;
|
|
||||||
adventurerForHireId: string | null;
|
|
||||||
|
|
||||||
constructor(
|
|
||||||
data: any,
|
|
||||||
) {
|
|
||||||
this.guild = data.guild ?? new Guild(1, 0);
|
|
||||||
this.adventurers = data.adventurers ?? {} as { [key: string]: Adventurer };
|
|
||||||
this.missives = data.missives ?? {} as { [key: string]: { [key: string]: Quest } };
|
|
||||||
this.lastQuestGot = data.lastQuestGot ?? {} as { [key: string]: null | number };
|
|
||||||
this.lastRecruitAction = data.lastRecruitAction ?? null;
|
|
||||||
this.adventurerForHireId = data.adventurerForHireId ?? null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Save the game to local storage
|
|
||||||
*/
|
|
||||||
export function saveGame(
|
|
||||||
data: GameData
|
|
||||||
): void {
|
|
||||||
console.debug("Saving game...");
|
|
||||||
|
|
||||||
const adventurers = {} as { [key: string]: any };
|
|
||||||
for (const adventurerId in data.adventurers) {
|
|
||||||
const adventurer: {[key: string]: any} = JSON.parse(JSON.stringify(data.adventurers[adventurerId]));
|
|
||||||
delete adventurer.portrait;
|
|
||||||
adventurers[adventurerId] = adventurer;
|
|
||||||
}
|
|
||||||
|
|
||||||
window.localStorage.setItem("savedGame", JSON.stringify({
|
|
||||||
guild: data.guild,
|
|
||||||
adventurers: adventurers,
|
|
||||||
missives: data.missives,
|
|
||||||
lastQuestGot: data.lastQuestGot,
|
|
||||||
lastRecruitAction: data.lastRecruitAction,
|
|
||||||
adventurerForHireId: data.adventurerForHireId,
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
|
|
||||||
export function loadGame(): GameData | null {
|
|
||||||
const savedGame = window.localStorage.getItem("savedGame");
|
|
||||||
if (!savedGame) return null;
|
|
||||||
const parsedGame = JSON.parse(savedGame);
|
|
||||||
console.debug("Loading game...");
|
|
||||||
return new GameData(parsedGame);
|
|
||||||
}
|
|
||||||
|
|
||||||
export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: string]: Quest } }> {
|
|
||||||
const quests = {
|
|
||||||
S: {} as { [key: string]: Quest },
|
|
||||||
A: {} as { [key: string]: Quest },
|
|
||||||
B: {} as { [key: string]: Quest },
|
|
||||||
C: {} as { [key: string]: Quest },
|
|
||||||
D: {} as { [key: string]: Quest },
|
|
||||||
E: {} as { [key: string]: Quest },
|
|
||||||
F: {} as { [key: string]: Quest },
|
|
||||||
} as { [key: string]: { [key: string]: Quest } };
|
|
||||||
|
|
||||||
for (const rank in quests) {
|
|
||||||
const response = await fetch(`data/quests/Rank${rank}.json`);
|
|
||||||
if (response.status !== 200) {
|
|
||||||
console.error("Failed to load quests");
|
|
||||||
alert("Failed to load quests. Please try refreshing the page.");
|
|
||||||
return quests;
|
|
||||||
}
|
|
||||||
const questData = await response.json();
|
|
||||||
|
|
||||||
let id = 0;
|
|
||||||
for (const quest of questData) {
|
|
||||||
id++;
|
|
||||||
quests[rank.toString()][id] = new Quest(
|
|
||||||
id.toString(),
|
|
||||||
getFromString(rank as QuestRank),
|
|
||||||
quest.title,
|
|
||||||
quest.text,
|
|
||||||
1,
|
|
||||||
0,
|
|
||||||
0
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return quests;
|
|
||||||
}
|
|
||||||
|
|
||||||
export async function loadAdventurersForHire(): Promise<Array<Adventurer>> {
|
|
||||||
const response = await fetch("data/adventurers.json");
|
|
||||||
if (response.status !== 200) {
|
|
||||||
console.error("Failed to load adventurers");
|
|
||||||
alert("Failed to load adventurers. Please try refreshing the page.");
|
|
||||||
return [];
|
|
||||||
}
|
|
||||||
const adventurerData = await response.json();
|
|
||||||
|
|
||||||
const adventurers: Array<Adventurer> = [];
|
|
||||||
for (const adventurer of adventurerData) {
|
|
