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38 Commits

Author SHA1 Message Date
YouHaveTrouble aaf0eb6546 bump version 2023-04-23 15:24:59 +02:00
YouHaveTrouble c14a135c94 display release date of an update next to its title 2023-04-23 15:22:59 +02:00
YouHaveTrouble 40d5a876b8 add quest exp modifier upgrade 2023-04-23 15:22:40 +02:00
YouHaveTrouble 3b47ed1bed bump version 2023-04-09 23:58:14 +02:00
YouHaveTrouble fdc5d370de Merge pull request #8 from YouHaveTrouble/adventurer-details
Adventurer details
2023-04-09 23:57:37 +02:00
YouHaveTrouble 19c4a3f7ac adjust adventurer exp scaling from linear to exponential 2023-04-09 23:55:34 +02:00
YouHaveTrouble 2dad283de9 fix already recruited adventurers showing up again 2023-04-09 16:22:42 +02:00
YouHaveTrouble 61ff80b69f style buttons and fix up number formatting 2023-04-09 15:35:56 +02:00
YouHaveTrouble a185bc2153 prestige feature 2023-04-09 13:59:19 +02:00
YouHaveTrouble b213cae62b fix the game not properly saving/loading adventurers for hire 2023-04-07 22:23:16 +02:00
YouHaveTrouble 19d3dd5515 exit button for adventurer details popup 2023-04-07 22:22:26 +02:00
YouHaveTrouble 4f2d742284 fix lack of gold formatting on guild upgrade button on game load 2023-04-07 20:45:08 +02:00
YouHaveTrouble a0b7db1bf6 popup window with adventurer details 2023-04-05 22:56:52 +02:00
YouHaveTrouble c569a1110c Merge remote-tracking branch 'origin/master' 2023-04-02 21:54:26 +02:00
YouHaveTrouble 56407505ea add formatting to gold display 2023-04-02 21:54:11 +02:00
YouHaveTrouble 5e4a78530a Unfrick the savefile
Unfrick the savefile
2023-04-02 20:38:49 +02:00
YouHaveTrouble 7be4d2b9ca Merge branch 'master' of https://github.com/YouHaveTrouble/adventurers-guild-game into unfrick-the-savefile
# Conflicts:
#	src/views/AdventurerView.vue
2023-03-31 22:25:16 +02:00
YouHaveTrouble eb4b0fba00 bump version 2023-03-31 21:47:32 +02:00
YouHaveTrouble 3f22b4511d Better look for the eyes
Better look for the eyes
2023-03-31 21:46:57 +02:00
YouHaveTrouble 6f777332a4 fix up styles for the pages,
fix up some code formatting to be more consistent
2023-03-31 21:44:56 +02:00
YouHaveTrouble 101ea0ffb5 provide backgrounds for the guild page components 2023-03-31 20:22:10 +02:00
YouHaveTrouble af11324fb7 Merge pull request #4 from RhythmicSys/new_assets
New assets
2023-03-31 19:10:07 +02:00
RhythmicSys 6903774f97 Adds more assets 2023-03-30 20:32:31 -07:00
RhythmicSys 1a9d2d0d9f Adds more assets 2023-03-29 22:37:38 -07:00
YouHaveTrouble 359abd3ab4 make generic panel css class 2023-03-29 22:45:30 +02:00
YouHaveTrouble 1a3a493df4 swap background to better looking wood 2023-03-29 22:06:56 +02:00
YouHaveTrouble 0890efd1ec move recruitment logic from the adventurer view to the main save data 2023-03-29 00:31:14 +02:00
YouHaveTrouble 5b4278cf30 bump version 2023-03-28 19:00:04 +02:00
YouHaveTrouble 8665506160 add settings button, link socials and get the changelog from github 2023-03-28 18:34:41 +02:00
YouHaveTrouble fdd0a8bbb1 add readme 2023-03-27 23:07:13 +02:00
YouHaveTrouble 8499782fdd 0.1.0
0.1.0
2023-03-27 22:06:26 +02:00
YouHaveTrouble 124cc85d82 add more style to the quest board 2023-03-27 22:04:44 +02:00
YouHaveTrouble 2c39bb9eef Merge pull request #2 from RhythmicSys/new_assets
Add to available assets
2023-03-27 19:54:13 +02:00
RhythmicSys e05f47e2cb Remove second wall panel and nail shadow, rename first wall panel to 'wall_panel_diagonal' 2023-03-27 10:42:16 -07:00
YouHaveTrouble 630219a546 move the cname file after build for gh pages 2023-03-27 18:05:17 +02:00
RhythmicSys 7386742c1b Add to available assets 2023-03-26 12:18:57 -07:00
YouHaveTrouble b19ecd29f8 Merge remote-tracking branch 'origin/master' 2023-03-26 20:41:39 +02:00
YouHaveTrouble 0bca77a3c7 change the url base to match gh pages 2023-03-26 20:41:35 +02:00
49 changed files with 1215 additions and 444 deletions
+6
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@@ -0,0 +1,6 @@
<h1>Guild Master</h1>
<h2>Adventurer's guild management game</h2>
<p>It's a game where you manage an adventurer's guild. You can hire adventurers, assign them to quests to send them on adventures. </p>
<h3>How to play</h3>
Game is playable on <a href="https://guildmaster.yht.one/">guildmaster.yht.one</a> and is always automatically updated when new release is made.
+2 -2
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@@ -1,12 +1,12 @@
{ {
"name": "adventurers-guild", "name": "adventurers-guild",
"version": "0.0.1", "version": "0.1.0",
"lockfileVersion": 2, "lockfileVersion": 2,
"requires": true, "requires": true,
"packages": { "packages": {
"": { "": {
"name": "adventurers-guild", "name": "adventurers-guild",
"version": "0.0.1", "version": "0.1.0",
"dependencies": { "dependencies": {
"@vueuse/components": "^9.13.0", "@vueuse/components": "^9.13.0",
"sass": "^1.59.3", "sass": "^1.59.3",
+2 -2
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@@ -1,10 +1,10 @@
{ {
"name": "adventurers-guild", "name": "adventurers-guild",
"version": "0.0.2", "version": "0.6.0",
"private": true, "private": true,
"scripts": { "scripts": {
"dev": "vite", "dev": "vite",
"build": "run-p type-check build-only", "build": "run-p type-check build-only && cp -r CNAME dist/CNAME",
"preview": "vite preview", "preview": "vite preview",
"build-only": "vite build", "build-only": "vite build",
"type-check": "vue-tsc --noEmit" "type-check": "vue-tsc --noEmit"
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+102 -32
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@@ -4,19 +4,20 @@ import {RouterLink, RouterView} from 'vue-router'</script>
<template> <template>
<header> <header>
<nav> <nav>
<RouterLink to="/">Guild</RouterLink> <RouterLink :to="{name: 'guild'}">Guild</RouterLink>
<RouterLink to="/quests">Quests</RouterLink> <RouterLink :to="{name: 'quests'}">Quests</RouterLink>
<RouterLink to="/adventurers">Adventurers</RouterLink> <RouterLink :to="{name: 'adventurers'}">Adventurers</RouterLink>
<RouterLink :to="{name: 'technical'}"><img class="icon" src="/img/icons/cog.svg" alt="Technical"></RouterLink>
</nav> </nav>
</header> </header>
<RouterView <RouterView
:guild="guild" :guild="guild"
:adventurers="adventurers" :adventurers="adventurers"
:quests="missives" :quests="missives"
:lastRecruitTime="lastRecruitHandled" :adventurerForHire="adventurerForHire"
@finalizeQuest="finalizeQuest($event)" @finalizeQuest="finalizeQuest($event)"
@wipeSave="resetSave()" @wipeSave="resetSave()"
@recruitActionTaken="lastRecruitHandled = Number(new Date())" @recruitActionTaken="recruitAction($event)"
/> />
</template> </template>
@@ -26,24 +27,35 @@ import {Adventurer} from "@/classes/Adventurer";
import {getQuestWithRewards, Quest} from "@/classes/Quest"; import {getQuestWithRewards, Quest} from "@/classes/Quest";
import {Guild} from "@/classes/Guild"; import {Guild} from "@/classes/Guild";
import {getFromString, QuestRank} from "@/classes/QuestRank"; import {getFromString, QuestRank} from "@/classes/QuestRank";
import {GameData, loadAvailableQuests, loadGame, saveGame} from "@/GameData"; import {
GameData,
loadAdventurersForHire,
loadAvailableQuests,
loadGame,
removeAlreadyHiredAdventurers,
saveGame
} from "@/GameData";
import type {GuildUpgrade} from "@/classes/GuildUpgrade"; import type {GuildUpgrade} from "@/classes/GuildUpgrade";
import {AdventurerCapacityUpgrade} from "@/classes/guildUpgrades/AdventurerCapacityUpgrade"; import AdventurerCapacityUpgrade from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
