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@@ -0,0 +1,6 @@
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|||||||
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<h1>Guild Master</h1>
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||||||
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<h2>Adventurer's guild management game</h2>
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||||||
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<p>It's a game where you manage an adventurer's guild. You can hire adventurers, assign them to quests to send them on adventures. </p>
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||||||
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||||||
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<h3>How to play</h3>
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||||||
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Game is playable on <a href="https://guildmaster.yht.one/">guildmaster.yht.one</a> and is always automatically updated when new release is made.
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||||||
@@ -1,18 +1,30 @@
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|||||||
<!DOCTYPE html>
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<!DOCTYPE html>
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||||||
<html lang="en">
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<html lang="en">
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||||||
<head>
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<head>
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||||||
<meta charset="UTF-8">
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<meta charset="UTF-8">
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||||||
<link rel="icon" href="/favicon.ico">
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<link rel="icon" href="/favicon.ico">
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||||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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||||||
<title>Guild Master - Adventurer's guild management game</title>
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<title>Guild Master - Adventurer's guild management game</title>
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<link rel="preconnect" href="https://fonts.googleapis.com">
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<link rel="preconnect" href="https://fonts.googleapis.com">
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||||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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||||||
<link href="https://fonts.googleapis.com/css2?family=EB+Garamond&display=swap" rel="stylesheet">
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<link href="https://fonts.googleapis.com/css2?family=EB+Garamond&display=swap" rel="stylesheet">
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||||||
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<meta name="description"
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content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
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||||||
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<meta property="twitter:title" content="Guild Master - Adventurer's guild management game"/>
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<meta property="twitter:image" content="https://guildmaster.yht.one/img/compass_rose.png"/>
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<meta property="twitter:description"
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content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
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||||||
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<meta property="og:title" content="Guild Master - Adventurer's guild management game"/>
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||||||
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<meta property="og:url" content="https://guildmaster.yht.one/"/>
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<meta property="og:description"
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content="Guild Master is a browser game where you manage your own adventurer's guild!"/>
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<meta property="og:image" content="https://guildmaster.yht.one/img/compass_rose.png"/>
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</head>
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</head>
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<body>
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<body>
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<div id="app"></div>
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<div id="app"></div>
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<noscript>
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<noscript>
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||||||
This is a javascript game. You need to enable javascript for it to work.
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This is a javascript game. You need to enable javascript for it to work.
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</noscript>
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</noscript>
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||||||
<script type="module" src="/src/main.ts"></script>
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<script type="module" src="/src/main.ts"></script>
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</body>
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</body>
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@@ -1,29 +1,29 @@
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{
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{
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"name": "adventurers-guild",
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"name": "adventurers-guild",
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"version": "0.0.2",
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"version": "0.8.0",
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"private": true,
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"private": true,
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||||||
"scripts": {
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"scripts": {
|
||||||
"dev": "vite",
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"dev": "vite",
|
||||||
"build": "run-p type-check build-only",
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"build": "run-p type-check build-only && cp -r CNAME dist/CNAME",
|
||||||
"preview": "vite preview",
|
"preview": "vite preview",
|
||||||
"build-only": "vite build",
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"build-only": "vite build",
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||||||
"type-check": "vue-tsc --noEmit"
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"type-check": "vue-tsc --noEmit"
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||||||
},
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},
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||||||
"dependencies": {
|
"dependencies": {
|
||||||
"@vueuse/components": "^9.13.0",
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"@vueuse/components": "^9.13.0",
|
||||||
"sass": "^1.59.3",
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"sass": "^1.63.4",
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||||||
"vue": "^3.2.45",
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"vue": "^3.3.4",
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||||||
"vue-router": "^4.1.6"
|
"vue-router": "^4.2.2"
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||||||
},
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},
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||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
"@types/node": "^18.11.12",
|
"@types/node": "^18.16.18",
|
||||||
"@vitejs/plugin-vue": "^4.0.0",
|
"@vitejs/plugin-vue": "^4.2.3",
|
||||||
"@vue/tsconfig": "^0.1.3",
|
"@vue/tsconfig": "^0.4.0",
|
||||||
"eslint": "^8.36.0",
|
"eslint": "^8.43.0",
|
||||||
"eslint-plugin-vue": "^9.9.0",
|
"eslint-plugin-vue": "^9.15.0",
|
||||||
"npm-run-all": "^4.1.5",
|
"npm-run-all": "^4.1.5",
|
||||||
"typescript": "~4.7.4",
|
"typescript": "~5.1.3",
|
||||||
"vite": "^4.0.0",
|
"vite": "4.3.9",
|
||||||
"vue-tsc": "^1.0.12"
|
"vue-tsc": "^1.8.1"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 14 KiB |
|
After Width: | Height: | Size: 4.9 MiB |
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After Width: | Height: | Size: 5.6 MiB |
|
After Width: | Height: | Size: 5.3 MiB |
|
After Width: | Height: | Size: 4.9 MiB |
|
After Width: | Height: | Size: 406 KiB |
|
After Width: | Height: | Size: 470 KiB |
|
After Width: | Height: | Size: 86 KiB |
|
After Width: | Height: | Size: 75 KiB |
|
After Width: | Height: | Size: 92 KiB |
|
After Width: | Height: | Size: 99 KiB |
@@ -0,0 +1,40 @@
|
|||||||
|
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||||
|
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|
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|
<svg fill="#000000" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"
|
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|
width="800px" height="800px" viewBox="0 0 569.613 569.614"
|
||||||
|
xml:space="preserve">
|
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|
<g>
|
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|
<g>
|
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|
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|
||||||
|
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|
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C365.771,284.435,363.075,305.524,352.696,323.658z"/>
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|
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|
After Width: | Height: | Size: 1.3 KiB |
@@ -0,0 +1,5 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<svg width="800px" height="800px" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg">
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|
<rect width="24" height="24" fill="none"/>
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</svg>
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|
After Width: | Height: | Size: 660 B |
|
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|
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|
After Width: | Height: | Size: 68 KiB |
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|
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@@ -1,23 +1,40 @@
|
|||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import {RouterLink, RouterView} from 'vue-router'</script>
|
import {RouterLink, RouterView} from 'vue-router'
|
||||||
|
import {version} from "../package.json"
|
||||||
|
</script>
|
||||||
|
|
||||||
<template>
|
<template>
|
||||||
|
<section class="loading-screen" :class="{disabled: !loading}">
|
||||||
|
<div class="title panel note-paper">
|
||||||
|
<h1>Guild Master</h1>
|
||||||
|
<h3>Adventurer's guild management game</h3>
|
||||||
|
<small>v{{ version }}</small>
|
||||||
|
<div class="lds-ring">
|
||||||
|
<div></div>
|
||||||
|
<div></div>
|
||||||
|
<div></div>
|
||||||
|
<div></div>
|
||||||
|
</div>
|
||||||
|
<h3>Loading assets...</h3>
|
||||||
|
</div>
|
||||||
|
</section>
|
||||||
<header>
|
<header>
|
||||||
<nav>
|
<nav>
|
||||||
<RouterLink to="/">Guild</RouterLink>
|
<RouterLink :to="{name: 'guild'}">Guild</RouterLink>
|
||||||
<RouterLink to="/quests">Quests</RouterLink>
|
<RouterLink :to="{name: 'quests'}">Quests</RouterLink>
|
||||||
<RouterLink to="/adventurers">Adventurers</RouterLink>
|
<RouterLink :to="{name: 'adventurers'}">Adventurers</RouterLink>
|
||||||
|
<RouterLink :to="{name: 'technical'}"><img class="icon" src="/img/icons/cog.svg" alt="Technical"></RouterLink>
|
||||||
</nav>
|
</nav>
|
||||||
</header>
|
</header>
|
||||||
<RouterView
|
<RouterView
|
||||||
:guild="guild"
|
:guild="guild"
|
||||||
:adventurers="adventurers"
|
:adventurers="adventurers"
|
||||||
:quests="missives"
|
:quests="missives"
|
||||||
:lastRecruitTime="lastRecruitHandled"
|
:adventurerForHire="adventurerForHire"
|
||||||
@finalizeQuest="finalizeQuest($event)"
|
@finalizeQuest="finalizeQuest($event)"
|
||||||
@wipeSave="resetSave()"
|
@wipeSave="resetSave()"
|
||||||
@recruitActionTaken="lastRecruitHandled = Number(new Date())"
|
@recruitActionTaken="recruitAction($event)"
|
||||||
/>
|
/>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script lang="ts">
|
<script lang="ts">
|
||||||
@@ -26,24 +43,40 @@ import {Adventurer} from "@/classes/Adventurer";
|
|||||||
import {getQuestWithRewards, Quest} from "@/classes/Quest";
|
import {getQuestWithRewards, Quest} from "@/classes/Quest";
|
||||||
import {Guild} from "@/classes/Guild";
|
import {Guild} from "@/classes/Guild";
|
||||||
import {getFromString, QuestRank} from "@/classes/QuestRank";
|
import {getFromString, QuestRank} from "@/classes/QuestRank";
|
||||||
