finish up base recruitment system

This commit is contained in:
2025-05-31 19:53:31 +02:00
parent 2cb9221da1
commit a821094513
9 changed files with 148 additions and 39 deletions
+32 -9
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@@ -51,8 +51,8 @@ import {version} from "@/../package.json";
:adventurersForHire="adventurersForHire"
:news="news"
@finalizeQuest="finalizeQuest($event)"
@recruitAdventurer="recruitAdventurer($event)"
@dismissRecruit="dismissRecruit($event)"
@hireAdventurer="recruitAdventurer($event)"
@dismissAdventurer="dismissRecruit($event)"
/>
</template>
@@ -101,6 +101,8 @@ export default defineComponent({
adventurers: {} as { [key: string]: Adventurer },
quests: {} as { [key: string]: { [key: string]: Quest } },
missives: [] as Array<Quest>,
nextRecruitArrival: new Date() as Date,
tickCounter: 0 as number,
}),
methods: {
async updateMissives() {
@@ -123,24 +125,30 @@ export default defineComponent({
}
}
},
async checkForNewRecruit(currentTimestamp: number) {
async checkForNewRecruit(currentTimestamp: number, cooldownModifier: number = 1) {
const recruitCapacity = this.guild.recruitmentCapacity.getRecruitmentCapacity();
if (Object.keys(this.adventurersForHire).length >= recruitCapacity) return;
const deltaTime = this.nextRecruitArrival.getTime() - currentTimestamp;
if (deltaTime > 0) return; // not yet time for a new recruit
if (Object.keys(this.adventurers).length <= 0) {
const firstAdventurer = this.adventurersDatabase[0]
const firstAdventurer = this.adventurersDatabase[0];
this.adventurersForHire[firstAdventurer.id] = firstAdventurer;
}
// TODO hiring capacity upgrade
if (Object.keys(this.adventurersForHire).length < 2) {
const newAdventurerForHire = getNewAdventurerForHire(Object.values(this.adventurersDatabase));
if (newAdventurerForHire === null) return;
this.adventurersForHire[newAdventurerForHire.id] = newAdventurerForHire;
}
const timerValue = ((5 + (Math.random() * 15)) * 60 * 1000) * cooldownModifier;
this.nextRecruitArrival = new Date(currentTimestamp + timerValue);
},
recruitAdventurer(adventurer: Adventurer): void {
this.adventurers[adventurer.id] = adventurer;
delete this.adventurersForHire[adventurer.id];
delete this.adventurersDatabase[adventurer.id];
},
dismissRecruit(adventurer: Adventurer): void {
@@ -238,6 +246,8 @@ export default defineComponent({
}
}
this.nextRecruitArrival = saveData.nextRecruitArrival ? new Date(saveData.nextRecruitArrival) : new Date();
const recruits = {} as { [key: string]: Adventurer };
for (const id in saveData.adventurersForHire) {
@@ -306,6 +316,17 @@ export default defineComponent({
this.loadGame();
this.adventurersDatabase = removeAlreadyHiredAdventurers(this.adventurersDatabase, this.adventurers);
if (Object.keys(this.adventurersForHire).length < this.guild.recruitmentCapacity.getRecruitmentCapacity()) {
// check if more time passed than next recruit arrival and simulate next recruit arrivals up to now
const now = new Date();
if (this.nextRecruitArrival.getTime() < now.getTime()) {
const slotsLeft = 2 - Object.keys(this.adventurersForHire).length;
for (let i = 0; i < slotsLeft; i++) {
await this.checkForNewRecruit(this.nextRecruitArrival.getTime());
}
}
}
// Wait a second to make sure at least most images load in behind the loader
setTimeout(() => {
this.loading = false;
@@ -318,15 +339,17 @@ export default defineComponent({
missives: this.missives,
lastQuestGot: this.lastQuestGot,
adventurersForHire: this.adventurersForHire ?? null,
nextRecruitArrival: this.nextRecruitArrival,
}));
}, 10 * 1000));
this.gameTickTask = Number(setInterval(() => {
this.tickCounter++;
this.updateMissives();
const now = Number(new Date());
this.checkForNewRecruit(now);
if (this.tickCounter % 8 === 0) this.checkForNewRecruit(now);
for (const id in this.lastQuestGot) {
const lastTime = this.lastQuestGot[getFromString(id as QuestRank)];
+11 -5
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@@ -8,16 +8,21 @@ export class GameData {
adventurers: { [key: string]: Adventurer };
missives: Array<Quest>;
lastQuestGot: { [key: string]: null | number };
adventurersForHire: {[key: string]: Adventurer} | null;
adventurersForHire: {[key: string]: Adventurer};
nextRecruitArrival: Date;
constructor(
data: any,
) {
this.guild = data.guild ?? new Guild(1, 0);
