mirror of
https://github.com/YouHaveTrouble/GuildMaster.git
synced 2026-05-12 06:26:59 +00:00
hook in data sources for adventurers and quests,
programatically generate quest rewards, change damage math,
This commit is contained in:
+19
-10
@@ -24,10 +24,10 @@ import {RouterLink, RouterView} from 'vue-router'</script>
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<script lang="ts">
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import {defineComponent} from "vue";
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import {Adventurer} from "@/classes/Adventurer";
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import {Quest} from "@/classes/Quest";
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import {getQuestWithRewards, Quest} from "@/classes/Quest";
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import {Guild} from "@/classes/Guild";
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import {getFromString, QuestRank} from "@/classes/QuestRank";
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import {GameData, loadGame, saveGame} from "@/GameData";
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import {GameData, loadAvailableQuests, loadGame, saveGame} from "@/GameData";
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export default defineComponent({
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name: "GuildView",
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@@ -56,8 +56,7 @@ export default defineComponent({
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F: null as null|number,
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} as { [key: string]: null|number },
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lastRecruitHandled: null as null|number,
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adventurers: {
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} as { [key: string]: Adventurer },
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adventurers: {} as { [key: string]: Adventurer },
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quests: {
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F: {
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"1": new Quest("1", QuestRank.F, "Frog Frenzy", "Kill 10 demon frogs.", 120, 1, 25),
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@@ -118,7 +117,7 @@ export default defineComponent({
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}
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for (const adventurerId in missive.adventurers) {
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const adventurer = missive.adventurers[adventurerId];
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const attack = adventurer.attackPerLevel * adventurer.level;
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const attack = adventurer.getAttack();
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missive.progressPoints = Math.min(missive.progressPoints + attack, missive.maxProgress);
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}
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}
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@@ -142,7 +141,7 @@ export default defineComponent({
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const questsForRank = this.quests[rank] as { [key: string]: Quest };
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const randomId = keys.length * Math.random() << 0;
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const randomIdString = keys[randomId] as string;
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return questsForRank[randomIdString];
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return getQuestWithRewards(questsForRank[randomIdString]);
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},
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createMissive(questToAdd: Quest, rank: QuestRank) {
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const quest = JSON.parse(JSON.stringify(questToAdd));
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@@ -162,9 +161,18 @@ export default defineComponent({
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for (const id in saveData.adventurers) {
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const data = saveData.adventurers[id];
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const adventurer = new Adventurer(data.id, data.name, data.portrait, data.attackPerLevel, data.level, data.exp);
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adventurer.busy = data.busy;
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adventurers[data.id] = adventurer;
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try {
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const adventurer = new Adventurer(
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data.id,
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data.name,
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data.portrait,
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data.attackExponent ?? 1.1,
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data.level ?? 1,
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data.exp ?? 0
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);
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adventurer.busy = data.busy;
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adventurers[data.id] = adventurer;
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} catch (e) {}
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}
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this.adventurers = adventurers;
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@@ -194,8 +202,9 @@ export default defineComponent({
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window.location.reload();
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}
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},
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mounted() {
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async mounted() {
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this.loadGame();
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this.quests = await loadAvailableQuests();
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setInterval(() => {
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saveGame(new GameData(
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+67
-4
@@ -1,6 +1,7 @@
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import type {Guild} from "@/classes/Guild";
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import type {Adventurer} from "@/classes/Adventurer";
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import type {Quest} from "@/classes/Quest";
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import {Adventurer} from "@/classes/Adventurer";
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import {Quest} from "@/classes/Quest";
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import {getFromString, QuestRank} from "@/classes/QuestRank";
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export class GameData {
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guild: Guild;
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@@ -47,7 +48,69 @@ export function loadGame(): GameData | null {
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parsedGame.lastQuestGot,
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parsedGame.lastRecruitAction
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);
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}
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export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: string]: Quest } }> {
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const quests = {
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S: {} as { [key: string]: Quest },
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A: {} as { [key: string]: Quest },
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B: {} as { [key: string]: Quest },
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C: {} as { [key: string]: Quest },
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D: {} as { [key: string]: Quest },
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E: {} as { [key: string]: Quest },
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F: {} as { [key: string]: Quest },
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} as { [key: string]: { [key: string]: Quest } };
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for (const rank in quests) {
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const response = await fetch(`data/quests/Rank${rank}.json`);
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if (response.status !== 200) {
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console.error("Failed to load quests");
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alert("Failed to load quests. Please try refreshing the page.");
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return quests;
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}
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const questData = await response.json();
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let id = 0;
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for (const quest of questData) {
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id++;
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quests[rank.toString()][id] = new Quest(
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id.toString(),
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getFromString(rank as QuestRank),
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quest.title,
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quest.text,
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1,
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0,
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0
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);
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}
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}
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console.log(quests);
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return quests;
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}
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export async function loadAdventurersForHire(currentAdventurerIds: Array<string> = []): Promise<Array<Adventurer>> {
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const response = await fetch("data/adventurers.json");
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if (response.status !== 200) {
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console.error("Failed to load adventurers");
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alert("Failed to load adventurers. Please try refreshing the page.");
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return [];
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}
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const adventurerData = await response.json();
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const adventurers = [] as Array<Adventurer>;
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for (const adventurer of adventurerData) {
