Compare commits
32 Commits
| Author | SHA1 | Date | |
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| 21fb2c5f72 |
@@ -8,18 +8,19 @@
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|||||||
<link rel="preconnect" href="https://fonts.googleapis.com">
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<link rel="preconnect" href="https://fonts.googleapis.com">
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||||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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||||||
<link href="https://fonts.googleapis.com/css2?family=EB+Garamond&display=swap" rel="stylesheet">
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<link href="https://fonts.googleapis.com/css2?family=EB+Garamond&display=swap" rel="stylesheet">
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||||||
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<link rel="manifest" href="/manifest.json" />
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||||||
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<link rel="preload" href="/img/promo/chicken_mage.jpg" as="image">
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<meta name="description"
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<meta name="description"
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content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
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content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
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||||||
<meta property="twitter:title" content="Guild Master - Adventurer's guild management game"/>
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<meta property="twitter:title" content="Guild Master - Adventurer's guild management game"/>
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<meta property="twitter:image" content="https://guildmaster.yht.one/img/compass_rose.png"/>
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<meta property="twitter:image" content="https://guildmaster.yht.one/img/app-icons/icon.png"/>
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<meta property="twitter:description"
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<meta property="twitter:description"
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content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
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content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
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||||||
<meta property="og:title" content="Guild Master - Adventurer's guild management game"/>
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<meta property="og:title" content="Guild Master - Adventurer's guild management game"/>
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<meta property="og:url" content="https://guildmaster.yht.one/"/>
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<meta property="og:url" content="https://guildmaster.yht.one/"/>
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<meta property="og:description"
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<meta property="og:description"
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content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
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content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
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||||||
<meta property="og:image" content="https://guildmaster.yht.one/img/compass_rose.png"/>
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<meta property="og:image" content="https://guildmaster.yht.one/img/app-icons/icon.png"/>
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</head>
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</head>
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<body>
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<body>
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<div id="app"></div>
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<div id="app"></div>
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@@ -1 +0,0 @@
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Looking for artists for assets for this game! Need backgrounds, icons and character portraits! Join discord for more info!
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@@ -1,29 +1,31 @@
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{
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{
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"name": "adventurers-guild",
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"name": "adventurers-guild",
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"version": "0.11.0",
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"version": "0.14.0",
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"private": true,
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"private": true,
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"scripts": {
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"scripts": {
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"dev": "vite",
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"dev": "vite",
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||||||
"build": "run-p type-check build-only && cp -r CNAME dist/CNAME",
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"dev-public": "vite --host",
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||||||
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"build": "run-p build-only && cp -r CNAME dist/CNAME",
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"preview": "vite preview",
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"preview": "vite preview",
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||||||
"build-only": "vite build",
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"build-only": "vite build",
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||||||
"type-check": "vue-tsc --noEmit"
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"type-check": "vue-tsc --noEmit"
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},
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},
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"dependencies": {
|
"dependencies": {
|
||||||
"@vueuse/components": "^9.13.0",
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"@vueuse/components": "^11.3.0",
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||||||
"sass": "^1.63.6",
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"sass": "^1.81.0",
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||||||
"vue": "^3.3.4",
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"vue": "^3.5.13",
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||||||
"vue-router": "^4.2.2"
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"vue-router": "^4.4.5"
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},
|
},
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||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
"@types/node": "^18.16.19",
|
"@types/node": "^18.19.64",
|
||||||
"@vitejs/plugin-vue": "^4.2.3",
|
"@vitejs/plugin-vue": "^5.2.0",
|
||||||
"@vue/tsconfig": "^0.4.0",
|
"@vue/tsconfig": "^0.6.0",
|
||||||
"eslint": "^8.44.0",
|
"eslint": "^9.15.0",
|
||||||
"eslint-plugin-vue": "^9.15.1",
|
"eslint-plugin-vue": "^9.31.0",
|
||||||
"npm-run-all": "^4.1.5",
|
"npm-run-all": "^4.1.5",
|
||||||
"typescript": "~5.1.6",
|
"typescript": "~5.7.2",
|
||||||
"vite": "4.3.9",
|
"vite": "5.4.11",
|
||||||
"vue-tsc": "^1.8.3"
|
"vite-plugin-pwa": "^0.21.0",
|
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|
"vue-tsc": "^2.1.10"
|
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}
|
}
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}
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}
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@@ -0,0 +1,115 @@
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{
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"levelRequirement": {
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"F": 1,
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"E": 5,
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"D": 10,
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"C": 25,
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"B": 50,
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"A": 100,
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"S": 250
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},
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"ranks": {
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"F": [
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||||||
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{
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||||||
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"title": "Frog Frenzy",
|
||||||
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"text": "Kill 10 demon frogs."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Rats!",
|
||||||
|
"text": "Get rid of the rats from someone's basement."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Herb gathering",
|
||||||
|
"text": "Collect medicinal herbs."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Big pile of rubble",
|
||||||
|
"text": "Tavern collapsed. Again. Help clean up the debris."
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"E": [
|
||||||
|
{
|
||||||
|
"title": "Gnoblin subjugation",
|
||||||
|
"text": "Kill 3 gnoblins."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Phantom menace",
|
||||||
|
"text": "Exorcise ghosts out of someone's apartment."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Scratchy in peril",
|
||||||
|
"text": "Get Scratchy the cat from the tree safe onto the ground."
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"D": [
|
||||||
|
{
|
||||||
|
"title": "Caravan escort",
|
||||||
|
"text": "Escort a merchant caravan."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Rare ore",
|
||||||
|
"text": "Obtain laudanium ore for town's blacksmith."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Demonic pests!",
|
||||||
|
"text": "Clear the fields from cabbage imps."
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"C": [
|
||||||
|
{
|
||||||
|
"title": "Scratchy, the butcher",
|
||||||
|
"text": "Scratchy turned evil and is terrorizing its victims. Put a stop to it!"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Hobgnoblin subjegation",
|
||||||
|
"text": "Gnoblins evolved and are back for vengeance."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Holy",
|
||||||
|
"text": "Gnoblins summoned their machine god and it started going haywire on everything around it. Destroy it!"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"B": [
|
||||||
|
{
|
||||||
|
"title": "Undead horde",
|
||||||
|
"text": "Due to the spillage of necromancy potion at nearby graveyard we now have an undead army on our doorstep."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Runaway prisoner",
|
||||||
|
"text": "During the last prison guard strike a prisoner managed to escape. Bring them back to their cell."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "The aristocrats",
|
||||||
|
"text": "Royalty wants an escort for one of their carriages."
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"A": [
|
||||||
|
{
|
||||||
|
"title": "Ogre king",
|
||||||
|
"text": "Ogres have chosen a new king through democratic vote. They all voted for the strongest ogre."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Devilish dungeon",
|
||||||
|
"text": "New dungeon was discovered. It needs to be mapped and explored so lower rank adventurers can enter."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Eater of Worlds",
|
||||||
|
"text": "A giant worm emerged from the ground and appears to be consuming the ground itself."
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"S": [
|
||||||
|
{
|
||||||
|
"title": "The Demon King",
|
||||||
|
"text": "Demon King has awoken and is a threat to whole existence. Heroes needed."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Scratchy, Destruction Incarnate",
|
||||||
|
"text": "Scratchy was reborn as a machine of pure destruction and needs to be stopped."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"title": "Jiggly Jungle",
|
||||||
|
"text": "A jungle south began rapidly expanding and experts think arson is our only option."
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"title": "Ogre king",
|
|
||||||
"text": "Ogres have chosen a new king through democratic vote. They all voted for the strongest ogre."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Devilish dungeon",
|
|
||||||
"text": "New dungeon was discovered. It needs to be mapped and explored so lower rank adventurers can enter."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Eater of Worlds",
|
|
||||||
"text": "A giant worm emerged from the ground and appears to be consuming the ground itself."
|
|
||||||
}
|
|
||||||
]
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"title": "Undead horde",
|
|
||||||
"text": "Due to the spillage of necromancy potion at nearby graveyard we now have an undead army on our doorstep."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Runaway prisoner",
|
|
||||||
"text": "During the last prison guard strike a prisoner managed to escape. Bring them back to their cell."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "The aristocrats",
|
|
||||||
"text": "Royalty wants an escort for one of their carriages."
|
|
||||||
}
|
|
||||||
]
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"title": "Scratchy, the butcher",
|
|
||||||
"text": "Scratchy turned evil and is terrorizing its victims. Put a stop to it!"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Hobgnoblin subjegation",
|
|
||||||
"text": "Gnoblins evolved and are back for vengeance."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Holy",
|
|
||||||
"text": "Gnoblins summoned their machine god and it started going haywire on everything around it. Destroy it!"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"title": "Caravan escort",
|
|
||||||
"text": "Escort a merchant caravan."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Rare ore",
|
|
||||||
"text": "Obtain laudanium ore for town's blacksmith."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Demonic pests!",
|
|
||||||
"text": "Clear the fields from cabbage imps."
|
|
||||||
}
|
|
||||||
]
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"title": "Gnoblin subjegation",
|
|
||||||
"text": "Kill 3 gnoblins."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Phantom menace",
|
|
||||||
"text": "Exorcise ghosts out of someone's apartment."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Scratchy in peril",
|
|
||||||
"text": "Get Scratchy the cat from the tree safe onto the ground."
|
|
||||||
}
|
|
||||||
]
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"title": "Frog Frenzy",
|
|
||||||
"text": "Kill 10 demon frogs."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Rats!",
|
|
||||||
"text": "Get rid of the rats from someone's basement."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Herb gathering",
|
|
||||||
"text": "Collect medicinal herbs."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Big pile of rubble",
|
|
||||||
"text": "Tavern collapsed. Again. Help clean up the debris."
|
|
||||||
}
|
|
||||||
]
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
[
|
|
||||||
{
|
|
||||||
"title": "The Demon King",
|
|
||||||
"text": "Demon King has awoken and is a threat to whole existence. Heroes needed."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Scratchy, Destruction Incarnate",
|
|
||||||
"text": "Scratchy was reborn as a machine of pure destruction and needs to be stopped."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"title": "Jiggly Jungle",
|
|
||||||
"text": "A jungle south began rapidly expanding and experts think arson is our only option."
