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hook in data sources for adventurers and quests,
programatically generate quest rewards, change damage math,
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[
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{
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"title": "Frog Frenzy",
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"text": "Kill 10 demon frogs."
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},
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{
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"title": "Rats!",
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"text": "Get rid of the rats from someone's basement."
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},
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{
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"title": "Herb gathering",
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"text": "Collect medicinal herbs."
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},
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{
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"title": "Big pile of rubble",
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"text": "Tavern collapsed. Again. Help clean up the debris."
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}
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]
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