adventurer limit, base classes for guild upgrades

This commit is contained in:
2023-03-26 14:20:00 +02:00
parent b6e2a7e813
commit e6654858a1
7 changed files with 71 additions and 51 deletions
+11 -40
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@@ -9,7 +9,6 @@ import {RouterLink, RouterView} from 'vue-router'</script>
<RouterLink to="/adventurers">Adventurers</RouterLink> <RouterLink to="/adventurers">Adventurers</RouterLink>
</nav> </nav>
</header> </header>
<RouterView <RouterView
:guild="guild" :guild="guild"
:adventurers="adventurers" :adventurers="adventurers"
@@ -28,6 +27,8 @@ import {getQuestWithRewards, Quest} from "@/classes/Quest";
import {Guild} from "@/classes/Guild"; import {Guild} from "@/classes/Guild";
import {getFromString, QuestRank} from "@/classes/QuestRank"; import {getFromString, QuestRank} from "@/classes/QuestRank";
import {GameData, loadAvailableQuests, loadGame, saveGame} from "@/GameData"; import {GameData, loadAvailableQuests, loadGame, saveGame} from "@/GameData";
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
import {AdventurerCapacityUpgrade} from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
export default defineComponent({ export default defineComponent({
name: "GuildView", name: "GuildView",
@@ -44,44 +45,7 @@ export default defineComponent({
} as { [key: string]: null|number }, } as { [key: string]: null|number },
lastRecruitHandled: null as null|number, lastRecruitHandled: null as null|number,
adventurers: {} as { [key: string]: Adventurer }, adventurers: {} as { [key: string]: Adventurer },
quests: { quests: {} as { [key: string]: { [key: string]: Quest } },
F: {
"1": new Quest("1", QuestRank.F, "Frog Frenzy", "Kill 10 demon frogs.", 120, 1, 25),
"2": new Quest("2", QuestRank.F, "Rats!", "Get rid of the rats in someone's basement.", 120, 1, 15),
"3": new Quest("3", QuestRank.F, "Herb gethering", "Colect medicinal herbs.", 120, 1, 19),
"4": new Quest("4", QuestRank.F, "Big pile of rubble", "Tavern collapsed. Again. Help clean up the debris.", 120, 1, 10),
} as { [key: string]: Quest },
E: {
"1": new Quest("1", QuestRank.E, "Gnoblin subjegation", "Kill 3 gnoblins.", 500, 2, 30),
"2": new Quest("2", QuestRank.E, "Phantom menace", "Exorcise ghosts out of someone's apartment.", 510, 2, 28),
"3": new Quest("3", QuestRank.E, "Scratchy in peril", "Get Scratchy the cat from the tree safe to the ground.", 550, 2, 32),
} as { [key: string]: Quest },
D: {
"1": new Quest("1", QuestRank.D, "Caravan escort", "Escort a merchant caravan.", 2000, 3, 47),
"2": new Quest("2", QuestRank.D, "Rare ore", "Obtain laudanium ore for town's blacksmith.", 2200, 3, 54),
"3": new Quest("3", QuestRank.D, "Demonic pests!", "Clear the fields from cabbage imps.", 2149, 3, 49),
} as { [key: string]: Quest },
C: {
"1": new Quest("1", QuestRank.C, "Scratchy, the butcher", "Scratchy turned evil and is terrorizing its victims. Put a stop to it!", 7500, 5, 150),
"2": new Quest("2", QuestRank.C, "Hobgnoblin subjegation", "Gnoblins evolved and are back for vengance.", 7600, 5, 150),
"3": new Quest("3", QuestRank.C, "Holy", "Gnoblins summoned their machine god and it started going haywire on everything around it. Destroy it!", 7777, 5, 49),
} as { [key: string]: Quest },
B: {
"1": new Quest("1", QuestRank.B, "Undead horde", "Due to the spillage of necromancy potion at nearby graveyard we now have an undead army on our doorstep.", 25000, 8, 200),
"2": new Quest("2", QuestRank.B, "Runaway prisoner", "During the last prison guard strike a prisoner managed to escape. Bring them back to their cell.", 26000, 8, 210),
"3": new Quest("3", QuestRank.B, "The aristocrats", "Royalty wants an escort for one of their carriages.", 25000, 8, 200),
