Compare commits
38 Commits
| Author | SHA1 | Date | |
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| 1e7eb5c750 |
@@ -8,18 +8,19 @@
|
||||
<link rel="preconnect" href="https://fonts.googleapis.com">
|
||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
||||
<link href="https://fonts.googleapis.com/css2?family=EB+Garamond&display=swap" rel="stylesheet">
|
||||
|
||||
<link rel="manifest" href="/manifest.json" />
|
||||
<link rel="preload" href="/img/promo/chicken_mage.jpg" as="image">
|
||||
<meta name="description"
|
||||
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
||||
<meta property="twitter:title" content="Guild Master - Adventurer's guild management game"/>
|
||||
<meta property="twitter:image" content="https://guildmaster.yht.one/img/compass_rose.png"/>
|
||||
<meta property="twitter:image" content="https://guildmaster.yht.one/img/app-icons/icon.png"/>
|
||||
<meta property="twitter:description"
|
||||
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
||||
<meta property="og:title" content="Guild Master - Adventurer's guild management game"/>
|
||||
<meta property="og:url" content="https://guildmaster.yht.one/"/>
|
||||
<meta property="og:description"
|
||||
content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
|
||||
<meta property="og:image" content="https://guildmaster.yht.one/img/compass_rose.png"/>
|
||||
<meta property="og:image" content="https://guildmaster.yht.one/img/app-icons/icon.png"/>
|
||||
</head>
|
||||
<body>
|
||||
<div id="app"></div>
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
Looking for artists for assets for this game! Need backgrounds, icons and character portraits! Join discord for more info!
|
||||
@@ -1,29 +1,31 @@
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||||
{
|
||||
"name": "adventurers-guild",
|
||||
"version": "0.10.0",
|
||||
"version": "0.14.0",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "vite",
|
||||
"build": "run-p type-check build-only && cp -r CNAME dist/CNAME",
|
||||
"dev-public": "vite --host",
|
||||
"build": "run-p build-only && cp -r CNAME dist/CNAME",
|
||||
"preview": "vite preview",
|
||||
"build-only": "vite build",
|
||||
"type-check": "vue-tsc --noEmit"
|
||||
},
|
||||
"dependencies": {
|
||||
"@vueuse/components": "^9.13.0",
|
||||
"sass": "^1.63.6",
|
||||
"vue": "^3.3.4",
|
||||
"vue-router": "^4.2.2"
|
||||
"@vueuse/components": "^11.3.0",
|
||||
"sass": "^1.81.0",
|
||||
"vue": "^3.5.13",
|
||||
"vue-router": "^4.4.5"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/node": "^18.16.19",
|
||||
"@vitejs/plugin-vue": "^4.2.3",
|
||||
"@vue/tsconfig": "^0.4.0",
|
||||
"eslint": "^8.44.0",
|
||||
"eslint-plugin-vue": "^9.15.1",
|
||||
"@types/node": "^18.19.64",
|
||||
"@vitejs/plugin-vue": "^5.2.0",
|
||||
"@vue/tsconfig": "^0.6.0",
|
||||
"eslint": "^9.15.0",
|
||||
"eslint-plugin-vue": "^9.31.0",
|
||||
"npm-run-all": "^4.1.5",
|
||||
"typescript": "~5.1.6",
|
||||
"vite": "4.3.9",
|
||||
"vue-tsc": "^1.8.3"
|
||||
"typescript": "~5.7.2",
|
||||
"vite": "5.4.11",
|
||||
"vite-plugin-pwa": "^0.21.0",
|
||||
"vue-tsc": "^2.1.10"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,115 @@
|
||||
{
|
||||
"levelRequirement": {
|
||||
"F": 1,
|
||||
"E": 5,
|
||||
"D": 10,
|
||||
"C": 25,
|
||||
"B": 50,
|
||||
"A": 100,
|
||||
"S": 250
|
||||
},
|
||||
"ranks": {
|
||||
"F": [
|
||||
{
|
||||
"title": "Frog Frenzy",
|
||||
"text": "Kill 10 demon frogs."
|
||||
},
|
||||
{
|
||||
"title": "Rats!",
|
||||
"text": "Get rid of the rats from someone's basement."
|
||||
},
|
||||
{
|
||||
"title": "Herb gathering",
|
||||
"text": "Collect medicinal herbs."
|
||||
},
|
||||
{
|
||||
"title": "Big pile of rubble",
|
||||
"text": "Tavern collapsed. Again. Help clean up the debris."
|
||||
}
|
||||
],
|
||||
"E": [
|
||||
{
|
||||
"title": "Gnoblin subjugation",
|
||||
"text": "Kill 3 gnoblins."
|
||||
},
|
||||
{
|
||||
"title": "Phantom menace",
|
||||
"text": "Exorcise ghosts out of someone's apartment."
|
||||
},
|
||||
{
|
||||
"title": "Scratchy in peril",
|
||||
"text": "Get Scratchy the cat from the tree safe onto the ground."
|
||||
}
|
||||
],
|
||||
"D": [
|
||||
{
|
||||
"title": "Caravan escort",
|
||||
"text": "Escort a merchant caravan."
|
||||
},
|
||||
{
|
||||
"title": "Rare ore",
|
||||
"text": "Obtain laudanium ore for town's blacksmith."
|
||||
},
|
||||
{
|
||||
"title": "Demonic pests!",
|
||||
"text": "Clear the fields from cabbage imps."
|
||||
}
|
||||
],
|
||||
"C": [
|
||||
{
|
||||
"title": "Scratchy, the butcher",
|
||||
"text": "Scratchy turned evil and is terrorizing its victims. Put a stop to it!"
|
||||
},
|
||||
{
|
||||
"title": "Hobgnoblin subjegation",
|
||||
"text": "Gnoblins evolved and are back for vengeance."
|
||||
},
|
||||
{
|
||||
"title": "Holy",
|
||||
"text": "Gnoblins summoned their machine god and it started going haywire on everything around it. Destroy it!"
|
||||
}
|
||||
],
|
||||
"B": [
|
||||
{
|
||||
"title": "Undead horde",
|
||||
"text": "Due to the spillage of necromancy potion at nearby graveyard we now have an undead army on our doorstep."
|
||||
},
|
||||
{
|
||||
"title": "Runaway prisoner",
|
||||
"text": "During the last prison guard strike a prisoner managed to escape. Bring them back to their cell."
|
||||
},
|
||||
{
|
||||
"title": "The aristocrats",
|
||||
"text": "Royalty wants an escort for one of their carriages."
|
||||
}
|
||||
],
|
||||
"A": [
|
||||
{
|
||||
"title": "Ogre king",
|
||||
"text": "Ogres have chosen a new king through democratic vote. They all voted for the strongest ogre."
|
||||
},
|
||||
{
|
||||
"title": "Devilish dungeon",
|
||||
"text": "New dungeon was discovered. It needs to be mapped and explored so lower rank adventurers can enter."
|
||||
},
|
||||
{
|
||||
"title": "Eater of Worlds",
|
||||
"text": "A giant worm emerged from the ground and appears to be consuming the ground itself."
|
||||
}
|
||||
],
|
||||
"S": [
|
||||
{
|
||||
"title": "The Demon King",
|
||||
"text": "Demon King has awoken and is a threat to whole existence. Heroes needed."
|
||||
},
|
||||
{
|
||||
"title": "Scratchy, Destruction Incarnate",
|
||||
"text": "Scratchy was reborn as a machine of pure destruction and needs to be stopped."
|
||||
},
|
||||
{
|
||||
"title": "Jiggly Jungle",
|
||||
"text": "A jungle south began rapidly expanding and experts think arson is our only option."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
[
|
||||
{
|
||||
"title": "Ogre king",
|
||||
"text": "Ogres have chosen a new king through democratic vote. They all voted for the strongest ogre."
|
||||
},
|
||||
{
|
||||
"title": "Devilish dungeon",
|
||||
"text": "New dungeon was discovered. It needs to be mapped and explored so lower rank adventurers can enter."
|
||||
},
|
||||
{
|
||||
"title": "Eater of Worlds",
|
||||
"text": "A giant worm emerged from the ground and appears to be consuming the ground itself."
|
||||
}
|
||||
]
|
||||
@@ -1,14 +0,0 @@
|
||||
[
|
||||
{
|
||||
"title": "Undead horde",
|
||||
"text": "Due to the spillage of necromancy potion at nearby graveyard we now have an undead army on our doorstep."
|
||||
},
|
||||
{
|
||||
"title": "Runaway prisoner",
|
||||
"text": "During the last prison guard strike a prisoner managed to escape. Bring them back to their cell."
|
||||
},
|
||||
{
|
||||
"title": "The aristocrats",
|
||||
"text": "Royalty wants an escort for one of their carriages."
|
||||
}
|
||||
]
|
||||
@@ -1,14 +0,0 @@
|
||||
[
|
||||
{
|
||||
"title": "Scratchy, the butcher",
|
||||
"text": "Scratchy turned evil and is terrorizing its victims. Put a stop to it!"
|
||||
},
|
||||
{
|
||||
"title": "Hobgnoblin subjegation",
|
||||
"text": "Gnoblins evolved and are back for vengeance."
|
||||
},
|
||||
{
|
||||
"title": "Holy",
|
||||
"text": "Gnoblins summoned their machine god and it started going haywire on everything around it. Destroy it!"
|
||||
}
|
||||
]
|
||||
@@ -1,14 +0,0 @@
|
||||
[
|
||||
{
|
||||
"title": "Caravan escort",
|
||||
"text": "Escort a merchant caravan."
|
||||
},
|
||||
{
|
||||
"title": "Rare ore",
|
||||
"text": "Obtain laudanium ore for town's blacksmith."
|
||||
},
|
||||
{
|
||||
"title": "Demonic pests!",
|
||||
"text": "Clear the fields from cabbage imps."
|
||||
}
|
||||
]
|
||||
@@ -1,14 +0,0 @@
|
||||
[
|
||||
{
|
||||
"title": "Gnoblin subjegation",
|
||||
"text": "Kill 3 gnoblins."
|
||||
},
|
||||
{
|
||||
"title": "Phantom menace",
|
||||
"text": "Exorcise ghosts out of someone's apartment."
|
||||
},
|
||||
{
|
||||
"title": "Scratchy in peril",
|
||||
"text": "Get Scratchy the cat from the tree safe onto the ground."
|
||||
}
|
||||
]
|
||||
@@ -1,18 +0,0 @@
|
||||
[
|
||||
{
|
||||
"title": "Frog Frenzy",
|
||||
"text": "Kill 10 demon frogs."
|
||||
},
|
||||
{
|
||||
"title": "Rats!",
|
||||
"text": "Get rid of the rats from someone's basement."
|
||||
},
|
||||
{
|
||||
"title": "Herb gathering",
|
||||
"text": "Collect medicinal herbs."
|
||||
},
|
||||
{
|
||||
"title": "Big pile of rubble",
|
||||
"text": "Tavern collapsed. Again. Help clean up the debris."
|
||||
}
|
||||
]
|
||||
@@ -1,14 +0,0 @@
|
||||
[
|
||||
{
|
||||
"title": "The Demon King",
|
||||
"text": "Demon King has awoken and is a threat to whole existence. Heroes needed."
|
||||
},
|
||||
{
|
||||
"title": "Scratchy, Destruction Incarnate",
|
||||
"text": "Scratchy was reborn as a machine of pure destruction and needs to be stopped."
|
||||
},
|
||||
{
|
||||
"title": "Jiggly Jungle",
|
||||
"text": "A jungle south began rapidly expanding and experts think arson is our only option."