||||||
adventurers.push(new Adventurer(
|
|
||||||
adventurer.id,
|
|
||||||
adventurer.name,
|
|
||||||
adventurer.portrait,
|
|
||||||
adventurer.attackExponent,
|
|
||||||
adventurer.level,
|
|
||||||
adventurer.exp,
|
|
||||||
));
|
|
||||||
}
|
|
||||||
|
|
||||||
return adventurers;
|
|
||||||
}
|
|
||||||
|
|
||||||
export function removeAlreadyHiredAdventurers(
|
|
||||||
adventurers: Array<Adventurer>,
|
|
||||||
adventurersHired: { [key: string]: Adventurer }
|
|
||||||
): Array<Adventurer> {
|
|
||||||
const adventurersForHire: Array<Adventurer> = [];
|
|
||||||
for (const adventurer of adventurers) {
|
|
||||||
if (adventurersHired[adventurer.id]) continue;
|
|
||||||
adventurersForHire.push(adventurer);
|
|
||||||
}
|
|
||||||
return adventurersForHire;
|
|
||||||
}
|
|
||||||
@@ -1,92 +0,0 @@
|
|||||||
export class Adventurer {
|
|
||||||
id: string;
|
|
||||||
name: string;
|
|
||||||
portrait: string;
|
|
||||||
level: number;
|
|
||||||
exp: number;
|
|
||||||
attackExponent: number;
|
|
||||||
prestige: number;
|
|
||||||
busy: boolean;
|
|
||||||
|
|
||||||
constructor(
|
|
||||||
id: string,
|
|
||||||
name: string,
|
|
||||||
portrait: string,
|
|
||||||
attackExponent: number,
|
|
||||||
level: number = 1,
|
|
||||||
exp: number = 0,
|
|
||||||
prestige: number = 0
|
|
||||||
) {
|
|
||||||
this.id = id;
|
|
||||||
this.name = name;
|
|
||||||
this.portrait = portrait;
|
|
||||||
this.attackExponent = attackExponent;
|
|
||||||
this.level = level;
|
|
||||||
this.exp = exp;
|
|
||||||
this.prestige = prestige;
|
|
||||||
this.busy = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
levelUp(): void {
|
|
||||||
this.exp = 0;
|
|
||||||
this.level += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
prestigeUp(): void {
|
|
||||||
this.level = 1;
|
|
||||||
this.exp = 0;
|
|
||||||
this.prestige += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
canLevelUp(): boolean {
|
|
||||||
if (this.level >= this.getMaxLevel()) return false;
|
|
||||||
return this.exp >= this.getNextLevelExpRequirement();
|
|
||||||
}
|
|
||||||
|
|
||||||
canPrestigeUp(): boolean {
|
|
||||||
if (this.busy) return false;
|
|
||||||
if (this.level < getMaxLevelForPrestige(this.prestige)) return false;
|
|
||||||
return this.prestige < 5
|
|
||||||
}
|
|
||||||
|
|
||||||
getNextLevelExpRequirement(): number {
|
|
||||||
return Math.max(1, Math.floor((3 * Math.pow(1.2, this.level - 1)) * Math.pow(1.025, this.level - 1)));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the percentage of exp to the next level
|
|
||||||
*/
|
|
||||||
getExpPercentage(): number {
|
|
||||||
return (this.exp / this.getNextLevelExpRequirement()) * 100;
|
|
||||||
}
|
|
||||||
|
|
||||||
addExp(exp: number): void {
|
|
||||||
if (this.isMaxLevel()) return;
|
|
||||||
this.exp += exp;
|
|
||||||
if (this.canLevelUp()) {
|
|
||||||
this.levelUp();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
getAttack(): number {
|
|
||||||
const scalingFactor = Math.pow(1.05, this.level - 1);
|
|
||||||
return (2 * scalingFactor) * Math.pow(this.attackExponent, this.level - 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
getDPS(): number {
|
|
||||||
return this.getAttack() * 4;
|
|
||||||
}
|
|
||||||
|
|
||||||
getMaxLevel(): number {
|
|
||||||
return getMaxLevelForPrestige(this.prestige);
|
|
||||||
}
|
|
||||||
|
|
||||||
isMaxLevel(): boolean {
|
|
||||||
return this.level >= this.getMaxLevel();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
function getMaxLevelForPrestige(prestige: number): number {
|
|
||||||
return 25 + (prestige * 5);
|
|
||||||
}
|
|
||||||
@@ -1,68 +0,0 @@
|
|||||||
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
|
|
||||||
