make sure adventurers for hire don't duplicate on arrival

This commit is contained in:
2025-06-02 20:49:19 +02:00
parent 4de7ac97d1
commit ae65ff9d51
2 changed files with 11 additions and 3 deletions
+5 -1
View File
@@ -77,6 +77,7 @@ import {getNewAdventurerForHire} from "@/classes/Recruitment";
import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
import RecruitmentCapacityUpgrade from "@/classes/guildUpgrades/RecruitmentCapacityUpgrade";
export default defineComponent({
name: "GuildView",
@@ -145,7 +146,7 @@ export default defineComponent({
this.adventurersForHire[firstAdventurer.id] = firstAdventurer;
}
const newAdventurerForHire = getNewAdventurerForHire(Object.values(this.adventurersDatabase));
const newAdventurerForHire = getNewAdventurerForHire(Object.values(this.adventurersDatabase), Object.values(this.adventurers));
if (newAdventurerForHire === null) return;
this.adventurersForHire[newAdventurerForHire.id] = newAdventurerForHire;
@@ -205,6 +206,9 @@ export default defineComponent({
if (saveData.guild.adventurerCapacity) {
guildUpgrades.adventurerCapacity = new AdventurerCapacityUpgrade(saveData.guild.adventurerCapacity.level);
}
if (saveData.guild.recruitmentCapacity) {
guildUpgrades.recruitmentCapacity = new RecruitmentCapacityUpgrade(saveData.guild.recruitmentCapacity.level);
}
if (saveData.guild.expModifier) {
guildUpgrades.expModifier = new QuestExpUpgrade(saveData.guild.expModifier.level);
}