|
||||
}
|
||||
]
|
||||
|
Before Width: | Height: | Size: 70 KiB |
|
Before Width: | Height: | Size: 208 KiB |
|
Before Width: | Height: | Size: 234 KiB |
|
Before Width: | Height: | Size: 88 KiB |
|
Before Width: | Height: | Size: 230 KiB |
|
Before Width: | Height: | Size: 53 KiB |
|
After Width: | Height: | Size: 31 KiB |
|
After Width: | Height: | Size: 38 KiB |
|
After Width: | Height: | Size: 42 KiB |
|
After Width: | Height: | Size: 62 KiB |
|
After Width: | Height: | Size: 126 KiB |
|
After Width: | Height: | Size: 5.5 KiB |
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 19 KiB |
|
After Width: | Height: | Size: 304 KiB |
|
After Width: | Height: | Size: 119 KiB |
@@ -0,0 +1,59 @@
|
||||
{
|
||||
"name": "Guild Master - Adventurer's guild management game",
|
||||
"short_name": "Guild Master",
|
||||
"theme_color": "#3C2114",
|
||||
"background_color": "#d9c8b3",
|
||||
"display": "standalone",
|
||||
"scope": "./",
|
||||
"start_url": "./",
|
||||
"icons": [
|
||||
{
|
||||
"src": "img/app-icons/icon-72x72.png",
|
||||
"sizes": "72x72",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-96x96.png",
|
||||
"sizes": "96x96",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-128x128.png",
|
||||
"sizes": "128x128",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-144x144.png",
|
||||
"sizes": "144x144",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-152x152.png",
|
||||
"sizes": "152x152",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-192x192.png",
|
||||
"sizes": "192x192",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon-384x384.png",
|
||||
"sizes": "384x384",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
},
|
||||
{
|
||||
"src": "img/app-icons/icon.png",
|
||||
"sizes": "512x512",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable any"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
[
|
||||
{
|
||||
"id": "aldek",
|
||||
"name": "Aldek"
|
||||
},
|
||||
{
|
||||
"id": "aria",
|
||||
"name": "Aria"
|
||||
},
|
||||
{
|
||||
"id": "burnett",
|
||||
"name": "Burnett"
|
||||
},
|
||||
{
|
||||
"id": "charlotte",
|
||||
"name": "Charlotte"
|
||||
},
|
||||
{
|
||||
"id": "ella",
|
||||
"name": "Ella"
|
||||
},
|
||||
{
|
||||
"id": "elyza",
|
||||
"name": "Elyza"
|
||||
},
|
||||
{
|
||||
"id": "emille",
|
||||
"name": "Emille"
|
||||
},
|
||||
{
|
||||
"id": "garret",
|
||||
"name": "Garret"
|
||||
},
|
||||
{
|
||||
"id": "gryza",
|
||||
"name": "Gryza"
|
||||
},
|
||||
{
|
||||
"id": "lestat",
|
||||
"name": "Lestat"
|
||||
},
|
||||
{
|
||||
"id": "lydia",
|
||||
"name": "Lydia"
|
||||
},
|
||||
{
|
||||
"id": "noor",
|
||||
"name": "Noor"
|
||||
},
|
||||
{
|
||||
"id": "noron",
|
||||
"name": "Noron"
|
||||
},
|
||||
{
|
||||
"id": "oola",
|
||||
"name": "Oola"
|
||||
},
|
||||
{
|
||||
"id": "owen",
|
||||
"name": "Owen"
|
||||
},
|
||||
{
|
||||
"id": "ryslette",
|
||||
"name": "Ryslette"
|
||||
},
|
||||
{
|
||||
"id": "sally",
|
||||
"name": "Sally"
|
||||
},
|
||||
{
|
||||
"id": "tovu",
|
||||
"name": "Tovu"
|
||||
},
|
||||
{
|
||||
"id": "wrydio",
|
||||
"name": "Wrydio"
|
||||
},
|
||||
{
|
||||
"id": "xarya",
|
||||
"name": "Xarya"
|
||||
}
|
||||
]
|
||||
|
Before Width: | Height: | Size: 4.9 MiB After Width: | Height: | Size: 4.9 MiB |
|
Before Width: | Height: | Size: 5.6 MiB After Width: | Height: | Size: 5.6 MiB |
|
Before Width: | Height: | Size: 5.3 MiB After Width: | Height: | Size: 5.3 MiB |
|
Before Width: | Height: | Size: 4.9 MiB After Width: | Height: | Size: 4.9 MiB |
|
Before Width: | Height: | Size: 406 KiB After Width: | Height: | Size: 406 KiB |
|
Before Width: | Height: | Size: 470 KiB After Width: | Height: | Size: 470 KiB |
|
Before Width: | Height: | Size: 86 KiB After Width: | Height: | Size: 86 KiB |
|
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|
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|
Before Width: | Height: | Size: 99 KiB After Width: | Height: | Size: 99 KiB |
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||||
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<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
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||||
<svg fill="#000000" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"
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||||
width="800px" height="800px" viewBox="0 0 569.613 569.614"
|
||||
xml:space="preserve">
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||||
<g>
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||||
<g>
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|
||||
l-30.769-52.807c4.789-6.524,9.083-13.115,12.972-19.918c3.893-6.799,7.405-13.84,10.606-21.275l61.114-0.221
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||||
c6.086-0.021,11.915-2.464,16.202-6.781c4.287-4.32,6.687-10.165,6.665-16.255l-0.48-130.833
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
After Width: | Height: | Size: 731 KiB |
|
After Width: | Height: | Size: 2.6 MiB |
|
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|
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|
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|
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|
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|
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|
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|
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@@ -21,394 +21,100 @@ import {version} from "../package.json"
|
||||
<header>
|
||||
<nav>
|
||||
<RouterLink
|
||||
:to="{name: 'guild'}"
|
||||
:to="{name: 'guild'}"
|
||||
>
|
||||
Guild
|
||||
</RouterLink>
|
||||
<RouterLink
|
||||
:to="{name: 'quests'}"
|
||||
>
|
||||
Quests
|
||||
</RouterLink>
|
||||
<RouterLink
|
||||
:to="{name: 'adventurers'}"
|
||||
>
|
||||
Adventurers
|
||||
</RouterLink>
|
||||
<RouterLink
|
||||
data-tooltip="Technical information"
|
||||
data-tooltip-position="bottom"
|
||||
:to="{name: 'technical'}"
|
||||
>
|
||||
<img class="icon" src="/img/icons/cog.svg" alt="Technical">
|
||||
</RouterLink>
|
||||
</nav>
|
||||
</header>
|
||||
<RouterView
|
||||
:guild="guild"
|
||||
:adventurers="adventurers"
|
||||
:quests="missives"
|
||||
:adventurerForHire="adventurerForHire"
|
||||
:news="news"
|
||||
@finalizeQuest="finalizeQuest($event)"
|
||||
@recruitActionTaken="recruitAction($event)"
|
||||
/>
|
||||
<RouterView/>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import {defineComponent} from "vue";
|
||||
import {Adventurer} from "@/classes/Adventurer";
|
||||
import {getQuestWithRewards, Quest} from "@/classes/Quest";
|
||||
import {Guild} from "@/classes/Guild";
|
||||
import {getFromString, QuestRank} from "@/classes/QuestRank";
|
||||
import {
|
||||
GameData,
|
||||
loadAdventurersForHire,
|
||||
loadAvailableQuests,
|
||||
loadGame,
|
||||
removeAlreadyHiredAdventurers,
|
||||
saveGame
|
||||
} from "@/GameData";
|
||||
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
import AdventurerCapacityUpgrade from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
||||
import {getNewAdventurerForHire} from "@/classes/Recruitment";
|
||||
import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
|
||||
import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
|
||||
import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
|
||||
import AdventurerIdentity from "@/models/AdventurerIdentity.ts";
|
||||
import SaveData from "@/models/SaveData.ts";
|
||||
|
||||
export default defineComponent({
|
||||
name: "GuildView",
|
||||
name: "GuildMaster",
|
||||
data: () => ({
|
||||
loading: true as boolean,
|
||||
loading: true,
|
||||
screenWakeLock: null as null | WakeLockSentinel,
|
||||
guild: new Guild(1, 500),
|
||||
gameTickTask: null as null | number,
|
||||
gameSaveTask: null as null | number,
|
||||
news: "" as string,
|
||||
lastQuestGot: {
|
||||
S: null as null | number,
|
||||
A: null as null | number,
|
||||
B: null as null | number,
|
||||
C: null as null | number,
|
||||
D: null as null | number,
|
||||
E: null as null | number,
|
||||
F: null as null | number,
|
||||
} as { [key: string]: null | number },
|
||||
lastRecruitHandled: null as null | number,
|
||||
adventurerForHire: null as Adventurer | null,
|
||||
adventurersDatabase: {} as Array<Adventurer>,
|
||||
adventurers: {} as { [key: string]: Adventurer },
|
||||
quests: {} as { [key: string]: { [key: string]: Quest } },
|
||||
missives: {
|
||||
F: {} as { [key: string]: Quest },
|
||||
E: {} as { [key: string]: Quest },
|
||||
D: {} as { [key: string]: Quest },
|
||||
C: {} as { [key: string]: Quest },
|
||||
B: {} as { [key: string]: Quest },
|
||||
A: {} as { [key: string]: Quest },
|
||||
S: {} as { [key: string]: Quest },
|
||||
} as { [key: string]: { [key: string]: Quest } },
|
||||
possibleRecruits: {} as { [key: string]: AdventurerIdentity },
|
||||
saveData: null as null | SaveData,
|
||||
}),
|
||||
methods: {
|
||||
async updateMissives() {
|
||||
for (const missiveRank in this.missives) {
|
||||
const rank = getFromString(missiveRank as QuestRank);
|
||||
for (const missiveId in this.missives[rank.toString() as QuestRank]) {
|
||||
const missive = this.missives[rank.toString()][missiveId];
|
||||
if (missive.adventurers.length <= 0) {
|
||||
missive.progressPoints = 0;
|
||||
continue;
|
||||
}
|
||||
if (missive.progressPoints >= missive.maxProgress) {
|
||||
if (this.guild.autoFinishQuestsUpgrade.getRanksToAutoFinishQuestsIn().includes(rank)) {
|
||||
this.finalizeQuest(missive);
|
||||
async acquireScreenWakeLock(): Promise<void> {
|
||||
if (!("wakeLock" in navigator)) {
|
||||
return;
|
||||
}
|
||||
if (this.screenWakeLock !== null) {
|
||||
return;
|
||||
}
|
||||
try {
|
||||
this.screenWakeLock = await navigator.wakeLock.request("screen");
|
||||
} catch (e) {
|
||||
setTimeout(() => {
|
||||
this.acquireScreenWakeLock();
|
||||
}, 1000);
|
||||
}
|
||||
},
|
||||
async loadAdventurerData(): Promise<void> {
|
||||
await fetch("/data/adventurers.json")
|
||||
.then(response => response.json())
|
||||
.then(data => {
|
||||
if (!Array.isArray(data)) throw new Error("Data was expected to be an array");
|
||||
for (const rawData of data) {
|
||||
if (typeof rawData.id !== "string" || typeof rawData.name !== "string" || typeof rawData.portrait !== "string") {
|
||||
console.error("Failed to load one of the adventurer's data: invalid data");
|
||||
continue;
|
||||
}
|
||||
continue;
|
||||
this.possibleRecruits[rawData.id] = new AdventurerIdentity(
|
||||
rawData.id,
|
||||
rawData.name,
|
||||
rawData.portrait,
|
||||
);
|
||||
}
|
||||
for (const adventurerId in missive.adventurers) {
|
||||
const adventurer = missive.adventurers[adventurerId];
|
||||
const attack = adventurer.getAttack();
|
||||
missive.progressPoints = Math.min(missive.progressPoints + attack, missive.maxProgress);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