import {GameData, loadAvailableQuests, loadGame, saveGame} from "@/GameData";
|
import {
|
||||||
|
GameData,
|
||||||
|
loadAdventurersForHire,
|
||||||
|
loadAvailableQuests,
|
||||||
|
loadGame,
|
||||||
|
removeAlreadyHiredAdventurers,
|
||||||
|
saveGame
|
||||||
|
} from "@/GameData";
|
||||||
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
|
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||||
import {AdventurerCapacityUpgrade} from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
import AdventurerCapacityUpgrade from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
||||||
|
import {getNewAdventurerForHire} from "@/classes/Recruitment";
|
||||||
|
import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
|
||||||
|
import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
|
||||||
|
import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
|
||||||
|
|
||||||
export default defineComponent({
|
export default defineComponent({
|
||||||
name: "GuildView",
|
name: "GuildView",
|
||||||
data: () => ({
|
data: () => ({
|
||||||
|
loading: true as boolean,
|
||||||
guild: new Guild(1, 500),
|
guild: new Guild(1, 500),
|
||||||
|
gameTickTask: null as null | number,
|
||||||
|
gameSaveTask: null as null | number,
|
||||||
lastQuestGot: {
|
lastQuestGot: {
|
||||||
S: null as null|number,
|
S: null as null | number,
|
||||||
A: null as null|number,
|
A: null as null | number,
|
||||||
B: null as null|number,
|
B: null as null | number,
|
||||||
C: null as null|number,
|
C: null as null | number,
|
||||||
D: null as null|number,
|
D: null as null | number,
|
||||||
E: null as null|number,
|
E: null as null | number,
|
||||||
F: null as null|number,
|
F: null as null | number,
|
||||||
} as { [key: string]: null|number },
|
} as { [key: string]: null | number },
|
||||||
lastRecruitHandled: null as null|number,
|
lastRecruitHandled: null as null | number,
|
||||||
|
adventurerForHire: null as Adventurer | null,
|
||||||
|
adventurersDatabase: {} as Array<Adventurer>,
|
||||||
adventurers: {} as { [key: string]: Adventurer },
|
adventurers: {} as { [key: string]: Adventurer },
|
||||||
quests: {} as { [key: string]: { [key: string]: Quest } },
|
quests: {} as { [key: string]: { [key: string]: Quest } },
|
||||||
missives: {
|
missives: {
|
||||||
@@ -66,7 +99,13 @@ export default defineComponent({
|
|||||||
missive.progressPoints = 0;
|
missive.progressPoints = 0;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (missive.progressPoints >= missive.maxProgress) continue;
|
if (missive.progressPoints >= missive.maxProgress) {
|
||||||
|
if (this.guild.autoFinishQuestsUpgrade.getRanksToAutoFinishQuestsIn().includes(rank)) {
|
||||||
|
this.finalizeQuest(missive);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
continue;
|
||||||
|
}
|
||||||
for (const adventurerId in missive.adventurers) {
|
for (const adventurerId in missive.adventurers) {
|
||||||
const adventurer = missive.adventurers[adventurerId];
|
const adventurer = missive.adventurers[adventurerId];
|
||||||
const attack = adventurer.getAttack();
|
const attack = adventurer.getAttack();
|
||||||
@@ -76,6 +115,34 @@ export default defineComponent({
|
|||||||
}
|
}
|
||||||
|
|
||||||
},
|
},
|
||||||
|
async checkForNewRecruit(currentTimestamp: number) {
|
||||||
|
|
||||||
|
if (this.lastRecruitHandled == null) {
|
||||||
|
this.lastRecruitHandled = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Object.keys(this.adventurers).length <= 0) {
|
||||||
|
this.adventurerForHire = this.adventurersDatabase[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
if (currentTimestamp - this.lastRecruitHandled >= 1000 * 60 * 30 && this.adventurerForHire == null) {
|
||||||
|
this.adventurerForHire = getNewAdventurerForHire(this.adventurersDatabase);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
recruitAction(adventurer: Adventurer | null): void {
|
||||||
|
this.lastRecruitHandled = Number(new Date());
|
||||||
|
this.adventurerForHire = null;
|
||||||
|
if (adventurer === null) return;
|
||||||
|
|
||||||
|
this.adventurers[adventurer.id] = adventurer;
|
||||||
|
for (const id in this.adventurersDatabase) {
|
||||||
|
const databaseAdventurer = this.adventurersDatabase[id];
|
||||||
|
if (databaseAdventurer.id === adventurer.id) {
|
||||||
|
this.adventurersDatabase.splice(Number(id), 1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
finalizeQuest(missive: Quest) {
|
finalizeQuest(missive: Quest) {
|
||||||
missive.progressPoints = 0;
|
missive.progressPoints = 0;
|
||||||
this.guild.gold += missive.goldReward;
|
this.guild.gold += missive.goldReward;
|
||||||
@@ -93,7 +160,7 @@ export default defineComponent({
|
|||||||
const questsForRank = this.quests[rank] as { [key: string]: Quest };
|
const questsForRank = this.quests[rank] as { [key: string]: Quest };
|
||||||
const randomId = keys.length * Math.random() << 0;
|
const randomId = keys.length * Math.random() << 0;
|
||||||
const randomIdString = keys[randomId] as string;
|
const randomIdString = keys[randomId] as string;
|
||||||
return getQuestWithRewards(questsForRank[randomIdString]);
|
return getQuestWithRewards(questsForRank[randomIdString], this.guild.expModifier.getModifier());
|
||||||
},
|
},
|
||||||
createMissive(questToAdd: Quest, rank: QuestRank) {
|
createMissive(questToAdd: Quest, rank: QuestRank) {
|
||||||
const quest = JSON.parse(JSON.stringify(questToAdd));
|
const quest = JSON.parse(JSON.stringify(questToAdd));
|
||||||
@@ -102,56 +169,77 @@ export default defineComponent({
|
|||||||
this.missives[rank][newId] = quest;
|
this.missives[rank][newId] = quest;
|
||||||
},
|
},
|
||||||
loadGame() {
|
loadGame() {
|
||||||
const saveData = loadGame();
|
const saveData = loadGame();
|
||||||
if (saveData === null) return;
|
if (saveData === null) return;
|
||||||
|
|
||||||
this.lastQuestGot = saveData.lastQuestGot;
|
this.lastQuestGot = saveData.lastQuestGot;
|
||||||
|
|
||||||
const guildUpgrades = {} as { [key: string]: GuildUpgrade };
|
const guildUpgrades = {} as { [key: string]: GuildUpgrade };
|
||||||
if (saveData.guild.adventurerCapacity) {
|
if (saveData.guild.adventurerCapacity) {
|
||||||
guildUpgrades.adventurerCapacity = new AdventurerCapacityUpgrade(saveData.guild.adventurerCapacity.level);
|
guildUpgrades.adventurerCapacity = new AdventurerCapacityUpgrade(saveData.guild.adventurerCapacity.level);
|
||||||
}
|
}
|
||||||
|
if (saveData.guild.expModifier) {
|
||||||
|
guildUpgrades.expModifier = new QuestExpUpgrade(saveData.guild.expModifier.level);
|
||||||
|
}
|
||||||
|
if (saveData.guild.goldModifier) {
|
||||||
|
guildUpgrades.goldModifier = new QuestGoldUpgrade(saveData.guild.goldModifier.level);
|
||||||
|
}
|
||||||
|
if (saveData.guild.autoFinishQuestsUpgrade) {
|
||||||
|
guildUpgrades.autoFinishQuestsUpgrade = new AutoFinishQuestsUpgrade(saveData.guild.autoFinishQuestsUpgrade.level);
|
||||||
|
}
|
||||||
|
|
||||||
this.guild = new Guild(saveData.guild.level, saveData.guild.gold, guildUpgrades);
|
this.guild = new Guild(saveData.guild.level, saveData.guild.gold, guildUpgrades);
|
||||||
|
|
||||||
const adventurers = {} as { [key: string]: Adventurer };
|
const adventurers = {} as { [key: string]: Adventurer };
|
||||||
|
|
||||||
for (const id in saveData.adventurers) {
|
for (const id in saveData.adventurers) {
|
||||||
const data = saveData.adventurers[id];
|
const data = saveData.adventurers[id];
|
||||||
try {
|
try {
|
||||||
const adventurer = new Adventurer(
|
const adventurer = new Adventurer(
|
||||||
data.id,
|
data.id,
|
||||||
data.name,
|
data.name,
|
||||||
data.portrait,
|
data.portrait,
|
||||||
data.attackExponent ?? 1.1,
|
data.attackExponent ?? 1.1,
|
||||||
data.level ?? 1,
|
data.level ?? 1,
|
||||||
data.exp ?? 0
|
data.exp ?? 0,
|
||||||
);
|
data.prestige ?? 0,
|
||||||
adventurer.busy = data.busy;
|
);
|
||||||
adventurers[data.id] = adventurer;
|
adventurer.busy = data.busy;
|
||||||
} catch (e) {}
|
adventurers[data.id] = adventurer;
|
||||||
}
|
} catch (e) {
|
||||||
this.adventurers = adventurers;
|
}
|
||||||
|
}
|
||||||
|
this.adventurers = adventurers;
|
||||||
|
|
||||||
const missives = {} as { [key: string]: { [key: string]: Quest } };
|
const missives = {} as { [key: string]: { [key: string]: Quest } };
|
||||||
|
|
||||||
for (const id in saveData.missives) {
|
for (const id in saveData.missives) {
|
||||||
const missiveRank = {} as { [key: string]: Quest }
|
const missiveRank = {} as { [key: string]: Quest }
|
||||||
for (const questId in saveData.missives[id]) {
|
for (const questId in saveData.missives[id]) {
|
||||||
const data = saveData.missives[id][questId];
|
const data = saveData.missives[id][questId];
|
||||||
const quest = new Quest(questId, getFromString(data.rank), data.title, data.text, data.maxProgress, data.expReward, data.goldReward);
|
const quest = new Quest(questId, getFromString(data.rank), data.title, data.text, data.maxProgress, data.expReward, data.goldReward);
|
||||||
quest.progressPoints = data.progressPoints;
|
quest.progressPoints = data.progressPoints;
|
||||||
if (data.adventurers.length > 0) {
|
if (data.adventurers.length > 0) {
|
||||||
quest.adventurers.push(this.adventurers[data.adventurers[0].id])
|
quest.adventurers.push(this.adventurers[data.adventurers[0].id])
|
||||||
}
|
}
|
||||||
missiveRank[questId] = quest;
|
missiveRank[questId] = quest;
|
||||||
}
|
}
|
||||||
missives[id] = missiveRank;
|
missives[id] = missiveRank;
|
||||||
}
|
}
|
||||||
|
|
||||||
this.missives = missives;
|
this.missives = missives;
|
||||||
|
|
||||||
this.lastRecruitHandled = saveData.lastRecruitAction ?? 0;
|
this.lastRecruitHandled = saveData.lastRecruitAction ?? 0;
|
||||||
|
|
||||||
|
if (saveData.adventurerForHireId != null) {
|
||||||
|
for (const id in this.adventurersDatabase) {
|
||||||
|
const adventurer = this.adventurersDatabase[id];
|
||||||
|
if (adventurer.id === saveData.adventurerForHireId) {
|
||||||
|
this.adventurerForHire = adventurer;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
},
|
},
|
||||||
resetSave() {
|
resetSave() {
|
||||||
if (!confirm("You are about to wipe your save file. Are you sure?")) return;
|
if (!confirm("You are about to wipe your save file. Are you sure?")) return;
|
||||||
@@ -160,25 +248,42 @@ export default defineComponent({
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
async mounted() {
|
async mounted() {
|
||||||
|
console.debug("Loading game data")
|
||||||
|
const promises = await Promise.all([
|
||||||
|
loadAvailableQuests(),
|
||||||
|
loadAdventurersForHire(),
|
||||||
|
]);
|
||||||
|
|
||||||
|
this.quests = promises[0] as { [key: string]: { [key: string]: Quest } };
|
||||||
|
this.adventurersDatabase = promises[1] as Array<Adventurer>;
|
||||||
|
console.debug("Game data loaded!")
|
||||||
this.loadGame();
|
this.loadGame();
|
||||||
this.quests = await loadAvailableQuests();
|
this.adventurersDatabase = removeAlreadyHiredAdventurers(this.adventurersDatabase, this.adventurers);
|
||||||
|
|
||||||
setInterval(() => {
|
// Wait a second to make sure at least most images load in behind the loader
|
||||||
saveGame(new GameData(
|
setTimeout(() => {
|
||||||
this.guild,
|
this.loading = false;
|
||||||
this.adventurers,
|
}, 1000);
|
||||||
this.missives,
|
|
||||||
this.lastQuestGot,
|
|
||||||
this.lastRecruitHandled
|
|
||||||
)
|
|
||||||
);
|
|
||||||
}, 10*1000)
|
|
||||||
|
|
||||||
setInterval(() => {
|
this.gameSaveTask = Number(setInterval(() => {
|
||||||
|
saveGame(new GameData({
|
||||||
|
adventurers: this.adventurers,
|
||||||
|
guild: this.guild,
|
||||||
|
missives: this.missives,
|
||||||
|
lastQuestGot: this.lastQuestGot,
|
||||||
|
lastRecruitAction: this.lastRecruitHandled,
|
||||||
|
adventurerForHireId: this.adventurerForHire?.id ?? null,
|
||||||
|
}));
|
||||||
|
}, 10 * 1000));
|
||||||
|
|
||||||
|
|
||||||
|
this.gameTickTask = Number(setInterval(() => {
|
||||||
this.updateMissives();
|
this.updateMissives();
|
||||||
|
|
||||||
const now = Number(new Date());
|
const now = Number(new Date());
|
||||||
|
|
||||||
|
this.checkForNewRecruit(now);
|
||||||
|
|
||||||
for (const id in this.lastQuestGot) {
|
for (const id in this.lastQuestGot) {
|
||||||
const lastTime = this.lastQuestGot[getFromString(id as QuestRank)];
|
const lastTime = this.lastQuestGot[getFromString(id as QuestRank)];
|
||||||
if (lastTime === null) this.lastQuestGot[getFromString(id as QuestRank)] = 0;
|
if (lastTime === null) this.lastQuestGot[getFromString(id as QuestRank)] = 0;
|
||||||
@@ -260,8 +365,12 @@ export default defineComponent({
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}, 250);
|
}, 250));
|
||||||
|
|
||||||
|
},
|
||||||
|
beforeUnmount() {
|
||||||
|
if (this.gameSaveTask) clearInterval(this.gameSaveTask);
|
||||||
|
if (this.gameTickTask) clearInterval(this.gameTickTask);
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
</script>
|
</script>
|
||||||
@@ -290,13 +399,83 @@ nav {
|
|||||||
background-blend-mode: darken;
|
background-blend-mode: darken;
|
||||||
background-color: rgba(0, 0, 0, 0.65);
|
background-color: rgba(0, 0, 0, 0.65);
|
||||||
|
|
||||||
|
.icon {
|
||||||
|
width: 2rem;
|
||||||
|
height: 2rem;
|
||||||
|
fill: white;
|
||||||
|
filter: invert(1);