|
|
||||||
}
|
|
||||||
]
|
|
||||||
|
After Width: | Height: | Size: 31 KiB |
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After Width: | Height: | Size: 38 KiB |
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After Width: | Height: | Size: 42 KiB |
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After Width: | Height: | Size: 62 KiB |
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After Width: | Height: | Size: 126 KiB |
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After Width: | Height: | Size: 5.5 KiB |
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After Width: | Height: | Size: 11 KiB |
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After Width: | Height: | Size: 19 KiB |
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After Width: | Height: | Size: 304 KiB |
@@ -1 +0,0 @@
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|||||||
<svg role="img" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"><title>Discord</title><path d="M20.317 4.3698a19.7913 19.7913 0 00-4.8851-1.5152.0741.0741 0 00-.0785.0371c-.211.3753-.4447.8648-.6083 1.2495-1.8447-.2762-3.68-.2762-5.4868 0-.1636-.3933-.4058-.8742-.6177-1.2495a.077.077 0 00-.0785-.037 19.7363 19.7363 0 00-4.8852 1.515.0699.0699 0 00-.0321.0277C.5334 9.0458-.319 13.5799.0992 18.0578a.0824.0824 0 00.0312.0561c2.0528 1.5076 4.0413 2.4228 5.9929 3.0294a.0777.0777 0 00.0842-.0276c.4616-.6304.8731-1.2952 1.226-1.9942a.076.076 0 00-.0416-.1057c-.6528-.2476-1.2743-.5495-1.8722-.8923a.077.077 0 01-.0076-.1277c.1258-.0943.2517-.1923.3718-.2914a.0743.0743 0 01.0776-.0105c3.9278 1.7933 8.18 1.7933 12.0614 0a.0739.0739 0 01.0785.0095c.1202.099.246.1981.3728.2924a.077.077 0 01-.0066.1276 12.2986 12.2986 0 01-1.873.8914.0766.0766 0 00-.0407.1067c.3604.698.7719 1.3628 1.225 1.9932a.076.076 0 00.0842.0286c1.961-.6067 3.9495-1.5219 6.0023-3.0294a.077.077 0 00.0313-.0552c.5004-5.177-.8382-9.6739-3.5485-13.6604a.061.061 0 00-.0312-.0286zM8.02 15.3312c-1.1825 0-2.1569-1.0857-2.1569-2.419 0-1.3332.9555-2.4189 2.157-2.4189 1.2108 0 2.1757 1.0952 2.1568 2.419 0 1.3332-.9555 2.4189-2.1569 2.4189zm7.9748 0c-1.1825 0-2.1569-1.0857-2.1569-2.419 0-1.3332.9554-2.4189 2.1569-2.4189 1.2108 0 2.1757 1.0952 2.1568 2.419 0 1.3332-.946 2.4189-2.1568 2.4189Z"/></svg>
|
|
||||||
|
Before Width: | Height: | Size: 1.3 KiB |
@@ -1,5 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
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|
||||||
<svg width="800px" height="800px" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg">
|
|
||||||
<rect width="24" height="24" fill="none"/>
|
|
||||||
<path d="M12,2A10,10,0,0,0,8.84,21.5c.5.08.66-.23.66-.5V19.31C6.73,19.91,6.14,18,6.14,18A2.69,2.69,0,0,0,5,16.5c-.91-.62.07-.6.07-.6a2.1,2.1,0,0,1,1.53,1,2.15,2.15,0,0,0,2.91.83,2.16,2.16,0,0,1,.63-1.34C8,16.17,5.62,15.31,5.62,11.5a3.87,3.87,0,0,1,1-2.71,3.58,3.58,0,0,1,.1-2.64s.84-.27,2.75,1a9.63,9.63,0,0,1,5,0c1.91-1.29,2.75-1,2.75-1a3.58,3.58,0,0,1,.1,2.64,3.87,3.87,0,0,1,1,2.71c0,3.82-2.34,4.66-4.57,4.91a2.39,2.39,0,0,1,.69,1.85V21c0,.27.16.59.67.5A10,10,0,0,0,12,2Z"/>
|
|
||||||
</svg>
|
|
||||||
|
Before Width: | Height: | Size: 660 B |
|
After Width: | Height: | Size: 119 KiB |
@@ -0,0 +1,59 @@
|
|||||||
|
{
|
||||||
|
"name": "Guild Master - Adventurer's guild management game",
|
||||||
|
"short_name": "Guild Master",
|
||||||
|
"theme_color": "#3C2114",
|
||||||
|
"background_color": "#d9c8b3",
|
||||||
|
"display": "standalone",
|
||||||
|
"scope": "./",
|
||||||
|
"start_url": "./",
|
||||||
|
"icons": [
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon-72x72.png",
|
||||||
|
"sizes": "72x72",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon-96x96.png",
|
||||||
|
"sizes": "96x96",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon-128x128.png",
|
||||||
|
"sizes": "128x128",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon-144x144.png",
|
||||||
|
"sizes": "144x144",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon-152x152.png",
|
||||||
|
"sizes": "152x152",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon-192x192.png",
|
||||||
|
"sizes": "192x192",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon-384x384.png",
|
||||||
|
"sizes": "384x384",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "img/app-icons/icon.png",
|
||||||
|
"sizes": "512x512",
|
||||||
|
"type": "image/png",
|
||||||
|
"purpose": "maskable any"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,82 @@
|
|||||||
|
[
|
||||||
|
{
|
||||||
|
"id": "aldek",
|
||||||
|
"name": "Aldek"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "aria",
|
||||||
|
"name": "Aria"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "burnett",
|
||||||
|
"name": "Burnett"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "charlotte",
|
||||||
|
"name": "Charlotte"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "ella",
|
||||||
|
"name": "Ella"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "elyza",
|
||||||
|
"name": "Elyza"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "emille",
|
||||||
|
"name": "Emille"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "garret",
|
||||||
|
"name": "Garret"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "gryza",
|
||||||
|
"name": "Gryza"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "lestat",
|
||||||
|
"name": "Lestat"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "lydia",
|
||||||
|
"name": "Lydia"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "noor",
|
||||||
|
"name": "Noor"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "noron",
|
||||||
|
"name": "Noron"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "oola",
|
||||||
|
"name": "Oola"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "owen",
|
||||||
|
"name": "Owen"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "ryslette",
|
||||||
|
"name": "Ryslette"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "sally",
|
||||||
|
"name": "Sally"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "tovu",
|
||||||
|
"name": "Tovu"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "wrydio",
|
||||||
|
"name": "Wrydio"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "xarya",
|
||||||
|
"name": "Xarya"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
After Width: | Height: | Size: 46 KiB |
|
After Width: | Height: | Size: 72 KiB |
|
After Width: | Height: | Size: 59 KiB |
|
After Width: | Height: | Size: 84 KiB |
|
After Width: | Height: | Size: 64 KiB |
|
After Width: | Height: | Size: 63 KiB |
|
After Width: | Height: | Size: 63 KiB |
|
After Width: | Height: | Size: 62 KiB |
|
After Width: | Height: | Size: 56 KiB |
|
After Width: | Height: | Size: 62 KiB |
|
After Width: | Height: | Size: 62 KiB |
|
After Width: | Height: | Size: 51 KiB |
|
After Width: | Height: | Size: 69 KiB |
|
After Width: | Height: | Size: 66 KiB |
|
After Width: | Height: | Size: 54 KiB |
|
After Width: | Height: | Size: 69 KiB |
|
After Width: | Height: | Size: 69 KiB |
|
After Width: | Height: | Size: 55 KiB |
|
After Width: | Height: | Size: 49 KiB |
|
After Width: | Height: | Size: 65 KiB |
|
After Width: | Height: | Size: 4.2 MiB |
|
After Width: | Height: | Size: 1.6 MiB |
|
After Width: | Height: | Size: 731 KiB |
|
After Width: | Height: | Size: 2.6 MiB |
@@ -1,131 +0,0 @@
|
|||||||
import {Guild} from "@/classes/Guild";
|
|
||||||
import {Adventurer} from "@/classes/Adventurer";
|
|
||||||
import {Quest} from "@/classes/Quest";
|
|
||||||
import {getFromString, QuestRank} from "@/classes/QuestRank";
|
|
||||||
|
|
||||||
export class GameData {
|
|
||||||
guild: Guild;
|
|
||||||
adventurers: { [key: string]: Adventurer };
|
|
||||||
missives: { [key: string]: { [key: string]: Quest } };
|
|
||||||
lastQuestGot: { [key: string]: null | number };
|
|
||||||
lastRecruitAction: null | number;
|
|
||||||
adventurerForHireId: string | null;
|
|
||||||
|
|
||||||
constructor(
|
|
||||||
data: any,
|
|
||||||
) {
|
|
||||||
this.guild = data.guild ?? new Guild(1, 0);
|
|
||||||
this.adventurers = data.adventurers ?? {} as { [key: string]: Adventurer };
|
|
||||||
this.missives = data.missives ?? {} as { [key: string]: { [key: string]: Quest } };
|
|
||||||
this.lastQuestGot = data.lastQuestGot ?? {} as { [key: string]: null | number };
|
|
||||||
this.lastRecruitAction = data.lastRecruitAction ?? null;
|
|
||||||
this.adventurerForHireId = data.adventurerForHireId ?? null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Save the game to local storage
|
|
||||||
*/
|
|
||||||
export function saveGame(
|
|
||||||
data: GameData
|
|
||||||
): void {
|
|
||||||
console.debug("Saving game...");
|
|
||||||
|
|
||||||
const adventurers = {} as { [key: string]: any };
|
|
||||||
for (const adventurerId in data.adventurers) {
|
|
||||||
const adventurer: {[key: string]: any} = JSON.parse(JSON.stringify(data.adventurers[adventurerId]));
|
|
||||||
delete adventurer.portrait;
|
|
||||||
adventurers[adventurerId] = adventurer;
|
|
||||||
}
|
|
||||||
|
|
||||||
window.localStorage.setItem("savedGame", JSON.stringify({
|
|
||||||
guild: data.guild,
|
|
||||||
adventurers: adventurers,
|
|
||||||
missives: data.missives,
|
|
||||||
lastQuestGot: data.lastQuestGot,
|
|
||||||
lastRecruitAction: data.lastRecruitAction,
|
|
||||||
adventurerForHireId: data.adventurerForHireId,
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
|
|
||||||
export function loadGame(): GameData | null {
|
|
||||||
const savedGame = window.localStorage.getItem("savedGame");
|
|
||||||
if (!savedGame) return null;
|
|
||||||
const parsedGame = JSON.parse(savedGame);
|
|
||||||
console.debug("Loading game...");
|
|
||||||
return new GameData(parsedGame);
|
|
||||||
}
|
|
||||||
|
|
||||||
export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: string]: Quest } }> {
|
|
||||||
const quests = {
|
|
||||||
S: {} as { [key: string]: Quest },
|
|
||||||
A: {} as { [key: string]: Quest },
|
|
||||||
B: {} as { [key: string]: Quest },
|
|
||||||
C: {} as { [key: string]: Quest },
|
|
||||||
D: {} as { [key: string]: Quest },
|
|
||||||
E: {} as { [key: string]: Quest },
|
|
||||||
F: {} as { [key: string]: Quest },
|
|
||||||
} as { [key: string]: { [key: string]: Quest } };
|
|
||||||
|
|
||||||
for (const rank in quests) {
|
|
||||||
const response = await fetch(`data/quests/Rank${rank}.json`);
|
|
||||||
if (response.status !== 200) {
|
|
||||||
console.error("Failed to load quests");
|
|
||||||
alert("Failed to load quests. Please try refreshing the page.");
|
|
||||||
return quests;
|
|
||||||
}
|
|
||||||
const questData = await response.json();
|
|
||||||
|
|
||||||
let id = 0;
|
|
||||||
for (const quest of questData) {
|
|
||||||
id++;
|
|
||||||
quests[rank.toString()][id] = new Quest(
|
|
||||||
id.toString(),
|
|
||||||
getFromString(rank as QuestRank),
|
|
||||||
quest.title,
|
|
||||||
quest.text,
|
|
||||||
1,
|
|
||||||
0,
|
|
||||||
0
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return quests;
|
|
||||||
}
|
|
||||||
|
|
||||||
export async function loadAdventurersForHire(): Promise<Array<Adventurer>> {
|
|
||||||
const response = await fetch("data/adventurers.json");
|
|
||||||
if (response.status !== 200) {
|
|
||||||
console.error("Failed to load adventurers");
|
|
||||||
alert("Failed to load adventurers. Please try refreshing the page.");
|
|
||||||