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if (currentAdventurerIds.includes(adventurer.id)) continue;
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adventurers.push(new Adventurer(
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adventurer.id,
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adventurer.name,
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adventurer.portrait,
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adventurer.attackExponent,
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adventurer.level,
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adventurer.exp,
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));
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}
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return adventurers;
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}
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@@ -1,38 +0,0 @@
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[
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{
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"id": "rincewind-diskworld",
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"name": "Rincewind",
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"portrait": "/img/adventurers/rincewind.png",
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"attackPerLevel": 1.7
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},
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{
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"id": "fran-sword-isekai",
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"name": "Fran",
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"portrait": "/img/adventurers/fran.png",
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"attackPerLevel": 2.2
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},
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{
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"id": "kazuma-konosuba",
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"name": "Kazuma",
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"portrait": "/img/adventurers/kazuma.png",
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"attackPerLevel": 1.8
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},
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{
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"id": "rein-beast-tamer",
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"name": "Rein",
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"portrait": "/img/adventurers/rein.png",
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"attackPerLevel": 1.9
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},
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{
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"id": "momon-overlord",
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"name": "Momon",
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"portrait": "/img/adventurers/momon.png",
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"attackPerLevel": 2.1
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},
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{
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"id": "goblin-slayer",
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"name": "Goblin Slayer",
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"portrait": "/img/adventurers/goblin-slayer.png",
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"attackPerLevel": 2
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}
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]
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@@ -1,14 +0,0 @@
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[
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{
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"title": "Ogre king",
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"text": "Ogres have chosen a new king through democratic vote. They all voted for the strongest ogre."
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},
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{
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"title": "Devilish dungeon",
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"text": "New dungeon was discovered. It needs to be mapped and explored so lower rank adventurers can enter."
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},
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{
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"title": "Eater of Worlds",
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"text": "A giant worm emerged from the ground and appears to be consuming the ground itself."
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}
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]
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@@ -1,14 +0,0 @@
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[
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{
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"title": "Undead horde",
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"text": "Due to the spillage of necromancy potion at nearby graveyard we now have an undead army on our doorstep."
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},
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{
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"title": "Runaway prisoner",
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"text": "During the last prison guard strike a prisoner managed to escape. Bring them back to their cell."
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},
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{
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"title": "The aristocrats",
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"text": "Royalty wants an escort for one of their carriages."
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}
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]
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@@ -1,14 +0,0 @@
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[
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{
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"title": "Scratchy, the butcher",
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"text": "Scratchy turned evil and is terrorizing its victims. Put a stop to it!"
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},
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{
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"title": "Hobgnoblin subjegation",
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"text": "Gnoblins evolved and are back for vengeance."
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},
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{
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"title": "Holy",
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"text": "Gnoblins summoned their machine god and it started going haywire on everything around it. Destroy it!"
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}
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]
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@@ -1,14 +0,0 @@
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[
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{
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"title": "Caravan escort",
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"text": "Escort a merchant caravan."
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},
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{
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"title": "Rare ore",
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"text": "Obtain laudanium ore for town's blacksmith."
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},
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{
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"title": "Demonic pests!",
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"text": "Clear the fields from cabbage imps."
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}
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]
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@@ -1,14 +0,0 @@
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[
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{
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"title": "Gnoblin subjegation",
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"text": "Kill 3 gnoblins."
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},
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{
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"title": "Phantom menace",
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"text": "Exorcise ghosts out of someone's apartment."
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},
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{
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"title": "Scratchy in peril",
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"text": "Get Scratchy the cat from the tree safe onto the ground."
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}
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]
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@@ -1,18 +0,0 @@
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[
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{
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"title": "Frog Frenzy",
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"text": "Kill 10 demon frogs."
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},
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{
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"title": "Rats!",
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"text": "Get rid of the rats from someone's basement."
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},
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{
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"title": "Herb gathering",
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"text": "Collect medicinal herbs."
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},
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{
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"title": "Big pile of rubble",
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"text": "Tavern collapsed. Again. Help clean up the debris."
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}
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]
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@@ -1,14 +0,0 @@
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[
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{
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"title": "The Demon King",
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"text": "Demon King has awoken and is a threat to whole existence. Heroes needed."
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},
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{
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"title": "Scratchy, Destruction Incarnate",
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"text": "Scratchy was reborn as a machine of pure destruction and needs to be stopped."
