fix the game not properly saving/loading adventurers for hire

This commit is contained in:
2023-04-07 22:23:16 +02:00
parent 19d3dd5515
commit b213cae62b
2 changed files with 173 additions and 183 deletions
+89 -89
View File
@@ -10,15 +10,15 @@ import {RouterLink, RouterView} from 'vue-router'</script>
<RouterLink :to="{name: 'technical'}"><img class="icon" src="/img/icons/cog.svg" alt="Technical"></RouterLink> <RouterLink :to="{name: 'technical'}"><img class="icon" src="/img/icons/cog.svg" alt="Technical"></RouterLink>
</nav> </nav>
</header> </header>
<RouterView <RouterView
:guild="guild" :guild="guild"
:adventurers="adventurers" :adventurers="adventurers"
:quests="missives" :quests="missives"
:adventurerForHire="adventurerForHire" :adventurerForHire="adventurerForHire"
@finalizeQuest="finalizeQuest($event)" @finalizeQuest="finalizeQuest($event)"
@wipeSave="resetSave()" @wipeSave="resetSave()"
@recruitActionTaken="recruitAction($event)" @recruitActionTaken="recruitAction($event)"
/> />
</template> </template>
<script lang="ts"> <script lang="ts">
@@ -37,16 +37,16 @@ export default defineComponent({
data: () => ({ data: () => ({
guild: new Guild(1, 500), guild: new Guild(1, 500),
lastQuestGot: { lastQuestGot: {
S: null as null|number, S: null as null | number,
A: null as null|number, A: null as null | number,
B: null as null|number, B: null as null | number,
C: null as null|number, C: null as null | number,
D: null as null|number, D: null as null | number,
E: null as null|number, E: null as null | number,
F: null as null|number, F: null as null | number,
} as { [key: string]: null|number }, } as { [key: string]: null | number },
lastRecruitHandled: null as null|number, lastRecruitHandled: null as null | number,
adventurerForHire: null as Adventurer|null, adventurerForHire: null as Adventurer | null,
adventurersDatabase: {} as Array<Adventurer>, adventurersDatabase: {} as Array<Adventurer>,
adventurers: {} as { [key: string]: Adventurer }, adventurers: {} as { [key: string]: Adventurer },
quests: {} as { [key: string]: { [key: string]: Quest } }, quests: {} as { [key: string]: { [key: string]: Quest } },
@@ -81,14 +81,20 @@ export default defineComponent({
}, },
async checkForNewRecruit(currentTimestamp: number) { async checkForNewRecruit(currentTimestamp: number) {
if (this.lastRecruitHandled === null) {
if (this.lastRecruitHandled == null) {
this.lastRecruitHandled = 0; this.lastRecruitHandled = 0;
} }
if (currentTimestamp - this.lastRecruitHandled >= 1000 * 60 * 30 && this.adventurerForHire === null) {
if (Object.keys(this.adventurers).length <= 0) {
this.adventurerForHire = this.adventurersDatabase[0];
}
if (currentTimestamp - this.lastRecruitHandled >= 1000 * 60 * 30 && this.adventurerForHire == null) {
this.adventurerForHire = getNewAdventurerForHire(this.adventurersDatabase); this.adventurerForHire = getNewAdventurerForHire(this.adventurersDatabase);
} }
}, },
recruitAction(adventurer: Adventurer|null): void { recruitAction(adventurer: Adventurer | null): void {
this.lastRecruitHandled = Number(new Date()); this.lastRecruitHandled = Number(new Date());
this.adventurerForHire = null; this.adventurerForHire = null;
if (adventurer === null) return; if (adventurer === null) return;
@@ -128,68 +134,62 @@ export default defineComponent({
this.missives[rank][newId] = quest; this.missives[rank][newId] = quest;
}, },
loadGame() { loadGame() {
const saveData = loadGame(); const saveData = loadGame();
if (saveData === null) return; if (saveData === null) return;
this.lastQuestGot = saveData.lastQuestGot; this.lastQuestGot = saveData.lastQuestGot;