this.adventurers = data.adventurers ?? {} as { [key: string]: Adventurer };
this.adventurers = data.adventurers ?? {};
this.missives = data.missives ?? [] as Array<Quest>;
this.lastQuestGot = data.lastQuestGot ?? {} as { [key: string]: null | number };
this.adventurersForHire = data.adventurersForHire ?? null;
this.lastQuestGot = data.lastQuestGot ?? {};
this.adventurersForHire = data.adventurersForHire ?? {};
this.nextRecruitArrival = data.nextRecruitArrival ? new Date(data.nextRecruitArrival) : new Date();
if (isNaN(this.nextRecruitArrival.getTime())) {
this.nextRecruitArrival = new Date();
}
}
}
@@ -49,7 +54,8 @@ export function saveGame(
adventurers: adventurers,
missives: data.missives,
lastQuestGot: data.lastQuestGot,
adventurersForHire: adventurersForHire
adventurersForHire: adventurersForHire,
nextRecruitArrival: data.nextRecruitArrival.getTime(),
}));
}
+3 -1
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@@ -4,6 +4,7 @@ import {formatGold} from "@/classes/NumberMagic";
import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
import QuestGoldUpgrade from "@/classes/guildUpgrades/QuestGoldUpgrade";
import AutoFinishQuestsUpgrade from "@/classes/guildUpgrades/AutoFinishQuestsUpgrade";
import RecruitmentCapacityUpgrade from "@/classes/guildUpgrades/RecruitmentCapacityUpgrade";
const MAX_LEVEL: number = 8;
@@ -16,6 +17,7 @@ export class Guild {
expModifier: QuestExpUpgrade;
goldModifier: QuestGoldUpgrade;
autoFinishQuestsUpgrade: AutoFinishQuestsUpgrade;
recruitmentCapacity: RecruitmentCapacityUpgrade;
constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
this.gold = gold;
@@ -28,7 +30,7 @@ export class Guild {
this.expModifier = upgrades.expModifier as QuestExpUpgrade ?? new QuestExpUpgrade();
this.goldModifier = upgrades.goldModifier as QuestGoldUpgrade ?? new QuestGoldUpgrade();
this.autoFinishQuestsUpgrade = upgrades.autoFinishQuestsUpgrade as AutoFinishQuestsUpgrade ?? new AutoFinishQuestsUpgrade();
this.recruitmentCapacity = upgrades.recruitmentCapacityUpgrade as RecruitmentCapacityUpgrade ?? new RecruitmentCapacityUpgrade();
}
upgrade(): void {
@@ -0,0 +1,36 @@
import {GuildUpgrade} from "@/classes/GuildUpgrade";
import type MaxLevellable from "@/classes/MaxLevellable";
export default class AdventurerCapacityUpgrade extends GuildUpgrade implements MaxLevellable {
maxLevel: number;
constructor(level: number = 1) {
super();
this.level = level;
this.nextLevelCost = this.getCostForLevel(this.level);
this.guildLevelRequirement = 3;
this.maxLevel = 3;
}
upgrade(): void {
this.level += 1;
this.nextLevelCost = this.getCostForLevel(this.level);
}
getCostForLevel(level: number): number {
if (level === 1) return 1500;
return Math.floor(1500 * (level * 4));
}
/**
* Returns the number of adventurers the guild can have
*/
getRecruitmentCapacity(): number {
return this.level ;
}
isMaxLevel(): boolean {
return this.level >= this.maxLevel;
}
}
+8 -1
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@@ -13,7 +13,10 @@
<p>Exp: {{ adventurer.exp }} / {{ adventurer.getNextLevelExpRequirement() }}</p>
<p>DPS: {{ formatDamage(adventurer.getDPS()) }}</p>
</div>
<div class="adventurer-upgrades">
<div
v-if="showPrestigeButton"
class="adventurer-upgrades"
>
<button
class="button metal"
:disabled="!adventurer.canPrestigeUp()"
@@ -44,6 +47,10 @@ export default defineComponent({
type: Object as PropType<Adventurer | null>,
required: true,
},
showPrestigeButton: {
type: Boolean,
default: true,
},
},
mounted() {
const refs = this.$refs as any;
+23 -12
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@@ -1,15 +1,19 @@
<template>
<section class="recruit panel pinned-paper">
<h1>Applying adventurers</h1>
<h1>Applying adventurers
{{ `(${Object.keys(adventurersForHire).length}/${guild.recruitmentCapacity.getRecruitmentCapacity()})` }}</h1>
<div class="adventurers">
<div v-for="adventurerForHire in currentlyForHire" :key="adventurerForHire.id">
<div class="adventurer-tile">
<adventurer-tile class="hire-tile" :adventurer="adventurerForHire"/>
<div class="adventurer-tile" v-for="adventurerForHire in currentlyForHire" :key="adventurerForHire.id">
<adventurer-tile
class="hire-tile"
:adventurer="adventurerForHire"
@click="previewAdventurer(adventurerForHire)"
/>
<div class="decision">
<span
