finish up base recruitment system

This commit is contained in:
2025-05-31 19:53:31 +02:00
parent 2cb9221da1
commit a821094513
9 changed files with 148 additions and 39 deletions
@@ -0,0 +1,36 @@
import {GuildUpgrade} from "@/classes/GuildUpgrade";
import type MaxLevellable from "@/classes/MaxLevellable";
export default class AdventurerCapacityUpgrade extends GuildUpgrade implements MaxLevellable {
maxLevel: number;
constructor(level: number = 1) {
super();
this.level = level;
this.nextLevelCost = this.getCostForLevel(this.level);
this.guildLevelRequirement = 3;
this.maxLevel = 3;
}
upgrade(): void {
this.level += 1;
this.nextLevelCost = this.getCostForLevel(this.level);
}
getCostForLevel(level: number): number {
if (level === 1) return 1500;
return Math.floor(1500 * (level * 4));
}
/**
* Returns the number of adventurers the guild can have
*/
getRecruitmentCapacity(): number {
return this.level ;
}
isMaxLevel(): boolean {
return this.level >= this.maxLevel;
}
}