import {getNewAdventurerForHire} from "@/classes/Recruitment";
import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
export default defineComponent({ export default defineComponent({
name: "GuildView", name: "GuildView",
data: () => ({ data: () => ({
guild: new Guild(1, 500), guild: new Guild(1, 500),
lastQuestGot: { lastQuestGot: {
S: null as null|number, S: null as null | number,
A: null as null|number, A: null as null | number,
B: null as null|number, B: null as null | number,
C: null as null|number, C: null as null | number,
D: null as null|number, D: null as null | number,
E: null as null|number, E: null as null | number,
F: null as null|number, F: null as null | number,
} as { [key: string]: null|number }, } as { [key: string]: null | number },
lastRecruitHandled: null as null|number, lastRecruitHandled: null as null | number,
adventurerForHire: null as Adventurer | null,
adventurersDatabase: {} as Array<Adventurer>,
adventurers: {} as { [key: string]: Adventurer }, adventurers: {} as { [key: string]: Adventurer },
quests: {} as { [key: string]: { [key: string]: Quest } }, quests: {} as { [key: string]: { [key: string]: Quest } },
missives: { missives: {
@@ -76,6 +88,34 @@ export default defineComponent({
} }
}, },
async checkForNewRecruit(currentTimestamp: number) {
if (this.lastRecruitHandled == null) {
this.lastRecruitHandled = 0;
}
if (Object.keys(this.adventurers).length <= 0) {
this.adventurerForHire = this.adventurersDatabase[0];
}
if (currentTimestamp - this.lastRecruitHandled >= 1000 * 60 * 30 && this.adventurerForHire == null) {
this.adventurerForHire = getNewAdventurerForHire(this.adventurersDatabase);
}
},
recruitAction(adventurer: Adventurer | null): void {
this.lastRecruitHandled = Number(new Date());
this.adventurerForHire = null;
if (adventurer === null) return;
this.adventurers[adventurer.id] = adventurer;
for (const id in this.adventurersDatabase) {
const databaseAdventurer = this.adventurersDatabase[id];
if (databaseAdventurer.id === adventurer.id) {
this.adventurersDatabase.splice(Number(id), 1);
break;
}
}
},
finalizeQuest(missive: Quest) { finalizeQuest(missive: Quest) {
missive.progressPoints = 0; missive.progressPoints = 0;
this.guild.gold += missive.goldReward; this.guild.gold += missive.goldReward;
@@ -93,7 +133,7 @@ export default defineComponent({
const questsForRank = this.quests[rank] as { [key: string]: Quest }; const questsForRank = this.quests[rank] as { [key: string]: Quest };
const randomId = keys.length * Math.random() << 0; const randomId = keys.length * Math.random() << 0;
const randomIdString = keys[randomId] as string; const randomIdString = keys[randomId] as string;
return getQuestWithRewards(questsForRank[randomIdString]); return getQuestWithRewards(questsForRank[randomIdString], this.guild.expModifier.getModifier());
}, },
createMissive(questToAdd: Quest, rank: QuestRank) { createMissive(questToAdd: Quest, rank: QuestRank) {
const quest = JSON.parse(JSON.stringify(questToAdd)); const quest = JSON.parse(JSON.stringify(questToAdd));
@@ -111,6 +151,9 @@ export default defineComponent({
if (saveData.guild.adventurerCapacity) { if (saveData.guild.adventurerCapacity) {
guildUpgrades.adventurerCapacity = new AdventurerCapacityUpgrade(saveData.guild.adventurerCapacity.level); guildUpgrades.adventurerCapacity = new AdventurerCapacityUpgrade(saveData.guild.adventurerCapacity.level);
} }
if (saveData.guild.expModifier) {
guildUpgrades.expModifier = new QuestExpUpgrade(saveData.guild.expModifier.level);
}
this.guild = new Guild(saveData.guild.level, saveData.guild.gold, guildUpgrades); this.guild = new Guild(saveData.guild.level, saveData.guild.gold, guildUpgrades);
@@ -125,11 +168,13 @@ export default defineComponent({
data.portrait, data.portrait,
data.attackExponent ?? 1.1, data.attackExponent ?? 1.1,
data.level ?? 1, data.level ?? 1,
data.exp ?? 0 data.exp ?? 0,
data.prestige ?? 0,
); );
adventurer.busy = data.busy; adventurer.busy = data.busy;
adventurers[data.id] = adventurer; adventurers[data.id] = adventurer;
} catch (e) {} } catch (e) {
}
} }
this.adventurers = adventurers; this.adventurers = adventurers;
@@ -152,6 +197,16 @@ export default defineComponent({
this.missives = missives; this.missives = missives;
this.lastRecruitHandled = saveData.lastRecruitAction ?? 0; this.lastRecruitHandled = saveData.lastRecruitAction ?? 0;
if (saveData.adventurerForHireId != null) {
for (const id in this.adventurersDatabase) {
const adventurer = this.adventurersDatabase[id];
if (adventurer.id === saveData.adventurerForHireId) {
this.adventurerForHire = adventurer;
return;
}
}
}
}, },
resetSave() { resetSave() {
if (!confirm("You are about to wipe your save file. Are you sure?")) return; if (!confirm("You are about to wipe your save file. Are you sure?")) return;
@@ -160,25 +215,30 @@ export default defineComponent({
} }
}, },
async mounted() { async mounted() {
this.loadGame();
this.quests = await loadAvailableQuests(); this.quests = await loadAvailableQuests();
this.adventurersDatabase = await loadAdventurersForHire();
this.loadGame();
this.adventurersDatabase = removeAlreadyHiredAdventurers(this.adventurersDatabase, this.adventurers);
setInterval(() => { setInterval(() => {
saveGame(new GameData( saveGame(new GameData({
this.guild, adventurers: this.adventurers,
this.adventurers, guild: this.guild,
this.missives, missives: this.missives,
this.lastQuestGot, lastQuestGot: this.lastQuestGot,
this.lastRecruitHandled lastRecruitAction: this.lastRecruitHandled,
) adventurerForHireId: this.adventurerForHire?.id ?? null,
); }));
}, 10*1000) }, 10 * 1000)
setInterval(() => { setInterval(() => {
this.updateMissives(); this.updateMissives();
const now = Number(new Date()); const now = Number(new Date());
this.checkForNewRecruit(now);
for (const id in this.lastQuestGot) { for (const id in this.lastQuestGot) {
const lastTime = this.lastQuestGot[getFromString(id as QuestRank)]; const lastTime = this.lastQuestGot[getFromString(id as QuestRank)];
if (lastTime === null) this.lastQuestGot[getFromString(id as QuestRank)] = 0; if (lastTime === null) this.lastQuestGot[getFromString(id as QuestRank)] = 0;
@@ -290,14 +350,24 @@ nav {
background-blend-mode: darken; background-blend-mode: darken;
background-color: rgba(0, 0, 0, 0.65); background-color: rgba(0, 0, 0, 0.65);
.icon {
width: 2rem;
height: 2rem;
fill: white;
filter: invert(1);
transform: translateY(0.35rem);
}
a { a {
font-size: 2rem; font-size: 2rem;
color: #fff; color: #fff;
text-decoration: none;
&.router-link-active {
text-decoration: underline;
}
} }
&.router-link-exact-active {
}
} }
</style> </style>
+28 -18
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@@ -1,4 +1,4 @@
import type {Guild} from "@/classes/Guild"; import {Guild} from "@/classes/Guild";
import {Adventurer} from "@/classes/Adventurer"; import {Adventurer} from "@/classes/Adventurer";
import {Quest} from "@/classes/Quest"; import {Quest} from "@/classes/Quest";
import {getFromString, QuestRank} from "@/classes/QuestRank"; import {getFromString, QuestRank} from "@/classes/QuestRank";
@@ -9,13 +9,17 @@ export class GameData {
missives: { [key: string]: { [key: string]: Quest } }; missives: { [key: string]: { [key: string]: Quest } };
lastQuestGot: { [key: string]: null | number }; lastQuestGot: { [key: string]: null | number };
lastRecruitAction: null | number; lastRecruitAction: null | number;
adventurerForHireId: string | null;