title="Hire"
@click="hireAdventurer(adventurerForHire)"
:class="{disabled: Object.keys(adventurersForHire).length >= guild.adventurerCapacity.getAdventurerCapacity()}"
:class="{disabled: !canRecruitMore}"
>
</span>
@@ -22,12 +26,9 @@
</span>
</div>
</div>
</div>
<div v-if="Object.keys(adventurersForHire).length == 0">
<span>No one applied as of now. Check back later!</span>
</div>
</div>
</section>
</template>
@@ -46,16 +47,22 @@ export default defineComponent({
currentlyForHire(): Array<Adventurer> {
return Object.values(this.adventurersForHire);
},
canRecruitMore() {
return Object.keys(this.adventurersForHire).length < this.guild.adventurerCapacity.getAdventurerCapacity();
},
},
methods: {
hireAdventurer(adventurer: Adventurer): void {
if (Object.keys(this.adventurersForHire).length >= this.guild.adventurerCapacity.getAdventurerCapacity()) return;
if (!this.canRecruitMore) return;
this.$emit("hireAdventurer", adventurer);
},
dismissAdventurer(adventurer: Adventurer) {
if (Object.keys(this.adventurersForHire).length <= 0) return;
this.$emit("dismissAdventurer", adventurer);
}
},
previewAdventurer(adventurer: Adventurer): void {
this.$emit("previewAdventurer", adventurer);
},
},
props: {
guild: {
@@ -67,7 +74,7 @@ export default defineComponent({
required: true,
},
},
emits: ["dismissAdventurer", "hireAdventurer"],
emits: ["dismissAdventurer", "hireAdventurer", "previewAdventurer"],
})
</script>
@@ -88,8 +95,10 @@ export default defineComponent({
gap: 0.25rem;
font-size: 1.1rem;
cursor: pointer;
padding-block: 1rem;
padding-inline: 0.5rem;
.entry {
.hire-tile {
height: 7rem;
width: 7rem;
}
@@ -112,6 +121,8 @@ export default defineComponent({
align-items: center;
font-size: 2rem;
gap: 1rem;
line-height: 1;
width: 100%;
span {
cursor: pointer;
+1
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@@ -48,6 +48,7 @@ export default defineComponent({
overflow: clip;
font-size: 5rem;
line-height: 1;
aspect-ratio: 1/1;
color: rgba(0, 0, 0, 0.75);
position: relative;
background: rgb(2,0,36);
+21
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@@ -13,6 +13,19 @@
Upgrade ({{ formatGold(guild.adventurerCapacity.nextLevelCost) }} gold)
</button>
</div>
<div class="upgrade">
<span>Recruitment capacity (level {{ guild.recruitmentCapacity.level }})</span>
<small>Increases the maximum amount of adventurers that await recruitment</small>
<button
class="button metal"
v-if="guild.recruitmentCapacity.nextLevelCost"
:disabled="guild.gold < guild.recruitmentCapacity.nextLevelCost || guild.recruitmentCapacity.isMaxLevel()"
@click="upgradeRecruitmentCapacity()"
>
<span v-if="!guild.recruitmentCapacity.isMaxLevel()">Upgrade ({{ formatGold(guild.recruitmentCapacity.nextLevelCost) }} gold)</span>
<span v-else>Max level</span>
</button>
</div>
<div class="upgrade" v-if="guild.level >= guild.autoFinishQuestsUpgrade.guildLevelRequirement">
<span>Auto-finish quests (level {{ guild.autoFinishQuestsUpgrade.level - 1 }})</span>
<small>Automatically finish quests when they are completed.</small>
@@ -75,6 +88,14 @@ export default defineComponent({
this.guild.gold -= this.guild.adventurerCapacity.nextLevelCost;
this.guild.adventurerCapacity.upgrade();
},
upgradeRecruitmentCapacity(): void {
if (!this.guild.recruitmentCapacity) return;
if (this.guild.recruitmentCapacity.isMaxLevel()) return;
if (!this.guild.recruitmentCapacity.nextLevelCost) return;
if (this.guild.gold < this.guild.recruitmentCapacity.nextLevelCost) return;
this.guild.gold -= this.guild.recruitmentCapacity.nextLevelCost;
this.guild.recruitmentCapacity.upgrade();
},
upgradeAutoFinishQuests(): void {
if (!this.guild.autoFinishQuestsUpgrade) return;
if (this.guild.autoFinishQuestsUpgrade.isMaxLevel()) return;
+2
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@@ -4,6 +4,7 @@
:adventurer="selectedAdventurer"
v-if="selectedAdventurer !== null"
@closeButtonClicked="selectedAdventurer = null"
:show-prestige-button="adventurers[selectedAdventurer?.id] !== undefined"
/>
<AdventurerRecruitment
@@ -11,6 +12,7 @@
:adventurers-for-hire="adventurersForHire"
@hireAdventurer="$emit('hireAdventurer', $event)"
@dismissAdventurer="$emit('dismissAdventurer', $event)"
@previewAdventurer="selectedAdventurer = $event"
/>
<section class="collection panel pinned-paper">
<h1>