})
|
||||
.catch(error => {
|
||||
console.error("Failed to load adventurer data:", error);
|
||||
});
|
||||
},
|
||||
async checkForNewRecruit(currentTimestamp: number) {
|
||||
|
||||
if (this.lastRecruitHandled == null) {
|
||||
this.lastRecruitHandled = 0;
|
||||
}
|
||||
|
||||
if (Object.keys(this.adventurers).length <= 0) {
|
||||
this.adventurerForHire = this.adventurersDatabase[0];
|
||||
}
|
||||
|
||||
if (currentTimestamp - this.lastRecruitHandled >= 1000 * 60 * 30 && this.adventurerForHire == null) {
|
||||
this.adventurerForHire = getNewAdventurerForHire(this.adventurersDatabase);
|
||||
}
|
||||
saveGame(): void {
|
||||
window.localStorage.setItem("saveData", JSON.stringify(this.saveData));
|
||||
console.debug("Game saved");
|
||||
},
|
||||
recruitAction(adventurer: Adventurer | null): void {
|
||||
this.lastRecruitHandled = Number(new Date());
|
||||
this.adventurerForHire = null;
|
||||
if (adventurer === null) return;
|
||||
|
||||
this.adventurers[adventurer.id] = adventurer;
|
||||
for (const id in this.adventurersDatabase) {
|
||||
const databaseAdventurer = this.adventurersDatabase[id];
|
||||
if (databaseAdventurer.id === adventurer.id) {
|
||||
this.adventurersDatabase.splice(Number(id), 1);
|
||||
break;
|
||||
}
|
||||
loadGame(): void {
|
||||
const saveData = window.localStorage.getItem("saveData");
|
||||
if (saveData === null) {
|
||||
this.saveData = new SaveData({}, this.possibleRecruits);
|
||||
return;
|
||||
}
|
||||
},
|
||||
finalizeQuest(missive: Quest) {
|
||||
missive.progressPoints = 0;
|
||||
this.guild.gold += missive.goldReward;
|
||||
for (const adventurerId in missive.adventurers) {
|
||||
const adventurer = missive.adventurers[adventurerId];
|
||||
adventurer.addExp(missive.expReward / missive.adventurers.length);
|
||||
adventurer.busy = false;
|
||||
}
|
||||
missive.adventurers = [];
|
||||
delete this.missives[missive.rank.toString() as QuestRank][missive.id];
|
||||
},
|
||||
getRandomQuest(rank: QuestRank): Quest | null {
|
||||
const keys = Object.keys(this.quests[rank]);
|
||||
if (keys.length <= 0) return null;
|
||||
const questsForRank = this.quests[rank] as { [key: string]: Quest };
|
||||
const randomId = keys.length * Math.random() << 0;
|
||||
const randomIdString = keys[randomId] as string;
|
||||
return getQuestWithRewards(questsForRank[randomIdString], this.guild.expModifier.getModifier(), this.guild.goldModifier.getModifier());
|
||||
},
|
||||
createMissive(questToAdd: Quest, rank: QuestRank) {
|
||||
const quest = JSON.parse(JSON.stringify(questToAdd));
|
||||
const newId = Math.random().toString(16).slice(2).toString();
|
||||
quest.id = newId;
|
||||
this.missives[rank][newId] = quest;
|
||||
},
|
||||
loadGame() {
|
||||
const saveData = loadGame();
|
||||
if (saveData === null) return;
|
||||
|
||||
this.lastQuestGot = saveData.lastQuestGot;
|
||||
|
||||
const guildUpgrades = {} as { [key: string]: GuildUpgrade };
|
||||
if (saveData.guild.adventurerCapacity) {
|
||||
guildUpgrades.adventurerCapacity = new AdventurerCapacityUpgrade(saveData.guild.adventurerCapacity.level);
|
||||
}
|
||||
if (saveData.guild.expModifier) {
|
||||
guildUpgrades.expModifier = new QuestExpUpgrade(saveData.guild.expModifier.level);
|
||||
}
|
||||
if (saveData.guild.goldModifier) {
|
||||
guildUpgrades.goldModifier = new QuestGoldUpgrade(saveData.guild.goldModifier.level);
|
||||
}
|
||||
if (saveData.guild.autoFinishQuestsUpgrade) {
|
||||
guildUpgrades.autoFinishQuestsUpgrade = new AutoFinishQuestsUpgrade(saveData.guild.autoFinishQuestsUpgrade.level);
|
||||
const jsonData = JSON.parse(saveData);
|
||||
if (jsonData === null) return;
|
||||
this.saveData = new SaveData(jsonData, this.possibleRecruits);
|
||||
for (const adventurer of this.saveData.adventurers) {
|
||||
delete this.possibleRecruits[adventurer?.identity?.id];
|
||||
}
|
||||
|
||||
this.guild = new Guild(saveData.guild.level, saveData.guild.gold, guildUpgrades);
|
||||
|
||||
const adventurers = {} as { [key: string]: Adventurer };
|
||||
|
||||
for (const id in saveData.adventurers) {
|
||||
const data = saveData.adventurers[id];
|
||||
try {
|
||||
const adventurer = new Adventurer(
|
||||
data.id,
|
||||
data.name,
|
||||
data.portrait,
|
||||
data.attackExponent ?? 1.1,
|
||||
data.level ?? 1,
|
||||
data.exp ?? 0,
|
||||
data.prestige ?? 0,
|
||||
);
|
||||
adventurer.busy = data.busy;
|
||||
adventurers[data.id] = adventurer;
|
||||
} catch (e) {
|
||||
}
|
||||
}
|
||||
this.adventurers = adventurers;
|
||||
|
||||
const missives = {} as { [key: string]: { [key: string]: Quest } };
|
||||
|
||||
for (const id in saveData.missives) {
|
||||
const missiveRank = {} as { [key: string]: Quest }
|
||||
for (const questId in saveData.missives[id]) {
|
||||
const data = saveData.missives[id][questId];
|
||||
const quest = new Quest(questId, getFromString(data.rank), data.title, data.text, data.maxProgress, data.expReward, data.goldReward);
|
||||
quest.progressPoints = data.progressPoints;
|
||||
if (data.adventurers.length > 0) {
|
||||
quest.adventurers.push(this.adventurers[data.adventurers[0].id])
|
||||
}
|
||||
missiveRank[questId] = quest;
|
||||
}
|
||||
missives[id] = missiveRank;
|
||||
}
|
||||
|
||||
this.missives = missives;
|
||||
|
||||
this.lastRecruitHandled = saveData.lastRecruitAction ?? 0;
|
||||
|
||||
if (saveData.adventurerForHireId != null) {
|
||||
for (const id in this.adventurersDatabase) {
|
||||
const adventurer = this.adventurersDatabase[id];
|
||||
if (adventurer.id === saveData.adventurerForHireId) {
|
||||
this.adventurerForHire = adventurer;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
async updateNews() {
|
||||
const result = await fetch("https://raw.githubusercontent.com/YouHaveTrouble/GuildMaster/master/news.txt").catch(() => {
|
||||
return null;
|
||||
});
|
||||
if (result === null) return;
|
||||
this.news = await result.text();
|
||||
}
|
||||
},
|
||||
async mounted() {
|
||||
|
||||
setInterval(async () => {
|
||||
if (this.screenWakeLock) return;
|
||||
try {
|
||||
this.screenWakeLock = await navigator.wakeLock.request("screen");
|
||||
console.debug("Screen wake lock acquired");
|
||||
} catch (e) {}
|
||||
}, 1000);
|
||||
await this.acquireScreenWakeLock();
|
||||
|
||||
console.debug("Loading game data")
|
||||
const promises = await Promise.all([
|
||||
loadAvailableQuests(),
|
||||
loadAdventurersForHire(),
|
||||
]);
|
||||
await this.loadAdventurerData();
|
||||
|
||||
this.updateNews().then(() => {
|
||||
setInterval(() => {
|
||||
this.updateNews();
|
||||
}, 1000 * 60 * 60);
|
||||
});
|
||||
|
||||
this.quests = promises[0] as { [key: string]: { [key: string]: Quest } };
|
||||
this.adventurersDatabase = promises[1] as Array<Adventurer>;
|
||||
console.debug("Game data loaded!")
|
||||
this.loadGame();
|
||||
this.adventurersDatabase = removeAlreadyHiredAdventurers(this.adventurersDatabase, this.adventurers);
|
||||
|
||||
// Wait a second to make sure at least most images load in behind the loader
|
||||
setTimeout(() => {
|
||||
this.loading = false;
|
||||
}, 1000);
|
||||
this.loading = false;
|
||||
console.debug("Game loaded");
|
||||
|
||||
this.gameSaveTask = Number(setInterval(() => {
|
||||
saveGame(new GameData({
|
||||
adventurers: this.adventurers,
|
||||
guild: this.guild,
|
||||
missives: this.missives,
|
||||
lastQuestGot: this.lastQuestGot,
|
||||
lastRecruitAction: this.lastRecruitHandled,
|
||||
adventurerForHireId: this.adventurerForHire?.id ?? null,
|
||||
}));
|
||||
}, 10 * 1000));
|
||||
|
||||
|
||||
this.gameTickTask = Number(setInterval(() => {
|
||||
this.updateMissives();
|
||||
|
||||
const now = Number(new Date());
|
||||
|
||||
this.checkForNewRecruit(now);
|
||||
|
||||
for (const id in this.lastQuestGot) {
|
||||
const lastTime = this.lastQuestGot[getFromString(id as QuestRank)];
|
||||
if (lastTime === null) this.lastQuestGot[getFromString(id as QuestRank)] = 0;
|
||||
}
|
||||
|
||||
if (Number(now) - Number(this.lastQuestGot.F) >= 12 * 1000) {
|
||||
this.lastQuestGot.F = now;
|
||||
const keys = Object.keys(this.missives[QuestRank.F]);
|
||||
if (keys.length >= 5) return;
|
||||
const quest = this.getRandomQuest(QuestRank.F);
|
||||
if (quest !== null) {
|
||||
this.createMissive(quest, QuestRank.F);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.guild.level < 2) return;
|
||||
if (Number(now) - Number(this.lastQuestGot.E) >= 20 * 1000) {
|
||||
this.lastQuestGot.E = now;
|
||||
const keys = Object.keys(this.missives[QuestRank.E]);
|
||||
if (keys.length >= 5) return;
|
||||
const quest = this.getRandomQuest(QuestRank.E);
|
||||
if (quest !== null) {
|
||||
this.createMissive(quest, QuestRank.E);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.guild.level < 3) return;
|
||||
if (Number(now) - Number(this.lastQuestGot.D) >= 50 * 1000) {
|
||||
this.lastQuestGot.D = now;
|
||||
const keys = Object.keys(this.missives[QuestRank.D]);
|
||||
if (keys.length >= 5) return;
|
||||
const quest = this.getRandomQuest(QuestRank.D);
|
||||
if (quest !== null) {
|
||||
this.createMissive(quest, QuestRank.D);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.guild.level < 4) return;
|
||||
if (Number(now) - Number(this.lastQuestGot.C) >= 2 * 60 * 1000) {
|
||||
this.lastQuestGot.C = now;
|
||||
const keys = Object.keys(this.missives[QuestRank.C]);
|
||||
if (keys.length >= 5) return;
|
||||
const quest = this.getRandomQuest(QuestRank.C);
|
||||
if (quest !== null) {
|
||||
this.createMissive(quest, QuestRank.C);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.guild.level < 5) return;
|
||||
if (Number(now) - Number(this.lastQuestGot.B) >= 2 * 60 * 1000) {
|
||||
this.lastQuestGot.B = now;
|
||||
const keys = Object.keys(this.missives[QuestRank.B]);
|
||||
if (keys.length >= 5) return;
|
||||
const quest = this.getRandomQuest(QuestRank.B);
|
||||
if (quest !== null) {
|
||||
this.createMissive(quest, QuestRank.B);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.guild.level < 6) return;
|
||||
if (Number(now) - Number(this.lastQuestGot.A) >= 3 * 60 * 1000) {
|
||||
this.lastQuestGot.A = now;
|
||||
const keys = Object.keys(this.missives[QuestRank.A]);
|
||||
if (keys.length >= 5) return;
|
||||
const quest = this.getRandomQuest(QuestRank.A);
|
||||
if (quest !== null) {
|
||||
this.createMissive(quest, QuestRank.A);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.guild.level < 6) return;
|
||||
if (Number(now) - Number(this.lastQuestGot.S) >= 5 * 60 * 1000) {
|
||||
this.lastQuestGot.S = now;
|
||||
const keys = Object.keys(this.missives[QuestRank.S]);
|
||||
if (keys.length >= 5) return;
|
||||
const quest = this.getRandomQuest(QuestRank.S);
|
||||
if (quest !== null) {
|
||||
this.createMissive(quest, QuestRank.S);
|
||||
}
|
||||
}
|
||||
|
||||
}, 250));
|
||||
