export quest missive to its own component

This commit is contained in:
2023-03-23 19:58:47 +01:00
parent 10cb19c10d
commit 91d91f26f2
3 changed files with 127 additions and 242 deletions
+2 -2
View File
@@ -5,8 +5,8 @@
body {
margin: 0;
padding: 0;
min-height: 100vh;
padding: 0 0 10rem;
min-height: calc(100vh - 10rem);
font-family: 'EB Garamond', serif;
background-color: #654f32;
overflow-y: scroll;
+94
View File
@@ -0,0 +1,94 @@
<template>
<article
class="missive"
:class="{done: missive.maxProgress <= missive.progressPoints}"
>
<h2>{{ missive.title }}</h2>
<p>{{ missive.text }}</p>
<div class="slots">
<button class="slot">
<AdventurerComponent
:adventurer="missive.adventurers[0]"
:all-adventurers="adventurers"
@hire-adventurer="(id) => {
adventurers[id].busy = true;
missive.adventurers[0] = adventurers[id];
}"
@free-adventurer="(id) => {
if (missive.progressPoints >= missive.maxProgress) return;
adventurers[id].busy = false;
missive.adventurers.splice(0, 1);
if (missive.adventurers.length <= 0) {
missive.progressPoints = 0;
}
}"
/>
</button>
</div>
<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
</article>
</template>
<script lang="ts">
import type { Quest } from "@/classes/Quest";
import AdventurerComponent from "@/components/AdventurerMiniComponent.vue";
import type { Adventurer } from "@/classes/Adventurer";
import {defineComponent, type PropType} from "vue";
export default defineComponent({
name: "QuestMissive",
components: {AdventurerComponent},
props: {
missive: {
type: Object as PropType<Quest>,
},
adventurers: {
type: Object as PropType<{[key: string]: Adventurer}>,
},
},
});
</script>
<style lang="scss" scoped>
.missive {
width: min(100%, 14rem);
text-align: center;
border: 2px solid #000;
padding: 0.5rem;
position: relative;
background-color: rgba(255, 255, 255, 0.2);
&.done {
cursor: pointer;
&::after {
position: absolute;
top: 0;
right: 0;
content: "";
font-size: 5rem;
color: green;
transform: translate(45%, -40%);
}
}
.slots {
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: center;
align-items: center;
.slot {
padding: 0;
width: 5rem;
height: 5rem;
border: 2px solid #000;
background-color: rgba(0, 0, 0, 0.2);
cursor: pointer;
border-radius: 0.2rem;
position: relative;
}
}
}
</style>
+24 -233
View File
@@ -2,274 +2,106 @@
<div class="guild" v-if="guild.level >= 7 && Object.keys(quests.S).length > 0">
<h1>Rank S Quests</h1>
<section class="missives">
<div
class="missive"
:class="{done: missive.maxProgress <= missive.progressPoints}"
<QuestMissive
v-for="missive in quests.S"
:key="missive.id"
:adventurers="adventurers"
:missive="missive"
@click="() => {
if (missive.progressPoints < missive.maxProgress) return;
$emit('finalizeQuest', missive)
}"
>
<h2>{{ missive.title }}</h2>
<p>{{ missive.text }}</p>
<div class="slots">
<button class="slot">
<AdventurerComponent
:adventurer="missive.adventurers[0]"
:all-adventurers="adventurers"
@hire-adventurer="(id) => {
adventurers[id].busy = true;
missive.adventurers[0] = adventurers[id];
}"
@free-adventurer="(id) => {
if (missive.progressPoints >= missive.maxProgress) return;
adventurers[id].busy = false;
missive.adventurers.splice(0, 1);
if (missive.adventurers.length <= 0) {
missive.progressPoints = 0;
}
}"
/>
</button>
</div>
<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
</div>
</section>
</div>
<div class="guild" v-if="guild.level >= 6 && Object.keys(quests.A).length > 0">
<h1>Rank A Quests</h1>
<section class="missives">
<div
class="missive"
:class="{done: missive.maxProgress <= missive.progressPoints}"
<QuestMissive
v-for="missive in quests.A"