|
||||||
|
transform: translateY(0.35rem);
|
||||||
|
}
|
||||||
|
|
||||||
a {
|
a {
|
||||||
font-size: 2rem;
|
font-size: 2rem;
|
||||||
color: #fff;
|
color: #fff;
|
||||||
|
text-decoration: none;
|
||||||
|
|
||||||
|
&.router-link-active {
|
||||||
|
text-decoration: underline;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
&.router-link-exact-active {
|
}
|
||||||
|
|
||||||
|
.loading-screen {
|
||||||
|
position: fixed;
|
||||||
|
top: 0;
|
||||||
|
left: 0;
|
||||||
|
width: 100vw;
|
||||||
|
height: 100vh;
|
||||||
|
z-index: 5;
|
||||||
|
user-select: none;
|
||||||
|
background-size: 25rem;
|
||||||
|
background-color: rgba(87, 50, 20, 0.45);
|
||||||
|
background-image: url("/img/background/wood/cut_wood_background.png");
|
||||||
|
background-blend-mode: darken;
|
||||||
|
background-repeat: repeat;
|
||||||
|
display: flex;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
transition: opacity 0.25s linear;
|
||||||
|
|
||||||
|
&.disabled {
|
||||||
|
opacity: 0;
|
||||||
|
pointer-events: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.lds-ring {
|
||||||
|
display: inline-block;
|
||||||
|
position: relative;
|
||||||
|
width: 80px;
|
||||||
|
height: 80px;
|
||||||
|
}
|
||||||
|
.lds-ring div {
|
||||||
|
box-sizing: border-box;
|
||||||
|
display: block;
|
||||||
|
position: absolute;
|
||||||
|
width: 64px;
|
||||||
|
height: 64px;
|
||||||
|
margin: 8px;
|
||||||
|
border: 8px solid;
|
||||||
|
border-radius: 50%;
|
||||||
|
animation: lds-ring 1.2s cubic-bezier(0.5, 0, 0.5, 1) infinite;
|
||||||
|
border-color: #000 transparent transparent transparent;
|
||||||
|
}
|
||||||
|
.lds-ring div:nth-child(1) {
|
||||||
|
animation-delay: -0.45s;
|
||||||
|
}
|
||||||
|
.lds-ring div:nth-child(2) {
|
||||||
|
animation-delay: -0.3s;
|
||||||
|
}
|
||||||
|
.lds-ring div:nth-child(3) {
|
||||||
|
animation-delay: -0.15s;
|
||||||
|
}
|
||||||
|
@keyframes lds-ring {
|
||||||
|
0% {
|
||||||
|
transform: rotate(0deg);
|
||||||
|
}
|
||||||
|
100% {
|
||||||
|
transform: rotate(360deg);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,22 +1,26 @@
|
|||||||
import type {Guild} from "@/classes/Guild";
|
import {Guild} from "@/classes/Guild";
|
||||||
import {Adventurer} from "@/classes/Adventurer";
|
import {Adventurer} from "@/classes/Adventurer";
|
||||||
import {Quest} from "@/classes/Quest";
|
import {Quest} from "@/classes/Quest";
|
||||||
import {getFromString, QuestRank} from "@/classes/QuestRank";
|
import {getFromString, QuestRank} from "@/classes/QuestRank";
|
||||||
|
|
||||||
export class GameData {
|
export class GameData {
|
||||||
guild: Guild;
|
guild: Guild;
|
||||||
adventurers: { [key: string]: Adventurer };
|
adventurers: { [key: string]: Adventurer };
|
||||||
missives: { [key: string]: { [key: string]: Quest } };
|
missives: { [key: string]: { [key: string]: Quest } };
|
||||||
lastQuestGot: { [key: string]: null | number };
|
lastQuestGot: { [key: string]: null | number };
|
||||||
lastRecruitAction: null | number;
|
lastRecruitAction: null | number;
|
||||||
|
adventurerForHireId: string | null;
|
||||||
|
|
||||||
constructor(guild: Guild, adventurers: { [key: string]: Adventurer }, missives: { [key: string]: { [key: string]: Quest } }, lastQuestGot: { [key: string]: null | number }, lastRecruitAction: null | number) {
|
constructor(
|
||||||
this.guild = guild;
|
data: any,
|
||||||
this.adventurers = adventurers;
|
) {
|
||||||
this.missives = missives;
|
this.guild = data.guild ?? new Guild(1, 0);
|
||||||
this.lastQuestGot = lastQuestGot;
|
this.adventurers = data.adventurers ?? {} as { [key: string]: Adventurer };
|
||||||
this.lastRecruitAction = lastRecruitAction;
|
this.missives = data.missives ?? {} as { [key: string]: { [key: string]: Quest } };
|
||||||
}
|
this.lastQuestGot = data.lastQuestGot ?? {} as { [key: string]: null | number };
|
||||||
|
this.lastRecruitAction = data.lastRecruitAction ?? null;
|
||||||
|
this.adventurerForHireId = data.adventurerForHireId ?? null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -24,90 +28,96 @@ export class GameData {
|
|||||||
* Save the game to local storage
|
* Save the game to local storage
|
||||||
*/
|
*/
|
||||||
export function saveGame(
|
export function saveGame(
|
||||||
data: GameData
|
data: GameData
|
||||||
): void {
|
): void {
|
||||||
console.debug("Saving game...");
|
console.debug("Saving game...");
|
||||||
window.localStorage.setItem("savedGame", JSON.stringify({
|
window.localStorage.setItem("savedGame", JSON.stringify({
|
||||||
guild: data.guild,
|
guild: data.guild,
|
||||||
adventurers: data.adventurers,
|
adventurers: data.adventurers,
|
||||||
missives: data.missives,
|
missives: data.missives,
|
||||||
lastQuestGot: data.lastQuestGot,
|
lastQuestGot: data.lastQuestGot,
|
||||||
lastRecruitAction: data.lastRecruitAction,
|
lastRecruitAction: data.lastRecruitAction,
|
||||||
}));
|
adventurerForHireId: data.adventurerForHireId,
|
||||||
|
}));
|
||||||
}
|
}
|
||||||
|
|
||||||
export function loadGame(): GameData | null {
|
export function loadGame(): GameData | null {
|
||||||
const savedGame = window.localStorage.getItem("savedGame");
|
const savedGame = window.localStorage.getItem("savedGame");
|
||||||
if (!savedGame) return null;
|
if (!savedGame) return null;
|
||||||
console.debug("Loading game...");
|
const parsedGame = JSON.parse(savedGame);
|
||||||
const parsedGame = JSON.parse(savedGame);
|
console.debug("Loading game...");
|
||||||
return new GameData(
|
return new GameData(parsedGame);
|
||||||
parsedGame.guild,
|
|
||||||
parsedGame.adventurers,
|
|
||||||
parsedGame.missives,
|
|
||||||
parsedGame.lastQuestGot,
|
|
||||||
parsedGame.lastRecruitAction
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: string]: Quest } }> {
|
export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: string]: Quest } }> {
|
||||||
const quests = {
|
const quests = {
|
||||||
S: {} as { [key: string]: Quest },
|
S: {} as { [key: string]: Quest },
|
||||||
A: {} as { [key: string]: Quest },
|
A: {} as { [key: string]: Quest },
|
||||||
B: {} as { [key: string]: Quest },
|
B: {} as { [key: string]: Quest },
|
||||||
C: {} as { [key: string]: Quest },
|
C: {} as { [key: string]: Quest },
|
||||||
D: {} as { [key: string]: Quest },
|
D: {} as { [key: string]: Quest },
|
||||||
E: {} as { [key: string]: Quest },
|
E: {} as { [key: string]: Quest },
|
||||||
F: {} as { [key: string]: Quest },
|
F: {} as { [key: string]: Quest },
|
||||||
} as { [key: string]: { [key: string]: Quest } };
|
} as { [key: string]: { [key: string]: Quest } };
|
||||||
|
|
||||||
for (const rank in quests) {
|
for (const rank in quests) {
|
||||||
const response = await fetch(`data/quests/Rank${rank}.json`);
|
const response = await fetch(`data/quests/Rank${rank}.json`);
|
||||||
if (response.status !== 200) {
|
|
||||||
console.error("Failed to load quests");
|
|
||||||
alert("Failed to load quests. Please try refreshing the page.");
|
|
||||||
return quests;
|
|
||||||
}
|
|
||||||
const questData = await response.json();
|
|
||||||
|
|
||||||
let id = 0;
|
|
||||||
for (const quest of questData) {
|
|
||||||
id++;
|
|
||||||
quests[rank.toString()][id] = new Quest(
|
|
||||||
id.toString(),
|
|
||||||
getFromString(rank as QuestRank),
|
|
||||||
quest.title,
|
|
||||||
quest.text,
|
|
||||||
1,
|
|
||||||
0,
|
|
||||||
0
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return quests;
|
|
||||||
}
|
|
||||||
|
|
||||||
export async function loadAdventurersForHire(currentAdventurerIds: Array<string> = []): Promise<Array<Adventurer>> {
|
|
||||||
const response = await fetch("data/adventurers.json");
|
|
||||||
if (response.status !== 200) {
|
if (response.status !== 200) {
|
||||||
console.error("Failed to load adventurers");
|
console.error("Failed to load quests");
|
||||||
alert("Failed to load adventurers. Please try refreshing the page.");
|
alert("Failed to load quests. Please try refreshing the page.");
|
||||||
return [];
|
return quests;
|
||||||
}
|
}
|
||||||
const adventurerData = await response.json();
|
const questData = await response.json();
|
||||||
|
|
||||||
const adventurers = [] as Array<Adventurer>;
|
let id = 0;
|
||||||
for (const adventurer of adventurerData) {
|
for (const quest of questData) {
|
||||||
if (currentAdventurerIds.includes(adventurer.id)) continue;
|
id++;
|
||||||
adventurers.push(new Adventurer(
|
quests[rank.toString()][id] = new Quest(
|
||||||
adventurer.id,
|
id.toString(),
|
||||||
adventurer.name,
|
getFromString(rank as QuestRank),
|
||||||
adventurer.portrait,
|
quest.title,
|
||||||
adventurer.attackExponent,
|
quest.text,
|
||||||
adventurer.level,
|
1,
|
||||||
adventurer.exp,
|
0,
|
||||||
));
|
0
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
return adventurers;
|
return quests;
|
||||||
|
}
|
||||||
|
|
||||||
|
export async function loadAdventurersForHire(): Promise<Array<Adventurer>> {
|
||||||
|
const response = await fetch("data/adventurers.json");
|
||||||
|
if (response.status !== 200) {
|
||||||
|
console.error("Failed to load adventurers");
|
||||||
|
alert("Failed to load adventurers. Please try refreshing the page.");
|
||||||
|
return [];
|
||||||
|
}
|
||||||
|
const adventurerData = await response.json();
|
||||||
|
|
||||||
|
const adventurers: Array<Adventurer> = [];
|
||||||
|
for (const adventurer of adventurerData) {
|
||||||
|
adventurers.push(new Adventurer(
|
||||||
|
adventurer.id,
|
||||||
|
adventurer.name,
|
||||||
|
adventurer.portrait,
|
||||||
|
adventurer.attackExponent,
|
||||||
|
adventurer.level,
|
||||||
|
adventurer.exp,
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
return adventurers;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function removeAlreadyHiredAdventurers(
|
||||||
|
adventurers: Array<Adventurer>,
|
||||||
|
adventurersHired: { [key: string]: Adventurer }
|
||||||
|
): Array<Adventurer> {
|
||||||
|
const adventurersForHire: Array<Adventurer> = [];
|
||||||
|
for (const adventurer of adventurers) {
|
||||||
|
if (adventurersHired[adventurer.id]) continue;
|
||||||
|
adventurersForHire.push(adventurer);
|
||||||
|
}
|
||||||
|
return adventurersForHire;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,114 @@
|
|||||||
|
body {
|
||||||
|
margin: 0;
|
||||||
|
padding: 0 0 10rem;
|
||||||
|
min-height: calc(100vh - 10rem);
|
||||||
|
font-family: 'EB Garamond', serif;
|
||||||
|
overflow-y: scroll;
|
||||||
|
user-select: none;
|
||||||
|
background-size: 25rem;
|
||||||
|
background-color: rgba(87, 50, 20, 0.45);
|
||||||
|
background-image: url("/img/background/wood/cut_wood_background.png");
|
||||||
|
background-blend-mode: darken;
|
||||||
|
background-repeat: repeat;
|
||||||
|
}
|
||||||
|
|
||||||
|
#app {
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.panel {
|
||||||
|
&.pinned-paper {
|
||||||
|
background-image: url("/img/quests/backgrounds/paper.png");
|
||||||
|
position: relative;
|
||||||
|
filter: drop-shadow(-0.15rem 0.2rem 0.1rem rgba(0, 0, 0, 0.25));
|
||||||
|
|
||||||
|
.nail {
|
||||||
|
position: absolute;
|
||||||
|
width: 2rem;
|
||||||
|
height: 2rem;
|
||||||
|
filter: drop-shadow(-0.15rem 0.2rem 0.1rem rgba(0, 0, 0, 0.5));
|
||||||
|
|
||||||
|
&.small {
|
||||||
|
width: 1rem;
|
||||||
|
height: 1rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
img {
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
&.top-left {
|
||||||
|
top: 1rem;
|
||||||
|
left: 1rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
&.top-right {
|
||||||
|
top: 1rem;
|
||||||
|
right: 1rem;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
&.note-paper {
|
||||||
|
background-image: url("/img/background/paper/small_tile_paper.png");
|
||||||
|
position: relative;
|
||||||
|
filter: drop-shadow(-0.15rem 0.2rem 0.1rem rgba(0, 0, 0, 0.25));
|
||||||
|
border-image: url("/img/borders/metal_corner.png") 30 round;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.button {
|
||||||
|
padding: 0.5rem 1rem;
|
||||||
|
font-size: 1.2rem;
|
||||||
|
font-family: 'EB Garamond', serif;
|
||||||
|
font-weight: bold;
|
||||||
|
cursor: pointer;
|
||||||
|
border: 2px solid rgb(0, 0, 0);
|
||||||
|
transition: filter 0.05s linear;
|
||||||
|
white-space: nowrap;
|
||||||
|
&.metal {
|
||||||
|
background-image: url("/img/borders/metal_strip.png");
|
||||||
|
background-size: contain;
|
||||||
|
background-blend-mode: darken;
|
||||||
|
background-repeat: repeat;
|
||||||
|
color: #dcdcdc;
|
||||||
|
}
|
||||||
|
&:disabled {
|
||||||
|
opacity: 0.55;
|
||||||
|
cursor: not-allowed;
|
||||||
|
}
|
||||||
|
&:hover:not(:disabled) {
|
||||||
|
filter: brightness(1.2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.title {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
padding-block: 2.5rem;
|
||||||
|
text-align: center;
|
||||||
|
width: 100%;
|
||||||
|
max-width: 45rem;
|
||||||
|
gap: 0.5rem;
|
||||||
|
|
||||||
|
h1 {
|
||||||
|
font-size: 4rem;
|
||||||
|
line-height: 0.75;
|
||||||
|
white-space: pre-wrap;
|
||||||
|
margin: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
h3 {
|
||||||
|
margin: 0;
|
||||||
|
line-height: 0.9;
|
||||||
|
}
|
||||||
|
|
||||||
|
small {
|
||||||
|
font-size: 0.9rem;
|
