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https://github.com/YouHaveTrouble/GuildMaster.git
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added quest gold modifier upgrade
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@@ -2,6 +2,7 @@ import type {GuildUpgrade} from "@/classes/GuildUpgrade";
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import AdventurerCapacityUpgrade from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
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import {formatGold} from "@/classes/NumberMagic";
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import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
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import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
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const MAX_LEVEL: number = 8;
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@@ -12,6 +13,7 @@ export class Guild {
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upgradeCost: number|null = null;
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adventurerCapacity: AdventurerCapacityUpgrade;
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expModifier: QuestExpUpgrade;
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goldModifier: QuestGoldUpgrade;
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constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
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this.gold = gold;
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@@ -22,6 +24,7 @@ export class Guild {
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this.adventurerCapacity = upgrades.adventurerCapacity as AdventurerCapacityUpgrade ?? new AdventurerCapacityUpgrade();
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this.expModifier = upgrades.expModifier as QuestExpUpgrade ?? new QuestExpUpgrade();
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this.goldModifier = upgrades.goldModifier as QuestGoldUpgrade ?? new QuestGoldUpgrade();
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}
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@@ -0,0 +1,24 @@
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import {GuildUpgrade} from "@/classes/GuildUpgrade";
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export default class QuestGoldUpgrade extends GuildUpgrade {
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constructor(level: number = 1) {
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super();
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this.level = level;
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this.nextLevelCost = this.getCostForLevel(this.level);
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this.guildLevelRequirement = 8;
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}
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upgrade(): void {
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this.level += 1;
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this.nextLevelCost = this.getCostForLevel(this.level);
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}
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getCostForLevel(level: number): number {
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const scalingFactor = Math.pow(1.05, level - 1);
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return Math.floor(2500000 * scalingFactor * Math.pow(level, 1.01));
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}
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getModifier(): number {
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return 1 + (this.level * 0.1);
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}
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}
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