const guildUpgrades = {} as { [key: string]: GuildUpgrade }; const guildUpgrades = {} as { [key: string]: GuildUpgrade };
if (saveData.guild.adventurerCapacity) { if (saveData.guild.adventurerCapacity) {
guildUpgrades.adventurerCapacity = new AdventurerCapacityUpgrade(saveData.guild.adventurerCapacity.level); guildUpgrades.adventurerCapacity = new AdventurerCapacityUpgrade(saveData.guild.adventurerCapacity.level);
}
this.guild = new Guild(saveData.guild.level, saveData.guild.gold, guildUpgrades);
const adventurers = {} as { [key: string]: Adventurer };
for (const id in saveData.adventurers) {
const data = saveData.adventurers[id];
try {
const adventurer = new Adventurer(
data.id,
data.name,
data.portrait,
data.attackExponent ?? 1.1,
data.level ?? 1,
data.exp ?? 0
);
adventurer.busy = data.busy;
adventurers[data.id] = adventurer;
} catch (e) {}
}
this.adventurers = adventurers;
const missives = {} as { [key: string]: { [key: string]: Quest } };
for (const id in saveData.missives) {
const missiveRank = {} as { [key: string]: Quest }
for (const questId in saveData.missives[id]) {
const data = saveData.missives[id][questId];
const quest = new Quest(questId, getFromString(data.rank), data.title, data.text, data.maxProgress, data.expReward, data.goldReward);
quest.progressPoints = data.progressPoints;
if (data.adventurers.length > 0) {
quest.adventurers.push(this.adventurers[data.adventurers[0].id])
}
missiveRank[questId] = quest;
}
missives[id] = missiveRank;
}
this.missives = missives;
this.lastRecruitHandled = saveData.lastRecruitAction ?? 0;
if (Object.keys(this.adventurers).length <= 0) {
this.adventurerForHire = this.adventurersDatabase[0];
return;
} }
if (saveData.currentlyForHireId !== null) { this.guild = new Guild(saveData.guild.level, saveData.guild.gold, guildUpgrades);
const adventurers = {} as { [key: string]: Adventurer };
for (const id in saveData.adventurers) {
const data = saveData.adventurers[id];
try {
const adventurer = new Adventurer(
data.id,
data.name,
data.portrait,
data.attackExponent ?? 1.1,
data.level ?? 1,
data.exp ?? 0
);
adventurer.busy = data.busy;
adventurers[data.id] = adventurer;
} catch (e) {
}
}
this.adventurers = adventurers;
const missives = {} as { [key: string]: { [key: string]: Quest } };
for (const id in saveData.missives) {
const missiveRank = {} as { [key: string]: Quest }
for (const questId in saveData.missives[id]) {
const data = saveData.missives[id][questId];
const quest = new Quest(questId, getFromString(data.rank), data.title, data.text, data.maxProgress, data.expReward, data.goldReward);
quest.progressPoints = data.progressPoints;
if (data.adventurers.length > 0) {
quest.adventurers.push(this.adventurers[data.adventurers[0].id])
}
missiveRank[questId] = quest;
}
missives[id] = missiveRank;
}
this.missives = missives;
this.lastRecruitHandled = saveData.lastRecruitAction ?? 0;
if (saveData.adventurerForHireId != null) {
for (const id in this.adventurersDatabase) { for (const id in this.adventurersDatabase) {
const adventurer = this.adventurersDatabase[id]; const adventurer = this.adventurersDatabase[id];
if (adventurer.id === saveData.currentlyForHireId) { if (adventurer.id === saveData.adventurerForHireId) {
this.adventurerForHire = adventurer; this.adventurerForHire = adventurer;
return; return;
} }
@@ -203,21 +203,20 @@ export default defineComponent({
} }
}, },
async mounted() { async mounted() {
this.loadGame();
this.quests = await loadAvailableQuests(); this.quests = await loadAvailableQuests();
this.adventurersDatabase = await loadAdventurersForHire(Object.keys(this.adventurers)); this.adventurersDatabase = await loadAdventurersForHire(Object.keys(this.adventurers));