||||||
|
font-weight: bold;
|
||||||
|
line-height: 0.25;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -44,12 +44,13 @@ export class Adventurer {
|
|||||||
}
|
}
|
||||||
|
|
||||||
canPrestigeUp(): boolean {
|
canPrestigeUp(): boolean {
|
||||||
|
if (this.busy) return false;
|
||||||
if (this.level < getMaxLevelForPrestige(this.prestige)) return false;
|
if (this.level < getMaxLevelForPrestige(this.prestige)) return false;
|
||||||
return this.prestige < 5
|
return this.prestige < 5
|
||||||
}
|
}
|
||||||
|
|
||||||
getNextLevelExpRequirement(): number {
|
getNextLevelExpRequirement(): number {
|
||||||
return this.level * 3;
|
return Math.max(1, Math.floor((3 * Math.pow(1.2, this.level - 1)) * Math.pow(1.025, this.level - 1)));
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -1,5 +1,11 @@
|
|||||||
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
|
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||||
import {AdventurerCapacityUpgrade} from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
import AdventurerCapacityUpgrade from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
||||||
|
import {formatGold} from "@/classes/NumberMagic";
|
||||||
|
import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
|
||||||
|
import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
|
||||||
|
import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
|
||||||
|
|
||||||
|
const MAX_LEVEL: number = 8;
|
||||||
|
|
||||||
export class Guild {
|
export class Guild {
|
||||||
gold: number;
|
gold: number;
|
||||||
@@ -7,14 +13,21 @@ export class Guild {
|
|||||||
displayUpgradeCost: number|string;
|
displayUpgradeCost: number|string;
|
||||||
upgradeCost: number|null = null;
|
upgradeCost: number|null = null;
|
||||||
adventurerCapacity: AdventurerCapacityUpgrade;
|
adventurerCapacity: AdventurerCapacityUpgrade;
|
||||||
|
expModifier: QuestExpUpgrade;
|
||||||
|
goldModifier: QuestGoldUpgrade;
|
||||||
|
autoFinishQuestsUpgrade: AutoFinishQuestsUpgrade;
|
||||||
|
|
||||||
constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
|
constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
|
||||||
this.gold = gold;
|
this.gold = gold;
|
||||||
this.level = level;
|
this.level = level;
|
||||||
this.displayUpgradeCost = this.getUpgradeCost() ?? "Max level";
|
const rawDisplayUpgradeCost = this.getUpgradeCost();
|
||||||
|
this.displayUpgradeCost = rawDisplayUpgradeCost ? formatGold(rawDisplayUpgradeCost) : "Max level";
|
||||||
this.upgradeCost = this.getUpgradeCost();
|
this.upgradeCost = this.getUpgradeCost();
|
||||||
|
|
||||||
this.adventurerCapacity = upgrades.adventurerCapacity as AdventurerCapacityUpgrade ?? new AdventurerCapacityUpgrade();
|
this.adventurerCapacity = upgrades.adventurerCapacity as AdventurerCapacityUpgrade ?? new AdventurerCapacityUpgrade();
|
||||||
|
this.expModifier = upgrades.expModifier as QuestExpUpgrade ?? new QuestExpUpgrade();
|
||||||
|
this.goldModifier = upgrades.goldModifier as QuestGoldUpgrade ?? new QuestGoldUpgrade();
|
||||||
|
this.autoFinishQuestsUpgrade = upgrades.autoFinishQuestsUpgrade as AutoFinishQuestsUpgrade ?? new AutoFinishQuestsUpgrade();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -24,13 +37,13 @@ export class Guild {
|
|||||||
if (this.gold < cost) return;
|
if (this.gold < cost) return;
|
||||||
this.gold -= cost;
|
this.gold -= cost;
|
||||||
this.level += 1;
|
this.level += 1;
|
||||||
if (this.level >= 7) {
|
if (this.level >= MAX_LEVEL) {
|
||||||
this.displayUpgradeCost = "Max level";
|
this.displayUpgradeCost = "Max level";
|
||||||
this.upgradeCost = null;
|
this.upgradeCost = null;
|
||||||
} else {
|
} else {
|
||||||
const newCost = this.getUpgradeCost();
|
const newCost = this.getUpgradeCost();
|
||||||
if (newCost === null) return;
|
if (newCost === null) return;
|
||||||
this.displayUpgradeCost = newCost;
|
this.displayUpgradeCost = formatGold(newCost);
|
||||||
this.upgradeCost = newCost;
|
this.upgradeCost = newCost;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -40,7 +53,7 @@ export class Guild {
|
|||||||
}
|
}
|
||||||
|
|
||||||
isMaxLevel(): boolean {
|
isMaxLevel(): boolean {
|
||||||
return this.level >= 7;
|
return this.level >= MAX_LEVEL;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -50,5 +63,6 @@ const upgradeCosts = {
|
|||||||
"3": 5000,
|
"3": 5000,
|
||||||
"4": 10000,
|
"4": 10000,
|
||||||
"5": 25000,
|
"5": 25000,
|
||||||
"6": 50000,
|
"6": 100000,
|
||||||
|
"7": 750000,
|
||||||
} as {[index:string]: number}
|
} as {[index:string]: number}
|
||||||
|
|||||||
@@ -0,0 +1,7 @@
|
|||||||
|
export default interface MaxLevellable {
|
||||||
|
|
||||||
|
maxLevel: number;
|
||||||
|
|
||||||
|
isMaxLevel(): boolean;
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
const goldFormatter = new Intl.NumberFormat('en-US', {
|
||||||
|
maximumFractionDigits: 3,
|
||||||
|
// @ts-ignore - typescript doesn't know about this option for some godforsaken reason
|
||||||
|
notation: "compact",
|
||||||
|
useGrouping: true,
|
||||||
|
});
|
||||||
|
|
||||||
|
const damageFormatter = new Intl.NumberFormat('en-US', {
|
||||||
|
maximumFractionDigits: 2,
|
||||||
|
// @ts-ignore - typescript doesn't know about this option for some godforsaken reason
|
||||||
|
notation: "compact",
|
||||||
|
});
|
||||||
|
|
||||||
|
export function formatGold(number: number | null): string {
|
||||||
|
if (number === null) return "";
|
||||||
|
return goldFormatter.format(number);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function formatDamage(number: number): string {
|
||||||
|
return damageFormatter.format(number);
|
||||||
|
}
|
||||||
@@ -33,8 +33,9 @@ export class Quest {
|
|||||||
/**
|
/**
|
||||||
* Generate rewards for a quest and return it
|
* Generate rewards for a quest and return it
|
||||||
* @param quest
|
* @param quest
|
||||||
|
* @param expModifier - multiplification modifier for the exp reward
|
||||||
*/
|
*/
|
||||||
export function getQuestWithRewards(quest: Quest) {
|
export function getQuestWithRewards(quest: Quest, expModifier: number = 1) {
|
||||||
|
|
||||||
let maxProgress = 1;
|
let maxProgress = 1;
|
||||||
|
|
||||||
@@ -70,7 +71,7 @@ export function getQuestWithRewards(quest: Quest) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
let goldReward = Math.floor(maxProgress/6);
|
let goldReward = Math.floor(maxProgress/6);
|
||||||
let expReward = Math.floor(Math.floor(maxProgress/120) - maxProgress/1000);
|
let expReward = Math.floor((Math.floor(maxProgress/120) - maxProgress/1000) * expModifier);
|
||||||
|
|
||||||
// add some randomness to the rewards
|
// add some randomness to the rewards
|
||||||
goldReward = Math.floor(randomNumberBetween(goldReward * 0.95, goldReward * 1.1));
|
goldReward = Math.floor(randomNumberBetween(goldReward * 0.95, goldReward * 1.1));
|
||||||
|
|||||||
@@ -0,0 +1,13 @@
|
|||||||
|
import type {Adventurer} from "@/classes/Adventurer";
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get a random adventurer from the pool
|
||||||
|
* @param adventurerPool
|
||||||
|
* @returns {Adventurer|null} null if the pool is empty
|
||||||
|
*/
|
||||||
|
export function getNewAdventurerForHire(adventurerPool: Array<Adventurer>): Adventurer|null {
|
||||||
|
if (adventurerPool.length <= 0) return null;
|
||||||
|
const randomId = adventurerPool.length * Math.random() << 0;
|
||||||
|
return adventurerPool[randomId];
|
||||||
|
}
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||||
|
|
||||||
export class AdventurerCapacityUpgrade extends GuildUpgrade {
|
export default class AdventurerCapacityUpgrade extends GuildUpgrade {
|
||||||
constructor(level: number = 1) {
|
constructor(level: number = 1) {
|
||||||
super();
|
super();
|
||||||
this.level = level;
|
this.level = level;
|
||||||
@@ -14,8 +14,8 @@ export class AdventurerCapacityUpgrade extends GuildUpgrade {
|
|||||||
}
|
}
|
||||||
|
|
||||||
getCostForLevel(level: number): number {
|
getCostForLevel(level: number): number {
|
||||||
const scalingFactor = Math.pow(1.25, level - 1);
|
const scalingFactor = Math.pow(1.35, level - 1);
|
||||||
return Math.floor(1500 * scalingFactor * Math.pow(level, 1.25));
|
return Math.floor(1500 * scalingFactor * Math.pow(level, 1.35));
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -0,0 +1,52 @@
|
|||||||
|
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||||
|
import type MaxLevellable from "@/classes/MaxLevellable";
|
||||||
|
import {QuestRank} from "@/classes/QuestRank";
|
||||||
|
|
||||||
|
export default class AutoFinishQuestsUpgrade extends GuildUpgrade implements MaxLevellable {
|
||||||
|
|
||||||
|
maxLevel: number;
|
||||||
|
|
||||||
|
constructor(level: number = 1) {
|
||||||
|
super();
|
||||||
|
this.level = level;
|
||||||
|
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||||
|
this.guildLevelRequirement = 7;
|
||||||
|
this.maxLevel = 8;
|
||||||
|
}
|
||||||
|
|
||||||
|
upgrade(): void {
|
||||||
|
this.level += 1;
|
||||||
|
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||||
|
}
|
||||||
|
|
||||||
|
getCostForLevel(level: number): number {
|
||||||
|
const scalingFactor = Math.pow(4.2, level - 1);
|
||||||
|
return Math.floor(25000 * scalingFactor * Math.pow(level, 1.05));
|
||||||
|
}
|
||||||
|
|
||||||
|
isMaxLevel(): boolean {
|
||||||
|
return this.level >= this.maxLevel;
|
||||||
|
}
|
||||||
|
|
||||||
|
getRanksToAutoFinishQuestsIn(): Array<QuestRank> {
|
||||||
|
switch (this.level) {
|
||||||
|
case 1:
|
||||||
|
default:
|
||||||
|
return [];
|
||||||
|
case 2:
|
||||||
|
return [QuestRank.F];
|
||||||
|
case 3:
|
||||||
|
return [QuestRank.F, QuestRank.E];
|
||||||
|
case 4:
|
||||||
|
return [QuestRank.F, QuestRank.E, QuestRank.D];
|
||||||
|
case 5:
|
||||||
|
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C];
|
||||||
|
case 6:
|
||||||
|
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B];
|
||||||
|
case 7:
|
||||||
|
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B, QuestRank.A];
|
||||||
|
case 8:
|
||||||
|
return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B, QuestRank.A, QuestRank.S];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||||
|
|
||||||
|
export default class QuestExpUpgrade extends GuildUpgrade {
|
||||||
|
constructor(level: number = 1) {
|
||||||
|
super();
|
||||||
|
this.level = level;
|
||||||
|
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||||
|
this.guildLevelRequirement = 8;
|
||||||
|
}
|
||||||
|
|
||||||
|
upgrade(): void {
|
||||||
|
this.level += 1;
|
||||||
|
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||||
|
}
|
||||||
|
|
||||||
|
getCostForLevel(level: number): number {
|
||||||
|
const scalingFactor = Math.pow(1.05, level - 1);
|
||||||
|
return Math.floor(2500000 * scalingFactor * Math.pow(level, 1.01));
|
||||||
|
}
|
||||||
|
|
||||||
|
getModifier(): number {
|
||||||
|
return 1 + (this.level * 0.1);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||||
|
|
||||||
|
export default class QuestGoldUpgrade extends GuildUpgrade {
|
||||||
|
constructor(level: number = 1) {
|
||||||
|
super();
|
||||||
|
this.level = level;
|
||||||
|
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||||
|
this.guildLevelRequirement = 8;
|
||||||
|
}
|
||||||
|
|
||||||
|
upgrade(): void {
|
||||||
|
this.level += 1;
|
||||||
|
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||||
|
}
|
||||||
|
|
||||||
|
getCostForLevel(level: number): number {
|
||||||
|
const scalingFactor = Math.pow(1.05, level - 1);
|
||||||
|
return Math.floor(2500000 * scalingFactor * Math.pow(level, 1.01));
|
||||||
|
}
|
||||||
|
|
||||||
|
getModifier(): number {
|
||||||
|
return 1 + (this.level * 0.1);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,144 @@
|
|||||||
|
<template>
|
||||||
|
<dialog ref="modal" class="adventurer-details" v-if="adventurer">
|
||||||
|
<button class="close" @click="$emit('closeButtonClicked')">✗</button>
|
||||||
|
|
||||||
|
<div class="adventurer-portrait">
|
||||||
|
<img :src="adventurer.portrait" alt="" draggable="false"/>
|
||||||
|
</div>
|
||||||
|
<span class="name">{{ adventurer.name }}</span>
|
||||||
|
<div class="adventurer-data">
|
||||||
|
<p>Level: {{ adventurer.level }} / {{ adventurer.getMaxLevel() }}</p>
|
||||||
|
<p>Prestige level: {{ adventurer.prestige }}</p>
|
||||||
|
|
||||||
|
<p>Exp: {{ adventurer.exp }} / {{ adventurer.getNextLevelExpRequirement() }}</p>
|
||||||
|
<p>DPS: {{ formatDamage(adventurer.getDPS()) }}</p>
|
||||||
|
</div>
|
||||||
|
<div class="adventurer-upgrades">
|
||||||
|
<button
|
||||||
|
class="button metal"
|
||||||
|
:disabled="!adventurer.canPrestigeUp()"
|
||||||
|
:title="!adventurer.canPrestigeUp() ? 'Adventurer needs to be at max level to prestige up' : ''"
|
||||||
|
@click="() => {
|
||||||
|
if (adventurer === null) return;
|
||||||
|
if (!adventurer.canPrestigeUp()) return;
|
||||||
|
adventurer.prestigeUp();
|
||||||
|
}"
|
||||||
|
>
|
||||||
|
Prestige up
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</dialog>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script lang="ts">
|
||||||
|
import type {Adventurer} from "@/classes/Adventurer";
|
||||||
|
import {defineComponent, type PropType} from "vue";