return [];
|
|
||||||
}
|
|
||||||
const adventurerData = await response.json();
|
|
||||||
|
|
||||||
const adventurers: Array<Adventurer> = [];
|
|
||||||
for (const adventurer of adventurerData) {
|
|
||||||
adventurers.push(new Adventurer(
|
|
||||||
adventurer.id,
|
|
||||||
adventurer.name,
|
|
||||||
adventurer.portrait,
|
|
||||||
adventurer.attackExponent,
|
|
||||||
adventurer.level,
|
|
||||||
adventurer.exp,
|
|
||||||
));
|
|
||||||
}
|
|
||||||
|
|
||||||
return adventurers;
|
|
||||||
}
|
|
||||||
|
|
||||||
export function removeAlreadyHiredAdventurers(
|
|
||||||
adventurers: Array<Adventurer>,
|
|
||||||
adventurersHired: { [key: string]: Adventurer }
|
|
||||||
): Array<Adventurer> {
|
|
||||||
const adventurersForHire: Array<Adventurer> = [];
|
|
||||||
for (const adventurer of adventurers) {
|
|
||||||
if (adventurersHired[adventurer.id]) continue;
|
|
||||||
adventurersForHire.push(adventurer);
|
|
||||||
}
|
|
||||||
return adventurersForHire;
|
|
||||||
}
|
|
||||||
@@ -1,92 +0,0 @@
|
|||||||
export class Adventurer {
|
|
||||||
id: string;
|
|
||||||
name: string;
|
|
||||||
portrait: string;
|
|
||||||
level: number;
|
|
||||||
exp: number;
|
|
||||||
attackExponent: number;
|
|
||||||
prestige: number;
|
|
||||||
busy: boolean;
|
|
||||||
|
|
||||||
constructor(
|
|
||||||
id: string,
|
|
||||||
name: string,
|
|
||||||
portrait: string,
|
|
||||||
attackExponent: number,
|
|
||||||
level: number = 1,
|
|
||||||
exp: number = 0,
|
|
||||||
prestige: number = 0
|
|
||||||
) {
|
|
||||||
this.id = id;
|
|
||||||
this.name = name;
|
|
||||||
this.portrait = portrait;
|
|
||||||
this.attackExponent = attackExponent;
|
|
||||||
this.level = level;
|
|
||||||
this.exp = exp;
|
|
||||||
this.prestige = prestige;
|
|
||||||
this.busy = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
levelUp(): void {
|
|
||||||
this.exp = 0;
|
|
||||||
this.level += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
prestigeUp(): void {
|
|
||||||
this.level = 1;
|
|
||||||
this.exp = 0;
|
|
||||||
this.prestige += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
canLevelUp(): boolean {
|
|
||||||
if (this.level >= this.getMaxLevel()) return false;
|
|
||||||
return this.exp >= this.getNextLevelExpRequirement();
|
|
||||||
}
|
|
||||||
|
|
||||||
canPrestigeUp(): boolean {
|
|
||||||
if (this.busy) return false;
|
|
||||||
if (this.level < getMaxLevelForPrestige(this.prestige)) return false;
|
|
||||||
return this.prestige < 5
|
|
||||||
}
|
|
||||||
|
|
||||||
getNextLevelExpRequirement(): number {
|
|
||||||
return Math.max(1, Math.floor((3 * Math.pow(1.2, this.level - 1)) * Math.pow(1.025, this.level - 1)));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the percentage of exp to the next level
|
|
||||||
*/
|
|
||||||
getExpPercentage(): number {
|
|
||||||
return (this.exp / this.getNextLevelExpRequirement()) * 100;
|
|
||||||
}
|
|
||||||
|
|
||||||
addExp(exp: number): void {
|
|
||||||
if (this.isMaxLevel()) return;
|
|
||||||
this.exp += exp;
|
|
||||||
if (this.canLevelUp()) {
|
|
||||||
this.levelUp();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
getAttack(): number {
|
|
||||||
const scalingFactor = Math.pow(1.05, this.level - 1);
|
|
||||||
return (2 * scalingFactor) * Math.pow(this.attackExponent, this.level - 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
getDPS(): number {
|
|
||||||
return this.getAttack() * 4;
|
|
||||||
}
|
|
||||||
|
|
||||||
getMaxLevel(): number {
|
|
||||||
return getMaxLevelForPrestige(this.prestige);
|
|
||||||
}
|
|
||||||
|
|
||||||
isMaxLevel(): boolean {
|
|
||||||
return this.level >= this.getMaxLevel();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
function getMaxLevelForPrestige(prestige: number): number {
|
|
||||||
return 25 + (prestige * 5);
|
|
||||||
}
|
|
||||||
@@ -1,68 +0,0 @@
|
|||||||
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
|
|
||||||
import AdventurerCapacityUpgrade from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
|
||||||
import {formatGold} from "@/classes/NumberMagic";
|
|
||||||
import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
|
|
||||||
import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
|
|
||||||
import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
|
|
||||||
|
|
||||||
const MAX_LEVEL: number = 8;
|
|
||||||
|
|
||||||
export class Guild {
|
|
||||||
gold: number;
|
|
||||||
level: number;
|
|
||||||
displayUpgradeCost: number|string;
|
|
||||||
upgradeCost: number|null = null;
|
|
||||||
adventurerCapacity: AdventurerCapacityUpgrade;
|
|
||||||
expModifier: QuestExpUpgrade;
|
|
||||||
goldModifier: QuestGoldUpgrade;
|
|
||||||
autoFinishQuestsUpgrade: AutoFinishQuestsUpgrade;
|
|
||||||
|
|
||||||
constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
|
|
||||||
this.gold = gold;
|
|
||||||
this.level = level;
|
|
||||||
const rawDisplayUpgradeCost = this.getUpgradeCost();
|
|
||||||
this.displayUpgradeCost = rawDisplayUpgradeCost ? formatGold(rawDisplayUpgradeCost) : "Max level";
|
|
||||||
this.upgradeCost = this.getUpgradeCost();
|
|
||||||
|
|
||||||
this.adventurerCapacity = upgrades.adventurerCapacity as AdventurerCapacityUpgrade ?? new AdventurerCapacityUpgrade();
|
|
||||||
this.expModifier = upgrades.expModifier as QuestExpUpgrade ?? new QuestExpUpgrade();
|
|
||||||
this.goldModifier = upgrades.goldModifier as QuestGoldUpgrade ?? new QuestGoldUpgrade();
|
|
||||||
this.autoFinishQuestsUpgrade = upgrades.autoFinishQuestsUpgrade as AutoFinishQuestsUpgrade ?? new AutoFinishQuestsUpgrade();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
upgrade(): void {
|
|
||||||
const cost = this.getUpgradeCost();
|
|
||||||
if (cost === null) return;
|
|
||||||
if (this.gold < cost) return;
|
|
||||||
this.gold -= cost;
|
|
||||||
this.level += 1;
|
|
||||||
if (this.level >= MAX_LEVEL) {
|
|
||||||
this.displayUpgradeCost = "Max level";
|
|
||||||
this.upgradeCost = null;
|
|
||||||
} else {
|
|
||||||
const newCost = this.getUpgradeCost();
|
|
||||||
if (newCost === null) return;
|
|
||||||
this.displayUpgradeCost = formatGold(newCost);
|
|
||||||
this.upgradeCost = newCost;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
getUpgradeCost(): number|null {
|
|
||||||
return upgradeCosts[this.level] ?? null;
|
|
||||||
}
|
|
||||||
|
|
||||||
isMaxLevel(): boolean {
|
|
||||||
return this.level >= MAX_LEVEL;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const upgradeCosts = {
|
|
||||||
"1": 1000,
|
|
||||||
"2": 2500,
|
|
||||||
"3": 5000,
|
|
||||||
"4": 10000,
|
|
||||||
"5": 25000,
|
|
||||||
"6": 100000,
|
|
||||||
"7": 750000,
|
|
||||||
} as {[index:string]: number}
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
export class GuildUpgrade {
|
|
||||||
|
|
||||||
level: number = 1;
|
|
||||||
nextLevelCost: number | null = null;
|
|
||||||
guildLevelRequirement: number = 1;
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
export default interface MaxLevellable {
|
|
||||||
|
|
||||||
maxLevel: number;
|
|
||||||
|
|
||||||
isMaxLevel(): boolean;
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
const goldFormatter = new Intl.NumberFormat('en-US', {
|
|
||||||
maximumFractionDigits: 3,
|
|
||||||
// @ts-ignore - typescript doesn't know about this option for some godforsaken reason
|
|
||||||
notation: "compact",
|
|
||||||
useGrouping: true,
|
|
||||||
});
|
|
||||||
|
|
||||||
const damageFormatter = new Intl.NumberFormat('en-US', {
|
|
||||||
maximumFractionDigits: 2,
|
|
||||||
// @ts-ignore - typescript doesn't know about this option for some godforsaken reason
|
|
||||||
notation: "compact",
|
|
||||||
});
|
|
||||||
|
|
||||||
export function formatGold(number: number | null): string {
|
|
||||||
if (number === null) return "";
|
|
||||||
return goldFormatter.format(number);
|
|
||||||
}
|
|
||||||
|
|
||||||
export function formatDamage(number: number): string {
|
|
||||||
return damageFormatter.format(number);
|
|
||||||
}
|
|
||||||
@@ -1,86 +0,0 @@
|
|||||||
import type {Adventurer} from "@/classes/Adventurer";
|
|
||||||
import {QuestRank} from "@/classes/QuestRank";
|
|
||||||
|
|
||||||
export class Quest {
|
|
||||||
id: string;
|
|
||||||
rank: QuestRank;
|
|
||||||
title: string;
|
|
||||||
text: string;
|
|
||||||
adventurers: Array<Adventurer>;
|
|
||||||
progressPoints: number;
|
|
||||||
maxProgress: number;
|
|
||||||
expReward: number;
|
|
||||||
goldReward: number;
|
|
||||||
|
|
||||||
constructor(id: string, rank: QuestRank, title: string, text: string, maxProgress: number, expReward: number, goldReward: number) {
|
|
||||||
this.id = id;
|
|
||||||
this.rank = rank;
|
|
||||||
this.title = title;
|
|
||||||
this.text = text;
|
|
||||||
this.maxProgress = maxProgress;
|
|
||||||
this.expReward = expReward;
|
|
||||||
this.goldReward = goldReward;
|
|
||||||
this.progressPoints = 0;
|
|
||||||
this.adventurers = [];
|
|
||||||
}
|
|
||||||
|
|
||||||
getPercentProgress(): number {
|
|
||||||
return Math.round(this.progressPoints / this.maxProgress * 100);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Generate rewards for a quest and return it
|
|
||||||
* @param quest
|
|
||||||
* @param expModifier - multiplification modifier for the exp reward
|
|
||||||
* @param goldModifier - multiplification modifier for the gold reward
|
|
||||||
*/
|
|
||||||
export function getQuestWithRewards(quest: Quest, expModifier: number = 1, goldModifier: number = 1) {
|
|
||||||
|
|
||||||
let maxProgress = 1;
|
|
||||||
|
|
||||||
switch (quest.rank) {
|
|
||||||
case QuestRank.S:
|
|
||||||
// at level 30 adventurers have ~6513 dps, this will take 30 seconds on level 30
|
|
||||||
maxProgress = 195390;
|
|
||||||
break;
|
|
||||||
case QuestRank.A:
|
|
||||||
// at level 25 adventurers have ~2051 dps, this will take 15 seconds on level 25
|
|
||||||
maxProgress = 30770;
|
|
||||||
break;
|
|
||||||
case QuestRank.B:
|
|
||||||
// at level 20 adventurers have ~645 dps, this will take 15 seconds on level 20
|
|
||||||
maxProgress = 9690;
|
|
||||||
break;
|
|
||||||
case QuestRank.C:
|
|
||||||
// at level 15 adventurers have ~203 dps, this will take 15 seconds on level 15
|
|
||||||
maxProgress = 3045;
|
|
||||||
break;
|
|
||||||
case QuestRank.D:
|
|
||||||
// at level 10 adventurers have ~64 dps, this will take 15 seconds on level 10
|
|
||||||
maxProgress = 960;
|
|
||||||
break;
|
|
||||||
case QuestRank.E:
|
|
||||||
// at level 5 adventurers have ~20 dps, this will take 15 seconds on level 5
|
|
||||||
maxProgress = 300;
|
|
||||||
break;
|
|
||||||
case QuestRank.F:
|
|
||||||
// at level 1 adventurers have ~8 dps, this will take 15 seconds on level 1
|
|
||||||
maxProgress = 120;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
let goldReward = Math.floor(maxProgress/6 * goldModifier);
|
|
||||||
let expReward = Math.floor((Math.floor(maxProgress/120) - maxProgress/1000) * expModifier);
|
|
||||||
|
|
||||||
// add some randomness to the rewards
|
|
||||||
goldReward = Math.floor(randomNumberBetween(goldReward * 0.95, goldReward * 1.1));
|
|
||||||
expReward = Math.max(1, Math.floor(randomNumberBetween(expReward * 0.95, expReward * 1.2)));
|
|
||||||
|
|
||||||
return new Quest(quest.id, quest.rank, quest.title, quest.text, maxProgress, expReward, goldReward);
|
|
||||||
}
|
|
||||||
|
|
||||||
function randomNumberBetween(min: number, max: number) {
