hook in data sources for adventurers and quests,

programatically generate quest rewards,
change damage math,
This commit is contained in:
2023-03-25 14:42:17 +01:00
parent 9ac13c4cae
commit c71eeda11f
13 changed files with 163 additions and 32 deletions
+19 -10
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@@ -24,10 +24,10 @@ import {RouterLink, RouterView} from 'vue-router'</script>
<script lang="ts">
import {defineComponent} from "vue";
import {Adventurer} from "@/classes/Adventurer";
import {Quest} from "@/classes/Quest";
import {getQuestWithRewards, Quest} from "@/classes/Quest";
import {Guild} from "@/classes/Guild";
import {getFromString, QuestRank} from "@/classes/QuestRank";
import {GameData, loadGame, saveGame} from "@/GameData";
import {GameData, loadAvailableQuests, loadGame, saveGame} from "@/GameData";
export default defineComponent({
name: "GuildView",
@@ -56,8 +56,7 @@ export default defineComponent({
F: null as null|number,
} as { [key: string]: null|number },
lastRecruitHandled: null as null|number,
adventurers: {
} as { [key: string]: Adventurer },
adventurers: {} as { [key: string]: Adventurer },
quests: {
F: {
"1": new Quest("1", QuestRank.F, "Frog Frenzy", "Kill 10 demon frogs.", 120, 1, 25),
@@ -118,7 +117,7 @@ export default defineComponent({
}
for (const adventurerId in missive.adventurers) {
const adventurer = missive.adventurers[adventurerId];
const attack = adventurer.attackPerLevel * adventurer.level;
const attack = adventurer.getAttack();
missive.progressPoints = Math.min(missive.progressPoints + attack, missive.maxProgress);
}
}
@@ -142,7 +141,7 @@ export default defineComponent({
const questsForRank = this.quests[rank] as { [key: string]: Quest };
const randomId = keys.length * Math.random() << 0;
const randomIdString = keys[randomId] as string;
return questsForRank[randomIdString];
return getQuestWithRewards(questsForRank[randomIdString]);
},
createMissive(questToAdd: Quest, rank: QuestRank) {
const quest = JSON.parse(JSON.stringify(questToAdd));
@@ -162,9 +161,18 @@ export default defineComponent({
for (const id in saveData.adventurers) {
const data = saveData.adventurers[id];
const adventurer = new Adventurer(data.id, data.name, data.portrait, data.attackPerLevel, data.level, data.exp);
adventurer.busy = data.busy;
adventurers[data.id] = adventurer;
try {
const adventurer = new Adventurer(
data.id,
data.name,
data.portrait,
data.attackExponent ?? 1.1,
data.level ?? 1,
data.exp ?? 0
);
adventurer.busy = data.busy;
adventurers[data.id] = adventurer;
} catch (e) {}
}
this.adventurers = adventurers;
@@ -194,8 +202,9 @@ export default defineComponent({
window.location.reload();
}
},
mounted() {
async mounted() {
this.loadGame();
this.quests = await loadAvailableQuests();
setInterval(() => {
saveGame(new GameData(
+67 -4
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@@ -1,6 +1,7 @@
import type {Guild} from "@/classes/Guild";
import type {Adventurer} from "@/classes/Adventurer";
import type {Quest} from "@/classes/Quest";
import {Adventurer} from "@/classes/Adventurer";
import {Quest} from "@/classes/Quest";
import {getFromString, QuestRank} from "@/classes/QuestRank";
export class GameData {
guild: Guild;
@@ -47,7 +48,69 @@ export function loadGame(): GameData | null {
parsedGame.lastQuestGot,
parsedGame.lastRecruitAction
);
}
export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: string]: Quest } }> {
const quests = {
S: {} as { [key: string]: Quest },
A: {} as { [key: string]: Quest },
B: {} as { [key: string]: Quest },
C: {} as { [key: string]: Quest },
D: {} as { [key: string]: Quest },
E: {} as { [key: string]: Quest },
F: {} as { [key: string]: Quest },
} as { [key: string]: { [key: string]: Quest } };
for (const rank in quests) {
const response = await fetch(`data/quests/Rank${rank}.json`);
if (response.status !== 200) {
console.error("Failed to load quests");
alert("Failed to load quests. Please try refreshing the page.");
return quests;
}
const questData = await response.json();
let id = 0;
for (const quest of questData) {
id++;
quests[rank.toString()][id] = new Quest(
id.toString(),
getFromString(rank as QuestRank),
quest.title,
quest.text,
1,
0,
0
);
}
}