constructor(guild: Guild, adventurers: { [key: string]: Adventurer }, missives: { [key: string]: { [key: string]: Quest } }, lastQuestGot: { [key: string]: null | number }, lastRecruitAction: null | number) { constructor(
this.guild = guild; data: any,
this.adventurers = adventurers; ) {
this.missives = missives; this.guild = data.guild ?? new Guild(1, 0);
this.lastQuestGot = lastQuestGot; this.adventurers = data.adventurers ?? {} as { [key: string]: Adventurer };
this.lastRecruitAction = lastRecruitAction; this.missives = data.missives ?? {} as { [key: string]: { [key: string]: Quest } };
this.lastQuestGot = data.lastQuestGot ?? {} as { [key: string]: null | number };
this.lastRecruitAction = data.lastRecruitAction ?? null;
this.adventurerForHireId = data.adventurerForHireId ?? null;
} }
} }
@@ -33,21 +37,16 @@ export function saveGame(
missives: data.missives, missives: data.missives,
lastQuestGot: data.lastQuestGot, lastQuestGot: data.lastQuestGot,
lastRecruitAction: data.lastRecruitAction, lastRecruitAction: data.lastRecruitAction,
adventurerForHireId: data.adventurerForHireId,
})); }));
} }
export function loadGame(): GameData | null { export function loadGame(): GameData | null {
const savedGame = window.localStorage.getItem("savedGame"); const savedGame = window.localStorage.getItem("savedGame");
if (!savedGame) return null; if (!savedGame) return null;
console.debug("Loading game...");
const parsedGame = JSON.parse(savedGame); const parsedGame = JSON.parse(savedGame);
return new GameData( console.debug("Loading game...");
parsedGame.guild, return new GameData(parsedGame);
parsedGame.adventurers,
parsedGame.missives,
parsedGame.lastQuestGot,
parsedGame.lastRecruitAction
);
} }
export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: string]: Quest } }> { export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: string]: Quest } }> {
@@ -87,7 +86,7 @@ export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: st
return quests; return quests;
} }
export async function loadAdventurersForHire(currentAdventurerIds: Array<string> = []): Promise<Array<Adventurer>> { export async function loadAdventurersForHire(): Promise<Array<Adventurer>> {
const response = await fetch("data/adventurers.json"); const response = await fetch("data/adventurers.json");
if (response.status !== 200) { if (response.status !== 200) {
console.error("Failed to load adventurers"); console.error("Failed to load adventurers");
@@ -96,9 +95,8 @@ export async function loadAdventurersForHire(currentAdventurerIds: Array<string>
} }
const adventurerData = await response.json(); const adventurerData = await response.json();
const adventurers = [] as Array<Adventurer>; const adventurers: Array<Adventurer> = [];
for (const adventurer of adventurerData) { for (const adventurer of adventurerData) {
if (currentAdventurerIds.includes(adventurer.id)) continue;
adventurers.push(new Adventurer( adventurers.push(new Adventurer(
adventurer.id, adventurer.id,
adventurer.name, adventurer.name,
@@ -111,3 +109,15 @@ export async function loadAdventurersForHire(currentAdventurerIds: Array<string>
return adventurers; return adventurers;
} }
export function removeAlreadyHiredAdventurers(
adventurers: Array<Adventurer>,
adventurersHired: { [key: string]: Adventurer }
): Array<Adventurer> {
const adventurersForHire: Array<Adventurer> = [];
for (const adventurer of adventurers) {
if (adventurersHired[adventurer.id]) continue;
adventurersForHire.push(adventurer);
}
return adventurersForHire;
}
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+84
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@@ -0,0 +1,84 @@
body {
margin: 0;
padding: 0 0 10rem;
min-height: calc(100vh - 10rem);
font-family: 'EB Garamond', serif;
overflow-y: scroll;
user-select: none;
background-size: 25rem;
background-color: rgba(87, 50, 20, 0.45);
background-image: url("/img/background/wood/cut_wood_background.png");
background-blend-mode: darken;
background-repeat: repeat;
}
#app {
width: 100%;
}
.panel {
&.pinned-paper {
background-image: url("/img/quests/backgrounds/paper.png");
position: relative;
filter: drop-shadow(-0.15rem 0.2rem 0.1rem rgba(0, 0, 0, 0.25));
.nail {
position: absolute;
width: 2rem;
height: 2rem;
filter: drop-shadow(-0.15rem 0.2rem 0.1rem rgba(0, 0, 0, 0.5));
&.small {
width: 1rem;
height: 1rem;
}
img {
width: 100%;
height: 100%;
}
&.top-left {
top: 1rem;
left: 1rem;
}
&.top-right {
top: 1rem;
right: 1rem;
}
}
}
&.note-paper {
background-image: url("/img/background/paper/small_tile_paper.png");
position: relative;
filter: drop-shadow(-0.15rem 0.2rem 0.1rem rgba(0, 0, 0, 0.25));
border-image: url("/img/borders/metal_corner.png") 30 round;
}
}
.button {
padding: 0.5rem 1rem;
font-size: 1.2rem;
font-family: 'EB Garamond', serif;
font-weight: bold;
cursor: pointer;
border: 2px solid rgb(0, 0, 0);
transition: filter 0.05s linear;
white-space: nowrap;
&.metal {
background-image: url("/img/borders/metal_strip.png");
background-size: contain;
background-blend-mode: darken;
background-repeat: repeat;
color: #dcdcdc;
}
&:disabled {
opacity: 0.55;
cursor: not-allowed;
}
&:hover:not(:disabled) {
filter: brightness(1.2);
}
}
+2 -1
View File
@@ -44,12 +44,13 @@ export class Adventurer {
} }
canPrestigeUp(): boolean { canPrestigeUp(): boolean {
if (this.busy) return false;
if (this.level < getMaxLevelForPrestige(this.prestige)) return false; if (this.level < getMaxLevelForPrestige(this.prestige)) return false;
return this.prestige < 5 return this.prestige < 5
} }
getNextLevelExpRequirement(): number { getNextLevelExpRequirement(): number {
return this.level * 3; return Math.max(1, Math.floor((3 * Math.pow(1.2, this.level - 1)) * Math.pow(1.025, this.level - 1)));
} }
/** /**
+12 -5
View File
@@ -1,5 +1,8 @@
import type {GuildUpgrade} from "@/classes/GuildUpgrade"; import type {GuildUpgrade} from "@/classes/GuildUpgrade";
import {AdventurerCapacityUpgrade} from "@/classes/guildUpgrades/AdventurerCapacityUpgrade"; import AdventurerCapacityUpgrade from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
import {formatGold} from "@/classes/NumberMagic";
import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
export class Guild { export class Guild {
gold: number; gold: number;
@@ -7,14 +10,17 @@ export class Guild {
displayUpgradeCost: number|string; displayUpgradeCost: number|string;
upgradeCost: number|null = null; upgradeCost: number|null = null;
adventurerCapacity: AdventurerCapacityUpgrade; adventurerCapacity: AdventurerCapacityUpgrade;
expModifier: QuestExpUpgrade;
constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) { constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
this.gold = gold; this.gold = gold;
this.level = level; this.level = level;
this.displayUpgradeCost = this.getUpgradeCost() ?? "Max level"; const rawDisplayUpgradeCost = this.getUpgradeCost();
this.displayUpgradeCost = rawDisplayUpgradeCost ? formatGold(rawDisplayUpgradeCost) : "Max level";
this.upgradeCost = this.getUpgradeCost(); this.upgradeCost = this.getUpgradeCost();
this.adventurerCapacity = upgrades.adventurerCapacity as AdventurerCapacityUpgrade ?? new AdventurerCapacityUpgrade(); this.adventurerCapacity = upgrades.adventurerCapacity as AdventurerCapacityUpgrade ?? new AdventurerCapacityUpgrade();
this.expModifier = upgrades.expModifier as QuestExpUpgrade ?? new QuestExpUpgrade();
} }
@@ -30,7 +36,7 @@ export class Guild {
} else { } else {