} as { [key: string]: Quest },
A: {
"1": new Quest("1", QuestRank.A, "Ogre king", "Ogres have chosen a new king through democratic vote. They all voted for the strongest ogre.", 100000, 12, 200),
"2": new Quest("2", QuestRank.A, "Devilish dungeon", "New dungeon was discovered. It needs to be mapped and explored so lower rank adventurers can enter.", 100000, 12, 210),
"3": new Quest("3", QuestRank.A, "Eater of Worlds", "A giant worm emerged from the ground and appears to be consuming the ground itself.", 100000, 12, 200),
} as { [key: string]: Quest },
S: {
"1": new Quest("1", QuestRank.S, "The Demon King", "Demon King has awoken and is a threat to whole existence. Heroes needed.", 1000000, 20, 200),
"2": new Quest("2", QuestRank.S, "Scratchy, Destruction Incarnate", "Scratchy was reborn as a machine of pure destruction and needs to be stopped.", 1000000, 20, 210),
"3": new Quest("3", QuestRank.S, "Jiggly Jungle", "A jungle south began rapidly expanding and experts think arson is our only option.", 1000000, 20, 200),
} as { [key: string]: Quest },
} as { [key: string]: { [key: string]: Quest } },
missives: { missives: {
F: {} as { [key: string]: Quest }, F: {} as { [key: string]: Quest },
E: {} as { [key: string]: Quest }, E: {} as { [key: string]: Quest },
@@ -102,6 +66,7 @@ export default defineComponent({
missive.progressPoints = 0; missive.progressPoints = 0;
continue; continue;
} }
if (missive.progressPoints >= missive.maxProgress) continue;
for (const adventurerId in missive.adventurers) { for (const adventurerId in missive.adventurers) {
const adventurer = missive.adventurers[adventurerId]; const adventurer = missive.adventurers[adventurerId];
const attack = adventurer.getAttack(); const attack = adventurer.getAttack();
@@ -142,7 +107,13 @@ export default defineComponent({
this.lastQuestGot = saveData.lastQuestGot; this.lastQuestGot = saveData.lastQuestGot;
this.guild = new Guild(saveData.guild.level, saveData.guild.gold); const guildUpgrades = {} as { [key: string]: GuildUpgrade };
if (saveData.guild.adventurerCapacity) {
console.log(saveData.guild.adventurerCapacity);
guildUpgrades.adventurerCapacity = new AdventurerCapacityUpgrade(saveData.guild.adventurerCapacity.level);
}
this.guild = new Guild(saveData.guild.level, saveData.guild.gold, guildUpgrades);
const adventurers = {} as { [key: string]: Adventurer }; const adventurers = {} as { [key: string]: Adventurer };
-3
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@@ -84,9 +84,6 @@ export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: st
); );
} }
} }
console.log(quests);
return quests; return quests;
} }
+10 -2
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@@ -1,15 +1,23 @@
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
import {AdventurerCapacityUpgrade} from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
export class Guild { export class Guild {
gold: number; gold: number;
level: number; level: number;
displayUpgradeCost: number|string; displayUpgradeCost: number|string;
upgradeCost: number|null = null; upgradeCost: number|null = null;
adventurerCapacity: AdventurerCapacityUpgrade;
constructor(level: number, gold: number) { constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
this.gold = gold; this.gold = gold;
this.level = level; this.level = level;
this.displayUpgradeCost = this.getUpgradeCost() ?? "Max level"; this.displayUpgradeCost = this.getUpgradeCost() ?? "Max level";
this.upgradeCost = this.getUpgradeCost(); this.upgradeCost = this.getUpgradeCost();
console.log(upgrades)
this.adventurerCapacity = upgrades.adventurerCapacity as AdventurerCapacityUpgrade ?? new AdventurerCapacityUpgrade();
} }
upgrade(): void { upgrade(): void {
+7