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},
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{
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"title": "Jiggly Jungle",
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"text": "A jungle south began rapidly expanding and experts think arson is our only option."
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}
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]
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@@ -4,21 +4,21 @@ export class Adventurer {
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portrait: string;
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level: number;
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exp: number;
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attackPerLevel: number;
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attackExponent: number;
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busy: boolean;
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constructor(
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id: string,
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name: string,
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portrait: string,
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attackPerLevel: number,
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attackExponent: number,
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level: number = 1,
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exp: number = 0
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) {
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this.id = id;
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this.name = name;
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this.portrait = portrait;
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this.attackPerLevel = attackPerLevel;
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this.attackExponent = attackExponent;
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this.level = level;
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this.exp = exp;
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this.busy = false;
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@@ -44,4 +44,12 @@ export class Adventurer {
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return (this.exp / this.getNextLevelExpRequirement()) * 100;
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}
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getAttack(): number {
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return Math.floor(2 * this.level ^ this.attackExponent);
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}
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getDPS(): number {
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return this.getAttack() * 4;
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}
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}
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+54
-1
@@ -1,5 +1,5 @@
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import type {Adventurer} from "@/classes/Adventurer";
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import type {QuestRank} from "@/classes/QuestRank";
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import {QuestRank} from "@/classes/QuestRank";
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export class Quest {
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id: string;
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@@ -29,3 +29,56 @@ export class Quest {
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}
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}
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/**
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* Generate rewards for a quest and return it
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* @param quest
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*/
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export function getQuestWithRewards(quest: Quest) {
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let maxProgress = 1;
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switch (quest.rank) {
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case QuestRank.S:
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// at level 30 adventurers have ~2353 dps, this will take 30 seconds on level 30
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maxProgress = 70590
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break;
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case QuestRank.A:
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// at level 25 adventurers have ~1122 dps, this will take 15 seconds on level 25
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maxProgress = 16800
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break;
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case QuestRank.B:
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// at level 20 adventurers have ~564 dps, this will take 15 seconds on level 20
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maxProgress = 8460;
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break;
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case QuestRank.C:
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// at level 15 adventurers have ~256 dps, this will take 15 seconds on level 15
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maxProgress = 3840;
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break;
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case QuestRank.D:
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// at level 10 adventurers have ~103 dps, this will take 15 seconds on level 10
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maxProgress = 1545;
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break;
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case QuestRank.E:
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// at level 5 adventurers have ~45 dps, this will take 15 seconds on level 5
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maxProgress = 675;
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break;
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case QuestRank.F:
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// at level 1 adventurers have ~8 dps, this will take 15 seconds on level 1
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maxProgress = 120;
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break;
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}
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let goldReward = Math.floor(maxProgress/6);
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let expReward = Math.floor(Math.floor(maxProgress/120) - maxProgress/1000);
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// add some randomness to the rewards
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goldReward = Math.floor(randomNumberBetween(goldReward * 0.95, goldReward * 1.1));
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expReward = Math.max(1, Math.floor(randomNumberBetween(expReward * 0.95, expReward * 1.1)));
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return new Quest(quest.id, quest.rank, quest.title, quest.text, maxProgress, expReward, goldReward);
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}
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function randomNumberBetween(min: number, max: number) {
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return Math.random() * (max - min) + min;
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}
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@@ -44,6 +44,7 @@ import type {PropType} from "vue";
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import {defineComponent} from "vue";
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import AdventurerTile from "@/components/AdventurerTile.vue";
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import {Adventurer} from "@/classes/Adventurer";
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import { loadAdventurersForHire } from "@/GameData";
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export default defineComponent({
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name: "RecruitView",
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@@ -51,13 +52,7 @@ export default defineComponent({
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data: () => {
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return {
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currentlyForHire: null as Adventurer|null,
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adventurersForHire: [
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new Adventurer("rincewind-diskworld", "Rincewind", "/img/adventurers/rincewind.png", 2),
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new Adventurer("fran-sword-isekai", "Fran", "/img/adventurers/fran.png", 3),
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new Adventurer("kazuma-konosuba", "Kazuma", "/img/adventurers/kazuma.png", 2),
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new Adventurer("rein-beast-tamer", "Rein", "/img/adventurers/rein.png", 2),
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new Adventurer("momon-overlord", "Momon", "/img/adventurers/momon.png", 2),
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] as Array<Adventurer>,
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adventurersForHire: [] as Array<Adventurer>,
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}
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},
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props: {
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@@ -109,7 +104,10 @@ export default defineComponent({
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window.localStorage.removeItem("currentlyForHire");
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}
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},
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mounted() {
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async mounted() {
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this.adventurersForHire = await loadAdventurersForHire();
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if (Object.keys(this.adventurers).length <= 0) {
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this.currentlyForHire = this.adventurersForHire[0];
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window.localStorage.setItem("currentlyForHire", this.adventurersForHire[0].id);
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