:key="missive.id"
:adventurers="adventurers"
:missive="missive"
@click="() => {
if (missive.progressPoints < missive.maxProgress) return;
$emit('finalizeQuest', missive)
}"
>
<h2>{{ missive.title }}</h2>
<p>{{ missive.text }}</p>
<div class="slots">
<button class="slot">
<AdventurerComponent
:adventurer="missive.adventurers[0]"
:all-adventurers="adventurers"
@hire-adventurer="(id) => {
adventurers[id].busy = true;
missive.adventurers[0] = adventurers[id];
}"
@free-adventurer="(id) => {
if (missive.progressPoints >= missive.maxProgress) return;
adventurers[id].busy = false;
missive.adventurers.splice(0, 1);
if (missive.adventurers.length <= 0) {
missive.progressPoints = 0;
}
}"
/>
</button>
</div>
<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
</div>
</section>
</div>
<div class="guild" v-if="guild.level >= 5 && Object.keys(quests.B).length > 0">
<h1>Rank B Quests</h1>
<section class="missives">
<div
class="missive"
:class="{done: missive.maxProgress <= missive.progressPoints}"
<QuestMissive
v-for="missive in quests.B"
:key="missive.id"
:adventurers="adventurers"
:missive="missive"
@click="() => {
if (missive.progressPoints < missive.maxProgress) return;
$emit('finalizeQuest', missive)
}"
>
<h2>{{ missive.title }}</h2>
<p>{{ missive.text }}</p>
<div class="slots">
<button class="slot">
<AdventurerComponent
:adventurer="missive.adventurers[0]"
:all-adventurers="adventurers"
@hire-adventurer="(id) => {
adventurers[id].busy = true;
missive.adventurers[0] = adventurers[id];
}"
@free-adventurer="(id) => {
if (missive.progressPoints >= missive.maxProgress) return;
adventurers[id].busy = false;
missive.adventurers.splice(0, 1);
if (missive.adventurers.length <= 0) {
missive.progressPoints = 0;
}
}"
/>
</button>
</div>
<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
</div>
</section>
</div>
<div class="guild" v-if="guild.level >= 4 && Object.keys(quests.C).length > 0">
<h1>Rank C Quests</h1>
<section class="missives">
<div
class="missive"
:class="{done: missive.maxProgress <= missive.progressPoints}"
<QuestMissive
v-for="missive in quests.C"
:key="missive.id"
:adventurers="adventurers"
:missive="missive"
@click="() => {
if (missive.progressPoints < missive.maxProgress) return;
$emit('finalizeQuest', missive)
}"
>
<h2>{{ missive.title }}</h2>
<p>{{ missive.text }}</p>
<div class="slots">
<button class="slot">
<AdventurerComponent
:adventurer="missive.adventurers[0]"
:all-adventurers="adventurers"
@hire-adventurer="(id) => {
adventurers[id].busy = true;
missive.adventurers[0] = adventurers[id];
}"
@free-adventurer="(id) => {
if (missive.progressPoints >= missive.maxProgress) return;
adventurers[id].busy = false;
missive.adventurers.splice(0, 1);
if (missive.adventurers.length <= 0) {
missive.progressPoints = 0;
}
}"
/>
</button>
</div>
<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
</div>
</section>
</div>
<div class="guild" v-if="guild.level >= 3 && Object.keys(quests.D).length > 0">
<h1>Rank D Quests</h1>
<section class="missives">
<div
class="missive"
:class="{done: missive.maxProgress <= missive.progressPoints}"
<QuestMissive
v-for="missive in quests.D"
:key="missive.id"
:adventurers="adventurers"
:missive="missive"
@click="() => {
if (missive.progressPoints < missive.maxProgress) return;
$emit('finalizeQuest', missive)
}"
>
<h2>{{ missive.title }}</h2>
<p>{{ missive.text }}</p>
<div class="slots">
<button class="slot">
<AdventurerComponent
:adventurer="missive.adventurers[0]"
:all-adventurers="adventurers"
@hire-adventurer="(id) => {
adventurers[id].busy = true;
missive.adventurers[0] = adventurers[id];
}"