const newCost = this.getUpgradeCost(); const newCost = this.getUpgradeCost();
if (newCost === null) return; if (newCost === null) return;
this.displayUpgradeCost = newCost; this.displayUpgradeCost = formatGold(newCost);
this.upgradeCost = newCost; this.upgradeCost = newCost;
} }
} }
@@ -40,7 +46,7 @@ export class Guild {
} }
isMaxLevel(): boolean { isMaxLevel(): boolean {
return this.level >= 7; return this.level >= 8;
} }
} }
@@ -50,5 +56,6 @@ const upgradeCosts = {
"3": 5000, "3": 5000,
"4": 10000, "4": 10000,
"5": 25000, "5": 25000,
"6": 50000, "6": 100000,
"7": 750000,
} as {[index:string]: number} } as {[index:string]: number}
+20
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@@ -0,0 +1,20 @@
const goldFormatter = new Intl.NumberFormat('en-US', {
maximumFractionDigits: 3,
// @ts-ignore - typescript doesn't know about this option for some godforsaken reason
notation: "compact",
useGrouping: true,
});
const damageFormatter = new Intl.NumberFormat('en-US', {
maximumFractionDigits: 2,
// @ts-ignore - typescript doesn't know about this option for some godforsaken reason
notation: "compact",
});
export function formatGold(number: number): string {
return goldFormatter.format(number);
}
export function formatDamage(number: number): string {
return damageFormatter.format(number);
}
+3 -2
View File
@@ -33,8 +33,9 @@ export class Quest {
/** /**
* Generate rewards for a quest and return it * Generate rewards for a quest and return it
* @param quest * @param quest
* @param expModifier - multiplification modifier for the exp reward
*/ */
export function getQuestWithRewards(quest: Quest) { export function getQuestWithRewards(quest: Quest, expModifier: number = 1) {
let maxProgress = 1; let maxProgress = 1;
@@ -70,7 +71,7 @@ export function getQuestWithRewards(quest: Quest) {
} }
let goldReward = Math.floor(maxProgress/6); let goldReward = Math.floor(maxProgress/6);
let expReward = Math.floor(Math.floor(maxProgress/120) - maxProgress/1000); let expReward = Math.floor((Math.floor(maxProgress/120) - maxProgress/1000) * expModifier);
// add some randomness to the rewards // add some randomness to the rewards
goldReward = Math.floor(randomNumberBetween(goldReward * 0.95, goldReward * 1.1)); goldReward = Math.floor(randomNumberBetween(goldReward * 0.95, goldReward * 1.1));
+13
View File
@@ -0,0 +1,13 @@
import type {Adventurer} from "@/classes/Adventurer";
/**
* Get a random adventurer from the pool
* @param adventurerPool
* @returns {Adventurer|null} null if the pool is empty
*/
export function getNewAdventurerForHire(adventurerPool: Array<Adventurer>): Adventurer|null {
if (adventurerPool.length <= 0) return null;
const randomId = adventurerPool.length * Math.random() << 0;
return adventurerPool[randomId];
}
@@ -1,6 +1,6 @@
import {GuildUpgrade} from "@/classes/GuildUpgrade"; import {GuildUpgrade} from "@/classes/GuildUpgrade";
export class AdventurerCapacityUpgrade extends GuildUpgrade { export default class AdventurerCapacityUpgrade extends GuildUpgrade {
constructor(level: number = 1) { constructor(level: number = 1) {
super(); super();
this.level = level; this.level = level;
@@ -0,0 +1,24 @@
import {GuildUpgrade} from "@/classes/GuildUpgrade";
export default class QuestExpUpgrade extends GuildUpgrade {
constructor(level: number = 1) {
super();
this.level = level;
this.nextLevelCost = this.getCostForLevel(this.level);
this.guildLevelRequirement = 8;
}
upgrade(): void {
this.level += 1;
this.nextLevelCost = this.getCostForLevel(this.level);
}
getCostForLevel(level: number): number {
const scalingFactor = Math.pow(1.15, level - 1);
return Math.floor(4000000 * scalingFactor * Math.pow(level, 1.1));
}
getModifier(): number {
return 1 + (this.level * 0.1);
}
}
+144
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@@ -0,0 +1,144 @@
<template>
<dialog ref="modal" class="adventurer-details" v-if="adventurer">
<button class="close" @click="$emit('closeButtonClicked')"></button>
<div class="adventurer-portrait">
<img :src="adventurer.portrait" alt="" draggable="false"/>
</div>
<span class="name">{{ adventurer.name }}</span>
<div class="adventurer-data">
<p>Level: {{ adventurer.level }} / {{ adventurer.getMaxLevel() }}</p>
<p>Prestige level: {{ adventurer.prestige }}</p>
<p>Exp: {{ adventurer.exp }} / {{ adventurer.getNextLevelExpRequirement() }}</p>
<p>DPS: {{ formatDamage(adventurer.getDPS()) }}</p>
</div>
<div class="adventurer-upgrades">
<button
class="button metal"
:disabled="!adventurer.canPrestigeUp()"
:title="!adventurer.canPrestigeUp() ? 'Adventurer needs to be at max level to prestige up' : ''"
@click="() => {
if (adventurer === null) return;
if (!adventurer.canPrestigeUp()) return;
adventurer.prestigeUp();
}"
>
Prestige up
</button>
</div>
</dialog>
</template>
<script lang="ts">
import type {Adventurer} from "@/classes/Adventurer";
import {defineComponent, type PropType} from "vue";
import {formatDamage} from "../classes/NumberMagic";
export default defineComponent({
name: "AdventurerDetails",
methods: {formatDamage},
props: {
adventurer: {
type: Object as PropType<Adventurer | null>,
default() {
return null as Adventurer | null;
},
required: true,
},
},
mounted() {
const refs = this.$refs as any;
refs.modal.showModal();
},
});
</script>
<style lang="scss" scoped>
.adventurer-details {
display: flex;
position: absolute;
flex-direction: column;
justify-content: center;
align-items: center;
width: 100%;
min-height: 10rem;
max-width: 45rem;
background-image: url("/img/background/paper/small_tile_paper.png");
background-position: center;
background-size: cover;
user-select: none;
&::backdrop {
background-color: rgba(0, 0, 0, 0.5);
}
.close {
position: absolute;
top: 0.25rem;
right: 0.5rem;
display: flex;
justify-content: center;
align-items: center;
font-size: 3rem;
margin: 0;
cursor: pointer;
color: #ab0707;
background: transparent;
border: none;
font-family: 'EB Garamond', serif;
transition: color 0.05s linear;
&:hover {
color: #ff0000;
}
&:focus {
outline: none;
}
&:focus-visible {
outline: 2px solid #ff0000;
}
}
.adventurer-portrait {
width: 100%;
max-width: 15rem;
aspect-ratio: 1/1;
img {
width: 100%;
height: 100%;
object-fit: cover;
}
}
.name {
display: flex;
justify-content: center;
font-size: 2rem;
font-weight: bold;
width: 100%;
}
.adventurer-data {
display: flex;
flex-direction: row;
justify-content: center;
align-items: center;
flex-wrap: wrap;
font-size: 1.2rem;
width: 100%;
& > * {
margin: 0;
width: calc(50% - 1rem);
text-align: center;
padding-inline: 0.5rem;
}
}
}
</style>
+6 -4
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@@ -18,14 +18,15 @@ export default defineComponent({
name: "AdventurerList", name: "AdventurerList",
components: {AdventurerMiniComponent}, components: {AdventurerMiniComponent},
data: () => ({ data: () => ({
currentAdventurer: null as Adventurer|null currentAdventurer: null as Adventurer | null
}), }),
props: { props: {
adventurers: { adventurers: {
type: Object as PropType<{[key: string]: Adventurer}>, type: Object as PropType<{ [key: string]: Adventurer }>,
default() { default() {
return {} as {[key: string]: Adventurer}; return {} as { [key: string]: Adventurer };
}, },
required: true,
}, },
}, },
@@ -39,12 +40,13 @@ export default defineComponent({
flex-wrap: wrap; flex-wrap: wrap;
justify-content: center; justify-content: center;
align-items: center; align-items: center;
.slot { .slot {
padding: 0; padding: 0;
width: 5rem; width: 5rem;
height: 5rem; height: 5rem;
border: 2px solid #000; border: 2px solid #000;