|
|
||||||
return Math.random() * (max - min) + min;
|
|
||||||
}
|
|
||||||
@@ -1,13 +0,0 @@
|
|||||||
export enum QuestRank {
|
|
||||||
S = "S",
|
|
||||||
A = "A",
|
|
||||||
B = "B",
|
|
||||||
C = "C",
|
|
||||||
D = "D",
|
|
||||||
E = "E",
|
|
||||||
F = "F",
|
|
||||||
}
|
|
||||||
|
|
||||||
export function getFromString(string: keyof typeof QuestRank): QuestRank {
|
|
||||||
return QuestRank[string];
|
|
||||||
}
|
|
||||||
@@ -1,13 +0,0 @@
|
|||||||
import type {Adventurer} from "@/classes/Adventurer";
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Get a random adventurer from the pool
|
|
||||||
* @param adventurerPool
|
|
||||||
* @returns {Adventurer|null} null if the pool is empty
|
|
||||||
*/
|
|
||||||
export function getNewAdventurerForHire(adventurerPool: Array<Adventurer>): Adventurer|null {
|
|
||||||
if (adventurerPool.length <= 0) return null;
|
|
||||||
const randomId = adventurerPool.length * Math.random() << 0;
|
|
||||||
return adventurerPool[randomId];
|
|
||||||
}
|
|
||||||
@@ -1,27 +0,0 @@
|
|||||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
|
||||||
|
|
||||||
export default class AdventurerCapacityUpgrade extends GuildUpgrade {
|
|
||||||
constructor(level: number = 1) {
|
|
||||||
super();
|
|
||||||
this.level = level;
|
|
||||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
|
||||||
this.guildLevelRequirement = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
upgrade(): void {
|
|
||||||
this.level += 1;
|
|
||||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
|
||||||
}
|
|
||||||
|
|
||||||
getCostForLevel(level: number): number {
|
|
||||||
if (level === 1) return 1500;
|
|
||||||
return Math.floor(1500 * (level * 4));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the number of adventurers the guild can have
|
|
||||||
*/
|
|
||||||
getAdventurerCapacity(): number {
|
|
||||||
return 1 + this.level ;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,70 +0,0 @@
|
|||||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
|
||||||
import type MaxLevellable from "@/classes/MaxLevellable";
|
|
||||||
import {QuestRank} from "@/classes/QuestRank";
|
|
||||||
|
|
||||||
export default class AutoFinishQuestsUpgrade extends GuildUpgrade implements MaxLevellable {
|
|
||||||
|
|
||||||
maxLevel: number;
|
|
||||||
|
|
||||||
constructor(level: number = 1) {
|
|
||||||
super();
|
|
||||||
this.level = level;
|
|
||||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
|
||||||
this.guildLevelRequirement = 7;
|
|
||||||
this.maxLevel = 8;
|
|
||||||
}
|
|
||||||
|
|
||||||
upgrade(): void {
|
|
||||||
this.level += 1;
|
|
||||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
|
||||||
}
|
|
||||||
|
|
||||||
getCostForLevel(level: number): number {
|
|
||||||
switch (level) {
|
|
||||||
case 1:
|
|
||||||
return 25000;
|
|
||||||
case 2:
|
|
||||||
return 50000;
|
|
||||||
case 3:
|
|
||||||
return 75000;
|
|
||||||
case 4:
|
|
||||||
return 150000;
|
|
||||||
case 5:
|
|
||||||
return 275000;
|
|
||||||
case 6:
|
|
||||||
return 750000;
|
|
||||||
case 7:
|
|
||||||
return 1500000;
|
|
||||||
case 8:
|
|
||||||
return 2500000;
|
|
||||||
default:
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
isMaxLevel(): boolean {
|
|
||||||
return this.level >= this.maxLevel;
|
|
||||||
}
|
|
||||||
|
|
||||||
getRanksToAutoFinishQuestsIn(): Array<QuestRank> {
|
|
||||||
switch (this.level) {
|
|
||||||
case 1:
|
|
||||||
default:
|
|
||||||
return [];
|
|
||||||
case 2:
|
|
||||||
return [QuestRank.F];
|
|
||||||
case 3:
|
|
||||||
return [QuestRank.F, QuestRank.E];
|
|
||||||
case 4:
|
|
||||||
return [QuestRank.F, QuestRank.E, QuestRank.D];
|
|
||||||
case 5:
|
|
||||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C];
|
|
||||||
case 6:
|
|
||||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B];
|
|
||||||
case 7:
|
|
||||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B, QuestRank.A];
|
|
||||||
case 8:
|
|
||||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B, QuestRank.A, QuestRank.S];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,24 +0,0 @@
|
|||||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
|
||||||
|
|
||||||
export default class QuestExpUpgrade extends GuildUpgrade {
|
|
||||||
constructor(level: number = 1) {
|
|
||||||
super();
|
|
||||||
this.level = level;
|
|
||||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
|
||||||
this.guildLevelRequirement = 8;
|
|
||||||
}
|
|
||||||
|
|
||||||
upgrade(): void {
|
|
||||||
this.level += 1;
|
|
||||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
|
||||||
}
|
|
||||||
|
|
||||||
getCostForLevel(level: number): number {
|
|
||||||
if (level === 1) return 1000000;
|
|
||||||
return Math.floor(1000000 * (level * 1.05));
|
|
||||||
}
|
|
||||||
|
|
||||||
getModifier(): number {
|
|
||||||
return 1 + (this.level * 0.1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,24 +0,0 @@
|
|||||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
|
||||||
|
|
||||||
export default class QuestGoldUpgrade extends GuildUpgrade {
|
|
||||||
constructor(level: number = 1) {
|
|
||||||
super();
|
|
||||||
this.level = level;
|
|
||||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
|
||||||
this.guildLevelRequirement = 8;
|
|
||||||
}
|
|
||||||
|
|
||||||
upgrade(): void {
|
|
||||||
this.level += 1;
|
|
||||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
|
||||||
}
|
|
||||||
|
|
||||||
getCostForLevel(level: number): number {
|
|
||||||
if (level === 1) return 1000000;
|
|
||||||
return Math.floor(1000000 * (level * 1.05));
|
|
||||||
}
|
|
||||||
|
|
||||||
getModifier(): number {
|
|
||||||
return 1 + (this.level * 0.1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,53 +0,0 @@
|
|||||||
<template>
|
|
||||||
<div class="slots">
|
|
||||||
<button class="slot" v-for="adventurer in adventurers" :key="adventurer.id">
|
|
||||||
<AdventurerMiniComponent
|
|
||||||
:adventurer="currentAdventurer"
|
|
||||||
:all-adventurers="adventurers"
|
|
||||||
/>
|
|
||||||
</button>
|
|
||||||
</div>
|
|
||||||
</template>
|
|
||||||
|
|
||||||
<script lang="ts">
|
|
||||||
import {defineComponent, type PropType} from "vue";
|
|
||||||
import AdventurerMiniComponent from "@/components/AdventurerMiniComponent.vue";
|
|
||||||
import type {Adventurer} from "@/classes/Adventurer";
|
|
||||||
|
|
||||||
export default defineComponent({
|
|
||||||
name: "AdventurerList",
|
|
||||||
components: {AdventurerMiniComponent},
|
|
||||||
data: () => ({
|
|
||||||
currentAdventurer: null as Adventurer | null
|
|
||||||
}),
|
|
||||||
props: {
|
|
||||||
adventurers: {
|
|
||||||
type: Object as PropType<{ [key: string]: Adventurer }>,
|
|
||||||
default() {
|
|
||||||
return {} as { [key: string]: Adventurer };
|
|
||||||
},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
|
|
||||||
})
|
|
||||||
</script>
|
|
||||||
|
|
||||||
<style lang="scss" scoped>
|
|
||||||
.slots {
|
|
||||||
display: flex;
|
|
||||||
flex-direction: row;
|
|
||||||
flex-wrap: wrap;
|
|
||||||
justify-content: center;
|
|
||||||
align-items: center;
|
|
||||||
|
|
||||||
.slot {
|
|
||||||
padding: 0;
|
|
||||||
width: 5rem;
|
|
||||||
height: 5rem;
|
|
||||||
border: 2px solid #000;
|
|
||||||
background-color: rgba(0, 0, 0, 0.2);
|
|
||||||
cursor: pointer;
|
|
||||||
border-radius: 0.2rem;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
</style>
|
|
||||||
@@ -1,135 +0,0 @@
|
|||||||
<script setup lang="ts">
|
|
||||||
import { vOnClickOutside } from '@vueuse/components'
|
|
||||||
</script>
|
|
||||||
|
|
||||||
<template>
|
|
||||||
<AdventurerTile
|
|
||||||
v-if="adventurer"
|
|
||||||
:adventurer="adventurer"
|
|
||||||
@click="() => {
|
|
||||||
$emit('freeAdventurer', adventurer.id)
|
|
||||||
}"
|
|
||||||
/>
|
|
||||||
<article
|
|
||||||
class="select"
|
|
||||||
v-else
|
|
||||||
@click="() => {
|
|
||||||
if (Object.keys(allAdventurers).length <= 0) return;
|
|
||||||
selection = !selection;
|
|
||||||
}"
|
|
||||||
>
|
|
||||||
<span>+</span>
|
|
||||||
</article>
|
|
||||||
<div class="selection" v-if="selection" v-on-click-outside="closeSelect">
|
|
||||||
<button
|
|
||||||
class="slot"
|
|
||||||
v-for="adventurer in allAdventurers"
|
|
||||||
:key="adventurer.id"
|
|
||||||
:class="{busy: adventurer.busy}"
|
|
||||||
@click="() => {
|
|
||||||
if (adventurer.busy) return;
|
|
||||||
$emit('hireAdventurer', adventurer.id);
|
|
||||||
selection = false;
|
|
||||||
}"
|
|
||||||
>
|
|
||||||
<AdventurerTile
|
|
||||||
:adventurer="adventurer"
|
|
||||||
/>
|
|
||||||
</button>
|
|
||||||
</div>
|
|
||||||
</template>
|
|
||||||
|
|
||||||
<script lang="ts">
|
|
||||||
import {defineComponent, type PropType} from "vue";
|
|
||||||
import type {Adventurer} from "@/classes/Adventurer";
|
|
||||||
import AdventurerTile from "@/components/AdventurerTile.vue";
|
|
||||||
|
|
||||||
export default defineComponent({
|
|
||||||
name: "AdventurerMiniComponent",
|
|
||||||
components: {AdventurerTile},
|
|
||||||
emits: [ "freeAdventurer", "hireAdventurer" ],
|
|
||||||
data: () => {
|
|
||||||
return {
|
|
||||||
selection: false,
|
|
||||||
}
|
|
||||||
},
|
|
||||||
props: {
|
|
||||||
adventurer: {
|
|
||||||
type: Object as PropType<Adventurer|null|any>,
|
|
||||||
default() {
|
|
||||||
return null as Adventurer|null;
|
|
||||||
},
|
|
||||||
},
|
|
||||||
allAdventurers: {
|
|
||||||
type: Object as PropType<{[key: string]: Adventurer}>,
|
|
||||||
default() {
|
|
||||||
return {} as {[key: string]: Adventurer};
|
|
||||||
},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
methods: {
|
|
||||||
closeSelect() {
|
|
||||||
setTimeout(() => {
|
|
||||||
this.selection = false;
|
|
||||||
}, 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
})
|
|
||||||
</script>
|
|
||||||
|
|
||||||
<style lang="scss" scoped>
|
|
||||||
|
|
||||||
.selection {
|
|
||||||
position: absolute;
|
|
||||||
bottom: 0;
|
|
||||||
left: 50%;
|
|
||||||
width: max-content;
|
|
||||||
max-width: 17rem;
|
|
||||||
transform: translateX(-50%) translateY(104%);
|
|
||||||
display: flex;
|
|
||||||
flex-direction: row;
|
|
||||||
justify-content: center;
|
|
||||||
align-items: center;
|
|
||||||
flex-wrap: wrap;
|
|
||||||
gap: 0.5rem;
|
|
||||||
padding: 0.5rem;
|
|
||||||
background-color: rgba(0,0,0, 0.2);
|
|
||||||
z-index: 2;
|
|
||||||
cursor: default;
|
|
||||||
max-height: 12rem;
|
|
||||||
overflow-y: auto;
|
|
||||||
.slot {
|
|
||||||
width: 5rem;
|
|
||||||
height: 5rem;
|
|
||||||
cursor: pointer;
|
|
||||||
padding: 0;
|
|
||||||
border-color: #000;
|
|
||||||
background-color: transparent;
|
|
||||||
background-blend-mode: darken;
|
|
||||||
transition: background-color 0.25s linear, filter 0.25s linear;
|
|
||||||
&.busy {
|
|
||||||
filter: grayscale(1);
|
|
||||||
background-color: rgba(0,0,0, 0.6);
|
|
||||||
&:hover {
|
|
||||||
cursor: not-allowed;
|
|
||||||
border-color: #000;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
&:hover {
|
|
||||||
border-color: #fff;
|
|
||||||
}
|
|
||||||
img {
|
|
||||||
width: 100%;
|
|
||||||
height: 100%;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
.select {
|
|
||||||
display: flex;
|
|
||||||
justify-content: center;
|
|
||||||
align-items: center;
|
|
||||||
width: 100%;
|
|
||||||
height: 100%;
|
|
||||||
font-size: 4.5rem;
