mirror of
https://github.com/YouHaveTrouble/GuildMaster.git
synced 2026-05-12 06:26:59 +00:00
display all quest levels when level is high enough and add some base quests for each tier
This commit is contained in:
+200
-3
@@ -1,11 +1,167 @@
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<template>
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<div class="guild">
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<h1>Rank F Quests</h1>
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<div class="guild" v-if="guild.level >= 7">
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<h1>Rank S Quests</h1>
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<section class="missives">
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<div
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class="missive"
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:class="{done: missive.maxProgress <= missive.progressPoints}"
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v-for="missive in quests.F"
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v-for="missive in quests.S"
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:key="missive.id"
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@click="() => {
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if (missive.progressPoints < missive.maxProgress) return;
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$emit('finalizeQuest', missive)
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}"
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>
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<h2>{{ missive.title }}</h2>
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<p>{{ missive.text }}</p>
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<div class="slots">
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<button class="slot">
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<AdventurerComponent
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:adventurer="missive.adventurers[0]"
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:all-adventurers="adventurers"
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@hire-adventurer="(id) => {
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adventurers[id].busy = true;
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missive.adventurers[0] = adventurers[id];
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}"
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@free-adventurer="(id) => {
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if (missive.progressPoints >= missive.maxProgress) return;
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adventurers[id].busy = false;
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missive.adventurers.splice(0, 1);
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if (missive.adventurers.length <= 0) {
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missive.progressPoints = 0;
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}
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}"
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/>
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</button>
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</div>
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<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
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</div>
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</section>
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</div>
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<div class="guild" v-if="guild.level >= 6">
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<h1>Rank A Quests</h1>
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<section class="missives">
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<div
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class="missive"
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:class="{done: missive.maxProgress <= missive.progressPoints}"
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v-for="missive in quests.A"
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:key="missive.id"
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@click="() => {
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if (missive.progressPoints < missive.maxProgress) return;
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$emit('finalizeQuest', missive)
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}"
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>
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<h2>{{ missive.title }}</h2>
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<p>{{ missive.text }}</p>
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<div class="slots">
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<button class="slot">
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<AdventurerComponent
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:adventurer="missive.adventurers[0]"
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:all-adventurers="adventurers"
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@hire-adventurer="(id) => {
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adventurers[id].busy = true;
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missive.adventurers[0] = adventurers[id];
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}"
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@free-adventurer="(id) => {
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if (missive.progressPoints >= missive.maxProgress) return;
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adventurers[id].busy = false;
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missive.adventurers.splice(0, 1);
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if (missive.adventurers.length <= 0) {
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missive.progressPoints = 0;
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}
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}"
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/>
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</button>
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</div>
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<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
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</div>
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</section>
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</div>
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<div class="guild" v-if="guild.level >= 5">
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<h1>Rank B Quests</h1>
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<section class="missives">
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<div
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class="missive"
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:class="{done: missive.maxProgress <= missive.progressPoints}"
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v-for="missive in quests.B"
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:key="missive.id"
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@click="() => {
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if (missive.progressPoints < missive.maxProgress) return;
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$emit('finalizeQuest', missive)
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}"
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>
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<h2>{{ missive.title }}</h2>
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<p>{{ missive.text }}</p>
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<div class="slots">
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<button class="slot">
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<AdventurerComponent
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:adventurer="missive.adventurers[0]"
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:all-adventurers="adventurers"
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@hire-adventurer="(id) => {
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adventurers[id].busy = true;
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missive.adventurers[0] = adventurers[id];
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}"
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@free-adventurer="(id) => {
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if (missive.progressPoints >= missive.maxProgress) return;
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adventurers[id].busy = false;
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missive.adventurers.splice(0, 1);
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if (missive.adventurers.length <= 0) {
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missive.progressPoints = 0;
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}
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}"
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/>
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</button>
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</div>
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<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
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</div>
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</section>
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</div>
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<div class="guild" v-if="guild.level >= 4">
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<h1>Rank C Quests</h1>
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<section class="missives">
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<div
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class="missive"
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:class="{done: missive.maxProgress <= missive.progressPoints}"
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v-for="missive in quests.C"
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:key="missive.id"
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@click="() => {
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if (missive.progressPoints < missive.maxProgress) return;
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$emit('finalizeQuest', missive)
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}"
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>
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<h2>{{ missive.title }}</h2>
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<p>{{ missive.text }}</p>
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<div class="slots">
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<button class="slot">
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<AdventurerComponent
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:adventurer="missive.adventurers[0]"
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:all-adventurers="adventurers"
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@hire-adventurer="(id) => {
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adventurers[id].busy = true;
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missive.adventurers[0] = adventurers[id];
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}"
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@free-adventurer="(id) => {
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if (missive.progressPoints >= missive.maxProgress) return;
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adventurers[id].busy = false;
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missive.adventurers.splice(0, 1);
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if (missive.adventurers.length <= 0) {
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missive.progressPoints = 0;
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}
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}"
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/>
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</button>
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</div>
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<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
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</div>
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</section>
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</div>
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<div class="guild" v-if="guild.level >= 3">
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<h1>Rank D Quests</h1>
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<section class="missives">
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<div
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class="missive"
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:class="{done: missive.maxProgress <= missive.progressPoints}"
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v-for="missive in quests.D"
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:key="missive.id"
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@click="() => {
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if (missive.progressPoints < missive.maxProgress) return;
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@@ -77,6 +233,46 @@
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</div>
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</section>
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</div>
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<div class="guild">
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<h1>Rank F Quests</h1>
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<section class="missives">
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<div
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class="missive"
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:class="{done: missive.maxProgress <= missive.progressPoints}"
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v-for="missive in quests.F"
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:key="missive.id"
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@click="() => {
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if (missive.progressPoints < missive.maxProgress) return;
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$emit('finalizeQuest', missive)
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}"
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>
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<h2>{{ missive.title }}</h2>
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<p>{{ missive.text }}</p>
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<div class="slots">
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<button class="slot">
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<AdventurerComponent
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:adventurer="missive.adventurers[0]"
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:all-adventurers="adventurers"
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@hire-adventurer="(id) => {
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adventurers[id].busy = true;
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missive.adventurers[0] = adventurers[id];
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}"
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@free-adventurer="(id) => {
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if (missive.progressPoints >= missive.maxProgress) return;
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adventurers[id].busy = false;
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missive.adventurers.splice(0, 1);
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if (missive.adventurers.length <= 0) {
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missive.progressPoints = 0;
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}
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}"
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/>
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</button>
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</div>
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<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
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</div>
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</section>
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</div>
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</template>
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<script lang="ts">
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@@ -119,6 +315,7 @@ export default defineComponent({
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justify-content: center;
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align-items: center;
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width: 100%;
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padding-bottom: 0.5rem;
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h1 {
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font-size: 3rem;
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