|
||||||
|
import {formatDamage} from "../classes/NumberMagic";
|
||||||
|
|
||||||
|
export default defineComponent({
|
||||||
|
name: "AdventurerDetails",
|
||||||
|
methods: {formatDamage},
|
||||||
|
props: {
|
||||||
|
adventurer: {
|
||||||
|
type: Object as PropType<Adventurer | null>,
|
||||||
|
default() {
|
||||||
|
return null as Adventurer | null;
|
||||||
|
},
|
||||||
|
required: true,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
mounted() {
|
||||||
|
const refs = this.$refs as any;
|
||||||
|
refs.modal.showModal();
|
||||||
|
},
|
||||||
|
|
||||||
|
});
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<style lang="scss" scoped>
|
||||||
|
.adventurer-details {
|
||||||
|
display: flex;
|
||||||
|
position: absolute;
|
||||||
|
flex-direction: column;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
width: 100%;
|
||||||
|
min-height: 10rem;
|
||||||
|
max-width: 45rem;
|
||||||
|
background-image: url("/img/background/paper/small_tile_paper.png");
|
||||||
|
background-position: center;
|
||||||
|
background-size: cover;
|
||||||
|
user-select: none;
|
||||||
|
|
||||||
|
&::backdrop {
|
||||||
|
background-color: rgba(0, 0, 0, 0.5);
|
||||||
|
}
|
||||||
|
|
||||||
|
.close {
|
||||||
|
position: absolute;
|
||||||
|
top: 0.25rem;
|
||||||
|
right: 0.5rem;
|
||||||
|
display: flex;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
font-size: 3rem;
|
||||||
|
margin: 0;
|
||||||
|
cursor: pointer;
|
||||||
|
color: #ab0707;
|
||||||
|
background: transparent;
|
||||||
|
border: none;
|
||||||
|
font-family: 'EB Garamond', serif;
|
||||||
|
transition: color 0.05s linear;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
color: #ff0000;
|
||||||
|
}
|
||||||
|
|
||||||
|
&:focus {
|
||||||
|
outline: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
&:focus-visible {
|
||||||
|
outline: 2px solid #ff0000;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.adventurer-portrait {
|
||||||
|
width: 100%;
|
||||||
|
max-width: 15rem;
|
||||||
|
aspect-ratio: 1/1;
|
||||||
|
|
||||||
|
img {
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
object-fit: cover;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.name {
|
||||||
|
display: flex;
|
||||||
|
justify-content: center;
|
||||||
|
font-size: 2rem;
|
||||||
|
font-weight: bold;
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.adventurer-data {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
font-size: 1.2rem;
|
||||||
|
width: 100%;
|
||||||
|
|
||||||
|
& > * {
|
||||||
|
margin: 0;
|
||||||
|
width: calc(50% - 1rem);
|
||||||
|
text-align: center;
|
||||||
|
padding-inline: 0.5rem;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -18,14 +18,15 @@ export default defineComponent({
|
|||||||
name: "AdventurerList",
|
name: "AdventurerList",
|
||||||
components: {AdventurerMiniComponent},
|
components: {AdventurerMiniComponent},
|
||||||
data: () => ({
|
data: () => ({
|
||||||
currentAdventurer: null as Adventurer|null
|
currentAdventurer: null as Adventurer | null
|
||||||
}),
|
}),
|
||||||
props: {
|
props: {
|
||||||
adventurers: {
|
adventurers: {
|
||||||
type: Object as PropType<{[key: string]: Adventurer}>,
|
type: Object as PropType<{ [key: string]: Adventurer }>,
|
||||||
default() {
|
default() {
|
||||||
return {} as {[key: string]: Adventurer};
|
return {} as { [key: string]: Adventurer };
|
||||||
},
|
},
|
||||||
|
required: true,
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
|
||||||
@@ -39,12 +40,13 @@ export default defineComponent({
|
|||||||
flex-wrap: wrap;
|
flex-wrap: wrap;
|
||||||
justify-content: center;
|
justify-content: center;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
|
|
||||||
.slot {
|
.slot {
|
||||||
padding: 0;
|
padding: 0;
|
||||||
width: 5rem;
|
width: 5rem;
|
||||||
height: 5rem;
|
height: 5rem;
|
||||||
border: 2px solid #000;
|
border: 2px solid #000;
|
||||||
background-color: rgba(0,0,0, 0.2);
|
background-color: rgba(0, 0, 0, 0.2);
|
||||||
cursor: pointer;
|
cursor: pointer;
|
||||||
border-radius: 0.2rem;
|
border-radius: 0.2rem;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -65,12 +65,10 @@ export default defineComponent({
|
|||||||
default() {
|
default() {
|
||||||
return {} as {[key: string]: Adventurer};
|
return {} as {[key: string]: Adventurer};
|
||||||
},
|
},
|
||||||
|
required: true,
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
methods: {
|
methods: {
|
||||||
print(a:string) {
|
|
||||||
console.log(a);
|
|
||||||
},
|
|
||||||
closeSelect() {
|
closeSelect() {
|
||||||
this.selection = false;
|
this.selection = false;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,7 +4,8 @@
|
|||||||
:title="adventurer.name + (adventurer.busy ? ' (busy)' : '')"
|
:title="adventurer.name + (adventurer.busy ? ' (busy)' : '')"
|
||||||
>
|
>
|
||||||
<img :src="adventurer.portrait" :alt="adventurer.name" draggable="false">
|
<img :src="adventurer.portrait" :alt="adventurer.name" draggable="false">
|
||||||
<div class="level" :title="adventurer.isMaxLevel() ? 'Max level' : ''">{{adventurer.level}}<span v-if="adventurer.isMaxLevel()">⇪</span></div>
|
<div class="level" :title="adventurer.isMaxLevel() ? 'Max level' : ''">{{ adventurer.level }}<span
|
||||||
|
v-if="adventurer.isMaxLevel()">⇪</span></div>
|
||||||
<div class="exp"></div>
|
<div class="exp"></div>
|
||||||
</article>
|
</article>
|
||||||
</template>
|
</template>
|
||||||
@@ -12,7 +13,7 @@
|
|||||||
<script lang="ts">
|
<script lang="ts">
|
||||||
|
|
||||||
import type {Adventurer} from "@/classes/Adventurer";
|
import type {Adventurer} from "@/classes/Adventurer";
|
||||||
import {defineComponent, type PropType } from "vue";
|
import {defineComponent, type PropType} from "vue";
|
||||||
|
|
||||||
export default defineComponent({
|
export default defineComponent({
|
||||||
name: "AdventurerTile",
|
name: "AdventurerTile",
|
||||||
@@ -22,6 +23,7 @@ export default defineComponent({
|
|||||||
default() {
|
default() {
|
||||||
return {} as Adventurer;
|
return {} as Adventurer;
|
||||||
},
|
},
|
||||||
|
required: true,
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
data: () => ({
|
data: () => ({
|
||||||
@@ -49,19 +51,21 @@ export default defineComponent({
|
|||||||
overflow: clip;
|
overflow: clip;
|
||||||
font-size: 5rem;
|
font-size: 5rem;
|
||||||
line-height: 1;
|
line-height: 1;
|
||||||
color: rgba(0,0,0, 0.75);
|
color: rgba(0, 0, 0, 0.75);
|
||||||
position: relative;
|
position: relative;
|
||||||
|
|
||||||
.level {
|
.level {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
top: 0;
|
top: 0;
|
||||||
left: 0;
|
left: 0;
|
||||||
font-size: 1rem;
|
font-size: 1rem;
|
||||||
min-width: 1rem;
|
min-width: 1rem;
|
||||||
background-color: rgba(0,0,0, 0.75);
|
background-color: rgba(0, 0, 0, 0.75);
|
||||||
border-bottom-right-radius: 0.2rem;
|
border-bottom-right-radius: 0.2rem;
|
||||||
padding: 0.1rem;
|
padding: 0.1rem;
|
||||||
color: #fff;
|
color: #fff;
|
||||||
}
|
}
|
||||||
|
|
||||||
.exp {
|
.exp {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
bottom: 0;
|
bottom: 0;
|
||||||
@@ -71,6 +75,7 @@ export default defineComponent({
|
|||||||
background-color: rgba(203, 33, 213, 0.75);
|
background-color: rgba(203, 33, 213, 0.75);
|
||||||
transition: width 1s linear;
|
transition: width 1s linear;
|
||||||
}
|
}
|
||||||
|
|
||||||
img {
|
img {
|
||||||
width: 100%;
|
width: 100%;
|
||||||
height: 100%;
|
height: 100%;
|
||||||
|
|||||||
@@ -0,0 +1,113 @@
|
|||||||
|
<template>
|
||||||
|
<div class="changelog panel pinned-paper">
|
||||||
|
<div class="nail top-left">
|
||||||
|
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
|
||||||
|
</div>
|
||||||
|
<div class="nail top-right">
|
||||||
|
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
|
||||||
|
</div>
|
||||||
|
<h1>Changelog</h1>
|
||||||
|
<div class="changelog-entry" v-for="release in releases">
|
||||||
|
<hr>
|
||||||
|
<h2><span>Version {{ release.name }}</span><small class="date">{{ timeFormat.format(release.createdAt) }}</small></h2>
|
||||||
|
<pre>{{ release.body }}</pre>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script lang="ts">
|
||||||
|
import {defineComponent} from "vue";
|
||||||
|
|
||||||
|
|
||||||
|
export default defineComponent({
|
||||||
|
name: "ChangelogComponent",
|
||||||
|
data: () => ({
|
||||||
|
timeFormat: Intl.DateTimeFormat(Intl.DateTimeFormat().resolvedOptions().locale, {
|
||||||
|
year: "numeric",
|
||||||
|
month: "numeric",
|
||||||
|
day: "numeric",
|
||||||
|
}),
|
||||||
|
releases: [] as Array<{body: string, name: string, createdAt: Date}>,
|
||||||
|
lastPage: 1,
|
||||||
|
}),
|
||||||
|
methods: {
|
||||||
|
async getReleases(page: number): Promise<void> {
|
||||||
|
const result = await fetch("https://api.github.com/repos/YouHaveTrouble/GuildMaster/releases?per_page=10")
|
||||||
|
.catch((e) => {
|
||||||
|
return null;
|
||||||
|
});
|
||||||
|
|
||||||
|
if (result === null) return;
|
||||||
|
const json = await result.json();
|
||||||
|
|
||||||
|
|
||||||
|
for (const release of json) {
|
||||||
|
const version = {} as any;
|
||||||
|
version.body = release.body.trim();
|
||||||
|
version.name = release.name;
|
||||||
|
version.createdAt = new Date(release.published_at);
|
||||||
|
if (release.body.length === 0) continue;
|
||||||
|
this.releases.push(version);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
async mounted() {
|
||||||
|
this.getReleases(1);
|
||||||
|
|
||||||
|
}
|
||||||
|
});
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<style lang="scss" scoped>
|
||||||
|
.changelog {
|
||||||
|
padding-block: 3rem;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
gap: 1rem;
|
||||||
|
max-width: 45rem;
|
||||||
|
width: 100%;
|
||||||
|
|
||||||
|
h1 {
|
||||||
|
font-size: 3rem;
|
||||||
|
line-height: 1;
|
||||||
|
margin: 0;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.changelog-entry {
|
||||||
|
width: 100%;
|
||||||
|
|
||||||
|
h2 {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
justify-content: flex-start;
|
||||||
|
align-items: flex-end;
|
||||||
|
margin: 0;
|
||||||
|
padding-inline: 1rem;
|
||||||
|
gap: 0.5rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.date {
|
||||||
|
color: rgba(0,0,0, 0.6);
|
||||||
|
font-size: 1rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
hr {
|
||||||
|
border: 0;
|
||||||
|
width: calc(100% - 2rem);
|
||||||
|
border-bottom: 1px solid black;
|
||||||
|
}
|
||||||
|
|
||||||
|
pre {
|
||||||
|
line-height: 1.2;
|
||||||
|
margin: 0;
|
||||||
|
white-space: pre-wrap;
|
||||||
|
font-family: 'EB Garamond', serif;
|
||||||
|
padding-inline: 1rem;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -3,6 +3,15 @@
|
|||||||
class="missive"
|
class="missive"
|
||||||
:class="{done: missive.maxProgress <= missive.progressPoints}"
|
:class="{done: missive.maxProgress <= missive.progressPoints}"
|
||||||
>
|
>
|
||||||
|
<div class="parchment">
|
||||||
|
<img src="/img/quests/backgrounds/dirty_paper.png" alt="parchment">
|
||||||
|
</div>
|
||||||
|
<div class="stain" v-if="stain">
|
||||||
|
<img src="/img/quests/overlays/water_stain.png" alt="stain">
|
||||||
|
</div>
|
||||||
|
<div class="drink-stain" v-if="drinkStain.exists">
|
||||||
|
<img src="/img/quests/overlays/drink_stain.png" alt="stain">
|
||||||
|
</div>
|
||||||
<h2>{{ missive.title }}</h2>
|
<h2>{{ missive.title }}</h2>
|
||||||
<p>{{ missive.text }}</p>
|
<p>{{ missive.text }}</p>
|
||||||
<div class="slots">
|
<div class="slots">
|
||||||
@@ -26,14 +35,13 @@
|
|||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
<div class="progressWrap">
|
<div class="progressWrap">
|
||||||
<span>{{ progressPercentage }}</span>
|
|
||||||
<span class="progress"></span>
|
<span class="progress"></span>
|
||||||
|
<span class="percentage">{{ progressPercentage }}</span>
|
||||||
</div>
|
</div>
|
||||||
<h3>Rewards</h3>
|
<h3>Rewards</h3>
|
||||||
<div class="rewards">
|
<div class="rewards">
|
||||||
<span>Gold: <b>{{missive.goldReward}}</b></span>
|
<span>Gold: <b>{{ missive.goldReward }}</b></span>
|
||||||
<span>Exp: <b>{{missive.expReward}}</b></span>
|
<span>Exp: <b>{{ missive.expReward }}</b></span>
|
||||||
</div>
|
</div>
|
||||||
</article>
|
</article>
|
||||||
</template>
|
</template>
|
||||||
@@ -49,21 +57,29 @@ export default defineComponent({
|
|||||||
components: {AdventurerComponent},
|
components: {AdventurerComponent},
|
||||||
props: {
|
props: {
|
||||||
missive: {
|
missive: {
|
||||||
type: Object as PropType<Quest|any>,
|
type: Object as PropType<Quest | any>,
|
||||||
default() {
|
default() {
|
||||||
return {} as Quest;
|
return {} as Quest;
|
||||||
},
|
},
|
||||||
|
required: true,
|
||||||
},
|
},
|
||||||
adventurers: {
|
adventurers: {
|
||||||
type: Object as PropType<{[key: string]: Adventurer}>,
|
type: Object as PropType<{ [key: string]: Adventurer }>,
|
||||||
default() {
|
default() {
|
||||||
return {} as {[key: string]: Adventurer};
|
return {} as { [key: string]: Adventurer };
|
||||||
},
|
},
|
||||||
|
required: true,
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
data: () => {
|
data: () => {
|
||||||
return {
|
return {
|
||||||
progressPercentage: "0%",