|
|
||||||
}
|
|
||||||
</style>
|
|
||||||
@@ -1,81 +0,0 @@
|
|||||||
<template>
|
|
||||||
<article
|
|
||||||
class="adventurer"
|
|
||||||
:title="adventurer.name + (adventurer.busy ? ' (busy)' : '')"
|
|
||||||
>
|
|
||||||
<img :src="adventurer.portrait" :alt="adventurer.name" draggable="false">
|
|
||||||
<div class="level" :title="adventurer.isMaxLevel() ? 'Max level' : ''">{{ adventurer.level }}<span
|
|
||||||
v-if="adventurer.isMaxLevel()">⇪</span></div>
|
|
||||||
<div class="exp"></div>
|
|
||||||
</article>
|
|
||||||
</template>
|
|
||||||
|
|
||||||
<script lang="ts">
|
|
||||||
|
|
||||||
import type {Adventurer} from "@/classes/Adventurer";
|
|
||||||
import {defineComponent, type PropType} from "vue";
|
|
||||||
|
|
||||||
export default defineComponent({
|
|
||||||
name: "AdventurerTile",
|
|
||||||
props: {
|
|
||||||
adventurer: {
|
|
||||||
type: Object as PropType<Adventurer>,
|
|
||||||
required: true,
|
|
||||||
}
|
|
||||||
},
|
|
||||||
data: () => ({
|
|
||||||
expProgress: "0%",
|
|
||||||
}),
|
|
||||||
watch: {
|
|
||||||
adventurer: {
|
|
||||||
deep: true,
|
|
||||||
handler: function (adventurer: Adventurer) {
|
|
||||||
this.expProgress = adventurer.getExpPercentage() + "%";
|
|
||||||
},
|
|
||||||
}
|
|
||||||
},
|
|
||||||
mounted() {
|
|
||||||
if (this.adventurer === undefined) return;
|
|
||||||
this.expProgress = this.adventurer.getExpPercentage() + "%";
|
|
||||||
}
|
|
||||||
});
|
|
||||||
</script>
|
|
||||||
|
|
||||||
<style lang="scss" scoped>
|
|
||||||
.adventurer {
|
|
||||||
width: 100%;
|
|
||||||
height: 100%;
|
|
||||||
overflow: clip;
|
|
||||||
font-size: 5rem;
|
|
||||||
line-height: 1;
|
|
||||||
color: rgba(0, 0, 0, 0.75);
|
|
||||||
position: relative;
|
|
||||||
|
|
||||||
.level {
|
|
||||||
position: absolute;
|
|
||||||
top: 0;
|
|
||||||
left: 0;
|
|
||||||
font-size: 1rem;
|
|
||||||
min-width: 1rem;
|
|
||||||
background-color: rgba(0, 0, 0, 0.75);
|
|
||||||
border-bottom-right-radius: 0.2rem;
|
|
||||||
padding: 0.1rem;
|
|
||||||
color: #fff;
|
|
||||||
}
|
|
||||||
|
|
||||||
.exp {
|
|
||||||
position: absolute;
|
|
||||||
bottom: 0;
|
|
||||||
left: 0;
|
|
||||||
width: v-bind(expProgress);
|
|
||||||
height: 3.5%;
|
|
||||||
background-color: rgba(203, 33, 213, 0.75);
|
|
||||||
transition: width 1s linear;
|
|
||||||
}
|
|
||||||
|
|
||||||
img {
|
|
||||||
width: 100%;
|
|
||||||
height: 100%;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
</style>
|
|
||||||
@@ -1,260 +0,0 @@
|
|||||||
<template>
|
|
||||||
<article
|
|
||||||
class="missive"
|
|
||||||
:class="{done: missive.maxProgress <= missive.progressPoints}"
|
|
||||||
>
|
|
||||||
<div class="parchment">
|
|
||||||
<Parchment/>
|
|
||||||
</div>
|
|
||||||
<div class="stain" v-if="stain">
|
|
||||||
<WaterStain/>
|
|
||||||
</div>
|
|
||||||
<div class="drink-stain" v-if="drinkStain.exists">
|
|
||||||
<DrinkStain/>
|
|
||||||
</div>
|
|
||||||
<h2>{{ missive.title }}</h2>
|
|
||||||
<p>{{ missive.text }}</p>
|
|
||||||
<div class="slots">
|
|
||||||
<button class="slot">
|
|
||||||
<AdventurerComponent
|
|
||||||
:adventurer="missive.adventurers[0]"
|
|
||||||
:all-adventurers="adventurers"
|
|
||||||
@hire-adventurer="(id) => {
|
|
||||||
adventurers[id].busy = true;
|
|
||||||
missive.adventurers[0] = adventurers[id];
|
|
||||||
}"
|
|
||||||
@free-adventurer="(id) => {
|
|
||||||
if (missive.progressPoints >= missive.maxProgress) return;
|
|
||||||
adventurers[id].busy = false;
|
|
||||||
missive.adventurers.splice(0, 1);
|
|
||||||
if (missive.adventurers.length <= 0) {
|
|
||||||
missive.progressPoints = 0;
|
|
||||||
}
|
|
||||||
}"
|
|
||||||
/>
|
|
||||||
</button>
|
|
||||||
</div>
|
|
||||||
<div class="progressWrap">
|
|
||||||
<span class="progress"></span>
|
|
||||||
<span class="percentage">{{ progressPercentage }}</span>
|
|
||||||
</div>
|
|
||||||
<h3>Rewards</h3>
|
|
||||||
<div class="rewards">
|
|
||||||
<span>Gold: <b>{{ missive.goldReward }}</b></span>
|
|
||||||
<span>Exp: <b>{{ missive.expReward }}</b></span>
|
|
||||||
</div>
|
|
||||||
</article>
|
|
||||||
</template>
|
|
||||||
|
|
||||||
<script lang="ts">
|
|
||||||
import type {Quest} from "@/classes/Quest";
|
|
||||||
import AdventurerComponent from "@/components/AdventurerMiniComponent.vue";
|
|
||||||
import type {Adventurer} from "@/classes/Adventurer";
|
|
||||||
import {defineComponent, type PropType} from "vue";
|
|
||||||
import DrinkStain from "@/components/misc/DrinkStain.vue";
|
|
||||||
import WaterStain from "@/components/misc/WaterStain.vue";
|
|
||||||
import Parchment from "@/components/misc/Parchment.vue";
|
|
||||||
|
|
||||||
export default defineComponent({
|
|
||||||
name: "QuestMissive",
|
|
||||||
components: {Parchment, WaterStain, DrinkStain, AdventurerComponent},
|
|
||||||
props: {
|
|
||||||
missive: {
|
|
||||||
type: Object as PropType<Quest | any>,
|
|
||||||
required: true,
|
|
||||||
},
|
|
||||||
adventurers: {
|
|
||||||
type: Object as PropType<{ [key: string]: Adventurer }>,
|
|
||||||
default() {
|
|
||||||
return {} as { [key: string]: Adventurer };
|
|
||||||
},
|
|
||||||
required: true,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
data: () => {
|
|
||||||
return {
|
|
||||||
progressPercentage: "0%",
|
|
||||||
stain: false,
|
|
||||||
drinkStain: {
|
|
||||||
exists: false,
|
|
||||||
offsetX: "0%",
|
|
||||||
offsetY: "0%",
|
|
||||||
},
|
|
||||||
}
|
|
||||||
},
|
|
||||||
methods: {
|
|
||||||
updateProgress() {
|
|
||||||
if (this.missive === undefined) return;
|
|
||||||
const progress = (this.missive.progressPoints / this.missive.maxProgress * 100).toFixed(2);
|
|
||||||
this.progressPercentage = `${progress}%`;
|
|
||||||
},
|
|
||||||
randomNumber(min: number, max: number) {
|
|
||||||
return Math.random() * (max - min) + min;
|
|
||||||
},
|
|
||||||
},
|
|
||||||
mounted() {
|
|
||||||
this.updateProgress();
|
|
||||||
this.stain = Math.random() < 0.35;
|
|
||||||
this.drinkStain.exists = Math.random() < 0.15;
|
|
||||||
if (this.drinkStain.exists) {
|
|
||||||
this.drinkStain.offsetX = `${this.randomNumber(-1, 1) * 100}%`;
|
|
||||||
this.drinkStain.offsetY = `${this.randomNumber(-1, 1) * 100}%`;
|
|
||||||
}
|
|
||||||
},
|
|
||||||
watch: {
|
|
||||||
missive: {
|
|
||||||
handler() {
|
|
||||||
this.updateProgress();
|
|
||||||
},
|
|
||||||
deep: true,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
</script>
|
|
||||||
|
|
||||||
<style lang="scss" scoped>
|
|
||||||
.missive {
|
|
||||||
width: min(100%, 14rem);
|
|
||||||
text-align: center;
|
|
||||||
border: 2px solid #000;
|
|
||||||
padding: 0.5rem;
|
|
||||||
position: relative;
|
|
||||||
|
|
||||||
.parchment {
|
|
||||||
position: absolute;
|
|
||||||
top: 0;
|
|
||||||
left: 0;
|
|
||||||
width: 100%;
|
|
||||||
height: 100%;
|
|
||||||
z-index: -5;
|
|
||||||
overflow: hidden;
|
|
||||||
|
|
||||||
img {
|
|
||||||
width: 100%;
|
|
||||||
height: 100%;
|
|
||||||
object-fit: cover;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
h2 {
|
|
||||||
font-size: 1.5rem;
|
|
||||||
line-height: 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
h3 {
|
|
||||||
font-size: 1.15rem;
|
|
||||||
margin: 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
.progressWrap {
|
|
||||||
width: 80%;
|
|
||||||
border: 1px solid #000;
|
|
||||||
margin: 0.5rem auto;
|
|
||||||
position: relative;
|
|
||||||
height: 1.25rem;
|
|
||||||
|
|
||||||
.progress {
|
|
||||||
position: absolute;
|
|
||||||
top: 0;
|
|
||||||
left: 0;
|
|
||||||
height: 100%;
|
|
||||||
display: block;
|
|
||||||
width: v-bind(progressPercentage);
|
|
||||||
background-color: rgba(0, 128, 0, 0.65);
|
|
||||||
transition: width 250ms linear;
|
|
||||||
}
|
|
||||||
|
|
||||||
.percentage {
|
|
||||||
position: absolute;
|
|
||||||
top: 0;
|
|
||||||
left: 0;
|
|
||||||
height: 100%;
|
|
||||||
display: flex;
|
|
||||||
align-items: center;
|
|
||||||
justify-content: center;
|
|
||||||
width: 100%;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
.rewards {
|
|
||||||
display: flex;
|
|
||||||
flex-direction: row;
|
|
||||||
flex-wrap: wrap;
|
|
||||||
justify-content: center;
|
|
||||||
align-items: center;
|
|
||||||
gap: 1rem;
|
|
||||||
}
|
|
||||||
|
|
||||||
&.done {
|
|
||||||
cursor: pointer;
|
|
||||||
|
|
||||||
&::after {
|
|
||||||
position: absolute;
|
|
||||||
top: 0;
|
|
||||||
right: 0;
|
|
||||||
content: "✔";
|
|
||||||
font-size: 5rem;
|
|
||||||
color: green;
|
|
||||||
transform: translate(45%, -40%);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
.slots {
|
|
||||||
display: flex;
|
|
||||||
flex-direction: row;
|
|
||||||
flex-wrap: wrap;
|
|
||||||
justify-content: center;
|
|
||||||
align-items: center;
|
|
||||||
|
|
||||||
.slot {
|
|
||||||
padding: 0;
|
|
||||||
width: 5rem;
|
|
||||||
height: 5rem;
|
|
||||||
border: 2px solid #000;
|
|
||||||
background-color: rgba(0, 0, 0, 0.2);
|
|
||||||
cursor: pointer;
|
|
||||||
border-radius: 0.2rem;
|
|
||||||
position: relative;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
.stain {
|
|
||||||
position: absolute;
|
|
||||||
top: 0;
|
|
||||||
left: 0;
|
|
||||||
width: 100%;
|
|
||||||
height: 100%;
|
|
||||||
background-size: contain;
|
|
||||||
opacity: 1;
|
|
||||||
z-index: -4;
|
|
||||||
|
|
||||||
img {
|
|
||||||
width: 100%;
|
|
||||||
height: 100%;
|
|
||||||
object-fit: cover;
|
|
||||||
filter: grayscale(0.8);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
.drink-stain {
|
|
||||||
position: absolute;
|
|
||||||
top: 0;
|
|
||||||
left: 0;
|
|
||||||
width: 100%;
|
|
||||||
height: 100%;
|
|
||||||
opacity: 0.45;
|
|
||||||
z-index: -1;
|
|
||||||
overflow: hidden;
|
|
||||||
display: flex;
|
|
||||||
justify-content: center;
|
|
||||||
align-items: center;
|
|
||||||
|
|
||||||
img {
|
|
||||||
width: 45%;
|
|
||||||
height: 35%;
|
|
||||||
filter: grayscale(0.8);
|
|
||||||
transform: translate(v-bind("drinkStain.offsetX"), v-bind("drinkStain.offsetY"));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
</style>
|
|
||||||
@@ -1,134 +0,0 @@
|
|||||||
<template>
|
|
||||||
<section class="upgrades">
|
|
||||||
<h2>Upgrades</h2>
|
|
||||||
<div class="upgrade">
|
|
||||||
<span>Adventurer capacity (level {{ guild.adventurerCapacity.level }})</span>
|
|
||||||
<small>Increases the maximum amount of recruited adventurers</small>
|
|
||||||
<button
|
|
||||||
class="button metal"
|
|
||||||
v-if="guild.adventurerCapacity.nextLevelCost"
|
|
||||||
:disabled="guild.gold < guild.adventurerCapacity.nextLevelCost"
|
|
||||||
@click="upgradeAdventurerCapacity()"
|
|
||||||
>
|
|
||||||
Upgrade ({{ formatGold(guild.adventurerCapacity.nextLevelCost) }} gold)
|
|
||||||
</button>
|
|
||||||
</div>
|
|
||||||
<div class="upgrade" v-if="guild.level >= guild.autoFinishQuestsUpgrade.guildLevelRequirement">
|
|
||||||
<span>Auto-finish quests (level {{ guild.autoFinishQuestsUpgrade.level - 1 }})</span>
|
|
||||||
<small>Automatically finish quests when they are completed.</small>
|
|
||||||
<button
|
|
||||||
class="button metal"
|
|
||||||
v-if="guild.autoFinishQuestsUpgrade.nextLevelCost"
|
|
||||||
:disabled="guild.gold < guild.autoFinishQuestsUpgrade.nextLevelCost || guild.autoFinishQuestsUpgrade.isMaxLevel()"
|
|
||||||
@click="upgradeAutoFinishQuests()"
|
|
||||||
>
|
|
||||||