@free-adventurer="(id) => {
if (missive.progressPoints >= missive.maxProgress) return;
adventurers[id].busy = false;
missive.adventurers.splice(0, 1);
if (missive.adventurers.length <= 0) {
missive.progressPoints = 0;
}
}"
/>
</button>
</div>
<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
</div>
</section>
</div>
<div class="guild" v-if="guild.level >= 2 && Object.keys(quests.E).length > 0">
<h1>Rank E Quests</h1>
<section class="missives">
<div
class="missive"
:class="{done: missive.maxProgress <= missive.progressPoints}"
<QuestMissive
v-for="missive in quests.E"
:key="missive.id"
:adventurers="adventurers"
:missive="missive"
@click="() => {
if (missive.progressPoints < missive.maxProgress) return;
$emit('finalizeQuest', missive)
}"
>
<h2>{{ missive.title }}</h2>
<p>{{ missive.text }}</p>
<div class="slots">
<button class="slot">
<AdventurerComponent
:adventurer="missive.adventurers[0]"
:all-adventurers="adventurers"
@hire-adventurer="(id) => {
adventurers[id].busy = true;
missive.adventurers[0] = adventurers[id];
}"
@free-adventurer="(id) => {
if (missive.progressPoints >= missive.maxProgress) return;
adventurers[id].busy = false;
missive.adventurers.splice(0, 1);
if (missive.adventurers.length <= 0) {
missive.progressPoints = 0;
}
}"
/>
</button>
</div>
<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
</div>
</section>
</div>
<div class="guild">
<div class="guild" v-if="Object.keys(quests.F).length > 0">
<h1>Rank F Quests</h1>
<section class="missives">
<div
class="missive"
:class="{done: missive.maxProgress <= missive.progressPoints}"
<QuestMissive
v-for="missive in quests.F"
:key="missive.id"
:adventurers="adventurers"
:missive="missive"
@click="() => {
if (missive.progressPoints < missive.maxProgress) return;
$emit('finalizeQuest', missive)
}"
>
<h2>{{ missive.title }}</h2>
<p>{{ missive.text }}</p>
<div class="slots">
<button class="slot">
<AdventurerComponent
:adventurer="missive.adventurers[0]"
:all-adventurers="adventurers"
@hire-adventurer="(id) => {
adventurers[id].busy = true;
missive.adventurers[0] = adventurers[id];
}"
@free-adventurer="(id) => {
if (missive.progressPoints >= missive.maxProgress) return;
adventurers[id].busy = false;
missive.adventurers.splice(0, 1);
if (missive.adventurers.length <= 0) {
missive.progressPoints = 0;
}
}"
/>
</button>
</div>
<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
</div>
</section>
</div>
@@ -281,10 +113,11 @@ import AdventurerComponent from "@/components/AdventurerMiniComponent.vue";
import type {Adventurer} from "@/classes/Adventurer";
import type {Quest} from "@/classes/Quest";
import type {Guild} from "@/classes/Guild";
import QuestMissive from "@/components/QuestMissive.vue";
export default defineComponent({
name: "QuestView",
components: {AdventurerComponent},
components: {QuestMissive, AdventurerComponent},
props: {
guild: {
type: Object as PropType<Guild>,
@@ -337,48 +170,6 @@ export default defineComponent({
align-items: center;
padding-inline: 1rem;
gap: 1rem;
.missive {
width: min(100%, 14rem);
text-align: center;
border: 2px solid #000;
padding: 0.5rem;
position: relative;
background-color: rgba(255, 255, 255, 0.2);
&.done {
cursor: pointer;
&::after {
position: absolute;
top: 0;
right: 0;
content: "";
font-size: 5rem;
color: green;
transform: translate(45%, -40%);
}
}
.slots {
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: center;
align-items: center;
.slot {
padding: 0;
width: 5rem;
height: 5rem;
border: 2px solid #000;
background-color: rgba(0, 0, 0, 0.2);
cursor: pointer;
border-radius: 0.2rem;
position: relative;
}
}
}
}
}
</style>