console.log(quests);
return quests;
}
export async function loadAdventurersForHire(currentAdventurerIds: Array<string> = []): Promise<Array<Adventurer>> {
const response = await fetch("data/adventurers.json");
if (response.status !== 200) {
console.error("Failed to load adventurers");
alert("Failed to load adventurers. Please try refreshing the page.");
return [];
}
const adventurerData = await response.json();
const adventurers = [] as Array<Adventurer>;
for (const adventurer of adventurerData) {
if (currentAdventurerIds.includes(adventurer.id)) continue;
adventurers.push(new Adventurer(
adventurer.id,
adventurer.name,
adventurer.portrait,
adventurer.attackExponent,
adventurer.level,
adventurer.exp,
));
}
return adventurers;
}
-38
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@@ -1,38 +0,0 @@
[
{
"id": "rincewind-diskworld",
"name": "Rincewind",
"portrait": "/img/adventurers/rincewind.png",
"attackPerLevel": 1.7
},
{
"id": "fran-sword-isekai",
"name": "Fran",
"portrait": "/img/adventurers/fran.png",
"attackPerLevel": 2.2
},
{
"id": "kazuma-konosuba",
"name": "Kazuma",
"portrait": "/img/adventurers/kazuma.png",
"attackPerLevel": 1.8
},
{
"id": "rein-beast-tamer",
"name": "Rein",
"portrait": "/img/adventurers/rein.png",
"attackPerLevel": 1.9
},
{
"id": "momon-overlord",
"name": "Momon",
"portrait": "/img/adventurers/momon.png",
"attackPerLevel": 2.1
},
{
"id": "goblin-slayer",
"name": "Goblin Slayer",
"portrait": "/img/adventurers/goblin-slayer.png",
"attackPerLevel": 2
}
]
-14
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@@ -1,14 +0,0 @@
[
{
"title": "Ogre king",
"text": "Ogres have chosen a new king through democratic vote. They all voted for the strongest ogre."
},
{
"title": "Devilish dungeon",
"text": "New dungeon was discovered. It needs to be mapped and explored so lower rank adventurers can enter."
},
{
"title": "Eater of Worlds",
"text": "A giant worm emerged from the ground and appears to be consuming the ground itself."
}
]
-14
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@@ -1,14 +0,0 @@
[
{
"title": "Undead horde",
"text": "Due to the spillage of necromancy potion at nearby graveyard we now have an undead army on our doorstep."
},
{
"title": "Runaway prisoner",
"text": "During the last prison guard strike a prisoner managed to escape. Bring them back to their cell."
},
{
"title": "The aristocrats",
"text": "Royalty wants an escort for one of their carriages."
}
]
-14
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@@ -1,14 +0,0 @@
[
{
"title": "Scratchy, the butcher",
"text": "Scratchy turned evil and is terrorizing its victims. Put a stop to it!"
},
{
"title": "Hobgnoblin subjegation",
"text": "Gnoblins evolved and are back for vengeance."
},
{
"title": "Holy",
"text": "Gnoblins summoned their machine god and it started going haywire on everything around it. Destroy it!"
}
]
-14
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@@ -1,14 +0,0 @@
[
{
"title": "Caravan escort",
"text": "Escort a merchant caravan."
},
{
"title": "Rare ore",
"text": "Obtain laudanium ore for town's blacksmith."
},
{
"title": "Demonic pests!",
"text": "Clear the fields from cabbage imps."
}
]
-14
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@@ -1,14 +0,0 @@
[
{
"title": "Gnoblin subjegation",
"text": "Kill 3 gnoblins."
},
{
"title": "Phantom menace",
"text": "Exorcise ghosts out of someone's apartment."
},
{
"title": "Scratchy in peril",
"text": "Get Scratchy the cat from the tree safe onto the ground."
}
]
-18
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@@ -1,18 +0,0 @@
[
{
"title": "Frog Frenzy",
"text": "Kill 10 demon frogs."
},
{
"title": "Rats!",
"text": "Get rid of the rats from someone's basement."
},
{
"title": "Herb gathering",
"text": "Collect medicinal herbs."
},
{
"title": "Big pile of rubble",
"text": "Tavern collapsed. Again. Help clean up the debris."
}
]
-14
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@@ -1,14 +0,0 @@
[
{
"title": "The Demon King",
"text": "Demon King has awoken and is a threat to whole existence. Heroes needed."
},
{
"title": "Scratchy, Destruction Incarnate",
"text": "Scratchy was reborn as a machine of pure destruction and needs to be stopped."