background-color: rgba(0,0,0, 0.2); background-color: rgba(0, 0, 0, 0.2);
cursor: pointer; cursor: pointer;
border-radius: 0.2rem; border-radius: 0.2rem;
} }
+1 -3
View File
@@ -65,12 +65,10 @@ export default defineComponent({
default() { default() {
return {} as {[key: string]: Adventurer}; return {} as {[key: string]: Adventurer};
}, },
required: true,
}, },
}, },
methods: { methods: {
print(a:string) {
console.log(a);
},
closeSelect() { closeSelect() {
this.selection = false; this.selection = false;
} }
+9 -4
View File
@@ -4,7 +4,8 @@
:title="adventurer.name + (adventurer.busy ? ' (busy)' : '')" :title="adventurer.name + (adventurer.busy ? ' (busy)' : '')"
> >
<img :src="adventurer.portrait" :alt="adventurer.name" draggable="false"> <img :src="adventurer.portrait" :alt="adventurer.name" draggable="false">
<div class="level" :title="adventurer.isMaxLevel() ? 'Max level' : ''">{{adventurer.level}}<span v-if="adventurer.isMaxLevel()"></span></div> <div class="level" :title="adventurer.isMaxLevel() ? 'Max level' : ''">{{ adventurer.level }}<span
v-if="adventurer.isMaxLevel()"></span></div>
<div class="exp"></div> <div class="exp"></div>
</article> </article>
</template> </template>
@@ -12,7 +13,7 @@
<script lang="ts"> <script lang="ts">
import type {Adventurer} from "@/classes/Adventurer"; import type {Adventurer} from "@/classes/Adventurer";
import {defineComponent, type PropType } from "vue"; import {defineComponent, type PropType} from "vue";
export default defineComponent({ export default defineComponent({
name: "AdventurerTile", name: "AdventurerTile",
@@ -22,6 +23,7 @@ export default defineComponent({
default() { default() {
return {} as Adventurer; return {} as Adventurer;
}, },
required: true,
} }
}, },
data: () => ({ data: () => ({
@@ -49,19 +51,21 @@ export default defineComponent({
overflow: clip; overflow: clip;
font-size: 5rem; font-size: 5rem;
line-height: 1; line-height: 1;
color: rgba(0,0,0, 0.75); color: rgba(0, 0, 0, 0.75);
position: relative; position: relative;
.level { .level {
position: absolute; position: absolute;
top: 0; top: 0;
left: 0; left: 0;
font-size: 1rem; font-size: 1rem;
min-width: 1rem; min-width: 1rem;
background-color: rgba(0,0,0, 0.75); background-color: rgba(0, 0, 0, 0.75);
border-bottom-right-radius: 0.2rem; border-bottom-right-radius: 0.2rem;
padding: 0.1rem; padding: 0.1rem;
color: #fff; color: #fff;
} }
.exp { .exp {
position: absolute; position: absolute;
bottom: 0; bottom: 0;
@@ -71,6 +75,7 @@ export default defineComponent({
background-color: rgba(203, 33, 213, 0.75); background-color: rgba(203, 33, 213, 0.75);
transition: width 1s linear; transition: width 1s linear;
} }
img { img {
width: 100%; width: 100%;
height: 100%; height: 100%;
+113
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@@ -0,0 +1,113 @@
<template>
<div class="changelog panel pinned-paper">
<div class="nail top-left">
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
</div>
<div class="nail top-right">
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
</div>
<h1>Changelog</h1>
<div class="changelog-entry" v-for="release in releases">
<hr>
<h2><span>Version {{ release.name }}</span><small class="date">{{ timeFormat.format(release.createdAt) }}</small></h2>
<pre>{{ release.body }}</pre>
</div>
</div>
</template>
<script lang="ts">
import {defineComponent} from "vue";
export default defineComponent({
name: "ChangelogComponent",
data: () => ({
timeFormat: Intl.DateTimeFormat(Intl.DateTimeFormat().resolvedOptions().locale, {
year: "numeric",
month: "numeric",
day: "numeric",
}),
releases: [] as Array<{body: string, name: string, createdAt: Date}>,
lastPage: 1,
}),
methods: {
async getReleases(page: number): Promise<void> {
const result = await fetch("https://api.github.com/repos/YouHaveTrouble/GuildMaster/releases?per_page=10")
.catch((e) => {
return null;
});
if (result === null) return;
const json = await result.json();
for (const release of json) {
const version = {} as any;
version.body = release.body.trim();
version.name = release.name;
version.createdAt = new Date(release.published_at);
if (release.body.length === 0) continue;
this.releases.push(version);
}
}
},
async mounted() {
this.getReleases(1);
}
});
</script>
<style lang="scss" scoped>
.changelog {
padding-block: 3rem;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
gap: 1rem;
max-width: 45rem;
width: 100%;
h1 {
font-size: 3rem;
line-height: 1;
margin: 0;
text-align: center;
}
.changelog-entry {
width: 100%;
h2 {
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: flex-start;
align-items: flex-end;
margin: 0;
padding-inline: 1rem;
gap: 0.5rem;
}
.date {
color: rgba(0,0,0, 0.6);
font-size: 1rem;
}
hr {
border: 0;
width: calc(100% - 2rem);
border-bottom: 1px solid black;
}
pre {
line-height: 1.2;
margin: 0;
white-space: pre-wrap;
font-family: 'EB Garamond', serif;
padding-inline: 1rem;
}
}
}
</style>
+105 -14
View File
@@ -3,6 +3,15 @@
class="missive" class="missive"
:class="{done: missive.maxProgress <= missive.progressPoints}" :class="{done: missive.maxProgress <= missive.progressPoints}"
> >
<div class="parchment">
<img src="/img/quests/backgrounds/dirty_paper.png" alt="parchment">
</div>
<div class="stain" v-if="stain">
<img src="/img/quests/overlays/water_stain.png" alt="stain">
</div>
<div class="drink-stain" v-if="drinkStain.exists">
<img src="/img/quests/overlays/drink_stain.png" alt="stain">
</div>
<h2>{{ missive.title }}</h2> <h2>{{ missive.title }}</h2>
<p>{{ missive.text }}</p> <p>{{ missive.text }}</p>
<div class="slots"> <div class="slots">
@@ -26,14 +35,13 @@
</button> </button>
</div> </div>
<div class="progressWrap"> <div class="progressWrap">
<span>{{ progressPercentage }}</span>
<span class="progress"></span> <span class="progress"></span>
<span class="percentage">{{ progressPercentage }}</span>
</div> </div>
<h3>Rewards</h3> <h3>Rewards</h3>
<div class="rewards"> <div class="rewards">
<span>Gold: <b>{{missive.goldReward}}</b></span> <span>Gold: <b>{{ missive.goldReward }}</b></span>
<span>Exp: <b>{{missive.expReward}}</b></span> <span>Exp: <b>{{ missive.expReward }}</b></span>
</div> </div>
</article> </article>
</template> </template>
@@ -49,21 +57,29 @@ export default defineComponent({
components: {AdventurerComponent}, components: {AdventurerComponent},
props: { props: {
missive: { missive: {
type: Object as PropType<Quest|any>, type: Object as PropType<Quest | any>,
default() { default() {
return {} as Quest; return {} as Quest;
}, },
required: true,
}, },
adventurers: { adventurers: {
type: Object as PropType<{[key: string]: Adventurer}>, type: Object as PropType<{ [key: string]: Adventurer }>,
default() { default() {
return {} as {[key: string]: Adventurer}; return {} as { [key: string]: Adventurer };
}, },
required: true,
}, },
}, },
data: () => { data: () => {
return { return {
progressPercentage: "0%", progressPercentage: "0%",
stain: false,
drinkStain: {
exists: false,
offsetX: "0%",
offsetY: "0%",
},
} }
}, },
methods: { methods: {
@@ -71,10 +87,19 @@ export default defineComponent({
if (this.missive === undefined) return; if (this.missive === undefined) return;
const progress = (this.missive.progressPoints / this.missive.maxProgress * 100).toFixed(2); const progress = (this.missive.progressPoints / this.missive.maxProgress * 100).toFixed(2);
this.progressPercentage = `${progress}%`; this.progressPercentage = `${progress}%`;
} },
randomNumber(min: number, max: number) {