setInterval(() => {
|
||||
this.saveGame();
|
||||
}, 10 * 1000);
|
||||
|
||||
},
|
||||
beforeUnmount() {
|
||||
if (this.gameSaveTask) clearInterval(this.gameSaveTask);
|
||||
if (this.gameTickTask) clearInterval(this.gameTickTask);
|
||||
}
|
||||
})
|
||||
</script>
|
||||
|
||||
@@ -437,8 +143,7 @@ nav {
|
||||
background-size: 100%;
|
||||
background-repeat: no-repeat;
|
||||
background-position: bottom;
|
||||
background-image: url("/img/background/panels/wall_panel_empty.png");
|
||||
filter: drop-shadow(0 0 0.5rem rgba(0,0,0, 0.25));
|
||||
filter: drop-shadow(0 0 0.5rem rgba(0, 0, 0, 0.25));
|
||||
|
||||
.icon {
|
||||
width: 2rem;
|
||||
@@ -466,16 +171,20 @@ nav {
|
||||
height: 100vh;
|
||||
z-index: 5;
|
||||
user-select: none;
|
||||
background-size: 25rem;
|
||||
background-color: rgba(87, 50, 20, 0.45);
|
||||
background-image: url("/img/background/wood/cut_wood_background.png");
|
||||
background-blend-mode: darken;
|
||||
background-repeat: repeat;
|
||||
background-size: cover;
|
||||
background-position: center;
|
||||
background-image: url("/img/promo/chicken_mage.jpg");
|
||||
background-repeat: no-repeat;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
justify-content: flex-start;
|
||||
align-items: flex-start;
|
||||
transition: opacity 0.25s linear;
|
||||
|
||||
.title {
|
||||
margin-block: 2.5%;
|
||||
margin-inline: 2.5%;
|
||||
}
|
||||
|
||||
&.disabled {
|
||||
opacity: 0;
|
||||
pointer-events: none;
|
||||
@@ -487,6 +196,7 @@ nav {
|
||||
width: 80px;
|
||||
height: 80px;
|
||||
}
|
||||
|
||||
.lds-ring div {
|
||||
box-sizing: border-box;
|
||||
display: block;
|
||||
@@ -499,15 +209,19 @@ nav {
|
||||
animation: lds-ring 1.2s cubic-bezier(0.5, 0, 0.5, 1) infinite;
|
||||
border-color: #000 transparent transparent transparent;
|
||||
}
|
||||
|
||||
.lds-ring div:nth-child(1) {
|
||||
animation-delay: -0.45s;
|
||||
}
|
||||
|
||||
.lds-ring div:nth-child(2) {
|
||||
animation-delay: -0.3s;
|
||||
}
|
||||
|
||||
.lds-ring div:nth-child(3) {
|
||||
animation-delay: -0.15s;
|
||||
}
|
||||
|
||||
@keyframes lds-ring {
|
||||
0% {
|
||||
transform: rotate(0deg);
|
||||
|
||||
@@ -1,123 +0,0 @@
|
||||
import {Guild} from "@/classes/Guild";
|
||||
import {Adventurer} from "@/classes/Adventurer";
|
||||
import {Quest} from "@/classes/Quest";
|
||||
import {getFromString, QuestRank} from "@/classes/QuestRank";
|
||||
|
||||
export class GameData {
|
||||
guild: Guild;
|
||||
adventurers: { [key: string]: Adventurer };
|
||||
missives: { [key: string]: { [key: string]: Quest } };
|
||||
lastQuestGot: { [key: string]: null | number };
|
||||
lastRecruitAction: null | number;
|
||||
adventurerForHireId: string | null;
|
||||
|
||||
constructor(
|
||||
data: any,
|
||||
) {
|
||||
this.guild = data.guild ?? new Guild(1, 0);
|
||||
this.adventurers = data.adventurers ?? {} as { [key: string]: Adventurer };
|
||||
this.missives = data.missives ?? {} as { [key: string]: { [key: string]: Quest } };
|
||||
this.lastQuestGot = data.lastQuestGot ?? {} as { [key: string]: null | number };
|
||||
this.lastRecruitAction = data.lastRecruitAction ?? null;
|
||||
this.adventurerForHireId = data.adventurerForHireId ?? null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Save the game to local storage
|
||||
*/
|
||||
export function saveGame(
|
||||
data: GameData
|
||||
): void {
|
||||
console.debug("Saving game...");
|
||||
window.localStorage.setItem("savedGame", JSON.stringify({
|
||||
guild: data.guild,
|
||||
adventurers: data.adventurers,
|
||||
missives: data.missives,
|
||||
lastQuestGot: data.lastQuestGot,
|
||||
lastRecruitAction: data.lastRecruitAction,
|
||||
adventurerForHireId: data.adventurerForHireId,
|
||||
}));
|
||||
}
|
||||
|
||||
export function loadGame(): GameData | null {
|
||||
const savedGame = window.localStorage.getItem("savedGame");
|
||||
if (!savedGame) return null;
|
||||
const parsedGame = JSON.parse(savedGame);
|
||||
console.debug("Loading game...");
|
||||
return new GameData(parsedGame);
|
||||
}
|
||||
|
||||
export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: string]: Quest } }> {
|
||||
const quests = {
|
||||
S: {} as { [key: string]: Quest },
|
||||
A: {} as { [key: string]: Quest },
|
||||
B: {} as { [key: string]: Quest },
|
||||
C: {} as { [key: string]: Quest },
|
||||
D: {} as { [key: string]: Quest },
|
||||
E: {} as { [key: string]: Quest },
|
||||
F: {} as { [key: string]: Quest },
|
||||
} as { [key: string]: { [key: string]: Quest } };
|
||||
|
||||
for (const rank in quests) {
|
||||
const response = await fetch(`data/quests/Rank${rank}.json`);
|
||||
if (response.status !== 200) {
|
||||
console.error("Failed to load quests");
|
||||
alert("Failed to load quests. Please try refreshing the page.");
|
||||
return quests;
|
||||
}
|
||||
const questData = await response.json();
|
||||
|
||||
let id = 0;
|
||||
for (const quest of questData) {
|
||||
id++;
|
||||
quests[rank.toString()][id] = new Quest(
|
||||
id.toString(),
|
||||
getFromString(rank as QuestRank),
|
||||
quest.title,
|
||||
quest.text,
|
||||
1,
|
||||
0,
|
||||
0
|
||||
);
|
||||
}
|
||||
}
|
||||
return quests;
|
||||
}
|
||||
|
||||
export async function loadAdventurersForHire(): Promise<Array<Adventurer>> {
|
||||
const response = await fetch("data/adventurers.json");
|
||||
if (response.status !== 200) {
|
||||
console.error("Failed to load adventurers");
|
||||
alert("Failed to load adventurers. Please try refreshing the page.");
|
||||
return [];
|
||||
}
|
||||
const adventurerData = await response.json();
|
||||
|
||||
const adventurers: Array<Adventurer> = [];
|
||||
for (const adventurer of adventurerData) {
|
||||
adventurers.push(new Adventurer(
|
||||
adventurer.id,
|
||||
adventurer.name,
|
||||
adventurer.portrait,
|
||||
adventurer.attackExponent,
|
||||
adventurer.level,
|
||||
adventurer.exp,
|
||||
));
|
||||
}
|
||||
|
||||
return adventurers;
|
||||
}
|
||||
|
||||
export function removeAlreadyHiredAdventurers(
|
||||
adventurers: Array<Adventurer>,
|
||||
adventurersHired: { [key: string]: Adventurer }
|
||||
): Array<Adventurer> {
|
||||
const adventurersForHire: Array<Adventurer> = [];
|
||||
for (const adventurer of adventurers) {
|
||||
if (adventurersHired[adventurer.id]) continue;
|
||||
adventurersForHire.push(adventurer);
|
||||
}
|
||||
return adventurersForHire;
|
||||
}
|
||||
@@ -1,168 +1,78 @@
|
||||
* {
|
||||
box-sizing: border-box;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
font-family: system-ui, sans-serif;
|
||||
font-weight: normal;
|
||||
vertical-align: baseline;
|
||||
overflow-wrap: break-word;
|
||||
-webkit-font-smoothing: antialiased;
|
||||
}
|
||||
|
||||
body {
|
||||
line-height: 1.5;
|
||||
}
|
||||
|
||||
ol, ul {
|
||||
list-style: none;
|
||||
}
|
||||
|
||||
blockquote, q {
|
||||
quotes: none;
|
||||
}
|
||||
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
border-spacing: 0;
|
||||
}
|
||||
|
||||
button {
|
||||
border: none;
|
||||
background: none;
|
||||
outline: none;
|
||||
font-size: inherit;
|
||||
}
|
||||
|
||||
button:focus-visible {
|
||||
outline: 2px solid black;
|
||||
}
|
||||
|
||||
input {
|
||||
border: none;
|
||||
outline: none;
|
||||
}
|
||||
|
||||
input:focus-visible {
|
||||
outline: 2px solid black;
|
||||
}
|
||||
|
||||
img, picture, video, canvas, svg {
|
||||
display: block;
|
||||
max-width: 100%;
|
||||
}
|
||||
|
||||
body {
|
||||
margin: 0;
|
||||
padding: 0 0 10rem;
|
||||
min-height: calc(100vh - 10rem);
|
||||
padding: 0;
|
||||
min-height: 100vh;
|
||||
font-family: 'EB Garamond', serif;
|
||||
overflow-y: scroll;
|
||||
user-select: none;
|
||||
background-size: 25rem;
|
||||
background-color: rgba(87, 50, 20, 0.45);
|
||||
background-image: url("/img/background/wood/cut_wood_background.png");
|
||||
background-color: rgb(19, 16, 14);
|
||||
background-blend-mode: darken;
|
||||
background-repeat: repeat;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
main {
|
||||
max-width: 69rem;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
#app {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.panel {
|
||||
&.pinned-paper {
|
||||
background-image: url("/img/quests/backgrounds/paper.png");
|
||||
position: relative;
|
||||
filter: drop-shadow(-0.15rem 0.2rem 0.1rem rgba(0, 0, 0, 0.25));
|
||||
|
||||
.nail {
|
||||
position: absolute;
|
||||
width: 2rem;
|
||||
height: 2rem;
|
||||
filter: drop-shadow(-0.15rem 0.2rem 0.1rem rgba(0, 0, 0, 0.5));
|
||||
|
||||
&.small {
|
||||
width: 1rem;
|
||||
height: 1rem;
|
||||
}
|
||||
|
||||
img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
&.top-left {
|
||||
top: 1rem;
|
||||
left: 1rem;
|
||||
}
|
||||
|
||||
&.top-right {
|
||||
top: 1rem;
|
||||
right: 1rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
&.note-paper {
|
||||
background-image: url("/img/background/paper/small_tile_paper.png");
|
||||
position: relative;
|
||||
filter: drop-shadow(-0.15rem 0.2rem 0.1rem rgba(0, 0, 0, 0.25));
|
||||
border-image: url("/img/borders/metal_corner.png") 30 round;
|
||||
}
|
||||
}
|
||||
|
||||
.button {
|
||||
padding: 0.5rem 1rem;
|
||||
font-size: 1.2rem;
|
||||
font-family: 'EB Garamond', serif;
|
||||
font-weight: bold;
|
||||
cursor: pointer;
|
||||
border: 2px solid rgb(0, 0, 0);
|
||||
transition: filter 0.05s linear;
|
||||
white-space: nowrap;
|
||||
&.metal {
|
||||
background-image: url("/img/borders/metal_strip.png");
|
||||
background-size: contain;
|
||||
background-blend-mode: darken;
|
||||
background-repeat: repeat;
|
||||
color: #dcdcdc;
|
||||
}
|
||||
&:disabled {
|
||||
opacity: 0.55;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
&:hover:not(:disabled) {
|
||||
filter: brightness(1.2);
|
||||
}
|
||||
}
|
||||
|
||||
.title {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
padding-block: 2.5rem;
|
||||
text-align: center;
|
||||
width: 100%;
|
||||
max-width: 45rem;
|
||||
gap: 0.5rem;
|
||||
|
||||
h1 {
|
||||
font-size: 4rem;
|
||||
line-height: 0.75;
|
||||
white-space: pre-wrap;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
h3 {
|
||||
margin: 0;
|
||||
line-height: 0.9;
|
||||
}
|
||||
|
||||
small {
|
||||
font-size: 0.9rem;
|
||||
font-weight: bold;
|
||||
line-height: 0.25;
|
||||
}
|
||||
}
|
||||
|
||||
[data-tooltip] {
|
||||
position: relative;
|
||||
&:after {
|
||||
pointer-events: none;
|
||||
transition: opacity 0.25s ease-in-out;
|
||||
opacity: 0;
|
||||
position: absolute;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
width: max-content;
|
||||
min-height: 2rem;
|
||||
background-color: rgba(0,0,0, 0.5);
|
||||
color: #fff;
|
||||
font-size: 1rem;
|
||||
padding-block: 0.25rem;
|
||||
padding-inline: 0.5rem;
|
||||
white-space: break-spaces;
|
||||
}
|
||||
|
||||
&[data-tooltip-position="bottom"]:after {
|
||||
content: attr(data-tooltip);
|
||||