<span v-if="!guild.autoFinishQuestsUpgrade.isMaxLevel()">Upgrade ({{ formatGold(guild.autoFinishQuestsUpgrade.nextLevelCost) }} gold)</span>
|
|
||||||
<span v-else>Max level</span>
|
|
||||||
</button>
|
|
||||||
</div>
|
|
||||||
<div class="upgrade" v-if="guild.level >= guild.expModifier.guildLevelRequirement">
|
|
||||||
<span>Quest exp modifier (level {{ guild.expModifier.level - 1 }})</span>
|
|
||||||
<small>Increases exp from newly offered quests by 10% per level</small>
|
|
||||||
<button
|
|
||||||
class="button metal"
|
|
||||||
v-if="guild.expModifier.nextLevelCost"
|
|
||||||
:disabled="guild.gold < guild.expModifier.nextLevelCost"
|
|
||||||
@click="upgradeQuestExpModifier()"
|
|
||||||
>
|
|
||||||
Upgrade ({{ formatGold(guild.expModifier.nextLevelCost) }} gold)
|
|
||||||
</button>
|
|
||||||
</div>
|
|
||||||
<div class="upgrade" v-if="guild.level >= guild.goldModifier.guildLevelRequirement">
|
|
||||||
<span>Quest gold modifier (level {{ guild.goldModifier.level - 1 }})</span>
|
|
||||||
<small>Increases gold from newly offered quests by 10% per level</small>
|
|
||||||
<button
|
|
||||||
class="button metal"
|
|
||||||
v-if="guild.goldModifier.nextLevelCost"
|
|
||||||
:disabled="guild.gold < guild.goldModifier.nextLevelCost"
|
|
||||||
@click="upgradeQuestGoldModifier()"
|
|
||||||
>
|
|
||||||
Upgrade ({{ formatGold(guild.goldModifier.nextLevelCost) }} gold)
|
|
||||||
</button>
|
|
||||||
</div>
|
|
||||||
</section>
|
|
||||||
</template>
|
|
||||||
|
|
||||||
<script lang="ts">
|
|
||||||
import {Guild} from "@/classes/Guild";
|
|
||||||
import {defineComponent, type PropType} from "vue";
|
|
||||||
import {formatGold} from "@/classes/NumberMagic";
|
|
||||||
|
|
||||||
export default defineComponent({
|
|
||||||
name: "UpgradesList",
|
|
||||||
props: {
|
|
||||||
guild: {
|
|
||||||
type: Object as PropType<Guild>,
|
|
||||||
required: true,
|
|
||||||
}
|
|
||||||
},
|
|
||||||
methods: {
|
|
||||||
formatGold,
|
|
||||||
upgradeAdventurerCapacity(): void {
|
|
||||||
if (!this.guild.adventurerCapacity) return;
|
|
||||||
if (!this.guild.adventurerCapacity.nextLevelCost) return;
|
|
||||||
if (this.guild.gold < this.guild.adventurerCapacity.nextLevelCost) return;
|
|
||||||
this.guild.gold -= this.guild.adventurerCapacity.nextLevelCost;
|
|
||||||
this.guild.adventurerCapacity.upgrade();
|
|
||||||
},
|
|
||||||
upgradeAutoFinishQuests(): void {
|
|
||||||
if (!this.guild.autoFinishQuestsUpgrade) return;
|
|
||||||
if (this.guild.autoFinishQuestsUpgrade.isMaxLevel()) return;
|
|
||||||
if (!this.guild.autoFinishQuestsUpgrade.nextLevelCost) return;
|
|
||||||
if (this.guild.gold < this.guild.autoFinishQuestsUpgrade.nextLevelCost) return;
|
|
||||||
this.guild.gold -= this.guild.autoFinishQuestsUpgrade.nextLevelCost;
|
|
||||||
this.guild.autoFinishQuestsUpgrade.upgrade();
|
|
||||||
},
|
|
||||||
upgradeQuestExpModifier(): void {
|
|
||||||
if (!this.guild.expModifier) return;
|
|
||||||
if (!this.guild.expModifier.nextLevelCost) return;
|
|
||||||
if (this.guild.gold < this.guild.expModifier.nextLevelCost) return;
|
|
||||||
this.guild.gold -= this.guild.expModifier.nextLevelCost;
|
|
||||||
this.guild.expModifier.upgrade();
|
|
||||||
},
|
|
||||||
upgradeQuestGoldModifier(): void {
|
|
||||||
if (!this.guild.goldModifier) return;
|
|
||||||
if (!this.guild.goldModifier.nextLevelCost) return;
|
|
||||||
if (this.guild.gold < this.guild.goldModifier.nextLevelCost) return;
|
|
||||||
this.guild.gold -= this.guild.goldModifier.nextLevelCost;
|
|
||||||
this.guild.goldModifier.upgrade();
|
|
||||||
},
|
|
||||||
}
|
|
||||||
});
|
|
||||||
</script>
|
|
||||||
|
|
||||||
<style lang="scss" scoped>
|
|
||||||
.upgrades {
|
|
||||||
display: flex;
|
|
||||||
flex-direction: column;
|
|
||||||
justify-content: center;
|
|
||||||
align-items: center;
|
|
||||||
gap: 1rem;
|
|
||||||
|
|
||||||
h2 {
|
|
||||||
font-size: 1.75rem;
|
|
||||||
margin: 2rem 0 0;
|
|
||||||
padding: 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
.upgrade {
|
|
||||||
text-align: center;
|
|
||||||
font-size: 1.25rem;
|
|
||||||
font-weight: bold;
|
|
||||||
display: flex;
|
|
||||||
flex-direction: column;
|
|
||||||
width: min(25rem, 100%);
|
|
||||||
justify-content: center;
|
|
||||||
align-items: center;
|
|
||||||
gap: 0.2rem;
|
|
||||||
small {
|
|
||||||
font-weight: normal;
|
|
||||||
line-height: 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
</style>
|
|
||||||
@@ -1,128 +0,0 @@
|
|||||||
<template>
|
|
||||||
<div class="changelog panel pinned-paper">
|
|
||||||
<div class="nail top-left">
|
|
||||||
<Nail/>
|
|
||||||
</div>
|
|
||||||
<div class="nail top-right">
|
|
||||||
<Nail/>
|
|
||||||
</div>
|
|
||||||
<h1>Changelog</h1>
|
|
||||||
<div class="changelog-list">
|
|
||||||
<div class="changelog-entry" v-for="release in releases">
|
|
||||||
<hr>
|
|
||||||
<h2><span>Version {{ release.name }}</span><small class="date">{{ timeFormat.format(release.createdAt) }}</small></h2>
|
|
||||||
<pre>{{ release.body }}</pre>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</template>
|
|
||||||
|
|
||||||
<script lang="ts">
|
|
||||||
import {defineComponent} from "vue";
|
|
||||||
import Nail from "@/components/misc/Nail.vue";
|
|
||||||
|
|
||||||
|
|
||||||
export default defineComponent({
|
|
||||||
name: "ChangelogComponent",
|
|
||||||
components: {Nail},
|
|
||||||
data: () => ({
|
|
||||||
timeFormat: Intl.DateTimeFormat(Intl.DateTimeFormat().resolvedOptions().locale, {
|
|
||||||
year: "numeric",
|
|
||||||
month: "numeric",
|
|
||||||
day: "numeric",
|
|
||||||
}),
|
|
||||||
releases: [] as Array<{body: string, name: string, createdAt: Date}>,
|
|
||||||
lastPage: 1,
|
|
||||||
}),
|
|
||||||
methods: {
|
|
||||||
async getReleases(page: number): Promise<void> {
|
|
||||||
const result = await fetch("https://api.github.com/repos/YouHaveTrouble/GuildMaster/releases?per_page=10")
|
|
||||||
.catch((e) => {
|
|
||||||
return null;
|
|
||||||
});
|
|
||||||
|
|
||||||
if (result === null) return;
|
|
||||||
const json = await result.json();
|
|
||||||
|
|
||||||
for (const release of json) {
|
|
||||||
const version = {} as any;
|
|
||||||
version.body = release.body.trim();
|
|
||||||
version.name = release.name;
|
|
||||||
version.createdAt = new Date(release.published_at);
|
|
||||||
if (release.body.length === 0) continue;
|
|
||||||
this.releases.push(version);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
async mounted() {
|
|
||||||
this.getReleases(1);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
</script>
|
|
||||||
|
|
||||||
<style lang="scss" scoped>
|
|
||||||
.changelog {
|
|
||||||
padding-block: 3rem;
|
|
||||||
display: flex;
|
|
||||||
flex-direction: column;
|
|
||||||
justify-content: flex-start;
|
|
||||||
align-items: center;
|
|
||||||
gap: 1rem;
|
|
||||||
max-width: 45rem;
|
|
||||||
min-height: 30rem;
|
|
||||||
max-height: 30rem;
|
|
||||||
width: 100%;
|
|
||||||
overflow-y: auto;
|
|
||||||
|
|
||||||
h1 {
|
|
||||||
font-size: 3rem;
|
|
||||||
line-height: 1;
|
|
||||||
margin: 0;
|
|
||||||
text-align: center;
|
|
||||||
}
|
|
||||||
|
|
||||||
.changelog-list {
|
|
||||||
display: flex;
|
|
||||||
flex-direction: column;
|
|
||||||
justify-content: flex-start;
|
|
||||||
align-items: center;
|
|
||||||
gap: 1rem;
|
|
||||||
width: 100%;
|
|
||||||
overflow-y: auto;
|
|
||||||
}
|
|
||||||
|
|
||||||
.changelog-entry {
|
|
||||||
width: 100%;
|
|
||||||
|
|
||||||
h2 {
|
|
||||||
display: flex;
|
|
||||||
flex-direction: row;
|
|
||||||
flex-wrap: wrap;
|
|
||||||
justify-content: flex-start;
|
|
||||||
align-items: flex-end;
|
|
||||||
margin: 0;
|
|
||||||
padding-inline: 1rem;
|
|
||||||
gap: 0.5rem;
|
|
||||||
}
|
|
||||||
|
|
||||||
.date {
|
|
||||||
color: rgba(0,0,0, 0.6);
|
|
||||||
font-size: 1rem;
|
|
||||||
}
|
|
||||||
|
|
||||||
hr {
|
|
||||||
border: 0;
|
|
||||||
width: calc(100% - 2rem);
|
|
||||||
border-bottom: 1px solid black;
|
|
||||||
}
|
|
||||||
|
|
||||||
pre {
|
|
||||||
line-height: 1.2;
|
|
||||||
margin: 0;
|
|
||||||
white-space: pre-wrap;
|
|
||||||
font-family: 'EB Garamond', serif;
|
|
||||||
padding-inline: 1rem;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
</style>
|
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
import type StatHolder from "@/models/StatHolder.ts";
|
||||||
|
import AdventurerInventory from "@/models/AdventurerInventory.ts";
|
||||||
|
import type AdventurerIdentity from "@/models/AdventurerIdentity.ts";
|
||||||
|
|
||||||
|
export default class Adventurer implements StatHolder {
|
||||||
|
|
||||||
|
identity: AdventurerIdentity;
|
||||||
|
experience: number = 0;
|
||||||
|
basePower: number = 0;
|
||||||
|
baseDefense: number = 0;
|
||||||
|
inventory: AdventurerInventory;
|
||||||
|
|
||||||
|
constructor(
|
||||||
|
identity: AdventurerIdentity,
|
||||||
|
experience: number = 0,
|
||||||
|
basePower: number = 0,
|
||||||
|
baseDefense: number = 0,
|
||||||
|
inventory: AdventurerInventory = new AdventurerInventory()
|
||||||
|
) {
|
||||||
|
this.identity = identity;
|
||||||
|
this.experience = experience;
|
||||||
|
this.basePower = basePower;
|
||||||
|
this.baseDefense = baseDefense;
|
||||||
|
this.inventory = inventory;
|
||||||
|
}
|
||||||
|
|
||||||
|
getPower(): number {
|
||||||
|
let power = this.basePower;
|
||||||
|
power += this.inventory.getPower();
|
||||||
|
return power;
|
||||||
|
}
|
||||||
|
|
||||||
|
getDefense(): number {
|
||||||
|
let defense = this.baseDefense;
|
||||||
|
defense += this.inventory.getDefense();
|
||||||
|
return defense;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
export default class AdventurerIdentity {
|
||||||
|
|
||||||
|
id: string;
|
||||||
|
name: string;
|
||||||
|
portrait: string;
|
||||||
|
|
||||||
|
constructor(id: string, name: string, portrait: string) {
|
||||||
|
this.id = id;
|
||||||
|
this.name = name;
|
||||||
|
this.portrait = portrait;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,61 @@
|
|||||||
|
import type Item from "@/models/Item.ts";
|
||||||
|
import type StatHolder from "@/models/StatHolder.ts";
|
||||||
|
|
||||||
|
export default class AdventurerInventory implements StatHolder {
|
||||||
|
|
||||||
|
helmetId = 0;
|
||||||
|
armorId = 1;
|
||||||
|
bootsId = 2;
|
||||||
|
weaponId = 3;
|
||||||
|
|
||||||
|
items: Array<Item|null> = [];
|
||||||
|
|
||||||
|
constructor(
|
||||||
|
helmet: Item | null = null,
|
||||||
|
armor: Item | null = null,
|
||||||
|
boots: Item | null = null,
|
||||||
|
weapon: Item | null = null
|
||||||
|
) {
|
||||||
|
this.items[this.helmetId] = helmet;
|
||||||
|
this.items[this.armorId] = armor;
|
||||||
|
this.items[this.bootsId] = boots;
|
||||||
|
this.items[this.weaponId] = weapon;
|
||||||
|
}
|
||||||
|
|
||||||
|
getHelmet(): Item | null {
|
||||||
|
return this.items[this.helmetId];
|
||||||
|
}
|
||||||
|
|
||||||
|
getArmor(): Item | null {
|
||||||
|
return this.items[this.armorId];
|
||||||
|
}
|
||||||
|
|
||||||
|
getBoots(): Item | null {
|
||||||
|
return this.items[this.bootsId];
|
||||||
|
}
|
||||||
|
|
||||||
|
getWeapon(): Item | null {
|
||||||
|
return this.items[this.weaponId];
|
||||||
|
}
|
||||||
|
|
||||||
|
getDefense(): number {
|
||||||
|
let defense = 0;
|
||||||
|
for (let item of this.items) {
|
||||||
|
if (item !== null) {
|
||||||
|