},
{
"title": "Jiggly Jungle",
"text": "A jungle south began rapidly expanding and experts think arson is our only option."
}
]
+11 -3
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@@ -4,21 +4,21 @@ export class Adventurer {
portrait: string;
level: number;
exp: number;
attackPerLevel: number;
attackExponent: number;
busy: boolean;
constructor(
id: string,
name: string,
portrait: string,
attackPerLevel: number,
attackExponent: number,
level: number = 1,
exp: number = 0
) {
this.id = id;
this.name = name;
this.portrait = portrait;
this.attackPerLevel = attackPerLevel;
this.attackExponent = attackExponent;
this.level = level;
this.exp = exp;
this.busy = false;
@@ -44,4 +44,12 @@ export class Adventurer {
return (this.exp / this.getNextLevelExpRequirement()) * 100;
}
getAttack(): number {
return Math.floor(2 * this.level ^ this.attackExponent);
}
getDPS(): number {
return this.getAttack() * 4;
}
}
+54 -1
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@@ -1,5 +1,5 @@
import type {Adventurer} from "@/classes/Adventurer";
import type {QuestRank} from "@/classes/QuestRank";
import {QuestRank} from "@/classes/QuestRank";
export class Quest {
id: string;
@@ -29,3 +29,56 @@ export class Quest {
}
}
/**
* Generate rewards for a quest and return it
* @param quest
*/
export function getQuestWithRewards(quest: Quest) {
let maxProgress = 1;
switch (quest.rank) {
case QuestRank.S:
// at level 30 adventurers have ~2353 dps, this will take 30 seconds on level 30
maxProgress = 70590
break;
case QuestRank.A:
// at level 25 adventurers have ~1122 dps, this will take 15 seconds on level 25
maxProgress = 16800
break;
case QuestRank.B:
// at level 20 adventurers have ~564 dps, this will take 15 seconds on level 20
maxProgress = 8460;
break;
case QuestRank.C:
// at level 15 adventurers have ~256 dps, this will take 15 seconds on level 15
maxProgress = 3840;
break;
case QuestRank.D:
// at level 10 adventurers have ~103 dps, this will take 15 seconds on level 10
maxProgress = 1545;
break;
case QuestRank.E:
// at level 5 adventurers have ~45 dps, this will take 15 seconds on level 5
maxProgress = 675;
break;
case QuestRank.F:
// at level 1 adventurers have ~8 dps, this will take 15 seconds on level 1
maxProgress = 120;
break;
}
let goldReward = Math.floor(maxProgress/6);
let expReward = Math.floor(Math.floor(maxProgress/120) - maxProgress/1000);
// add some randomness to the rewards
goldReward = Math.floor(randomNumberBetween(goldReward * 0.95, goldReward * 1.1));
expReward = Math.max(1, Math.floor(randomNumberBetween(expReward * 0.95, expReward * 1.1)));
return new Quest(quest.id, quest.rank, quest.title, quest.text, maxProgress, expReward, goldReward);
}
function randomNumberBetween(min: number, max: number) {
return Math.random() * (max - min) + min;
}
+6 -8
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@@ -44,6 +44,7 @@ import type {PropType} from "vue";
import {defineComponent} from "vue";
import AdventurerTile from "@/components/AdventurerTile.vue";
import {Adventurer} from "@/classes/Adventurer";
import { loadAdventurersForHire } from "@/GameData";
export default defineComponent({
name: "RecruitView",
@@ -51,13 +52,7 @@ export default defineComponent({
data: () => {
return {
currentlyForHire: null as Adventurer|null,
adventurersForHire: [
new Adventurer("rincewind-diskworld", "Rincewind", "/img/adventurers/rincewind.png", 2),
new Adventurer("fran-sword-isekai", "Fran", "/img/adventurers/fran.png", 3),
new Adventurer("kazuma-konosuba", "Kazuma", "/img/adventurers/kazuma.png", 2),
new Adventurer("rein-beast-tamer", "Rein", "/img/adventurers/rein.png", 2),
new Adventurer("momon-overlord", "Momon", "/img/adventurers/momon.png", 2),
] as Array<Adventurer>,
adventurersForHire: [] as Array<Adventurer>,
}
},
props: {
@@ -109,7 +104,10 @@ export default defineComponent({
window.localStorage.removeItem("currentlyForHire");
}
},
mounted() {
async mounted() {
this.adventurersForHire = await loadAdventurersForHire();
if (Object.keys(this.adventurers).length <= 0) {
this.currentlyForHire = this.adventurersForHire[0];
window.localStorage.setItem("currentlyForHire", this.adventurersForHire[0].id);