|
progressPercentage: "0%",
|
||||||
|
stain: false,
|
||||||
|
drinkStain: {
|
||||||
|
exists: false,
|
||||||
|
offsetX: "0%",
|
||||||
|
offsetY: "0%",
|
||||||
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
methods: {
|
methods: {
|
||||||
@@ -71,10 +87,19 @@ export default defineComponent({
|
|||||||
if (this.missive === undefined) return;
|
if (this.missive === undefined) return;
|
||||||
const progress = (this.missive.progressPoints / this.missive.maxProgress * 100).toFixed(2);
|
const progress = (this.missive.progressPoints / this.missive.maxProgress * 100).toFixed(2);
|
||||||
this.progressPercentage = `${progress}%`;
|
this.progressPercentage = `${progress}%`;
|
||||||
}
|
},
|
||||||
|
randomNumber(min: number, max: number) {
|
||||||
|
return Math.random() * (max - min) + min;
|
||||||
|
},
|
||||||
},
|
},
|
||||||
mounted() {
|
mounted() {
|
||||||
this.updateProgress();
|
this.updateProgress();
|
||||||
|
this.stain = Math.random() < 0.35;
|
||||||
|
this.drinkStain.exists = Math.random() < 0.15;
|
||||||
|
if (this.drinkStain.exists) {
|
||||||
|
this.drinkStain.offsetX = `${this.randomNumber(-1, 1) * 100}%`;
|
||||||
|
this.drinkStain.offsetY = `${this.randomNumber(-1, 1) * 100}%`;
|
||||||
|
}
|
||||||
},
|
},
|
||||||
watch: {
|
watch: {
|
||||||
missive: {
|
missive: {
|
||||||
@@ -94,11 +119,28 @@ export default defineComponent({
|
|||||||
border: 2px solid #000;
|
border: 2px solid #000;
|
||||||
padding: 0.5rem;
|
padding: 0.5rem;
|
||||||
position: relative;
|
position: relative;
|
||||||
background-color: rgba(255, 255, 255, 0.2);
|
|
||||||
|
.parchment {
|
||||||
|
position: absolute;
|
||||||
|
top: 0;
|
||||||
|
left: 0;
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
z-index: -5;
|
||||||
|
overflow: hidden;
|
||||||
|
|
||||||
|
img {
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
object-fit: cover;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
h2 {
|
h2 {
|
||||||
font-size: 1.5rem;
|
font-size: 1.5rem;
|
||||||
|
line-height: 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
h3 {
|
h3 {
|
||||||
font-size: 1.15rem;
|
font-size: 1.15rem;
|
||||||
margin: 0;
|
margin: 0;
|
||||||
@@ -109,6 +151,8 @@ export default defineComponent({
|
|||||||
border: 1px solid #000;
|
border: 1px solid #000;
|
||||||
margin: 0.5rem auto;
|
margin: 0.5rem auto;
|
||||||
position: relative;
|
position: relative;
|
||||||
|
height: 1.25rem;
|
||||||
|
|
||||||
.progress {
|
.progress {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
top: 0;
|
top: 0;
|
||||||
@@ -116,14 +160,22 @@ export default defineComponent({
|
|||||||
height: 100%;
|
height: 100%;
|
||||||
display: block;
|
display: block;
|
||||||
width: v-bind(progressPercentage);
|
width: v-bind(progressPercentage);
|
||||||
background-color: rgba(0, 128, 0, 0.75);
|
background-color: rgba(0, 128, 0, 0.65);
|
||||||
transition: width 250ms linear;
|
transition: width 250ms linear;
|
||||||
z-index: -1;
|
}
|
||||||
|
|
||||||
|
.percentage {
|
||||||
|
position: absolute;
|
||||||
|
top: 0;
|
||||||
|
left: 0;
|
||||||
|
height: 100%;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
width: 100%;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
.rewards {
|
.rewards {
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: row;
|
flex-direction: row;
|
||||||
@@ -165,5 +217,44 @@ export default defineComponent({
|
|||||||
position: relative;
|
position: relative;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.stain {
|
||||||
|
position: absolute;
|
||||||
|
top: 0;
|
||||||
|
left: 0;
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
background-size: contain;
|
||||||
|
opacity: 1;
|
||||||
|
z-index: -4;
|
||||||
|
|
||||||
|
img {
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
object-fit: cover;
|
||||||
|
filter: grayscale(0.8);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.drink-stain {
|
||||||
|
position: absolute;
|
||||||
|
top: 0;
|
||||||
|
left: 0;
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
opacity: 0.45;
|
||||||
|
z-index: -1;
|
||||||
|
overflow: hidden;
|
||||||
|
display: flex;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
|
||||||
|
img {
|
||||||
|
width: 45%;
|
||||||
|
height: 35%;
|
||||||
|
filter: grayscale(0.8);
|
||||||
|
transform: translate(v-bind("drinkStain.offsetX"), v-bind("drinkStain.offsetY"));
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
</style>
|
</style>
|
||||||
@@ -1,22 +1,62 @@
|
|||||||
<template>
|
<template>
|
||||||
<section class="upgrades">
|
<section class="upgrades">
|
||||||
<h2>Upgrades</h2>
|
<h2>Upgrades</h2>
|
||||||
<div class="upgrade">
|
<div class="upgrade">
|
||||||
<span>Adventurer capacity (level {{ guild.adventurerCapacity.level }})</span>
|
<span>Adventurer capacity (level {{ guild.adventurerCapacity.level }})</span>
|
||||||
<button
|
<small>Increases the maximum amount of recruited adventurers</small>
|
||||||
v-if="guild.adventurerCapacity.nextLevelCost"
|
<button
|
||||||
:disabled="guild.gold < guild.adventurerCapacity.nextLevelCost"
|
class="button metal"
|
||||||
@click="upgradeAdventurerCapacity()"
|
v-if="guild.adventurerCapacity.nextLevelCost"
|
||||||
>
|
:disabled="guild.gold < guild.adventurerCapacity.nextLevelCost"
|
||||||
Upgrade ({{guild.adventurerCapacity.nextLevelCost.toFixed(0)}} gold)
|
@click="upgradeAdventurerCapacity()"
|
||||||
</button>
|
>
|
||||||
</div>
|
Upgrade ({{ formatGold(guild.adventurerCapacity.nextLevelCost) }} gold)
|
||||||
</section>
|
</button>
|
||||||
|
</div>
|
||||||
|
<div class="upgrade" v-if="guild.level >= guild.autoFinishQuestsUpgrade.guildLevelRequirement">
|
||||||
|
<span>Auto-finish quests (level {{ guild.autoFinishQuestsUpgrade.level - 1 }})</span>
|
||||||
|
<small>Automatically finish quests when they are completed.</small>
|
||||||
|
<button
|
||||||
|
class="button metal"
|
||||||
|
v-if="guild.autoFinishQuestsUpgrade.nextLevelCost"
|
||||||
|
:disabled="guild.gold < guild.autoFinishQuestsUpgrade.nextLevelCost || guild.autoFinishQuestsUpgrade.isMaxLevel()"
|
||||||
|
@click="upgradeAutoFinishQuests()"
|
||||||
|
>
|
||||||
|
<span v-if="!guild.autoFinishQuestsUpgrade.isMaxLevel()">Upgrade ({{ formatGold(guild.autoFinishQuestsUpgrade.nextLevelCost) }} gold)</span>
|
||||||
|
<span v-else>Max level</span>
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
<div class="upgrade" v-if="guild.level >= guild.expModifier.guildLevelRequirement">
|
||||||
|
<span>Quest exp modifier (level {{ guild.expModifier.level }})</span>
|
||||||
|
<small>Increases exp from newly offered quests by 10% per level</small>
|
||||||
|
<button
|
||||||
|
class="button metal"
|
||||||
|
v-if="guild.expModifier.nextLevelCost"
|
||||||
|
:disabled="guild.gold < guild.expModifier.nextLevelCost"
|
||||||
|
@click="upgradeQuestExpModifier()"
|
||||||
|
>
|
||||||
|
Upgrade ({{ formatGold(guild.expModifier.nextLevelCost) }} gold)
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
<div class="upgrade" v-if="guild.level >= guild.goldModifier.guildLevelRequirement">
|
||||||
|
<span>Quest gold modifier (level {{ guild.goldModifier.level }})</span>
|
||||||
|
<small>Increases gold from newly offered quests by 10% per level</small>
|
||||||
|
<button
|
||||||
|
class="button metal"
|
||||||
|
v-if="guild.goldModifier.nextLevelCost"
|
||||||
|
:disabled="guild.gold < guild.goldModifier.nextLevelCost"
|
||||||
|
@click="upgradeQuestGoldModifier()"
|
||||||
|
>
|
||||||
|
Upgrade ({{ formatGold(guild.goldModifier.nextLevelCost) }} gold)
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</section>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script lang="ts">
|
<script lang="ts">
|
||||||
import { Guild } from "@/classes/Guild";
|
import {Guild} from "@/classes/Guild";
|
||||||
import {defineComponent, type PropType} from "vue";
|
import {defineComponent, type PropType} from "vue";
|
||||||
|
import {formatGold} from "@/classes/NumberMagic";
|
||||||
|
|
||||||
export default defineComponent({
|
export default defineComponent({
|
||||||
name: "UpgradesList",
|
name: "UpgradesList",
|
||||||
@@ -25,17 +65,41 @@ export default defineComponent({
|
|||||||
type: Object as PropType<Guild>,
|
type: Object as PropType<Guild>,
|
||||||
default() {
|
default() {
|
||||||
return new Guild(1, 0) as Guild;
|
return new Guild(1, 0) as Guild;
|
||||||
}
|
},
|
||||||
|
required: true,
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
methods: {
|
methods: {
|
||||||
|
formatGold,
|
||||||
upgradeAdventurerCapacity(): void {
|
upgradeAdventurerCapacity(): void {
|
||||||
if (!this.guild.adventurerCapacity) return;
|
if (!this.guild.adventurerCapacity) return;
|
||||||
if (!this.guild.adventurerCapacity.nextLevelCost) return;
|
if (!this.guild.adventurerCapacity.nextLevelCost) return;
|
||||||
if (this.guild.gold < this.guild.adventurerCapacity.nextLevelCost) return;
|
if (this.guild.gold < this.guild.adventurerCapacity.nextLevelCost) return;
|
||||||
this.guild.gold -= this.guild.adventurerCapacity.nextLevelCost;
|
this.guild.gold -= this.guild.adventurerCapacity.nextLevelCost;
|
||||||
this.guild.adventurerCapacity.upgrade();
|
this.guild.adventurerCapacity.upgrade();
|
||||||
}
|
},
|
||||||
|
upgradeAutoFinishQuests(): void {
|
||||||
|
if (!this.guild.autoFinishQuestsUpgrade) return;
|
||||||
|
if (this.guild.autoFinishQuestsUpgrade.isMaxLevel()) return;
|
||||||
|
if (!this.guild.autoFinishQuestsUpgrade.nextLevelCost) return;
|
||||||
|
if (this.guild.gold < this.guild.autoFinishQuestsUpgrade.nextLevelCost) return;
|
||||||
|
this.guild.gold -= this.guild.autoFinishQuestsUpgrade.nextLevelCost;
|
||||||
|
this.guild.autoFinishQuestsUpgrade.upgrade();
|
||||||
|
},
|
||||||
|
upgradeQuestExpModifier(): void {
|
||||||
|
if (!this.guild.expModifier) return;
|
||||||
|
if (!this.guild.expModifier.nextLevelCost) return;
|
||||||
|
if (this.guild.gold < this.guild.expModifier.nextLevelCost) return;
|
||||||
|
this.guild.gold -= this.guild.expModifier.nextLevelCost;
|
||||||
|
this.guild.expModifier.upgrade();
|
||||||
|
},
|
||||||
|
upgradeQuestGoldModifier(): void {
|
||||||
|
if (!this.guild.goldModifier) return;
|
||||||
|
if (!this.guild.goldModifier.nextLevelCost) return;
|
||||||
|
if (this.guild.gold < this.guild.goldModifier.nextLevelCost) return;
|
||||||
|
this.guild.gold -= this.guild.goldModifier.nextLevelCost;
|
||||||
|
this.guild.goldModifier.upgrade();
|
||||||
|
},
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
</script>
|
</script>
|
||||||
@@ -47,22 +111,27 @@ export default defineComponent({
|
|||||||
justify-content: center;
|
justify-content: center;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
gap: 1rem;
|
gap: 1rem;
|
||||||
|
|
||||||
h2 {
|
h2 {
|
||||||
font-size: 1.75rem;
|
font-size: 1.75rem;
|
||||||
margin: 2rem 0 0;
|
margin: 2rem 0 0;
|
||||||
padding: 0;
|
padding: 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
.upgrade {
|
.upgrade {
|
||||||
text-align: center;
|
text-align: center;
|
||||||
font-size: 1.25rem;
|
font-size: 1.25rem;
|
||||||
font-weight: bold;
|
font-weight: bold;
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: row;
|
flex-direction: column;
|
||||||
flex-wrap: wrap;
|
|
||||||
width: min(25rem, 100%);
|
width: min(25rem, 100%);
|
||||||
justify-content: center;
|
justify-content: center;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
gap: 1rem;
|
gap: 0.2rem;
|
||||||
|
small {
|
||||||
|
font-weight: normal;
|
||||||
|
line-height: 1;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
</style>
|
</style>
|
||||||
@@ -2,7 +2,7 @@ import { createApp } from 'vue'
|
|||||||
import App from './App.vue'
|
import App from './App.vue'
|
||||||
import router from './router'
|
import router from './router'
|
||||||
|
|
||||||
import './assets/main.css'
|
import '@/assets/main.scss'
|
||||||
|
|
||||||
const app = createApp(App)
|
const app = createApp(App)
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
import {createRouter, createWebHashHistory} from 'vue-router'
|
import {createRouter, createWebHashHistory} from 'vue-router'
|
||||||
import HomeView from '../views/HomeView.vue'
|
|
||||||
|
|
||||||
const router = createRouter({
|
const router = createRouter({
|
||||||
history: createWebHashHistory(import.meta.env.BASE_URL),
|
history: createWebHashHistory(import.meta.env.BASE_URL),
|
||||||
@@ -7,17 +6,22 @@ const router = createRouter({
|
|||||||
{
|
{
|
||||||
path: '/',
|
path: '/',
|
||||||
name: 'guild',
|
name: 'guild',
|
||||||
component: HomeView
|
component: () => import('@/views/HomeView.vue')
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
path: '/quests',
|
path: '/quests',
|
||||||
name: 'quests',
|
name: 'quests',
|
||||||
component: () => import('../views/QuestView.vue')
|
component: () => import('@/views/QuestView.vue')
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
path: '/adventurers',
|
path: '/adventurers',
|
||||||
name: 'adventurers',
|
name: 'adventurers',
|
||||||
component: () => import('../views/AdventurerView.vue')
|
component: () => import('@/views/AdventurerView.vue')
|
||||||
|
},
|
||||||
|
{
|
||||||
|
path: '/technical',
|
||||||
|
name: 'technical',
|
||||||
|
component: () => import('@/views/TechnicalView.vue')