defense += item.getDefense();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return defense
|
||||||
|
}
|
||||||
|
|
||||||
|
getPower(): number {
|
||||||
|
let power = 0;
|
||||||
|
for (let item of this.items) {
|
||||||
|
if (item !== null) {
|
||||||
|
power += item.getPower();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return power;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,34 @@
|
|||||||
|
import type StatHolder from "@/models/StatHolder.ts";
|
||||||
|
import type {ItemType} from "@/models/ItemType.ts";
|
||||||
|
|
||||||
|
export default class Item implements StatHolder {
|
||||||
|
|
||||||
|
name: string;
|
||||||
|
description: string;
|
||||||
|
power: number;
|
||||||
|
defense: number;
|
||||||
|
type: ItemType;
|
||||||
|
|
||||||
|
constructor(
|
||||||
|
name: string,
|
||||||
|
description: string,
|
||||||
|
power: number,
|
||||||
|
defense: number,
|
||||||
|
type: ItemType
|
||||||
|
) {
|
||||||
|
this.name = name;
|
||||||
|
this.description = description;
|
||||||
|
this.power = power;
|
||||||
|
this.defense = defense;
|
||||||
|
this.type = type;
|
||||||
|
}
|
||||||
|
|
||||||
|
getDefense(): number {
|
||||||
|
return this.defense;
|
||||||
|
}
|
||||||
|
|
||||||
|
getPower(): number {
|
||||||
|
return this.power;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
export enum ItemType {
|
||||||
|
|
||||||
|
HELMET = 'helmet',
|
||||||
|
ARMOR = 'armor',
|
||||||
|
BOOTS = 'boots',
|
||||||
|
WEAPON = 'weapon',
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
import Adventurer from "@/models/Adventurer.ts";
|
||||||
|
import type AdventurerIdentity from "@/models/AdventurerIdentity.ts";
|
||||||
|
import AdventurerInventory from "@/models/AdventurerInventory.ts";
|
||||||
|
|
||||||
|
export default class SaveData {
|
||||||
|
|
||||||
|
adventurers: Array<Adventurer> = [];
|
||||||
|
|
||||||
|
constructor(
|
||||||
|
data: {[key:string]: unknown} = {},
|
||||||
|
adventurerIdentities: {[key:string]: AdventurerIdentity} = {}
|
||||||
|
) {
|
||||||
|
if (Array.isArray(data?.adventurers)) {
|
||||||
|
for (const adventurerData of data.adventurers) {
|
||||||
|
const identity = adventurerIdentities[adventurerData?.identity?.id];
|
||||||
|
if (!identity) {
|
||||||
|
console.error("Adventurer identity not found for adventurer data", adventurerData);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
this.adventurers.push(new Adventurer(
|
||||||
|
identity,
|
||||||
|
adventurerData?.experience ?? 0,
|
||||||
|
adventurerData?.basePower ?? 0,
|
||||||
|
adventurerData?.baseDefense ?? 0,
|
||||||
|
new AdventurerInventory(
|
||||||
|
adventurerData?.inventory?.helmet ?? null,
|
||||||
|
adventurerData?.inventory?.armor ?? null,
|
||||||
|
adventurerData?.inventory?.boots ?? null,
|
||||||
|
adventurerData?.inventory?.weapon ?? null,
|
||||||
|
)
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
export default interface StatHolder {
|
||||||
|
|
||||||
|
getPower(): number;
|
||||||
|
getDefense(): number;
|
||||||
|
|
||||||
|
}
|
||||||
@@ -1,28 +1,15 @@
|
|||||||
import {createRouter, createWebHashHistory} from 'vue-router'
|
import {createRouter, createWebHashHistory} from 'vue-router'
|
||||||
|
|
||||||
|
import HomeView from '@/views/HomeView.vue';
|
||||||
|
|
||||||
const router = createRouter({
|
const router = createRouter({
|
||||||
history: createWebHashHistory(import.meta.env.BASE_URL),
|
history: createWebHashHistory(import.meta.env.BASE_URL),
|
||||||
routes: [
|
routes: [
|
||||||
{
|
{
|
||||||
path: '/',
|
path: '/',
|
||||||
name: 'guild',
|
name: 'guild',
|
||||||
component: () => import('@/views/HomeView.vue')
|
component: HomeView,
|
||||||
},
|
},
|
||||||
{
|
|
||||||
path: '/quests',
|
|
||||||
name: 'quests',
|
|
||||||
component: () => import('@/views/QuestView.vue')
|
|
||||||
},
|
|
||||||
{
|
|
||||||
path: '/adventurers',
|
|
||||||
name: 'adventurers',
|
|
||||||
component: () => import('@/views/AdventurerView.vue')
|
|
||||||
},
|
|
||||||
{
|
|
||||||
path: '/technical',
|
|
||||||
name: 'technical',
|
|
||||||
component: () => import('@/views/TechnicalView.vue')
|
|
||||||
}
|
|
||||||
]
|
]
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|||||||
@@ -1,202 +0,0 @@
|
|||||||
<template>
|
|
||||||
<div class="adventurer-section">
|
|
||||||
<AdventurerDetails
|
|
||||||
:adventurer="selectedAdventurer"
|
|
||||||
v-if="selectedAdventurer !== null"
|
|
||||||
@closeButtonClicked="selectedAdventurer = null"
|
|
||||||
|
|
||||||
/>
|
|
||||||
<section class="recruit panel pinned-paper">
|
|
||||||
<h1>Applying adventurers</h1>
|
|
||||||
<div class="adventurers">
|
|
||||||
<div v-if="adventurerForHire">
|
|
||||||
<adventurer-tile class="hire-tile" :adventurer="adventurerForHire"/>
|
|
||||||
<div class="decision">
|
|
||||||
<span
|
|
||||||
title="Hire"
|
|
||||||
@click="hireAdventurer()"
|
|
||||||
:class="{disabled: Object.keys(adventurers).length >= guild.adventurerCapacity.getAdventurerCapacity()}"
|
|
||||||
>
|
|
||||||
✔
|
|
||||||
</span>
|
|
||||||
<span
|
|
||||||
:title="Object.keys(adventurers).length > 0 ? 'Dismiss' : ''"
|
|
||||||
:class="{disabled: Object.keys(adventurers).length <= 0}"
|
|
||||||
@click="dismissAdventurer()"
|
|
||||||
>
|
|
||||||
✗
|
|
||||||
</span>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div v-else>
|
|
||||||
<span>Noone applied as of now. Check back later!</span>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
</section>
|
|
||||||
<section class="collection panel pinned-paper">
|
|
||||||
<h1>
|
|
||||||
Recruited adventurers ({{ Object.keys(adventurers).length }} / {{ guild.adventurerCapacity.getAdventurerCapacity() }})
|
|
||||||
</h1>
|
|
||||||
<small>Click an adventurer to see details about them</small>
|
|
||||||
<div class="adventurers">
|
|
||||||
<div
|
|
||||||
class="adventurer-tile"
|
|
||||||
v-for="adventurer in adventurers"
|
|
||||||
:key="adventurer.id"
|
|
||||||
@click="selectedAdventurer = adventurer"
|
|
||||||
>
|
|
||||||
<AdventurerTile class="entry" :adventurer="adventurer"/>
|
|
||||||
<b>{{ adventurer.name }}</b>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</section>
|
|
||||||
</div>
|
|
||||||
</template>
|
|
||||||
|
|
||||||
<script lang="ts">
|
|
||||||
import type {PropType} from "vue";
|
|
||||||
import {defineComponent} from "vue";
|
|
||||||
import AdventurerTile from "@/components/AdventurerTile.vue";
|
|
||||||
import type {Adventurer} from "@/classes/Adventurer";
|
|
||||||
import type {Guild} from "@/classes/Guild";
|
|
||||||
import AdventurerDetails from "@/components/AdventurerDetails.vue";
|
|
||||||
|
|
||||||
export default defineComponent({
|
|
||||||
name: "RecruitView",
|
|
||||||
components: {AdventurerDetails, AdventurerTile},
|
|
||||||
data: () => {
|
|
||||||
return {
|
|
||||||
currentlyForHire: null as Adventurer | null,
|
|
||||||
adventurersForHire: [] as Array<Adventurer>,
|
|
||||||
selectedAdventurer: null as Adventurer | null,
|
|
||||||
}
|
|
||||||
},
|
|
||||||
props: {
|
|
||||||
guild: {
|
|
||||||
type: Object as PropType<Guild>,
|
|
||||||
required: true,
|
|
||||||
},
|
|
||||||
adventurers: {
|
|
||||||
type: Object as PropType<{ [key: string]: Adventurer }>,
|
|
||||||
required: true,
|
|
||||||
},
|
|
||||||
adventurerForHire: {
|
|
||||||
type: Object as PropType<Adventurer | null>,
|
|
||||||
default() {
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
},
|
|
||||||
},
|
|
||||||
methods: {
|
|
||||||
hireAdventurer(): void {
|
|
||||||
if (Object.keys(this.adventurers).length >= this.guild.adventurerCapacity.getAdventurerCapacity()) return;
|
|
||||||
this.$emit("recruitActionTaken", this.adventurerForHire);
|
|
||||||
},
|
|
||||||
dismissAdventurer() {
|
|
||||||
if (Object.keys(this.adventurers).length <= 0) return;
|
|
||||||
this.$emit("recruitActionTaken", null);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
async mounted() {
|
|
||||||
|
|
||||||
},
|
|
||||||
emits: ["recruitActionTaken"]
|
|
||||||
|
|
||||||
});
|
|
||||||
</script>
|
|
||||||
|
|
||||||
<style lang="scss" scoped>
|
|
||||||
.adventurer-section {
|
|
||||||
padding-block: 1rem;
|
|
||||||
display: flex;
|
|
||||||
justify-content: center;
|
|
||||||
align-content: center;
|
|
||||||
flex-direction: column;
|
|
||||||
gap: 1rem;
|
|
||||||
width: 100%;
|
|
||||||
|
|
||||||
section {
|
|
||||||
text-align: center;
|
|
||||||
padding: 1rem;
|
|
||||||
width: calc(100% - 2rem);
|
|
||||||
max-width: 45rem;
|
|
||||||
margin: 0 auto;
|
|
||||||
}
|
|
||||||
|
|
||||||
h1 {
|
|
||||||
font-size: 2rem;
|
|
||||||
font-weight: bold;
|
|
||||||
margin: 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
.collection {
|
|
||||||
small {
|
|
||||||
font-size: 1rem;
|
|
||||||
display: block;
|
|
||||||
margin-bottom: 0.5rem;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
.adventurers {
|
|
||||||
display: flex;
|
|
||||||
flex-direction: row;
|
|
||||||
justify-content: center;
|
|
||||||
align-items: center;
|
|
||||||
flex-wrap: wrap;
|
|
||||||
gap: 1rem;
|
|
||||||
|
|
||||||
.adventurer-tile {
|
|
||||||
display: flex;
|
|
||||||
justify-content: center;
|
|
||||||
align-items: center;
|
|
||||||
flex-direction: column;
|
|
||||||
gap: 0.25rem;
|
|
||||||
font-size: 1.1rem;
|
|
||||||
cursor: pointer;
|
|
||||||
|
|
||||||
.entry {
|
|
||||||
height: 7rem;
|
|
||||||
width: 7rem;
|
|
||||||
}
|
|
||||||
|
|
||||||
b {
|
|
||||||
line-height: 1;
|
|
||||||
text-align: center;
|
|
||||||
display: flex;
|
|
||||||
justify-content: center;
|
|
||||||
align-items: center;
|
|
||||||
width: 100%;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
.decision {
|
|
||||||
display: flex;
|
|
||||||
flex-direction: row;
|
|
||||||
justify-content: center;
|
|
||||||
align-items: center;
|
|
||||||
font-size: 2rem;
|
|
||||||
gap: 1rem;
|
|
||||||
|
|
||||||
span {
|
|
||||||
cursor: pointer;
|
|
||||||
|
|
||||||
&:hover {
|
|
||||||
color: #fff;
|
|
||||||
}
|
|
||||||
|
|
||||||
&.disabled {
|
|
||||||
color: rgba(0, 0, 0, 0.5);
|
|
||||||
cursor: default;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
.hire-tile {
|
|
||||||
width: 8rem;
|
|
||||||
height: 8rem;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
</style>
|
|
||||||
@@ -6,49 +6,18 @@
|
|||||||
<small>v{{ version }}</small>
|
<small>v{{ version }}</small>
|
||||||
<p class="news">{{ news }}</p>
|
<p class="news">{{ news }}</p>
|
||||||
</section>
|
</section>
|
||||||
<section class="upgrades panel pinned-paper">
|
|
||||||
<div class="nail top-left">
|
|
||||||
<Nail/>
|
|
||||||
</div>
|
|
||||||
<div class="nail top-right">
|
|
||||||
<Nail/>
|
|
||||||
</div>
|
|
||||||
<section class="coffer">
|
|
||||||
<p>Coffer: {{ formatGold(guild.gold) }} gold</p>
|
|
||||||
</section>
|
|
||||||
<section class="upgrade">
|
|
||||||
<p>Guild level: {{ guild.level }}</p>
|
|
||||||
<button
|
|
||||||
class="button metal"
|
|
||||||
:disabled="guild.upgradeCost ? guild.gold < guild.upgradeCost : true"
|
|
||||||
@click="guild.upgrade()"
|
|
||||||
>
|
|
||||||
<span>Upgrade guild level </span>
|
|
||||||
<span>({{ guild.displayUpgradeCost }})</span>
|
|
||||||
</button>
|
|
||||||
</section>
|
|
||||||
<section class="upgrade">
|
|
||||||
<UpgradesList :guild="guild"/>
|
|
||||||
</section>
|
|
||||||
</section>
|
|
||||||
|
|
||||||
</main>
|