import AdventurerCapacityUpgrade from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
|
||||||
import {formatGold} from "@/classes/NumberMagic";
|
|
||||||
import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
|
|
||||||
import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
|
|
||||||
import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
|
|
||||||
|
|
||||||
const MAX_LEVEL: number = 8;
|
|
||||||
|
|
||||||
export class Guild {
|
|
||||||
gold: number;
|
|
||||||
level: number;
|
|
||||||
displayUpgradeCost: number|string;
|
|
||||||
upgradeCost: number|null = null;
|
|
||||||
adventurerCapacity: AdventurerCapacityUpgrade;
|
|
||||||
expModifier: QuestExpUpgrade;
|
|
||||||
goldModifier: QuestGoldUpgrade;
|
|
||||||
autoFinishQuestsUpgrade: AutoFinishQuestsUpgrade;
|
|
||||||
|
|
||||||
constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
|
|
||||||
this.gold = gold;
|
|
||||||
this.level = level;
|
|
||||||
const rawDisplayUpgradeCost = this.getUpgradeCost();
|
|
||||||
this.displayUpgradeCost = rawDisplayUpgradeCost ? formatGold(rawDisplayUpgradeCost) : "Max level";
|
|
||||||
this.upgradeCost = this.getUpgradeCost();
|
|
||||||
|
|
||||||
this.adventurerCapacity = upgrades.adventurerCapacity as AdventurerCapacityUpgrade ?? new AdventurerCapacityUpgrade();
|
|
||||||
this.expModifier = upgrades.expModifier as QuestExpUpgrade ?? new QuestExpUpgrade();
|
|
||||||
this.goldModifier = upgrades.goldModifier as QuestGoldUpgrade ?? new QuestGoldUpgrade();
|
|
||||||
this.autoFinishQuestsUpgrade = upgrades.autoFinishQuestsUpgrade as AutoFinishQuestsUpgrade ?? new AutoFinishQuestsUpgrade();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
upgrade(): void {
|
|
||||||
const cost = this.getUpgradeCost();
|
|
||||||
if (cost === null) return;
|
|
||||||
if (this.gold < cost) return;
|
|
||||||
this.gold -= cost;
|
|
||||||
this.level += 1;
|
|
||||||
if (this.level >= MAX_LEVEL) {
|
|
||||||
this.displayUpgradeCost = "Max level";
|
|
||||||
this.upgradeCost = null;
|
|
||||||
} else {
|
|
||||||
const newCost = this.getUpgradeCost();
|
|
||||||
if (newCost === null) return;
|
|
||||||
this.displayUpgradeCost = formatGold(newCost);
|
|
||||||
this.upgradeCost = newCost;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
getUpgradeCost(): number|null {
|
|
||||||
return upgradeCosts[this.level] ?? null;
|
|
||||||
}
|
|
||||||
|
|
||||||
isMaxLevel(): boolean {
|
|
||||||
return this.level >= MAX_LEVEL;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const upgradeCosts = {
|
|
||||||
"1": 1000,
|
|
||||||
"2": 2500,
|
|
||||||
"3": 5000,
|
|
||||||
"4": 10000,
|
|
||||||
"5": 25000,
|
|
||||||
"6": 100000,
|
|
||||||
"7": 750000,
|
|
||||||
} as {[index:string]: number}
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
export class GuildUpgrade {
|
|
||||||
|
|
||||||
level: number = 1;
|
|
||||||
nextLevelCost: number | null = null;
|
|
||||||
guildLevelRequirement: number = 1;
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
export default interface MaxLevellable {
|
|
||||||
|
|
||||||
maxLevel: number;
|
|
||||||
|
|
||||||
isMaxLevel(): boolean;
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
const goldFormatter = new Intl.NumberFormat('en-US', {
|
|
||||||
maximumFractionDigits: 3,
|
|
||||||
// @ts-ignore - typescript doesn't know about this option for some godforsaken reason
|
|
||||||
notation: "compact",
|
|
||||||
useGrouping: true,
|
|
||||||
});
|
|
||||||
|
|
||||||
const damageFormatter = new Intl.NumberFormat('en-US', {
|
|
||||||
maximumFractionDigits: 2,
|
|
||||||
// @ts-ignore - typescript doesn't know about this option for some godforsaken reason
|
|
||||||
notation: "compact",
|
|
||||||
});
|
