hook in data sources for adventurers and quests,

programatically generate quest rewards,
change damage math,
This commit is contained in:
2023-03-25 14:42:17 +01:00
parent 9ac13c4cae
commit c71eeda11f
13 changed files with 163 additions and 32 deletions
+54 -1
View File
@@ -1,5 +1,5 @@
import type {Adventurer} from "@/classes/Adventurer";
import type {QuestRank} from "@/classes/QuestRank";
import {QuestRank} from "@/classes/QuestRank";
export class Quest {
id: string;
@@ -29,3 +29,56 @@ export class Quest {
}
}
/**
* Generate rewards for a quest and return it
* @param quest
*/
export function getQuestWithRewards(quest: Quest) {
let maxProgress = 1;
switch (quest.rank) {
case QuestRank.S:
// at level 30 adventurers have ~2353 dps, this will take 30 seconds on level 30
maxProgress = 70590
break;
case QuestRank.A:
// at level 25 adventurers have ~1122 dps, this will take 15 seconds on level 25
maxProgress = 16800
break;
case QuestRank.B:
// at level 20 adventurers have ~564 dps, this will take 15 seconds on level 20
maxProgress = 8460;
break;
case QuestRank.C:
// at level 15 adventurers have ~256 dps, this will take 15 seconds on level 15
maxProgress = 3840;
break;
case QuestRank.D:
// at level 10 adventurers have ~103 dps, this will take 15 seconds on level 10
maxProgress = 1545;
break;
case QuestRank.E:
// at level 5 adventurers have ~45 dps, this will take 15 seconds on level 5
maxProgress = 675;
break;
case QuestRank.F:
// at level 1 adventurers have ~8 dps, this will take 15 seconds on level 1
maxProgress = 120;
break;
}
let goldReward = Math.floor(maxProgress/6);
let expReward = Math.floor(Math.floor(maxProgress/120) - maxProgress/1000);
// add some randomness to the rewards
goldReward = Math.floor(randomNumberBetween(goldReward * 0.95, goldReward * 1.1));
expReward = Math.max(1, Math.floor(randomNumberBetween(expReward * 0.95, expReward * 1.1)));
return new Quest(quest.id, quest.rank, quest.title, quest.text, maxProgress, expReward, goldReward);
}
function randomNumberBetween(min: number, max: number) {
return Math.random() * (max - min) + min;
}