return Math.random() * (max - min) + min;
},
}, },
mounted() { mounted() {
this.updateProgress(); this.updateProgress();
this.stain = Math.random() < 0.35;
this.drinkStain.exists = Math.random() < 0.15;
if (this.drinkStain.exists) {
this.drinkStain.offsetX = `${this.randomNumber(-1, 1) * 100}%`;
this.drinkStain.offsetY = `${this.randomNumber(-1, 1) * 100}%`;
}
}, },
watch: { watch: {
missive: { missive: {
@@ -94,11 +119,28 @@ export default defineComponent({
border: 2px solid #000; border: 2px solid #000;
padding: 0.5rem; padding: 0.5rem;
position: relative; position: relative;
background-color: rgba(255, 255, 255, 0.2);
.parchment {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
z-index: -5;
overflow: hidden;
img {
width: 100%;
height: 100%;
object-fit: cover;
}
}
h2 { h2 {
font-size: 1.5rem; font-size: 1.5rem;
line-height: 1;
} }
h3 { h3 {
font-size: 1.15rem; font-size: 1.15rem;
margin: 0; margin: 0;
@@ -109,6 +151,8 @@ export default defineComponent({
border: 1px solid #000; border: 1px solid #000;
margin: 0.5rem auto; margin: 0.5rem auto;
position: relative; position: relative;
height: 1.25rem;
.progress { .progress {
position: absolute; position: absolute;
top: 0; top: 0;
@@ -116,13 +160,21 @@ export default defineComponent({
height: 100%; height: 100%;
display: block; display: block;
width: v-bind(progressPercentage); width: v-bind(progressPercentage);
background-color: rgba(0, 128, 0, 0.75); background-color: rgba(0, 128, 0, 0.65);
transition: width 250ms linear; transition: width 250ms linear;
z-index: -1;
}
} }
.percentage {
position: absolute;
top: 0;
left: 0;
height: 100%;
display: flex;
align-items: center;
justify-content: center;
width: 100%;
}
}
.rewards { .rewards {
display: flex; display: flex;
@@ -165,5 +217,44 @@ export default defineComponent({
position: relative; position: relative;
} }
} }
.stain {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-size: contain;
opacity: 1;
z-index: -4;
img {
width: 100%;
height: 100%;
object-fit: cover;
filter: grayscale(0.8);
}
}
.drink-stain {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
opacity: 0.45;
z-index: -1;
overflow: hidden;
display: flex;
justify-content: center;
align-items: center;
img {
width: 45%;
height: 35%;
filter: grayscale(0.8);
transform: translate(v-bind("drinkStain.offsetX"), v-bind("drinkStain.offsetY"));
}
}
} }
</style> </style>
+39 -10
View File
@@ -1,22 +1,37 @@
<template> <template>
<section class="upgrades"> <section class="upgrades">
<h2>Upgrades</h2> <h2>Upgrades</h2>
<div class="upgrade"> <div class="upgrade">
<span>Adventurer capacity (level {{ guild.adventurerCapacity.level }})</span> <span>Adventurer capacity (level {{ guild.adventurerCapacity.level }})</span>
<small>Increases the maximum amount of recruited adventurers</small>
<button <button
class="button metal"
v-if="guild.adventurerCapacity.nextLevelCost" v-if="guild.adventurerCapacity.nextLevelCost"
:disabled="guild.gold < guild.adventurerCapacity.nextLevelCost" :disabled="guild.gold < guild.adventurerCapacity.nextLevelCost"
@click="upgradeAdventurerCapacity()" @click="upgradeAdventurerCapacity()"
> >
Upgrade ({{guild.adventurerCapacity.nextLevelCost.toFixed(0)}} gold) Upgrade ({{ formatGold(guild.adventurerCapacity.nextLevelCost) }} gold)
</button> </button>
</div> </div>
</section> <div class="upgrade" v-if="guild.level >= guild.expModifier.guildLevelRequirement">
<span>Quest exp modifier (level {{ guild.expModifier.level }})</span>
<small>Increases exp from newly offered quests by 10% per level</small>
<button
class="button metal"
v-if="guild.expModifier.nextLevelCost"
:disabled="guild.gold < guild.expModifier.nextLevelCost"
@click="upgradeQuestExpModifier()"
>
Upgrade ({{ formatGold(guild.expModifier.nextLevelCost) }} gold)
</button>
</div>
</section>
</template> </template>
<script lang="ts"> <script lang="ts">
import { Guild } from "@/classes/Guild"; import {Guild} from "@/classes/Guild";
import {defineComponent, type PropType} from "vue"; import {defineComponent, type PropType} from "vue";
import {formatGold} from "@/classes/NumberMagic";
export default defineComponent({ export default defineComponent({
name: "UpgradesList", name: "UpgradesList",
@@ -25,17 +40,26 @@ export default defineComponent({
type: Object as PropType<Guild>, type: Object as PropType<Guild>,
default() { default() {
return new Guild(1, 0) as Guild; return new Guild(1, 0) as Guild;
} },
required: true,
} }
}, },
methods: { methods: {
formatGold,
upgradeAdventurerCapacity(): void { upgradeAdventurerCapacity(): void {
if (!this.guild.adventurerCapacity) return; if (!this.guild.adventurerCapacity) return;
if (!this.guild.adventurerCapacity.nextLevelCost) return; if (!this.guild.adventurerCapacity.nextLevelCost) return;
if (this.guild.gold < this.guild.adventurerCapacity.nextLevelCost) return; if (this.guild.gold < this.guild.adventurerCapacity.nextLevelCost) return;
this.guild.gold -= this.guild.adventurerCapacity.nextLevelCost; this.guild.gold -= this.guild.adventurerCapacity.nextLevelCost;
this.guild.adventurerCapacity.upgrade(); this.guild.adventurerCapacity.upgrade();
} },
upgradeQuestExpModifier(): void {
if (!this.guild.expModifier) return;
if (!this.guild.expModifier.nextLevelCost) return;
if (this.guild.gold < this.guild.expModifier.nextLevelCost) return;
this.guild.gold -= this.guild.expModifier.nextLevelCost;
this.guild.expModifier.upgrade();
},
} }
}); });
</script> </script>
@@ -47,22 +71,27 @@ export default defineComponent({
justify-content: center; justify-content: center;
align-items: center; align-items: center;
gap: 1rem; gap: 1rem;
h2 { h2 {
font-size: 1.75rem; font-size: 1.75rem;
margin: 2rem 0 0; margin: 2rem 0 0;
padding: 0; padding: 0;
} }
.upgrade { .upgrade {
text-align: center; text-align: center;
font-size: 1.25rem; font-size: 1.25rem;
font-weight: bold; font-weight: bold;
display: flex; display: flex;
flex-direction: row; flex-direction: column;
flex-wrap: wrap;
width: min(25rem, 100%); width: min(25rem, 100%);
justify-content: center; justify-content: center;
align-items: center; align-items: center;
gap: 1rem; gap: 0.2rem;
small {
font-weight: normal;
line-height: 1;
}
} }
} }
</style> </style>
+1 -1
View File
@@ -2,7 +2,7 @@ import { createApp } from 'vue'
import App from './App.vue' import App from './App.vue'
import router from './router' import router from './router'
import './assets/main.css' import './assets/main.scss'
const app = createApp(App) const app = createApp(App)
+5
View File
@@ -18,6 +18,11 @@ const router = createRouter({
path: '/adventurers', path: '/adventurers',
name: 'adventurers', name: 'adventurers',
component: () => import('../views/AdventurerView.vue') component: () => import('../views/AdventurerView.vue')
},
{
path: '/technical',
name: 'technical',
component: () => import('../views/TechnicalView.vue')
} }
] ]
}) })
+68 -79
View File
@@ -1,14 +1,20 @@
<template> <template>
<div class="adventurer-section"> <div class="adventurer-section">
<section class="recruit"> <AdventurerDetails
:adventurer="selectedAdventurer"
v-if="selectedAdventurer !== null"
@closeButtonClicked="selectedAdventurer = null"
/>
<section class="recruit panel pinned-paper">
<h1>Applying adventurers</h1> <h1>Applying adventurers</h1>
<div class="adventurers"> <div class="adventurers">
<div v-if="currentlyForHire"> <div v-if="adventurerForHire">
<adventurer-tile class="hire-tile" :adventurer="currentlyForHire"/> <adventurer-tile class="hire-tile" :adventurer="adventurerForHire"/>