bottom: calc(-100% - 0.5rem);
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
max-width: 200%;
|
||||
}
|
||||
&[data-tooltip-position="top"]:after {
|
||||
content: attr(data-tooltip);
|
||||
top: calc(-100% - 0.5rem);
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
max-width: 200%;
|
||||
}
|
||||
&[data-tooltip-position="left"]:after {
|
||||
content: attr(data-tooltip);
|
||||
top: 50%;
|
||||
right: calc(100% + 0.5rem);
|
||||
transform: translateY(-50%);
|
||||
max-width: 20rem;
|
||||
}
|
||||
&[data-tooltip-position="right"]:after {
|
||||
content: attr(data-tooltip);
|
||||
top: 50%;
|
||||
left: calc(100% + 0.5rem);
|
||||
transform: translateY(-50%);
|
||||
max-width: 20rem;
|
||||
}
|
||||
|
||||
&:hover:after {
|
||||
opacity: 100%;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,92 +0,0 @@
|
||||
export class Adventurer {
|
||||
id: string;
|
||||
name: string;
|
||||
portrait: string;
|
||||
level: number;
|
||||
exp: number;
|
||||
attackExponent: number;
|
||||
prestige: number;
|
||||
busy: boolean;
|
||||
|
||||
constructor(
|
||||
id: string,
|
||||
name: string,
|
||||
portrait: string,
|
||||
attackExponent: number,
|
||||
level: number = 1,
|
||||
exp: number = 0,
|
||||
prestige: number = 0
|
||||
) {
|
||||
this.id = id;
|
||||
this.name = name;
|
||||
this.portrait = portrait;
|
||||
this.attackExponent = attackExponent;
|
||||
this.level = level;
|
||||
this.exp = exp;
|
||||
this.prestige = prestige;
|
||||
this.busy = false;
|
||||
}
|
||||
|
||||
levelUp(): void {
|
||||
this.exp = 0;
|
||||
this.level += 1;
|
||||
}
|
||||
|
||||
prestigeUp(): void {
|
||||
this.level = 1;
|
||||
this.exp = 0;
|
||||
this.prestige += 1;
|
||||
}
|
||||
|
||||
canLevelUp(): boolean {
|
||||
if (this.level >= this.getMaxLevel()) return false;
|
||||
return this.exp >= this.getNextLevelExpRequirement();
|
||||
}
|
||||
|
||||
canPrestigeUp(): boolean {
|
||||
if (this.busy) return false;
|
||||
if (this.level < getMaxLevelForPrestige(this.prestige)) return false;
|
||||
return this.prestige < 5
|
||||
}
|
||||
|
||||
getNextLevelExpRequirement(): number {
|
||||
return Math.max(1, Math.floor((3 * Math.pow(1.2, this.level - 1)) * Math.pow(1.025, this.level - 1)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the percentage of exp to the next level
|
||||
*/
|
||||
getExpPercentage(): number {
|
||||
return (this.exp / this.getNextLevelExpRequirement()) * 100;
|
||||
}
|
||||
|
||||
addExp(exp: number): void {
|
||||
if (this.isMaxLevel()) return;
|
||||
this.exp += exp;
|
||||
if (this.canLevelUp()) {
|
||||
this.levelUp();
|
||||
}
|
||||
}
|
||||
|
||||
getAttack(): number {
|
||||
const scalingFactor = Math.pow(1.05, this.level - 1);
|
||||
return (2 * scalingFactor) * Math.pow(this.attackExponent, this.level - 1);
|
||||
}
|
||||
|
||||
getDPS(): number {
|
||||
return this.getAttack() * 4;
|
||||
}
|
||||
|
||||
getMaxLevel(): number {
|
||||
return getMaxLevelForPrestige(this.prestige);
|
||||
}
|
||||
|
||||
isMaxLevel(): boolean {
|
||||
return this.level >= this.getMaxLevel();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function getMaxLevelForPrestige(prestige: number): number {
|
||||
return 25 + (prestige * 5);
|
||||
}
|
||||
@@ -1,68 +0,0 @@
|
||||
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
import AdventurerCapacityUpgrade from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
||||
import {formatGold} from "@/classes/NumberMagic";
|
||||
import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
|
||||
import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
|
||||
import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
|
||||
|
||||
const MAX_LEVEL: number = 8;
|
||||
|
||||
export class Guild {
|
||||
gold: number;
|
||||
level: number;
|
||||
displayUpgradeCost: number|string;
|
||||
upgradeCost: number|null = null;
|
||||
adventurerCapacity: AdventurerCapacityUpgrade;
|
||||
expModifier: QuestExpUpgrade;
|
||||
goldModifier: QuestGoldUpgrade;
|
||||
autoFinishQuestsUpgrade: AutoFinishQuestsUpgrade;
|
||||
|
||||
constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
|
||||
this.gold = gold;
|
||||
this.level = level;
|
||||
const rawDisplayUpgradeCost = this.getUpgradeCost();
|
||||
this.displayUpgradeCost = rawDisplayUpgradeCost ? formatGold(rawDisplayUpgradeCost) : "Max level";
|
||||
this.upgradeCost = this.getUpgradeCost();
|
||||
|
||||
this.adventurerCapacity = upgrades.adventurerCapacity as AdventurerCapacityUpgrade ?? new AdventurerCapacityUpgrade();
|
||||
this.expModifier = upgrades.expModifier as QuestExpUpgrade ?? new QuestExpUpgrade();
|
||||
this.goldModifier = upgrades.goldModifier as QuestGoldUpgrade ?? new QuestGoldUpgrade();
|
||||
this.autoFinishQuestsUpgrade = upgrades.autoFinishQuestsUpgrade as AutoFinishQuestsUpgrade ?? new AutoFinishQuestsUpgrade();
|
||||
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
const cost = this.getUpgradeCost();
|
||||
if (cost === null) return;
|
||||
if (this.gold < cost) return;
|
||||
this.gold -= cost;
|
||||
this.level += 1;
|
||||
if (this.level >= MAX_LEVEL) {
|
||||
this.displayUpgradeCost = "Max level";
|
||||
this.upgradeCost = null;
|
||||
} else {
|
||||
const newCost = this.getUpgradeCost();
|
||||
if (newCost === null) return;
|
||||
this.displayUpgradeCost = formatGold(newCost);
|
||||
this.upgradeCost = newCost;
|
||||
}
|
||||
}
|
||||
|
||||
getUpgradeCost(): number|null {
|
||||
return upgradeCosts[this.level] ?? null;
|
||||
}
|
||||
|
||||
isMaxLevel(): boolean {
|
||||
return this.level >= MAX_LEVEL;
|
||||
}
|
||||
}
|
||||
|
||||
const upgradeCosts = {
|
||||
"1": 1000,
|
||||
"2": 2500,
|
||||
"3": 5000,
|
||||
"4": 10000,
|
||||
"5": 25000,
|
||||
"6": 100000,
|
||||
"7": 750000,
|
||||
} as {[index:string]: number}
|
||||
@@ -1,7 +0,0 @@
|
||||
export class GuildUpgrade {
|
||||
|
||||
level: number = 1;
|
||||
nextLevelCost: number | null = null;
|
||||
guildLevelRequirement: number = 1;
|
||||
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
export default interface MaxLevellable {
|
||||
|
||||
maxLevel: number;
|
||||
|
||||
isMaxLevel(): boolean;
|
||||
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
const goldFormatter = new Intl.NumberFormat('en-US', {
|
||||
maximumFractionDigits: 3,
|
||||
// @ts-ignore - typescript doesn't know about this option for some godforsaken reason
|
||||
notation: "compact",
|
||||
useGrouping: true,
|
||||
});
|
||||
|
||||
const damageFormatter = new Intl.NumberFormat('en-US', {
|
||||
maximumFractionDigits: 2,
|
||||
// @ts-ignore - typescript doesn't know about this option for some godforsaken reason
|
||||
notation: "compact",
|
||||
});
|
||||
|
||||
export function formatGold(number: number | null): string {
|
||||
if (number === null) return "";
|
||||
return goldFormatter.format(number);
|
||||
}
|
||||
|
||||
export function formatDamage(number: number): string {
|
||||
return damageFormatter.format(number);
|
||||
}
|
||||
@@ -1,86 +0,0 @@
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import {QuestRank} from "@/classes/QuestRank";
|
||||
|
||||
export class Quest {
|
||||
id: string;
|
||||
rank: QuestRank;
|
||||
title: string;
|
||||
text: string;
|
||||
adventurers: Array<Adventurer>;
|
||||
progressPoints: number;
|
||||
maxProgress: number;
|
||||
expReward: number;
|
||||
goldReward: number;
|
||||
|
||||
constructor(id: string, rank: QuestRank, title: string, text: string, maxProgress: number, expReward: number, goldReward: number) {
|
||||
this.id = id;
|
||||
this.rank = rank;
|
||||
this.title = title;
|
||||
this.text = text;
|
||||
this.maxProgress = maxProgress;
|
||||
this.expReward = expReward;
|
||||
this.goldReward = goldReward;
|
||||
this.progressPoints = 0;
|
||||
this.adventurers = [];
|
||||
}
|
||||
|
||||
getPercentProgress(): number {
|
||||
return Math.round(this.progressPoints / this.maxProgress * 100);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate rewards for a quest and return it
|
||||
* @param quest
|
||||
* @param expModifier - multiplification modifier for the exp reward
|
||||
* @param goldModifier - multiplification modifier for the gold reward
|
||||
*/
|
||||
export function getQuestWithRewards(quest: Quest, expModifier: number = 1, goldModifier: number = 1) {
|
||||
|
||||
let maxProgress = 1;
|
||||
|
||||
switch (quest.rank) {
|
||||
case QuestRank.S:
|
||||
// at level 30 adventurers have ~6513 dps, this will take 30 seconds on level 30
|
||||
maxProgress = 195390;
|
||||
break;
|
||||
case QuestRank.A:
|
||||
// at level 25 adventurers have ~2051 dps, this will take 15 seconds on level 25
|
||||
maxProgress = 30770;
|
||||
break;
|
||||
case QuestRank.B:
|
||||
// at level 20 adventurers have ~645 dps, this will take 15 seconds on level 20
|
||||
maxProgress = 9690;
|
||||
break;
|
||||
case QuestRank.C:
|
||||
// at level 15 adventurers have ~203 dps, this will take 15 seconds on level 15
|
||||
maxProgress = 3045;
|
||||
break;
|
||||
case QuestRank.D:
|
||||
// at level 10 adventurers have ~64 dps, this will take 15 seconds on level 10
|
||||
maxProgress = 960;
|
||||
break;
|
||||
case QuestRank.E:
|
||||
// at level 5 adventurers have ~20 dps, this will take 15 seconds on level 5
|
||||
maxProgress = 300;
|
||||
break;
|
||||
case QuestRank.F:
|
||||
// at level 1 adventurers have ~8 dps, this will take 15 seconds on level 1
|
||||
maxProgress = 120;
|
||||
break;
|
||||
}
|
||||
|
||||
let goldReward = Math.floor(maxProgress/6 * goldModifier);
|
||||
let expReward = Math.floor((Math.floor(maxProgress/120) - maxProgress/1000) * expModifier);
|
||||
|
||||
// add some randomness to the rewards
|
||||
goldReward = Math.floor(randomNumberBetween(goldReward * 0.95, goldReward * 1.1));
|
||||
expReward = Math.max(1, Math.floor(randomNumberBetween(expReward * 0.95, expReward * 1.2)));
|
||||
|
||||
return new Quest(quest.id, quest.rank, quest.title, quest.text, maxProgress, expReward, goldReward);
|
||||
}
|
||||
|
||||
function randomNumberBetween(min: number, max: number) {
|
||||
return Math.random() * (max - min) + min;
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
export enum QuestRank {
|
||||
S = "S",
|
||||
A = "A",
|
||||
B = "B",
|
||||
C = "C",
|
||||
D = "D",
|
||||
E = "E",
|
||||
F = "F",
|
||||
}
|
||||
|
||||
export function getFromString(string: keyof typeof QuestRank): QuestRank {
|
||||
return QuestRank[string];
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
|
||||
|
||||
/**
|
||||
* Get a random adventurer from the pool
|
||||
* @param adventurerPool
|
||||
* @returns {Adventurer|null} null if the pool is empty
|
||||
*/
|
||||
export function getNewAdventurerForHire(adventurerPool: Array<Adventurer>): Adventurer|null {
|
||||
if (adventurerPool.length <= 0) return null;
|
||||
const randomId = adventurerPool.length * Math.random() << 0;
|
