fix the game not properly saving/loading adventurers for hire

This commit is contained in:
2023-04-07 22:23:16 +02:00
parent 19d3dd5515
commit b213cae62b
2 changed files with 173 additions and 183 deletions
+34 -34
View File
@@ -37,16 +37,16 @@ export default defineComponent({
data: () => ({ data: () => ({
guild: new Guild(1, 500), guild: new Guild(1, 500),
lastQuestGot: { lastQuestGot: {
S: null as null|number, S: null as null | number,
A: null as null|number, A: null as null | number,
B: null as null|number, B: null as null | number,
C: null as null|number, C: null as null | number,
D: null as null|number, D: null as null | number,
E: null as null|number, E: null as null | number,
F: null as null|number, F: null as null | number,
} as { [key: string]: null|number }, } as { [key: string]: null | number },
lastRecruitHandled: null as null|number, lastRecruitHandled: null as null | number,
adventurerForHire: null as Adventurer|null, adventurerForHire: null as Adventurer | null,
adventurersDatabase: {} as Array<Adventurer>, adventurersDatabase: {} as Array<Adventurer>,
adventurers: {} as { [key: string]: Adventurer }, adventurers: {} as { [key: string]: Adventurer },
quests: {} as { [key: string]: { [key: string]: Quest } }, quests: {} as { [key: string]: { [key: string]: Quest } },
@@ -81,14 +81,20 @@ export default defineComponent({
}, },
async checkForNewRecruit(currentTimestamp: number) { async checkForNewRecruit(currentTimestamp: number) {
if (this.lastRecruitHandled === null) {
if (this.lastRecruitHandled == null) {
this.lastRecruitHandled = 0; this.lastRecruitHandled = 0;
} }
if (currentTimestamp - this.lastRecruitHandled >= 1000 * 60 * 30 && this.adventurerForHire === null) {
if (Object.keys(this.adventurers).length <= 0) {
this.adventurerForHire = this.adventurersDatabase[0];
}
if (currentTimestamp - this.lastRecruitHandled >= 1000 * 60 * 30 && this.adventurerForHire == null) {
this.adventurerForHire = getNewAdventurerForHire(this.adventurersDatabase); this.adventurerForHire = getNewAdventurerForHire(this.adventurersDatabase);
} }
}, },
recruitAction(adventurer: Adventurer|null): void { recruitAction(adventurer: Adventurer | null): void {
this.lastRecruitHandled = Number(new Date()); this.lastRecruitHandled = Number(new Date());
this.adventurerForHire = null; this.adventurerForHire = null;
if (adventurer === null) return; if (adventurer === null) return;
@@ -155,12 +161,11 @@ export default defineComponent({
); );
adventurer.busy = data.busy; adventurer.busy = data.busy;
adventurers[data.id] = adventurer; adventurers[data.id] = adventurer;
} catch (e) {} } catch (e) {
}
} }
this.adventurers = adventurers; this.adventurers = adventurers;
const missives = {} as { [key: string]: { [key: string]: Quest } }; const missives = {} as { [key: string]: { [key: string]: Quest } };
for (const id in saveData.missives) { for (const id in saveData.missives) {
@@ -181,15 +186,10 @@ export default defineComponent({
this.lastRecruitHandled = saveData.lastRecruitAction ?? 0; this.lastRecruitHandled = saveData.lastRecruitAction ?? 0;
if (Object.keys(this.adventurers).length <= 0) { if (saveData.adventurerForHireId != null) {
this.adventurerForHire = this.adventurersDatabase[0];
return;
}
if (saveData.currentlyForHireId !== null) {
for (const id in this.adventurersDatabase) { for (const id in this.adventurersDatabase) {
const adventurer = this.adventurersDatabase[id]; const adventurer = this.adventurersDatabase[id];
if (adventurer.id === saveData.currentlyForHireId) { if (adventurer.id === saveData.adventurerForHireId) {
this.adventurerForHire = adventurer; this.adventurerForHire = adventurer;
return; return;
} }
@@ -203,21 +203,20 @@ export default defineComponent({
} }
}, },
async mounted() { async mounted() {
this.loadGame();
this.quests = await loadAvailableQuests(); this.quests = await loadAvailableQuests();
