mirror of
https://github.com/YouHaveTrouble/GuildMaster.git
synced 2026-05-12 06:26:59 +00:00
fix the game not properly saving/loading adventurers for hire
This commit is contained in:
+89
-89
@@ -10,15 +10,15 @@ import {RouterLink, RouterView} from 'vue-router'</script>
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<RouterLink :to="{name: 'technical'}"><img class="icon" src="/img/icons/cog.svg" alt="Technical"></RouterLink>
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</nav>
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</header>
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<RouterView
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:guild="guild"
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:adventurers="adventurers"
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:quests="missives"
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:adventurerForHire="adventurerForHire"
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@finalizeQuest="finalizeQuest($event)"
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@wipeSave="resetSave()"
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@recruitActionTaken="recruitAction($event)"
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/>
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<RouterView
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:guild="guild"
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:adventurers="adventurers"
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:quests="missives"
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:adventurerForHire="adventurerForHire"
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@finalizeQuest="finalizeQuest($event)"
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@wipeSave="resetSave()"
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@recruitActionTaken="recruitAction($event)"
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/>
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</template>
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<script lang="ts">
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@@ -37,16 +37,16 @@ export default defineComponent({
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data: () => ({
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guild: new Guild(1, 500),
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lastQuestGot: {
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S: null as null|number,
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A: null as null|number,
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B: null as null|number,
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C: null as null|number,
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D: null as null|number,
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E: null as null|number,
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F: null as null|number,
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} as { [key: string]: null|number },
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lastRecruitHandled: null as null|number,
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adventurerForHire: null as Adventurer|null,
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S: null as null | number,
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A: null as null | number,
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B: null as null | number,
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C: null as null | number,
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D: null as null | number,
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E: null as null | number,
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F: null as null | number,
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} as { [key: string]: null | number },
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lastRecruitHandled: null as null | number,
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adventurerForHire: null as Adventurer | null,
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adventurersDatabase: {} as Array<Adventurer>,
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adventurers: {} as { [key: string]: Adventurer },
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quests: {} as { [key: string]: { [key: string]: Quest } },
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@@ -81,14 +81,20 @@ export default defineComponent({
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},
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async checkForNewRecruit(currentTimestamp: number) {
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if (this.lastRecruitHandled === null) {
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if (this.lastRecruitHandled == null) {
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this.lastRecruitHandled = 0;
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}
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if (currentTimestamp - this.lastRecruitHandled >= 1000 * 60 * 30 && this.adventurerForHire === null) {
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if (Object.keys(this.adventurers).length <= 0) {
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this.adventurerForHire = this.adventurersDatabase[0];
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}
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if (currentTimestamp - this.lastRecruitHandled >= 1000 * 60 * 30 && this.adventurerForHire == null) {
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this.adventurerForHire = getNewAdventurerForHire(this.adventurersDatabase);
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}
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},
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recruitAction(adventurer: Adventurer|null): void {
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recruitAction(adventurer: Adventurer | null): void {
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this.lastRecruitHandled = Number(new Date());
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this.adventurerForHire = null;
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if (adventurer === null) return;
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@@ -128,68 +134,62 @@ export default defineComponent({
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this.missives[rank][newId] = quest;
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},
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loadGame() {
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const saveData = loadGame();
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if (saveData === null) return;
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const saveData = loadGame();
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if (saveData === null) return;
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this.lastQuestGot = saveData.lastQuestGot;
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this.lastQuestGot = saveData.lastQuestGot;
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const guildUpgrades = {} as { [key: string]: GuildUpgrade };
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if (saveData.guild.adventurerCapacity) {
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guildUpgrades.adventurerCapacity = new AdventurerCapacityUpgrade(saveData.guild.adventurerCapacity.level);
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}
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this.guild = new Guild(saveData.guild.level, saveData.guild.gold, guildUpgrades);
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const adventurers = {} as { [key: string]: Adventurer };
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for (const id in saveData.adventurers) {
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const data = saveData.adventurers[id];
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try {
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const adventurer = new Adventurer(
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data.id,
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data.name,
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data.portrait,
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data.attackExponent ?? 1.1,
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data.level ?? 1,
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data.exp ?? 0
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);
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adventurer.busy = data.busy;
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adventurers[data.id] = adventurer;
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} catch (e) {}
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}
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this.adventurers = adventurers;
