mirror of
https://github.com/YouHaveTrouble/GuildMaster.git
synced 2026-05-12 06:26:59 +00:00
properly pass adventurers to quest missives
This commit is contained in:
+35
-6
@@ -14,6 +14,7 @@ import {RouterLink, RouterView} from 'vue-router'</script>
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:adventurers="adventurers"
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:adventurers="adventurers"
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:quests="missives"
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:quests="missives"
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@finalizeQuest="finalizeQuest($event)"
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@finalizeQuest="finalizeQuest($event)"
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@wipeSave="resetSave()"
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/>
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/>
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</template>
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</template>
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@@ -66,7 +67,7 @@ export default defineComponent({
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B: {} as { [key: string]: Quest },
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B: {} as { [key: string]: Quest },
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A: {} as { [key: string]: Quest },
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A: {} as { [key: string]: Quest },
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S: {} as { [key: string]: Quest },
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S: {} as { [key: string]: Quest },
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},
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} as { [key: string]: { [key: string]: Quest } },
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}),
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}),
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methods: {
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methods: {
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async updateMissives() {
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async updateMissives() {
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@@ -97,7 +98,6 @@ export default defineComponent({
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}
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}
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missive.adventurers = [];
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missive.adventurers = [];
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delete this.missives[missive.rank.toString() as QuestRank][missive.id];
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delete this.missives[missive.rank.toString() as QuestRank][missive.id];
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this.saveGame();
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},
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},
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getRandomQuest(rank: QuestRank): Quest | null {
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getRandomQuest(rank: QuestRank): Quest | null {
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const keys = Object.keys(this.quests[rank]);
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const keys = Object.keys(this.quests[rank]);
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@@ -114,6 +114,7 @@ export default defineComponent({
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this.missives[rank][newId] = quest;
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this.missives[rank][newId] = quest;
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},
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},
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saveGame() {
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saveGame() {
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console.debug("Saving game...")
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window.localStorage.setItem("savedGame", JSON.stringify({
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window.localStorage.setItem("savedGame", JSON.stringify({
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guild: this.guild,
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guild: this.guild,
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adventurers: this.adventurers,
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adventurers: this.adventurers,
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@@ -130,17 +131,45 @@ export default defineComponent({
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for (const id in saveData.adventurers) {
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for (const id in saveData.adventurers) {
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const data = saveData.adventurers[id];
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const data = saveData.adventurers[id];
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adventurers[data.id] = new Adventurer(data.id, data.name, data.portrait, data.attackPerLevel, data.defensePerLevel);
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const adventurer = new Adventurer(data.id, data.name, data.portrait, data.attackPerLevel, data.defensePerLevel);
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adventurer.busy = data.busy;
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adventurers[data.id] = adventurer;
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}
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this.adventurers = adventurers;
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const missives = {} as { [key: string]: { [key: string]: Quest } };
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console.log(saveData.missives)
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for (const id in saveData.missives) {
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const missiveRank = {} as { [key: string]: Quest }
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for (const questId in saveData.missives[id]) {
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const data = saveData.missives[id][questId];
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const quest = new Quest(id, getFromString(data.rank), data.title, data.text, data.maxProgress, data.expReward, data.goldReward);
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quest.progressPoints = data.progressPoints;
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if (data.adventurers.length > 0) {
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quest.adventurers.push(this.adventurers[data.adventurers[0].id])
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}
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missiveRank[questId] = quest;
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}
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missives[id] = missiveRank;
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}
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}
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this.adventurers = adventurers;
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this.missives = missives;
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this.missives = saveData.missives;
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},
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resetSave() {
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if (!confirm("You are about to wipe your save file. Are you sure?")) return;
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window.localStorage.removeItem("savedGame");
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window.location.reload();
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}
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}
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},
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},
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mounted() {
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mounted() {
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this.loadGame();
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this.loadGame();
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setInterval(() => {
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this.saveGame();
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}, 30*1000)
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setInterval(() => {
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setInterval(() => {
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this.updateMissives();
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this.updateMissives();
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}, 1000);
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}, 1000);
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@@ -14,6 +14,9 @@
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<span>({{ guild.displayUpgradeCost }})</span>
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<span>({{ guild.displayUpgradeCost }})</span>
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</button>
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</button>
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</section>
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</section>
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<section class="upgrade">
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<span class="wipe-save" @click="$emit('wipeSave')">Wipe your save data</span>
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</section>
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</main>
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</main>
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</template>
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</template>
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@@ -62,6 +65,13 @@ export default defineComponent({
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}
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}
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.upgrade {
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.upgrade {
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text-align: center;
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text-align: center;
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.wipe-save {
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display: inline-flex;
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font-weight: bold;
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margin-block: 1rem;
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color: #d52121;
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cursor: pointer;
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}
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p {
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p {
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margin: 0;
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margin: 0;
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font-size: 1.5rem;
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font-size: 1.5rem;
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@@ -101,14 +101,14 @@ export default defineComponent({
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quests: {
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quests: {
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type: Object as PropType<{ [key: string]: Quest }>,
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type: Object as PropType<{ [key: string]: Quest }>,
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default() {
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default() {
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return {}
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return {};
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},
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},
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},
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},
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},
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},
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data() {
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data() {
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return {};
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return {};
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},
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},
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emits: [ 'finalizeQuest' ],
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emits: [ 'finalizeQuest', 'wipeSave' ],
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})
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})
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</script>
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</script>
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