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -1,43 +1,57 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="adventurer-section">
|
<div class="adventurer-section">
|
||||||
<section class="recruit">
|
<AdventurerDetails
|
||||||
<h1>Applying adventurers</h1>
|
:adventurer="selectedAdventurer"
|
||||||
<div class="adventurers">
|
v-if="selectedAdventurer !== null"
|
||||||
<div v-if="currentlyForHire">
|
@closeButtonClicked="selectedAdventurer = null"
|
||||||
<adventurer-tile class="hire-tile" :adventurer="currentlyForHire"/>
|
|
||||||
<div class="decision">
|
/>
|
||||||
|
<section class="recruit panel pinned-paper">
|
||||||
|
<h1>Applying adventurers</h1>
|
||||||
|
<div class="adventurers">
|
||||||
|
<div v-if="adventurerForHire">
|
||||||
|
<adventurer-tile class="hire-tile" :adventurer="adventurerForHire"/>
|
||||||
|
<div class="decision">
|
||||||
<span
|
<span
|
||||||
title="Hire"
|
title="Hire"
|
||||||
@click="hireAdventurer(currentlyForHire)"
|
@click="hireAdventurer()"
|
||||||
:class="{disabled: Object.keys(adventurers).length >= guild.adventurerCapacity.getAdventurerCapacity()}"
|
:class="{disabled: Object.keys(adventurers).length >= guild.adventurerCapacity.getAdventurerCapacity()}"
|
||||||
>
|
>
|
||||||
✔
|
✔
|
||||||
</span>
|
</span>
|
||||||
<span
|
<span
|
||||||
:title="Object.keys(adventurers).length > 0 ? 'Dismiss' : ''"
|
:title="Object.keys(adventurers).length > 0 ? 'Dismiss' : ''"
|
||||||
:class="{disabled: Object.keys(adventurers).length <= 0}"
|
:class="{disabled: Object.keys(adventurers).length <= 0}"
|
||||||
@click="dismissAdventurer()"
|
@click="dismissAdventurer()"
|
||||||
>
|
>
|
||||||
✗
|
✗
|
||||||
</span>
|
</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div v-else>
|
||||||
|
<span>Noone applied as of now. Check back later!</span>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
</section>
|
||||||
|
<section class="collection panel pinned-paper">
|
||||||
|
<h1>
|
||||||
|
Recruited adventurers ({{ Object.keys(adventurers).length }} / {{ guild.adventurerCapacity.getAdventurerCapacity() }})
|
||||||
|
</h1>
|
||||||
|
<small>Click an adventurer to see details about them</small>
|
||||||
|
<div class="adventurers">
|
||||||
|
<div
|
||||||
|
class="adventurer-tile"
|
||||||
|
v-for="adventurer in adventurers"
|
||||||
|
:key="adventurer.id"
|
||||||
|
@click="selectedAdventurer = adventurer"
|
||||||
|
>
|
||||||
|
<AdventurerTile class="entry" :adventurer="adventurer"/>
|
||||||
|
<b>{{ adventurer.name }}</b>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div v-else>
|
</section>
|
||||||
<span>Noone applied as of now. Check back later!</span>
|
</div>
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
</section>
|
|
||||||
<section class="collection">
|
|
||||||
<h1>Recruited adventurers ({{ Object.keys(adventurers).length }} / {{ guild.adventurerCapacity.getAdventurerCapacity() }})</h1>
|
|
||||||
<div class="adventurers">
|
|
||||||
<div class="adventurer-tile" v-for="adventurer in adventurers" :key="adventurer.id">
|
|
||||||
<AdventurerTile class="entry" :adventurer="adventurer" />
|
|
||||||
<b>{{ adventurer.name }}</b>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</section>
|
|
||||||
</div>
|
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script lang="ts">
|
<script lang="ts">
|
||||||
@@ -45,16 +59,17 @@ import type {PropType} from "vue";
|
|||||||
import {defineComponent} from "vue";
|
import {defineComponent} from "vue";
|
||||||
import AdventurerTile from "@/components/AdventurerTile.vue";
|
import AdventurerTile from "@/components/AdventurerTile.vue";
|
||||||
import type {Adventurer} from "@/classes/Adventurer";
|
import type {Adventurer} from "@/classes/Adventurer";
|
||||||
import { loadAdventurersForHire } from "@/GameData";
|
|
||||||
import type {Guild} from "@/classes/Guild";
|
import type {Guild} from "@/classes/Guild";
|
||||||
|
import AdventurerDetails from "@/components/AdventurerDetails.vue";
|
||||||
|
|
||||||
export default defineComponent({
|
export default defineComponent({
|
||||||
name: "RecruitView",
|
name: "RecruitView",
|
||||||
components: {AdventurerTile},
|
components: {AdventurerDetails, AdventurerTile},
|
||||||
data: () => {
|
data: () => {
|
||||||
return {
|
return {
|
||||||
currentlyForHire: null as Adventurer|null,
|
currentlyForHire: null as Adventurer | null,
|
||||||
adventurersForHire: [] as Array<Adventurer>,
|
adventurersForHire: [] as Array<Adventurer>,
|
||||||
|
selectedAdventurer: null as Adventurer | null,
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
props: {
|
props: {
|
||||||
@@ -63,83 +78,34 @@ export default defineComponent({
|
|||||||
default() {
|
default() {
|
||||||
return {} as Guild
|
return {} as Guild
|
||||||
},
|
},
|
||||||
|
required: true,
|
||||||
},
|
},
|
||||||
adventurers: {
|
adventurers: {
|
||||||
type: Object as PropType<{ [key: string]: Adventurer }>,
|
type: Object as PropType<{ [key: string]: Adventurer }>,
|
||||||
default() {
|
default() {
|
||||||
return {} as { [key: string]: Adventurer };
|
return {} as { [key: string]: Adventurer };
|
||||||
},
|
},
|
||||||
|
required: true,
|
||||||
},
|
},
|
||||||
lastRecruitTime: {
|
adventurerForHire: {
|
||||||
type: Number as PropType<number>,
|
type: Object as PropType<Adventurer | null>,
|
||||||
default() {
|
default() {
|
||||||
return 0;
|
return null;
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
methods: {
|
methods: {
|
||||||
getRandomAdventurer(): Adventurer|null {
|
hireAdventurer(): void {
|
||||||
if (this.adventurersForHire.length <= 0) return null;
|
|
||||||
const randomId = this.adventurersForHire.length * Math.random() << 0;
|
|
||||||
return this.adventurersForHire[randomId];
|
|
||||||
},
|
|
||||||
getNewAdventurerForHire(): void {
|
|
||||||
const adventurer = this.getRandomAdventurer();
|
|
||||||
if (adventurer === null) {
|
|
||||||
this.currentlyForHire = null;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (this.adventurers[adventurer.id] != null) {
|
|
||||||
this.currentlyForHire = null;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
this.currentlyForHire = adventurer;
|
|
||||||
window.localStorage.setItem("currentlyForHire", adventurer.id);
|
|
||||||
|
|
||||||
},
|
|
||||||
hireAdventurer(adventurer: Adventurer|any): void {
|
|
||||||
if (Object.keys(this.adventurers).length >= this.guild.adventurerCapacity.getAdventurerCapacity()) return;
|
if (Object.keys(this.adventurers).length >= this.guild.adventurerCapacity.getAdventurerCapacity()) return;
|
||||||
this.adventurers[adventurer.id] = adventurer;
|
this.$emit("recruitActionTaken", this.adventurerForHire);
|
||||||
this.currentlyForHire = null;
|
|
||||||
window.localStorage.removeItem("currentlyForHire");
|
|
||||||
this.$emit("recruitActionTaken", adventurer);
|
|
||||||
},
|
},
|
||||||
dismissAdventurer() {
|
dismissAdventurer() {
|
||||||
if (Object.keys(this.adventurers).length <= 0) return;
|
if (Object.keys(this.adventurers).length <= 0) return;
|
||||||
this.currentlyForHire = null;
|
|
||||||
this.$emit("recruitActionTaken", null);
|
this.$emit("recruitActionTaken", null);
|
||||||
window.localStorage.removeItem("currentlyForHire");
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
async mounted() {
|
async mounted() {
|
||||||
|
|
||||||
this.adventurersForHire = await loadAdventurersForHire(Object.keys(this.adventurers));
|
|
||||||
|
|
||||||
if (Object.keys(this.adventurers).length <= 0) {
|
|
||||||
this.currentlyForHire = this.adventurersForHire[0];
|
|
||||||
window.localStorage.setItem("currentlyForHire", this.adventurersForHire[0].id);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
const savedCurrentForHire = window.localStorage.getItem("currentlyForHire");
|
|
||||||
if (savedCurrentForHire !== null) {
|
|
||||||
for (const id in this.adventurersForHire) {
|
|
||||||
const adventurer = this.adventurersForHire[id];
|
|
||||||
if (adventurer.id === savedCurrentForHire) {
|
|
||||||
this.currentlyForHire = adventurer;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const now = Number(new Date());
|
|
||||||
|
|
||||||
if (now - this.lastRecruitTime >= 1000 * 60 * 30 && this.currentlyForHire === null) {
|
|
||||||
this.getNewAdventurerForHire();
|
|
||||||
}
|
|
||||||
|
|
||||||
},
|
},
|
||||||
emits: ["recruitActionTaken"]
|
emits: ["recruitActionTaken"]
|
||||||
|
|
||||||
@@ -148,22 +114,36 @@ export default defineComponent({
|
|||||||
|
|
||||||
<style lang="scss" scoped>
|
<style lang="scss" scoped>
|
||||||
.adventurer-section {
|
.adventurer-section {
|
||||||
|
padding-block: 1rem;
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: column;
|
|
||||||
justify-content: center;
|
justify-content: center;
|
||||||
align-items: center;
|
align-content: center;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 1rem;
|
||||||
width: 100%;
|
width: 100%;
|
||||||
|
|
||||||
section {
|
section {
|
||||||
max-width: 1280px;
|
|
||||||
width: 100%;
|
|
||||||
text-align: center;
|
text-align: center;
|
||||||
padding-block: 1rem;
|
padding: 1rem;
|
||||||
|
width: calc(100% - 2rem);
|
||||||
|
max-width: 45rem;
|
||||||
|
margin: 0 auto;
|
||||||
}
|
}
|
||||||
|
|
||||||
h1 {
|
h1 {
|
||||||
font-size: 2rem;
|
font-size: 2rem;
|
||||||
font-weight: bold;
|
font-weight: bold;
|
||||||
margin: 0;
|
margin: 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.collection {
|
||||||
|
small {
|
||||||
|
font-size: 1rem;
|
||||||
|
display: block;
|
||||||
|
margin-bottom: 0.5rem;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
.adventurers {
|
.adventurers {
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: row;
|
flex-direction: row;
|
||||||
@@ -171,6 +151,7 @@ export default defineComponent({
|
|||||||
align-items: center;
|
align-items: center;
|
||||||
flex-wrap: wrap;
|
flex-wrap: wrap;
|
||||||
gap: 1rem;
|
gap: 1rem;
|
||||||
|
|
||||||
.adventurer-tile {
|
.adventurer-tile {
|
||||||
display: flex;
|
display: flex;
|
||||||
justify-content: center;
|
justify-content: center;
|
||||||
@@ -178,10 +159,13 @@ export default defineComponent({
|
|||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
gap: 0.25rem;
|
gap: 0.25rem;
|
||||||
font-size: 1.1rem;
|
font-size: 1.1rem;
|
||||||
|
cursor: pointer;
|
||||||
|
|
||||||
.entry {
|
.entry {
|
||||||
height: 7rem;
|
height: 7rem;
|
||||||
width: 7rem;
|
width: 7rem;
|
||||||
}
|
}
|
||||||
|
|
||||||
b {
|
b {
|
||||||
line-height: 1;
|
line-height: 1;
|
||||||
text-align: center;
|
text-align: center;
|
||||||
@@ -192,6 +176,7 @@ export default defineComponent({
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
.decision {
|
.decision {
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: row;
|
flex-direction: row;
|
||||||
@@ -199,17 +184,21 @@ export default defineComponent({
|
|||||||
align-items: center;
|
align-items: center;
|
||||||
font-size: 2rem;
|
font-size: 2rem;
|
||||||
gap: 1rem;
|
gap: 1rem;
|
||||||
|
|
||||||
span {
|
span {
|
||||||
cursor: pointer;
|
cursor: pointer;
|
||||||
|
|
||||||
&:hover {
|
&:hover {
|
||||||
color: #fff;
|
color: #fff;
|
||||||
}
|
}
|
||||||
|
|
||||||
&.disabled {
|
&.disabled {
|
||||||
color: rgba(0,0,0, 0.5);
|
color: rgba(0, 0, 0, 0.5);
|
||||||
cursor: default;
|
cursor: default;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
.hire-tile {
|
.hire-tile {
|
||||||
width: 8rem;
|
width: 8rem;
|
||||||
height: 8rem;
|
height: 8rem;
|
||||||
|
|||||||
@@ -1,26 +1,39 @@
|
|||||||
<template>
|
<template>
|
||||||
<main>
|
<main>
|
||||||
<section class="title">
|
<section class="title panel note-paper">
|
||||||
<h1>Guild Master</h1>
|
<h1>Guild Master</h1>
|
||||||
<h3>Adventurer's guild management game</h3>
|
<h3>Adventurer's guild management game</h3>
|
||||||
<small>v{{version}}</small>
|
<small>v{{ version }}</small>
|
||||||
</section>
|
</section>
|
||||||
<section class="coffer">
|
<section class="upgrades panel pinned-paper">
|
||||||
<p>Coffer: {{guild.gold}} gold</p>
|
<div class="nail top-left">
|
||||||
</section>
|
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
|
||||||
<section class="upgrade">
|
</div>
|
||||||
<p>Guild level: {{ guild.level }}</p>
|
<div class="nail top-right">
|
||||||
<button :disabled="guild.upgradeCost ? guild.gold < guild.upgradeCost : true" @click="guild.upgrade()">
|
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
|
||||||
<span>Upgrade guild level</span><br>
|
</div>
|
||||||
<span>({{ guild.displayUpgradeCost }})</span>
|
<section class="coffer">
|
||||||
</button>
|
<p>Coffer: {{ formatGold(guild.gold) }} gold</p>
|
||||||
</section>
|
</section>
|
||||||
<section class="upgrade">
|
<section class="upgrade">
|
||||||
<UpgradesList :guild="guild" />
|
<p>Guild level: {{ guild.level }}</p>
|
||||||
</section>
|
<button
|
||||||
<section class="upgrade">
|
class="button metal"
|
||||||
<span class="wipe-save" @click="$emit('wipeSave')">Wipe your save data</span>
|
:disabled="guild.upgradeCost ? guild.gold < guild.upgradeCost : true"
|
||||||
|
@click="guild.upgrade()"
|
||||||
|
>
|
||||||
|
<span>Upgrade guild level </span>
|
||||||
|
<span>({{ guild.displayUpgradeCost }})</span>
|
||||||
|
</button>
|
||||||
|
