mirror of
https://github.com/YouHaveTrouble/GuildMaster.git
synced 2026-05-11 22:16:59 +00:00
save/load logic moved to its own file
This commit is contained in:
+14
-17
@@ -27,6 +27,7 @@ import {Adventurer} from "@/classes/Adventurer";
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import {Quest} from "@/classes/Quest";
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import {Quest} from "@/classes/Quest";
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import {Guild} from "@/classes/Guild";
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import {Guild} from "@/classes/Guild";
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import {getFromString, QuestRank} from "@/classes/QuestRank";
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import {getFromString, QuestRank} from "@/classes/QuestRank";
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import {GameData, loadGame, saveGame} from "@/GameData";
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export default defineComponent({
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export default defineComponent({
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name: "GuildView",
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name: "GuildView",
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@@ -53,7 +54,7 @@ export default defineComponent({
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D: null as null|number,
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D: null as null|number,
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E: null as null|number,
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E: null as null|number,
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F: null as null|number,
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F: null as null|number,
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},
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} as { [key: string]: null|number },
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lastRecruitHandled: null as null|number,
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lastRecruitHandled: null as null|number,
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adventurers: {
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adventurers: {
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} as { [key: string]: Adventurer },
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} as { [key: string]: Adventurer },
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@@ -149,20 +150,9 @@ export default defineComponent({
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quest.id = newId;
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quest.id = newId;
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this.missives[rank][newId] = quest;
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this.missives[rank][newId] = quest;
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},
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},
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saveGame() {
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console.debug("Saving game...");
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window.localStorage.setItem("savedGame", JSON.stringify({
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guild: this.guild,
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adventurers: this.adventurers,
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missives: this.missives,
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lastQuestGot: this.lastQuestGot,
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lastRecruitAction: this.lastRecruitHandled,
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}));
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},
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loadGame() {
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loadGame() {
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const rawData = window.localStorage.getItem("savedGame");
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const saveData = loadGame();
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if (!rawData) return;
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if (saveData === null) return;
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const saveData = JSON.parse(rawData);
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this.lastQuestGot = saveData.lastQuestGot;
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this.lastQuestGot = saveData.lastQuestGot;
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@@ -172,7 +162,7 @@ export default defineComponent({
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for (const id in saveData.adventurers) {
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for (const id in saveData.adventurers) {
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const data = saveData.adventurers[id];
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const data = saveData.adventurers[id];
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const adventurer = new Adventurer(data.id, data.name, data.portrait, data.attackPerLevel, data.defensePerLevel, data.level);
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const adventurer = new Adventurer(data.id, data.name, data.portrait, data.attackPerLevel, data.level, data.exp);
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adventurer.busy = data.busy;
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adventurer.busy = data.busy;
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adventurers[data.id] = adventurer;
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adventurers[data.id] = adventurer;
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}
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}
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@@ -208,8 +198,15 @@ export default defineComponent({
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this.loadGame();
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this.loadGame();
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setInterval(() => {
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setInterval(() => {
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this.saveGame();
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saveGame(new GameData(
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}, 30*1000)
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this.guild,
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this.adventurers,
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this.missives,
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this.lastQuestGot,
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this.lastRecruitHandled
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)
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);
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}, 10*1000)
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setInterval(() => {
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setInterval(() => {
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this.updateMissives();
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this.updateMissives();
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@@ -0,0 +1,53 @@
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import type {Guild} from "@/classes/Guild";
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import type {Adventurer} from "@/classes/Adventurer";
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import type {Quest} from "@/classes/Quest";
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export class GameData {
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guild: Guild;
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adventurers: { [key: string]: Adventurer };
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missives: { [key: string]: { [key: string]: Quest } };
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lastQuestGot: { [key: string]: null | number };
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lastRecruitAction: null | number;
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constructor(guild: Guild, adventurers: { [key: string]: Adventurer }, missives: { [key: string]: { [key: string]: Quest } }, lastQuestGot: { [key: string]: null | number }, lastRecruitAction: null | number) {
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this.guild = guild;
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this.adventurers = adventurers;
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this.missives = missives;
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this.lastQuestGot = lastQuestGot;
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this.lastRecruitAction = lastRecruitAction;
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}
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}
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/**
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* Save the game to local storage
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*/
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export function saveGame(
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data: GameData
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): void {
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console.debug("Saving game...");
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window.localStorage.setItem("savedGame", JSON.stringify({
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guild: data.guild,
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adventurers: data.adventurers,
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missives: data.missives,
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lastQuestGot: data.lastQuestGot,
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lastRecruitAction: data.lastRecruitAction,
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}));
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}
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export function loadGame(): GameData | null {
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const savedGame = window.localStorage.getItem("savedGame");
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if (!savedGame) return null;
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console.debug("Loading game...");
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const parsedGame = JSON.parse(savedGame);
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return new GameData(
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parsedGame.guild,
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parsedGame.adventurers,
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parsedGame.missives,
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parsedGame.lastQuestGot,
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parsedGame.lastRecruitAction
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);
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}
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