|
||||||
|
|
||||||
export function formatGold(number: number | null): string {
|
|
||||||
if (number === null) return "";
|
|
||||||
return goldFormatter.format(number);
|
|
||||||
}
|
|
||||||
|
|
||||||
export function formatDamage(number: number): string {
|
|
||||||
return damageFormatter.format(number);
|
|
||||||
}
|
|
||||||
@@ -1,86 +0,0 @@
|
|||||||
import type {Adventurer} from "@/classes/Adventurer";
|
|
||||||
import {QuestRank} from "@/classes/QuestRank";
|
|
||||||
|
|
||||||
export class Quest {
|
|
||||||
id: string;
|
|
||||||
rank: QuestRank;
|
|
||||||
title: string;
|
|
||||||
text: string;
|
|
||||||
adventurers: Array<Adventurer>;
|
|
||||||
progressPoints: number;
|
|
||||||
maxProgress: number;
|
|
||||||
expReward: number;
|
|
||||||
goldReward: number;
|
|
||||||
|
|
||||||
constructor(id: string, rank: QuestRank, title: string, text: string, maxProgress: number, expReward: number, goldReward: number) {
|
|
||||||
this.id = id;
|
|
||||||
this.rank = rank;
|
|
||||||
this.title = title;
|
|
||||||
this.text = text;
|
|
||||||
this.maxProgress = maxProgress;
|
|
||||||
this.expReward = expReward;
|
|
||||||
this.goldReward = goldReward;
|
|
||||||
this.progressPoints = 0;
|
|
||||||
this.adventurers = [];
|
|
||||||
}
|
|
||||||
|
|
||||||
getPercentProgress(): number {
|
|
||||||
return Math.round(this.progressPoints / this.maxProgress * 100);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Generate rewards for a quest and return it
|
|
||||||
* @param quest
|
|
||||||
* @param expModifier - multiplification modifier for the exp reward
|
|
||||||
* @param goldModifier - multiplification modifier for the gold reward
|
|
||||||
*/
|
|
||||||
export function getQuestWithRewards(quest: Quest, expModifier: number = 1, goldModifier: number = 1) {
|
|
||||||
|
|
||||||
let maxProgress = 1;
|
|
||||||
|
|
||||||
switch (quest.rank) {
|
|
||||||
case QuestRank.S:
|
|
||||||
// at level 30 adventurers have ~6513 dps, this will take 30 seconds on level 30
|
|
||||||
maxProgress = 195390;
|
|
||||||
break;
|
|
||||||
case QuestRank.A:
|
|
||||||
// at level 25 adventurers have ~2051 dps, this will take 15 seconds on level 25
|
|
||||||
maxProgress = 30770;
|
|
||||||
break;
|
|
||||||
case QuestRank.B:
|
|
||||||
// at level 20 adventurers have ~645 dps, this will take 15 seconds on level 20
|
|
||||||
maxProgress = 9690;
|
|
||||||
break;
|
|
||||||
case QuestRank.C:
|
|
||||||
// at level 15 adventurers have ~203 dps, this will take 15 seconds on level 15
|
|
||||||
maxProgress = 3045;
|
|
||||||
break;
|
|
||||||
case QuestRank.D:
|
|
||||||
// at level 10 adventurers have ~64 dps, this will take 15 seconds on level 10
|
|
||||||
maxProgress = 960;
|
|
||||||
break;
|
|
||||||
case QuestRank.E:
|
|
||||||
// at level 5 adventurers have ~20 dps, this will take 15 seconds on level 5
|
|
||||||
maxProgress = 300;
|
|
||||||
break;
|
|
||||||
case QuestRank.F:
|
|
||||||
// at level 1 adventurers have ~8 dps, this will take 15 seconds on level 1
|
|
||||||
maxProgress = 120;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
let goldReward = Math.floor(maxProgress/6 * goldModifier);
|
|
||||||
let expReward = Math.floor((Math.floor(maxProgress/120) - maxProgress/1000) * expModifier);
|
|
||||||
|
|
||||||
// add some randomness to the rewards
|
|
||||||
goldReward = Math.floor(randomNumberBetween(goldReward * 0.95, goldReward * 1.1));
|
|
||||||
expReward = Math.max(1, Math.floor(randomNumberBetween(expReward * 0.95, expReward * 1.2)));
|
|
||||||
|
|
||||||
return new Quest(quest.id, quest.rank, quest.title, quest.text, maxProgress, expReward, goldReward);
|
|
||||||
}
|
|
||||||
|
|
||||||
function randomNumberBetween(min: number, max: number) {