</section>
|
||||||
|
<section class="upgrade">
|
||||||
|
<UpgradesList :guild="guild"/>
|
||||||
|
</section>
|
||||||
|
<section class="upgrade">
|
||||||
|
<span class="wipe-save" @click="$emit('wipeSave')">Wipe your save data</span>
|
||||||
|
</section>
|
||||||
</section>
|
</section>
|
||||||
|
|
||||||
</main>
|
</main>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
@@ -31,9 +44,11 @@ import {Guild} from "@/classes/Guild";
|
|||||||
|
|
||||||
import {version} from "../../package.json"
|
import {version} from "../../package.json"
|
||||||
import UpgradesList from "@/components/UpgradesList.vue";
|
import UpgradesList from "@/components/UpgradesList.vue";
|
||||||
|
import {formatGold} from "@/classes/NumberMagic";
|
||||||
|
|
||||||
export default defineComponent({
|
export default defineComponent({
|
||||||
name: "GuildView",
|
name: "GuildView",
|
||||||
|
methods: {formatGold},
|
||||||
components: {UpgradesList},
|
components: {UpgradesList},
|
||||||
data: () => {
|
data: () => {
|
||||||
return {
|
return {
|
||||||
@@ -44,46 +59,39 @@ export default defineComponent({
|
|||||||
guild: {
|
guild: {
|
||||||
type: Object as PropType<Guild>,
|
type: Object as PropType<Guild>,
|
||||||
default: () => new Guild(1, 0) as Guild,
|
default: () => new Guild(1, 0) as Guild,
|
||||||
|
required: true,
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<style lang="scss">
|
<style lang="scss">
|
||||||
.title {
|
main {
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
justify-content: center;
|
justify-content: center;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
padding: 2.5rem;
|
padding-block: 1rem;
|
||||||
text-align: center;
|
gap: 1rem;
|
||||||
|
|
||||||
gap: 0.5rem;
|
.upgrades {
|
||||||
h1 {
|
max-width: 45rem;
|
||||||
font-size: 4rem;
|
width: 100%;
|
||||||
line-height: 0.75;
|
|
||||||
|
|
||||||
margin: 0;
|
|
||||||
}
|
|
||||||
h3 {
|
|
||||||
margin: 0;
|
|
||||||
line-height: 0.9;
|
|
||||||
}
|
|
||||||
small {
|
|
||||||
font-size: 0.9rem;
|
|
||||||
font-weight: bold;
|
|
||||||
line-height: 0.25;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
.coffer {
|
.coffer {
|
||||||
text-align: center;
|
text-align: center;
|
||||||
|
|
||||||
p {
|
p {
|
||||||
font-size: 1.5rem;
|
font-size: 1.5rem;
|
||||||
font-weight: bold;
|
font-weight: bold;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
.upgrade {
|
.upgrade {
|
||||||
text-align: center;
|
text-align: center;
|
||||||
|
|
||||||
.wipe-save {
|
.wipe-save {
|
||||||
display: inline-flex;
|
display: inline-flex;
|
||||||
font-weight: bold;
|
font-weight: bold;
|
||||||
@@ -91,6 +99,7 @@ export default defineComponent({
|
|||||||
color: #d52121;
|
color: #d52121;
|
||||||
cursor: pointer;
|
cursor: pointer;
|
||||||
}
|
}
|
||||||
|
|
||||||
p {
|
p {
|
||||||
margin: 0;
|
margin: 0;
|
||||||
font-size: 1.5rem;
|
font-size: 1.5rem;
|
||||||
|
|||||||
@@ -1,89 +1,90 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="guild" v-if="guild.level >= 7 && Object.keys(quests.S).length > 0">
|
<section>
|
||||||
<h1>Rank S Quests</h1>
|
<div class="guild" v-if="guild.level >= 7 && Object.keys(quests.S).length > 0">
|
||||||
<section class="missives">
|
<h1>Rank S Quests</h1>
|
||||||
<QuestMissive
|
<section class="missives">
|
||||||
v-for="(missive, key, index) in quests.S"
|
<QuestMissive
|
||||||
:key="key"
|
v-for="(missive, key, index) in quests.S"
|
||||||
:adventurers="adventurers"
|
:key="key"
|
||||||
:missive="missive"
|
:adventurers="adventurers"
|
||||||
@click="finalizeQuest(missive)"
|
:missive="missive"
|
||||||
/>
|
@click="finalizeQuest(missive)"
|
||||||
</section>
|
/>
|
||||||
</div>
|
</section>
|
||||||
<div class="guild" v-if="guild.level >= 6 && Object.keys(quests.A).length > 0">
|
</div>
|
||||||
<h1>Rank A Quests</h1>
|
<div class="guild" v-if="guild.level >= 6 && Object.keys(quests.A).length > 0">
|
||||||
<section class="missives">
|
<h1>Rank A Quests</h1>
|
||||||
<QuestMissive
|
<section class="missives">
|
||||||
v-for="(missive, key, index) in quests.A"
|
<QuestMissive
|
||||||
:key="key"
|
v-for="(missive, key, index) in quests.A"
|
||||||
:adventurers="adventurers"
|
:key="key"
|
||||||
:missive="missive"
|
:adventurers="adventurers"
|
||||||
@click="finalizeQuest(missive)"
|
:missive="missive"
|
||||||
/>
|
@click="finalizeQuest(missive)"
|
||||||
</section>
|
/>
|
||||||
</div>
|
</section>
|
||||||
<div class="guild" v-if="guild.level >= 5 && Object.keys(quests.B).length > 0">
|
</div>
|
||||||
<h1>Rank B Quests</h1>
|
<div class="guild" v-if="guild.level >= 5 && Object.keys(quests.B).length > 0">
|
||||||
<section class="missives">
|
<h1>Rank B Quests</h1>
|
||||||
<QuestMissive
|
<section class="missives">
|
||||||
v-for="(missive, key, index) in quests.B"
|
<QuestMissive
|
||||||
:key="key"
|
v-for="(missive, key, index) in quests.B"
|
||||||
:adventurers="adventurers"
|
:key="key"
|
||||||
:missive="missive"
|
:adventurers="adventurers"
|
||||||
@click="finalizeQuest(missive)"
|
:missive="missive"
|
||||||
/>
|
@click="finalizeQuest(missive)"
|
||||||
</section>
|
/>
|
||||||
</div>
|
</section>
|
||||||
<div class="guild" v-if="guild.level >= 4 && Object.keys(quests.C).length > 0">
|
</div>
|
||||||
<h1>Rank C Quests</h1>
|
<div class="guild" v-if="guild.level >= 4 && Object.keys(quests.C).length > 0">
|
||||||
<section class="missives">
|
<h1>Rank C Quests</h1>
|
||||||
<QuestMissive
|
<section class="missives">
|
||||||
v-for="(missive, key, index) in quests.C"
|
<QuestMissive
|
||||||
:key="key"
|
v-for="(missive, key, index) in quests.C"
|
||||||
:adventurers="adventurers"
|
:key="key"
|
||||||
:missive="missive"
|
:adventurers="adventurers"
|
||||||
@click="finalizeQuest(missive)"
|
:missive="missive"
|
||||||
/>
|
@click="finalizeQuest(missive)"
|
||||||
</section>
|
/>
|
||||||
</div>
|
</section>
|
||||||
<div class="guild" v-if="guild.level >= 3 && Object.keys(quests.D).length > 0">
|
</div>
|
||||||
<h1>Rank D Quests</h1>
|
<div class="guild" v-if="guild.level >= 3 && Object.keys(quests.D).length > 0">
|
||||||
<section class="missives">
|
<h1>Rank D Quests</h1>
|
||||||
<QuestMissive
|
<section class="missives">
|
||||||
v-for="(missive, key, index) in quests.D"
|
<QuestMissive
|
||||||
:key="key"
|
v-for="(missive, key, index) in quests.D"
|
||||||
:adventurers="adventurers"
|
:key="key"
|
||||||
:missive="missive"
|
:adventurers="adventurers"
|
||||||
@click="finalizeQuest((missive))"
|
:missive="missive"
|
||||||
/>
|
@click="finalizeQuest((missive))"
|
||||||
</section>
|
/>
|
||||||
</div>
|
</section>
|
||||||
<div class="guild" v-if="guild.level >= 2 && Object.keys(quests.E).length > 0">
|
</div>
|
||||||
<h1>Rank E Quests</h1>
|
<div class="guild" v-if="guild.level >= 2 && Object.keys(quests.E).length > 0">
|
||||||
<section class="missives">
|
<h1>Rank E Quests</h1>
|
||||||
<QuestMissive
|
<section class="missives">
|
||||||
v-for="(missive, key, index) in quests.E"
|
<QuestMissive
|
||||||
:key="key"
|
v-for="(missive, key, index) in quests.E"
|
||||||
:adventurers="adventurers"
|
:key="key"
|
||||||
:missive="missive"
|
:adventurers="adventurers"
|
||||||
@click="finalizeQuest(missive)"
|
:missive="missive"
|
||||||
/>
|
@click="finalizeQuest(missive)"
|
||||||
</section>
|
/>
|
||||||
</div>
|
</section>
|
||||||
<div class="guild" v-if="Object.keys(quests.F).length > 0">
|
</div>
|
||||||
<h1>Rank F Quests</h1>
|
<div class="guild" v-if="Object.keys(quests.F).length > 0">
|
||||||
<section class="missives">
|
<h1>Rank F Quests</h1>
|
||||||
<QuestMissive
|
<section class="missives">
|
||||||
v-for="(missive, key, index) in quests.F"
|
<QuestMissive
|
||||||
:key="key"
|
v-for="(missive, key, index) in quests.F"
|
||||||
:adventurers="adventurers"
|
:key="key"
|
||||||
:missive="missive"
|
:adventurers="adventurers"
|
||||||
@click="finalizeQuest(missive)"
|
:missive="missive"
|
||||||
/>
|
@click="finalizeQuest(missive)"
|
||||||
</section>
|
/>
|
||||||
</div>
|
</section>
|
||||||
|
</div>
|
||||||
|
</section>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script lang="ts">
|
<script lang="ts">
|
||||||
@@ -103,18 +104,21 @@ export default defineComponent({
|
|||||||
default() {
|
default() {
|
||||||
return new Guild(1, 0);
|
return new Guild(1, 0);
|
||||||
},
|
},
|
||||||
|
required: true,
|
||||||
},
|
},
|
||||||
adventurers: {
|
adventurers: {
|
||||||
type: Object as PropType<{ [key: string]: Adventurer }>,
|
type: Object as PropType<{ [key: string]: Adventurer }>,
|
||||||
default() {
|
default() {
|
||||||
return {} as { [key: string]: Adventurer };
|
return {} as { [key: string]: Adventurer };
|
||||||
},
|
},
|
||||||
|
required: true,
|
||||||
},
|
},
|
||||||
quests: {
|
quests: {
|
||||||
type: Object as PropType<{ [key: string]: Quest }>,
|
type: Object as PropType<{ [key: string]: Quest }>,
|
||||||
default() {
|
default() {
|
||||||
return {} as { [key: string]: Quest };
|
return {} as { [key: string]: Quest };
|
||||||
},
|
},
|
||||||
|
required: true,
|
||||||
},
|
},
|
||||||
lastRecruitTime: {
|
lastRecruitTime: {
|
||||||
type: Number as PropType<number>,
|
type: Number as PropType<number>,
|
||||||
@@ -123,10 +127,10 @@ export default defineComponent({
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
emits: [ 'finalizeQuest', 'wipeSave', 'recruitActionTaken'],
|
emits: ['finalizeQuest', 'wipeSave', 'recruitActionTaken'],
|
||||||
methods: {
|
methods: {
|
||||||
// This is a workaround for vue not reporting Quest as Quest in v-for
|
// This is a workaround for vue not reporting Quest as Quest in v-for
|
||||||
finalizeQuest(quest: any|Quest): void {
|
finalizeQuest(quest: any | Quest): void {
|
||||||
if (quest.progressPoints < quest.maxProgress) return;
|
if (quest.progressPoints < quest.maxProgress) return;
|
||||||
this.$emit('finalizeQuest', quest)
|
this.$emit('finalizeQuest', quest)
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -0,0 +1,89 @@
|
|||||||
|
<template>
|
||||||
|
<section class="technical-view">
|
||||||
|
<div class="socials panel pinned-paper">
|
||||||
|
<div class="nail top-left small">
|
||||||
|
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
|
||||||
|
</div>
|
||||||
|
<div class="nail top-right small">
|
||||||
|
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
|
||||||
|
</div>
|
||||||
|
<h1>Socials</h1>
|
||||||
|
<div class="links">
|
||||||
|
<a class="link" href="https://discord.gg/j8KK5dGBps">
|
||||||
|
<img class="icon" src="/img/icons/discord.svg" alt="Discord"/>
|
||||||
|
Discord
|
||||||
|
</a>
|
||||||
|
<a class="link" href="https://github.com/YouHaveTrouble/GuildMaster">
|
||||||
|
<img class="icon" src="/img/icons/github.svg" alt="GitHub"/>
|
||||||
|
GitHub
|
||||||
|
</a>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<ChangelogComponent/>
|
||||||
|
|
||||||
|
</section>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script lang="ts">
|
||||||
|
import {defineComponent} from "vue";
|
||||||
|
import ChangelogComponent from "@/components/ChangelogComponent.vue";
|
||||||
|
|
||||||
|
export default defineComponent({
|
||||||
|
name: "TechnicalView",
|
||||||
|
components: {ChangelogComponent},
|
||||||
|
|
||||||
|
})
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<style lang="scss" scoped>
|
||||||
|
.technical-view {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
gap: 1rem;
|
||||||
|
padding-block: 1rem;
|
||||||
|
|
||||||
|
h1 {
|
||||||
|
font-size: 3rem;
|
||||||
|
line-height: 1;
|
||||||
|
margin: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.socials {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
gap: 1rem;
|
||||||
|
padding: 1rem;
|
||||||
|
|
||||||
|
.links {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
gap: 1rem;
|
||||||
|
|
||||||
|
.link {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
gap: 0.05rem;
|
||||||
|
text-decoration: underline;
|
||||||
|
font-size: 1.5rem;
|
||||||
|
color: #000;
|
||||||
|
font-weight: bold;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
.icon {
|
||||||
|
width: 2rem;
|
||||||
|
height: 2rem;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
{
|
{
|
||||||
"extends": "@vue/tsconfig/tsconfig.node.json",
|
"extends": "@vue/tsconfig/tsconfig.json",
|
||||||
"include": ["vite.config.*", "vitest.config.*", "cypress.config.*", "playwright.config.*"],
|
"include": ["vite.config.*", "vitest.config.*", "cypress.config.*", "playwright.config.*"],
|
||||||
"compilerOptions": {
|
"compilerOptions": {
|
||||||
"composite": true,
|
"composite": true,
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
{
|
{
|
||||||
"extends": "@vue/tsconfig/tsconfig.web.json",
|
"extends": "@vue/tsconfig/tsconfig.json",
|
||||||
"include": ["env.d.ts", "src/**/*", "src/**/*.vue"],
|
"include": ["env.d.ts", "src/**/*", "src/**/*.vue"],
|
||||||
"compilerOptions": {
|
"compilerOptions": {
|
||||||
"baseUrl": ".",
|
"baseUrl": ".",
|
||||||
|
|||||||
@@ -11,5 +11,5 @@ export default defineConfig({
|
|||||||
'@': fileURLToPath(new URL('./src', import.meta.url))
|
'@': fileURLToPath(new URL('./src', import.meta.url))
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
base: "/GuildMaster/"
|
base: "/"
|
||||||
})
|
})
|
||||||
|
|||||||