<div class="decision"> <div class="decision">
<span <span
title="Hire" title="Hire"
@click="hireAdventurer(currentlyForHire)" @click="hireAdventurer()"
:class="{disabled: Object.keys(adventurers).length >= guild.adventurerCapacity.getAdventurerCapacity()}" :class="{disabled: Object.keys(adventurers).length >= guild.adventurerCapacity.getAdventurerCapacity()}"
> >
@@ -28,16 +34,24 @@
</div> </div>
</section> </section>
<section class="collection"> <section class="collection panel pinned-paper">
<h1>Recruited adventurers ({{ Object.keys(adventurers).length }} / {{ guild.adventurerCapacity.getAdventurerCapacity() }})</h1> <h1>
Recruited adventurers ({{ Object.keys(adventurers).length }} / {{ guild.adventurerCapacity.getAdventurerCapacity() }})
</h1>
<small>Click an adventurer to see details about them</small>
<div class="adventurers"> <div class="adventurers">
<div class="adventurer-tile" v-for="adventurer in adventurers" :key="adventurer.id"> <div
<AdventurerTile class="entry" :adventurer="adventurer" /> class="adventurer-tile"
v-for="adventurer in adventurers"
:key="adventurer.id"
@click="selectedAdventurer = adventurer"
>
<AdventurerTile class="entry" :adventurer="adventurer"/>
<b>{{ adventurer.name }}</b> <b>{{ adventurer.name }}</b>
</div> </div>
</div> </div>
</section> </section>
</div> </div>
</template> </template>
<script lang="ts"> <script lang="ts">
@@ -45,16 +59,17 @@ import type {PropType} from "vue";
import {defineComponent} from "vue"; import {defineComponent} from "vue";
import AdventurerTile from "@/components/AdventurerTile.vue"; import AdventurerTile from "@/components/AdventurerTile.vue";
import type {Adventurer} from "@/classes/Adventurer"; import type {Adventurer} from "@/classes/Adventurer";
import { loadAdventurersForHire } from "@/GameData";
import type {Guild} from "@/classes/Guild"; import type {Guild} from "@/classes/Guild";
import AdventurerDetails from "@/components/AdventurerDetails.vue";
export default defineComponent({ export default defineComponent({
name: "RecruitView", name: "RecruitView",
components: {AdventurerTile}, components: {AdventurerDetails, AdventurerTile},
data: () => { data: () => {
return { return {
currentlyForHire: null as Adventurer|null, currentlyForHire: null as Adventurer | null,
adventurersForHire: [] as Array<Adventurer>, adventurersForHire: [] as Array<Adventurer>,
selectedAdventurer: null as Adventurer | null,
} }
}, },
props: { props: {
@@ -63,83 +78,34 @@ export default defineComponent({
default() { default() {
return {} as Guild return {} as Guild
}, },
required: true,
}, },
adventurers: { adventurers: {
type: Object as PropType<{ [key: string]: Adventurer }>, type: Object as PropType<{ [key: string]: Adventurer }>,
default() { default() {
return {} as { [key: string]: Adventurer }; return {} as { [key: string]: Adventurer };
}, },
required: true,
}, },
lastRecruitTime: { adventurerForHire: {
type: Number as PropType<number>, type: Object as PropType<Adventurer | null>,
default() { default() {
return 0; return null;
} }
}, },
}, },
methods: { methods: {
getRandomAdventurer(): Adventurer|null { hireAdventurer(): void {
if (this.adventurersForHire.length <= 0) return null;
const randomId = this.adventurersForHire.length * Math.random() << 0;
return this.adventurersForHire[randomId];
},
getNewAdventurerForHire(): void {
const adventurer = this.getRandomAdventurer();
if (adventurer === null) {
this.currentlyForHire = null;
return;
}
if (this.adventurers[adventurer.id] != null) {
this.currentlyForHire = null;
return;
}
this.currentlyForHire = adventurer;
window.localStorage.setItem("currentlyForHire", adventurer.id);
},
hireAdventurer(adventurer: Adventurer|any): void {
if (Object.keys(this.adventurers).length >= this.guild.adventurerCapacity.getAdventurerCapacity()) return; if (Object.keys(this.adventurers).length >= this.guild.adventurerCapacity.getAdventurerCapacity()) return;
this.adventurers[adventurer.id] = adventurer; this.$emit("recruitActionTaken", this.adventurerForHire);
this.currentlyForHire = null;
window.localStorage.removeItem("currentlyForHire");
this.$emit("recruitActionTaken", adventurer);
}, },
dismissAdventurer() { dismissAdventurer() {
if (Object.keys(this.adventurers).length <= 0) return; if (Object.keys(this.adventurers).length <= 0) return;
this.currentlyForHire = null;
this.$emit("recruitActionTaken", null); this.$emit("recruitActionTaken", null);
window.localStorage.removeItem("currentlyForHire");
} }
}, },
async mounted() { async mounted() {
this.adventurersForHire = await loadAdventurersForHire(Object.keys(this.adventurers));
if (Object.keys(this.adventurers).length <= 0) {
this.currentlyForHire = this.adventurersForHire[0];
window.localStorage.setItem("currentlyForHire", this.adventurersForHire[0].id);
return;
}
const savedCurrentForHire = window.localStorage.getItem("currentlyForHire");
if (savedCurrentForHire !== null) {
for (const id in this.adventurersForHire) {
const adventurer = this.adventurersForHire[id];
if (adventurer.id === savedCurrentForHire) {
this.currentlyForHire = adventurer;
return;
}
}
}
const now = Number(new Date());
if (now - this.lastRecruitTime >= 1000 * 60 * 30 && this.currentlyForHire === null) {
this.getNewAdventurerForHire();
}
}, },
emits: ["recruitActionTaken"] emits: ["recruitActionTaken"]
@@ -148,22 +114,36 @@ export default defineComponent({
<style lang="scss" scoped> <style lang="scss" scoped>
.adventurer-section { .adventurer-section {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
width: 100%;
section {
max-width: 1280px;
width: 100%;
text-align: center;
padding-block: 1rem; padding-block: 1rem;
display: flex;
justify-content: center;
align-content: center;
flex-direction: column;
gap: 1rem;
width: 100%;
section {
text-align: center;
padding: 1rem;
width: calc(100% - 2rem);
max-width: 45rem;
margin: 0 auto;
} }
h1 { h1 {
font-size: 2rem; font-size: 2rem;
font-weight: bold; font-weight: bold;
margin: 0; margin: 0;
} }
.collection {
small {
font-size: 1rem;
display: block;
margin-bottom: 0.5rem;
}
}
.adventurers { .adventurers {
display: flex; display: flex;
flex-direction: row; flex-direction: row;
@@ -171,6 +151,7 @@ export default defineComponent({
align-items: center; align-items: center;
flex-wrap: wrap; flex-wrap: wrap;
gap: 1rem; gap: 1rem;
.adventurer-tile { .adventurer-tile {
display: flex; display: flex;
justify-content: center; justify-content: center;
@@ -178,10 +159,13 @@ export default defineComponent({
flex-direction: column; flex-direction: column;
gap: 0.25rem; gap: 0.25rem;
font-size: 1.1rem; font-size: 1.1rem;
cursor: pointer;
.entry { .entry {
height: 7rem; height: 7rem;
width: 7rem; width: 7rem;
} }
b { b {
line-height: 1; line-height: 1;
text-align: center; text-align: center;
@@ -192,6 +176,7 @@ export default defineComponent({
} }
} }
} }
.decision { .decision {
display: flex; display: flex;
flex-direction: row; flex-direction: row;
@@ -199,17 +184,21 @@ export default defineComponent({
align-items: center; align-items: center;
font-size: 2rem; font-size: 2rem;
gap: 1rem; gap: 1rem;
span { span {
cursor: pointer; cursor: pointer;
&:hover { &:hover {
color: #fff; color: #fff;
} }
&.disabled { &.disabled {
color: rgba(0,0,0, 0.5); color: rgba(0, 0, 0, 0.5);
cursor: default; cursor: default;
} }
} }
} }
.hire-tile { .hire-tile {
width: 8rem; width: 8rem;
height: 8rem; height: 8rem;
+48 -9
View File
@@ -1,26 +1,39 @@
<template> <template>