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@@ -0,0 +1,7 @@
export class GuildUpgrade {
level: number = 1;
nextLevelCost: number | null = null;
guildLevelRequirement: number = 1;
}
@@ -0,0 +1,26 @@
import {GuildUpgrade} from "@/classes/GuildUpgrade";
export class AdventurerCapacityUpgrade extends GuildUpgrade {
constructor(level: number = 1) {
super();
this.level = level;
this.nextLevelCost = this.getCostForLevel(this.level);
this.guildLevelRequirement = 1;
}
upgrade(): void {
this.level += 1;
this.nextLevelCost = this.getCostForLevel(this.level);
}
getCostForLevel(level: number): number {
return 1500 + ((level - 1) * 1.15 * 1500);
}
/**
* Returns the number of adventurers the guild can have
*/
getAdventurerCapacity(): number {
return 2 + this.level ;
}
}
+13 -3
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@@ -9,11 +9,12 @@
<span <span
title="Hire" title="Hire"
@click="hireAdventurer(currentlyForHire)" @click="hireAdventurer(currentlyForHire)"
:class="{disabled: Object.keys(adventurers).length >= guild.adventurerCapacity.getAdventurerCapacity()}"
> >
</span> </span>
<span <span
title="Dismiss" :title="Object.keys(adventurers).length > 0 ? 'Dismiss' : ''"
:class="{disabled: Object.keys(adventurers).length <= 0}" :class="{disabled: Object.keys(adventurers).length <= 0}"
@click="dismissAdventurer()" @click="dismissAdventurer()"
> >
@@ -28,7 +29,7 @@
</div> </div>
</section> </section>
<section class="collection"> <section class="collection">
<h1>Recruited adventurers</h1> <h1>Recruited adventurers ({{ Object.keys(adventurers).length }} / {{ guild.adventurerCapacity.getAdventurerCapacity() }})</h1>
<div class="adventurers"> <div class="adventurers">
<div class="adventurer-tile" v-for="adventurer in adventurers" :key="adventurer.id"> <div class="adventurer-tile" v-for="adventurer in adventurers" :key="adventurer.id">
<AdventurerTile class="entry" :adventurer="adventurer" /> <AdventurerTile class="entry" :adventurer="adventurer" />
@@ -45,6 +46,7 @@ import {defineComponent} from "vue";
import AdventurerTile from "@/components/AdventurerTile.vue"; import AdventurerTile from "@/components/AdventurerTile.vue";
import type {Adventurer} from "@/classes/Adventurer"; import type {Adventurer} from "@/classes/Adventurer";
import { loadAdventurersForHire } from "@/GameData"; import { loadAdventurersForHire } from "@/GameData";
import type {Guild} from "@/classes/Guild";
export default defineComponent({ export default defineComponent({
name: "RecruitView", name: "RecruitView",
@@ -56,6 +58,12 @@ export default defineComponent({
} }
}, },
props: { props: {
guild: {
type: Object as PropType<Guild>,
default() {
return {} as Guild
},
},
adventurers: { adventurers: {
type: Object as PropType<{ [key: string]: Adventurer }>, type: Object as PropType<{ [key: string]: Adventurer }>,
default() { default() {
@@ -92,6 +100,7 @@ export default defineComponent({
}, },
hireAdventurer(adventurer: Adventurer|any): void { hireAdventurer(adventurer: Adventurer|any): void {
if (Object.keys(this.adventurers).length >= this.guild.adventurerCapacity.getAdventurerCapacity()) return;
this.adventurers[adventurer.id] = adventurer; this.adventurers[adventurer.id] = adventurer;
this.currentlyForHire = null; this.currentlyForHire = null;
window.localStorage.removeItem("currentlyForHire"); window.localStorage.removeItem("currentlyForHire");
@@ -196,7 +205,8 @@ export default defineComponent({
color: #fff; color: #fff;
} }
&.disabled { &.disabled {
color: rgba(0,0,0, 0.5) color: rgba(0,0,0, 0.5);
cursor: default;
} }
} }
} }
+1
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@@ -145,6 +145,7 @@ export default defineComponent({
h1 { h1 {
font-size: 3rem; font-size: 3rem;
text-align: center;
} }
.missives { .missives {