this.loadGame();
setInterval(() => { setInterval(() => {
saveGame(new GameData( saveGame(new GameData({
this.guild, adventurers: this.adventurers,
this.adventurers, guild: this.guild,
this.missives, missives: this.missives,
this.lastQuestGot, lastQuestGot: this.lastQuestGot,
this.lastRecruitHandled, lastRecruitAction: this.lastRecruitHandled,
this.adventurerForHire?.id ?? null adventurerForHireId: this.adventurerForHire?.id ?? null,
) }));
); }, 10 * 1000)
}, 10*1000)
setInterval(() => { setInterval(() => {
this.updateMissives(); this.updateMissives();
@@ -349,6 +348,7 @@ nav {
font-size: 2rem; font-size: 2rem;
color: #fff; color: #fff;
text-decoration: none; text-decoration: none;
&.router-link-active { &.router-link-active {
text-decoration: underline; text-decoration: underline;
} }
+84 -94
View File
@@ -1,30 +1,26 @@
import type {Guild} from "@/classes/Guild"; import {Guild} from "@/classes/Guild";
import {Adventurer} from "@/classes/Adventurer"; import {Adventurer} from "@/classes/Adventurer";
import {Quest} from "@/classes/Quest"; import {Quest} from "@/classes/Quest";
import {getFromString, QuestRank} from "@/classes/QuestRank"; import {getFromString, QuestRank} from "@/classes/QuestRank";
export class GameData { export class GameData {
guild: Guild; guild: Guild;
adventurers: { [key: string]: Adventurer }; adventurers: { [key: string]: Adventurer };
missives: { [key: string]: { [key: string]: Quest } }; missives: { [key: string]: { [key: string]: Quest } };
lastQuestGot: { [key: string]: null | number }; lastQuestGot: { [key: string]: null | number };
lastRecruitAction: null | number; lastRecruitAction: null | number;
currentlyForHireId: string|null; adventurerForHireId: string | null;
constructor( constructor(
guild: Guild, adventurers: { [key: string]: Adventurer }, data: any,
missives: { [key: string]: { [key: string]: Quest } }, ) {
lastQuestGot: { [key: string]: null | number }, this.guild = data.guild ?? new Guild(1, 0);
lastRecruitAction: null | number, this.adventurers = data.adventurers ?? {} as { [key: string]: Adventurer };
currentlyForHireId: string|null = null this.missives = data.missives ?? {} as { [key: string]: { [key: string]: Quest } };
) { this.lastQuestGot = data.lastQuestGot ?? {} as { [key: string]: null | number };
this.guild = guild; this.lastRecruitAction = data.lastRecruitAction ?? null;
this.adventurers = adventurers; this.adventurerForHireId = data.adventurerForHireId ?? null;
this.missives = missives; }
this.lastQuestGot = lastQuestGot;
this.lastRecruitAction = lastRecruitAction;
this.currentlyForHireId = currentlyForHireId;
}
} }
@@ -32,91 +28,85 @@ export class GameData {
* Save the game to local storage * Save the game to local storage
*/ */
export function saveGame( export function saveGame(
data: GameData data: GameData
): void { ): void {
console.debug("Saving game..."); console.debug("Saving game...");
window.localStorage.setItem("savedGame", JSON.stringify({ window.localStorage.setItem("savedGame", JSON.stringify({
guild: data.guild, guild: data.guild,
adventurers: data.adventurers, adventurers: data.adventurers,
missives: data.missives, missives: data.missives,
lastQuestGot: data.lastQuestGot, lastQuestGot: data.lastQuestGot,
lastRecruitAction: data.lastRecruitAction, lastRecruitAction: data.lastRecruitAction,
adventurerForHireId: data.currentlyForHireId, adventurerForHireId: data.adventurerForHireId,
})); }));
} }
export function loadGame(): GameData | null { export function loadGame(): GameData | null {
