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finish up base recruitment system
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import {GuildUpgrade} from "@/classes/GuildUpgrade";
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import type MaxLevellable from "@/classes/MaxLevellable";
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export default class AdventurerCapacityUpgrade extends GuildUpgrade implements MaxLevellable {
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maxLevel: number;
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constructor(level: number = 1) {
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super();
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this.level = level;
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this.nextLevelCost = this.getCostForLevel(this.level);
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this.guildLevelRequirement = 3;
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this.maxLevel = 3;
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}
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upgrade(): void {
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this.level += 1;
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this.nextLevelCost = this.getCostForLevel(this.level);
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}
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getCostForLevel(level: number): number {
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if (level === 1) return 1500;
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return Math.floor(1500 * (level * 4));
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}
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/**
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* Returns the number of adventurers the guild can have
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*/
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getRecruitmentCapacity(): number {
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return this.level ;
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}
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isMaxLevel(): boolean {
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return this.level >= this.maxLevel;
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}
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}
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