fix the game not properly saving/loading adventurers for hire

This commit is contained in:
2023-04-07 22:23:16 +02:00
parent 19d3dd5515
commit b213cae62b
2 changed files with 173 additions and 183 deletions
+89 -89
View File
@@ -10,15 +10,15 @@ import {RouterLink, RouterView} from 'vue-router'</script>
<RouterLink :to="{name: 'technical'}"><img class="icon" src="/img/icons/cog.svg" alt="Technical"></RouterLink>
</nav>
</header>
<RouterView
:guild="guild"
:adventurers="adventurers"
:quests="missives"
:adventurerForHire="adventurerForHire"
@finalizeQuest="finalizeQuest($event)"
@wipeSave="resetSave()"
@recruitActionTaken="recruitAction($event)"
/>
<RouterView
:guild="guild"
:adventurers="adventurers"
:quests="missives"
:adventurerForHire="adventurerForHire"
@finalizeQuest="finalizeQuest($event)"
@wipeSave="resetSave()"
@recruitActionTaken="recruitAction($event)"
/>
</template>
<script lang="ts">
@@ -37,16 +37,16 @@ export default defineComponent({
data: () => ({
guild: new Guild(1, 500),
lastQuestGot: {
S: null as null|number,
A: null as null|number,
B: null as null|number,
C: null as null|number,
D: null as null|number,
E: null as null|number,
F: null as null|number,
} as { [key: string]: null|number },
lastRecruitHandled: null as null|number,
adventurerForHire: null as Adventurer|null,
S: null as null | number,
A: null as null | number,
B: null as null | number,
C: null as null | number,
D: null as null | number,
E: null as null | number,
F: null as null | number,
} as { [key: string]: null | number },
lastRecruitHandled: null as null | number,
adventurerForHire: null as Adventurer | null,
adventurersDatabase: {} as Array<Adventurer>,
adventurers: {} as { [key: string]: Adventurer },
quests: {} as { [key: string]: { [key: string]: Quest } },
@@ -81,14 +81,20 @@ export default defineComponent({
},
async checkForNewRecruit(currentTimestamp: number) {
if (this.lastRecruitHandled === null) {
if (this.lastRecruitHandled == null) {
this.lastRecruitHandled = 0;
}
if (currentTimestamp - this.lastRecruitHandled >= 1000 * 60 * 30 && this.adventurerForHire === null) {
if (Object.keys(this.adventurers).length <= 0) {
this.adventurerForHire = this.adventurersDatabase[0];
}
if (currentTimestamp - this.lastRecruitHandled >= 1000 * 60 * 30 && this.adventurerForHire == null) {
this.adventurerForHire = getNewAdventurerForHire(this.adventurersDatabase);
}
},
recruitAction(adventurer: Adventurer|null): void {
recruitAction(adventurer: Adventurer | null): void {
this.lastRecruitHandled = Number(new Date());
this.adventurerForHire = null;
if (adventurer === null) return;
@@ -128,68 +134,62 @@ export default defineComponent({
this.missives[rank][newId] = quest;
},
loadGame() {
const saveData = loadGame();
if (saveData === null) return;
const saveData = loadGame();
if (saveData === null) return;
this.lastQuestGot = saveData.lastQuestGot;
this.lastQuestGot = saveData.lastQuestGot;
const guildUpgrades = {} as { [key: string]: GuildUpgrade };
if (saveData.guild.adventurerCapacity) {
guildUpgrades.adventurerCapacity = new AdventurerCapacityUpgrade(saveData.guild.adventurerCapacity.level);
}
this.guild = new Guild(saveData.guild.level, saveData.guild.gold, guildUpgrades);
const adventurers = {} as { [key: string]: Adventurer };
for (const id in saveData.adventurers) {
const data = saveData.adventurers[id];
try {
const adventurer = new Adventurer(
data.id,
data.name,
data.portrait,
data.attackExponent ?? 1.1,
data.level ?? 1,
