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hook in data sources for adventurers and quests,
programatically generate quest rewards, change damage math,
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[
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{
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"title": "Undead horde",
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"text": "Due to the spillage of necromancy potion at nearby graveyard we now have an undead army on our doorstep."
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},
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{
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"title": "Runaway prisoner",
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"text": "During the last prison guard strike a prisoner managed to escape. Bring them back to their cell."
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},
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{
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"title": "The aristocrats",
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"text": "Royalty wants an escort for one of their carriages."
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}
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]
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