</main>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script lang="ts">
|
<script lang="ts">
|
||||||
import {defineComponent} from "vue";
|
import {defineComponent} from "vue";
|
||||||
import type {PropType} from "vue";
|
|
||||||
import {Guild} from "@/classes/Guild";
|
|
||||||
|
|
||||||
import {version} from "../../package.json"
|
import {version} from "../../package.json"
|
||||||
import UpgradesList from "@/components/UpgradesList.vue";
|
|
||||||
import {formatGold} from "@/classes/NumberMagic";
|
|
||||||
import Nail from "@/components/misc/Nail.vue";
|
|
||||||
|
|
||||||
export default defineComponent({
|
export default defineComponent({
|
||||||
name: "GuildView",
|
name: "GuildView",
|
||||||
methods: {formatGold},
|
methods: {},
|
||||||
components: {Nail, UpgradesList},
|
components: {},
|
||||||
data: () => {
|
data: () => {
|
||||||
return {
|
return {
|
||||||
version: version,
|
version: version,
|
||||||
@@ -59,60 +28,11 @@ export default defineComponent({
|
|||||||
type: String,
|
type: String,
|
||||||
default: "",
|
default: "",
|
||||||
},
|
},
|
||||||
guild: {
|
|
||||||
type: Object as PropType<Guild>,
|
|
||||||
required: true,
|
|
||||||
},
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<style lang="scss">
|
<style lang="scss">
|
||||||
main {
|
|
||||||
display: flex;
|
|
||||||
flex-direction: column;
|
|
||||||
justify-content: center;
|
|
||||||
align-items: center;
|
|
||||||
padding-block: 1rem;
|
|
||||||
gap: 1rem;
|
|
||||||
|
|
||||||
.upgrades {
|
|
||||||
max-width: 45rem;
|
|
||||||
width: 100%;
|
|
||||||
padding-bottom: 1rem;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
.news {
|
|
||||||
max-width: 75%;
|
|
||||||
color: #ab0707;
|
|
||||||
}
|
|
||||||
|
|
||||||
.coffer {
|
|
||||||
text-align: center;
|
|
||||||
|
|
||||||
p {
|
|
||||||
font-size: 1.5rem;
|
|
||||||
font-weight: bold;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
.upgrade {
|
|
||||||
text-align: center;
|
|
||||||
|
|
||||||
.wipe-save {
|
|
||||||
display: inline-flex;
|
|
||||||
font-weight: bold;
|
|
||||||
margin-block: 1rem;
|
|
||||||
color: #d52121;
|
|
||||||
cursor: pointer;
|
|
||||||
}
|
|
||||||
|
|
||||||
p {
|
|
||||||
margin: 0;
|
|
||||||
font-size: 1.5rem;
|
|
||||||
font-weight: bold;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
</style>
|
</style>
|
||||||
|
|||||||
@@ -1,157 +0,0 @@
|
|||||||
<template>
|
|
||||||
<section>
|
|
||||||
<div class="guild" v-if="guild.level >= 7 && Object.keys(quests.S).length > 0">
|
|
||||||
<h1>Rank S Quests</h1>
|
|
||||||
<section class="missives">
|
|
||||||
<QuestMissive
|
|
||||||
v-for="(missive, key, index) in quests.S"
|
|
||||||
:key="key"
|
|
||||||
:adventurers="adventurers"
|
|
||||||
:missive="missive"
|
|
||||||
@click="finalizeQuest(missive)"
|
|
||||||
/>
|
|
||||||
</section>
|
|
||||||
</div>
|
|
||||||
<div class="guild" v-if="guild.level >= 6 && Object.keys(quests.A).length > 0">
|
|
||||||
<h1>Rank A Quests</h1>
|
|
||||||
<section class="missives">
|
|
||||||
<QuestMissive
|
|
||||||
v-for="(missive, key, index) in quests.A"
|
|
||||||
:key="key"
|
|
||||||
:adventurers="adventurers"
|
|
||||||
:missive="missive"
|
|
||||||
@click="finalizeQuest(missive)"
|
|
||||||
/>
|
|
||||||
</section>
|
|
||||||
</div>
|
|
||||||
<div class="guild" v-if="guild.level >= 5 && Object.keys(quests.B).length > 0">
|
|
||||||
<h1>Rank B Quests</h1>
|
|
||||||
<section class="missives">
|
|
||||||
<QuestMissive
|
|
||||||
v-for="(missive, key, index) in quests.B"
|
|
||||||
:key="key"
|
|
||||||
:adventurers="adventurers"
|
|
||||||
:missive="missive"
|
|
||||||
@click="finalizeQuest(missive)"
|
|
||||||
/>
|
|
||||||
</section>
|
|
||||||
</div>
|
|
||||||
<div class="guild" v-if="guild.level >= 4 && Object.keys(quests.C).length > 0">
|
|
||||||
<h1>Rank C Quests</h1>
|
|
||||||
<section class="missives">
|
|
||||||
<QuestMissive
|
|
||||||
v-for="(missive, key, index) in quests.C"
|
|
||||||
:key="key"
|
|
||||||
:adventurers="adventurers"
|
|
||||||
:missive="missive"
|
|
||||||
@click="finalizeQuest(missive)"
|
|
||||||
/>
|
|
||||||
</section>
|
|
||||||
</div>
|
|
||||||
<div class="guild" v-if="guild.level >= 3 && Object.keys(quests.D).length > 0">
|
|
||||||
<h1>Rank D Quests</h1>
|
|
||||||
<section class="missives">
|
|
||||||
<QuestMissive
|
|
||||||
v-for="(missive, key, index) in quests.D"
|
|
||||||
:key="key"
|
|
||||||
:adventurers="adventurers"
|
|
||||||
:missive="missive"
|
|
||||||
@click="finalizeQuest((missive))"
|
|
||||||
/>
|
|
||||||
</section>
|
|
||||||
</div>
|
|
||||||
<div class="guild" v-if="guild.level >= 2 && Object.keys(quests.E).length > 0">
|
|
||||||
<h1>Rank E Quests</h1>
|
|
||||||
<section class="missives">
|
|
||||||
<QuestMissive
|
|
||||||
v-for="(missive, key, index) in quests.E"
|
|
||||||
:key="key"
|
|
||||||
:adventurers="adventurers"
|
|
||||||
:missive="missive"
|
|
||||||
@click="finalizeQuest(missive)"
|
|
||||||
/>
|
|
||||||
</section>
|
|
||||||
</div>
|
|
||||||
<div class="guild" v-if="Object.keys(quests.F).length > 0">
|
|
||||||
<h1>Rank F Quests</h1>
|
|
||||||
<section class="missives">
|
|
||||||
<QuestMissive
|
|
||||||
v-for="(missive, key, index) in quests.F"
|
|
||||||
:key="key"
|
|
||||||
:adventurers="adventurers"
|
|
||||||
:missive="missive"
|
|
||||||
@click="finalizeQuest(missive)"
|
|
||||||
/>
|
|
||||||
</section>
|
|
||||||
</div>
|
|
||||||
</section>
|
|
||||||
</template>
|
|
||||||
|
|
||||||
<script lang="ts">
|
|
||||||
import {defineComponent, type PropType} from "vue";
|
|
||||||
import AdventurerComponent from "@/components/AdventurerMiniComponent.vue";
|
|
||||||
import type {Adventurer} from "@/classes/Adventurer";
|
|
||||||
import type {Quest} from "@/classes/Quest";
|
|
||||||
import {Guild} from "@/classes/Guild";
|
|
||||||
import QuestMissive from "@/components/QuestMissive.vue";
|
|
||||||
|
|
||||||
export default defineComponent({
|
|
||||||
name: "QuestView",
|
|
||||||
components: {QuestMissive, AdventurerComponent},
|
|
||||||
props: {
|
|
||||||
guild: {
|
|
||||||
type: Object as PropType<Guild>,
|
|
||||||
required: true,
|
|
||||||
},
|
|
||||||
adventurers: {
|
|
||||||
type: Object as PropType<{ [key: string]: Adventurer }>,
|
|
||||||
required: true,
|
|
||||||
},
|
|
||||||
quests: {
|
|
||||||
type: Object as PropType<{ [key: string]: Quest }>,
|
|
||||||
required: true,
|
|
||||||
},
|
|
||||||
lastRecruitTime: {
|
|
||||||
type: Number as PropType<number>,
|
|
||||||
default() {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
},
|
|
||||||
},
|
|
||||||
emits: ['finalizeQuest', 'wipeSave', 'recruitActionTaken'],
|
|
||||||
methods: {
|
|
||||||
// This is a workaround for vue not reporting Quest as Quest in v-for
|
|
||||||
finalizeQuest(quest: any | Quest): void {
|
|
||||||
if (quest.progressPoints < quest.maxProgress) return;
|
|
||||||
this.$emit('finalizeQuest', quest)
|
|
||||||
},
|
|
||||||
}
|
|
||||||
});
|
|
||||||
</script>
|
|
||||||
|
|
||||||
<style lang="scss" scoped>
|
|
||||||
.guild {
|
|
||||||
display: flex;
|
|
||||||
flex-direction: column;
|
|
||||||
justify-content: center;
|
|
||||||
align-items: center;
|
|
||||||
width: 100%;
|
|
||||||
padding-bottom: 0.5rem;
|
|
||||||
|
|
||||||
h1 {
|
|
||||||
font-size: 3rem;
|
|
||||||
text-align: center;
|
|
||||||
}
|
|
||||||
|
|
||||||
.missives {
|
|
||||||
display: flex;
|
|
||||||
flex-direction: row;
|
|
||||||
flex-wrap: wrap;
|
|
||||||
width: calc(100% - 2rem);
|
|
||||||
justify-content: center;
|
|
||||||
align-items: stretch;
|
|
||||||
padding-inline: 1rem;
|
|
||||||
gap: 1rem;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
</style>
|
|
||||||
@@ -1,91 +0,0 @@
|
|||||||
<template>
|
|
||||||
<section class="technical-view">
|
|
||||||
<div class="socials panel pinned-paper">
|
|
||||||
<div class="nail top-left small">
|
|
||||||
<Nail/>
|
|
||||||
</div>
|
|
||||||
<div class="nail top-right small">
|
|
||||||
<Nail/>
|
|
||||||
</div>
|
|
||||||
<h1>Socials</h1>
|
|
||||||
<div class="links">
|
|
||||||
<a class="link" href="https://discord.gg/j8KK5dGBps">
|
|
||||||
<img class="icon" src="/img/icons/discord.svg" alt="Discord"/>
|
|
||||||
Discord
|
|
||||||
</a>
|
|
||||||
<a class="link" href="https://github.com/YouHaveTrouble/GuildMaster">
|
|
||||||
<img class="icon" src="/img/icons/github.svg" alt="GitHub"/>
|
|
||||||
GitHub
|
|
||||||
</a>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<SaveManagerComponent/>
|
|
||||||
<ChangelogComponent/>
|
|
||||||
|
|
||||||
</section>
|
|
||||||
</template>
|
|
||||||
|
|
||||||
<script lang="ts">
|
|
||||||
import {defineComponent} from "vue";
|
|
||||||
import ChangelogComponent from "@/components/technical/ChangelogComponent.vue";
|
|
||||||
import SaveManagerComponent from "@/components/technical/SaveManagerComponent.vue";
|
|
||||||
import Nail from "@/components/misc/Nail.vue";
|
|
||||||
|
|
||||||
export default defineComponent({
|
|
||||||
name: "TechnicalView",
|
|
||||||
components: {Nail, SaveManagerComponent, ChangelogComponent},
|
|
||||||
});
|
|
||||||
</script>
|
|
||||||
|
|
||||||
<style lang="scss" scoped>
|
|
||||||
.technical-view {
|
|
||||||
display: flex;
|
|
||||||
flex-direction: column;
|
|
||||||
justify-content: center;
|
|
||||||
align-items: center;
|
|
||||||
gap: 1rem;
|
|
||||||
padding-block: 1rem;
|
|
||||||
|
|
||||||
h1 {
|
|
||||||
font-size: 3rem;
|
|
||||||
line-height: 1;
|
|
||||||
margin: 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
.socials {
|
|
||||||
display: flex;
|
|
||||||
flex-direction: column;
|
|
||||||
justify-content: center;
|
|
||||||
align-items: center;
|
|
||||||
gap: 1rem;
|
|
||||||
padding: 1rem;
|
|
||||||
|
|
||||||
.links {
|
|
||||||
display: flex;
|
|
||||||
flex-direction: row;
|
|
||||||
justify-content: center;
|
|
||||||
align-items: center;
|
|
||||||
gap: 1rem;
|
|
||||||
|
|
||||||
.link {
|
|
||||||
display: flex;
|
|
||||||
flex-direction: row;
|
|
||||||
justify-content: center;
|
|
||||||
align-items: center;
|
|
||||||
flex-wrap: wrap;
|
|
||||||
gap: 0.05rem;
|
|
||||||
text-decoration: underline;
|
|
||||||
font-size: 1.5rem;
|
|
||||||
color: #000;
|
|
||||||
font-weight: bold;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
.icon {
|
|
||||||
width: 2rem;
|
|
||||||
height: 2rem;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
</style>
|
|
||||||
@@ -2,10 +2,21 @@ import { fileURLToPath, URL } from 'node:url'
|
|||||||
|
|
||||||
import { defineConfig } from 'vite'
|
import { defineConfig } from 'vite'
|
||||||
import vue from '@vitejs/plugin-vue'
|
import vue from '@vitejs/plugin-vue'
|
||||||
|
import {VitePWA} from "vite-plugin-pwa";
|
||||||
|
|
||||||
// https://vitejs.dev/config/
|
// https://vitejs.dev/config/
|
||||||
export default defineConfig({
|
export default defineConfig({
|
||||||
plugins: [vue()],
|
plugins: [
|
||||||
|
vue(),
|
||||||
|
VitePWA({
|
||||||
|
registerType: 'prompt',
|
||||||
|
injectRegister: 'script',
|
||||||
|
filename: 'service-worker.js',
|
||||||
|
workbox: {
|
||||||
|
globPatterns: ['**/*.{js,css,html,ico,png,jpeg,svg,json}'],
|
||||||
|
}
|
||||||
|
})
|
||||||
|
],
|
||||||
resolve: {
|
resolve: {
|
||||||
alias: {
|
alias: {
|
||||||
'@': fileURLToPath(new URL('./src', import.meta.url))
|
'@': fileURLToPath(new URL('./src', import.meta.url))
|
||||||
|
|||||||