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https://github.com/YouHaveTrouble/GuildMaster.git
synced 2026-05-12 06:26:59 +00:00
save/load logic moved to its own file
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import type {Guild} from "@/classes/Guild";
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import type {Adventurer} from "@/classes/Adventurer";
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import type {Quest} from "@/classes/Quest";
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export class GameData {
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guild: Guild;
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adventurers: { [key: string]: Adventurer };
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missives: { [key: string]: { [key: string]: Quest } };
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lastQuestGot: { [key: string]: null | number };
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lastRecruitAction: null | number;
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constructor(guild: Guild, adventurers: { [key: string]: Adventurer }, missives: { [key: string]: { [key: string]: Quest } }, lastQuestGot: { [key: string]: null | number }, lastRecruitAction: null | number) {
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this.guild = guild;
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this.adventurers = adventurers;
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this.missives = missives;
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this.lastQuestGot = lastQuestGot;
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this.lastRecruitAction = lastRecruitAction;
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}
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}
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/**
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* Save the game to local storage
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*/
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export function saveGame(
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data: GameData
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): void {
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console.debug("Saving game...");
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window.localStorage.setItem("savedGame", JSON.stringify({
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guild: data.guild,
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adventurers: data.adventurers,
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missives: data.missives,
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lastQuestGot: data.lastQuestGot,
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lastRecruitAction: data.lastRecruitAction,
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}));
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}
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export function loadGame(): GameData | null {
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const savedGame = window.localStorage.getItem("savedGame");
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if (!savedGame) return null;
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console.debug("Loading game...");
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const parsedGame = JSON.parse(savedGame);
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return new GameData(
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parsedGame.guild,
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parsedGame.adventurers,
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parsedGame.missives,
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parsedGame.lastQuestGot,
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parsedGame.lastRecruitAction
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);
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}
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