||||
return adventurerPool[randomId];
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
|
||||
export default class AdventurerCapacityUpgrade extends GuildUpgrade {
|
||||
constructor(level: number = 1) {
|
||||
super();
|
||||
this.level = level;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
this.guildLevelRequirement = 1;
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
this.level += 1;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
}
|
||||
|
||||
getCostForLevel(level: number): number {
|
||||
if (level === 1) return 1500;
|
||||
return Math.floor(1500 * (level * 4));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of adventurers the guild can have
|
||||
*/
|
||||
getAdventurerCapacity(): number {
|
||||
return 1 + this.level ;
|
||||
}
|
||||
}
|
||||
@@ -1,70 +0,0 @@
|
||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
import type MaxLevellable from "@/classes/MaxLevellable";
|
||||
import {QuestRank} from "@/classes/QuestRank";
|
||||
|
||||
export default class AutoFinishQuestsUpgrade extends GuildUpgrade implements MaxLevellable {
|
||||
|
||||
maxLevel: number;
|
||||
|
||||
constructor(level: number = 1) {
|
||||
super();
|
||||
this.level = level;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
this.guildLevelRequirement = 7;
|
||||
this.maxLevel = 8;
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
this.level += 1;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
}
|
||||
|
||||
getCostForLevel(level: number): number {
|
||||
switch (level) {
|
||||
case 1:
|
||||
return 25000;
|
||||
case 2:
|
||||
return 50000;
|
||||
case 3:
|
||||
return 75000;
|
||||
case 4:
|
||||
return 150000;
|
||||
case 5:
|
||||
return 275000;
|
||||
case 6:
|
||||
return 750000;
|
||||
case 7:
|
||||
return 1500000;
|
||||
case 8:
|
||||
return 2500000;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
isMaxLevel(): boolean {
|
||||
return this.level >= this.maxLevel;
|
||||
}
|
||||
|
||||
getRanksToAutoFinishQuestsIn(): Array<QuestRank> {
|
||||
switch (this.level) {
|
||||
case 1:
|
||||
default:
|
||||
return [];
|
||||
case 2:
|
||||
return [QuestRank.F];
|
||||
case 3:
|
||||
return [QuestRank.F, QuestRank.E];
|
||||
case 4:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D];
|
||||
case 5:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C];
|
||||
case 6:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B];
|
||||
case 7:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B, QuestRank.A];
|
||||
case 8:
|
||||
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B, QuestRank.A, QuestRank.S];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
|
||||
export default class QuestExpUpgrade extends GuildUpgrade {
|
||||
constructor(level: number = 1) {
|
||||
super();
|
||||
this.level = level;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
this.guildLevelRequirement = 8;
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
this.level += 1;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
}
|
||||
|
||||
getCostForLevel(level: number): number {
|
||||
if (level === 1) return 1000000;
|
||||
return Math.floor(1000000 * (level * 1.05));
|
||||
}
|
||||
|
||||
getModifier(): number {
|
||||
return 1 + (this.level * 0.1);
|
||||
}
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
|
||||
export default class QuestGoldUpgrade extends GuildUpgrade {
|
||||
constructor(level: number = 1) {
|
||||
super();
|
||||
this.level = level;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
this.guildLevelRequirement = 8;
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
this.level += 1;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
}
|
||||
|
||||
getCostForLevel(level: number): number {
|
||||
if (level === 1) return 1000000;
|
||||
return Math.floor(1000000 * (level * 1.05));
|
||||
}
|
||||
|
||||
getModifier(): number {
|
||||
return 1 + (this.level * 0.1);
|
||||
}
|
||||
}
|
||||
@@ -1,144 +0,0 @@
|
||||
<template>
|
||||
<dialog ref="modal" class="adventurer-details" v-if="adventurer">
|
||||
<button class="close" @click="$emit('closeButtonClicked')">✗</button>
|
||||
|
||||
<div class="adventurer-portrait">
|
||||
<img :src="adventurer.portrait" alt="" draggable="false"/>
|
||||
</div>
|
||||
<span class="name">{{ adventurer.name }}</span>
|
||||
<div class="adventurer-data">
|
||||
<p>Level: {{ adventurer.level }} / {{ adventurer.getMaxLevel() }}</p>
|
||||
<p>Prestige level: {{ adventurer.prestige }}</p>
|
||||
|
||||
<p>Exp: {{ adventurer.exp }} / {{ adventurer.getNextLevelExpRequirement() }}</p>
|
||||
<p>DPS: {{ formatDamage(adventurer.getDPS()) }}</p>
|
||||
</div>
|
||||
<div class="adventurer-upgrades">
|
||||
<button
|
||||
class="button metal"
|
||||
:disabled="!adventurer.canPrestigeUp()"
|
||||
:title="!adventurer.canPrestigeUp() ? 'Adventurer needs to be at max level to prestige up' : ''"
|
||||
@click="() => {
|
||||
if (adventurer === null) return;
|
||||
if (!adventurer.canPrestigeUp()) return;
|
||||
adventurer.prestigeUp();
|
||||
}"
|
||||
>
|
||||
Prestige up
|
||||
</button>
|
||||
</div>
|
||||
|
||||
</dialog>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import {defineComponent, type PropType} from "vue";
|
||||
import {formatDamage} from "../classes/NumberMagic";
|
||||
|
||||
export default defineComponent({
|
||||
name: "AdventurerDetails",
|
||||
methods: {formatDamage},
|
||||
props: {
|
||||
adventurer: {
|
||||
type: Object as PropType<Adventurer | null>,
|
||||
default() {
|
||||
return null as Adventurer | null;
|
||||
},
|
||||
required: true,
|
||||
},
|
||||
},
|
||||
mounted() {
|
||||
const refs = this.$refs as any;
|
||||
refs.modal.showModal();
|
||||
},
|
||||
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.adventurer-details {
|
||||
display: flex;
|
||||
position: absolute;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
width: 100%;
|
||||
min-height: 10rem;
|
||||
max-width: 45rem;
|
||||
background-image: url("/img/background/paper/small_tile_paper.png");
|
||||
background-position: center;
|
||||
background-size: cover;
|
||||
user-select: none;
|
||||
|
||||
&::backdrop {
|
||||
background-color: rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
.close {
|
||||
position: absolute;
|
||||
top: 0.25rem;
|
||||
right: 0.5rem;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
font-size: 3rem;
|
||||
margin: 0;
|
||||
cursor: pointer;
|
||||
color: #ab0707;
|
||||
background: transparent;
|
||||
border: none;
|
||||
font-family: 'EB Garamond', serif;
|
||||
transition: color 0.05s linear;
|
||||
|
||||
&:hover {
|
||||
color: #ff0000;
|
||||
}
|
||||
|
||||
&:focus {
|
||||
outline: none;
|
||||
}
|
||||
|
||||
&:focus-visible {
|
||||
outline: 2px solid #ff0000;
|
||||
}
|
||||
}
|
||||
|
||||
.adventurer-portrait {
|
||||
width: 100%;
|
||||
max-width: 15rem;
|
||||
aspect-ratio: 1/1;
|
||||
|
||||
img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: cover;
|
||||
}
|
||||
}
|
||||
|
||||
.name {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
font-size: 2rem;
|
||||
font-weight: bold;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.adventurer-data {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
flex-wrap: wrap;
|
||||
font-size: 1.2rem;
|
||||
width: 100%;
|
||||
|
||||
& > * {
|
||||
margin: 0;
|
||||
width: calc(50% - 1rem);
|
||||
text-align: center;
|
||||
padding-inline: 0.5rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -1,54 +0,0 @@
|
||||
<template>
|
||||
<div class="slots">
|
||||
<button class="slot" v-for="adventurer in adventurers" :key="adventurer.id">
|
||||
<AdventurerMiniComponent
|
||||
:adventurer="currentAdventurer"
|
||||
:all-adventurers="adventurers"
|
||||
/>
|
||||
</button>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import {defineComponent, type PropType} from "vue";
|
||||
import AdventurerMiniComponent from "@/components/AdventurerMiniComponent.vue";
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
|
||||
export default defineComponent({
|
||||
name: "AdventurerList",
|
||||
components: {AdventurerMiniComponent},
|
||||
data: () => ({
|
||||
currentAdventurer: null as Adventurer | null
|
||||
}),
|
||||
props: {
|
||||
adventurers: {
|
||||
type: Object as PropType<{ [key: string]: Adventurer }>,
|
||||
default() {
|
||||
return {} as { [key: string]: Adventurer };
|
||||
},
|
||||
required: true,
|
||||
},
|
||||
},
|
||||
|
||||
})
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.slots {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
|
||||
.slot {
|
||||
padding: 0;
|
||||
width: 5rem;
|
||||
height: 5rem;
|
||||
border: 2px solid #000;
|
||||
background-color: rgba(0, 0, 0, 0.2);
|
||||
cursor: pointer;
|
||||
border-radius: 0.2rem;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -1,136 +0,0 @@
|
||||
<script setup lang="ts">
|
||||
import { vOnClickOutside } from '@vueuse/components'
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<AdventurerTile
|
||||
v-if="adventurer"
|
||||
:adventurer="adventurer"
|
||||
@click="() => {
|
||||
$emit('freeAdventurer', adventurer.id)
|
||||
}"
|
||||
/>
|
||||
<article
|
||||
class="select"
|
||||
v-else
|
||||
@click="() => {
|
||||
if (Object.keys(allAdventurers).length <= 0) return;
|
||||
selection = !selection;
|
||||
}"
|
||||
>
|
||||
<span>+</span>
|
||||
</article>
|
||||
<div class="selection" v-if="selection" v-on-click-outside="closeSelect">
|
||||
<button
|
||||
class="slot"
|
||||
v-for="adventurer in allAdventurers"
|
||||
:key="adventurer.id"
|
||||
:class="{busy: adventurer.busy}"
|
||||
@click="() => {
|
||||
if (adventurer.busy) return;
|
||||
$emit('hireAdventurer', adventurer.id);
|
||||
selection = false;
|
||||
}"
|
||||
>
|
||||
<AdventurerTile
|
||||
:adventurer="adventurer"
|
||||
/>
|
||||
</button>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import {defineComponent, type PropType} from "vue";
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import AdventurerTile from "@/components/AdventurerTile.vue";
|
||||
|
||||
export default defineComponent({
|
||||
name: "AdventurerMiniComponent",
|
||||
components: {AdventurerTile},
|
||||
emits: [ "freeAdventurer", "hireAdventurer" ],
|
||||
data: () => {
|
||||
return {
|
||||
selection: false,
|
||||
}
|
||||
},
|
||||
props: {
|
||||
adventurer: {
|
||||
type: Object as PropType<Adventurer|null|any>,
|
||||
default() {
|
||||
return null as Adventurer|null;
|
||||
},
|
||||
},
|
||||
allAdventurers: {
|
||||
type: Object as PropType<{[key: string]: Adventurer}>,
|
||||
default() {
|
||||
return {} as {[key: string]: Adventurer};
|
||||
},
|
||||
required: true,
|
||||
},
|
||||
},
|
||||
methods: {
|
||||
closeSelect() {
|
||||
setTimeout(() => {
|
||||
this.selection = false;
|
||||
}, 0);
|
||||
}
|
||||
}
|
||||
})
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
|
||||
.selection {