|
|
||||||
return Math.random() * (max - min) + min;
|
|
||||||
}
|
|
||||||
@@ -1,13 +0,0 @@
|
|||||||
export enum QuestRank {
|
|
||||||
S = "S",
|
|
||||||
A = "A",
|
|
||||||
B = "B",
|
|
||||||
C = "C",
|
|
||||||
D = "D",
|
|
||||||
E = "E",
|
|
||||||
F = "F",
|
|
||||||
}
|
|
||||||
|
|
||||||
export function getFromString(string: keyof typeof QuestRank): QuestRank {
|
|
||||||
return QuestRank[string];
|
|
||||||
}
|
|
||||||
@@ -1,13 +0,0 @@
|
|||||||
import type {Adventurer} from "@/classes/Adventurer";
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Get a random adventurer from the pool
|
|
||||||
* @param adventurerPool
|
|
||||||
* @returns {Adventurer|null} null if the pool is empty
|
|
||||||
*/
|
|
||||||
export function getNewAdventurerForHire(adventurerPool: Array<Adventurer>): Adventurer|null {
|
|
||||||
if (adventurerPool.length <= 0) return null;
|
|
||||||
const randomId = adventurerPool.length * Math.random() << 0;
|
|
||||||
return adventurerPool[randomId];
|
|
||||||
}
|
|
||||||
@@ -1,27 +0,0 @@
|
|||||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
|
||||||
|
|
||||||
export default class AdventurerCapacityUpgrade extends GuildUpgrade {
|
|
||||||
constructor(level: number = 1) {
|
|
||||||
super();
|
|
||||||
this.level = level;
|
|
||||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
|
||||||
this.guildLevelRequirement = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
upgrade(): void {
|
|
||||||
this.level += 1;
|
|
||||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
|
||||||
}
|
|
||||||
|
|
||||||
getCostForLevel(level: number): number {
|
|
||||||
if (level === 1) return 1500;
|
|
||||||
return Math.floor(1500 * (level * 4));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the number of adventurers the guild can have
|
|
||||||
*/
|
|
||||||
getAdventurerCapacity(): number {
|
|
||||||
return 1 + this.level ;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,70 +0,0 @@
|
|||||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
|
||||||
import type MaxLevellable from "@/classes/MaxLevellable";
|
|
||||||
import {QuestRank} from "@/classes/QuestRank";
|
|
||||||
|
|
||||||
export default class AutoFinishQuestsUpgrade extends GuildUpgrade implements MaxLevellable {
|
|
||||||
|
|
||||||
maxLevel: number;
|
|
||||||
|
|
||||||
constructor(level: number = 1) {
|
|
||||||
super();
|
|
||||||
this.level = level;
|
|
||||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
|
||||||
this.guildLevelRequirement = 7;
|
|
||||||
this.maxLevel = 8;
|
|
||||||
}
|
|
||||||
|
|
||||||
upgrade(): void {
|
|
||||||
this.level += 1;
|
|
||||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
|
||||||
}
|
|
||||||
|
|
||||||
getCostForLevel(level: number): number {
|
|
||||||
switch (level) {
|
|
||||||
case 1:
|
|
||||||
return 25000;
|
|
||||||
case 2:
|
|
||||||
return 50000;
|
|
||||||
case 3:
|
|
||||||
return 75000;
|
|
||||||
case 4:
|
|
||||||
return 150000;
|
|
||||||
case 5:
|
|
||||||
return 275000;
|
|
||||||
case 6:
|
|
||||||
return 750000;
|
|
||||||
case 7:
|
|
||||||
return 1500000;
|
|
||||||
case 8:
|
|
||||||
return 2500000;
|
|
||||||
default:
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
isMaxLevel(): boolean {
|
|
||||||
return this.level >= this.maxLevel;
|
|
||||||
}
|
|
||||||
|
|
||||||
getRanksToAutoFinishQuestsIn(): Array<QuestRank> {
|
|
||||||
switch (this.level) {
|
|
||||||
case 1:
|
|
||||||
default:
|
|
||||||
return [];
|
|
||||||
case 2:
|
|
||||||
return [QuestRank.F];
|
|
||||||
case 3:
|
|
||||||
return [QuestRank.F, QuestRank.E];
|
|
||||||
case 4:
|
|
||||||
return [QuestRank.F, QuestRank.E, QuestRank.D];
|
|
||||||
case 5:
|
|