data.exp ?? 0
);
adventurer.busy = data.busy;
adventurers[data.id] = adventurer;
} catch (e) {}
}
this.adventurers = adventurers;
const missives = {} as { [key: string]: { [key: string]: Quest } };
for (const id in saveData.missives) {
const missiveRank = {} as { [key: string]: Quest }
for (const questId in saveData.missives[id]) {
const data = saveData.missives[id][questId];
const quest = new Quest(questId, getFromString(data.rank), data.title, data.text, data.maxProgress, data.expReward, data.goldReward);
quest.progressPoints = data.progressPoints;
if (data.adventurers.length > 0) {
quest.adventurers.push(this.adventurers[data.adventurers[0].id])
}
missiveRank[questId] = quest;
}
missives[id] = missiveRank;
}
this.missives = missives;
this.lastRecruitHandled = saveData.lastRecruitAction ?? 0;
if (Object.keys(this.adventurers).length <= 0) {
this.adventurerForHire = this.adventurersDatabase[0];
return;
const guildUpgrades = {} as { [key: string]: GuildUpgrade };
if (saveData.guild.adventurerCapacity) {
guildUpgrades.adventurerCapacity = new AdventurerCapacityUpgrade(saveData.guild.adventurerCapacity.level);
}
if (saveData.currentlyForHireId !== null) {
this.guild = new Guild(saveData.guild.level, saveData.guild.gold, guildUpgrades);
const adventurers = {} as { [key: string]: Adventurer };
for (const id in saveData.adventurers) {
const data = saveData.adventurers[id];
try {
const adventurer = new Adventurer(
data.id,
data.name,
data.portrait,
data.attackExponent ?? 1.1,
data.level ?? 1,
data.exp ?? 0
);
adventurer.busy = data.busy;
adventurers[data.id] = adventurer;
} catch (e) {
}
}
this.adventurers = adventurers;
const missives = {} as { [key: string]: { [key: string]: Quest } };
for (const id in saveData.missives) {
const missiveRank = {} as { [key: string]: Quest }
for (const questId in saveData.missives[id]) {
const data = saveData.missives[id][questId];
const quest = new Quest(questId, getFromString(data.rank), data.title, data.text, data.maxProgress, data.expReward, data.goldReward);
quest.progressPoints = data.progressPoints;
if (data.adventurers.length > 0) {
quest.adventurers.push(this.adventurers[data.adventurers[0].id])
}
missiveRank[questId] = quest;
}
missives[id] = missiveRank;
}
this.missives = missives;
this.lastRecruitHandled = saveData.lastRecruitAction ?? 0;
if (saveData.adventurerForHireId != null) {
for (const id in this.adventurersDatabase) {
const adventurer = this.adventurersDatabase[id];
if (adventurer.id === saveData.currentlyForHireId) {
if (adventurer.id === saveData.adventurerForHireId) {
this.adventurerForHire = adventurer;
return;
}
@@ -203,21 +203,20 @@ export default defineComponent({
}
},
async mounted() {
this.loadGame();
this.quests = await loadAvailableQuests();
this.adventurersDatabase = await loadAdventurersForHire(Object.keys(this.adventurers));
this.loadGame();
setInterval(() => {
saveGame(new GameData(
this.guild,
this.adventurers,
this.missives,
this.lastQuestGot,
this.lastRecruitHandled,
this.adventurerForHire?.id ?? null
)
);
}, 10*1000)
saveGame(new GameData({
adventurers: this.adventurers,
guild: this.guild,
missives: this.missives,
lastQuestGot: this.lastQuestGot,
lastRecruitAction: this.lastRecruitHandled,
adventurerForHireId: this.adventurerForHire?.id ?? null,
}));
}, 10 * 1000)
setInterval(() => {
this.updateMissives();
@@ -349,6 +348,7 @@ nav {
font-size: 2rem;
color: #fff;
text-decoration: none;
&.router-link-active {
text-decoration: underline;
}