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
left: 50%;
|
||||
width: max-content;
|
||||
max-width: 17rem;
|
||||
transform: translateX(-50%) translateY(104%);
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
flex-wrap: wrap;
|
||||
gap: 0.5rem;
|
||||
padding: 0.5rem;
|
||||
background-color: rgba(0,0,0, 0.2);
|
||||
z-index: 2;
|
||||
cursor: default;
|
||||
max-height: 12rem;
|
||||
overflow-y: auto;
|
||||
.slot {
|
||||
width: 5rem;
|
||||
height: 5rem;
|
||||
cursor: pointer;
|
||||
padding: 0;
|
||||
border-color: #000;
|
||||
background-color: transparent;
|
||||
background-blend-mode: darken;
|
||||
transition: background-color 0.25s linear, filter 0.25s linear;
|
||||
&.busy {
|
||||
filter: grayscale(1);
|
||||
background-color: rgba(0,0,0, 0.6);
|
||||
&:hover {
|
||||
cursor: not-allowed;
|
||||
border-color: #000;
|
||||
}
|
||||
}
|
||||
&:hover {
|
||||
border-color: #fff;
|
||||
}
|
||||
img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
}
|
||||
}
|
||||
.select {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
font-size: 4.5rem;
|
||||
}
|
||||
</style>
|
||||
@@ -1,84 +0,0 @@
|
||||
<template>
|
||||
<article
|
||||
class="adventurer"
|
||||
:title="adventurer.name + (adventurer.busy ? ' (busy)' : '')"
|
||||
>
|
||||
<img :src="adventurer.portrait" :alt="adventurer.name" draggable="false">
|
||||
<div class="level" :title="adventurer.isMaxLevel() ? 'Max level' : ''">{{ adventurer.level }}<span
|
||||
v-if="adventurer.isMaxLevel()">⇪</span></div>
|
||||
<div class="exp"></div>
|
||||
</article>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import {defineComponent, type PropType} from "vue";
|
||||
|
||||
export default defineComponent({
|
||||
name: "AdventurerTile",
|
||||
props: {
|
||||
adventurer: {
|
||||
type: Object as PropType<Adventurer>,
|
||||
default() {
|
||||
return {} as Adventurer;
|
||||
},
|
||||
required: true,
|
||||
}
|
||||
},
|
||||
data: () => ({
|
||||
expProgress: "0%",
|
||||
}),
|
||||
watch: {
|
||||
adventurer: {
|
||||
deep: true,
|
||||
handler: function (adventurer: Adventurer) {
|
||||
this.expProgress = adventurer.getExpPercentage() + "%";
|
||||
},
|
||||
}
|
||||
},
|
||||
mounted() {
|
||||
if (this.adventurer === undefined) return;
|
||||
this.expProgress = this.adventurer.getExpPercentage() + "%";
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.adventurer {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
overflow: clip;
|
||||
font-size: 5rem;
|
||||
line-height: 1;
|
||||
color: rgba(0, 0, 0, 0.75);
|
||||
position: relative;
|
||||
|
||||
.level {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
font-size: 1rem;
|
||||
min-width: 1rem;
|
||||
background-color: rgba(0, 0, 0, 0.75);
|
||||
border-bottom-right-radius: 0.2rem;
|
||||
padding: 0.1rem;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.exp {
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
width: v-bind(expProgress);
|
||||
height: 3.5%;
|
||||
background-color: rgba(203, 33, 213, 0.75);
|
||||
transition: width 1s linear;
|
||||
}
|
||||
|
||||
img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -1,260 +0,0 @@
|
||||
<template>
|
||||
<article
|
||||
class="missive"
|
||||
:class="{done: missive.maxProgress <= missive.progressPoints}"
|
||||
>
|
||||
<div class="parchment">
|
||||
<img src="/img/quests/backgrounds/dirty_paper.png" alt="parchment">
|
||||
</div>
|
||||
<div class="stain" v-if="stain">
|
||||
<img src="/img/quests/overlays/water_stain.png" alt="stain">
|
||||
</div>
|
||||
<div class="drink-stain" v-if="drinkStain.exists">
|
||||
<img src="/img/quests/overlays/drink_stain.png" alt="stain">
|
||||
</div>
|
||||
<h2>{{ missive.title }}</h2>
|
||||
<p>{{ missive.text }}</p>
|
||||
<div class="slots">
|
||||
<button class="slot">
|
||||
<AdventurerComponent
|
||||
:adventurer="missive.adventurers[0]"
|
||||
:all-adventurers="adventurers"
|
||||
@hire-adventurer="(id) => {
|
||||
adventurers[id].busy = true;
|
||||
missive.adventurers[0] = adventurers[id];
|
||||
}"
|
||||
@free-adventurer="(id) => {
|
||||
if (missive.progressPoints >= missive.maxProgress) return;
|
||||
adventurers[id].busy = false;
|
||||
missive.adventurers.splice(0, 1);
|
||||
if (missive.adventurers.length <= 0) {
|
||||
missive.progressPoints = 0;
|
||||
}
|
||||
}"
|
||||
/>
|
||||
</button>
|
||||
</div>
|
||||
<div class="progressWrap">
|
||||
<span class="progress"></span>
|
||||
<span class="percentage">{{ progressPercentage }}</span>
|
||||
</div>
|
||||
<h3>Rewards</h3>
|
||||
<div class="rewards">
|
||||
<span>Gold: <b>{{ missive.goldReward }}</b></span>
|
||||
<span>Exp: <b>{{ missive.expReward }}</b></span>
|
||||
</div>
|
||||
</article>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import type {Quest} from "@/classes/Quest";
|
||||
import AdventurerComponent from "@/components/AdventurerMiniComponent.vue";
|
||||
import type {Adventurer} from "@/classes/Adventurer";
|
||||
import {defineComponent, type PropType} from "vue";
|
||||
|
||||
export default defineComponent({
|
||||
name: "QuestMissive",
|
||||
components: {AdventurerComponent},
|
||||
props: {
|
||||
missive: {
|
||||
type: Object as PropType<Quest | any>,
|
||||
default() {
|
||||
return {} as Quest;
|
||||
},
|
||||
required: true,
|
||||
},
|
||||
adventurers: {
|
||||
type: Object as PropType<{ [key: string]: Adventurer }>,
|
||||
default() {
|
||||
return {} as { [key: string]: Adventurer };
|
||||
},
|
||||
required: true,
|
||||
},
|
||||
},
|
||||
data: () => {
|
||||
return {
|
||||
progressPercentage: "0%",
|
||||
stain: false,
|
||||
drinkStain: {
|
||||
exists: false,
|
||||
offsetX: "0%",
|
||||
offsetY: "0%",
|
||||
},
|
||||
}
|
||||
},
|
||||
methods: {
|
||||
updateProgress() {
|
||||
if (this.missive === undefined) return;
|
||||
const progress = (this.missive.progressPoints / this.missive.maxProgress * 100).toFixed(2);
|
||||
this.progressPercentage = `${progress}%`;
|
||||
},
|
||||
randomNumber(min: number, max: number) {
|
||||
return Math.random() * (max - min) + min;
|
||||
},
|
||||
},
|
||||
mounted() {
|
||||
this.updateProgress();
|
||||
this.stain = Math.random() < 0.35;
|
||||
this.drinkStain.exists = Math.random() < 0.15;
|
||||
if (this.drinkStain.exists) {
|
||||
this.drinkStain.offsetX = `${this.randomNumber(-1, 1) * 100}%`;
|
||||
this.drinkStain.offsetY = `${this.randomNumber(-1, 1) * 100}%`;
|
||||
}
|
||||
},
|
||||
watch: {
|
||||
missive: {
|
||||
handler() {
|
||||
this.updateProgress();
|
||||
},
|
||||
deep: true,
|
||||
}
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.missive {
|
||||
width: min(100%, 14rem);
|
||||
text-align: center;
|
||||
border: 2px solid #000;
|
||||
padding: 0.5rem;
|
||||
position: relative;
|
||||
|
||||
.parchment {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
z-index: -5;
|
||||
overflow: hidden;
|
||||
|
||||
img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: cover;
|
||||
}
|
||||
}
|
||||
|
||||
h2 {
|
||||
font-size: 1.5rem;
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
h3 {
|
||||
font-size: 1.15rem;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.progressWrap {
|
||||
width: 80%;
|
||||
border: 1px solid #000;
|
||||
margin: 0.5rem auto;
|
||||
position: relative;
|
||||
height: 1.25rem;
|
||||
|
||||
.progress {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
height: 100%;
|
||||
display: block;
|
||||
width: v-bind(progressPercentage);
|
||||
background-color: rgba(0, 128, 0, 0.65);
|
||||
transition: width 250ms linear;
|
||||
}
|
||||
|
||||
.percentage {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 100%;
|
||||
}
|
||||
}
|
||||
|
||||
.rewards {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
}
|
||||
|
||||
&.done {
|
||||
cursor: pointer;
|
||||
|
||||
&::after {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
right: 0;
|
||||
content: "✔";
|
||||
font-size: 5rem;
|
||||
color: green;
|
||||
transform: translate(45%, -40%);
|
||||
}
|
||||
}
|
||||
|
||||
.slots {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
|
||||
.slot {
|
||||
padding: 0;
|
||||
width: 5rem;
|
||||
height: 5rem;
|
||||
border: 2px solid #000;
|
||||
background-color: rgba(0, 0, 0, 0.2);
|
||||
cursor: pointer;
|
||||
border-radius: 0.2rem;
|
||||
position: relative;
|
||||
}
|
||||
}
|
||||
|
||||
.stain {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background-size: contain;
|
||||
opacity: 1;
|
||||
z-index: -4;
|
||||
|
||||
img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: cover;
|
||||
filter: grayscale(0.8);
|
||||
}
|
||||
}
|
||||
|
||||
.drink-stain {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
opacity: 0.45;
|
||||
z-index: -1;
|
||||
overflow: hidden;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
|
||||
img {
|
||||
width: 45%;
|
||||
height: 35%;
|
||||
filter: grayscale(0.8);
|
||||
transform: translate(v-bind("drinkStain.offsetX"), v-bind("drinkStain.offsetY"));
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -1,137 +0,0 @@
|
||||
<template>
|
||||
<section class="upgrades">
|
||||
<h2>Upgrades</h2>
|
||||
<div class="upgrade">
|
||||
<span>Adventurer capacity (level {{ guild.adventurerCapacity.level }})</span>
|
||||
<small>Increases the maximum amount of recruited adventurers</small>
|
||||
<button
|
||||
class="button metal"
|
||||
v-if="guild.adventurerCapacity.nextLevelCost"
|
||||
:disabled="guild.gold < guild.adventurerCapacity.nextLevelCost"
|
||||
@click="upgradeAdventurerCapacity()"
|
||||
>
|
||||
Upgrade ({{ formatGold(guild.adventurerCapacity.nextLevelCost) }} gold)
|
||||
</button>
|
||||
</div>
|
||||
<div class="upgrade" v-if="guild.level >= guild.autoFinishQuestsUpgrade.guildLevelRequirement">
|
||||
<span>Auto-finish quests (level {{ guild.autoFinishQuestsUpgrade.level - 1 }})</span>
|
||||
<small>Automatically finish quests when they are completed.</small>
|
||||
<button
|
||||
class="button metal"
|
||||
v-if="guild.autoFinishQuestsUpgrade.nextLevelCost"
|
||||
:disabled="guild.gold < guild.autoFinishQuestsUpgrade.nextLevelCost || guild.autoFinishQuestsUpgrade.isMaxLevel()"
|
||||
@click="upgradeAutoFinishQuests()"
|
||||
>
|
||||
<span v-if="!guild.autoFinishQuestsUpgrade.isMaxLevel()">Upgrade ({{ formatGold(guild.autoFinishQuestsUpgrade.nextLevelCost) }} gold)</span>
|
||||
<span v-else>Max level</span>
|
||||
</button>
|
||||
</div>
|
||||
<div class="upgrade" v-if="guild.level >= guild.expModifier.guildLevelRequirement">
|
||||
<span>Quest exp modifier (level {{ guild.expModifier.level - 1 }})</span>
|
||||
<small>Increases exp from newly offered quests by 10% per level</small>
|
||||
<button
|
||||
class="button metal"
|
||||
v-if="guild.expModifier.nextLevelCost"
|
||||
:disabled="guild.gold < guild.expModifier.nextLevelCost"
|
||||
@click="upgradeQuestExpModifier()"
|
||||
>
|
||||