||||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C];
|
|
||||||
case 6:
|
|
||||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B];
|
|
||||||
case 7:
|
|
||||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B, QuestRank.A];
|
|
||||||
case 8:
|
|
||||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B, QuestRank.A, QuestRank.S];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,24 +0,0 @@
|
|||||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
|
||||||
|
|
||||||
export default class QuestExpUpgrade extends GuildUpgrade {
|
|
||||||
constructor(level: number = 1) {
|
|
||||||
super();
|
|
||||||
this.level = level;
|
|
||||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
|
||||||
this.guildLevelRequirement = 8;
|
|
||||||
}
|
|
||||||
|
|
||||||
upgrade(): void {
|
|
||||||
this.level += 1;
|
|
||||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
|
||||||
}
|
|
||||||
|
|
||||||
getCostForLevel(level: number): number {
|
|
||||||
if (level === 1) return 1000000;
|
|
||||||
return Math.floor(1000000 * (level * 1.05));
|
|
||||||
}
|
|
||||||
|
|
||||||
getModifier(): number {
|
|
||||||
return 1 + (this.level * 0.1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,24 +0,0 @@
|
|||||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
|
||||||
|
|
||||||
export default class QuestGoldUpgrade extends GuildUpgrade {
|
|
||||||
constructor(level: number = 1) {
|
|
||||||
super();
|
|
||||||
this.level = level;
|
|
||||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
|
||||||
this.guildLevelRequirement = 8;
|
|
||||||
}
|
|
||||||
|
|
||||||
upgrade(): void {
|
|
||||||
this.level += 1;
|
|
||||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
|
||||||
}
|
|
||||||
|
|
||||||
getCostForLevel(level: number): number {
|
|
||||||
if (level === 1) return 1000000;
|
|
||||||
return Math.floor(1000000 * (level * 1.05));
|
|
||||||
}
|
|
||||||
|
|
||||||
getModifier(): number {
|
|
||||||
return 1 + (this.level * 0.1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,53 +0,0 @@
|
|||||||
<template>
|
|
||||||
<div class="slots">
|
|
||||||
<button class="slot" v-for="adventurer in adventurers" :key="adventurer.id">
|
|
||||||
<AdventurerMiniComponent
|
|
||||||
:adventurer="currentAdventurer"
|
|
||||||
:all-adventurers="adventurers"
|
|
||||||
/>
|
|
||||||
</button>
|
|
||||||
</div>
|
|
||||||
</template>
|
|
||||||
|
|
||||||
<script lang="ts">
|
|
||||||
import {defineComponent, type PropType} from "vue";
|
|
||||||
import AdventurerMiniComponent from "@/components/AdventurerMiniComponent.vue";
|
|
||||||
import type {Adventurer} from "@/classes/Adventurer";
|
|
||||||
|
|
||||||
export default defineComponent({
|
|
||||||
name: "AdventurerList",
|
|
||||||
components: {AdventurerMiniComponent},
|
|
||||||
data: () => ({
|
|
||||||
currentAdventurer: null as Adventurer | null
|
|
||||||
}),
|
|
||||||
props: {
|
|
||||||
adventurers: {
|
|
||||||
type: Object as PropType<{ [key: string]: Adventurer }>,
|
|
||||||
default() {
|
|
||||||
return {} as { [key: string]: Adventurer };
|
|
||||||
},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
|
|
||||||
})
|
|
||||||
</script>
|
|
||||||
|
|
||||||
<style lang="scss" scoped>
|
|
||||||
.slots {
|
|
||||||
display: flex;
|
|
||||||
flex-direction: row;
|
|
||||||
flex-wrap: wrap;
|
|
||||||
justify-content: center;
|
|
||||||
align-items: center;
|
|
||||||
|
|
||||||
.slot {
|
|
||||||
padding: 0;
|
|
||||||
width: 5rem;
|
|
||||||
height: 5rem;
|
|
||||||
border: 2px solid #000;
|
|
||||||
background-color: rgba(0, 0, 0, 0.2);
|
|
||||||
cursor: pointer;
|
|
||||||
border-radius: 0.2rem;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
</style>
|
|
||||||