<main> <main>
<section class="title"> <section class="title panel note-paper">
<h1>Guild Master</h1> <h1>Guild Master</h1>
<h3>Adventurer's guild management game</h3> <h3>Adventurer's guild management game</h3>
<small>v{{version}}</small> <small>v{{ version }}</small>
</section> </section>
<section class="upgrades panel pinned-paper">
<div class="nail top-left">
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
</div>
<div class="nail top-right">
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
</div>
<section class="coffer"> <section class="coffer">
<p>Coffer: {{guild.gold}} gold</p> <p>Coffer: {{ formatGold(guild.gold) }} gold</p>
</section> </section>
<section class="upgrade"> <section class="upgrade">
<p>Guild level: {{ guild.level }}</p> <p>Guild level: {{ guild.level }}</p>
<button :disabled="guild.upgradeCost ? guild.gold < guild.upgradeCost : true" @click="guild.upgrade()"> <button
<span>Upgrade guild level</span><br> class="button metal"
:disabled="guild.upgradeCost ? guild.gold < guild.upgradeCost : true"
@click="guild.upgrade()"
>
<span>Upgrade guild level </span>
<span>({{ guild.displayUpgradeCost }})</span> <span>({{ guild.displayUpgradeCost }})</span>
</button> </button>
</section> </section>
<section class="upgrade"> <section class="upgrade">
<UpgradesList :guild="guild" /> <UpgradesList :guild="guild"/>
</section> </section>
<section class="upgrade"> <section class="upgrade">
<span class="wipe-save" @click="$emit('wipeSave')">Wipe your save data</span> <span class="wipe-save" @click="$emit('wipeSave')">Wipe your save data</span>
</section> </section>
</section>
</main> </main>
</template> </template>
@@ -31,9 +44,11 @@ import {Guild} from "@/classes/Guild";
import {version} from "../../package.json" import {version} from "../../package.json"
import UpgradesList from "@/components/UpgradesList.vue"; import UpgradesList from "@/components/UpgradesList.vue";
import {formatGold} from "@/classes/NumberMagic";
export default defineComponent({ export default defineComponent({
name: "GuildView", name: "GuildView",
methods: {formatGold},
components: {UpgradesList}, components: {UpgradesList},
data: () => { data: () => {
return { return {
@@ -44,46 +59,69 @@ export default defineComponent({
guild: { guild: {
type: Object as PropType<Guild>, type: Object as PropType<Guild>,
default: () => new Guild(1, 0) as Guild, default: () => new Guild(1, 0) as Guild,
required: true,
}, },
} }
}); });
</script> </script>
<style lang="scss"> <style lang="scss">
main {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
padding-block: 1rem;
gap: 1rem;
.upgrades {
max-width: 45rem;
width: 100%;
}
}
.title { .title {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
justify-content: center; justify-content: center;
align-items: center; align-items: center;
padding: 2.5rem; padding-block: 2.5rem;
text-align: center; text-align: center;
width: 100%;
max-width: 45rem;
gap: 0.5rem; gap: 0.5rem;
h1 { h1 {
font-size: 4rem; font-size: 4rem;
line-height: 0.75; line-height: 0.75;
white-space: pre-wrap;
margin: 0; margin: 0;
} }
h3 { h3 {
margin: 0; margin: 0;
line-height: 0.9; line-height: 0.9;
} }
small { small {
font-size: 0.9rem; font-size: 0.9rem;
font-weight: bold; font-weight: bold;
line-height: 0.25; line-height: 0.25;
} }
} }
.coffer { .coffer {
text-align: center; text-align: center;
p { p {
font-size: 1.5rem; font-size: 1.5rem;
font-weight: bold; font-weight: bold;
} }
} }
.upgrade { .upgrade {
text-align: center; text-align: center;
.wipe-save { .wipe-save {
display: inline-flex; display: inline-flex;
font-weight: bold; font-weight: bold;
@@ -91,6 +129,7 @@ export default defineComponent({
color: #d52121; color: #d52121;
cursor: pointer; cursor: pointer;
} }
p { p {
margin: 0; margin: 0;
font-size: 1.5rem; font-size: 1.5rem;
+7 -3
View File
@@ -1,4 +1,5 @@
<template> <template>
<section>
<div class="guild" v-if="guild.level >= 7 && Object.keys(quests.S).length > 0"> <div class="guild" v-if="guild.level >= 7 && Object.keys(quests.S).length > 0">
<h1>Rank S Quests</h1> <h1>Rank S Quests</h1>
<section class="missives"> <section class="missives">
@@ -83,7 +84,7 @@
/> />
</section> </section>
</div> </div>
</section>
</template> </template>
<script lang="ts"> <script lang="ts">
@@ -103,18 +104,21 @@ export default defineComponent({
default() { default() {
return new Guild(1, 0); return new Guild(1, 0);
}, },
required: true,
}, },
adventurers: { adventurers: {
type: Object as PropType<{ [key: string]: Adventurer }>, type: Object as PropType<{ [key: string]: Adventurer }>,
default() { default() {
return {} as { [key: string]: Adventurer }; return {} as { [key: string]: Adventurer };
}, },
required: true,
}, },
quests: { quests: {
type: Object as PropType<{ [key: string]: Quest }>, type: Object as PropType<{ [key: string]: Quest }>,
default() { default() {
return {} as { [key: string]: Quest }; return {} as { [key: string]: Quest };
}, },
required: true,
}, },
lastRecruitTime: { lastRecruitTime: {
type: Number as PropType<number>, type: Number as PropType<number>,
@@ -123,10 +127,10 @@ export default defineComponent({
} }
}, },
}, },
emits: [ 'finalizeQuest', 'wipeSave', 'recruitActionTaken'], emits: ['finalizeQuest', 'wipeSave', 'recruitActionTaken'],
methods: { methods: {
// This is a workaround for vue not reporting Quest as Quest in v-for // This is a workaround for vue not reporting Quest as Quest in v-for
finalizeQuest(quest: any|Quest): void { finalizeQuest(quest: any | Quest): void {
if (quest.progressPoints < quest.maxProgress) return; if (quest.progressPoints < quest.maxProgress) return;
this.$emit('finalizeQuest', quest) this.$emit('finalizeQuest', quest)
}, },
+89
View File
@@ -0,0 +1,89 @@
<template>
<section class="technical-view">
<div class="socials panel pinned-paper">
<div class="nail top-left small">
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
</div>
<div class="nail top-right small">
<img src="/img/quests/overlays/nail.png" alt="" draggable="false"/>
</div>
<h1>Socials</h1>
<div class="links">
<a class="link" href="https://discord.gg/j8KK5dGBps">
<img class="icon" src="/img/icons/discord.svg" alt="Discord"/>
Discord
</a>
<a class="link" href="https://github.com/YouHaveTrouble/GuildMaster">
<img class="icon" src="/img/icons/github.svg" alt="GitHub"/>
GitHub
</a>
</div>
</div>
<ChangelogComponent/>
</section>
</template>
<script lang="ts">
import {defineComponent} from "vue";
import ChangelogComponent from "@/components/ChangelogComponent.vue";
export default defineComponent({
name: "TechnicalView",
components: {ChangelogComponent},
})
</script>
<style lang="scss" scoped>
.technical-view {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
gap: 1rem;
padding-block: 1rem;
h1 {
font-size: 3rem;
line-height: 1;
margin: 0;
}
.socials {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
gap: 1rem;
padding: 1rem;
.links {
display: flex;
flex-direction: row;
justify-content: center;
align-items: center;
gap: 1rem;
.link {
display: flex;
flex-direction: row;
justify-content: center;
align-items: center;
flex-wrap: wrap;
gap: 0.05rem;
text-decoration: underline;
font-size: 1.5rem;
color: #000;
font-weight: bold;
}
}
}
.icon {
width: 2rem;
height: 2rem;
}
}
</style>
+1 -1
View File
@@ -11,5 +11,5 @@ export default defineConfig({
'@': fileURLToPath(new URL('./src', import.meta.url)) '@': fileURLToPath(new URL('./src', import.meta.url))
} }
}, },
base: "/GuildMaster/" base: "/"
}) })