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const missives = {} as { [key: string]: { [key: string]: Quest } };
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for (const id in saveData.missives) {
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const missiveRank = {} as { [key: string]: Quest }
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for (const questId in saveData.missives[id]) {
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const data = saveData.missives[id][questId];
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const quest = new Quest(questId, getFromString(data.rank), data.title, data.text, data.maxProgress, data.expReward, data.goldReward);
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quest.progressPoints = data.progressPoints;
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if (data.adventurers.length > 0) {
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quest.adventurers.push(this.adventurers[data.adventurers[0].id])
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}
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missiveRank[questId] = quest;
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}
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missives[id] = missiveRank;
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}
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this.missives = missives;
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this.lastRecruitHandled = saveData.lastRecruitAction ?? 0;
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if (Object.keys(this.adventurers).length <= 0) {
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this.adventurerForHire = this.adventurersDatabase[0];
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return;
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const guildUpgrades = {} as { [key: string]: GuildUpgrade };
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if (saveData.guild.adventurerCapacity) {
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guildUpgrades.adventurerCapacity = new AdventurerCapacityUpgrade(saveData.guild.adventurerCapacity.level);
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}
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if (saveData.currentlyForHireId !== null) {
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this.guild = new Guild(saveData.guild.level, saveData.guild.gold, guildUpgrades);
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const adventurers = {} as { [key: string]: Adventurer };
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for (const id in saveData.adventurers) {
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const data = saveData.adventurers[id];
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try {
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const adventurer = new Adventurer(
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data.id,
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data.name,
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data.portrait,
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data.attackExponent ?? 1.1,
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data.level ?? 1,
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data.exp ?? 0
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);
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adventurer.busy = data.busy;
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adventurers[data.id] = adventurer;
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} catch (e) {
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}
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}
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this.adventurers = adventurers;
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const missives = {} as { [key: string]: { [key: string]: Quest } };
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for (const id in saveData.missives) {
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const missiveRank = {} as { [key: string]: Quest }
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for (const questId in saveData.missives[id]) {
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const data = saveData.missives[id][questId];
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const quest = new Quest(questId, getFromString(data.rank), data.title, data.text, data.maxProgress, data.expReward, data.goldReward);
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quest.progressPoints = data.progressPoints;
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if (data.adventurers.length > 0) {
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quest.adventurers.push(this.adventurers[data.adventurers[0].id])
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}
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missiveRank[questId] = quest;
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}
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missives[id] = missiveRank;
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}
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this.missives = missives;
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this.lastRecruitHandled = saveData.lastRecruitAction ?? 0;
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if (saveData.adventurerForHireId != null) {
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for (const id in this.adventurersDatabase) {
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const adventurer = this.adventurersDatabase[id];
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if (adventurer.id === saveData.currentlyForHireId) {
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if (adventurer.id === saveData.adventurerForHireId) {
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this.adventurerForHire = adventurer;
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return;
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}
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@@ -203,21 +203,20 @@ export default defineComponent({
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}
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},
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async mounted() {
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this.loadGame();
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this.quests = await loadAvailableQuests();
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this.adventurersDatabase = await loadAdventurersForHire(Object.keys(this.adventurers));
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this.loadGame();
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setInterval(() => {
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saveGame(new GameData(
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this.guild,
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this.adventurers,
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this.missives,
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this.lastQuestGot,
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this.lastRecruitHandled,
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this.adventurerForHire?.id ?? null
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)
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);
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}, 10*1000)
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saveGame(new GameData({
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adventurers: this.adventurers,
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guild: this.guild,
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missives: this.missives,
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lastQuestGot: this.lastQuestGot,
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lastRecruitAction: this.lastRecruitHandled,
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adventurerForHireId: this.adventurerForHire?.id ?? null,
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}));
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}, 10 * 1000)
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setInterval(() => {
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this.updateMissives();
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@@ -349,6 +348,7 @@ nav {
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font-size: 2rem;
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color: #fff;
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text-decoration: none;
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&.router-link-active {
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text-decoration: underline;
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}
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