mirror of
https://github.com/YouHaveTrouble/GuildMaster.git
synced 2026-05-12 06:26:59 +00:00
add quest auto-finish upgrade
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+11
-1
@@ -40,6 +40,7 @@ import AdventurerCapacityUpgrade from "@/classes/guildUpgrades/AdventurerCapacit
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import {getNewAdventurerForHire} from "@/classes/Recruitment";
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import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
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import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
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import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
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export default defineComponent({
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name: "GuildView",
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@@ -81,7 +82,13 @@ export default defineComponent({
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missive.progressPoints = 0;
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continue;
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}
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if (missive.progressPoints >= missive.maxProgress) continue;
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if (missive.progressPoints >= missive.maxProgress) {
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if (this.guild.autoFinishQuestsUpgrade.getRanksToAutoFinishQuestsIn().includes(rank)) {
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this.finalizeQuest(missive);
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continue;
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}
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continue;
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}
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for (const adventurerId in missive.adventurers) {
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const adventurer = missive.adventurers[adventurerId];
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const attack = adventurer.getAttack();
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@@ -160,6 +167,9 @@ export default defineComponent({
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if (saveData.guild.goldModifier) {
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guildUpgrades.goldModifier = new QuestGoldUpgrade(saveData.guild.goldModifier.level);
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}
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if (saveData.guild.autoFinishQuestsUpgrade) {
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guildUpgrades.autoFinishQuestsUpgrade = new AutoFinishQuestsUpgrade(saveData.guild.autoFinishQuestsUpgrade.level);
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}
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this.guild = new Guild(saveData.guild.level, saveData.guild.gold, guildUpgrades);
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@@ -3,6 +3,7 @@ import AdventurerCapacityUpgrade from "@/classes/guildUpgrades/AdventurerCapacit
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import {formatGold} from "@/classes/NumberMagic";
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import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
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import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
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import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
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const MAX_LEVEL: number = 8;
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@@ -14,6 +15,7 @@ export class Guild {
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adventurerCapacity: AdventurerCapacityUpgrade;
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expModifier: QuestExpUpgrade;
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goldModifier: QuestGoldUpgrade;
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autoFinishQuestsUpgrade: AutoFinishQuestsUpgrade;
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constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
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this.gold = gold;
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@@ -25,6 +27,7 @@ export class Guild {
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this.adventurerCapacity = upgrades.adventurerCapacity as AdventurerCapacityUpgrade ?? new AdventurerCapacityUpgrade();
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this.expModifier = upgrades.expModifier as QuestExpUpgrade ?? new QuestExpUpgrade();
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this.goldModifier = upgrades.goldModifier as QuestGoldUpgrade ?? new QuestGoldUpgrade();
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this.autoFinishQuestsUpgrade = upgrades.autoFinishQuestsUpgrade as AutoFinishQuestsUpgrade ?? new AutoFinishQuestsUpgrade();
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}
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@@ -0,0 +1,7 @@
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export default interface MaxLevellable {
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maxLevel: number;
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isMaxLevel(): boolean;
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}
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@@ -0,0 +1,52 @@
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import {GuildUpgrade} from "@/classes/GuildUpgrade";
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import type MaxLevellable from "@/classes/MaxLevellable";
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import {QuestRank} from "@/classes/QuestRank";
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export default class AutoFinishQuestsUpgrade extends GuildUpgrade implements MaxLevellable {
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maxLevel: number;
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constructor(level: number = 1) {
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super();
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this.level = level;
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this.nextLevelCost = this.getCostForLevel(this.level);
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this.guildLevelRequirement = 7;
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this.maxLevel = 8;
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}
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upgrade(): void {
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this.level += 1;
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this.nextLevelCost = this.getCostForLevel(this.level);
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}
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getCostForLevel(level: number): number {
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const scalingFactor = Math.pow(4.2, level - 1);
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return Math.floor(25000 * scalingFactor * Math.pow(level, 1.05));
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}
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isMaxLevel(): boolean {
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return this.level >= this.maxLevel;
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}
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getRanksToAutoFinishQuestsIn(): Array<QuestRank> {
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switch (this.level) {
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case 1:
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default:
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return [];
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case 2:
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return [QuestRank.F];
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case 3:
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return [QuestRank.F, QuestRank.E];
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case 4:
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return [QuestRank.F, QuestRank.E, QuestRank.D];
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case 5:
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return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C];
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case 6:
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return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B];
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case 7:
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return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B, QuestRank.A];
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case 8:
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return [QuestRank.F, QuestRank.E, QuestRank.D, QuestRank.C, QuestRank.B, QuestRank.A, QuestRank.S];
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}
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}
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}
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@@ -13,6 +13,18 @@
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Upgrade ({{ formatGold(guild.adventurerCapacity.nextLevelCost) }} gold)
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</button>
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</div>
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<div class="upgrade" v-if="guild.level >= guild.autoFinishQuestsUpgrade.guildLevelRequirement">
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<span>Auto-finish quests (level {{ guild.autoFinishQuestsUpgrade.level - 1 }})</span>
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<small>Automatically finish quests when they are completed.</small>
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<button
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class="button metal"
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:disabled="guild.gold < guild.autoFinishQuestsUpgrade.nextLevelCost || guild.autoFinishQuestsUpgrade.isMaxLevel()"
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@click="upgradeAutoFinishQuests()"
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>
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<span v-if="!guild.autoFinishQuestsUpgrade.isMaxLevel()">Upgrade ({{ formatGold(guild.autoFinishQuestsUpgrade.nextLevelCost) }} gold)</span>
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<span v-else>Max level</span>
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</button>
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</div>
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<div class="upgrade" v-if="guild.level >= guild.expModifier.guildLevelRequirement">
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<span>Quest exp modifier (level {{ guild.expModifier.level }})</span>
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<small>Increases exp from newly offered quests by 10% per level</small>
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@@ -65,6 +77,14 @@ export default defineComponent({
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this.guild.gold -= this.guild.adventurerCapacity.nextLevelCost;
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this.guild.adventurerCapacity.upgrade();
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},
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upgradeAutoFinishQuests(): void {
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if (!this.guild.autoFinishQuestsUpgrade) return;
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if (this.guild.autoFinishQuestsUpgrade.isMaxLevel()) return;
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if (!this.guild.autoFinishQuestsUpgrade.nextLevelCost) return;
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if (this.guild.gold < this.guild.autoFinishQuestsUpgrade.nextLevelCost) return;
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this.guild.gold -= this.guild.autoFinishQuestsUpgrade.nextLevelCost;
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this.guild.autoFinishQuestsUpgrade.upgrade();
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},
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upgradeQuestExpModifier(): void {
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if (!this.guild.expModifier) return;
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if (!this.guild.expModifier.nextLevelCost) return;
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