this.adventurersDatabase = await loadAdventurersForHire(Object.keys(this.adventurers)); this.adventurersDatabase = await loadAdventurersForHire(Object.keys(this.adventurers));
this.loadGame();
setInterval(() => { setInterval(() => {
saveGame(new GameData( saveGame(new GameData({
this.guild, adventurers: this.adventurers,
this.adventurers, guild: this.guild,
this.missives, missives: this.missives,
this.lastQuestGot, lastQuestGot: this.lastQuestGot,
this.lastRecruitHandled, lastRecruitAction: this.lastRecruitHandled,
this.adventurerForHire?.id ?? null adventurerForHireId: this.adventurerForHire?.id ?? null,
) }));
); }, 10 * 1000)
}, 10*1000)
setInterval(() => { setInterval(() => {
this.updateMissives(); this.updateMissives();
@@ -349,6 +348,7 @@ nav {
font-size: 2rem; font-size: 2rem;
color: #fff; color: #fff;
text-decoration: none; text-decoration: none;
&.router-link-active { &.router-link-active {
text-decoration: underline; text-decoration: underline;
} }
+12 -22
View File
@@ -1,4 +1,4 @@
import type {Guild} from "@/classes/Guild"; import {Guild} from "@/classes/Guild";
import {Adventurer} from "@/classes/Adventurer"; import {Adventurer} from "@/classes/Adventurer";
import {Quest} from "@/classes/Quest"; import {Quest} from "@/classes/Quest";
import {getFromString, QuestRank} from "@/classes/QuestRank"; import {getFromString, QuestRank} from "@/classes/QuestRank";
@@ -9,21 +9,17 @@ export class GameData {
missives: { [key: string]: { [key: string]: Quest } }; missives: { [key: string]: { [key: string]: Quest } };
lastQuestGot: { [key: string]: null | number }; lastQuestGot: { [key: string]: null | number };
lastRecruitAction: null | number; lastRecruitAction: null | number;
currentlyForHireId: string|null; adventurerForHireId: string | null;
constructor( constructor(
guild: Guild, adventurers: { [key: string]: Adventurer }, data: any,
missives: { [key: string]: { [key: string]: Quest } },
lastQuestGot: { [key: string]: null | number },
lastRecruitAction: null | number,
currentlyForHireId: string|null = null
) { ) {
this.guild = guild; this.guild = data.guild ?? new Guild(1, 0);
this.adventurers = adventurers; this.adventurers = data.adventurers ?? {} as { [key: string]: Adventurer };
this.missives = missives; this.missives = data.missives ?? {} as { [key: string]: { [key: string]: Quest } };
this.lastQuestGot = lastQuestGot; this.lastQuestGot = data.lastQuestGot ?? {} as { [key: string]: null | number };
this.lastRecruitAction = lastRecruitAction; this.lastRecruitAction = data.lastRecruitAction ?? null;
this.currentlyForHireId = currentlyForHireId; this.adventurerForHireId = data.adventurerForHireId ?? null;
} }
} }
@@ -41,22 +37,16 @@ export function saveGame(
missives: data.missives, missives: data.missives,
lastQuestGot: data.lastQuestGot, lastQuestGot: data.lastQuestGot,
lastRecruitAction: data.lastRecruitAction, lastRecruitAction: data.lastRecruitAction,
adventurerForHireId: data.currentlyForHireId, adventurerForHireId: data.adventurerForHireId,
})); }));
} }
export function loadGame(): GameData | null { export function loadGame(): GameData | null {
const savedGame = window.localStorage.getItem("savedGame"); const savedGame = window.localStorage.getItem("savedGame");
if (!savedGame) return null; if (!savedGame) return null;
console.debug("Loading game...");
const parsedGame = JSON.parse(savedGame); const parsedGame = JSON.parse(savedGame);
return new GameData( console.debug("Loading game...");
parsedGame.guild, return new GameData(parsedGame);
parsedGame.adventurers,
parsedGame.missives,
parsedGame.lastQuestGot,
parsedGame.lastRecruitAction
);
} }
export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: string]: Quest } }> { export async function loadAvailableQuests(): Promise<{ [key: string]: { [key: string]: Quest } }> {