Upgrade ({{ formatGold(guild.expModifier.nextLevelCost) }} gold)
|
||||
</button>
|
||||
</div>
|
||||
<div class="upgrade" v-if="guild.level >= guild.goldModifier.guildLevelRequirement">
|
||||
<span>Quest gold modifier (level {{ guild.goldModifier.level - 1 }})</span>
|
||||
<small>Increases gold from newly offered quests by 10% per level</small>
|
||||
<button
|
||||
class="button metal"
|
||||
v-if="guild.goldModifier.nextLevelCost"
|
||||
:disabled="guild.gold < guild.goldModifier.nextLevelCost"
|
||||
@click="upgradeQuestGoldModifier()"
|
||||
>
|
||||
Upgrade ({{ formatGold(guild.goldModifier.nextLevelCost) }} gold)
|
||||
</button>
|
||||
</div>
|
||||
</section>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import {Guild} from "@/classes/Guild";
|
||||
import {defineComponent, type PropType} from "vue";
|
||||
import {formatGold} from "@/classes/NumberMagic";
|
||||
|
||||
export default defineComponent({
|
||||
name: "UpgradesList",
|
||||
props: {
|
||||
guild: {
|
||||
type: Object as PropType<Guild>,
|
||||
default() {
|
||||
return new Guild(1, 0) as Guild;
|
||||
},
|
||||
required: true,
|
||||
}
|
||||
},
|
||||
methods: {
|
||||
formatGold,
|
||||
upgradeAdventurerCapacity(): void {
|
||||
if (!this.guild.adventurerCapacity) return;
|
||||
if (!this.guild.adventurerCapacity.nextLevelCost) return;
|
||||
if (this.guild.gold < this.guild.adventurerCapacity.nextLevelCost) return;
|
||||
this.guild.gold -= this.guild.adventurerCapacity.nextLevelCost;
|
||||
this.guild.adventurerCapacity.upgrade();
|
||||
},
|
||||
upgradeAutoFinishQuests(): void {
|
||||
if (!this.guild.autoFinishQuestsUpgrade) return;
|
||||
if (this.guild.autoFinishQuestsUpgrade.isMaxLevel()) return;
|
||||
if (!this.guild.autoFinishQuestsUpgrade.nextLevelCost) return;
|
||||
if (this.guild.gold < this.guild.autoFinishQuestsUpgrade.nextLevelCost) return;
|
||||
this.guild.gold -= this.guild.autoFinishQuestsUpgrade.nextLevelCost;
|
||||
this.guild.autoFinishQuestsUpgrade.upgrade();
|
||||
},
|
||||
upgradeQuestExpModifier(): void {
|
||||
if (!this.guild.expModifier) return;
|
||||
if (!this.guild.expModifier.nextLevelCost) return;
|
||||
if (this.guild.gold < this.guild.expModifier.nextLevelCost) return;
|
||||
this.guild.gold -= this.guild.expModifier.nextLevelCost;
|
||||
this.guild.expModifier.upgrade();
|
||||
},
|
||||
upgradeQuestGoldModifier(): void {
|
||||
if (!this.guild.goldModifier) return;
|
||||
if (!this.guild.goldModifier.nextLevelCost) return;
|
||||
if (this.guild.gold < this.guild.goldModifier.nextLevelCost) return;
|
||||
this.guild.gold -= this.guild.goldModifier.nextLevelCost;
|
||||
this.guild.goldModifier.upgrade();
|
||||
},
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.upgrades {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
|
||||
h2 {
|
||||
font-size: 1.75rem;
|
||||
margin: 2rem 0 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.upgrade {
|
||||
text-align: center;
|
||||
font-size: 1.25rem;
|
||||
font-weight: bold;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
width: min(25rem, 100%);
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: 0.2rem;
|
||||
small {
|
||||
font-weight: normal;
|
||||
line-height: 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -1,112 +0,0 @@
|
||||
<template>
|
||||
<div class="changelog panel pinned-paper">
|
||||
<div class="nail top-left">
|
||||
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
|
||||
</div>
|
||||
<div class="nail top-right">
|
||||
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
|
||||
</div>
|
||||
<h1>Changelog</h1>
|
||||
<div class="changelog-entry" v-for="release in releases">
|
||||
<hr>
|
||||
<h2><span>Version {{ release.name }}</span><small class="date">{{ timeFormat.format(release.createdAt) }}</small></h2>
|
||||
<pre>{{ release.body }}</pre>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import {defineComponent} from "vue";
|
||||
|
||||
|
||||
export default defineComponent({
|
||||
name: "ChangelogComponent",
|
||||
data: () => ({
|
||||
timeFormat: Intl.DateTimeFormat(Intl.DateTimeFormat().resolvedOptions().locale, {
|
||||
year: "numeric",
|
||||
month: "numeric",
|
||||
day: "numeric",
|
||||
}),
|
||||
releases: [] as Array<{body: string, name: string, createdAt: Date}>,
|
||||
lastPage: 1,
|
||||
}),
|
||||
methods: {
|
||||
async getReleases(page: number): Promise<void> {
|
||||
const result = await fetch("https://api.github.com/repos/YouHaveTrouble/GuildMaster/releases?per_page=10")
|
||||
.catch((e) => {
|
||||
return null;
|
||||
});
|
||||
|
||||
if (result === null) return;
|
||||
const json = await result.json();
|
||||
|
||||
|
||||
for (const release of json) {
|
||||
const version = {} as any;
|
||||
version.body = release.body.trim();
|
||||
version.name = release.name;
|
||||
version.createdAt = new Date(release.published_at);
|
||||
if (release.body.length === 0) continue;
|
||||
this.releases.push(version);
|
||||
}
|
||||
}
|
||||
},
|
||||
async mounted() {
|
||||
this.getReleases(1);
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.changelog {
|
||||
padding-block: 3rem;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
max-width: 45rem;
|
||||
width: 100%;
|
||||
|
||||
h1 {
|
||||
font-size: 3rem;
|
||||
line-height: 1;
|
||||
margin: 0;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.changelog-entry {
|
||||
width: 100%;
|
||||
|
||||
h2 {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: flex-start;
|
||||
align-items: flex-end;
|
||||
margin: 0;
|
||||
padding-inline: 1rem;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
.date {
|
||||
color: rgba(0,0,0, 0.6);
|
||||
font-size: 1rem;
|
||||
}
|
||||
|
||||
hr {
|
||||
border: 0;
|
||||
width: calc(100% - 2rem);
|
||||
border-bottom: 1px solid black;
|
||||
}
|
||||
|
||||
pre {
|
||||
line-height: 1.2;
|
||||
margin: 0;
|
||||
white-space: pre-wrap;
|
||||
font-family: 'EB Garamond', serif;
|
||||
padding-inline: 1rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -1,146 +0,0 @@
|
||||
<template>
|
||||
<div class="save-manager panel pinned-paper">
|
||||
<dialog ref="importDialog" >
|
||||
<div class="import-dialog">
|
||||
<textarea
|
||||
v-model="importSaveText"
|
||||
placeholder="Paste your save data here"
|
||||
></textarea>
|
||||
<div style="display: flex; flex-direction: row; flex-wrap: wrap; gap: 0.5rem;">
|
||||
<button type="button" class="button metal" @click="importSave()" :disabled="importSaveText === ''">
|
||||
Import
|
||||
</button>
|
||||
<button class="close" @click="closeSaveImport">✗</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</dialog>
|
||||
<div class="nail top-left">
|
||||
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
|
||||
</div>
|
||||
<div class="nail top-right">
|
||||
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
|
||||
</div>
|
||||
<h1>Save file</h1>
|
||||
<div class="buttons">
|
||||
<button class="button metal" @click="exportSave()">
|
||||
Export
|
||||
</button>
|
||||
<button class="button metal" @click="openSaveImport()">
|
||||
Import
|
||||
</button>
|
||||
<button class="button metal" @click="wipeSave()">
|
||||
<span class="red">Wipe</span>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import {defineComponent} from "vue";
|
||||
|
||||
export default defineComponent({
|
||||
name: "ChangelogComponent",
|
||||
data: () => ({
|
||||
importSaveText: "",
|
||||
}),
|
||||
methods: {
|
||||
openSaveImport() {
|
||||
const dialog = this.$refs.importDialog as HTMLDialogElement;
|
||||
dialog.showModal();
|
||||
},
|
||||
closeSaveImport() {
|
||||
const dialog = this.$refs.importDialog as HTMLDialogElement;
|
||||
dialog.close();
|
||||
},
|
||||
exportSave() {
|
||||
const save = window.localStorage.getItem("savedGame");
|
||||
if (!save) {
|
||||
alert("No save file found!");
|
||||
return;
|
||||
}
|
||||
navigator.clipboard.writeText(btoa(save));
|
||||
setTimeout(() => alert("Save data copied to clipboard!"), 100);
|
||||
},
|
||||
importSave() {
|
||||
const saveBase64 = this.importSaveText;
|
||||
try {
|
||||
const save = atob(saveBase64);
|
||||
JSON.parse(save);
|
||||
window.localStorage.setItem("savedGame", save);
|
||||
window.location.reload();
|
||||
} catch (e) {
|
||||
alert("Invalid save file!");
|
||||
return;
|
||||
}
|
||||
|
||||
},
|
||||
wipeSave() {
|
||||
if (!confirm("You are about to wipe your save file. Are you sure?")) return;
|
||||
window.localStorage.removeItem("savedGame");
|
||||
window.location.reload();
|
||||
},
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.save-manager {
|
||||
padding-block: 1rem;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
max-width: 45rem;
|
||||
width: 100%;
|
||||
h1 {
|
||||
margin-block: 0;
|
||||
font-size: 2rem;
|
||||
}
|
||||
dialog {
|
||||
padding: 0;
|
||||
}
|
||||
.buttons {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
flex-wrap: wrap;
|
||||
gap: 0.25rem;
|
||||
.red {
|
||||
color: #d52121;
|
||||
}
|
||||
}
|
||||
.import-dialog {
|
||||
padding: 1rem;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
background: url("/img/background/panels/plaster.png");
|
||||
background-size: 100% 100%;
|
||||
gap: 1rem;
|
||||
position: relative;
|
||||
textarea {
|
||||
width: 90%;
|
||||
height: 10rem;
|
||||
resize: none;
|
||||
border: 1px solid var(--color-metal);
|
||||
border-radius: 0.25rem;
|
||||
padding: 0.5rem;
|
||||
font-family: monospace;
|
||||
}
|
||||
.close {
|
||||
color: #ab0707;
|
||||
font-size: 2rem;
|
||||
border: none;
|
||||
background: transparent;
|
||||
&:hover {
|
||||
color: #d52121;
|
||||
cursor: pointer;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,39 @@
|
||||
import type StatHolder from "@/models/StatHolder.ts";
|
||||
import AdventurerInventory from "@/models/AdventurerInventory.ts";
|
||||
import type AdventurerIdentity from "@/models/AdventurerIdentity.ts";
|
||||
|
||||
export default class Adventurer implements StatHolder {
|
||||
|
||||
identity: AdventurerIdentity;
|
||||
experience: number = 0;
|
||||
basePower: number = 0;
|
||||
baseDefense: number = 0;
|
||||
inventory: AdventurerInventory;
|
||||
|
||||
constructor(
|
||||
identity: AdventurerIdentity,
|
||||
experience: number = 0,
|
||||
basePower: number = 0,
|
||||
baseDefense: number = 0,
|
||||
inventory: AdventurerInventory = new AdventurerInventory()
|
||||
) {
|
||||
this.identity = identity;
|
||||
this.experience = experience;
|
||||
this.basePower = basePower;
|
||||
this.baseDefense = baseDefense;
|
||||
this.inventory = inventory;
|
||||
}
|
||||
|
||||
getPower(): number {
|
||||
let power = this.basePower;
|
||||
power += this.inventory.getPower();
|
||||
return power;
|
||||
}
|
||||
|
||||
getDefense(): number {
|
||||
let defense = this.baseDefense;
|
||||
defense += this.inventory.getDefense();
|
||||
return defense;
|
||||
}
|
||||
|
||||
}
|
||||