const savedGame = window.localStorage.getItem("savedGame"); const savedGame = window.localStorage.getItem("savedGame");
if (!savedGame) return null; if (!savedGame) return null;
console.debug("Loading game..."); const parsedGame = JSON.parse(savedGame);
const parsedGame = JSON.parse(savedGame); console.debug("Loading game...");
return new GameData( return new GameData(parsedGame);
parsedGame.guild,
parsedGame.adventurers,
parsedGame.missives,
parsedGame.lastQuestGot,
parsedGame.lastRecruitAction
);
} }
export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: string]: Quest } }> { export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: string]: Quest } }> {
const quests = { const quests = {
S: {} as { [key: string]: Quest }, S: {} as { [key: string]: Quest },
A: {} as { [key: string]: Quest }, A: {} as { [key: string]: Quest },
B: {} as { [key: string]: Quest }, B: {} as { [key: string]: Quest },
C: {} as { [key: string]: Quest }, C: {} as { [key: string]: Quest },
D: {} as { [key: string]: Quest }, D: {} as { [key: string]: Quest },
E: {} as { [key: string]: Quest }, E: {} as { [key: string]: Quest },
F: {} as { [key: string]: Quest }, F: {} as { [key: string]: Quest },
} as { [key: string]: { [key: string]: Quest } }; } as { [key: string]: { [key: string]: Quest } };
for (const rank in quests) { for (const rank in quests) {
const response = await fetch(`data/quests/Rank${rank}.json`); const response = await fetch(`data/quests/Rank${rank}.json`);
if (response.status !== 200) { if (response.status !== 200) {
console.error("Failed to load quests"); console.error("Failed to load quests");
alert("Failed to load quests. Please try refreshing the page."); alert("Failed to load quests. Please try refreshing the page.");
return quests; return quests;
}
const questData = await response.json();
let id = 0;
for (const quest of questData) {
id++;
quests[rank.toString()][id] = new Quest(
id.toString(),
getFromString(rank as QuestRank),
quest.title,
quest.text,
1,
0,
0
);
}
} }
return quests; const questData = await response.json();
let id = 0;
for (const quest of questData) {
id++;
quests[rank.toString()][id] = new Quest(
id.toString(),
getFromString(rank as QuestRank),
quest.title,
quest.text,
1,
0,
0
);
}
}
return quests;
} }
export async function loadAdventurersForHire(currentAdventurerIds: Array<string> = []): Promise<Array<Adventurer>> { export async function loadAdventurersForHire(currentAdventurerIds: Array<string> = []): Promise<Array<Adventurer>> {
const response = await fetch("data/adventurers.json"); const response = await fetch("data/adventurers.json");
if (response.status !== 200) { if (response.status !== 200) {
console.error("Failed to load adventurers"); console.error("Failed to load adventurers");
alert("Failed to load adventurers. Please try refreshing the page."); alert("Failed to load adventurers. Please try refreshing the page.");
return []; return [];
} }
const adventurerData = await response.json(); const adventurerData = await response.json();
const adventurers = [] as Array<Adventurer>; const adventurers = [] as Array<Adventurer>;
for (const adventurer of adventurerData) { for (const adventurer of adventurerData) {
if (currentAdventurerIds.includes(adventurer.id)) continue; if (currentAdventurerIds.includes(adventurer.id)) continue;
adventurers.push(new Adventurer( adventurers.push(new Adventurer(
adventurer.id, adventurer.id,
adventurer.name, adventurer.name,
adventurer.portrait, adventurer.portrait,
adventurer.attackExponent, adventurer.attackExponent,
adventurer.level, adventurer.level,
adventurer.exp, adventurer.exp,
)); ));
} }
return adventurers; return adventurers;
} }